UltimateHero128 I don’t think it’s a bad card, it is just used in a bad way. It should be side-boarded and then used if your opponent has large beat-stick monster cards.
Blazing Mirror Force burns better and destroys your opponents monsters. You both take life points damage which is why you use it with Ceasefire and Just Desserts. Playing traptrick also helps. If you have 5 set traps your opponent is going to have trouble taking care of them all. Especially in a FTK it's difficult to defend five burn cards.
Solemn Strike can negate a summon or effect when it can be critical for an opponent's key play (like a Fusion, Synchro, Xyz or Link material), thus disrupting an entire play. Magic Cylinder only negates an attack if the attacking monster can be targeted - and it is common now that an attacking monster cannot be targeted, for example, if a "Melodious" monster attacks while having a SS Aria on play.
First you have to hide your magician girl under some magical hats and then place the trap cards underneath them, like Xyz materials, when Slifer attacks you can activate the effect of magic cylinder to redirect the attack back to your opponent's Slifer (assuming they don't have Revival Jam). Though be warned for if this doesn't work they can draw some more cards and then attack your Magician Girl again in the same battlephase. If this does happen, then just brain control their Revival Jam to get them stuck in a continuous loop and keep drawing cards, though because cards of their Card of Safe Return, though because that card is banned, you'll just enter an infinite loop and with no way out, you two will have to play until time-out. So instead just use that BS Trickstar Reincarnation, Protector of the Shrine combo. To weaken Slifer's attack to zero then attack. Remember Monster Reborn is a quickplay so you can resolve the chain like that. Then send them to the Shaddoll Realm because Shaddoll construct is banned. Be sure to snort Cocaine in the correct columns of the board to resolve these effects accurately because your Co-linked monsters that are Colinked with Cocaine can then bounce your opponent to the moon, allowing you to win instantly, in what is still quite tame for card effects, compared most of what Konami has released.
8 years back, i played in a local tournament, my first hand consisted of all 3 Yubels and a Montage Dragon, i was psyched as the odds of having that happening were abysmal, my opponent had set one lone card on his turn beforehand and advised me not to attack after i had summoned Montage, i ignored him and he sighed, looked me in the eye and whispered, "I'm sorry, bro."
I had one time where my friend has Cyber end dragon , and used limiter removal to double its attack to 8000. He attacked me directly ( I failed to get the First turn Exodia) and I flipped over my magic cylinder. He lost all of his life points.
Clyinder troll Also i bet he had that anime face when it was flipped over. Also also, to bad he couldn't counter with a counter trap like Seven Tools Of The Bandit or WireTape
Yugioh players (especially in the TCG) are really obsessed with having card advantage and draw power, I bet if there is a card that reads "shove a cactus up your butt, draw 3 cards" competitive players will play it.
Fayte Kuromo Exactly! It's like our goal is to win. Guess that I was too obsessed with card advantage, board control and turn dominance leading me to top multiple events and win a YCS. Shame on me/us for being...competitive.
(Friendly reminder to the ones who replied to the comment that TheDuelLogs made a LP gain mill deck centered around exploiting people's greed for cards)
I won my locals with Magic Cylinder!!!!!! I topped an event with Magic Cylinder!!!!! U FUKIN SCRUB Seriously though one time in like 2009 or some shit i was losing a duel really bad and had like 400 LP left. I drew Tyranno Infinity, activated my set Survival Instinct, banished 10 dinos in grave and went up to like 4400, summoned Infinity, attacked and they used Magic Cylinder so i lost. I was so salty after xD
George Wagner my 10 traps I run lol Wall of disruption Quaking mirror force Drowning mirror force Counter gate Half counter Magic cylinder Trap hole of spikes Trap jammer Dark renewal Magician navigation
Battle Traps used to be good... Today they are powercrept a lot... If Mirror Force would banish all of the opponents cards from the field face down, still wouldnt see that much play, because you can clear backrow so easy or you set up a few negations....
I beat someone this way once online. We each had a complete field and he had shooting stardust dragon on the field. I basically used up my entire field trying to get rid of his SSD on his turn and in the end he didn't have anything left to counter the magic cylinder. If he had let the SSD go, he could have still won the duel on that turn.
Eddie Quintero chaos max can’t be targeted OR destroyed by card effects. Magic cylinder forces you to target the attacker, and mirror force is a destroying effect. Otherwise, yes, it would be incredibly easy to deal with.
"No one plays negate attack" Negate attack has something every other battle trap I know doesnt.... It is a counter trap. Counter fairies occasionally run it
i'll play any card that buys me time to counter attack especially if i were to keeping on drawing monster cards that could turns thing around but not able to summon them due to there star level is to high fir me to play
So. I’ll be the first to admit that I’m super casual about Yu-Gi-Oh. I live in the middle of nowhere, there’s about three people out here who play. So we don’t do much and we don’t train much. I run exactly one Magic Cylinder. In exactly one of my decks. My friend runs a really nice Blue Eyes/Red Eyes special summon deck. I have beaten him enough with my one Magic Cylinder that all I have to do is put a facedown turn one and he hesitates to attack. He has very little spell/trap clear. So the pure existence of my Cylinder and other such counter traps in my deck has won me duels against him. I’ve got some mirror force cards as well. It’s kind of fun to play against people who aren’t as good at understanding cost and benefit of some attacks... they cower at the though of a Cylinder. Granted, yes. It’s not a very good competitive card. But in casual play, at least, it’s a really fun time pulling a single Cylinder and watching a casual opponent cower for fear of another one. xD
AdvisorOfDark Gaming Well mostly when super burn decks we're pretty common I would always add a Damage Eater just to dump it in the grave thanks to Quickdraw.
"The only time magic cylinder is really really good, is when it's used on the very last attack your opponent would do, before you would lose, and you can win from this scenario." So Exactly like the anime. Basically what you're saying is, if I want to be the anime protag, I have to play this card.
God I remember when Magic Cylinder first came out, it was insane. Pulled one in my first pack of Labyrinth of Nightmare and about shit myself, still one of my favorite secret rares.
Causals don't understand the difference between winning all the games and winning some games? I would say that is the total opposite. The more "hard core" players seem only care about winning all the games, and don't seem to understand that losing is a part of the game as well. This is the reason I left playing most TCG's. The meta game gets so toxic and people wouldn't just have fun. Maybe that makes me a "causal" player, but at least I understand that losing can be fun and still enjoy the game.
Exactly this. While there's always fun to be had in optimizing strategies and general competition, the vast majority of people take it waaay too far and forget how to have fun completely. People need to learn how to let loose and have a bit of dumb fun sometimes.
Imagine that someone discovers the perfect 40 card deck that wins you like 90% of the duels, and you have like 20 days until a new ban list is made. Would you throw out your hard earned deck for this deck? This is were casuals and meta players are made. I'm a proud casual. Blue eyes, red eyes or dark magician could win you most of the games, but you'll never see one of them in my deck, just because I don't like them.
I believe the term you are looking for is "tryhards". Because as we all know a casual just plays for fun, don't care about wins or loses, and generally just know the basics (in most cases). A hardcore player is a player who plays for long periods of time (for the most part), takes both wins and loses as learning points, and generally know more than just the basics. Tryhards are the cancerous/toxic people in the group. They are typically also the ones who always have some form of excuse of why they lost (aka the sore losers), only care about the wins. Along with other things I could be here typing away for hours giving examples so tldr anything you would considered cancerous/toxic will more times than not describe a tryhard. PS: Tryhards always play competitive, so keep in mind all tryhards are competitive players, but NOT all competitive players are tryhards.
The last time I played yugioh was around 2003. I took a look at the tcg champion deck for that year and it's crazy how much the game has changed since then. Magical Cylinder was either side decked or in the deck of most of the finalists. I guess when the choice of trap cards was far more limited, it makes sense.
Not a competitive player, but I did beat Zane in the Yugioh GX gba game with magic cilinder in 1 turn. He Power bonded a Cyber Twin Dragon and I directed one of its attacks back, while Power bond did the rest. I was quite happy with that achievement
Cylinder used to go through cycles in early YuGiOh. Nobody would play it, so nobody would expect it, so it was good, so everyone would start playing it. Then everybody would play it, so everybody would expect it, so it was bad, so everyone stopped playing it. Repeat ad infinitum until it because irrelevant due to incessant power creep.
@b Card advantage doesnt mean you win. Its an advantage, but its not the only advantage that goes in the game. There's plenty of decks that run on having less cards. I play Magic the Gathering, and it takes more skill to play that than it does YuGiOh. It seems like only the MTG community is obsessed with Card Advantage. Its not rhe only thing that goes into winning childrens card games my guy
I played a weather painter deck at my locals and he used Soul absorption and we both used banishing effects including 2 pot of desires. He ended up gaining about 13000 life points, and I still won... Card advantage > Life point
I love the implication that the ONLY reason Dzeeff hasn't commented on the fact that one single person in the OCG did well with a deck with 3 Magic Cylinders in it 4 years after his original find has to be because he's embarrassed and is hoping that this humiliating disproval of his point quietly fades away. And it certainly isn't because A. He's already explained multiple times why one single deck running the card in question doesn't suddenly make the card meta B. He's shyed away from making further "why nobody plays" videos and has made it clear he's not interested in doing any more as he found them antagonizing to casual players and is quite sick of engaging them in debates C. His videos are often flooded with people making completely wrong assertions, and only has so many hours in the day to answer them. Just hilarious.
@@NickersonGeneral and you are triggered by a silly joke and have to come up with a serious reason for why he didn't make a video about it (and why should he, he's not a tournament report channel), don't you know how to stay quiet and let the joke stay😑😅, and don't try to reply with something witty saying I am triggered or something 🙃
@@aminebachir3394 Triggered? Did you not read my final sentence saying I find this hilarious? "and don't try to reply with something witty saying I am triggered or something 🙃" Oh, I don't plan to. But I really don't see what about my comment is considered "triggered" yet yours is somehow free of that criticism. Both seemed to have about the same level of jokiness to it imho.
As much as I agree with what you're saying, magic cylinders a pretty fun card lol , so I'd say it's fine just for fun casual duels , tho well it's not a very good card indeed lol
Daniel Antonsen magic cylinder is also used as a stall considering powerful effect monsters..it is also good for bait.. you want your opponent to attack I've given my opponent extra attack points just to further bait them but it must be done as a theme burn stall deck where you frustrate opponent...
Magic Cylinder is one of my favourite cards. It's won me quite a few games. In fact, it once made the difference between winning and losing. My opponent had a Shining Flare Wingman and 5 E-Heros in his discard, I had no monsters and we both had 4000 or less. Poor guy got so excited that he'd won and I felt a little bad for breaking his heart.
@@heavyrain5949 not true. panda burn and speed burn both play magic cylinder, and they are viable decks in the format. i think cylinder is pretty slept on in the meta right now.
Sometimes i build new decks a few hours before locals. If i have a few spots left, i put in "meme" cards. Last week it was magic cylinder and blind obliteration, this week switcheroroo is the card i put in for fun. Obviously those are not very smart choices, but a local isn't a regional and winning a few matches with cards no one plays is pretty cool.
Unfortunately it's a low key good card, like don't get me wrong unless your monsters are also doing anything it's only for protection on 1 attack. But for some players it can throw them off or even spook them a bit. If you can't get rid of back row it can be a hidden hurdle you didn't even think people still played
Fact of the matter is most decks run back row removal in some form. You'd also be wasting deck space on cards that actually help more then just negating an attack such as strike or a floodgate. Stopping your opponent making a solid board is way more advantageous than dealing some damage
I agree but lets not forget that inside of that they are using their resources and abilities to remove cards. Potentially leading to wasted resources. Now I do think running solemns or mirror forces are just better, but it's not like those can't also be removed just as easily.
Yea had a game back in middle school go like this. (10 years ago) Turn 1, I played Luster Dragon #2 and set Magic Cylinder. Turn 1, My opponent played Cyber-Stein, sacrificed 5000LP to play Blue-Eyes Ultimate Dragon in Attack then declared an attack with it. Pretty much the fastest game that ever ended for me.
I used to run it for a long time because I couldn’t keep monsters on my field and my friend would burn me with 3,000 with his blue eyes all the time. So I kept it in my deck and it would do 3,000 damage to him every time. But I realized that having that card meant I was always anticipating an attack, and while it’s not bad to be prepared for attacks..it’s far more productive to try to negate your opponents card activations while moving forward with your own attacks. I turned my trap cards from defense cards to counter cards. The faster I can clear his field, the faster I can attack. Magic Cylinder is no longer in my deck but it was a good card and definitely a staple for the OG anime.
To be fair, I think we should also remember that in the anime, people in general can easily get the cards they want AND there is only 4000 life points. I think with those 2 factors, many cards could easily be more viable or unviable in the anime but different in the TCG. In the anime, cards that can take out 2000 of your life points might suck, while in real life, a trap that makes your opponent lose 2000 life points might suck.
An alternate to Magic Cylinder is Dimensional Wall same effect though. The other card that may or may not be played is Golden Apple. You get the token with equal attack ponts to the monster that attacked you plus you regain the life points lost. Comes in handy toward the end of a duel.
EatRottenFood unless it's the original 1st Edition secret rare from the old 2002-2003 booster pack and it's gem mint PSA graded. But the common version is good for... Nothing because it isn't even a good coaster because it leaves a sticky residual paper mess when wet. I pulled the original one BTW and it's a PSA graded trophy now alongside my Uria Lord of Searing Flames 2006 card tin limited edition and Blue Eyes Ultimate limited edition and Dragon Master Knight limited edition.
As a D/D/D player, Magic Cylinder users force me to side Orthros and Twin Twisters because my life points are a fundamental resource for the deck. My favorite loss was when High King Alexander’s attack was reflected. Magic Cylinder is too slow for burn. Magic Cylinder serves to be a common card for players on a budget. It can also be used as a beginner’s card. Questions arise when players consider this card over better cards, especially meta traps.
These why nobody plays videos somehow got me back into Yu-Gi-Oh! xD And after over 10 years of playing almost exclusively Magic the gathering, some of the reasons are blatanly obvious :'3
I once played with some weirdo with a strange deck which involves around trap cards to counter my attacks. I attacked him with a super soldier soul with 3000 atk boosts by its effect and he flips out his first MC. I thought oh well that sucks, he probably wouldn't have another one so I'll finish him next turn. His next turn he just set another card and my turn comes the card I drew was the 3rd beginning knight, with no ritual spells it's utterly useless. I though about passing turn but instead I decided to do something more fun. I summoned the knight (who has 500 atk btw) and attacked him directly with it, he then flips up his 2nd MC to negate my attack. Yes, he used magic cylinder on a 500 ATK FRICKIN MONSTER. I lol'd thinking wth is this dude doing, I then attack with super soldier soul, who had 0 ATK with no boosts. And you know what? HE FLIPPED UP HIS 3RD MAGIC CYLINDER TO NEGATE MY ATTACK. Yeah that game was fun.
Pffffff! I'm a competitive duelist and i have Magic Cylinder in my deck alongside 3 copies of Mirror Force, a copy of Dark Mirror Force, a copy of Storming Mirror Force and a copy of Negate Attack. How i keep on winning is (Not because of these cards i just listed, including Pot Of Greed) i won because of my 1 copy of Marshmallon and my 1 copy of Aroma Jar. If you think i have a deck about Drawing cards and LPs gaining while also protecting my own LPs, then your absolutely correct. Not to change the subject but, do you think Pot Of Greed should be banned still, Limited, Simi-Limited, or Unlimited?
There should be a magic cylindar retrain that instead of just directing damage, allows you to change the attack target, including being able to attack directly if the opponent has no other monsters or something. The latter would basically make it like magic cylinder if there's no other monsters on your opponents field, but makes it card neutral while preventing an attack if you can destroy one of their other monsters. And maybe make it not target or something.
he often says not used in the first turns but todays ygo is only about winning in a single turn otks and ftks decks are like over 90% of the players xD
ikr; the best decks don't even run more than like 5 trap cards; the solemns and then the trap card that corresponds with whatever archetype you're using (ex - spyrals - SPYRAL MISSION - RESCUE) so it's kind of pointless to even make this video you might as well just title this video - "why nobody plays trap cards except solemns"
first turn kill this can apply to either you win going 2nd but it's your first turn so you can swarm the field and attack for an otk or you win going first and win by a method that doesn't require you to attack
It's really not. It's just casual players that try to play against a newer deck with their shoebox cards from 2005 and they get stomped. But you at least admit that you don't know what you're talking about so thanks for that.
Battle traps are notorious back row removal fodder though. You are way better off stopping your opponent’s combo before the game state gets to the point where he has those big monsters on the field. More often than not the magic cylinder will get destroyed by one of many spot removal effects the opponent gets off
This reminds me of the time I duelled my friend’s dark magician deck with my ancient gear deck. For those who don’t know, ancient gears tend to have a quite humorous effect where the opponent can’t activate spells or traps while they’re attacking. He had already used all three of his thousand knives destroying my reactor dragon that I kept reviving, and he had no monsters that could defeat my golem. It was a long duel of whistling his LP down 500 at a time, and I still lost because I attacked his kaiser glider and golem doesn’t negate monster effects.
Hahahahaha okay... maybe the anime, but "believe in the heart of the cards" is bs. You can say the game is about having *fun* and i would agree with you, but what you just said is anime nonsense
Dude. Magic Cylinder is a great card. What you basically said was, "Don't rely on this card." Yeah. We get that. This isn't the fucking anime. We don't have the "Heart of the Cards" or whatever Yami calls the bullshit he pulls every single episode. But running a deck with a Magic Cylinder is completely fine.
Very interesting opinion. While I still think there is advantage to stopping attacks, you're absolutely right. It's not enough. The card would be better replaced by another mirror force or something else that gives you the card advantage. Nice food for thought.
If you know your going against an OTK deck it helps. If your opponent say Powerbonds for Cyber End Dragon 8000 ATK you slide Cylinders. It results in an immediate win
That's why you bait with your back row 5 face downs. Unless 5 Cybers were used for the fusion one or two Cylinders will escape. A likely 8400 damage to your oponent
@@kevinflorence4639 competent yugioh players have backrow removal, and there are monsters that cant be targeted by card effects. (magic cylinder targets). How many people even use powerbond? Power bond isnt really a competitive card, this aint GX dude not every otk strategy focuses on creating one beater with 8000+ points. A lot of these strategies involve summoning multiple monsters. If you went up against those otk decks and you managed to successfully activate cylinders, you're gonna lose in 2 turns instead of 1. the mirror force cards would be more useful in this situation, they actually remove your opponents cards from the field.
It's not about if the card wins you a game. It's about reading the card's effect and analyzing it's overall usefulness in relation to how often it will help you win or lose games (and competitive players want to win as many games as possible, not just "some" games). Also, Magic Cylinder rarely wins games on its own. It requires the opponent's LP to be reduced (by means outside of Magic Cylinder) to a certain point to where one Magic Cylinder can "steal" the game.
It may win you "some games" but your deck shouldn't be about using one card to win. Like any other card in your deck, its a support card. this card has a big effect . i agree that using it early in the game is kind of a waste but say your're mid game and you direct a 3000 pt atk towards your opponent and take momentum away in their turn. With that said, a huge chunk of life points from your opponent could possibly make your following plays easier in regards to reducing the rest of your opponents lp to 0
I understand card advantage and all, but in my meta, in my school, I was often attacked by 3000+ ATK monsters, so having a 6000 life swing using the Cylinder was quite common. Maybe in competitive Yu-Gi-Oh, you summon multiple medium monsters instead of a single giant one?
From what i've seen the competitive has more of a focus on effects not raw damage. Things like single monster high attack, going for big attacks with a backrow in play tend to be problematic. I think my deck(awhile back mind you) had something like 1500-2000 as strongest monster. But it destroyed cards or something. I played a few games with huge attack monsters tributing, trying to keep my hp up with spell cards but, all the countering caused me to go more for effect based game not a damage game.
Ancient Comment reply but no. it varies. However, whenever a meta deck brings out big monsters, they tend to bring out multiple big guys with effects that can either negate cards, or pop backrow. So your magic cylinder will not be making it to the battle phase often. Crusadia Gardragons before could spit out multiple giant monsters with attack of 2500-4700 and multiple negates that go live on summon. Then there were thunder dragons, who had ways to dispose of backrow if needed. Meta decks prefer ways of not letting your opponent even get to the point they built a field that big. Counter traps like Strike/judgment and effect negations like Infinite Imperm can assist in forcing the opponent to settle on a weaker board. As the video explained, all your tube of mirrors did was stop 1 attack, do a bit o damage. But it's still there to kick your ass later, and probably just kicked in the glass before continuing it's yolo charge.
I'm currently running magical cylinders at 2 in conjunction with trap trick.....a virtual copy is just as good and it comes in clutch because as most have stated people think it's obsolete.....I love it
Magic Cylinder is a circumstantial desperation card. If both you and your opponent are at relatively low life points, it can win you the game regardless of what's on the field just as long as it doesn't get negated. It actually used to see a lot of play back before everything and its grandmother had access to a shitton of negates because of how massive of a potential reversal in the game state (as in going from getting completely stomped to instantly winning the game) it could make.
But your criticism assumes people are just gonna plop the card down and use it as soon as they get it. My sister isn't the most competitive player, but she does use a competitive variant of Harpie Ladies(or as competitive as they get) and I've seen her play, and what she'll do is keep Magic Cylinder in her hand until she's found another way to reduce her opponents LP. She almost always saves it as a means to deplete that last little bit of LP which is really smart because in the end game of most duels people have used up most of their resources built around avoiding backrow. It especially works well because because Harpies Pet Phantasmal Dragon is a pretty good source of getting the LP low quickly. I dunno. I see where some people come from with saying Cylinder is a waste of space, but it really is one of those things that can be pulled out to beat any player. I know you didn't say it couldn't win games, but again my issue is that you assume a competitive player couldn't put magic cylinder to any more use beyond just plopping it in a deck with no synergy to their other cards and they'd just use it as soon as they drew it which isn't how I've seen it used.
The thing competitive yugioh can use every card in their efficiently,istead draw a card that has a little chance of wining that 1 card could do much more
if you cant play with a deck you enjoy and win a few games then there is no point in playing at all. nobody should be forced to build a deck just to survive in the game.
You should be able to enjoy the decks you build as well as winning. Even if they aren't viable or good choices in competitive formats, they should still be fun to pay with. Like Chaos Max, or Gate Guardian or any other stupidly impossible to summon monster.
Have to say this video concept (why nobody plays) is very unique and interesting. I've stopped playing yu-gi-oh many years ago, but when this video somehow popped up in my recommended page it immediately peaked my interest and i had to see it. Great idea and video overall!
Well : - It's slow. - It targets. - It doesn't really affect the board. If you removed the last two issues, it might be a little bit more popular, but as it is now, definitely not worth it. They would need to make it : "When an opponent's monster declares an attack: Negate the attack and destroy the attacking monster, and if you do, inflict damage to your opponent equal to its ATK." Similar, but at least it could be a little bit useful.
I played a troll deck before with 3 cylinders and i did the most amazing thing. My opponent was playing gren maju which can go over 8k attack easily. He goes for the attack and im like gg ez no re