WHY IS HELCURT THE MOST UNPOPULAR ASSASSIN? Notice: This content is created based on Moonton’s Material and complies with Derivative Content Policy, Moonton does not endorse this content.
he is the best counter for meta hero these days who relies on their skill.he got nerf so bad making him the most underrated assasin.still remember the days where he always got banned :) same goes to karrie.these both two heroes are really good at countering barats tbh
@@wantsomecoffee5994 yea karrie damage is great for destroying tank but is pretty weak compared to miya or hanabi or layla late game wise,plus her range is really short which makes her really hard to poaition
@@kirtimaanlangthasa6845 before the nerf his first skill can apply silence without using ultimate but they nerfed it so he only applies silence when using ultimate
Literally they took part of his story and lore, he is shadow character that can silence enemies. Now they removed his silence from passive and first skill. He is usless right now. Easy to dodge his damage and easy to kill him because he lost his passive.
Elgin: hc has to go back to jungle to get stacks which can be quite troublesome Barats players: *ive never been so offended by something i 100% agree with*
Natalia is stronger than HC since she has silence and basic attack immunity while Helcurt only has silence Their damage output is also comparable but Natalia is stronger in the early game and she is still playable in Late Game just like Selena
After the nerf on his 1st and passive, Helcurt has gone pretty downhill. He's now really ult dependent since he can't usually kill someone without his ult because of the small 1st skill AOE and lack of silence especially if he's using retribution and not petrify. His passive on the other hand is like 90% non existence in games. There's only a few situations where you would notice it such as Franco and Tigreal's ult, Guinevere's 2nd skill and purposely standing underneath a Ling ult to silence him but even then it's pretty unlikely to find yourself in most of these situations. But the worst part about his passive is the fact it only works when you are CC'ed and that's pretty bad since most CC last just as long as Helcurt's passive silence so basically you are stunned and can't really do anything but your silenced victims can still pretty much run or do autos and their teammates can still finish you off during your CC duration. Wish Helcurt could somehow get a revamp, I mean it's not impossible to use him in high rank like I still use him and do pretty good but he's not a preferred choice when assassins such as Lancelot, Hayabusa and Ling exist. Maybe a mark mechanic where he gets a reset on his 1st skill and every 3rd cast causes his 1st skill to also do a silence.
giving hc more mobility and cc immunity + silence AND burst damage will make him a great assasin to counter strong fighters that always gets banned (i.e paq, barats)
AND THE HUGE DAMAGE NERF ON SKILL 2!! That gives marksmen too much of a fighting chance so if they build even one defensive item late game, you’re toast!!!
There's also the part where I can't remember when, but I think his 2nd skill's dmg was nerfed into the ground, or he just couldn't keep up with the dmg output of other assassins. I just feel like his 2nd skill dealt way more dmg before, when he was released.
@@leikezeold1376 yes, his second skill was nerfed from 140% extra damage scalling to 90% extra damage. Literally doesnt deal damage anymore, just build crit items on him. His passive used to be one of the best, but now its one of the worst and it even has cooldown on it LOL. And he cant silence you with first skill so enemies can literally dodge his damage skill by dashing or stunning Helcurt. He is useless.
@Freak Show Yes,he could silence eneny with his 1st,but now he can only silence with ult 1st,and his passive allowed him to silence enemy that used any skills at him,now he can only silence those who used CC skills at him
His passive was changed to how it was in the first place, when helcurt was in the ban list. I remember helcurt's passive getting nerfed and then he was removed from the ban list however when he was changed back to how he was, before nerfing, no one played this hero.
His passive literally became the worst in the game. He lost usefull silence on passive now he has useless cc silence lol, and he lost silence on his first skill and that gives enemies easy time to dodge his damage skill with dashes.
Well since I’ve playing the game since season 3 the notable nerfs I can remember is 1. He can’t have petrify as his spell since Moonton really wants to copy LoL but won’t allow you 2 spells like LoL (so it’s an indirect nerf) 2. 2nd skill damage nerf for the jungle and creeps 3. Passive nerf and change to him being able to silence when he’s being CC’d and not like before when he gets attacked regardless, since he’s so squishy
@@leukemia6175 yea, that was the reason helc was op. you use second skill to attack, then ultimate to escape. because you don't need to use ultimate to silence enemies, most helc users use the ultimate to split push. but when it was removed, together with the nerf on passive, he became mediocre and underwhelming
I still remember the fear I felt everytime a good helcurt player ults, the chills it gives me as a marksman user is forever tattooed in my body. Ngl i clearly forgot about him already.
Helcurt is the worst assasin ever. He has the most useless passive, he has easly dodgable damage skill, he cant silence you anymore without ult,and his deadly stingers were nerfed so hard that its better to build critical Helcurt.
Helcurt used to be my most favorite assassin and frequently played back in the days he helped me reach epic back in 2018 but now i rarely play him, his passive was so op and skill 1 but moonton decided to screw the cockroach over. Ive been playing him again but as a tank in early game and it works
Here i am reaching in Mythic Glory 1k with Helcurt ... and Elgin makes a video of how his stack dependant n useless helcurt is, without his ultimate. 3 Tips for anyone trying Helcurt. 1. Build: Tough boots, Hunters strike, Dhs, golden staff, corrosion scythe and Brute force breastplate. With this build attack speed is on steroids, and golden staff gives u full stacks in 3 basic attacks and Corrosion scythe slows enemies so u can land ur spells properly ... Demon hunter sword n Hunters strike is flexible ... Buy Malefic roar or Blade of despair ... Whatever suits u. 2. Use helcurt's ultimate mainly as a way for u to steal objectives ... Unlike Elgin here. Espically if there's 1 or 2 minions inside enemy base range, use ultimate n start attacking base ... Enemies can't see u nor hear the base being attacked. Elgin had several chances to end the game early but he didn't use them. 3. Use Helcurt with petrify ... He isn't very viable as a jungler that much. Bonus tip: Don't listen to people who really have no experience on actually playing something. Elgin here did it as a way to showcase the re-released zodiac skin for helcurt, his opinions are based on the limited no. of matches he has with helcurt (with or against) and if I'm not wrong ... This isn't a mythic glory gameplay ... It's too slow paced to be mythic.
All of what Elgin said here was valid, all the assassins have better ways to engage and have multiple dashes at a minimum, if you miss your ult with ling? Who cares? If you whiff your Haya ult? Who cares? If you Whiff a Natalia Combo? Who cares just hide or dash away, of Hc dosent get his skills of he's a sitting duck with no way to escape and he is very ultimate reliant, most assasin's ults are there as combo extenders, they should buff him by doing what they did to argus by reducing his ult cooldown and giving him full stacks once i activates
I used to main helcurt since his release, He got nerfed so much that I decided to switch to Chou. Also I remember when he didn't need to use ulti to silence the hero
Two things why Helcurt is unpopular: The damage source is heavily relied on skills, and also with the side-step techniques. Helcurt is like Lancelot (exceot Helcurt is more basic attack) but both share the same weakness of easy side stepping to their side.
Im sure it’s because of his passive because it’s annoying for a skill based hero like chou and badang. His ult is not that annoying unless you play a mm. He become less picked after moonton nerf his passive
Its hard for me to maintain every role in epic soloq since im mostly mm and mage main ijust want to rank up to mythic but epic is hell i can barely escape the hell matches sometimes
Helcurt is actually a really good assasin rn, i just hope they lower his ultimate cooldown because that's his main initiation skill. If you didn't know, back then when you deal damage to helcurt you automatically get silenced which was quite op so i understand why they nerfed that. His new passive is actually good because he can cancel a prolonged cc but i hope they adjust so that there's a silence for each individual enemy cc so if he blocks the first cc and another enemy cc him it will be canceled. For better details: Helcurt passive: For the first individual enemy hero cc, helcurt silences the perpetrator. The next enemy hero who applies cc on helcurt will also be silenced and silence duration will be halved every new cc applied by a new enemy hero and has a cooldown of 4 seconds on each different cc and hero. To try to simplify what i mean: An enemy hero will be silenced when they apply cc to you, the second enemy hero who applies cc on you will be silenced but only half the duration and also applies to the next cc and has a cooldown of 4 seconds that will begin after the enemy applies cc.
There were times when playing helcurt I couldn't even stack up anything because teammates would just take everything. They really need to change the cooldown on his ult, allow him to maintain stacks for longer period of time plus widen his 2nd skill and just like barat give him stacks when he respawns from dead and add more slow to his first skill or lower the cooldown. Theres just a lot for him to maintain in this fast paced game where evryone can just spam their skills.
I still remember using fleeting time on helcurt as a substitute for immortality and If I wanted like a fast early atk build item, I would just buy hunter strike instead of BoD or prioritize endless battle first. And I still remember using wizard boots on helcurt during the old times
I'm convinced that hero design is the most determining factor in the hero's popularity. Faramis, Vexana, Helcurt, Zhask, etc. Even the OP Balmond is only popular for a while before it stabilized somewhere in the middle popularity (the last time i checked)
Helcurt is a great pick if your playing with reliable allies, like a 3 or 5 men team where you know that they know what to do. In solo or duo, is getting more harder to win with Helcurt, since the randoms will keep dying, not knowing what to do when winning to end the game as fast as possible. Would also be great to have like 1 or 2 late game heroes in the team in case the fight becomes long. Helcurt is amazing for first 15, 16 minutes, after that he starts becoming less and less useful. That’s why is important to push the game when leading with Helcurt so the game ends in first 15, 16 minutes.
My Helcurt Revamp Idea: Passive: (Added)When hit with a cc skill, removes all cc effects. (Buffed)silence the enemy for 2s(Cooldown 8s). 1st Skill: (Buffed)Shorter cooldown and wider radius. (Nerfed) Dash range is reduced. 2nd Skill: (Added)When full stack, the stingers can now do poison damage and slows down enemy by 40% for 1s, poison damage is increase base from enemy's lost hp. (Nerfed) weaker damage of stingers. Ult: (Added)Resets 1st skill cooldown, adds full stack of 2nd skill, and next basic attack deals 150% attack damage and silences target. (Buffed) Reduce Ult cooldown by 5s in all levels.
I wish helcurts ult immediately grants him 5 stingers and doesn't show any notification that you or your teamate slay an enemy(the notification will appear after the duration)thus will ensure enemy not knowing helcurt had been because they dont know which ally had died,it is a good addition because during teamfight,most enemies cannot know which ally if them died and it will grant a more surprise effect to helcurt, Wish devs do it
Helcurt need some tweaks. Maybe longer/permanent retain on the second skill thorn thing so he don’t need to go back and forth to restack. From 8s to 12s. Shield when using blink skill. To increase survivability. Increase health. Then he might become middle tier.
helcurt, esme, harith, grock, claude. remember those times when theu were the top ban? moonton thinks they were able to balance them but in reality they overnerfed them. i rarely see these heroes in solo queue now (except esmeralda)
yeah, Harith received a nerf streak for a whole year. Claude is almost useless unless fed in the early game. Grock now needs a wall close to him just to activate passive which allows him to be immune to cc.