4:33 it's backwards logic: Because Godot is opensource nothing can happen to it, litteraly you could do the same version til the end of times or even fork your own and still nothing wrong would happen to your games in development, your released games. While when a company owns an engine anything could happen: change ToS for existing version, change pricing, add fees retroactively or some new fees, or worst of all - die and take the engine with it because no one has rights to continue working on it other than them (doesn't mean this will happen but it could)
I value my time much more... Don't get me wrong, Godot is great, spent last couple of months prototyping on it, even created some custom tools (C#) to make things easier. But going further into development, I'd find myself spending too much time on things that an asset on the Unity Store could easily solve. It's nice to have your own tools, to code everything yourself and the feel of achievement is great, but these don't translate into a quality production ready game.
The real question is how does internet drama apply to you - gotta think for yourself. Consider what Unity offers vs Godot, check what caused the uproar and what actually happened.
This Unity vs Godot thing is getting old... And who said there's no drama in Godot as well? What really matters is which engine can fulfill your needs and get you to your objectives.
I think this is a balanced take on the constant discussion regarding what engine a person should use. Ultimately every developer has to decide for themselves which engine will work best for them and the game they want to make. One engine isn't necessarily better than another, it depends on what the project needs.
I’m just begun using godot after trying to learn unity for the who’s know how much time, and it’s just too fun to to use godot over unity; it’s so inviting and simple compared to unity. but i’m also still considering to continue to learn Unity because all of the reasons you just mentioned, there’s just no doubt that learning unity will give wayyyyy more opportunities even beyond the game industry.
I think godot will surpass unity, just because it's open source, just like how blender surpass all it's competitors, just needs more time baking even though it's already a great engine.
With the same logic Gimp should have surpassed Photoshop by now. A lot of Open Source Project fail because bad funding, no clear Vision or bad organisation inside the prject
Godot Is opensource: this is all. No launchers, no registrations, no anyone has anything to say about my work, no policy and therms changement in future regarding my progect's engine: I own my version of the engine, since i forked it (thanks to its open-source code. this is non-negotiable must for me.
Many people says X Engine is the best without at least gave a try to other alternatives.. but the fact that you've tried both engines is important so you choosed the one that fits better for you.. :)
"Lacking of tutorials", Bro u can totally relay on urself, read documentation of nodes if something is unclear, go study source code. C++ that is used in Godot engine is not rocket science, and is easy to read.
Unironically, study the source code is some of the best advice you can give a new programmer. I had a bug recently and I ran through the godot github page and discovered that the bug was because it wasn't implemented properly. Obviously a day one programmer can't do this, but it's still a great resource. Have a bug with Unity? Well I guess it's a "gfys" situation
I ran away from unity before the drama. I sensed it on the cards a good year prior. I can't remember why. However I miss it sooooooo much. I use unreal now but I am feeling that unreal will eventually shoot everyone in the foot with some weird change to policy eventually and unreal has too much rubbish going on in the background making project needlessly large. I have always eyed up Godot because I reckon it will grow into something spectacular like blender 3D did. Right now I will keep an eye on it.
Unity did a massive trainwreck, but let me say last Unite you could feel how pationate all the devs are behind Unity and you can feel there is a change on the horizon. What you here about from some sources is that the new CEO reaaaaally changed a lot of things for the better. Unity also already said they want to focus on Games again. Im really looking forward to this years Unite. Cant imagine how the better weather in Barcelona will influence the atmosphere compared to the shitty Amsterdam weather last year :D
my question is why not both? Godot is good for quick prototyping game mechanics. After that its pretty straightforward to port to the game engine of your bosses' choice to get a paycheck. Coming from 10 years of Unity, there is too much bloat that makes understanding gamedev fundamentals overly complicated to understand e.g. udrp vs hdrp.
After all the Unity team did, using is is a wrong choice. There is whole lot more engines than just Unity or Godot, For sure there will be a better option out there that will not fˆ%k you up out of blue. Really disappointed with the video.
About not being worth using unity right now, that is your view and is valid. What other options do you know? Gm? There aren't as many as there could be
@@lettacorporationthis is a joke right? But if you are serious, there is the game engine database, search for this on google. You will be surprised. There is more, don’t stay chained to a company that can (like did in the past) f$&)k you up.
You know we all are competitors? Let them do their games in Godot and be quiet ;) After few years they will release their shitty game and quit gamedev.