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Yeah, as a new player - no shade to Vars if he reads this, I greatly enjoy his content, but - it feels like the Why No One plays champs come down to, “These champs are balanced and have exploitable weaknesses,” and the Why Everyone Plays ones come down to, “These champs are imbalanced, and do not.”
@@oldpoetmen "Why no one likes this food? Because it tastes bad" "Why everyone likes this food? Because it tastes good" You want me to come up with random philosophical answers just to BS up some "original" things?
@@VarsVerum I apologize, I think my statement came out wrong and sounded like I was insulting you; I feel quite the opposite honestly, I enjoy your analysis of the game and how it’s helped me learn it. What I was trying to throw shade at was Riot’s design philosophy, how certain older characters have intentional weaknesses built into themselves and are balanced because of it, versus the 200 years nightmares like the Super Yasuo Bros. who feel like they had all weaknesses surgically removed from them in a lab. Again, sorry, I wasn’t trying to shit on you; just threw out a flippant comment on my break at work and didn’t think through my phrasing enough. That’s on me.
The wild rift iteration for Annie is very interesting. Her Q is a skill shot with a small AOE on impact that resets some cooldown and mana if it kills a target (minion or champion). Additionally her ultimate has a recast to make tibbers to leap to a single enemy champion and knock them up for a medium duration. It seems a lot more unique since she has more ability to spam Q near waves and her second ult lets her do two rotations in a long fight.
@@kauanjos3199how? Her kit mostly revolves around tibbers ult right? And you still get the single target knock up if you miss with Tibbers. Also because her Q is AOE, you can hit more than 1 person at a time. You can even get a longer range stun on more than 1 person if they are grouped
She basically has no range compared to other mages, but even including this she's very good burst mage, unfortunately without passive is kinda unfun to play.
She could easily be buffed. Most old champions can easily be buffed to become relevant while still balanced just by changing the stats because their kits are simple. Just buff up her damage and she's relevant again without being broken.
annie suffers from a sort of shen syndrome where a lot of her power budget is allocated to tibbers. without tibbers, either by it getting killed by enemies or lifetime expiring, your damage falls off a cliff
Vex does almost Annie's job more intuitively. Lux/Seraphine are safer too and can be a nice supports as well as a damages dealer which is good on bad games. Except "tibburst" annie is outmatch on everything and just a stun bot if behind
Annie is useful for new players i think, try learning Asol when you first start the game. I like that her stun is not on one single ability but can be whatever, that teaches new players that things are not always as simple as 'q deals damage', while also being easy to grasp.
old Asol sure i see the point but new Asol is the easiest mid champ to play Q is dps where you can E for wave clear and W to roam R is a simple AoE ult all this while being the most monsteras champ later game (still mad they removed Asol for the simplest and least interactive champ in the game when old Asol was super interactive and hard to play with massive effect...)
@@darkumineru1681 He's not the hardest champ to play but he has mechanics you have to read and understand beyond 'press key to deal damage'. A new player has to understand the game first, not the champion, Asol is not a noob friendly champion, you have to be at least familiar with the game.
@@darkumineru1681 Lux or Annie or, i don't know, Veigar, are much more noob friendly, while also allowing for some growth in your understanding of the game.
shes trapped in a dilemma where shes a burstmage and wants to just get fights over with but tibbers is meant for like a battlemage with his tankiness and DoT
The points in Vars video are spot on. It also doesn't help that more and more champions are constantly getting really good movement abilities in their kits; look at Ambessa for example. I think if they changed her E and may it similar to one of the new champ's movement abilities for her ASU that her pick rate would definitely increase.
I was wondering when this video would pop up. You’d think for a champion that everyone recommends you try if you’re new to the game would even have a presence in low elo, but she’s just as nonexistent there as anywhere else.
Annie should be reworked from a AOE burst mage to a complete “Tibbers, this guy in particulair” mage. Turn up Tibbers to 100 and make it so her kit focuses on buffing Tibbers in certain ways.
annie is always gonna be a comfy pick. just slap predator on her and she can catch up to anyone who isnt rammus or singed and when whoever gets caught into a rylais tibbers they are done for. that combined with a point and click stun / an easy to hit aoe stun makes her so easy to play
i feel like an argument could be made to lower her auto attack range and increase q and w range. or just make changes to shift her to support where her kit isn’t as outmatched
i think most people dont play annie is cause she is titled as a "champ to learn the game" and peoples ego tells them "nah im above that" even though she hard counters a lot the simple champs by having a pac stun
Wild rift actually lets you recast summon tibbers and tibbers will leap on the enemy to deal another burst of damage while knocking enemies up but annie cant recast for like a couple of second so she doesnt use that immediately after the immediate cast to guarantee a one shot i think thats a way better way to design her ult and tibbers doesnt have the enrage mechanic to balance it out
The fact of the matter is that there are old, relatively simple mages that simply do her job better. Malzahar and Brand instantly come to mind here. If they barely ever get played...wtf chance does Annie have?
I remember when they reworked E to be a thornmail, and this Ezreal shot Q as kiting and managed to off himself because of the E :D I was laughing a lot
So tired of the argument of skill expression, that's how we get reworks like akali and y'all were losing your damn MINDS about her for like 3 seasons. An Annie vgu would be a nightmare, she's a great introduction to burst mages just like lux for new players. Simplicity has a place in league, no Annie player is complaining about how simple she is and how they wish they can do more.
Even coaches like Curtis agrees she’s no longer even suitable for the “beginner mage” role due to the state of how mid lane is played right now. If you want to play a “simple mage” you could just play Lux, Veigar, Vex and the likes and get way more mileage out of those champs than you can with Annie. She’s dated.
Long story short, she’s old (NO NOT THAT KIND OF OLD YOU CREEPS). I actually would like to see old mord e replace Molten shield I think the delayed burst then heal would actually work really well on here especially with tibbers.
So i have a fun little trick for you league zoomers out there that's probably still a lot of fun. AD Annie. Decent base damage, guaranteed AoE stun and 625 attack range AND a pet.
What I think they need to do with Annie is throw her away from being a burst mage. They need to focus more on using Tibber. They could make a huge change, and this may sound crazy, but instead of making tibbers an ultimate they should make tibbers her passive. And basically make it like every four spells tibbers Paw comes out does extra damage and then make the ultimate with Tibber actually coming out just like it’s current way but does like splash AOE when it comes out on the fourth spell that way, you can also still give her a stun that combos in with like the W or the Q when you do the fourth spell basically what I’m saying is every spell gets like an empowered version on the fourth spell
Couldnt they make it so her W or Tibbers worked like Morde's Q ? If it hits only a single target it crits, meaning, standing together or even in a wave would decrease damage taken, but if she went for a pickoff in lone target in the jungle , she would be able to do more damage
Giving her more damage would be fine. But if they dont want to do that give her more effects to her abilities. Make her E do both its old and current effects. Maybe make it so depending what spell you stun with it does a different effect. Maybe stunning with her Q causes a explosion of damage in a large range, W could set targets on fire for like 3 seconds, her Ult could make it a tank melter where for every second tibbers is burning or hitting them applys a stacking debuff that lasts until tibbers would expire normally where only annie would get a damage increase against them so say at like 10 stacks the tank takes 50% more damage from everything shes does. That way she still is more of a threat but can still have the issue of if shes losing shes still got those weaknesses but being she can fight her way out more often gives her a chance to do something than just "welp i'm dead" Idk her core identity and all that doesn't need to change really.
The WNOP videos are my favorite to watch in this channel. I feel i learn the most out of these videos always so thank you for that. The 40 OG champions feel too much outdated nowadays with all the new releases in the game. Annie, Vlad etc.. they clearly need VGU's at the very least. Have you ever made a video (top 10 or 15 best champions late game) ? And might as well 10 or 15 best early champs. Could be a fun one to do. 😊
the only time ill play annie is game modes like aram, spellbook, urf etc. this champ is long overdue for a rework. a simple champ that's hard too play in this meta alone lol
Back when I played League, I was so disappointed with Annie. I picked her up because her lore was cool, but oh my god, it was one of the worst experiences ever.
the thing that kills annie is mobility creep. yes you have a big stun, but everyone having multiple dashes doesnt make it easy to hit a good ult. that plus the lack of range to keep her out of support. basicly left her in a state where she is never a bad option, but she wont be the best option either
I dont think she needs a full VGU. But Riot needs to do something with her Q. Maybe make it a skill shot so you can increase the range. I also dont know how I feel about the shield. It doesnt really help her Burst the enemy so maybe they could do something here. But I guess Riot needs to remove her ensured Q Stun so they can allow her to be strong. But they cant change Tibbers as he is to iconic
If her Q was the same as in wild rift.. she would be so much more used. Her q being a target makes it a short range/mid dmg projectile... it being a skillshot would allow for her to actually poke without being outpoked. Assassins out damage her when trading as they go all in... and mages like lux/viktor/xearth/ziggs etc outrange her so she needs to flash R..
no one plays annie because jax mains hunt her to extinction. jokes aside but riot constantly nerfs annie I loved playing annie support but riot immedietly gutted her as a support as soon as it started becoming popular, annie isnt popular because riot doesnt want it to be
Annie just feels bad to play rn. Her waveclear is worse than aurora imo even if you max w first on her and playing her support gets you outmatched by literally everyone because why pick her when lux and hwei can do her job but better and in mid lane 99% of the champions there can do her job but better.
Assassins are alawed to have inough damage to oneshot someone as long as they don't have hybrid damage, doubel crit, spamable dash, aoe damage that grates a shield, rampung movemant soeed buff that gives you a true damage echi of all danege you did while in this state, two AOE knckups and an ult that can setup teamfight wombo combo. Im not referung to anyone, what are you talking about?
No one plays annie cuz any mage released in the past 10 years does what she does infinitely better and without needing to micromanage leagues dogshit sunmon ai.
I hate Annie because her kit is extremely basic and annoying to face. Does Annie have her passive stacked? Time to stay the hell away before she R's you and kills you. She's boring, bland, and telegraphed.
Second to Marksmen (at least they're supposed to be ranged auto attackers so lacking variance makes sense for them), Mages are actually the most derivative and boring class to play, because they all have good mobility, ranged attacks, little to no variance in gameplay (what's unique about Syndra? Well, she's the only mage who doesn't stun herself by using abilities which is why she's so broken in all skill levels including Pro Play. Another reason Syndra is so broken is the fact she is the only mage who hard counters Yasuo's windwall) and stun abilities each lasting 200 years of collective game design. Annie is worthless. Her W is easy to miss now that everyone has 500+ movespeed, her AP scalings are very high, but her abilities themselves suck outside of Tibbers, passive, and Q (Q itself falls off in the lategame anyway because it's single target). She wins lane but can't carry teamfights, and is so pathetically short ranged that she gets bodied by Marksmen in the range department, which is really weird for a Burst mage (for reference, even LB has more range than a Vayne basic attack). She can only really kite melees and give E shields, but that's about it. She doesn't stand out.
Annie mains are one of two people. Either they are sweetest UWU person or the most twisted psychopath who’ll run at you with full passive then delete you from existence. Oh and that other group… yea I don’t want to talk about them
She's just... boring. Even if it was actually your job to play this game, it doesn't spark joy to play. Also, because it's incredibly 1-note, there's only one thing you have to mentally keep track of when it comes to the character. This reduces the chances that a good player will make a mistake, and capitalizing on mistakes is how you win games.