Can't wait to hear about the live service monetization plans. That will certainly bring people back to reality from whatever hype a non-gameplay trailer gave them.
Nah dw. Marathon will be fine as Bungie will continue milking Destiny till it's death. Shitty live service/micro transactions won't happen in Marathon until they've drained D2
Don’t worry as a destiny player who doesn’t by into ever verse but the dlcs, this will not matter. People will buy it up still and it’s dang near industry standard. Sad but true.
They will of course 100% be full blown live service monetization, there's no question there. What matters most to me is, will the game be fun to play without buying cosmetics? If so, I'm down to enjoy it for at least a few weeks - as is typically the case with many modern day live service games.
I love it for the art direction alone. We need way more games with this kind of artistic flair as opposed to all these safe, over-saturated "80s" aesthetics posing as something new and edgy. More Mirror's Edge and Nier: Automata and less Cyberpunk 2077 please. EDIT: "Marathon's Art Style is Inspired by Mirror's Edge, Ghost in the Shell, says Art Director" Nice.
Fun fact as of August 2024 we’ve heard that no one working on Marathon excited about it. And the new crop of streams brought to look at the game (Apex streams this time) also didn’t have a good vibe from the game….. so going down In flames might be more accurate that “huge”
Another factor that is overlooked is the specific team working on Marathon. The team is led by the key figures responsible for the Forsaken DLC - often regarded by Destiny players as one of the best periods of Destiny. The team leading marathon is the best of the best.
It really bothers me how there is a lot of footage from other games without any indication...makes it quite confusing to correlate what I'm seeing with what is being said...
I agree with you. I won't even touch it unless it's F2P. For comparison in Destiny; •Box Price •non-optional Season Pass(cannot play new content without paying) •Dungeon Keys(major pieces of repeatable content not included even in seasons and sometimes expansions) •Cash Shop for cosmetics in varying degrees of quality(some are just reskins) and all very overpriced($7 for 1 weapon skin, $20+ for armor skins), and now some Customization locked behind $10-15 bundles. People cool with this type of Monetization have marbles in their cranium.
@@jacobruiter592yeah it will probably be f2p anyways since there won't be any story mode and it will strictly be a multiplayer pvpve game . But we will see how they handle the monetization
Have you seen what destiny has become? Besides witch queen/oryx bungie has nothing going for them. They literally said their new goal was quantity of quality. I honestly think most people can’t stop playing due to sunken coast fallacy wether that be one’s time or money. I’m sure it’ll be fun at first but look at what destiny has become. You know darn well all those predatory tactics are coming to marathon Ill eat my taken king ps4 if I’m wrong
as a destiny addict i will say maybe temper your expectations a little. While Bungie make great feeling shooters they also make a hell of a lot of promises in vidocs such as these that they never keep
I remain skeptical of this game considering its development company. After seeing how they have chosen to monetize Destiney and their poor balancing, sever stability, dwindling content, and failure to have an effective anti cheat my hopes for this game will remain on the ground until its release and we can see how they will be handling this new IP whilst also maintaining their pre existing IP 0:47 Whilst I agree that IN THE PAST bungiee has made some very good/popular games those games were made by people who arent even there anymore and the people who are currently there have been disappointing their fanbase repeatedly for years at this point. It's insane to me that this game has been going for 10 years yet every season hardly connects to the last story wise and its very very clear they have no idea WTF the "Darkness" is. I don't think we can say with any level of certainty that this game will be good. ETA: Seeing how they are marketing this game EXACTLY the same way they market Destiny and its expansions my enthusiasm for this game is at ROCK bottom. Feels like they are just paying lip service and saying what the community wants to hear.
@zztzgza bro I was just thinking that shit as I got further into his video and saw the marketing material I was like "is this for their new game or that new destiny expansion" Honestly I'm stuck in the middle of wanting a good game and hoping it fails because bungie has just been awful as of late and they need some humble pie
I see a lot of them saying "imagine" and "want to" etc but I see very little of what will be or is. I remember when bungie talked up destiny just like this. I DONT play destiny now, and I got to the highest light lvl in 1 pre expansions/updates to make sure I saw it all. It was a far god damn cry from what we were promised. I see this going the same way. Live service means low effort, cut corners, and price gouging. Above all though, im sure we will see lots more broken promises. How do people keep falling for this?
Look up the Bungies GDC panel from last year. They literally spoke out loud what everyone of us knew, but not a single other developer would admit publically. They had the audacity to outright say that games like Elden Ring are overdelivering on launch and that it's actually good for the live service when a game releases in a poor state and with barely any content. Simply don't trust Bungie lol
@damianwozniak3946 any of these triple A dev studios saying games like Elden Ring ir Baldur's Gate 3 are going too far have zero fucking excuse. The industry always improves with each major raise of the bar....or...it used to. But these greedy scumbags know so many people will accept less now. Pay for it on hype and false promises alone, then bitch about how they got fucked. We need to start DEMANDING a higher standard. And I can't stand the "well games cost so much more" argument....games MAKE so much more now too. Theres no excuse and im tired of these companies just outright conning us. Especially when it's a studio with a legacy like bungie. Fucking BUNGIE. The people who made god damn HALO. It's shameful. Greed won.
I’m so ready for a PvP focused Bungie game at last. I’ve played tons of Destiny but their total lack of support for crucible for years has turned me off. Marathon is gonna be sick!
Have you seen Bungie’s GDC 2022 where they said “And here’s the last, almost painful realization about Train Stations. Remember back when I said Box Products are in the business of overdelivery? Overdelivery is actually DANGEROUS for a train station. With every release you put out there, you’re setting a pattern for your community and your players. If we release an Expansion with 2 Raids - the next year folks will be UPSET if there is only 1 Raid. We’ve hurt the station by making a rogue decision in one train. But at the same time - and this is why this lesson is painful, so much of quality and delight in our craft comes from overdelivery, right? From giving folks stuff above and beyond what they expected! We still want that - we still want to surprise and delight and sometimes overwhelm our players. But we need to be mindful of the patterns, and the implied future commitments we’ve set for ourselves each time. This is TOUGH - and this is the one honestly we’re still grappling the hardest with. It is HARD to tell a team, that has extra cycles and energy and want to do something amazing - that totally would be amazing and awesome for 60 the game - to tell them “We should not ship this, because it is an overdelivery that will set us up for failure on future trains.”; hmm? You’re paying them to bend you over and you still say “thank you, please do it again.”
You're excited for a PvP focused game when they have shown that they are unwilling to invest in PvP in current live service projects? Did I just read that right? Or is this sarcasm?
@@jacobruiter592 Destiny has always been a PvE first game. That’s always been Bungie’s focus with Destiny, whether the crucible was in a good state or not. They were always going to devote more resources to the PvE first. With Marathon that focus is shifting to a PvP centric game. So I’m expressing my enthusiasm for this priority change. Is that too difficult to understand? I think it’s a pretty logical statement…
@@devak45167 except it's been stated by Bungie over and over again that what makes Destiny special is the marriage between PvE and PvP aspects in the same game. Now while Marathon will definitely have a PvP aspect, it's an Extraction Shooter. That means PvEvP. Unless it's a battle royal style extraction shooter(no AI)...which isn't something we have seen yet. Bungie has attempted this with the Gambit game mode in Destiny 2. It's not a popular game mode and is even more abandoned than regular PvP. I am trying to help you jump off the hype train, and remain objective until we see a realized and finished project.
@@jacobruiter592'm pretty sure it will technically be PvX, but I think that encounters with NPC enemies will be sparse, and more focused. Something more like unique or elite enemies. I also think some of those will be tied to the persistent aspects.
For the uninitiated Marathon being remade into a seasonal "extraction shooter" is just code for "We're totally gonna nickel and dime you for every little thing possible in this game because we know you're addicted!" And leaderboards? Oh boy I can't wait until hackers leap up into the top 10 spots.
PvP games always make me ask 'How will an average shmuck like me be able to have fun in this game?', aka. Match Making. I like challenging fights but there's no fun in just getting wiped by gods or whales
Basically creating leaderboards per season for doing specific, varied things (first 50 solo players to wipe X amount teams, first 50 teams to extract with the most artifacts, kills leaderboards, extractions, etc)within their 'instance' (season) of like 3 months. I think that sounds like a cool idea.
"Because if the game's not good and it's not popular, nobody's here to complain about it because nobody cares" is such a correct statement. The latest example of such game is Assasin's Creed Mirage.
Excellent coverage as always, sir. When it comes to the discussion around Marathon, the overarching sentiment I'm seeing from Destiny players is that the Destiny PvP community won't jump ship and play Marathon instead. And the thing is...Destiny's attempt to combine a loot-based PvE power fantasy and balanced PvP has UTTERLY failed in the 9 years they've bashed their heads against it. The reason by Battle Royale and Extraction shooters are preferred experiences over respawning arena shooters is because both of those modes place far more consequence on death, while arena shooters anticipate you dying over and over, which to be honest, makes very little sense in the paradigm of "i've grinded for 5k hours and have a godly build...but I keep dying in PVP...wazzupwitdat." BR and Extraction are more involved, they rope in way more players into a single session, they're vastly different game to game depending on the loot you pick up and use and who you encounter and THEIR loot and loadouts. I get that people just want a turn-my-brain-off arena shooter, but the fact is...the money isn't in that anymore. It's an ancient design philosophy that very few games are nailing, and with games like XDefiant and The Finals looking to amp up what's on offer...Destiny 2 being a PvE grinder with arena PvP bolted on, after 9 years, with ZERO innovation or real new ideas (or cripes, even just a slew of new maps)...like, why should anyone pay it any mind? As I've been saying...the issue isn't whether Marathon will be good or not (even though, it probably will be decent to good)...the issue isn't whether Marathon will steal Destiny PvP players (even though, it likely will, somewhat)...the issue is that Bungie took Destiny's PvP heavyweights, a team that's desperately needed given how abandoned people feel Crucible is...and moved them to a new IP. Anyone continuing to play Destiny PvP is fooling themselves that it will get any better.
I can’t handle extraction shooters. I can’t cope with the fact I’ll die to a hacker at some point and lose 30+ minutes of grinding. I tested to see how many people were hacking in The Cycle Frontier. I would drop in, make my way to a corner of the map with no POI or resources and hide in a bush in a corner. No way anyone would ever know you’re there but almost every time someone came by and shot through the bush killing me. If it was a legit player, they would have had to enter the bush and run into me to know I’m there. Then you had scrubs getting level 4 gear and camping the starter zone so I couldn’t progress at all. They just camped the cliff waiting for a pod to drop in like the wusses they are.
As a Bungie fanboy but not big on playing Destiny I am very stoked to see how this turns out. Bungie is the king of gunplay and style. I don't even play any extraction shooters but I'm always down to try something new especially if Bungie is behind it.
The king of gun play bro are you being for real? War frame is 10x better than destiny. Movement alone makes that so. Games like Tarkovsky are the kings of gun play. War frame also beats destiny with style as well. You don’t even have to spend money on warframe to play all of its content unlike destiny.
@@Ouch-That-hurts404 I said gunplay. I like warframe but it is not even close to Destiny and Halo's gunplay. Bungie has made two of the most popular shooting franchises of all time. This is a fact it doesn't matter if you like the games or not.
@@Mayorofsexytown1303 Bungie games are a cash grab at best. Explain to me why you need to spend 300 over all just to continue playing that shitty game lmao. Call of duty would still beat destiny and halo though so what is your point? Call of duty has over 425 million copies sold so if anything just by sheer number would prove otherwise. Like I said the actual king of gunplay is not any of those. They are not realistic in the slightest. Games like tarkov would win in this category. The new halo games have also been shit ha. They can't compare to halo: CE. 2, 3 and reach. Obviously all of this is subjective, however I'm curios what makes you continue to play destiny? The main reason I say warframe is the better game is because you don't have to spend anything to access all of the content in the game and can grind everything free unlike destiny which has over 5 different editions. It's like they want you to re buy the games over and over. All of the DLC has out the ass negative reviews. Bungie is greed to the max.
@@Ouch-That-hurts404as someone has sunk plenty of hours into warframe i can tell you warframe gunplay and missions are awful and extremely repetitive. I dropped off hard even though i sunk so many hours in. I hope marathon with its runners cosmetics and weapons along with gunplay are as good as im hoping so i can really sink into the extraction shooter genre because it sounds so interesting to me. Also the risk reward!!! Oh my gosh I can’t wait to see the memories i will make with that alone
@@brometheusthefirstbro4302 But that is simply a preference. You can't argue with facts my friend. You didn't even touch on the fact that warframe whether or not you like it or not is completely free to play from start to finish. That makes it better than destiny in every way. Destiny is the same shit though, the gameplay is repetitive and the gunplay is just the same. There is no difference in the weapon types you use as they all feel like the same weapon. With warframe you get a primary that all do different things and look wildly different as is the same with your secondary and then the unique melee element. Not to mention the Frames themselves that come with there own abilities and kits. In destiny you play the same 3 classes that have barely anything unique about there different subclasses. So with warframe you are continuously getting variety unlike destiny 2. Oh and you also didn't touch on the fact that the game costs 400 overall for all DLC just to play the damn thing lmao what a joke of an mmo.
I doubt this will be anything more than a mess. Who is left in Bungie with the experience of having made Halo? Back 4 Blood used the same kind of hype, boosting past titles the company had created when none of the members who made Left4Dead were left in the company.
bungie shill out here taking bungies philosophy of, "angry players is good news because that means passion". the game is bad, the players are mad, but theyre addicted. so they CANT quit. just make them happy and fix the game?
Persistent zones sound cool until you realize that influencers are going to be the only ones unlocking anything major in the game. You know Bungo is going to send clues and stuff only to big streamers and they're going to be the ones "finding" everything and most of us are just going to be watching them do it. Or worse, we'll be enlisted to "help" them. It's the new worst marketing.
In reality it doesn't matter if Bungie sends clues to influencers, which I don't think happens, but the reality is that streamers are the ones that can play 24/7 and are in these games the most. Basically it'll be cool to see a streamer, or a team, find it and have the community figure it out for them. It's an interesting concept but flawed in the availability to the average player.
@@kaiooshin79 I dunno. The Corridors of Time puzzle from D2 was a giant "community" event that had us just watching a bunch of streamers (and leakers) complete the puzzle. It wasn't super-exciting.
It was also said that the Devs that are lead designers for Destiny Multiplayer, are the ones working on Marathon’s multiplayer, gunplay & abilities. The more you know 💡
I have two words to explain why it won't be good: Extraction. Shooter. Gone are the days when Bungie made exceptional single player experiences with a fun multiplayer arena shooter tacked on for some splits reen shenanigans.
@@eastonator1262if you think you're safe from XIM or something like it...I have bad news for you. Shooters are ALWAYS full of cheats because they are the easy games to cheat in without being caught. And seeing as how Bungie doesn't implement IP bans for confirmed cheating... it's a wash.
@@ZeroHxC07if bungie has good anti cheat in marathon the game will survive . But if cheaters run rampant it's gonna die even if the gameplay is good .
This sounds very cool. I would just be worried about not separating solo vs groups unless you can still get progression solo even if you get killed nearly every time.
This game will be monetized in abusive, player-hating ways. No chance that in the medium-long-term this game doesn't piss off its playerbase as Bungie continually moves the goalposts of their microtransactions and monetization.
the thing that they are working harder on this then they are working on D2 the things i am not sure on is that being a solo player and getting ganked by 4 people cheaters, getting killed 5 min in to a match, losing all your loot dying to ganked
Good to see the industry trying what Tarkov started. Being a AAA game though im not sure if they will be able to pull off the extraction shooter as these games require consequences (losing all your stuff) to make the game mode really shine. A AAA game probably doesnt want to upset the kids by putting consequences into the game.
@@jacobruiter5922Oh yeah, spend the entire match looking for items and at the very end see all your time wasted because of a Camper waiting in extraction 🤮
@@jacobruiter592 As an Albion Online player (Full-Loot PVP game) I find it funny how people cry about losing their sh*t. Giving you risk/reward mechanics only makes the game more enjoyable.
@@resolutogamer4859this is why i think extraction should be randomized or in someway specific to each player one player can call for extraction and it randomizes to somewhere on the map they have to run to but only they will know where the extraction point is before the ship (i imagine drops into the world for the pick up
the industry has been trying this for over two decade, and shills have been pushing it as the ultimate game experience for everyone as long. Yet here we are and it is sti telling us that it will definitely the biggest thing ever. Face it this kind of game is not fun for the hard majority of player(for any meaningful period of time)
A quick read of the comments seems to reveal most are oblivious of the original Marathon, by Bungie, for Mac. Bungie was then the Mac equivalent of what iD was for the PC. Halo was originally announced for Mac, but then along came Microsoft and the Xbox, and the rest is history.
It's Sony exclusive? Wouldn't doubt it. MS is taking ES6 off other consoles, same for Star Field. I can only imagine that Sony would counter by doing this.
This looks so much like The Cycle: Frontier that I feel like they're walking a very thin line of copyright infringement lol...even the death foaming and mineral mining are identical. Weird... Nevertheless, I'm very much looking forward to it. The Cycle feels too stiff and unresponsive for my liking. I hope this is smoother and more polished.
Every single game Bungie has made in the past 20 years has been hugely successful. It's true, tons of people complain about Destiny constantly... the people who play the game every day.
@@ForceGamingYT I think the issue is you use terms like "Successful" and "Good" interchangeably in your video and comments. I know you know this, but these are not the same word. Good is a perceived opinion that changes based an individual's perspective. Success is a metric we can assign data to.
@@mbk337 But it's successful BECAUSE it's generally good. And it is. All the bad games, no ones playing, no ones talking about, no one cares. Destiny is a good franchise, that's why so many people care enough to constantly complain about it. If it was a BAD game, no one would give a shit, they would move on. It's a good game, that people have issues with.
@@ForceGamingYT Sure, "generally good" could be what you call it. But I think Destiny 1 was generally not very good. I would put it on the level of an Anthem; which coincidentally, was fairly successful, but was not a good game, despite Bioware's track record at the time.
@@mbk337 There is a wide gulf of difference in quality between Anthem and Destiny. All the evidence you need is right out in the open. Anthem - Died shortly after release, had a reboot planned, EA cancelled because there was no playerbase left and it wasn't worth it. Destiny - Did incredibly well, and launched a successful new IP that people are still playing almost 10 years later. I don't know how anyone could argue otherwise. Destiny is one of the top 5 console FPS games, easily. Sure, you can hate their monetization (I do for most live service games). Or some design decisions they make, content vaulting, season pass shit, whatever. Plenty to complain about. Doesn't change the fact that despite that, the game is still good enough that people are playing it day, after day, after day. There's plenty of other games they could - and should play - if Destiny where truly a shit garbage tier game. I only play Destiny a few times a year, but man it's crazy. Anytime I see someone calling it a shit game, it just tells me they've never actually played shit games before.
The best part about Marathon is reading all the Destiny 2 veteran jaded comments and proceeding to do literally anything else Like buying a Ridge wallet or something idk, last comment got removed by a bot.
I don’t care about the game but it does bother me that they decided to call their multiplayer shooter Marathon; a trilogy known for its story-driven, claustrophobic mazes. Imagine making a battle royal game and calling it Halo. It’s insulting!
All of these extraction game rumors are always either in alpha, beta or years from being released and on PC only. If they say extraction pvpve looter shooters is the new trend/genre, it’s just too exclusive for anyone to even notice.
Honestly I have large amounts of skeptism because of Destiny PVP. The community around Destiny PVP is somewhat nonexistent now because of the state that in and it getting tied back to well Marathon. So a real question your gonna have to ask is will this be good if they ruined the PVP in their last game? Also while some will say but Destiny is a PVE game with that spin of PVP in it, which means by screwing that up their bound to screw up on other things like Marathon which is a full PVP game. If they can't do PVP for part of a game what chance do they have with something that is pure PVP?
Remember, d2 pvp fell off hard in 2018 and all the lead devs are veteran developers and were part of the d2 pvp team. And they even said they focused on marathon instead of d2
We'll see.... it's an extraction shooter, which in my opinion are garbage. The extracting loot part is fine, but adding in players that can mess it up is designing anti-fun into the gameplay. I just do not like that concept of "I earn loot, but I can lose all of my loot anytime due to stacked players hunting me down." It's a worse design of Battle Royals, which are inherently up to luck. But every match you start off on equal footing at least.
I respect you trying to be optimistic about gaming instead of defaulting to negative as is so popular and profitable - But I gotta say, it really feels like with that Starfield video you gave in to listening to the negative crowd, in spite of all of the info available seemingly indicating a positive outcome for the game
Love the comments. Hope the engagement is helping you out. 😂 As a long-time destiny 2 player that has fallen off the wagon due to the seasonal model fatigue, I'm still looking forward to this game, but keeping expectations low. Monetization isn't going to be a high-point, but gunplay is probably gonna slap. I'm here for it. 😊
I hope they incorporate PvEvP where you maybe discover and fight alien creatures while also watching your back for other players, fighting them off for your discovery of artifacts and taking their loot in the process
You said "Blizzard" instead of Bungie at 15:50 and 16:15. Just FYI, in case you want to put an edit on the screen or something. Thanks for the content, as always! I haven't even heard of this game, yet.
Starsiege Deadzone is a free extraction shooter that's a good preview of what Marathon will probably be like. It's basically a genre-swapped fps clone of Dark and Darker (not to say its a cheap knockoff, its a really fun and well made game).
Looks great. One gameplay loop I like, which you touched on, is persistent universes. The Cycle is a game that I really like in terms of how they handle the 'instance.' Each instance lasts 6 hours, and people are dropping in and out of that all the time. You can pop into an instance and hang out for 6 hours if it's a new instance. Pretty cool. I hope they do something similar to that.
It certainly wont b e hardcore, but also seems to be focusing more on the PvP, which tarkov seems to be ignoring as of lately... maybe to push the pvp players to the upcoming arena?
No, everyone jumped on that one called battle bit, it's all the talk at work. Usually these games stay popular for1-3 years. Not sure if this one is going to stick like battle bit, PUBG, Warzone, and fallout.
The thing about Destiny 2 that drives me crazy is how the entire game is built around maximizing logins via locking down daily and weekly progress. It really, really wants you to login every single day, make your approved amount of progress and then do it all over tomorrow. The game is LOADED with "features" that exist just to waste more of the player's time. Why does power level exist? So you have to grind out those upgrades every season. Power level provides no benefit to the players at all and yet they keep it. Why? Gotta keep those logins and playtime up! They don't care about making the game enjoyable. All they care about making you play more. The other irritating thing about Bungie is that it's their way or the highway. Inoffensive, grind reducing exploit? Patched immediately with no willingness to compromise. QoL fixes the game has needed for years? Who knows when that'll get added. Don't like a particular mode of the game? Too bad! Gotta go in there anyway if you want whatever the shiny new toy is. Why is it so hard for Bungie to understand that not everyone likes every single part of their game? Please just let me play the parts I like. I am hoping Marathon will be different but I fully expect it will be the same as Destiny 2: amazing gameplay on one side, terrible buisness and content release model on the other helmed by developers who claim to listen to the community but never act on any of the feedback they're given.
I think an issue with the secrets leading to zone unlocks and such is that its been known for a long time that bungie staff will give hints to streamers and content creators. I believe as far back as destiny one, they would give hints and tips for raids so the streamer could be the first to beat it. This is a thing in two from what I've heard.
yeah its always sus when the first person do complete something almost always turns out to be a content creator with a large following xD kinda counter intuitive because if you let a random do it, it makes it feel more attainable & like "if they can do it i can do it" but when its always a streamer or youtuber you think "whats the point i'll just wait"
IT WONT BE FOR ONE THING ALONE..... no one sticks to one shooter or game for too long anymore, everybody plays enough of what the new game offers as typical gamers tries everything and eventually nothing stays big... no live service game stays big anymore weather whatever developer makes them.
this goes part way to explaining why the 6 year in destiny w -expansion- tutorial was such a disappointment. Bungo are cloning the division PvP-sectors(quarantine zones i think they were called?) into an FPS.
I genuinely believe The Division 1 sparked the whole "extraction shooter" craze that everyone wants to copy. It was a terrible game mode, but was improved when they dropped everyone in with nothing in the Survival gamemode. But Risk of Rain 2 does Survival better