(a t-posing heavy) (casually approaches) (a sniper approaches) (hits once) (killbinds) (the heavy killbinds) (the sniper has seen everything) (killbinds) (engineer walks in and immidiately dies) (dead pile of bodies with no clues of what has happened)
- normal - friendly joins server - starts conga - team follows conga - most enemy team follows conga - one enemy farm kills from conga - the enemy team sees whole team died and kill binds - game goes back to normal
@olav olav They just do not express much. In TF2, characters often make comments during combat("Your doctor is dead!My doctor still alive" from Heavy), make them more "lifelike" and less robotic.
I mean, even Medic's description on the TF2 website is just hilarious: "What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity."
@@comradedima9791 It was most likely a surgery rather than an experiment. If that was an approved experiment, he would have been praised for it, but risking the life of your patient and stealing a vital part of their body is absolutely worth a life sentence.
Pharah: honorary discharge and enlisted in a secret organization Soldier: psychotic WW2 veteran who believes it is still wartime. would kill everybody to take a briefcase
She joins helix, which isn't a secret organization it's a mercenary/private military company. The UN contracts them as the replacement to Overwatch. They are still a sketchy group in the lore but I don't think Pharah knows that yet.
Just one more note to add to Medic: After stealing the Patient's Entire Skeleton, The Patient was STILL ALIVE after that. In other words Medic literally took his Skeleton and he still managed to shrug it off (metaphorically because he has no bones)
I like to imagine medic replaced the patient's skeleton with some cheap plastic display skeleton from the dollar store. Or maybe replaced it with a baboon skeleton, he does that kinda stuff.
Fast caffeine addict, Crazy patriot with lead poisoning, Silent pyromaniac with hallucinations, Drunk one-eye Scot with explosives, Fat gun-loving Russian, Crafty Texan with 11 degrees, Insane German doctor without medical license; Sniper, that throws his piss at enemies and travels Australian wilderness; Shapeshifting ladykiller/assassin, that loves sharp suits and sharper knives.
The main reasons its still alive is as stated below: • Deep mechanics that allow for thousands of hours of fun gameplay. • Characters are hilarious. • Sillouhets make the characters easier to define (even with cosmetics equipped) and actually make them more distinct between each character. • The retro spytech Americana style. • The humour. • It's a free game. • Content creation through community modding, sfm, youtube, and the workshop. • Very high customizability with cosmetical and graphical options. These factors combined are what makes tf2 timeless and it makes people love and play tf2 and want to keep tf2 alive. I guarantee you that tf2 will still have at the very least a small community in 50 years, its that timeless.
Another thing is the suprise of meme loadouts and friendlies. Probably the only game where you can be shooting enemies in one moment, then die to man rocket jumping and hitting peoplebwith a shovel And after that dancing with the enemy team
@@Jasonwithadot even when the even try itlenever die because its bin imortlized by how tf2s great + how valve is great its too powerful it has bots and its still alive how
Lazy Purple had a good bit about this in TF2 is a Timeless Masterpiece. Even when you die, its satisfying enough and you know how to improve in the future.
@@realmario979 Apart from Medic, Heavy is the one class that makes you scared just by living. Again, apart from Medic, every second you’re alive feels like a blessing as you’re the second priority target for Spies and Snipers due to being really slow and an “easy” target
I think one thing you missed was TF2's sheer meme power. Seriously, you'll see TF2 memes pop up everywhere, even in completely unrelated contexts. Also TF2's simple 60's art style helps it feel timeless, since it's making itself appear much older than it actually is. It doesn't shackle itself to modern art trends.
TF2's art style is just incredible in general. Honest to god had no idea how low poly the character models were until a few months ago. The art style helps hide it so well. I think TF2 still holds up extremely well graphically.
I would switch "characters" with "writing" in general. TF2 had a dedicated writers staff of experienced comedians. I also like that the game was intentionally designed with a timeless aesthetic and a bit of edge to the concept. When you look at something like Overwatch, it just screams "design by committee", it feels like a scattershot attempt to appeal to people who like comics, anime and cartoons all at once. It seems cynical and I think most people catch on to that.
I wanna be a little fair to Overwatch (or at least what I've seen of it, never played it but checked out the shorts and comics on a whim). If it's not aiming to be a comedy, having a style that's a bit less out there makes sense. I don't think it's the blandest looking game ever, honestly; people were interested in these characters for a reason. What I will fault Overwatch for is having less consistent and interesting writing in general. Someone once told me a joke about Blizzard locking their writers in separate rooms, and that pretty much sums it up. TF2's lore I guess technically has a similar issue (they make fun of Soldier for getting history completely wrong while also having it canon that Abraham Lincoln wielded a flamethrower), but that in some ways adds to the appeal since it _is_ consistently funny and doesn't mess up characterization (often). With Overwatch, it feels like the writers are forced to make generic and isolated stories because they don't know what exactly the _other_ writers will do with it.
When you look at Overwatch you can tell it was a very "controlled" area of development. It was basically trying to appeal to many different art styles while avoiding anything that been viewed as a bit crude or offensive lol. It almost seems in some ways too serious of a game with that kind of art design. Like Blizzard would never develop a character that has a secondary as a bottle of piss, or a funny dynamic between the scout & spy about the scout's mother. Early on they changed one of the end match poses by Tracer because someone in the community thought it seemed provocative or something, they are overly aware of the image of the characters in a way that I think makes them seem like uninspiring robots. It's a fun game and it was great while the content was going but I rarely cared about the character dynamics and such because it was simply soulless.
ONG BRO. Overwatch is litterally the epitome of "design by committee" That game is genuinely so shit. The only people who genuinely like it are NPC's Im not even some TF2 fanboy, but I cant name a single straight person who touched that game after 2016 bruh. literally the only reason people know about overwatch is the porn.
@@Calvin_Coolage I do agree with you, but even the fact that they're on the saner end of the spectrum says a lot Sniper: alien observing, social outcast outdoorsman turned assassin that pisses in jars and does shrooms for "vision quests." Engineer: Actual genius with 12 phds that cut off his own hand to enhance his capabilities. Has a god complex and uses his intense intellect for building sentries to kill random men in a desert over gravel.
I think we're missing one more element that kind of relates to customizability: the taunts. I think the usage of micro-transactions for special taunts, especially the Congo dance and the Kazotsky kick, is borderline genius. As long as even one player in the server starts dancing, everyone else, regardless of whether you bought the taunts or not, can join in, starting a flash-mob-style dance party. Having them obtainable behind a paywall make them just rare enough that not every server consists of these events. Additionally, the buyers of the taunts are able to give something fun to the other players, which is a stark contrast compared to other games that have micro-transactions that merely buff up the buyer's character, and are able to control when and where to start these events. I have one really fond memory, where I was able to participate in a server that somehow managed to make a long conga line that consist of players from both my team and the enemy's team mid-match. I remember people typing "DISTRACTION 100" and "I love this game" in the chat. -After around 5 minutes of doing this, I got mischievous and started opening fire, ending the conga party- I truly believe this feature brings a lot more contribution to the game than people give credit for.
You also kinda forgot to mention the tf2 weapon loadouts. In tf2 most weapons change the way you play the class and gives you more reazons to play as a single class often. Unlike overwatch where you only have 1 or 2 weapons /abilities for a character.
You might have missed it but during the introduction I said I was only analysing factors external to the gameplay. If I were doing a video about gameplay, I would definitely look to include the variety in weapons but that's not what this video essay was about. But I do 100% agree with you.
This video is still continuing to get a lot of views so I'll leave this here. As I stated at the beginning of the video, this was exclusively looking at TF2's external factors (i.e. everything but gameplay). A lot of comments keep suggesting ideas about how weapons work, gameplay functions, movements, the engine etc. and whilst you're definitely correct, that wasn't the aim of this video. Anyway, I hope you enjoyed and thanks for watching!
I am still laughing from the inside from spy saying the red spys leader fan club leader is scouts mom and spys scout so he literally saying red spy’s mom
great video man, loved the comparison to OW. more of an OW fan myself but can’t argue it’s customisation doesn’t match TF2! nice throwback to team fabulous 2 as well!
The skins coming out nowadays from Overwatch are pretty nuts. It's really apples to oranges whether or not your prefer TF2's customisation or Overwatch's 'pre-packaged' style.
I like how the Engie's theme is this slow Texas burn that could go on forever, but for Dale specifically, expands into a much more menacing key and crescendo as the implications of what exactly he does with his inventions come to light, he sits back, grabs a beer, and watches his guns put so many holes into people that they're taxed as imported Swiss cheese
I literally get chills every time I hear "Medic!" from Fight Songs. Every song on that album is pure gold and the fact that they released all of the sheet music, for free, is amazing.
I think valve leaving the game alone has a lot to contribute about why this is still around because they set up a fun environment and a bunch of ludicrous things and let people go to town and when you had enough people that liked it they just stop tweaking it. No more Meta shifting new characters or abilities they just stuck with a good thing.
Finally after years, I've realized why TF2 hasn't updated its game in major updates. Why? Because the way games were made back in the day is actually way better than the way games are made today, the thing is that I can't quite explain why is it like that, but I just have that feeling.
Games nowadays are implementing every psychological trick in the book to get you to play and spend as much as possible. They try harder to be intoxicatingly addictive than to be a quality experience for the love of it. This helps their spreadsheets spit out bigger numbers, but the result is a "maliciously friendly" system that feels off. From a high level of leadership/direction, the intention of building Game XYZ was never to make a "good" game; it was to maximize engagement, play time, or revenue, because that's what looks like success from a strictly business standpoint. It's only surface-level "good", and it feels off because it lacks the level of true soul that creative projects need. TL;DR out of touch corporate management ;)
I don't think that's it, exactly. What I'm told is that Valve management has more or less funneled resources to other projects, while the people left to work on TF2 are kinda stuck working at a snails pace, especially given TF2/Source's spaghetti code. It's where all those gags of "TF2's last developer" come from. This is somewhat the opposite of the problem big budget releases have, where they're so bloated with resources that it's immensely difficult to change course in the middle of production. It's like trying to stop a train going downhill. It's also why a lot of devs have been trying to encourage a more agile approach to development. And in terms of monetization... well, TF2 is sorta _part_ of the reason why monetization in games has gotten out of hand.
Once again TF2 shows that it's still a timeless masterpiece. Always fun to play Overwatch's motto is perfect for TF2, mercenaries never die. Not even the devs can kill the game 😂
If you want a simple answer, it's culture. I mean, honestly, what other games have so much culture surrounding them? Think about how much room things related to TF2 take up in your mind. You probably know the functions and names of hundreds of weapons, you know the names given to certain strategies like Trolldier, Pyroshark, and Demoknight, you know the layouts of different maps, the different gamemodes, and all the memes related to different hats with paints and unusual effects. You know the taunts, the voice lines, the way entire servers will join in on a conga line or play rock paper scissors. You probably get the references to hundreds of iconic animations like Team Fabulous 2 and Heavy is Dead. You have become familiar with the characteristics of each class and the way they act in the Meet the Team videos and comics. If you're like me you have watched Expiration Date so many times you can practically recite it by heart. There are dozens of TF2 creators who all have their own sub communities and inside jokes stemming from things in the game, and so much content almost completely unrelated to the game that use the characters and their voices as props. And all of that isn't even including all of the special moments exclusive to your own experiences. I mean, I haven't seriously played TF2 since right after Jungle Inferno came out but I still remember all the time I spent learning to rocket jump or trying over and over to build the Sentry on last by sneaking all the way around the map on attacking. There's just a wealth of culture that people like me have become so attached to that even if we aren't actively playing the game, even if we take a break for years at a time, it will always be a part of our minds.
Weapon customizability is so true. I played soldier so much with the stock rocket launcher just because I traded a skin for it. When I got bored of it, I put a kill counter and now I'm playing with it like if it was new
I feel like personally, you should have added a bit to TF2's weapon designs. Almost every weapon in TF2 is a single-shot weapon which makes it feel more rewarding for getting a kill and I rage less often in TF2 than in other games. Even some weapons add that single shot design element to automatic weapons like the Dragon's Fury for Pyro and the Crusader's Crossbow.
@@thepumpkinking8678 Lazypurple and some other TF2 youtubers did talk about the gameplay mechanics or internal things that makes TF2 refused to die. No offense.
@@ponponpatapon9670 Ah yes, OW's balance is awful, compared to TF2, which has *checks notes* 4 viable classes, a strict competitive team format, and a ton of weapons being either banned or (more commonly) too awful to be viable in competitive. I haven't played OW much since role lock (not because of role lock, was just generally losing interest at that point) and I like TF2 a lot conceptually, watching a lot of analysis of it even though I don't really play it, but god damn tf2 people just can't stop acting like it's a straight upgrade from OW in every way.
@@gryphtube And what are the only 4 viable classes and why? And why are the other 5 non viable classes not viable? I have a feeling you are just completely horseshit at the 5 "non viable" classes but would rather blame the class instead of your own skill issue. I completely suck balls at scout, which is why he is my least played class, but I don't go around saying scout is "non viable" and a completely shit class and only the classes I am good at playing are the only viable ones and you can't do anything with the other classes, that is something an entitled brat who wants everything served to him on a silver plate would do. You even admitted that you "don't really play" tf2 in your paragraph, so that supports my argument that you simply suck ass at the 5 classes (if not the entire game) you consider non viable even more.
nice to see someone else also realizes how good the music is for each character ever since I learned a little heart to heart on the piano I realized how geniuses the music was and I was surprised no-one realized this
Really interesting video! Love the angle you took with it, with not just focusing on the gameplay itself. Earned yourself a sub, looking forward to see whatever you come up with next!
2:09 and to make it even crazier . the few prototype of the meet the medic hinted that the medic is a brewer and from prototype make you know that he is not real doctor , he also discovered that mix of demo alcohol piss and medicine made the medgun . this what i mean that all who copied tf2 learned the wrong lessons from tf2 . this why Back 4 blood is not as good as l4d2 . valve just know how to make games . Edit: if it make any sense . Valve make the game because they want to make a game . others make the game because they think they can get the same success .
"Edit: if it make any sense . Valve make the game because they want to make a game . others make the game because they think they can get the same success . " *cough* The only reason Overwatch even exists.
I have found unique trait about TF2 i really like - that you can have big fights where you attack the enemy, but the encounters dont end quickly for comparison, in CS:GO when you see an enemy, one of you is going to be dead in around 10 seconds max (unless one escapes/camps behind cover) in TF2 you can have a big fights that last whole minutes. the fact that there are only 2 insta-kill classes (spy and sniper + no other class can deal headshot damage [except ambassador, but its still not insta kill]) and even these 2 are pretty limited, cause Sniper needs to charge his shot to insta-kill heavier classes, and also non-headshots arent as powerful, as say the AWP in CS:GO which can insta-kill to bodyshot. and spy has to get behind the enemy in close range, which is also pretty big challenge. This style of gameplay is kinda rare now, as most games that try to be competetive, are all about quickly eliminating enemies with precision. but in TF2 for example if you are a heavy, it doesn't matter if you have god aim, or just average aim. the difference in your gameplay won't differ that much. Some other games which also do this, are for example Overwatch, which also has proven itself to last quite a long time (its much younger than tf2, but still old considering how quickly most multiplayer games die). Another good thing for TF2 is it's timeless cartoon graphic. There is not much you can improve there. maybe the amount of polygons on character models, and higher res textures, but not much else really. the game still looks pretty modern graphically
What I learnt from this is that if you constantly create a factory for content that people can flex to each other, then directing it to improving the flavour of the game really is an undying combination.
i get to swim in sewer water :D very amaze this game is you shud play too cuz i got to laugh a sink then comit suicide by pressing p twice and respawn then laugh at enginner gaming and comit die and throw miss paulings milk at peouple then do a kazosty kyck at peple and beat up fat man wit a huge statue saying 'do no horm' and beat people up with a hand and became a fire shork man and eat a fatmans sandwich and chicken then challenged a girl to a eting countest with chiken and build a pootis man and pootis birb as engineer this game prety gud and also i can get drunk in the game becuz a scot man has scrumpy and also beet peple up with scrumpy, tf2 amaze
It is a violent game, but you shouldn't concern yourself over violent themes. Humans are, by nature, violent creatures and also action movies show far more violence. The game has a cartoony art style, but don't bother with it. Let your son play it if he wants to, the community is accepting and he will likely have great fun
Another ‘C’ you didn’t mention is “Chaos”, or “Controlled Chaos” I believe the nature of tf2 success stems from the gameplay of the game itself. The characters, the customization, the comedy, the game is fundamentally designed to be a cluster fuck of different aspects as you play. From new players not knowing how to play until they hit the veterans with random crits, ragdolls Valve is able to wield that chaotic mess controlled and precise very flexible with what it can do. I believe this is what translates well into the player base they’re able to replicate that style beyond the game. Especially through its characters. If 100 players each play every class that’s 900 different interpretations of the characters adding even more layers to how we see these 9 mercenaries we love. Not just the 1 personality and we move on the characters act less like actual individuals allowed to express every emotion at any point. You know every niche aspect to how they act their strengths/flaws but enjoy them for who they are. It’s like a brotherhood or family. You go off on your own quest during most of the game but when push come to shove these individuals come together and complete the objective. They’re a Team. The TF2 player base is like a massive family, it’s chaotic with new/ old members, those teaching others skills, trolling each other, we give each other shit, but pick each other up when we’re down. And every generation it continues to grow without ever fading out. The 9 mercenaries, while their own characters, are blank canvas for players to reflect themselves. I Love Team Fortress 2
2:23 actually if you are making a videogame that the history is set in the 60s to 70s the first thing that comes to your mind doing a medic support class is a mad german doctor. because 2 war ended in the 1945 the backstory is not as important as the character developing because you can have a character with a bland backstory and then make a great character like captain america his backstory of being a super soldier is bland but how he acts and how he interacts with his allies is what makes him a great character. edit: what i like from tf2 is his character developing thanks to the comics giving those characters look more human
i think the reason valve hasn't made the seventh comic is becase if they did, it would get rid of the intrigue andget rid of the idea that the charachters are still living their lives with more stories to be told and only when the game starts to decline will they make the comic as a way to get some final money out of the game.
you may say the tf2 community is weird and toxic, but never look past the hard working content creators that we got that keep us hoping for a better day
I feel like part of it is also because fans refuse to let it die. It was funny, chaotic, and real nostalgic, but there's nothing else like it. Hell, the character we thought was Australian ended up being from the sunken country of New Zealand! That, and we also know there will never be a sequel. I haven't played in years, but everything involved with it, every reference, every joke, every meme, continues to make me happy
god..i still love this game, its a lovely story to me, the game that is kept alive by its community, even when abandoned by its creators...its incredible for a nutty hatted fps from 2007- lol
2:58 I mean you CAN read that as "scout is a pedo" But it can also be read as "Scout tried to get in with milfs by pretending to be a highschool track team student and befriend their children" Which is JUST type of weird poorly though out and crude logic that scout as been shown to use. "Hey good looking, got a bucket of chicken" Hot chicks like good food>Fried chicken is good food> They will like me if I have good food. Hot moms like athletic men> they go to high-school track events>Participate in tack events to be shown as athletic>get hot mom's attention.
The other multiplayer game that’s survived SO long is Melee. It has a great cast of characters, though limited customizability. But it’s just great BECAUSE it’s so creative that you can tell a mango fox vs an armada fox by their play styles. It allows for so many unique and amazing plays that are great too this day.
Very true, this sums why out of my emtire steam library, tf2 is the only one i keep returning to. Even classics like Runescape or Halo i sometimes grow tired of. And dont get me started on Overwatch/Valorant.
Let's all look forward to another decade of TF2. Because frankly, between people still buying hats and weapons from the marketplace, keys from the store, and community servers still running. Team Fortress 2 isn't going to die any time soon.
Another point on customizability; You can customize your controls and interface more than most modern games. It's rare that a game allows you the sheer control offered through keybinds, custom HUDs and hitsounds, and configs. This, I think, is an underrated part of TF2's longevity. As gamer's expectations for a user interface have changed, TF2 allows them to adjust that interface to suit their needs and sensibilities.
This reminds me of the Giantgrant games video, of why RTS is dying People don't want high stake ranked games They want Campaigns with fun stories They want to have fun They want tools to fuck about with to make their own games within the game They want to enjoy it how they want to And that's what a lot of Valve games in general do Except CSGO.