Between Lady D and petting dogs, Jenna is really knocking it out of the park making videos about things we all Care Deeply About: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qPF5SysYmJs.html
Big fan of how Jenna uses fun content to break into the behind the scenes of how games work. The one about the reticle also felt so informative but I'm a fun way!
We stan a triple whammy video that 1) gives us an excuse to look at more Lady Demitrescu, 2) uses clips from Monster Factory, and 3) gives us great information about the wonderful world of gaming animations
@@madelynsmith3711 uhh, I never said anything of the sort? In fact, the implication was that if a man wrote and voiced this script, I’m sure illiterate nit pickers like you would call it objectifying or something
3 года назад
damn as a bi / nonbinary gamer who so often feels alienated by a majority of gaming content, i always feel like polygon videos were like made specially for me with how casually they embrace and celebrate stuff like being gay for tall women n interviewing nonbinary people in the industry, then i remember their staff is just super chill n lgbt themselves. super refreshing. thank u Jenna for being unapologetically into big rigs.
Agreed! Like it's so nice to see people like us in fields that bring us so much joy! Like it makes me really consider getting into rigging and effects for games, since I already thibk about how skeletons affect movement all the time when looking at creature designs.
Polygon truly best at making "joke videos" that are actually interesting & informative. (They also always seem to manage to find great ppl to interview as well)
they have a rather large reach, theyre about as legit as it gets in terms of game journalism on a real way because they stray away from giving blatant scores polygon is like the vice of video games
seriously though, as a trans woman, seeing a bunch of people falling very publicly in love with a deep-voiced tall woman has done wonders for my dysphoria 💕
Okay I’m sorry I just don’t get it - how is this video so gay? Like, the tall lady’s hot, but I don’t have the context to understand the specifically lesbian pull here (I’m really being sincere)
@@aristoddle8932 "the tall lady's hot", plus a whole thing about how sapphic women have a huge (mostly justified) stereotype for being super-into "dangerous villainess lady"-types.
It's absolutely fascinating information! Like I am an art person, but a traditional 2D pen and paper artist, so while I am aware of how the skeleton works and how musculature changes in different moments, building that on a 3D level and making that process streamlined never occured to me. I never thought about how it would be done in a game or how certain movements are coded to emmulate real movement using the rig. Like call me stupid but I thought it was built from the outside in, if that makes sense. Like starting with the silhouette and then adding animations based on musculoskeletal movements. Working on a 3D level just never occurred to me despite being obsessed with characters creation. I am so used to having to start from a completely blank page, I got used to reinventing the wheel each time. I am absolutely delighted by this new information. Like game devs are so impressive. Y'all are smart and innovative.
My experience with rigging are mostly "oh gods why is my weight painting fucking up" and "... Maya crashed. *Again."* lol No idea how Blender will handle it though.
Secret skeleton? I don't know what you are talking about. My skeleton is proudly on display for the world to see Be proud of your bones, don't hide them
god I'm glad someone said it. I'm not a huge fan of furries irl but when the cyberpunk rulebooks mentioned animal-like body modification I kinda expected it to show up in 2077
Yeah among all the other issues with the game it lacks a level of design creativity and freedom that the genre hinges on. It's a shame but I hope in the future another dev has the guts (and accepts the time needed) to make a more fleshed out cyberpunk game.
I think Lady Dimitrescu's animation is a great example of how far animation has come. Capcom is clearly committed in investing time and money to create more interesting looking characters, even if it means creating multiple rigs. She's also thicc af and I needed that in my life.
My friends little sister would play oddjob in goldeneye and would say “oddjob smell”, “oddjob smells your fear!” when she was bout to shoot us and it would cause us to panic. Even though we knew oddjob was around we couldn’t never get the jump on him
For all of Spore's issues, I'm still impressed by the procedural rigging and animation. It's *far* from seamless, but that game really did its best to produce reasonably believable movement for some truly horrific body plans. Some former devs have published write-ups on the process that you can still find online.
I have to say that I really enjoy this filming setup. Feeling less like we're being lectured through a video call from an office desk and more like we're having a wonderful conversation as a guest. Really appreciate all the hard work.
Gotta love when the time and effort are spent on making characters that have more diverse sizes! imo it definitely is worth the investment, because it makes room for more unique and memorable character design!
Thank you for the insightful and on-point commentary about different body types, and how rare it currently/still is to see representation for bigger types. ❤️
Me, an animation graduate: Ha ha, yeah, let people know how astounding it is to have all of these different body types and sizes in a game... Me, a degenerate: ...so that when I talk about how much I like inhuman monsters in video games people don't automatically assume it's because they're hot, even though that's why.
To be honest, I thought 9 ft vampire lady was rather overhyped by everyone, until I learned of the wonders and complexities of such a beautiful model rig 😍
Honestly the fist time I saw Lady D. I was amazed by how good she looked and how well she moved! It makes me excited to see how well graphics are improving it's amazing how much things have improved in such a short amount of time! And yes I want her to step on me like the rest of the world
As a professional tech artist and rigger I just wanna say this video is so incredibly useful in explaining to my family and friends what it is I do. Also it's incredibly on point!
The best part of being a Polygon RU-vid fan is being able to see a new video in your notifs and immediately know who made it based on the title/thumbnail alone. Thanks for the great video, Jenna!
Good breakdown of realtime rigging! Nice job Jenna! Proportion changes can be fixed somewhat by using realtime IK (inverse kinematics), which eats CPU time. Fortnite's werewolf skin needed extra IK to get the digitigrade feet to play nice with the human animations.
Excellent video! I just made a series of video presentations to a team explaining exactly these concepts. I wish I found this earlier, excellent examples!
It's interesting to me to come back to this video months after the release of RE:8 and realizing it wasn't just Lady D who got a lot of unique rigging. I suspect a lot of the Lycans, Sturms, and Uriases (Uraia? Uriasai?) probably share the same skeleton as Heisenberg (Possibly Varcolac as well...I'd have to go back and look) but the other 3 lords all seem to have unique and diverse rigs to them which I really appreciate.