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Why the Failure of the 64DD changed everything for Nintendo 

Quest Gamer
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Today we are examining why the failure of the 64DD changed everything for nintendo. Arguably the most important piece of overlooked hardware in gaming history. It played a massive role in the Nintendo 64’s development. It’s failure had lasting effects on Nintendo’s future.
64DD is a peripheral sold for the Nintendo 64 console, with the DD in the name standing for Disk Drive. It was originally announced in 1995, during the ShoShinKai trade show and was the star of the following years show with the 64DD getting it’s own booth as well as being praised by Nintendo of America chairman Howard Lincoln. The official launch window was scheduled for 1997 in Japan and a world wide release after. With Super Mario 64 and Zelda Sequels planned for the system. Hype was at an all time high for the next level of Nintendo’s products. Then.. Nothing. The 64DD was delayed and quietly released as a Japanese only release in December of 1999 with less than a dozen games supported and canceled in in August of 2000. That’s right, it didn’t even last a year. Today we will be exploring what happened here and why this device ended up not only disappointing customers, but also not releasing a world-wide release despite the hype.
#questgamer #64DD #Nintendo
00:00 Introduction
01:34 Interview
03:29 What was the 64DD
05:39 The Features
08:11 Nintendo's Decision
10:17 64DD games

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11 июл 2024

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Комментарии : 220   
@thequestgamer
@thequestgamer Год назад
Hi, Hope you enjoyed the video! Check out Super Mario 64's canceled Sequel history here. It relates to the DD. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-H5_Cfq1LK7o.html
@earlusmcdivett
@earlusmcdivett Год назад
Nintendo 64 games started at 16MB but by the end of 1999, the cartridges could fit up to 64mb. Really no reason for the DD by then.
@lewisclark1122
@lewisclark1122 Год назад
Yes, and more importantly, the cost of cartridge ROM had decreased enough to make it possible for large cartridges to retail at an acceptable price. Once developers had that option available to them, of course they were going to release their games for the bigger N64 market than the tiny 64DD market. Apart from larger game sizes, the other features that the DD offered exclusively (like online connectivity and game customisation) only had very niche appeal in the late 90s.
@JamesTDG
@JamesTDG Год назад
@@lewisclark1122 they really missed out on a good trend in the 2000s...
@Refreshment01
@Refreshment01 Год назад
Not exactly. The most interesting uses of the DD had to do with the ability to write data & the internal clock. I distinctly remember some of the ideas they had for zelda... It was very advanced stuff for the time.
@robintst
@robintst Год назад
They had a similar issue with the Famicom Disk System though they saw better success with that. The chip shortage alleviated and costs went back down then Capcom released Ghosts N' Goblins on the console's the first 128 KB ROM and focus shifted back to cartridges. It's almost like they didn't learn anything.
@staringcorgi6475
@staringcorgi6475 Год назад
@@JamesTDG xbox is the reaaon why online gaming is mainstream but pc gaming started it
@G.L.999
@G.L.999 Год назад
The other reason the N64DD saw a number of delays was because Nintendo believed success ran through Japan first; while every other region was an afterthought. Meaning(in Nintendo's eyes) they would've had to see the N64 sell 5 million units or more in Japan alone to justify its release of the product; not just in Japan, but worldwide. And it took Nintendo until late 1999 to reach that number in Japan. But regardless, I think if Nintendo just stuck to focusing on what they could've done with their cartridges and how to upgrade them little by little at a good cost, we could've seen more games hit the platform; like Mario 64 2, Hype: The Time Quest, Earthbound 64, and others. Heck, we could've even seen some games that were already scheduled for the platform come much sooner than they did in our timeline!
@Warriorcats64
@Warriorcats64 Год назад
But N64 was pretty much the Sega for Japan, they should've tried in America first!
@JamesTDG
@JamesTDG Год назад
Honestly, if they didn't have that holier than thou attitude, they would have probably released this stuff worldwide. Like the DD could have been a fail in Japan, but a heavy success stateside. Like, honestly, a NA release alone would have made us tinkerers have an easier time attempting to revive this abandoned piece of tech.
@seanmckelvey6618
@seanmckelvey6618 Год назад
Honestly I think the biggest issue facing the N64 and any add-ons was that Nintendo was arguably too late to the party. By the time the 64 actually reached store shelves both the Saturn and PS1 had been out for at least 12 months and had more or less carved up the market in Japan between them, and in the west the PS1 was already clearly the horse to bet on for that generation. The 64 did decently all things considered, but by the time it really started to gather steam the competition and industry at large was already looking towards the next generation, which I think stalled Nintendo's momentum going forward. There was no point in a wider launch for the 64DD when, in Japan the console was more or less DOA & in the west the Dreamcast and PS2 were just around the corner by the time the DD was ready to go. I think if Nintendo had been ready to go with the 64 at around the same time as Sony and Sega were with the PS1 & Saturn then the 64 could have built up a stronger user base in both regions, and there would have been enough time to actually justify the DD.
@G.L.999
@G.L.999 Год назад
@@seanmckelvey6618 Yeah. I think in the long run, being 12 months and 20 days late to the party was perhaps the main reason(especially in Japan) momentum was killed off like that. And like you said earlier, Both Saturn and PS1 had a head start in Japan before the N64 was announced and add-ons in general had a stigma of being too much of a gimmick; especially in the West. But I will say this. Unlike other add-ons, the N64DD was an add-on that would've relied on the same power as the N64 console itself. Unlike the Sega CD, 32X, Atari Jaguar CD, and the Turbo Grafix 16 CD(which all needed their own power supply to power on), the N64 DD wouldn't have needed its own power supply or any extra spec features inside the add-on itself to run effectively; which would've kept cost down very significantly. Meaning if the N64DD was bundled with the N64 console itself at launch, it could've cost no more than $230 or $240. While it wouldn't have changed Nintendo's outcome of coming in 2nd place that generation, it didn't really need to. Just like every other system, it needed its own identity and ts own great library of games/exclusives that couldn't be played or experienced anywhere else to make it stand out!
@goranisacson2502
@goranisacson2502 Год назад
Interesting- never heard that reason before. Do you have a source for it that I can read?
@otakubullfrog1665
@otakubullfrog1665 Год назад
I'm one of the other four Wii U owners and one of the aspects of playing that console now that feels a little sad is how many games have online features that have already been discontinued. While taking the N64 online would have probably been fun at the time, there's something pure about the fact that you can play any N64 game and get exactly the same experience now that you could when it was released. I'm someone glad in retrospect that this element of permanence that has been all but lost on modern consoles didn't begin its demise all the way back then.
@NichoMania2
@NichoMania2 Год назад
If you want to go through the modding process, there's always Pretendo, that's slowly replacing WiiU/3DS online functionalities that were lost, including entire Miiverse communities! 😁 And it works on the real hardware, and emulators!👍 It's still a work in process, but the current progress they've been making is incredible, imo. Makes me want to get a WiiU, or something that can emulate the system, just to try it out.
@y0gafire
@y0gafire Год назад
@@NichoMania2 lmaoo then they best hope the big N dont find out and bust out their iconic Ceast and Desist order.
@NichoMania2
@NichoMania2 Год назад
@@y0gafire really though. But hopefully, since it doesn't use NNID's and you have to make your own new ID, it'll be like the Wii's re-made online functionality fro Mario Kart/Brawl, where they just let it be.
@Metical1312
@Metical1312 Год назад
I love Nintendo since the Nes days, but there attitude towards there home brew community is disgusting. Sure sew the pirates but people who want to play online leave them be. I wish they at least allowed a local host option on the console it self. Shame on u Nintendo !!
@AjaxTheYeti
@AjaxTheYeti Год назад
I'm a proud Wii U owner too!
@customsongmaker
@customsongmaker Год назад
No, it was the Famicom Disk System that made Nintendo that way. People bootlegged the floppy disks in Japan, which is why Nintendo didn't release a CD drive for the SNES because they didn't want people burning games for free. That's why they used a cartridge for the N64, and a proprietary magnetic disc for the 64DD, so people couldn't copy games on blank CDs. That's why they used a smaller disc for the GameCube, because people wouldn't be able to get blank discs that size. That's why the Wii doesn't have a CD laser and only reads DVD-type discs - Nintendo never released a CD-format game. Then people hacked the Wii, so they started working on the Switch which uses cartridges again.
@MasterOfDarkness42069
@MasterOfDarkness42069 Год назад
I remember I had a PS1 growing up and my friend up the street had an N64. I was always shocked by how fast that thing booted up games compared to the PS1.
@nixonhoover2
@nixonhoover2 Год назад
The two of you grew up to be lovers.
@corey2232
@corey2232 Год назад
Miyamoto's answer about Nintendo seeing the DD as a better format going forward than CD's is typical Nintendo. Deciding if they're not first to something, they're going to ignore reality & be different for the sake of being different...even if it's too their detriment. This has happened so many times in their history & still happens now. Just look at their "solution" to voice chat on Switch that requires a phone app, even though other games can offer it just fine on the system without it
@thequestgamer
@thequestgamer Год назад
The Phone app solution is horrendous, i will agree. I mean at that point you might as well use any other app to ring your friends.
@danieljimenez1989
@danieljimenez1989 Год назад
You cannot write to a CD, the DD had tons of writeable storage space. Much more than a disc based with memory cards had. The PS2 memory card was regularly 8 MB for the entire thing, and we're expensive. It had it's pros with huge cons.
@syncmonism
@syncmonism 4 месяца назад
@@danieljimenez1989 By far the biggest con of the disk drive was simply that it would have massively increased the cost of the system if they had wanted to include it from the beginning, and it would have increased the risk of not being able to manufacture the consoles as quickly as they want. As a separate upgrade, it would be even more expensive, and then also customers aren't guarunteed to buy one if they're not forced to, and then you may be afraid to release a game for an add-on if many console owners don't have one. The lower capacity of the floppy disks were not really a huge con at all at the time. The much larger size of CDs was actually pretty overkill back then for this console generation. Most Playstation games didn't need anywhere near 700 MB of space, though it certainly did make it easy for game developers to use high quality audio and (especially) music, if they wanted to. FMV was rarely, if ever, all that important for games, as using in-game cut scenes is an excellent alternative which most videogame artists believe to be a superior choice most of the time. The best thing about FMV was that it was new and marketable, but it was ultimately not actually that important in terms of making the games better (and games which made heavy use of FMV tended to be worse because of it). FMV video also added significant development costs, especially if you wanted to do a good job of it. Some degree of FMV with floppy disk drive disks still would have been entirely feasible, especially because the disks were so much cheaper that multi-disk games would not have been prohibitively expensive, and would have been entirely feasible for big-budget game releases (if Nintendo was smart, they would not have charged any additional licensing fee for each additional disk used by game developers for the same game).
@chrilz1498
@chrilz1498 Год назад
Excellent job with this-it’s my first of your videos but I plan to watch more. I really enjoy your thorough and straightforward approach to the history
@rwdplz1
@rwdplz1 Год назад
It's basically the same thing that happened to the Famicom Disk System - Nintendo figured out how to put the extra data onto the existing cartridges, and didn't need to release it internationally. Interesting they basically made the same mistake twice.
@casualSeth
@casualSeth Год назад
Just an FYI, you can play the Fzero expansion by using an everdrive.
@thequestgamer
@thequestgamer Год назад
Interesting resource. I've not previously heard of them till now.
@Gamerextra1029
@Gamerextra1029 Год назад
Oh hey, it's the guy from Warren Report! An interesting piece of history for sure. Ogre Battle 64 was originally planned to be a 64DD title, I would've loved to play it with vastly expanded features!
@Sly88Frye
@Sly88Frye Год назад
That's interesting what you mentioned about that f-zero X expansion on the N64 DD. Part of it was realized with not the next game in the franchise but the next home console game of the franchise f-zero GX on the GameCube which I think still this day is an incredible racing game that leaps well ahead of f-zero X on the N64, but anyways f-zero GX does indeed allow you to build custom racing machines.
@desamster
@desamster Год назад
GX was great but X to me is peak F-Zero. I find the physics and controls to be the best in the series. Too bad Nintendo never made the full game including the Expansion Kit, available on any other platform but the 64DD. Long live emulators.
@personalgamedevyt9830
@personalgamedevyt9830 Год назад
Thank you for the lecture; it was interesting learning more about the Nintendo 64 DD. My only criticism is that the article mention wasn't sited/linked, if possible; it would be nice for further reading material if you are able to.
@nathan___gage
@nathan___gage Год назад
Script feels like it was written by GPT-3 or some other AI. Either that or it's VO'd by a fiverr hire or something. I did enjoy the video and it was entertaining but it kinda felt like a video played in a museum tour. Keep up the great research -- just don't be afraid to make the video your own. I have a channel with 300k subs and one of the things that helped me was writing a full script, recording it exactly how I wrote it (similar to what I'm assuming you did) and then bullet point the script and record it based of the bullet points; ie, close the original full script and don't look at it. And also pretend you're having a conversation with someone or a small group of people.
@Blackmamba-ce3nb
@Blackmamba-ce3nb Год назад
The voice is definitely AI generated. It’s such a turn off for me, i usually stop watching once I realize
@Roverfan24
@Roverfan24 Год назад
No bc I was actually thinking this like it sounds so ai generated and it's crazy
@nathan___gage
@nathan___gage Год назад
@@Roverfan24 It's definitely not AI generated, but I'm pretty sure its a voice actor for hire
@Wokiis
@Wokiis Год назад
@@nathan___gage Pretty sure it's AI generated. It distorts in weird ways and has unnatural pauses.
@rajeshkumar-mo8tx
@rajeshkumar-mo8tx Год назад
I like it actually. It makes it seem a little scary
@joseavalos9988
@joseavalos9988 Год назад
The N64DD should have been the original n64. Focusing all their efforts on developing and releasing it on time.
@Bronxguyanese
@Bronxguyanese Год назад
I agree.
@syncmonism
@syncmonism 4 месяца назад
They were afraid to make the system cost a lot more, so I think they were never going to do that. It would have added a huge cost to the consoles, in part because the disk drive apparently needed the RAM expansion that was released later as the "expansion pak" to work properly. That being said, I think, with the benefit of hindsight, it probably would have been worth it for them. They under-estimated just how much growth potential and demand for videogame consoles and videogames there was at this time, and having the disk drive included from the beginning would have made the system significantly better, would have encouraged more developers to stay with them or to make games for their system, and would have allowed the games to have been better. More developers and better games help sell consoles, and Nintendo was in a DOMINANT position at that point in time, with a ton of mind-share and brand loyalty, but they had already seen other consoles (or CD add ons) fail in large part because they were way too expensive, such as with the Sega CD, 3D0, and Jaguar CD drive, and they were afraid of failing for the same reasons, under-estimating just how much more valuable higher capacity storage media was about to become, but also under-estimating their own ability to use that technology to make great games. It would have been a bigger financial risk, but they were also a much financially stronger company than Sega at that point in time, and would have been able to absorb financial losses whilst putting in the necessary investments to push a more expensive disk drive equipped system into a strong and profitable position within the console market. The disk drive would have made them a lot more competitive against Sony, but the initially higher cost of the system could have still really hurt sales earlier on, so it's hard to say for sure just how successful the disk drive would have been. Personally, I think if they had started taking advantage of the benefits of the disk drive early on with first party game releases (and potentially also game expansion releases), this would have overcome any early poor sales that the system may have had due to being more expensive. I don't know how much more it would have cost them to be able to still support the use of cartridges in ADDITION to the floppy disks, but that could have made a lot of sense. To my knowledge, there was just the one game, the Japanese version of F-Zero X, which used both a cartridge AND the 64DD for the expansion and track editing software which came with it, and it is a great example of how both technologies could compliment each other well. The disk drive still loaded a lot slower than cartridges, and Nintendo execs have claimed that Zelda wouldn't have been able to run as well off of the disk drive, though I think they were likely exaggerating, to try to paint their decision to not use the disk drive for Zelda in a positive light. Load times between areas would have definitely been a lot longer, but they still would have been a lot faster than typical load times on Playstation games, and I don't think that would have been much of an issue. Slowdowns from loading assets during gameplay might have been a bigger issue, but I really don't think this issue would have been all that big, it just would have changed the most optimal way for programmers to program the games. Speaking of which, lower latency memory probably would have been a better idea as well. Something which doesn't seem to ever get mentioned is that the floppy disks from the disk drive were MUCH cheaper to make per GB than the cartridges, and they would also mean that every game developer would have had a lot more minimum space to work with, as every disk had 64MB of storage space on it. While this is still much smaller than CDs, other systems like the Playstation didn't really need anywhere near 700 MB, as FMV video was very rarely, if ever, an important feature in a game (in game cut scenes are probably a better artistic approach most of the time). Having so much extra space probably mattered more in terms of how it allowed them to use high quality music and lots of voice. The floppies were actually a really good, well rounded technology for the time, having around three times faster loading speeds, and much faster data access/ seek times as well, AND of course allowing for fairly large amounts of re-writable data and user data to be stored on the disks. The much lower cost per MB of the disks would have also still made it feasible to use multiple disks for large story-driven games such as Final Fantasy Seven. If the developer didn't have to pay any additional licensing fees when using a second or third disk for the same game, the added cost of each additional disk may have been a small fraction of the cost of the first disk (which would have included a licensing fee paid to Nintendo).
@Kishin764
@Kishin764 Год назад
So basically, Nintendo created the PlayStation itself.
@earlusmcdivett
@earlusmcdivett Год назад
where have you been the last 25 years?
@malik87breaker
@malik87breaker Год назад
@@earlusmcdivettit's a rhetorical question
@Arthur122293
@Arthur122293 Год назад
No. Sony and the Philips company created the CD. Sony created the disc drive with Nintendo. Nintendo backstabbed Sony by signing a deal with their competitor(Philips) So Sony decided to create their own gaming console aka The Playstation. The rest Is history...
@jaykoerner
@jaykoerner Год назад
@@malik87breaker no I think the dude you replied to was the one with the rhetorical question. The first guy just made a statement.
@retrogamerockstar4334
@retrogamerockstar4334 Год назад
Yes…Albeit very poorly while glaringly missing the mark .
@acid_milk
@acid_milk Год назад
Earliest version of Miis! I loved Nintendo for a long time, but they make decisions that seem illogical - case in point: why not release all the Earthbound/Mother games for a modern console? Literally people begging Nintendo to take their money. Nintendo broke my heart with the 64, then made me fall in love again with the GC and DS, only to release the Wii; which is sort of the point where I turned my back on Nintendo. But, gotta give credit where credit is due - I owe them a huge thanks for things like StarFox, Zelda, Mario Kart, Mario Party, and Metroid just to name a few. I wish they would listen to their audience more.
@McHaro0079
@McHaro0079 Год назад
You are not alone. I bought WiiU as a birthday gift on launch week.
@JamesTDG
@JamesTDG Год назад
It's funny that the interview pretty much predicted modern gaming, excl the price drops...
@SlySh0go
@SlySh0go Год назад
Awesome video! Looking forward to what you bring out next. Keep it up!
@thequestgamer
@thequestgamer Год назад
Thanks!
@winstonsmith478
@winstonsmith478 Год назад
Are there any modern electronic devices that use the 64DD port?
@berzerkbankie1342
@berzerkbankie1342 Год назад
I still have my Wii U. I loved that thing. It's too bad Nintendo didn't learn from the 64DD when making the Wii U.
@catholiccontriversy
@catholiccontriversy Год назад
The mistake Nintendo made was making it too similar to the Wii in looks and name, where people thought it was just a tablet accessory for the Wii. If they just called it "wii 2" it probably would have been more successful since that made it obvious it was a completely new thing.
@Arthur122293
@Arthur122293 Год назад
I commented this under someone's post but I'll post it here as well- Sony and the Philips company created the CD. Sony created the disc drive with Nintendo. Nintendo backstabbed Sony by signing a deal with their competitor(Philips) So Sony decided to create their own gaming console aka The Playstation. The rest Is history...
@thequestgamer
@thequestgamer Год назад
Funny you should write this, a video regarding this situation is actually in the works.
@Arthur122293
@Arthur122293 Год назад
@@thequestgamer Can't wait to see it
@princessrescuermk3
@princessrescuermk3 Год назад
I find many addons of old consoles to be fascinating- here, you have old consoles (Famicom, Genesis, N64) which were already successful, and you have addons for them which are a huge laughingstock. They seem like such a good idea at the time, before the business and customer realities set in. As far as business goes, making games for these addons doesn't justify itself- the addons have more advanced hardware, so the game's budget will need to be bigger than one made for the main unit. Not only that, since the addon requires the main hardware, you're selling to people who have both the regular and the addon, where a regular game only requires the regular hardware, so the sales will almost certainly be the same as or worse than what a regular game would be. The only recourse is to increase the price, which brings up problems for customers. Addons are not very appealing for customers, especially ones that are young and, well... broke. You have a console worth hundreds, now you have to spend hundreds more to buy an addon. If you already own a console, and you're on a limited budget (like everyone else who isn't mega rich), you're budgeting your purchases and thinking "I could buy the addon for $300 or I could get 6 games instead" or something along the lines of that. More games, and more of a possibility that one or more will be your new favorite. And if you just got a bonus, you can get a bit riskier with the game purchases. And for most people, gaming isn't a huge priority so they'll just save a lot of money and buy 2 games instead of buying the addon. Addons are just another paywall, and for games that aren't even as good. I can only think of one addon that's been successful, and I'm not really sure if it counts all that much. It's the PC Engine Super CD-Rom, the last of three CD addons for the NEC PC Engine. The most common way to get these games is on the PC Engine Duo, a hybrid of the HuCards (regular games) and all 3 tiers of CD, so it's not like it's even succeeding on its own. Not only that, the games aren't as good as the HuCard games. They don't have the same immediacy, quality, and variety that they do. There are a similar amount of games, but not as many classics. They are bigger, but not better, with the quality being much more thinly spread. The Super CD games only appeal to deep-pocket collectors with very specific preferences for the types of obscure games they enjoy. The addon probably only did well because it's already on a console mainly bought by people already sold on gaming, and was very few player's first.
@thequestgamer
@thequestgamer Год назад
I think the only way they could have made it work is through bundling it. They did this with the Ram Addon's for later titles. I'll be visiting it at some point soon. But they basically bundled a ton of games with the add on paks to get people to buy them. I think in the case of the DD though, it needed to launch with the system. It was pretty much in danger the longer it waited and the more dated the project became. Also imagine developers trying to work with it, a constantly changing market where the tech is not straight forward. it all just seems like a mess from the start.
@princessrescuermk3
@princessrescuermk3 Год назад
@@thequestgamer You still have this problem even today with things like VR/motion controls on modern PlayStation. VR is niche and expensive to develop for. And Sony, about to release VR2 for PS5 in a couple months (which costs more than either PS5 unit, disc or digital) shoots themselves in the foot by not including backwards compatibility. This on a console that already does have it, and for the much smaller VR library that needs all the support it can get. Even as a VR owner for the PS4 one, I can't justify having to store 2 VR headsets in my house. VR2 will probably bomb which will be a shame as it won't find the audience it could have had.
@thequestgamer
@thequestgamer Год назад
Yeah that's actually a very good point to be honest. I didn't really make the comparison until you mentioned it. VR has been a struggle definitely for developers too. I do feel like eventually they will nail VR but it's just not there yet.
@Roxor128
@Roxor128 Год назад
Even in the PC space, the "customers don't like addons" adage holds true. Though there it's more "customers don't like nonstandard hardware", and adoption of new capabilities only really takes off with some standardisation. AdLib and Sound Blaster compatibility serving as defacto standards for sound cards (later succeeded by the official Windows sound API), Parallel ATA for hard disks and CD-ROM drives (now replaced by Serial ATA), TCP/IP for networking, and DirectX and OpenGL for 3D accelerated graphics.
@princessrescuermk3
@princessrescuermk3 Год назад
@@Roxor128 It's not that "customers don't like addons" as I'm sure they'd gladly buy a well-supported addon if they had the money. It's that addons inconvenience everyone. They throw a wrench into what is already a complicated business. The N64DD caused so many problems for what was already a console (N64) that had a hard time getting good developers on board with it. Development time in console generations is limited, as is the space to develop one game on one console when competitors exist, or even when the previous console still gets games. It's a lot of work in a short time, and it isn't the most justifiable work either. It's amazing console developers have made so many excellent games in such relatively short times.
@dothedew8250
@dothedew8250 Год назад
as much research as you did i dont think you know or mentioned that the 64DD was actually complete. but nintendo needed to sell certain amount of units and it never made that goal of sales, so instead, they released it online. That is the reason the 64DD never got a wide release.
@MrNightshade2010
@MrNightshade2010 Год назад
so it was a cross between a boot disk and zip drive?
@TravisSelassieSimbawafedha
@TravisSelassieSimbawafedha Год назад
The Wii U ... The best console that still failed.
@thequestgamer
@thequestgamer Год назад
I have a love/hate relationship with that console. The lack of titles always brought me down, but things like Nintendoland were amazing with the controller dynamic.
@anthonydigeronimo7976
@anthonydigeronimo7976 Год назад
Really great video. Thanks for posting this!
@qweezinator6420
@qweezinator6420 Год назад
Sega would've teamed up with Microsoft if Nintendo kept their agreement with Sony. We would've been in home VR gaming during the wii, ps3, 360 era & each console would've been completely mobile & our computer technology would've improved significantly due to the console wars
@MicahBuzanANIMATION
@MicahBuzanANIMATION Год назад
Really informative and entertaining.
@maximuscesar
@maximuscesar Год назад
I ask this question every opportunity I have: what if the DD were the default N64 media from the start? What would have been? I mean, the default size for zip drives were 100MB, much more than any cartridge. And cheaper to manufacture as well.
@danieljimenez1989
@danieljimenez1989 Год назад
Weren't DD disks much smaller in capacity than that? I seem to remember those were 64 MB or less.
@Bronxguyanese
@Bronxguyanese Год назад
@@danieljimenez1989 by the late 90s. Zip drives reached max 128 mb. This would have been beneficial to the n64.
@xenxander
@xenxander Год назад
@@Bronxguyanese mm I also remember the 'super zip' of a one gig disk. But they weren't compatible with the older zip disks drives so you ahd to buy a new drive and the new medium.. they died almost as soon as they launched.
@syncmonism
@syncmonism 4 месяца назад
@@danieljimenez1989 They were 64MB. Honestly, they were a great, well-rounded technology at that point in time, and it's an absolute shame that Nintendo didn't decide to include them in the system from the beginning, but they were never going to be willing to add that much more cost to the base console, as they were really afraid of it hurting sales, they were afraid of the added financial risk involved of potentially selling the systems at a loss, and possibly also worried about the feasibility of scaling up production fast enough. While 64MB may still seem really small compared to the 700 MB capacity of CDs, 700 MB was actually overkill for the fifth gen consoles, and these floppy disks still had loading times that were three times faster, and also seek times that were about three times faster as well (75ms vs around 200ms). The vast majority of Playstation games didn't need anywhere near 700 MB. Of course, when 700 MB was the minimum size of the storage media, a lot of game devs ended up using a lot more space than they needed to, but, trust me, the vast majority of Playstation 1 games would have easily been able to fit on just one 64MB disk, and with minimal to no sacrifices in terms of lowering audio quality due to higher compression, and drastically reducing the space available for FMV would have been no major loss. Many Playstation games literally used less than 64MB in total, sometimes MUCH less than 64MB, despite being on CDs. The Playstation had 3MB of RAM if you included the texture memory, it's not like they could actually use all that much data at any given time! With CDs, you could potentially use very high quality audio, and didn't need to mess around with audio compression as much, at least with music, as I believe the PS1 could play CD quality audio, or at least very good quality audio, without sapping too many system resources during gameplay, which certainly was a major benefit for the Playstation, though I think most games didn't actually take advantage of this potential (making CD quality music which fits well with your game is not easy and not cheap, and paying for licensed music can be very expensive!). However, 64DD disks would have made it far more feasible for N64 games to use better quality music and sound as well, so the gap in capabilities in terms of audio quality would not have been all that significant. Even 8MB cartridge based games on the N64 could still have surprisingly good music (I honestly have no idea how the music in Blast Corps can be as good as it is on such a small cartridge, it's really impressive). 64MB floppy disks may also not seem like a very significant improvement in capacity over the capacity of cartridges, especially if you know that it was actually possible to make cartridges up to the same capacity. However, it wasn't until years later that the ROM chips used in the carts became cheap enough for 64MB carts to become economically feasible, with only a handfull of games ever using 64MB, and with 32MB carts still being quite uncommon outside of first and second party titles. With the floppy disks, I believe the cost to manufacture each 64MB disk would have been lower than the cost of even an 8MB cartridge, and the MINIMUM size available to each developer would have become 64MB. The cost per MB with the floppy disks was MUCH lower, and if developers didn't have to pay any significant additional licensing fee for each additional disk used for a multi-disk game, the cost per MB of multi-disk games would have been significantly lower still, and very feasible.
@unstoppableExodia
@unstoppableExodia Год назад
Looking forward to a video about games that were planned for release on the 64DD. And if that video does well, you should consider doing a video about games that could have been released on the Super Disc (cd rom add on for Super Nintendo)
@thequestgamer
@thequestgamer Год назад
I'm going to give this video a little bit more breathing room before I hit with another DD video, but i will definitely be covering the DD games as well as the super disc.
@uarelikeme
@uarelikeme Год назад
6:37 what a wild time indeed. Great video dude
@gcraib
@gcraib Год назад
Considering how popular Nintendo were with the NES and the SNES the N64 was a bit of a let down. Hugely hyped but completely outshine by Sony's playstation. The irony being that development of a SNES CD system to compete with Sega Mega CD (32bit gaming during the 16 bit era) led to development of the playstation. Nintendo had been developing the CD system with Sony but it was cancelled and Sony went on to make their own system, which has since dominated for the last 20 years. Incredible given at the time it was Nintendo or Sega for gaming and Sony were better known for TV's and the walkman.
@cropereira
@cropereira Год назад
It's hard to believe that space was a problem at that time and it was incredible that a N64 cartridge could store only 16 MB.
@giorgiomoroder604
@giorgiomoroder604 Год назад
Games at the time weren’t that big though, a lot of early PS1 games barely pass the 100 MB size. The extra disc space was often used for Redbook audio, voice acting or FMV sequences.
@johnsimon8457
@johnsimon8457 Год назад
You can look at the sizes of downloaded ROMs on disk. Also - Star Fox is 1MB. Untextured Polygons and animation doesn’t take up too much space.
@RealCaptainAwesome
@RealCaptainAwesome Год назад
Like the video and channel. Someday I'll talk about how I was here before 500 subs.
@wooloo2652
@wooloo2652 Год назад
Does the 64DD have problems playing well nowadays? I'm not entirely convinced of the reliability of the format because it's on magnetic discs. I wouldn't want to buy one for tons of money someday then the games end up all broken.
@adrenaliner91
@adrenaliner91 Год назад
I will cry after it forever. I wanted this thing to be a huge sucess, the Expansion Kit was the best thing for that, I can't ever experience the 64DD because afaik the isn't even a german or european prototype. Maybe the 64DD would have allowed for expanding the life of the 64 and Rare wouldn't have to be sold to Microsoft. Would probably a better gaming landscape than it is today.
@Bronxguyanese
@Bronxguyanese Год назад
It would have been better if the 64dd was a standalone console over the cartridge based n64.
@TjaVideos
@TjaVideos Год назад
i cant believe how stupid and frustrating nintendo can be. making a add-on for a product, then selling that product without finishing the add-on. then the wii u fiasco. and little things like that letterbox-app for 3DS.. because it was not kid-friendly they removed it, while there was a freaking parantal control in settings. and now their horrible network system, no good connections for everybody, virtual console is locked by paywall and cant buy those titles. (by choice) missions for dumb rewards. worth around 5 dollars p/m....
@aceassn716
@aceassn716 Год назад
Lets never forget the virtual boy
@matthewferguson6524
@matthewferguson6524 Год назад
@@aceassn716 sometimes I think we should forget that one...
@alvallac2171
@alvallac2171 Год назад
*parental *can't
@TjaVideos
@TjaVideos Год назад
@@alvallac2171 you must be proud of yourself. here, take my like buddy.
@FezFindie
@FezFindie Год назад
I did remember reading about the 64DD on magazines... and then left curious for years why then that kind of poofed out in hindsight or forgot about. Even thought it was left unreleased 'till turns out it ended up limited release because of delays and intended games leaving behind on the platform just to get released at all on N64 rather, thus even less to work with for it to make sense on wider release.
@thomasmacon6661
@thomasmacon6661 Год назад
The F zero track editor was the bomb sad miss in video game history...
@Joetime90
@Joetime90 Год назад
Just like the NES, SNES, and N64, the disc addon didn't stick. The division between Sony and Nintendo on the SNES's disk add on led to the Playstation. At least in simplistic terms. But it seems whatever was left of the N64DD was carried over to the Wii. And the rest is history.
@peter_parkour
@peter_parkour Год назад
Back when Nintendo cared about bleeding edge hardware.
@ThickpropheT
@ThickpropheT Год назад
Isn't there a patched rom of F-Zero X w/64DD Expansion Tracks? You'd be able to play that using an Everdrive cart.
@roygaskalla367
@roygaskalla367 Год назад
Me and my son loved our Wii U windwaker he LOVED to watch me play
@mathprodigy
@mathprodigy Год назад
When I was 11 in 2000 and already had the 64 for at least 3 years... back then I never knew the 64DD was a thing. At all. And why would I? But i love learning the history of the console wars in the 90s, it was a glorious time for gaming in culture.
@777Eliyahu
@777Eliyahu Год назад
Add-ons are always doomed to failure. A part of me wonders how the N64 would have faired if it was designed for magnetic discs from the get-go.
@MrTidx90
@MrTidx90 Год назад
Great research and great voice.
@danielelez4863
@danielelez4863 Год назад
The A.I voiceover is a little off putting
@FKanimations
@FKanimations Год назад
It sounds like paint studio and the randnet online forum and services transformed into Miiverse
@PaulGaither
@PaulGaither Год назад
I was about 12 when I got the N64 for Xmas in 1996. I exploded the physical console and all of the ports and was already hyped for the DD which never came. In the long run, I feel the N64 is overrated. I really enjoyed Mario 64, LoZ OoT, Star Fox, the star wars games, and GoldenEye. I know that others like Banjo and a few other titles, but the list of good games is very short. They are all time classics, but I grew up on the NES, the SNES, the N64 and Game Cube. If I had to rank them, the N64 would come last of the four.
@thequestgamer
@thequestgamer Год назад
What would you say is your favorite console out of the 4?
@PaulGaither
@PaulGaither Год назад
@@thequestgamer - SNES, GAMECUBE, NES, N64. I respect the N64 and have fond memories of my time with it. When going back to play games with a modern retrospective: the sports games on the N64 were bad then and aged terribly. However, the SNES and NES sports games still hold up. For example, Madden 64-2001 are an unplayable mess, but Madden 95 & 96 on the SNES are relevant gems to this day. TechmoBowl (and Tecmo Super Bowl) are also still fondly played by fans. The same can be said of the NBA games and NHL games. In terms of racing games the N64 seems to have only a small selection which have held up: Star Wars Episode I racer (which is better on Switch), Wave Race, and Wipeout 64. I know there are fans of a few others for good reason, but to just pick up and play without nostalgia glasses? No thanks. Meanwhile the SNES Mario Kart & F-Zero are leagues better. Additionally, the SNES has so many fun action packed racers like Rock-'n'-roll racing, Battle Cars, Biker Mice from Mars and more. All different and fun. The N64 pretty much doesn't have any meaningful RPGs - sorry to insulate someone's favorites, but nothing that compares to the library of options on the SNES. The N64 didn't even get a Metroid game, while Super Metroid is an all time classic. MegaMan X games vs MegaMan 64? No contest. I could go on. I loved my N64 and played many games, but it didn't age well and it struggled to compete with the PS1 even in its day.
@magicjohnson3121
@magicjohnson3121 Год назад
There’s Extreme G, 1080 snowboarding, Snowboard Kids 1 & 2, F-Zero X, Mario Kart 64, Cruisn’ Trilogy, Diddy Kong Racing plus a crap ton more racing games for the N64. You’ve got great FPS games like Goldeneye, Perfect Dark, Turok 3, The World is not Enough, Doom 64, Quake 2. You’ve got great party games like Pokémon Stadium 1 & 2, Mario Party 2 & 3, Super Smash Bros, Worms Armageddon. You have hidden gems like Sin and Punishment, Mischief Makers, Bangai-o, Blast Corps, Ogre Battle 64, Goeman, Chameleon Twist. The N64 is a great console with plenty of good games. People are so lazy when it comes to the N64. They hate Banjo Kazooie then think the console is bad 😂😂😂😂
@gershonvillamor4490
@gershonvillamor4490 Год назад
Why don't Nintendo just made N64 in CD format then regret it later by releasing a CD add on? N64 would be a powerhouse in CD, it may be possibly reach dreamcast kind of in terms of graphics.
@twentysixbit
@twentysixbit Год назад
This voiceover sounds more like a TTS voice than a real person
@X9Z17
@X9Z17 Год назад
Imagine the 64DD in 2022... You'd get a Cease & Desist for putting your face over Nintendo characters 🤣🤣
@HaloAdmiral
@HaloAdmiral Год назад
God I would give anything to go back in time and convince them to release this world wide lol
@Sauceyjames
@Sauceyjames Год назад
It would of failed because kids love magnets 🤣
@billblaski9523
@billblaski9523 Год назад
Nintendo went full circle back to cartridges with the Switch! Mini Disks for GameCube to DVD for Wii and Wii U and back to cards for Switch
@franksimmons3123
@franksimmons3123 Год назад
great video
@shawnkarg3794
@shawnkarg3794 Год назад
I did own a Gamecube, but I think N64 was the end of Nintendo's relevance as a console. It's when they went from cutting edge to back-burner.
@Sly88Frye
@Sly88Frye Год назад
Did you say the original SimCity on the snes? You do realize the very first SimCity came out for doss like in the late '80s right? You know before there was an SNES port?
@thequestgamer
@thequestgamer Год назад
First SimCity for Nintendo. I should have clarified better. As there were other versions later.
@Sinn0100
@Sinn0100 Год назад
The N64DD's processing power? What processing power? You said it had gave the N64 a 4 MB upgrade...so did the expansion plug in thing. If that's all it did then we already know what games would look like graphically. They would have more varied environments but that's probably it.
@777Eliyahu
@777Eliyahu Год назад
I think the big advantage would have been more storage space for uncompressed textures. The limited memory cache for texture processing led most developers to move towards the use of uncompressed textures during the system's later years. This, for course, presented a difficulty with limited cartridge space, but less so with a larger format like the 64DD. Visually, the results would have been pretty noticeable, giving the games more of a "high-res" feel compared to the washed up appearance of many of N64 games.
@roundpigeon5215
@roundpigeon5215 Год назад
don’t listen to the other commenters. your voice sounds just fine and i like your narration
@ApolloVIIIYouAreGoForTLI
@ApolloVIIIYouAreGoForTLI Год назад
4:50... No, It's got nothing to do with "information optimisation" at all.
@hiro0500
@hiro0500 Год назад
I bought the ps1 because they have street fighter alpha, and resident evil. Later until very late i finally bought n64, but i still like the ps1 more because of their games.
@MasterShake9000
@MasterShake9000 Год назад
Near video, but the text to speech voice just kills it for me.
@DarkBlueBaker
@DarkBlueBaker Год назад
I'm in an abusive relationship with Nintendo. I love their consoles and original IPs but man do they wipe their feet on us gamers. I understand Nintendo wanting to innovate and give us new things. If Atari had done that back in 1979 they'd still be here but Nintendo take it to a different level. Sometimes I think they get angry at us because we treasure the past so much which is weird because the Japanese used to be that way too. I think Nintendo gets off on denying us things like releasing the DD version of F-Zero on virtual console. They want us to cherish the characters in Smash Bros but don't you dare ask to play the original games.
@mn4a15
@mn4a15 Год назад
This dude sounds like the narrator from outlaw star ⭐️
@BigSnipp
@BigSnipp Год назад
Before I watch this video is "everything" clearly defined?
@nursingninja
@nursingninja Год назад
When I ready DD I just see developmentally delayed. Probably because of my nursing background.
@johneygd
@johneygd Год назад
If many features of the 64DD were scrapped then it is not so important as to be part of Nintendo’s or general gaming history for online play, Now nintendo could,ve opted for a CD based 64DD system or make the N64 altogether CD based,they could,ve choose between the slow 1 X speed as a cheap alternative way or for the more acceptible 3 X speed CD drive,BUT eventrough nintendo did accepted that 3 X speed CD drive in terms of loading times,BUT they considered it to be too expensive,while the much cheaper 1 speed CD drive was just too slow for nintendo to be acceptible in terms of load times,and that’s why they eventually opted for cartrides for their N64 and opted for 64MB disks for their 64DD addon, But i consider the 64DD to be a huge mistake because by the time it was released 64MB cartrides were already developed thus making the whold 64DD obsolete (same story with the famicom disk system) Personally i think nintendo should,ve just go for the 3 X speed CD drive for their N64,because then they wouldn’t had needed a 64DD.system and the N64 would,ve be twice or 3 times more successful then it eventually did,despite their strict policy’s and those piracy of CD games on it eventually,my bet🤣
@alvallac2171
@alvallac2171 Год назад
*could've *made the N64 (past tense) *CD-based. They could have chosen *acceptable *drive, BUT even though *times, they *expensive, while *times, and *cartridges *I (this word, and any contractions based on it, should always be capitalized) *the whole 64DD *should've just gone *N64, because *wouldn't have needed *would've been *more successful than (comparative) *eventually was, despite *policies (to pluralize a noun that ends in -y, drop the -y and add -ies) *and the eventual piracy on it. I'm not quite sure what "my bet" is supposed to mean here. Perhaps "my opinion," "my guess," "my two cents"?
@disco4178
@disco4178 Год назад
I got Wii U opening weekend. Mario Chase is BRILLIANT.
@thequestgamer
@thequestgamer Год назад
Absolutely. Nintendo land was a fantastic title. I spent many hours playing that on weekends with friends.
@darthXreven
@darthXreven Год назад
so basically a big memory unit that became the expansion pack lolz in simplicity that's what the 64DD became.....
@billblaski9523
@billblaski9523 Год назад
Lol I remember the initial hype about this DD!
@vangogh3066
@vangogh3066 Год назад
The 64DD LOOKS ALOT LIKE THE Game CUBE
@reboxtherapy
@reboxtherapy Год назад
It wasn't released in the U.S.
@golvellius6855
@golvellius6855 Год назад
Good stuff
@TheBoneHeadClan
@TheBoneHeadClan Год назад
I like this style of content. Mean letting you know in the comments below.
@JamesTDG
@JamesTDG Год назад
Hmm, randnet sounds like it was the foundation for slapping Linux on the 64...
@HValentine
@HValentine Год назад
Is this an ai-generated voice?
@jerry8273
@jerry8273 Год назад
I have also a Wii U. The Zelda editon. 64GB. And i love that thing. So much Potential wasted.
@doutchebags
@doutchebags Год назад
7:51 Well considering how I had to buy 4 Wii Us due to 3 of them being stolen. I'd say you and me are the only 2 people who actually bought the thing
@thequestgamer
@thequestgamer Год назад
You bought 4 Wii U's? That's dedication. You alone probably boosted their console sales by a few percent haha.
@doutchebags
@doutchebags Год назад
@@thequestgamer What can I say? I had games that I wanted to play from Smash to Zelda, and I wasn't going to let some thieves ruin that for me.
@aceassn716
@aceassn716 Год назад
I also am a happy proud wii u owner/player
@matthewferguson6524
@matthewferguson6524 Год назад
Proud owner as well. Love my wii u
@boknows9333
@boknows9333 Год назад
I am very drunk I'm 15 seconds into this video you've done a fuckin great job ..
@ZachAttackIsBack
@ZachAttackIsBack Год назад
Not sure why Nintendo was so obsessed with floppy disk gaming.
@DNAsGhostzHouze
@DNAsGhostzHouze Год назад
So you, Scott the Woz and 3 other people.
@Josetxo1980
@Josetxo1980 Год назад
Just do like a pro. Fantastic and super well made video with lot of information. It totally deserves my like and subscription.
@thequestgamer
@thequestgamer Год назад
Thanks for the sub and kind words!
@nugget6635
@nugget6635 Год назад
So the 64DD was late because they wanted to integrate advanced Online Capabilities into this goddamn thing.
@JarppaGuru
@JarppaGuru Год назад
addon for something that allready died
@alvallac2171
@alvallac2171 Год назад
*already
@RacerC45
@RacerC45 Год назад
You can't just write it off as another product flop?
@Rizky-Gumilar
@Rizky-Gumilar Год назад
Sad how steam deck is killing Nintendo right now they're dying like sega
@thequestgamer
@thequestgamer Год назад
Tech Wise, but nintendo always will have the IPs, in their pocket.
@sunrevolver
@sunrevolver Год назад
64DD is just way too big...
@arturiozzi1835
@arturiozzi1835 Год назад
The 64DD didn't give the N64 any extra processing power. Even with a cheap ED64 cartridge from China and the right software you are able to run 64DD software without owning a DD.
@nintendoninjanews
@nintendoninjanews Год назад
Goiod video!
@raccoonpeddler6730
@raccoonpeddler6730 Год назад
glad to know a wasnt alone to buy a wii u
@Heymrk
@Heymrk Год назад
The 64 was kind of a failure in and of itself, even without the DD. It had fewer than 15-20 good games and the worst controller in history. Compare that to the NES or SNES.
@richallenxbox1976
@richallenxbox1976 Год назад
It was the late 1990s, the world wasn't ready for a console with a disc drive till 2002 when the OG Xbox came out, and Sony had an accident in their underpants after about 7 years of console dominance.
@watchlover7750
@watchlover7750 Год назад
PlayStation was easily hackable, that was the secret of his success.. Unfortunately at the time i went for the Nintendo 64!!! Games were stupidly expensive
@alvallac2171
@alvallac2171 Год назад
*its (inanimate object)
@emlyndewar
@emlyndewar Год назад
This was good. 👍
@thequestgamer
@thequestgamer Год назад
Glad you enjoyed it!
@williambrennan5701
@williambrennan5701 Год назад
can people PLEASE quit adding the classic VHS tape fuz filter to videos. I get it it's 1995 it's a tape . we didn't have digital static in 1995 though trust me I've seen enough re recorded over tapes to know this is a filter to make the video look older .
@thequestgamer
@thequestgamer Год назад
I can assure you I didn't add any filters to the videos. Some of the sources were from DVD's so the original documentaries had the filter applied. Wasn't possible to remove or clean them up.
@marcoantoniodominguezcid1936
You sound like a text-to-speech person😶
@damonunderwood813
@damonunderwood813 Год назад
Nintendo was ahead of it's time
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