This video might be filled with many opinions, but just to be clear: I just want Genshin to be better than it already is. I love the game and love the characters in it. I just wish the dev team would be as good as Honkai: Star Rail's. I don't hate the game, I just wish it was developed well enough so that I can enjoy playing it.
With the qol that hsr is adding and endgame modes, hopefully genshin devs will take note and follow soon because man as a both a genshin and hsr player. I want both games to remain on top :>>. I just wish genshin would set their priorities straight.
@@Bingboy28 they do genshin isn't what you want it ti be doesn't make it bad. genshin devs have a different goal for the game it was clear if you been playing for at least three patchs. star rail endgame is boring it's just more combat that if you already no diff the current endgame you will no diff that as well. the only way star rail will have better endgame is just to go p2w like honkai impact 3rd.
yea i love a free 5 star that has zero f2p lightcones that work for him that was going to be skipped by 90% of the playerbase because he between ruan mei a powerful sexy waifu and Blackswan with a new world and version patch. if it was for being better devs they would have gave out ruan mei but they didn't even moved the new 4 star to the first banner when they were always on the second banner
@eddieboston6540 Dr. Ratio has potential to change the meta. Just watch my video on it when I drop it. I'm still doing my research on the topics I want to discuss. But the gist of it is he's going to rejuvenate follow up attacks by being the SECOND hunt follow up attack buffer. He's also going to change it because everyone will have him. Don't go on about how they should've given Ruan Mei. A free five star is a free five star. It's 200 dollars worth of pixels no matter who the character is.
@@mooseoncaffeine I'm subscribing so I can see the video you're talking about! My question is if Dr. Ratio has any good f2p teams. Dot sounds cool because of the Debuffs but, I don't know if that's practical.
Genshin dev : "we're not gonna add another endgame bcs we afraid it's gonna be to hard and cause anxiety to our players" HSR dev : "dear players, we add another endgame and it's fucking hard. Goodluck"
@@mooseoncaffeineStill so wild to me that we have the usual timed endgame with MoC and Pure Fiction, but also the extremely enjoyable roguelite that is Simulated Universe (Also Swarm Disaster and Gold and Gears for the more experienced players like us). Like, the HSR devs are insane. The mf's actually managed to please both the ppl who enjoy the endgame, and ALSO ppl who enjoy the combat but don't necessarily like the endgame we have. Bravo, tbh.
I will say HSR does a good job making players care about the NPCs. Like I’ll never forget the Mara struck women we had to kill, who only wanted to see her boyfriend one last time. And when we found him, turn out he was an awful person who only cared about living longer. And sure their models were generic, but the story made you care for them
Genshin does a good job of doing that too, look at that last depressing event, or that youkai lady in the inazuma festival event. Except, genshin makes playable characters seem like they don't matter outside of archon quests. Half of playable character quests focus on NPCs anyway! In Star Rail, the quests actually focus on the characters themselves.
That and also the blind lady quest. Like read the quest text AND the letters you find around (about her and her friend) and ngl i was heart broken when i discovered what happend to her and what we did after the main quest
@@sergiovergaramontemiranda2116 Ok, when you try to praise HSR, bringing up Dan Shu isn't exactly a good idea considering how they completly buchered her story.
that is a side quest that is optional. I am guessing that you wanted to say the one with the doctor and the blind kid, cuz that were a part of the story. but that one was taken out of the main story due to the constructive criticism from the community. that would never happen in genshin, cuz the genshin community will go after you if you have a deferent opinion than ''omg genhin is the best let me slorpglorp the devs dicks and never say anything wrong".
i mean genshin will never change cause its filled with a toxic positive environment . I don't blame the devs for treating them so bad because even if the devs give them shit the players will still accept it and smile in their face . meanwhile in star rail while it might be a turn based . And i disagree with the opinion that a turn based is a niche genre cause turn based has its own fun and playability and it has its own audience . star rail has players who criticize the game and devs that listen to the player and care about the game . and we should continue to criticize and send feedback to the devs to improve the game
just like everybody who has said the truth i left this comment to whoever wants to read it . Some might understand and realise and wake up to reality and some will continue to live in their shit . I don't care about hate comments that i might get cause they have no point @@AIA222-yu5ml
A prime example of why the genshin community is not being treated well is when dr ratio was announced to be given for free and the genshin stans started coping and saying "oh he's gonna be bad since he's free", "oh the game is dead so they gave a free & star", this is not even the worst examples
It's very impressive to be as generous as HSR and still be challenging! It's the perfect balance between too-easy-because-you-get-too-many-free-things and Genshin level.
The thing I hated about Genshin's combat was how they handled bosses - long periods of people immune to damage, and very short burst windows in which to actually do anything.
theres a reason for short burst window yknow because if they have a long one do you think your char would be alive remember its an open world its not turn base because if its one the heck even if takes 1 hr ill wait for it to finish
@@Gachadaemon How would a boss having a long window for the player to attack it cause the player to die faster? Op was complaining about not being able to attack bosses for long periods (bosses being in a immune state) which would, in fact, be the opposite of what you're saying.
They seem seem be straying away from this type of design. New bosses like coppelius don't stall, but hit you really hard if you're not careful. Nice change
Imo genshin’s combat is ideal for large waves of enemies with smaller amounts of hp, the real time combat makes it much more satisfying to defeat hoards of small enemies rather than chipping away at the health of one boss but for some reason, the devs tend to avoid it
It's just the fact Star Rail has added so many modes, there are a bunch of things that would be limited events in Genshin that are permanent now, they added in harder content for those that want it and that can give people a reason to build characters and try and make their teams stronger constantly. Genshin just ignores the players, important story info is lost in events that easily could have been permanent, still nothing to use built teams for but Spiral Abyss so you can lose any reason to actually build characters after a point, all combat events are still time trials somehow, Geo still exists the way it is, not even an extra world level for those that want enemies to not instantly die to their max levelled characters, and the most frustrating thing is a big part of the community that defends it and acts like the lack of endgame options, or just options for casuals with built characters and teams is a good thing so they attack anyone that points out the glaring lack of anything to work toward.
@@mooseoncaffeine I really don't think this is a fair characterization of the genshin player base are some of the points this dude mentioned true yes but he never took the time to think about why something is some way. Genshin my nature of its combat has far more complex controls as such the room for mechanical skill expression is so much higher this has certain consequences as a casual game first, Genshin can create content that is just impossible regardless of build to their player base. As it is mostly casual this hurts more than it helps. This is a reality of playing genshin that the game is casual first. It is not a flaw but conscious choice made to cater towards the majority of the player base. You can not play genshin and expect the combat to be difficult its just that simple
@@jameschinnery7055 I definitely agree with you, people need to realize genshin wants theyr game to be casual because that the majority of the playerbase... just because 0.01% of people are getting salty the hardest boss in the game is beatable with the starter characters doesn't mean they have to change anything for them... they want their game to be accessible for everyone and I think thats why their playerbase is still going so strong
you summed up my frustation on genshin nicely. Genshin just feels stagnant without any reason to build our character after 2-3 month playing, still same abyss just a bit more niche to their enemies that usually would benefit the new character on banner and punish who don't pull for it, which for me it's disgusting, remember that corrosion on kokomi banner to kill zhongli user ? Remember that all dendro character basically would kill themself if paired with pyro ? HSR doing the same, but minus butchering the existing character and the kit they bring. Yeah the genshin community member usually just very defensive by using "It's story based game" whenever you ask for more gameplay update and endgame, funnily enough there's no journal or whatever genshin have for re-read like any other "Story based game", not even skip button that normally there for any other game, altho HSR is same in that category it's just weird that they don't even have journal to record our story progress. Imagine they release contellation, R5 weapon, Grinding for skill, grinding for equipment(Artifact) but the only permanent content you could use and feels the hard work for all that grinding and money spend only for abyss. Better to just remove that all and make VN style like they want honestly
@@axr5149 Exactly, the Abyss sucks and seeing the next line up coming, they really seem to believe stalling players out with enemies that becomes invulnerable constantly is fun. It's awful. The toxic positivity is so frustrating. You mention endgame and hear come the casuals getting mad because you actually want to play the game instead of one shooting everything in over world forever. And yes, the "it's a story game" excuse is actually laughable, the game doesn't let you replay cutscenes and large parts of the story are lost forever because they put them in limited events that will never return, literally the last event in the game had very big story implications and no new players will ever get to play it. I just do not understand the level of stupidity it takes to somehow think it's better to not have any options of stuff to do vs having options. The Genshin team wastes all these resources making a neverending stream of FOMO events with stupid mini games and even full cutscenes and quest chains that will only be around for a week and they somehow convince themselves that is better than them actually making some permanent endgame modes that give you a reason to build characters.
I feel like the toxic positivity on the generousity could also stem from Genshin being the majority of said game's playerbase's very first gacha game. They never felt the generosity of other dev teams so they have to cope with what they have. I'm someone who played one too many gachas and Genshin is so shit in giving rewards compared to other games lol
Yeah Genshin Impact player are so naive... they think just because they're playing a free to play game that mean the game could treat the player like shit... so glad im playing HKSR and other generous Gacha game instead of Gi... Genshin Impact will never be the last open world gacha game so the fact that they're so stingy and daily grind are a bothersome will make their game be forgotten sooner or later when more and more high quality open world gacha game releases with generous rewards... imagine a Breath Of The Wild anime style Gacha game that released by Nintendo for free ? That literally game over for Genshin Impact once their fanbased begin to realized how fun is their original open world would look like and that just an example... i can't wait for more high quality open world gacha that will beat Gi just to knock reality into Gi dev team
@@jirou6228...So not giving you gambling chips is treating you like shit.... Here's the thing why are you so preoccupied by Genshin changing. if your idea comes true why would you care. The Truth is that if Genshin did half the shit you think you want it would die. Like imagine an Endgame where the RNG(Artifacts) is what factors into your performance Or you get rewarded for spending money for a C6 Shogun Games like WW are treated like there the winning formula on launch Here's the truth they will shit the bed (in the beginning) but it's up to the community to keep them afloat as they improve there systems Do you as a player have the ability to play the "Genshin Killer" while they collect feedback and fix systems You might say yes 95% of the people will say no and that why because your not actually looking for the new gacha to play your looking to twist Genshin into your image Here's a hint Hoyoverse has more then 3 games and till this day as less popular as GGZ and ToT are they still get frequent updates They have an image of there own game and they want it to be that way other games being successful changes nothing
sir/maam@@jirou6228 your quite wrong about that remember all of hoyo's game are gacha gacha = gambling (sort off ) like when you go to a casino you gamble right why do you think casino earn money? heres the answer a simple one at that to make a game relevant the game devs will have to find a way to hook its player/new players to the game using freebies and other stuffs to get your attention so you will fall for their tactic .
As a HI3 player. It is really hard to catch up and gain new players with the game with all the storyline and characters. With the success of Genshin Impact mihoyo/hoyoverse got more active players than before like a lot more. They want to introduce Honkai-verse to the players of Genshin that only played or knew Mihoyo from genshin without playing 7 years of storyline of HI3. Everyone starts fresh so giving incentives like easy pull or free 5 star with only months of release can help make it more popular or as popular as Genshin did during the pandemic.
true hsr devs know how to bait players in a good way because who doesnt like free and new content in games right? especially in gacha which this one is .
Very true since Honkai3rd is indeed way too hard to start nowawdays. HSR is a good middle ground albeit it will get worse to start as time goes on. HSR definitely handles accessibility better since Hi3rd has no playable male characters too.
I started HI3 because I was interested in the wider universe that Genshin exists in. (I still have yet to start HSR.) I really enjoy HI3! Having 7 years of story content to get through is not a problem to me, I'm actually really happy about it. (The only problem is I keep getting spoiled) I have so much story to look forward to and I don't have to wait to see what happens next. And man, the story is phenomenal! I do agree though that HI3 is not for everyone and may be a bit harder to get into. The skill floor for combat is higher than in Genshin, the graphics look a bit dated (granted part 2 is fixing this), and there's no English dub so that makes it less approachable to many English speakers. And as mentioned there's no playable male characters. I was willing to look past these things and have been loving the game. I quite enjoy the combat in the early story missions. Like I mentioned, the skill floor is higher but I like that because it was more engaging for me. The combat isn't about character rotations as much as Genshin is. Knowing how the enemies work is more important. It's akin to something like Dark Souls. (I love Dark Souls) The endgame combat though is a bit too flashy and ability spammy for my liking. I think the best combat in general is the system we got in APHO 1. (I haven't played APHO 2 yet but from what I know, I feel like I won't like it as much.) Sorry for going on a bit of a tangent, but anyways, HI3 is still great but not really new player/casual friendly. HSR seems to be a much better starting point/game for casual players. Especially for those coming from Genshin because of how similar the games are.
Funny thing about Arlan being widely considered the weakest character is I've heard multiple times he was excellent in the beta, so much so that he was retuned after to avoid him becoming a Bennett. Poor little guy got nerfed out the starting gate.
His damage buff is actually good. You can just use preservations, especially march 7th (which is free!) Instead of healing him. His lightcone works amazing with his 1 HP play. The bad thing about him? Skill multiplier. It's soooo smoooolll. Tho understandable since it doesn't cost SP
I mean he’s still ok. But i guess that’s more of a testament to how solid the characters in hsr really are, even pretty much every 4 star. Same can’t be said for genshin… look at layla or kirara, niche at best and completely useless at worst
One thing i'd like to add is that i LOVE HSR MC. Aether or Lumine, on the other hand, felt really underwhelming and had no personality whatsoever, and they talked through Paimon on top of that. It felt like HSR handled characters and expressions way better than Genshin. Like they actually care about their characters, even the 4 stars. Cmiiw.
One of the big things people complain about star rail is the power creep. Bc of Dan heng and jingliu. People forget we got ganyu, xiao and hu tao at about the same time at 1.3 and 1.4. Power creep only feels like a thing bc there aren’t a crap ton of characters yet.
Exactly, there's no powercreep, as old units aren't useless. Seele was always great and will get a lot better with 2.0 and Hanabi, Jing Yuan is rising in popularity and in power constantly, and Qingque as a 4 star still thrives.
@@exu7325get ready to eat your words. Even DHIL is worse than Blade in this patch lol, he has very low usage rate on this specific one. Every character has a chance to be good, and bad.
@@exu7325 get ready to eat your words. DHIL is a glass cannon while he is nuking a ton of dmg, he can't survive an elite/boss' super attack in the upcoming MoC11, and MoC12.
Regardless of whether I keep playing it or not, I am glad Genshin exists. It sure does make my Honkai 3rd and SR budgets bigger! All that money feeding my fav games is welcome anyday XD Jokes aside, the only reason I stopped playing Genshin was just how much time is required to keep up with it. New contact takes a lot of time, events take a lot of time, dailies take a lot of time. Everything takes so much time!
I am still playing Genshin but God damn, I'm so behind on the story and how long I would have to reach it to the latest world, archon, and side quest. I am still at Inazuma, where I am meeting for Yoimiya, and I would probably never finish every part of the game since it's so f**king boring to click, and skip.
@@mr.edelweiss The last thing I remember story wise was how I too was behind and I couldn't even do new content because they required that you do the Kazuha quest in order to start the post Sumeru stuff that had been added. I think they have since removed that? But I remember how annoyed I was at the time because I *did* want to do main story but couldn't and I just wasn't in the mood for Kazuha's quest. Regardless, the writing was on the wall at that point. Life changes had happened around then too and choices had to be made. I really love the hoyoverse, so I do still listen in on what is happening in Genshin :) With all that said, I think I will log in and dump my stash of crystals on Cloud Retainer when she releases. She was #1 on my list of characters to wait for. Maybe one day I will have more time to try and go back again and at least I will have her? (I think I had enough?)
tbh yes genshin is a game that’s there to make the honkai games infinitely better, but if it’s supposed to stay incredibly shitty then what purpose does it even give anymore? think about it, if hoyo just deletes genshin everyone will happy, players will be mad yeah but at the end, it will bring attention to the honkai games and we won’t have shit of that stupid game anymore bc it doesn’t exist anymore. *a win-win for the better*.
i like how in hsr you can complete a chapter in a day from a story quest(chapter is the separation between bosses and minibosses, each story line has 3 chapters like for example between the first fight with cocolia and the fight with svarog is one chapter
on the photo event, the genshin one was: take 5 pics of fucking hilitros, next days of birds next to the tp, next day of cristalflies next to statue of the seven, next one, of the serpent mobs in thedesert. star rail: take picture of characters that were with you along your jurney for the past months and see your memories, expecially as on next update we get the new world i found it as, since we're leaving this world, let's rewind your best memories so far. it was amazing, was touching, had fun playiing it, instead of fotographing fucking birds
I also want to add more that a former Genshin theorycrafter tenten (who is also a game dev) said in his twitch stream that HSR devs are more experienced and willing to expand the playerbase while Genshin devs have no clue or direction of where they want to go. that's why I started HSR with my eyes closed
@@mooseoncaffeine They have literally planned out story for years to come 😐, the characters that were released in Fontaine were shown to us in the first game trailer 3+ years ago... and your saying there is no direction? Alright that just sounds like bias.
@@mikonyx7712that's story, what other permanent content have they ever added? Nothing because it would give the players "Excessive anxiety" Talk about being lazy good thing i quit the game Even comparing with other gacha genshin dev is one of the worst Great game potential wasted by lazy ass dev team
@@mikonyx7712Obviously not in terms of story. But in actual gameplay and events... Y'know, the thing you do after your 10-hour dialogue bloat movie (that also gets ruined every minute by Paimon's existence) is over?
There's one thing that sets HSR apart from Genshin that needs to be considered, and that's competition. There are tons of games that operate with a turn-based system. Whereas Genshin, except for ToF which flopped because it was too greedy and the grind was too heavy/slow for my taste, stands alone. This is going to change in the coming years with a lot of new gacha games that seem quite impressive visually and solid in gameplay. (I'm looking at you, Wuthering Waves.) Genshin will have to adapt because, as you said, the activities that reward grinding are limited in Genshin. Personally, I'm quite curious to see how the gacha universe evolves and specifically how Genshin will hold up against the upcoming competition.
I canNOT wait for wuthering waves anymore. It looks so good. It better not flop as hard as ToF did. But as you said, genshin has almost 0 competition. Every "genshin killer" out there flopped really hard. Unless the genshin fans dont want their game to stay on top, they better start pressuring the devs to do some actual grind rewarding work.
no it has zero competition star rail is the best turn base gacha game like it. it's so close to a console level trpg i see nothing being on that level. everyone thinks genshin is only big because of convid but that falls apart with just a second of thinking. if genshin was a bad game people would have dropped it but they didn't. at this rate genshin will never get competition TOF was ass, Withering waves beta was just genshin impact. genshin does multiple things right but only studios willing to take that risk will stand beside genshin.
@@eddieboston6540 Genshin Impact has obviously many inherent problems, it appeared out of nowhere and it can dissapear in the same way, hype dies and civilizations crumble like the Roman Empire who thought it would've been eternal. Time slowly kills everything and a fresh new story can be more appealing than a story that was supposed to end before, if Genshin's ambition of creating Teyvat as chapter one is still happening then I'm afraid that the game will slowly die just simple as that.
@eddieboston6540 Bro, hsr isn't some invincible turn based game. I'm pretty sure fgo made more money than them a few months ago, and persona 5 is getting it's own gacha too, so expect the competition to ramp up significantly. As for wuthering waves, Funnily enough, it having similarities to genshin IS GOOD, because no matter how you slice it or dice it, genshin did things good which some games should emulate. What sets ww apart though is the IMPROVEMENTS it's already made in qol compared to genshin. Better artifact system, more endgame content, more traversal options, etc. It's shaping up to have all of genshin's upsides, with none of the negatives, and it's even showing because cn alone already has 5 million pregistrations. And right now on billibilli, genshin has a 5.9 rating while ww has 8.3.
Its hard to believe there the same company givin how differently the devs treat the player base Also a big point for star rail is not every charater is 1 of 5 weapons you get some really interesting ideas thanks to this
I've heard some people say that Genshin isn't as generous and/or it doesn't have QoL because it has no competition and hsr is doing it to gain player count. While that may be true, it doesn't mean that the playerbase should be complacent and not demand more out of Genshin. Being complacent and making excuses is a sign of the lack of self-respect that Genshin stans have imo.
Even though I prefer GI gameplay, somehow HSR feels so much more FUN. And that's what games are meant to be. Also it's actually shocking how uncreative most of GI characters kits are. Half of on field dps are literally "use skill = get elemental infusion on basic attacks".
Yep exactly like I said! Combat in genshin has so much potential but it's such a chore because its so neglected and forgotten and most kit's are super boring. HSR combat while being simple is way more fun and improved upon almost every patch. Plus the kits are fun!
@@mooseoncaffeine Harmony Trailblazer on leaks is extremely broken Literally creates new META which is the break meta. The MC in HSR is so much better than in Genshin. Check the leaks bro, check it
@@mooseoncaffeine If genshinIf Genshin would always treat the fanbase, and the community, the same way as three years ago, I digress that Genshin as a franchise would collapse, and lose the trust of its players, fanbase, and community.
great points, something i have an issue with in genshin that isn't as prominently talked about/'important' is the disposability of all the characters and such. Because the game doesn't have a central cast besides the mc and Paimon and Dainsleif who visits annually, no characters are really relevant once their nation's drama is solved. Look at Dehya and Diluc for instance, they're two characters that cherished and took care of us in their respective story arcs, but since they're confined to their region they've just vanished from relevance story wise and will just be replaced by their counterpart for the next region (Navia cough cough). First time i really though abt this was during Ayaka's story quest when she was talking about us, her first true friends, leaving her behind when we resume out journey. cameos during events never seem to do the relationships we've formed justice imo. The closest thing to a recurring character being relevant to the plot was Albedo's stories, he's someone with ties to the main story's plot, and was seemingly designed in our image, while also having a fascination with us, but of course new players wouldn't know of that since the majority of his story content took place in limited time events...
To put it simply HSR devs care about the game that they're actually making it won TGA and gave out rewards to players and a free 5 star while genshin u get aloy LMAO HSR humor is simply funny you get to interact with characters and the game just feels over all lively
fun fact, HI3 and HSR game Producer is same (David Jiang). meanwhile genshin producer is diffrent (Cai Haoyu). if you guys follow the drama about genshin 1st aniv, you guys can check how same 1st reward aniv HI3 to GI 1st ANiv, because at that moment HI3 producer is genshin producer. Luckily that producer move to genshin and HI3 get new Producer (David Jiang) and after that reward aniv HI3 got a lot better. for people who wandering what is Game Producer is the top person in charge of overseeing development of a video game.
11:00 I will disagree the recent Fontaine's Archon Quest was an absolute banger no matter what anyone says. And the chain World Quests are very well written. They actually make me feel invested in the vast Genshin World. I feel like the team is actually not afraid to kill off the characters in the Quest while still maintaining decent plot. If you haven't tried the new World Quests like the Narzissenkreuz one or the Melusine they are really good.
Oh I'm sure the Archon quest was great but I don't really feel compelled to try it, and doing world quests feels like a chore to me. Not dissing your opinion though, it's still great ❤️
@@mooseoncaffeine in some parts it's so densely packed with lore that some people make full 20 minute theory videos, revelations on such scale it's only dwarfed by the book before sun and moon.
@erdenesaikhanamgalanhyiag8351 densely packed doesn't necessarily mean enjoyable. Sure its good, but if its so important why wouldn't they voice act the world quests or make quests about the books?
As good as Star Rail is, one can still see how it has inherited a lot of the flaws of Genshin, from the dreaded artifact system with its substat RNG, to things like event weapons being time-limited (Before The Tutorial Mission Starts has the same fate as Genshin’s Festering Desire). At the end of the day both are still Mihoyo games. Also I would argue that a lot of the side events in HSR have that same casual party game vibe as well just like Genshin. Remember those minigames where you had to stack items on containers in aurum alley, or the one where you went around the world taking photos for March 7th? Those are exactly the sort of stuff that I would expect from Genshin. I've reached the point in Genshin where I don't even do most of these events anymore and I feel like eventually in Star Rail it will be the same. The only reason that hasn't happened yet is because my character roster isn't mature to the point where I can ignore cash/material rewards from events.
Very good points. I did talk about the March 7th event and how I liked it despite it being mini-gamey because it interacted with the characters. I don't necessarily mind the mini-gameyness of some events if they actually interact with the characters. The aurum alley event was a bit boring, but at least it wasn't time gated. The museum event was also a bit boring, but it still interacted a LOT with the playable characters. I actually don't mind the artifact RNG. I find it quite fun actually. The event weapons being limited sucks though.
@@Ilikegames804 Wait, is it brand new LCs or Event LCs? Either way, I'm happy and excited for the upcoming LCs because God knows my Qingque is depressed because she's been using The Seriousness of Breakfast LC for as long as I can remember now xd (not saying it's a bad LC, but there can definitely be a better LC later for her).
I also think the core gameplay of genshin had a lot more going for it and there are more ways for characters to be unique from one another, yet they barely expanded on it and the combat doesn’t feel important Hsr combat might be a little more repetitive but with all the game modes and end game combat it ends up feeling more engaging than you would think
While there are more ways for characters to be unique from one another, characters in genshin feel quite repetitive, while characters in Star Rail feel unique. It feels almost as if no two kits in Star Rail are the same, while so many genshin kits are pop burst or skill, get elemental infusion, spam NA.
Gonna be honest, I don't feel that way at all, while there are characters that are similar, there is a lot of variety to choose from. Also thay might mlbe bias, but I just couldn't help but feel.... not as excited for new characters in hsr, while my will is constantly being tested with every new Genshin drip-marketing.
@@Lusat1 Completely agree, I think the real issue for combat in genshin is that the devs aren't taking the step to add the a in arpg. This could be as simple as making a 5* beidou or more raiden style characters who change their weapon type on ult or hell make it their skill to rotate weapons or something like childe on steroids. I swear they only save their cool ideas for archons or harbingers
i wonder what the HSR anniversary will look like, if they're already so generous every patch. Since we're getting dr. ratio for free, it doesn't seem unlikely to think they may give out one (or more? maybe i'm being optimistic lol) free five stars, free pulls, etc. i wish genshin would do better cause the combat can be so fun, and i love the character designs, but it feels more like a chore to play than actually fun and relaxing
The HSR anniversary is gonna be incredible. I just feel it. Imagine they disappoint everyone in the end 😭 I don't think so though. Genshin IS such a good game but it's handled so badly. It's so boring to play but I feel in love with so many of the characters. It feels sad to never play them again.
@@femmev1l yes. A free new char, an event expanding on the lore, and a new banner with a unique char. Community said the new nikke was kinda mid...one week later they doubled her multipliers
Paimon till this day is still the biggest mistake genshin’s narrative ever made. Sadly they've already laid the foundation and have no choice but to build the house on top of it.
I couldve like Paimon if she speak less. Traveler still learning language for the reason they dont speak much is a sucha a BS excuse when we can select dialogues that are in full sentences. Lest we end up sounding like Razor.
Genshin could've been great, but i think they shot themselves in the foot by trying to cater to so many people at once. From what i can tell, they constantly have to update 5 types of content: the card game, combat, exploration, teapot, and the story. The devs have too much on their plate and they bit more than they can chew. Hoyoverse definitely learned their lesson with hsr(and possibly zzz?) by making the content more stream lined. The gameplay might only entertain certain people, but now they can actually focus on making the game as good as it can be.
The fact that we ONLY have abyss for 3 years is really sad. They could have very well made the rougelike event permanent, but they had not done it yet. It doesn’t have to be hard so players don’t experience “excessive anxiety”, but anything new would have been better than nothing. I mean, right now i’ve already accept the fact that Genshin is not trying to be just a game, it’s a multimedia series now. They must’ve spent a lot for real life collabs, anime, and concerts, that has nothing to do with the game. Any other gacha game will make an in game collab instead. They also tries to “diversify” the gameplay of the game by making it friendly for literally everyone, hide and seek, card games, fishing, decorating, etc. If you like all the variety content Genshin does, then this game is definitely huge and filled with hours and hours of play time, unfortunately i have no interest in that.
The reason why Star Rail really works is because there really isn't many areas you can explore. That means there is loads of space and money you can use for things such as permenant game modes, animation and more. Genshin cannot afford permenant events because its already huge. Animations are short because its a live combat game. And to add, even if there isn't many areas you can explore and them also being small, they are typically filled with so many interactables it more then makes up for it.
its called listening. the genshin dev team should try it sometime! also genshin's community, TLDR, i hate it so, let me get this straight. tectone lost more than 10,000$ to genshin, critisized the game ONCE, and now he is being cruxified by their community for some UNGODLY REASON.
Honestly, the Luofu Arc was a giant info dump. Characters spit exposition left and right. The pique of telling, no sign of showing. How do you even process that much information...
so much copium and bias in this one omg. these two games are both horrible in the ways that exploit the player, but the thing that drives me insane in HSR is its time-consumption on things. it just does not respect your playtime. reawards are the same, events gameplay wise are as boring as genshin and almost have no gameplay (remember sushang event lol, as well as guinaifen). Storywise (maim plot and lore) though, genshin is better. But the plot of the events in the Starrail is more appealing and interesting (thanks god they almost dont use nps's). still playing both games, lol
Yep! I plan on keeping the gameplay going, do more theory crafting, and I'll also keep up with the news and do other commentary and essay videos like this one.
I gotta say the whole Tingyun Thing actually hit kind of hard for me. I was actually using her in my party during that time to make the playthrough little more interesting. I actually like some of these characters. And then to have her turn on you like that at the very end it was definitely a surprise and it kind of hurt a little bit. Genshin never hit heart like this. All of the villains are just random people you’ve never seen I don’t even care about, so to have the main villain be someone who you’ve been hanging out with for a long time was definitely a bomb. And now I’m interested to see if her story is going to continue and we will meet the real one.
I stopped playing Genshin Impact after the release of Yae Miko. I explored all of Enkanomiya and after another 1 or 2 limited timed events that were released, I gave up on Genshin. I knew that game wasn't gonna change and it'll just release one kiddy limited time event after another. I couldn't handle it anymore.
This video feels very biased imo, while a lot of points you made hold up: 1. They said they will never bring another Spiral Abyss type of endgame, they never said NO ENDGAME... 2. It's normal for games with a big character roster to have some characters that fall behind, genshin has been going on for 3 years and has 70+ characters, ofcourse some will feel a bit lackluster HOWEVER applaud the genshin team for trying to make older units better again -> furina has enabled Qiqi and Jean in a lot of teams + a lot of fontaine characters have upped Dehya's value by a lot + another thing, a character in genshin has value OUTSIDE of combat not like hsr, so while dehya might be somewhat lackluster in most combat scenario's her exploration talents make her an OP character for exploring Dragonspine, the desert, fontaine underwater, etc... 3. you're opinion on the luofu arc is subjective yes, but we can all agree that that story is by far one of the worst written, worst paced, and worst thought out storylines the devs have ever given us, heck I would argue Inazuma was still more interesting and engaging bcs stuff actually happend... you bring up as one of your points that genshin's story is just clicking through dialogue, but fail to see thats literally the only thing you do in luofu arc, you go around talking to people you don't even know and there's literally no substance to these characters or the world even... then in the end Tingyun dies and we are supposed to feel bad? we barely even met her ... the only thing it had were good cutscenes but when yor characters and world have literally 0 substance then it doesn't matter.
I also want to add to this that I think a lot of people want hsr and genshin to be the same thing when in reality these games do not have the same goal at all ... genshin is a lot more casual and is aimed for everyone to play, while hsr is a lot more combat focused and has harder content because it wants to focus on that specifcally. Just because genshin's content is a lot easier doesn't mean it's bad? People shit on genshin's qol updates and stuff but fail to realize all the things the devs even have to consider in the game... it's open-world and the coding is three years old, it's not as easy to just say oh bring back these old events like gga that bring back a whole map without causing bugs/ other problems to appear bcs these events are tied to the world/ character quests etc...
i TOTALLY agree with the event part, side events should focus on characters and their backstory like the hidden strife event which focused on diluc's story, not some random ass npc's problems.
genshin is absolutely stagnant, devs haven't added anything ACTUALLY NEW since dendro, and it is baffling how they just simply get away with it. And players don't seem to care about it, which is sad. They don't even innovate with their character gameplay designs, from what i've seen.
HSR is differnetly my fave, I have sm fun playing the game, and I love almost all the characters. Even tho I miss genshin (because I miss the old days, and I have Venti, my comfort character from genshin) I just can't have fun playing the game anymore. Everytime I log in my mood is ruined and I get sad. The problem is I miss Venti, so I can hope there will be a similair character to him in HSR. Honkai Star Rail is easier for me, especially stuff like farming is so much easier because you can just put it on auto and do something else in the mean time. I'm honestly addicted to HSR. I just love the game sm
@@its.just.the.luca1 HSR Patch 2.0 has a character named Acheron who is an expy for Raiden Mei/Ei, So it would be no surprise for other characters from other Hoyoverse games to have an expy.
15:00 yes, after Inazuma they made random NPC to become the villain and easily forgettable meanwhile the essential character like Fatui's just acting like a side plot, their appearance in archon quest from Sumeru or Fountaine are barely memorable. this makes La Signora ashes to shame.
I have tried playing HSR when it's first launched and quit some time after because of it's turn based gameplay and sustain issues. I like Genshin combat more but the thing is the devs won't gave a shit about how much investment you put in a character to build it up and on top that the toxic positive Genshin community that defend them. I returned to Hsr during DHIL banner and got 2 sustain unit lynx and Gepard, sadly lost 50/50 on Fu Xuan now I am enjoying Hsr I got all the 5 stars in 1.5 and planning on to save for pennacony
Reject Toxicity Imbrace Generosity God Bless your Impending Will of having fun, enjoy, and ignoring that Smelly, Trash-filled, Masochistic, and Heavily Biased Community.
If you like honkai star rail, could I recommend honkai impact third? It’s much more like hsr than genshin, and it has an incredible story with pretty unique gameplay. It’s also pretty generous with rewards and beginner content/rewards, they semi-frequently give out 5star characters, and there’s a lot of endgame content. It honestly depends on the type of gameplay you like, but I’d still recommend you try it out. (There’s also a skip button)
Genshin doesnt have to change because the devs can leave crappy design and pump out crappy design and people will still pay for it. If you want Genshin to change you need to stop saying "This is bad it needs to be different" while spending hours playing it and handing over your money.
Yep. People need to understand that. I quit genshin, so I'm not handing it anything. Except there are still genshin frogs who are toxicly positive about the game and don't allow anyone to be critical of it.
@mooseoncaffeine They are just so down bad for 3D PNG characters with a developer that has no intentions for rewards, and overall QoL/Endgame changes after a vast majority of players investing in the franchise. I'm a Genshin Player but goddamn, I hate doing quests since most of it are just dialogue, and boring ass ahhh NPCs, unlike Signora(My beloved)... ahemm.. I got off track there... This might be contradictory but I like the Side Quest of an NPC of HSR, In which a woman who got mara struck and wants to pass her beloved's letter with a shocking twist, and Cyrille Side Quest which is arguably one of the most tragic stories in HSR.
agree that genshin side event is suck..... HSr did side event better... im always full anticipation when HSR side event coming, but with genshin it feels like a chore, if not for the primogem i will not even do it because how boring it is
While I mostly agree on a lot of things in this video, I'll never understand the claim that the genshin team "doesn't care" about their game because they... Made a random npc the villain, or something like that. That seems kind of silly. I do wish, however, that we could know _why_ they make these decisions though. Because "The genshin team" isn't *Hoyo* itself. I think Hoyo can be like, 'hey we don't like this, change it,' or something? But generally, it's like talking about "the Mario developers" and Nintendo. They get lumped together under the company name, but they are separate I'm pretty sure. And they still care about their game, I'm sure.
Genshin and Honkai (SR and Impact) are both Hoyo but are different dev teams. Most notably they have different directors. Honkai SR and Impact share the same director while Genshin doesn't. While it's possible for Hoyo to change it, I'm not positive they're willing to, seeing as they don't really have an incentive to change.
"playing stronger character is more fun" i disagree the problem with amber and qiqi isn't that their kit isn't strong, it's that it's not fun let's take for example xinyan, she's by far the weakest character and is barely functional but she's really fun to try to make her work; she can fit in various roles: shielder, main dps, buffer, burgeon trigger... and in each occasion she has problems (not enough damage, splitted scaling...) but she doesn't need to be good or the best option let's take an example on the other side of the tierlists on paper sucrose is stronger than kazuha in most team; her CC is better, her buff is stronger and can do stuff that kazuha can't like guoba swirls people still prefer to play kazuha in anything but taser, do you know why? cuz sucrose is so clunky that she doesn't feel good to play also, people are just mad that dehya isn't a main DPS, her kit is barely functional but there are some teams where she is a viable option ofc she's a standard so don't expect her to give you the same survivability as zhongli, but now that some new characters got released and new teams were made she found her place as a nieche but useful survivability option that also applies pyro for example you can use her in wanderer teams instead of a shielder to make your wanderer absorb pyro and do pyro swirls damage (which isn't a lot if you don't build EM, and you shouldn't, but it's still more damage) or in meltburn ganyu teams where she makes the rotation easier and here's the thing, she doesn't need to be stornger because she's newer, genshin team is doing a great job in avoiding powercreep unlike star rail which is doing a terrible job at it so bad that they had to add 2 extra MoC chambers because newer characters were clearing chamber 10 in 0 turns
A few good points you made, but in genshins first updates they also introduced very strong characters which power creeped the hell out of everyone else. I think the strength of the characters is going to slow down a bit, but since they're adding more MoC don't put it past them to add more and make characters even stronger. Big pp numbers are satisfying anyway. But still, Dehya was absolutely disappointing to most players.
@@mooseoncaffeine genshin is only getting more and more specialists or and non attack scallers and if not every open world boss will have to be a local legend tier.
I think the problem in Genshin is not about they can't do what Star Rail can do, but it is the fact that they need a competition for a game at its scale. HSR is not really comparable in terms of how ernomous its world compared to Genshin,. If somehow Kuro does a better job with Wuthering Waves or NetEase (if they switched their greedy approach of how their game usually is) with Project Mugen or whatever it is going to be the name. I guaranteed you Genshin will start implementing what Star Rail has been done in the past couple of months
I'm so excited for wuthering waves and project mugen. I also totally agree with you. I really hope they give genshin a run for its money so the devs can get off their a$$.
I was young and dumb 💀 Now I just continued my bad habit but for content instead of wasting my time. I don't even know how I withstood 100%ing almost everything on 3 accounts. I even had a 4th that I quit when I made my second account.
It's just my opinion as someone who love turn based game, Star Rail is better. Story wise I think Star Rail is a bit better than Genshin. Although I expect this to change in the near future, Star Rail carries the Honkai name and Honkai Impact have a much better Story compared to Genshin and Star Rail story combined. And here's another deal Star Rail is a game for the lazy, you can just leave the game at auto while farming and do literally anything else, let's face it farming can get so tedious and boring so to have the ability to just leave that on auto is way better.
Also HSR devs definitely, and intentionally didn't put AUTO on Story/Quest Fight since in that fight, You would have to strategize it on your own rather than the AI, overall HSR is really paying attention to their game's mechanic, and system.
Literally the only things that are better in star rail is the Gacha generosity, some QOL, and the "endgame". But to be honest star rail endgame is already more boring than genshins laughable endgame. I would rather run around the map in genshin and kill mobs than do another simulated universe run. Genshin has better story writing and lore that is in one cohesive world that is heading somewhere awesome if you pay attention. The recent character writing in fontaine is incredible and star rails story and character writing does not even come close. The real endgame for people who get it, is the story, lore and characters. I couldn't give a single fuck if they didn't add more endgame or more rewards. If you did not play fully through sumeru and fontaine then your perception of genshin is severely outdated. I will admit star rail is a better "gacha", but genshin is irrefutably the better "game".
@@nub727 Imo, I don't really think genshin is better as a game but rather it is better as a story/franchise, since the devs won't really update anything except the story, and it's characters, Also genshin's story at first was a dumpster barren as you were saying before Sumeru and Fontaine, and since there is no competitors for the game, it is unlikely that it would update its QoL, endgame, and combat feature. And on the other hand, HSR is very mediocre with its story, and the characters, but it is composed as a game rather than a story, all of it comes down as a turn based game, as its mechanics where it needed, and how it needed. But if the devs of the HSR won't take notes of the backlash/critiques of the character design, and it's story progression, HSR is going to have a lot of trouble in the future.(well HSR are always reading, and hearing its own feedback)
@@mr.edelweiss Yeah but the story, characters, open world exploration, etc. IS the game, and it has always been the focus of the game since day 1. They put all the budget and development resources into these things because that is actually what is keeping most of the players around. I love the environments, music, lore, characters, puzzles, reading all the books and stuff, literally everything. And players like me are eating so damn good. Endlessly. They are delivering on these things and it just keeps getting better. But I see a large number of people who prefer HSR and shit on genshin. But that isn't because genshin is bad. It's literally just because it's not their type of game. They prefer HSR because it is a combat challenge focused turn based gacha, with all the hoyoverse polish and budget. I see so many HSR players asking for a skip story button, that is wild to me. Endless MOC and SU just isn't going to cut it. The combat system is not THAT deep and there is no pvp either. HSR need to hook players in long term with GOOD story writing and deeper, more interesting characters, and ALSO continue adding to the endgame. I like both games and am going to keep playing them. But honestly this topic goes way deeper than people realize and the tribal fan wars of genshin vs hsr is just so narrow minded. Everyone has gotta pick a side and there is no nuance in the middle. They are BOTH good games, but are clearly designed for different audiences at this point. I don't think there is a more intellectually honest take than that. But no one seems to have that take because everyone picks one of 2 sides on social media.
I agree with the sentiment that, by design, Genshin doesn't NEED free 5 stars. I think they're a lot more meaningful in a turn-based game like HSR, where you have much less control over what happens during a battle and it mostly just comes down to your characters. VS. Genshin, an action RPG, where most things come down to what you're doing and how you're handling a situation. That's the thing in turn-based games. You can only react to what happens in battle if you have an action available. The rest comes down to your units and whether they can react to what's happening (like Luocha healing off-turn, or Fu Xuan distributing the nuke), or if they're able to take it and recover from it. It gives a lot more importance to each unit and their abilities and weaknesses. Building a good team becomes everything, therefore having a wide selection of characters is essential. So if I had to choose which game should get a free 5 star, should only one be given - I'd say, give it to HSR, HSR needs it a lot more than Genshin. Actually, Genshin doesn't need it, at all. But it's not like we can only give out one free 5 star and only for the one game that needs it the most. They CAN give out one for each game. Or they could. They just won't, because they don't want to. I think that's what people need to understand. Yes, Genshin doesn't need a free 5 star, but us not getting one has nothing to do with what Genshin does or doesn't need. It's also got nothing to do with what HSR does or doesn't need. We just aren't getting one in Genshin because they won't give one to us. That's all there is to it. Personally I'm happy about Dr. Ratio being free. For one, I'll enjoy playing with him without ever having to pull for him. And two... It's good to have something to compare Genshin to. Negatively. Idk if you all noticed, but we've been getting quite a lot of QOL changes since HSR dropped. Genshin's problem is that it has no competition. It never really gets in trouble for not doing enough, because it's not like players will just up and leave to go play with the other good quality open-world anime action rpgs. There isn't an alternative. Players will stay no matter what, because there isn't a rival to go to. Not having any competition is the downfall of any service, at least from the perspective of the user. That's why I'm happy to see HSR do much better, and people being upset at Genshin for doing the bare minimum. Because it leads to complaints, it leads to Genshin looking bad, and it might just lead to the people in charge (not necessarily the people who write the code!) going "Oh sh*t, our reputation is getting bad and it could affect our income negatively, maybe we should change our approach...?"
yeah when critiquing genshin after the 1.6 hsr livestream i made it a point to not include Dr. Ratio as a point since at the end of the day you could chalk it up to bribing players or whatever. what i REALLY loved abt the new patch was the fact that they introduced two new permanent endgame modes, one of which refreshes rewards (Pure Fiction). Gold and Gears was an instant pro for me since i loved the concept of exploring the story during a past era through swarm disaster as well as challenging new gameplay. Pure Fiction imo is probably the most important content update conceptually since it provides MoC level difficulty and rewards to units that struggle during MoC's elite/boss rush and solidify Eruditions place in the endgame as a class which had the biggest path balancing flaw before this update (mob clearing in difficult content). also something i noticed is because the only real endgame content genshin has is spiral abyss, people who dislike spiral abyss will feel as though genshin doesn't need more endgame as they don't want more spiral abyss masterful gambit on the dev's part really,
@@swashbucklingstephen4775 I can't talk much about the endgame content because I'm nowhere near to actually participating in it. So to me, at the current time, those are still completely useless features. But that's because I'm a new player lured in by the free Ratio. I think that's an important point. Without the free Ratio, the new updates would pretty much only cater to players who have already done everything and would be a bit dry for everyone else. x) I like the balance of it.
Genshin story is not deep. It is just unnecessarily dragged out for very little payoff. Star rail story is concise and filled with mystery and the payoff is massive and satisfying. Plus, hsr story does not have the most annoying immersion breaker paimon so it's an easy win. Most importantly, genshin players hate hsr story coz it requires you to think which their single digit iq can't handle since they already used to paimon spelling out the obvious to them for 3 years.
Good points raised, but the only reason I said it was deep is the huge amount of books you can read that tie Teyvat together. There are countless stories and massive amounts of lore. Again, deep doesn't necessarily mean good still. Paimon is one HELL of an immersion breaker. Probably the main reason why genshins story is no longer compelling.
Yes I agree. Although it's still debatable since hsr is still a relatively new game at the initial world building phase compared to genshin who is entering it's 4.3 version. Either way, I'm glad that I make a switch to hsr since I feel more appreciated by the deb compared to genshin.
@@Jojokun5235The only thing I can agree with here is Paimon. Genshin story is shallow, no it's not. If we compare the recent writing in Genshin with what HSR is putting out, it is somehat equal. I would even say that Genshin was doing better if we compare Fontaine to Luofu. In the end, writing is way too close in quality to say that one is sh*t, while the other one is great.
genshin is handled the way that it is because of the community built around it, not because the devs care about the game any less. i see fans all the time complaining about events that are relatively easy, only the hardest difficulty being slightly harder. every few abyss cycles they'll ramp the difficulty up a bit and you'll have youtubers like zajef and gacha gamer bitching about it. ohh no its the end of the world if some players can't 36* a few abyss cycles!!!! missing out on less than a single pull has them on suicide watch for some reason. people complain about the pre-3.0 events like theater mechanicus and the inazuma puzzles but fast forward to now and the event minigames are mind-numbingly easy and most of the puzzles can be boiled down to "put the square in the square hole". people spending egregious amounts of money in the game while complaining about the obvious flaws. like.. how does that incentivize the dev team to do better when you pay them anyway FOR NOTHING, even counting welkin/bp because that's probably where they earn a bulk of their money. there are people who complain ABOUT everything in the game with the same severity, it's hard to focus on the most problematic aspects in the game. i think the devs have been pretty smart so far dip feeding the bare minimum, giving out QOL improvements after years of complaints they know there players will not move on to a different game for whatever reason. just crying and coping and jerking off while still shelling out money to them. they know exactly what they are doing and you're feeding into the rhetoric by praising HSR for the bare minimum they that deprived genshin of. these games aren't kpop groups, they are just different teams under THE SAME COMPANY using different tactics to retain players. genshin is just the product of it's community.
My only counter point is that Genshin development works different than HSR development because of way they publish content. Genshin has to front load all of their content because it is an exploration and area/puzzle game. The majority of their development time and talent is sunk into developing maps and interactions that must be approachable from any and all angles, simply due to the exploration and “you can simply just walk there” mechanic of the game’s foundation. Therefore, development resources are mostly put into developing the next map area, puzzles, and quests associated with the map area, and then QA testing testing and more testing. The latter part of the Genshin development team is bogged down on character design and animation that must work in the freely exploitable world; this adds a myriad of problems not focused in HSR, such as asset hitboxes, collisions, environmental damage calculations, map boundaries, etc etc not to mention these problems leading to a huge potential for bugs and game breaking glitches. So because the development team has to focus so much on making sure they front load all the content properly with quality, we experience a drop in the quality of events and event story writing. HSR doesn’t have to worry about many of the free roaming map and character hitbox issues, which I am glad they decided to publish a closed map game, ei no jump buttons, no climbing, no free exploration, and no need to worry about hitboxes, collision, environmental dmg calculations, and less worry about glitching out of the map boundaries, etc. Less time for QA testing, and actually more time for events. Also less time needed to test character movement vs environment/enemies because it’s a turn base game, not real time. Not an excuse for Genshin’s quality, I know they have the funds to expand their development team, but I personally think Mihoyo didn’t predict Genshin would explode as much in popularity as they originally thought. Love both games tho.
One thing I'm glad Genshin still has despite needing many improvements; it's vastly better on team building and experimentation. StarRail kinda stymies experimentation a lot more, by nature of characters being stuck in their given roles; but also in how characters require a lot more minimum investment compared to StarRail. Also ofc, due to the different nature, StarRail's overworld sucks in quality. StarRail is also more powercreep oriented but that's again, expected. Take how Yanqing is made entirely useless by Jingliu existing (but he's canonically a weak character anyways so that's fine). Also, I dont like StarRail events as much because I dont feel as connected to the worlds of Star Rail since yknow, we're just planet hopping, not in a living breathing world ecosystem. Plus, I can chill and grind overworld in Genshin for materials, can't do the same in StarRail.
I love both games but I much prefer Star Rail, I've stopped playing Genshin, the only thing that kept me playing was the story but that wasn't enough to keep me going, I adore the characters but Honkai star rail is just so much fun as well as not draining all my phone storage
I played genshin more than HSR for awhile despite loving getting back to my turn based roots. I am more and more impressed by HSR each patch , I don’t know what people are saying about powercreep or it being P2W . The devs addressed mitigating powercreep pretty much after the first patch . Yea I’m sure they want to make money . But to say that in GI we got WANDERER when we had Xiao , cyno when we had razor . They baited players . It got old , I like devs who are thick skinned to take criticism and evolve for their fanbase , not the other way around
speaking facts, i used to play genshin EVERYDAY until hsr came out and as a day one player all ima say is the shock i got when the game was not only generous BUT ALSO had extremely fun and interesting characters was out of this world. Like the characters are so fun they remind of my favorite gacha ever fgo that was insane. As a f2p they make me want to spend money not because i need to in order to achieve something but because its FUN how many times in genshin did you spend money in order to get resin? For me it was a lot but in hsr i never had to spend a penny cuz the game already gave me more than enough, whats even more sad is that genshin was my first honkai game but overtime the game became worse and worse, thats truly y sad as the new characters look amazing but until they fix that hideous game i won't be going back. P.S can't believe i spent like 2k on that game
I'm a Genshin fan but I agree with almost every of your points. I really hate how stingy Genshin dev to make the game better, even tho I think Genshin game dev should be a lot bigger bc of the open world nature and the size of the game. However, there's 1 thing I have to disagree bc it's the thing that almost quit HSR and that is the story, specifically Luofu's main quest. The story of HSR was the only hook that keep me playing the game. The combat doesn't hook me as much. But, Belobog's main story is really good and got me excited for the Luofu's main quest. However, Luofu's main story is so bad it angered me a lot during the final act. The Tingyun's "death" scene is shocking at first but instead feeling sad, I was just confused. Why a playable character that hasn't do much in the story has to die and reveal as the quick inserted baddie this quickly? Dan Shu was way more interesting and should be the big baddie. Why Tingyun? Also, While Dan Heng's transformation scene and water split scene look cool. I was confused again. Did he just transform bc of some flying sword through his shoulder? and then he team up with someone who he said might be dangerous to his friends to fight Yanqing? It was confusing, but the final part is what angered me bc it felt like they tried to shove sadness on to me when I'm still question why. That was when HSR lost the hook that kept me playing. About the question in the video title This is pure speculation and opinion but I think the possible reasons why HSR dev handle their game way better than Genshin, other than being generous - There're a lot of turn base gacha game for HSR to compete. - HYV might want HSR to reach the point where Genshin is ASAP. By this, I mean as big active players as Genshin. From what I saw from activeplayer.io, Genshin has 64M active players worldwide, while HSR has 22M and HSR player counts is a lot more fluctuate than Genshin - Luofu's main story might some damage to HSR player count. - Genshin dev team might focus too much on outside-of-the-game marketing. They do a lot collab esp. in Asia. Like food, phone, smart watch. car, country bank or even tourism authority of country.
Yeah, hard agree on this. The gameplay just seems more enjoyable on HSR than on GI. When it comes to building characters and such, it felt like I knew what I was doing on HSR, while in GI, it felt like I was just doing this or that and I had absolutely no idea what I was doing. Because of this, I fell really behind in GI (not like advancement-wise, but AR/WL-wise) to the point where just killing overworld monsters was just a pain in the ass. I literally had no idea what I was doing, was it because I was 15 with smooth-brain energy or were certain important mechanics in GI just not made clear enough? I want to say it's because I was just stupid and didn't know how things worked. I now have to clean up 15-year-old me's mess and I have to grind my ass and sit on the couch for 6 hours a day, phone battery going down at a rate of 5% per minute, just to level up ONE part (character level, weapon level, artifacts, talents) of ONE character. Then repeat that for every single character I planned on building. And that's not maxxing the character and getting it to deal 1 million damage I've seen crazy people on Twitter do. That work is just getting the character ON PAR with the LOWERED WL (yes, it was so bad I had to lower my world level just to make the game playable). Also Trailblazer is funny, has humor, every other dialogue choice has a shitpost option (and I always pick the shitpost option just to tease March 7th). Traveller barely has personality. The only personality I got from Traveller was "I want my sibling back" and "I want the treasure/rewards". Also Paimon says like 99% of the lines which makes her just annoying, rather than an actual character who adds value to the game. I've seen people say March 7th is like the Paimon of HSR, but she's handled way much better. She doesn't cut your lines off, say like 99% of the dialogue you chose, and you can... actually interact with her WOAHHH!!! AND SHE HAS HUMOR!!! WOAHHHH!!! HSR the GOAT!!! GI take notes.
HSR being from the same company is a good thing too, cause itll just keep getting better than genshin and genshin stans will cope and seethe. The best outcome is that genshin players finally mobilize againsy hoyoverse to make genshin better. Not happening though 😂
The reason why Genshin doesn't get more rewards is the because there are people who get mad at you if you dare call for any improvment to the game like those bootlickers on the Genshin Subreddit.
also, people spending an absurd amount of money in the game, while simultaneously complaining all the time. people don't realize that the devs don't NEED to make improvements to the game if y'all will keep paying them no matter what. genshin players have low standards and no self-control.
I’ve always liked hsr because of the bold story telling like killing of an actual playable character and I find the world way More interesting in genshin in order to have a character become playable they have to be on good terms with the traveler wich is boring
I'm an AR 60 Genshin player and I have never played HSR. God damn I am so jealous of all the great things HSR has. I do plan on playing HSR at some point in the future though. But I will likely always see Genshin as my favorite for a few reasons: Genshin has a deeper story, it has a medieval fantasy setting (except Fontaine), it has an open world to explore, and it has real time combat. But that's all Genshin has going for it. I agree that everything else in HSR is just straight up better.
i was so surprised when I did the critter event yesterday waiting for it to say "wait x days to continue" ... but it never did. I was shocked that they didn't time gate an event and it was actually somewhat fun to make cat-cake things
I agree with most of this, however, I wonder if something is going on behind the scenes because that bar-tending event and the clockie movie editing event was the worst thing I’ve ever played, even within Genshin. I Hope this trend does not repeat.
I like the message you were putting out but the way you were depicting the genshin fanbase as a whole and not just the loud minority that wants to cope just didnt sit right with me. I also kind of disagree with the point that "we should be happy that hoyo is focusing on a product" they may be focusing on a product but its just not a product of theirs that i care about. Barring that I do agree with the points that you made regarding the events, combat, characters and quests. Though i also disagree on your point for story as genshins current fontaine story beats anything ive ever seen hsr put out. In conclusion, I mostly agree with your points but if youre making an informational video, no matter how opinionated, you cant lump both the genshin playes with 0 self respect and normal genshin players together into "genshin playes" as a whole but other than tht I agree with mostly all your points. I am giving you publicity with my essay btw and this is totally constructive feedback.
Really good points. That's my bad, I should've separated the two types of genshin players. Thank you loads for the feedback. Much love. ❤️ I haven't played Fontaine, because despite everyone saying it's great I was just not compelled to, so I never experienced it. Its probably really good, but I don't really care about genshins story anymore, honestly.
@OreoFlame Yeah, it's super draining on genshin. HSR is a really different story though. Not only because I do it on challenge accounts (check them out), but I also have way more fun with the HSR story.
writing comment for algorythm boost😎👍 i agree qwth everything u said genshin has deep lore and i only respect visual designers who make these stunning maps and beautiful music scores. and that's it. tht is all tht deserves the praise but when it come to hsr story it's more character driven. like i learned so much about these characters in 1 quest than whole ass archon quests and miltiple story quests in genshin. in hsr i can tell characters' personalities, their pasts, their motivations, emotional baggage wht they strive to be, etc. and relationship between characters! they r not living in a vacuum where only mc gets to learn and help them with their struggles. in hsr we can see how other characters react to wht we learn about this character. in genshin character writing is so surface level and for someone who loves stories about character depths, growth and bonds genshin story dissapoints me
Many poeple complain about genshin not having permanent event, but one thing is that it’s already way to fucking late to add that to genshin. We’ve had 3 years of content, we can’t just add all that to genshin in one go. Genshin is not as good and HSR’s dev team i’ll agree, but there are some things that they judt can’t add at this point due to how long it’s been
Because of how greedy and unrewarded Gi is i quit Gi... they don't give me a reason to whale... but in HKSR i feel rewarded and loved so i pay more than any game that i ever play
@@So_Viet8032 I think the "Inazuma" of HSR was the Loufu. Then again, it's probably because it took so long for all the arks of Loufu to come out. From the Livestream we saw, it looks like there's going to be a murder mystery in Penacony. We'll probably be stuck in a dreamscape or something, as they said, "it's a place of dreams.". Anyways, just hope we don't need to wait 4 months for the story to be complete. No matter how many characters they release, without knowing anything about them, most will not be tempted to pull.
As much as I want genshin to do better, I think they don't have any plans for the better. HSR is 10x more enjoyable than genshin bcoz the devs actually putting their effort, love and care for HSR.
While i love Genshin, honestly the only reason i still have it is the characters, if somehow these characters were transported to star rail i would have long deleted
This video was literally perfect! Voicing your opinion on this is really important, who knows maybe some hoyodefender will wake up and notice how shitty hoyo is treating genshin's players. I play both games and the difference is GIGANTIC. I still have the copium feeling that this is going to change someday
Just everything about star rail feels so much better then genshin, dont get me wrong i love genshin (navia got me playing again and my god is she fun) but everything from the rewards, quests, characters and their kits, end game content is just so much better. Im honestly kinda scared for the anniversary tho, knowing how generous these devs are we might end up getting a standard of choice or at least 80 pulls... (or they take the genshin route and only give us an extra 10 pulls + a top up reset but i dont think they'll do that)
I dont like how relics work in Genshin, I want to win due to doging and making right combos not because I have 3 perfect sets of relics which allow me to deal at least 70% more dmg. Lets not even talk about characters. After I got Zgongli bosses like dracula became a joke. And tf is the raiden boss even for, if your gonna make someone invincible for so long just double their hp, and the one hit ko she has is retarded, the fight with the ventis dragon is also boring and slow. Now the fight with Child is good🎉
Yeah the gameplay in genshin, while it has a really good base and could've been so much better, the way they decide to make enemies is horrendous. Invincibility windows and 99% resistances in some phases and whatnot. It's a joke. At least in HSR you can deal whatever damage you can do to whatever enemy you want to do it to at anytime you want to do it. Instead of just wasting a whole abyss minute because the damn ruin snake is underground. Let's not even talk about the heralds where your damage and artifacts don't even matter for 80% of the duration of the fight.
Okay look. While I agree that genshin’s story isn’t enough to bring a person back… INAZUMA WAS OBJECTIVELY THE WORSR ARCHON QUEST INTHE GAME I WILL DIE ON THIS HILL!
It was objectively pooorly paced, poorly written characters, poorly explained characters, characters who do nothing but sit and look pretty, and characters who are forever ruined because hoyoverse decided to brand them as a battle genius just for them to killl people in their army the best AC quest is Fontaine and it will definetly peak there
I used to play genshin and I played it for awhile ,, but I deleted it this year after major burn out and I lost interest in the game. I got hsr around when it came out but stopped playing for a sec , however I became super into it again recently and I genuinely prefer it so much!!,!.! They are very giving and I actually have so much fun doing the different events in hsr and don’t see it as much of a bore like quests in genshin.. like that stupid aranara quest. 💀 but anyway I love hsr as well!!! Also I love watching the ults in hsr;, some aren’t as good but they’re still fun
While I agree with the majority with the issues listed, the generosity part is not laid out fairly, yes getting free limited 5 stars might sound like its exciting, you got to remember that power creep in HSR is more evident than in Genshin, given the type of content and combat, Genshin for now has been very laid back with the difficulty and you technically don't need 5 stars to finish any content in the game (even Abyss 12 if you really really sweat it out). The 4 stars in version 1.X are just too good and do the job fairly well. The Primo/Jade count is also not fairly calculated in the video, the gift of odyssey is to make up for the lack of content that the game experiences after the first weeks of every patch, Genshin 4.2 primo count (f2p) was around 1.6K (104 wishes in total), HSR 1.5 had 9.7K (f2p) which rounds up to around 75 wishes, and both patches had new areas to explore. Of course I am not saying this to defend Genshin, since I have my own issues in the game and the one listed in the video, like no reward for grinding and lack of end game content, QoL changes coming after 3 years of asking for it, events that are more of a hassle to do ....etc. So yeah Genshin still has a long way to go. Great video!
Currently I'm coming back to Genshin because Fontaine is cool and HSR made me remember about Genshin, while I'm thinking I'll try to beat SPIRAL abyss. Once I do I'll also have nothing to do. 💀 Genshin has sublime music and yeah better story... But everything you said is spot on. Though I didn't really enjoy HSR story either (not deep), everything around it is quite fun and not dialogue bloated. And HSR's music is... Not memorable. OK we have wildfire, maybe phantylia boss music, space walk (best theme) and Serene stroll. That's it. Meanwhile I got the album for each Genshin region. HSR >>> Genshin except on story and music. And as you said HSR is funnier. Unfortunately you didn't touch on music but that's fine. Everything, oh so agreed.
Man, I'm a pianist and didn't touch on music. I really really should've. Disappointed. Genshin music is absolutely the best in all of mobile, pc, and console gaming. They do it SO well. The Kafka theme, though. Even if it is just a parody of vivaldi, it's really good. The fact it IS a parody of vivaldi might be what makes it so good.
I honestly think hsr is way better than genshin, the Penacony quest was one of the best Stories in RPGs I have ever witnessed, I didnt skip a single converstion and the ending and cutscenes were brilliant. It was very tragic, handled more serious topics and we learned so much about the characters, everyone was morally grey and well written, I cant think of a single character I disliked during the quest.
I agree! Personally, when I first downloaded Star Rail a few weeks ago, it felt waaay better to play than Genshin did. I know this part's subjective, but the UI and font they made for HSR was way better in my opinion. It's a much nicer aesthetic, and the font is nice to the eyes. Another thing I really like is that it's addictive for good reasons (at least for me right now). I like playing the game frequently because it's a good game, and I don't feel the need to always log in and do the same things everyday because the HSR team was so generous. This makes it so that basically every time i've played, it was a good experience. Star Rail's story is really great!! I consider the two stories pretty different right now, and I think both are good (though I think in overall story, Star Rail's is better for me.)
I don't get how genshin hot more players prob cos of simps the story is rlly good but sumeru is where I stopped playing cos of the pain in the ass dialoge
Genshin is a good game and fun but the disturbing lack of QoL things and comfortability to play is obvious compared to HSR. Genshin is not a better game though, it’s just different. It potentially can be if the devs make players life easier
@@mooseoncaffeine I mean it's a fair trade off, personally I was never that invested in the combat, so everything else lacking made it hard for me to stick to the game sadly
Genshin is a great success... Financially. As a game tho it has pretty much been a failure. In other words one of the biggest waste of potential in the gaming industry to date. If it weren't for the toxic positivity, Genshin could have seriously been one of the greatest games of all time. Considering we are only missing Natlan and Snezhnaya, we have basically entered the second half of the game's lifespan and I honestly think it's too late to fix it.
100% agreed. Such wasted potential. Its honestly unreal. I'd rather play a fallout game than Genshin at this point. Even though I REALLY love the music and REALLY love the characters. The gameplay could've just been so much better and had so much potential but the toxic positivity wasted it.
@@mooseoncaffeine True. I have loved Genshin so much, but now I'm burnt out and the game is just not the same anymore. I have realized that the more you play Genshin, the worse it gets. So I've decided I'll just come back when they add story content, pretty much the only good thing the game has to offer.
@balzo_benevolo Same here, except I'm not excited for the story at all. I don't feel compelled to playing it. It might be way too late but i really hope they somehow make some needed changes.
@@mooseoncaffeine Yeah, I understand your sentiment. Fontaine has been pretty good, but it still has the same old problems: the story is too long with too many dialogues and so little action. On the flip side, I find HSR stories to be as much compelling while not dragging out for hours and hours. I think Genshin will never improve. The game has been getting some QOL recently, but they are still veeery far from solving the root problems. And considering it has taken them three years to add these little things, it really feels like a joke at this point.
@@balzo_benevolo I mean Destiny 2 came out in 2017, and we are just going to get the Final Shape expansion in June this year despite how Lightfall was recieved.
to be honest this video was very interesting to me because I 100% agree with the title but very little in the video. still an interesting perspective. Ive been playing genshin ever since albedos release, and Ive been playing hsr ever since launch. I actually like both games and I was enjoying hsr WAY more than genshin (been through 3 genshin burnouts and only kept playing because I have a best friend actively playing and its way more fun to play along with someone else...I wouldve probably left years ago if I was still solo lol I really hated the desert) and I was playing hsr more then genshin (still am) but even hsr is starting to get on my nerves honestly. I liked hsr's story and didnt hate the xianshou like others did but it wasnt my favorite either. was kinda just meh. my favorite genshin story was sumeru and fontaine and while I would personally cut out like 90% of the story I really dont agree with your take on the sumeru story.... I think youre more entertained by flashing lights tbh bc sumeru was fantastic even with the pacing issues. I dont personally like hsrs combat as much as other games which is interesting bc I played a game before genshin, lord of heroes (highly recommended btw) which was also turn to play and I loved that ones combat a bit more, though hsr is obviously visually amazing and the aesthetic is very highly polished which is very satisfying. I do agree with pretty much every other point on genshin on hsr besides the events (genshins events suck, hsrs events were great in the beggining but Ive hated pretty much every single one after the museum one bc why are they so damn long its just not that fun when you have back to back to back full seasons worth of content and dialogue Im just so tired...photo event couldve been better bc I had a daily commision that was to take a photo and doing the event didnt even count how does that work? also just let me use the normal camera their preprogrammed shots were boring asf like "congrats! a visible face! well done." photography should be slightly more creative imo but either way was still way better then genshin events) I am currently making a mobile rpg game like genshin though!! I am probably overcritical with both because there are so many things with potential that I would do very differently but, while I love seeing discussions like these and its very interesting to browse I do wanna put my money where my mouth is and also join in :) I obviously wont make a perfect game either but all I want to have is a fun game that I would enjoy and if I have to make it myself then so be it! heres the paragraphs you asked for lmao, have a great day!
I think the main reason is lack of competition. Genshin's only competitor as an Open World F2P Action RPG is....Tower of Fantasy? Which is nowhere near Genshin in terms of quality and popularity. Sure you maybe have Punishing Gray Raven or Aether Gazer which has better combat...but the issue here is that those are in a different genre, the Spectacle Fighter (which Hoyoverse also has with Honkai Impact 3rd). No other game in the gacha field does open world like Genshin does. On the other hand, Star Rail is a turn based JRPG, and the land of gacha based JRPG is pretty saturated from incumbent franchises venturing to the Gacha model with Final Fantasy, Pokemon, Fire Emblem, SMT, to some already very popular games like Granblue Fantasy, Touken Ranbu, to many many other newer gacha titles which hasn't even released but very promising from a big franchise like Persona X.....the JRPG field is totally saturated and Hoyoverse needs to give goodies and improve much faster to attract players.
I tried to try genshin again but when i saw that artifact domains can give 4 sets of artifacts I was instantly NOPE, i'm out, it's hard to get anything good out of 2 sets in 1 domain but 4 ?! not only that but max of 160 resin wtf? I play Star Rail since arround release and now I'm TR 65 (I refuse to do the last equlibrium), not much into endgame, but still I play the hell out of the game and spent more on it then genshin becouse i don't feel like I'm wasting money doing so, only peroid of absence was a week after I lost Topaz's 50/50 to Bailu making her E2, wich pissed me off, but after said week I got back to the game. I'm enjoyign the game it's characters and story while in genshin when I played i was constantly spamming LMB on dialogues since PAIMON exists and I hate that annoying shit, even the MC responses pale in comparasion to the trash racoon of trailblazer and ofc the memes Over the years now when I was only able to compare genshin's stingyness to other companies since I don't play HI3 but now I have the game from same company just diffrent devs to point to to show that genshin devs are stingy as hell (at least pity is better then FGO...)