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You shouldn't notice this video game animation 

Polygon
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27 сен 2024

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Комментарии : 197   
@polygon
@polygon 2 года назад
Mark your calendars! Polygon is holding a SPECIAL TIER LIST LIVESTREAM on March 22, and 3PM ET! We're going to be in studio, getting weird, and making tier lists. Bet channel points to have your say in the fun. That'll be at Twitch (dot) tv (slash) Polygon, which you should... subscribe to now! See you there!
@isamekailmahmud9302
@isamekailmahmud9302 2 года назад
Hello, Polygon will you ever make a video on the history of mirrors in video games?
@WallaceWinchester
@WallaceWinchester 2 года назад
Hello can you please get BDG back on for one last unraveled about how to maximize survivability in the SCP universe
@heatherheath3834
@heatherheath3834 2 года назад
Are you going to be posting the livestream on here? I missed it :((
@tubaterry
@tubaterry 2 года назад
My partner, who has an art degree, immediately walked across the room to the shelf, pulled the exact book out that you're using around the 2 minute mark, and showed me the page that you showed us. That's awesome
@ryanstevens3822
@ryanstevens3822 2 года назад
try to find his Thief and the Cobbler workprint animation, it's nuts even if it's unifnishede
@StraveTube
@StraveTube 2 года назад
My spouse has that book, too! While I, on the other hand, pulled out my PS2 copy of Enter the Matrix
@LemonMoon
@LemonMoon 2 года назад
I’m just going to assume it’s the animator survival guide Edit: yep
@samc1074
@samc1074 2 года назад
Yeah lmao I was like oh hey it’s the animators survival kit. We’ve all got that book lmao
@joolian4763
@joolian4763 2 года назад
The Bible of animation
@sydneygorelick7484
@sydneygorelick7484 2 года назад
Jenna is continuing her quest to become an animation expert and I am so glad she's taking us with her
@josepholiveira2873
@josepholiveira2873 2 года назад
I kinda want a whole Polygon video on "doing things 'wrong' for the sake of stylization or comedy". Because the bit toward the end about intentionally making weird walking animations was really interesting to me.
@hummingmostbird
@hummingmostbird 2 года назад
Took longer than I was expecting to reference the ministry of silly walks. I was fully expecting it to be within the first 3 minutes lol
@polygon
@polygon 2 года назад
thanks for sticking around, haha
@GeorgiaPeche13
@GeorgiaPeche13 2 года назад
As an Anatomy and Physiology teacher for high schoolers, I love that you guys put out videos on subjects that aren't often talked about or do a deep dive on subjects that require knowledge outside of just technology that I can show to the kids to get them thinking about video games in a different light. Awesome!
@bucca2
@bucca2 2 года назад
I don’t know why but calling Link “very worried” was so pleasant and cute to me
@Baggytrousers27
@Baggytrousers27 2 года назад
Mark my words: the next level of 3rd person walking animations will have a character trip over their feet slightly if you change direction too quickly.
@mattceccotti
@mattceccotti 2 года назад
Walk cycles are the HARDEST thing to animate. I am glad someone is explaining the world the plight of us animators!
@polygon
@polygon 2 года назад
Thank you for what you do! - Simone
@wellspokenrambler
@wellspokenrambler 2 года назад
the extremely "real Benny Hill hours" music is "Runaround" by Ron Aspery, and a very fun example of how library musicians often just get commissioned to do "sound-alikes" of popular songs (the original being "Yakety Sax")
@thewingedporpoise
@thewingedporpoise 2 года назад
this is a very fun and interesting thing to note, I hope to remember this fun fact
@noskes1
@noskes1 2 года назад
5:10 Pokemon S&S still have this type of turning in the cut scene :D
@rachelrachel9152
@rachelrachel9152 2 года назад
It's so funny that you said the speed/sliding/turning problem was the most egregious part of lower quality walk animations, because I've just so normalized that happening in games i didn't even see the problem in the examples you were showing for it at first lol
@Sam-iu8nb
@Sam-iu8nb 2 года назад
This felt like an epiphany moment for me. I seriously thought "Wait a minute... that DOES look ridiculous".
@blackandwhiteful
@blackandwhiteful 2 года назад
I remember being so impressed when I was playing the Witcher 3, running through novigrad, and then one foot stepped in a puddle so there was 1 shallow splash sound. Blew my mind
@wallacesousuke1433
@wallacesousuke1433 11 месяцев назад
🤢🤢 The Witcher
@Feyraligatr
@Feyraligatr 2 года назад
Nothing can top the Morrowind walk cycle.
@vazzmatazz
@vazzmatazz 2 года назад
Which one?
@Azure9577
@Azure9577 2 года назад
@@vazzmatazz WALK cycle
@gbzld
@gbzld 2 года назад
4:30 Poor Harry. He's just mirroring the player's feeling of shitting himself.
@JosefTrejbal
@JosefTrejbal 2 года назад
Me, every time a Silent Hill game appeared in this video: "Never Before Have I Been So Offended By Something I One Hundred Percent Agree With"
@Lavarpsu10
@Lavarpsu10 2 года назад
Secret for Enter the Matrix that no one cares about but me!!! Want to beat the game SUPER EASILY? 1. Pull out a gun 2. Walk up to any enemy other than an agent (maybe agents too? I don't remember) 3. Press the throw command (circle + triangle on playstation I think?) 4. Victory It's a one-hit kill on almost everything except the enemies in the Merovingian's Chateau and the game never tells you about it! Just in case you want to beat an almost-20-year-old game via cheesing.
@polygon
@polygon 2 года назад
W H A T
@polygon
@polygon 2 года назад
does this work in elden ring
@Lavarpsu10
@Lavarpsu10 2 года назад
@@polygon yea but you gotta unlock the guns option by leveling up to the industrial revolution stage. (full disclosure I have never played Elden Ring)
@matthewgilson9834
@matthewgilson9834 2 года назад
there's so much to love about this video, not least of which is how well-researched and informative it obviously is while remaining engaging, but i just want to call out two little things that made me smile, namely the line read on "wiggle" when talking about sonic's ears, and the frankly incredible yakety sax facsimile you managed to find royalty-free which manages to sound exactly right without being yakety sax at all.
@polygon
@polygon 2 года назад
Royalty-free yakety sax for all!! Thank you.
@drewbrew444
@drewbrew444 2 года назад
i remember the first time i played LA Noir and the characters feet did a quick little shuffle when he went down stairs, and my mind was completely blown
@harberiondeanothemagician4697
@harberiondeanothemagician4697 2 года назад
I still the the GDC talk on how the animations in overgrowth were managed is one of my favourites. Shows how different states blended with Inverse Kinematics and algorithms can create some pretty neat animations
@troyjohnson2137
@troyjohnson2137 2 года назад
nier automata has absurdly detailed and expressive walking/running animations and i am so glad you included them. uneven surfaces, speeding up, slowing down, turning, climbing stairs, it's all incredible
@Michael_Lindell
@Michael_Lindell 2 года назад
Nice Walkie-Talkie Jenna!
@polygon
@polygon 2 года назад
hey
@Michael_Lindell
@Michael_Lindell 2 года назад
@@polygon Or is it an Amble-Ramble?
@hollyfelis4197
@hollyfelis4197 2 года назад
i'm guessing Jenna just wanted to talk about making walking animations and chose the Matrix Resurrections tie-in to make the video more topical, and it just took so long to make that it's not topical anymore
@LeoFieTv
@LeoFieTv 2 года назад
I really appreciate that note about disability. An important topic that gets forgotten far to often.
@A_real_Wizard
@A_real_Wizard 2 года назад
I try not to think about the fact all characters just slide around frictionlessly and just play an animation while doing it.
@PlutoTheSynth
@PlutoTheSynth 2 года назад
5:59 Ah yes, Hitman from Hitman, what a classic and memorable character Round of applause for Hitman from Hitman
@Corbomite_Meatballs
@Corbomite_Meatballs 2 года назад
He's a real Hitman's Hitman, that Hitman is.
@HelloMisterJAMWAH
@HelloMisterJAMWAH 2 года назад
I wonder if any games deliberately unsync walk speed for nightmare sequences. It'd be pretty authentic to have that 'stuck in sludge' feeling.
@suryapanditi3161
@suryapanditi3161 4 месяца назад
So happy ghost of tsushima animators are getting the love they deserve. It still has some of the best traversal and fighting animations I’ve seen in a game
@vhawco0620
@vhawco0620 2 года назад
Really loving these "inside baseball" looks at video games!
@Roxor128
@Roxor128 3 месяца назад
I remember watching a GDC talk about game animation. The dev giving it built a sort of virtual trundle-wheel to measure distance along the ground and trigger the various frames of the character's walking animation. It started out with just two, (minimum and maximum feet separation) then by adding interpolation, turned it into actual movement. He ended up with a decent variety of possible animations from a bit of code and a dozen or so poses. Can't remember the name of the dev, studio, or game, but I do remember he used an anthro rabbit character for his demonstration.
@0Gumpy0
@0Gumpy0 2 года назад
It's insane how much work goes into every little detail to make a game. great video!
@dandeliondew
@dandeliondew 2 года назад
having 'dragging a dead body' and 'walking on slick ice' right after each other, as equally important gameplay info xD
@deltamonke103
@deltamonke103 2 года назад
I'm so mad you refer to most characters by their names but call Agent 47 hitman. That's like calling Samus Metroid or Link Zelda.
@collin4555
@collin4555 2 года назад
Halo is a pretty cool guy, he shoots aliens and doesn't afraid of anything
@sydneygorelick7484
@sydneygorelick7484 2 года назад
My favorite protagonist is Portal, she's an interesting silent character and Glad0s is mean to her but in funny way
@alexmott507
@alexmott507 2 года назад
Is "Donkey Kong Country" Donkey Kong 64's maiden name?
@samehomar1993
@samehomar1993 2 года назад
My name... is... The Matrix
@marcosm1223
@marcosm1223 2 года назад
I know that he's called Agent 47, but those are different situations though. Link is not a Zelda, Samus is not a Metroid, but Agent 47 is a Hitman
@1Thunderfire
@1Thunderfire 2 года назад
So this isn't just walking animation but... Luigi's animation in Luigi's Mansion 3. It's just so dang good!
@lektik2941
@lektik2941 2 года назад
There are some truly hilarious walks in Dark Souls 2. At long range from the player, Alonne Knights do this weird slanted moon walk sort of thing.
@sapateirovalentin348
@sapateirovalentin348 2 года назад
Also the falconeers that willpower themselve into moving forward while their legs fight to move to the side
@gorimbaud
@gorimbaud 2 года назад
Calling out Vanille for a silly walk is weird when you, not a minute later, have a segment focusing on silly walks that communicate characterization. If Lightning had Vanille's walk cycle, that would be worth furrowing a brow over, but the way Vanille walks is absolutely indicative of the type of impression she's trying to give others.
@birdzilla01
@birdzilla01 2 года назад
I loved watching all those video game characters walk :D
@skadoosher7747
@skadoosher7747 2 года назад
If i was a video game character my walk cycle would like one of those physics based walk cycles but it actually just be me randomly changing the way im walking because im nervous
@everentropy
@everentropy 2 года назад
Walk cycles are one of my favorite things. So glad you did this
@cdutson
@cdutson 2 года назад
Oh my god, you put in a clip of ALUNDRA, a game that I have never seen anyone mention literally ever.
@chexagon7656
@chexagon7656 2 года назад
Not a SINGLE shout-out to Naughty Dog's motion-mapping in TLOU2?!?! Literally the best to ever do it.
@_._---.
@_._---. 2 года назад
5:59 I got so pissed when you called Agent 47 'Hitman', even though it's probably a joke. lol
@etbadaboum
@etbadaboum 2 года назад
Great video as usual! My first appreciation of character animation was with Mario 64 where you can get up to 4 different movement animations
@DontProf0akMe
@DontProf0akMe 2 года назад
I absolutely love these types of videos Polygon puts out, it makes you really notice and appreciate really small details in games you might otherwise overlook. Also, Jenna is so enjoyable to listen to! (Best 🐀 Lawyer ever)
@lookatdemijipers
@lookatdemijipers 6 месяцев назад
8:55 this was a very Griffin McElroy sentence lol
@Cleverconveyence
@Cleverconveyence 2 года назад
another Stoeber banger about animation, yesplz
@lizzzylavender
@lizzzylavender 2 года назад
That swapped Batman and Catwoman animation is hilarious
@Densuii
@Densuii 2 года назад
A great way to deal with foot sliding is turning the character model around and saying "they're always moonwalking". Now it's a stylish feature!
@SlayerSeraph
@SlayerSeraph 2 года назад
2:58 one of the first games I ever played, probably the earliest game still vivid in my memory from my childhood. Played it back when it was new & just released. The Animations back then seemed so realistic and uncanny. When I learned it was based on real person motion capturing via Rotoscope (years later) - that fact totally blew my mind away! Even today it looks pretty real, unique and precise.
@MrDelord39
@MrDelord39 2 года назад
Paragon was so good. I'm still sad they shut the game down.
@MusicMyBeloved
@MusicMyBeloved 2 года назад
Is that Lode Runner at 2:28? Man I haven't seen that game in ages! It was one of the only two games my Dad had for our desktop when we bought our first computer when I was a little kid. Well before we ever got internet there was good ole Load Runner and Jane of the Jungle.
@erronsaa4932
@erronsaa4932 2 года назад
While I was on the seat h for comparison of 2D or pixel art cycle frame comparisons, I stumbled upon this. I really like it! I never personally thought of a walk cycle being important, or well at the service level, but it for sure makes sense! Thanks for the knowledge I gained!
@megatennepster3833
@megatennepster3833 2 года назад
One game I feel using walk cycles to good effect is Enter the Gungeon. The pilot and convict both shake their entire bodies side to side while moving forward, making them feel faster and fragile than the more composed movement of the marine and huntress. While the characters rarely differ in stats, their walk cycles convey the FEEL of differences in speed or durability.
@stevethepocket
@stevethepocket 2 года назад
Dang. I've sunk over a hundred hours into that game and never noticed that. Well spotted!
@TrueTempleDog
@TrueTempleDog 2 года назад
Really great breakdown about character animation and personality of walk cycles, nice!
@rosearachnid879
@rosearachnid879 2 года назад
Those over-animated characters can talk the talk but they really can’t walk the walk
@LolaliciousSmiley
@LolaliciousSmiley 2 года назад
I never knew about Sonic's ear wiggle!
@gravityvertigo13579
@gravityvertigo13579 2 года назад
Fuckin heresy to imply Shadow of the Colossus doesn't have a walk cycle that contributes to the breathlessness of the game's vibe!!
@aprilblossoms7432
@aprilblossoms7432 2 года назад
Jenna calling 47 'Hitman' is... uncomfy
@thequietpart_
@thequietpart_ 2 года назад
"this video isn't about that" tells me that a Jenna video might have been about it but for pol gyonamatti
@ashurredly7994
@ashurredly7994 2 года назад
I loved this video! Seeing the considerations and work behind games makes them even more fun and interesting to play.
@xliquidflames
@xliquidflames 2 года назад
I had a debate (read: argument) with someone recently that video games aren't immature or childish. Their argument was that video games are for children and adults shouldn't play them. This video backs up part of my argument that, among other things, they're modern works of art. It takes a lot of skill and talent to pull this off and make it look, not just right, but good. This was so well explained and an excellent video. I'm totally sharing it and tagging the person I was arguing with.
@polygon
@polygon 2 года назад
That's such an odd opinion for someone to have in 2022! - Simone
@thomasmaier7053
@thomasmaier7053 2 года назад
Nice piece! Root motion animation helps with foot sliding today because the mocap position in space is just transferred to the game. No code is moving the character anymore - it's all mocap.
@veggiebed
@veggiebed 2 года назад
Bentley from Sly Cooper cameo 🥺❤️
@ElTequilla
@ElTequilla 2 года назад
This is the good stuff. Great put together. and looking back at early and crude 3D characters were a delight. Enter the Matrix's locomotion is just irresistible :D Syphon Filter's 'drive and trudge' is also something that will always be a warm memory
@xstarsystemsx
@xstarsystemsx 2 года назад
It took me a long time to pinpoint why the sims 4 basic walking animation looks off to me, but it's probably the body position, maybe because the sim doesn't lean a little bit forwards when they walk.
@WilliumBobCole
@WilliumBobCole 2 года назад
My pet peeve is when a game has exactly one or two discrete movement speeds, like we have analog sticks, let me use the full rage of motion to control my speed, for most close-quarters exploration type stuff I want to go faster than walking and slower than sprinting, and most games just don't support this. Related is when there is no momentum, with zero ramp up or ramp down in speed/animation. I get that it can make a game feel more responsive but I usually prefer this to be smoothed out, for comfort if nothing else; especially when combined with the first problem, to modulate speed I often end up having a lot of start-stop movement, which makes the camera movement really jarring, and there have been a few games where this was so bad that I just stopped playing altogether.
@caseysailor9301
@caseysailor9301 2 года назад
Hey this kinda reminds me of this pretty niche youtuber called uhh.. Pat something. He mostly works for a gaming/media company, but I mention him because he did a video on walking in certain video games once. I thought it was 10/10 and you're amazing aswell so I think if you collabed you could both totally blow up.
@jwaffles9269
@jwaffles9269 2 года назад
I’m convinced that Jenna only made this video because she was desperate to put that ending line in something.
@HobokerDev
@HobokerDev Месяц назад
The Last of Us Part II had almost 2.5h of locomotion clips just for the player. That's walking, running, crouching and crawling, none of the combat or interactions.
@RossLlewallyn
@RossLlewallyn 2 года назад
This is a fantastic exploration! Thank you so much.
@Wyrmknave
@Wyrmknave 2 года назад
I will say almost nothing good about FF13 but Vanille's walk is perfect
@TylerJMacDonald
@TylerJMacDonald 2 года назад
Jenna, I hope you see this: what are those cool framed pictures behind you? (Great video btw!)
@tonykuchar3237
@tonykuchar3237 2 года назад
Aww, I love seeing Jin!
@speedtracker9556
@speedtracker9556 9 месяцев назад
Why should I not notice this video game animation?
@Nathaniel2Leinahtan1
@Nathaniel2Leinahtan1 2 года назад
Anyone ever compared the walk cycles in Assassin's Creed 2 vs 3? Ezio from 2 was pretty straight forward, but Connor from 3 seemed like he was trying to peek over a crowd,
@codyjackson923
@codyjackson923 2 года назад
Seeing Alundra gave me so much joy. 😂
@ifyoubuildittheywillcome
@ifyoubuildittheywillcome 2 года назад
No mention of RDR2, the worlds most violent walking sim?
@RiverWilliamson
@RiverWilliamson 2 года назад
BELIEVE YOU ME, I NOTICE WALK CYCLES!!!
@Sethar1234
@Sethar1234 2 года назад
Great video! And definitely very informative, however I'm left with the thought- this doesn't really have much to do with The Matrix, does it? hahaha
@douglasboyle6544
@douglasboyle6544 2 года назад
If I could walk that way...
@Karlhuna
@Karlhuna 2 года назад
Shout out to the Alundra clip included in the vid.
@zakkeith1508
@zakkeith1508 2 года назад
Rogue legacies' walk is suspiciously similar to goose stepping 😬
@ArchbardWava
@ArchbardWava 2 года назад
Yooooo, Syphon Filter!!
@imnotyourfriendbuddy1883
@imnotyourfriendbuddy1883 Год назад
hey developers, please make games for people who PLAY video games instead of games for people who make games.
@Unplanted
@Unplanted 2 года назад
Thanks for the life advice, mom! :)
@W.H.V.
@W.H.V. 2 года назад
Shadow of the Colossus (2005)
@jixzaw
@jixzaw Год назад
Anyone know the game at 3:49, it unlocked a memory and I have no idea what the game was called.!!
@mediocremedia9219
@mediocremedia9219 2 года назад
Sly cooper reference!
@Keepit10011
@Keepit10011 2 года назад
I notice. It's one of the things that can make me hate a game. Because I feel like if they run like they are walking in a way that is visually distracting I lose focus on things in front of me. One best example is dark souls running/walking animation. It looks so bad like a lil Muppet in slippers trying to steal from Santas workshop, like a little rat or roach running, but let's use hellblade or the latest God of war. The walking animations have weight and muscle movement are more focused on making it feel like the character is actively a part of the world you are playing in. Also assassins creed games walking animations have gotten more terrible over recent years.
@mecdeturfu3883
@mecdeturfu3883 Год назад
1:55 Ripped Robby s ells the best call of duty ch ea ts
@bingoccolon
@bingoccolon 2 года назад
YOWWWWWWWWWW
@polygon
@polygon 2 года назад
YOWWWWWWW
@hannahyamauchi839
@hannahyamauchi839 2 года назад
Your characters' walk cycle in Pokemon Legends Arceus looks kinda janky when you look at them from the side, since the walk cycle was made to be seen from behind. Not to mention the (lack of) turn animation for not only the NPCs but the Pokemon too. I wish the Pokemon company had more faith in the franchise and that fans are more than willing to wait for more than 2 years for a new game so the developers had more time to really polish everything up.
@mooninite99
@mooninite99 2 года назад
Oh ye RU-vid comment section gods, I invoke thee! Can ANYONE tell me what game the footage at 4:39 is from!? I recognize it very strongly from my childhood, but have no memory of the name of the game.
@HenNgTr
@HenNgTr 2 года назад
IMO Aloy is overanimated and it takes me out of Horizon 2 constantly
@Zenrey
@Zenrey 2 года назад
Last
@polygon
@polygon 2 года назад
i hope not
@bingoccolon
@bingoccolon 2 года назад
microseconds after this comment was posted, the entire universe suddenly ceased to be. this was the true last comment
@deniseaduh7592
@deniseaduh7592 2 года назад
2nd?
@clintonscheber2097
@clintonscheber2097 2 года назад
Second
@alchemistarcher02
@alchemistarcher02 2 года назад
So glad you included the Silly Walkin' Perk from West of Loathing. One of my favorite visual gags in games.
@cholsreammos
@cholsreammos 2 года назад
Same here
@BucklingSwashes
@BucklingSwashes 2 года назад
Such a great game, and wonderful that the humor of KoL made the transition so well.
@buckhunt6832
@buckhunt6832 2 года назад
Time stamp please
@victoriaj2129
@victoriaj2129 2 года назад
@@buckhunt6832 13:36
@buckhunt6832
@buckhunt6832 2 года назад
@@victoriaj2129 ❤
@samicat93
@samicat93 2 года назад
thank you for going out of your way to point out that the rule of thumb for walk cycles is specific to the non-disabled, visibility is extremely vital for us right now so taking the time to add in just a line or two about it makes a big difference
@kelthulhu
@kelthulhu 2 года назад
I thoroughly enjoyed the outro subtitles.
@polygon
@polygon 2 года назад
YOWWWWWWWWW
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