There's a few references in-game and in the books that Keyes was fluent in Sanghelian. He can read and speak it in the books, and it's implied that Keyes was interrogated by an Elite spec ops officer prior to his imprisonment on Truth and Reconciliation. He's book smart, which is why he made a good tactician for the UNSC, and why he was singled out as the host for Installation 04's Proto-Gravemind.
That's actually pretty cool. I never read the books much, but they might make Keyes more interesting, because in Halo 1 standalone he's about as interesting as a plank of wood.
I remember the only time I ever completed the "Belly of the Beast" part of this on legendary, which I think is the hardest part of the game, after an unknown number of attempts, and one of the marines survived it with me and he said, "never give up." That was very inspirational.
it happens... his main problem is that he didn't use the plasma grenades to take out the turrets, and elites close around... you have more than plenty of plasma grenades through out the game... + the overcharged plasma pistol is op as balls in halo 1 in campaign mode with pretty much infinite rounds, being so you can get so many from the dead foes... I don't personally mind, i guess is a good thing he doesn't know all this things, it means he hasn't wasted as much time as me playing the halo games...
@@ryanthompson2723 its not a mod, even in legendary you start the level with a lot of rounds... at least in the classic halo... haven't played the anniversary edition, so for that one I'm not sure... but you do start the game with a lot of ammo...
guide for this mission on legendary - 1st: don't drop your sniper rifle even if you burn through all your ammo ( there is sniper ammo all throughout the level ) 2nd: only use sniper to kill Elites and Hunters 3rd : drop your AR and get either a plasma pistol or a plasma rifle to mop up grunts and jackals 4th : play on old graphics bcuz the new ones have tons of geometry glitch 5th: have fun its Halo CE :)
If you're willing to take the the time, you don't have to burn through all your sniper ammo. There's an Unlimited Ammo Glitch in Halo: CE that will let you leave the beginning scene with 60 rounds in reserve. I usually finish the mission with 60 rounds, because I love picking off as many Covies as I can from distance or cover. I even kill all the Gravity Lift Bay Covies with sniper fire--those that don't kill each other.
@Elusivei99, Agreed! I have yet to see a video of anyone using the sniper rifle through most of Level 8, Two Betrayals. It only has 4 rounds in reserve & 4 in the magazine, and originally I carried it just for the scope, until I learned the Unlimited Ammo Glitch. Since then, I've used it all through the level to snipe enemies from a distance, including aiming the rocket launcher from a distance. It's just too valuable to leave behind, for my playing style. But not everybody likes to whittle down the opposition before wading in to brawl.
Speaking of which, I also have yet to see anybody on RU-vid sniping all Covies in the beginning scene, "By surprise", as Cortana says. I manage to stealth-snipe every one, including the final two jackal reinforcements that come down the path on the far side, before they even know I'm there or where I am. And since I can take my time and use the Unlimited Ammo Glitch, I carry 60 reserve rounds all the way into the Gravity Lift bay and beyond. Apparently there aren't that many gamers who like to play a stealth game, even for a single scene that was designed for it.
In the gravity lift section, if you keep you marines alive in heroic and legendary (It's hard but not impossible), there is a glitch that makes Cortana call for other 5 marines, if you pull that off, you can have a squad of 9/10 marines. If you stay near the rocks at the entrance of the gravity lift section, the marines have all the cover they need to remain alive, at that point they can take down almost every enemy by their own except elites, all you have to do is to pick up a plasma pistol and take down the elite shields and at that point that section plays by itself. ...And that's one of the reasons why I love Halo. XD
I do this glitch as well but I go onto the gravity lift with the assault rifle and fight it. So long as you kill the elite first the rest of the covernant will panic allowing you to kill them and yes, this was on legendary.
@@flydrop8822 I don't think so. I'm sure the developers intended that to happen that way cuz it's programmed in. It makes sense to only send Spartans up if all the marines died there, but if the spartan can make the difference and keep troops alive then sure send up marines too
I like the CE: Annivarsary remake, it looks nice all but the Original copy will always be better for me. I guess I was actually around to play it back in 01, I remember the smell of the fresh plastic as I unwrapped my new copy of Halo.. Little did I know just what I was in for lol.. Nostalgia Moment lmao
That was the first time I had owned a console. Until then I played Pokemon on my GBC and Quake on my mom's windows 95 machine. I still remember that exact smell. New electronics will always bring back happy times to when I was 7 and Halo had just come out.
alaskamark456 that and i believe they had a covenant translator installed in their neural interface the covies would talk and it would literally translate as they spoke
0cheeseballs0. I doubt it, if Keyes' NI had some sort of translator in it then why wouldn't the Chief have one too? He's the most important soldier in all of humanity. If they had something like that you can bet they would give it to him and every other Spartan.
@Truth Be Told on the old gearbox port they disabled the shaders that. Among many other things. Enabled the jackels shields to change color as damage is taken.
The second part of that level playing through it perfectly and then one of your Marines shoots Captain keys in the back of the head FML every goddamn time
Ah yes, truth and reconciliation on Legendary difficulty. I had to reload a checkpoint about a million times because captain key's has the same shitty ai as the marines.
What bugs me about the new graphics is that it changes what biome it's set in. Before the mission, Cortana says that the ship is located in a DESERT plateau, but when you turn on the new graphics it's full of grass and bushes, like it's near a forest.
I just remembered that... what the fuck anniversary edition? It's like they just wanted to show off. You can make beautiful desert plateaus. ESPECIALLY set at night.
Aye, the breakdown of society. I know you're from eleven months ago, but you'll learn soon; I recommend selling off your stock positions in mid February 2020. Trust me.
NITRO I liked New Mombasa better in odst because it looked more advanced and futuristic, but in halo 2 the beginning of the mission looks like a bunch of sand made to make houses.
I liked Halo 2's New Mombasa so much, I learn't every route out of the map on it while training myself how to time my sniping perfectly to kill the two Hunters towards the start before their weapons dropped post bursting the gate/door (you know, cause they walk in all "look at me, i'm such a badass, I'll hold my shield and weapon above my head to show it~")... Probably played ODST only twice, found New Mombasa there, too samey and dull (though I'm curious now to compare New Mombasa between the games)
Fuze Gaming Probably because those are the outskirts of the city and they are more traditional buildings. Also more probable is that the color palette for the mission was just very sandy.
When I did this for the first time on Legendary, I underestimated usefulness of the sniper rifle and didn't bring it through to the carrier segments. Without the sniper, the docking room is just the hardest part of the game. With a sniper it's a breeze.
even as a kid, my favorite mission was truth and reconciliation. I'd play it so many times both solo and coop I'd practically be speedrunning it every time and memorized all the dialogue too
Maeson Hebert rotoscoping doesn't take much artistic ability, you're following pre-set outlines (and no I'm not trying to bash Luke for using it, it looks nice for the thumbnails)
『Owen Raynes』 coloring and shading a traced image especially in this format is difficult. Turning a high res image into a pop art thumbnail takes time and effort. People take it for granted. Just another way Luke and his team put the extra mile in to please the viewers.
19:40 That no-scope dome, though. Sad that it was friendly fire, but still, from half way across the room, that’s impressive for someone who barely had any Halo experience prior to that.
Always loved this mission as a kid. Outside the ship the atmosphere and music is beautiful and breathtaking. Whereas inside the ship is such a fun adventure
Felt like you got cheated with previous halo campaigns? Not to worry. Combate Evolved is the game for you! Yes, it's old, yes, the graphics haven't aged all that well, but it lives up to this day with modern shooters! A campaign so fun and fluent, you'll never want to stop playing it. Large scale environments! Amazing story! And an over powered arsenal that will make you wonder how smashed bungie was when developing said arsenal! And don't even get us started on the magnum! Halo: Combate Evolved, get your copy today and never leave the house again!
Really nice to see you explain why Easy is so important for Halo. For many people, Halo was or is their first first-person shooter. And while us veterans often take it for granted, getting used to basic first-person movement and aiming can be hard.
I've mostly played this on couch co-op with my husband. We have a weird tradition of playing just this level at night on Christmas every year. We turn off all the lights but the tree, and with the dark corridors and the alien music it's wonderfully immersive.
Wort wort wort. Great level, great analysis. I liked the video. I like the empty first prison, I feel it illustrates the urgency of the situation. Also, I’m sure you know, but there is an active camo in the first prison room.
Because you thought the game was a corridor shooter, until you got dropped on a big wide open expansive Halo ring. Then infiltrated an alien ship made of CORRIDORS!
I've never really cared too much for Truth and Reconciliation. The dark purple and pink everywhere really irritates my eyes and the combination of tight corridors and enemies spawning out of reach really gets to me. I always thought of this mission as the gateway to the part of the game that I really like.
I remember how I hated that level at first when I was a kid but it eventually became one of my favorites as I replayed the campaign multiple times over the years after.
There is an invisibility pickup at the back of the empty prison room. Likewise there is one on the surface just before the grav lift. These give you more options to replay the game differently - mix things up a little. I think that easter egg is the reason for the prison room, as well as the ammo, as you pointed out.
This is the map I remember the most as a kid and just loving the atmosphere! I hope halo infinite brings some of this back for me... Nvm I was thinking of another level but I do truly truly love this map as well.
I have something that'll entertain you all - Here's a video of ME rushdowning the notorious Halo 1 T&R Gravity Lift while killing EIGHT Gold Elites and keeping all 5 marines alive: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5IKgKnBKNtA.html. I did this on Halo 1 PC.
Funny thing about the Halo CE AR that I discovered through a bit of brief testing is that there is actually a degrading accuracy mechanic, at least for the AR, in this game that is not explicitly shown in any way aside from the spread getting worse. So you actually can save AR ammo fairly well in you fire in 3 to 5 round bursts outside of point blank range.
One change that was missed, is the number of marines (and therefore ammo) you get changes dependent on difficulty. On Easy, you can at least get 3 pelicans of marines before entering the T&R, and then two more through different levels of the docking bay (need to lower the shields) if your marines take casualties. On Legendary you only get the one pelican directly before using the grav lift
Combat evolved anniversary is a massive downgrade from the original, especially when you factor in that the level geometry does not sync up with the updated graphics (Seriously, two betrayals is nearly unplayable in some sections) and that enemy models don't sync up with their models (elites in particular suffer from this)
I know the geometry is all off, but what parts in Two Betrayals are you talking about? I don't remember having many issues, but its been awhile since I've touched it on new graphics.
The flying sections are the worst part, the canyon walls are miles away from where they are shown in the updated graphics. Leading to frustration and death as you repeatedly crash into walls you cannot see unless you flip back to the original graphics.
It's not really a massive downgrade. It's not a downgrade at all actually, given the addition of Skulls and old graphics being an option still. Makes the original pretty redundant because of that actually. The new Graphics were alright and (aside from those Two Betrayals moments, which don't make the level close to unplayable,) and some iffy changes in 343 Guilty Spark (mostly removal of some blood and ooze here and there,) the graphics do a perfectly fine job most of the time, (and actually look better a lot of the time just because the original Halo was pretty mediocre from a graphical standpoint, having a lot of flat textures and almost no real lighting, which made even levels in broad daylight feel bleak.) The main thing is that Halo CEA didn't look *as* good as it could have because it wasn't given a full dev team and budget, so it reused a number of assets from Reach (like all the Elite models for example.) So while it looks good, it wasn't a full 100%. The contrast is Halo 2 Anniversary, where they pretty much did it all from the ground up and they spared no expense. They weren't about to skimp on the HD remaster for what is easily the most beloved game in the entire franchise.
This is probably my most played level in Halo: CE. Although, I'm pretty sure there is no shortage of sniper ammo on this level. You get almost double the amount of reserve ammunition, and it's littered throughout. Also, you don't need to save your sniper ammo for hunters. You can literally circle them and melee them to death without taking a single hit point of damage. If you do decide to use your sniper on Hunters, it always takes one hit. I don't know how it was taking two for you. I'm talking legendary difficulty here. Hunters are a joke.
Hunters were on par with grunts re: difficulty in the first game. Brave decision on Bungie's part? It seemed like every time he mentioned something taking multiple shots, he showed a clip of most of his shots missing, so that might've had an effect. "Look, two shots to kill a hunter!" _first shot misses by a country mile_ And yeah, one of the things I remember most about CE was that it was almost impossible to run out of ammo for whatever weapons you started the level with. Right around where you'd get low on reserves (or about a room after you'd run out of ammo on Legendary) there'd be a huge cache of UNSC ammo, on pretty much every level. It bothered me when I was young, as I wanted to be forced to switch weapons, but now I consider that it may have been a conscious decision made to allow you to use whatever weapons you liked for as long as you liked.
BRO you can see chief breathing @ 0:15 after he shoulders his gun. I never noticed this, it's so subtle but on the new graphics you can see it. Makes me want to go back and see him breathe in other scenes
@Isuru Nanayakkara In halo ce, the plasma pistol can do more damage if you use it correctly. Plus, you can't deny that the overcharge ability alone makes the plasma pistol the superior weapon, at least for ce.
Actually in the books an elites rifle takes out johns shields in about 4 shots, legendary is the way to play according to the lore, but definitely is more enjoyable on heroic. Totally agree with you on everything else, love your videos.
Different fighting styles for different players. The halo marines are a liability for me, so I usually kill them or let them be killed as soon as I can. I fight by stealth and skirmish, and marines will alert enemies to hostile presence. They have some skill, but NO sense of tactics other than "brawl." And besides, I got tired of them fragging me.
Don't talk to me about Halo 2. Really. Don't even bring it up. I'm STILL pissed that they took out all the glitches that made the game interesting, and forced us to play the game the way THEY wanted us to play the game. Very few places where there was more than one way to do anything. Seriously, I don't know ONE SINGLE HALO:CE PLAYER among those who didn't play glitches & tricks, who was EVER bothered EVEN A LITTLE by the bugs/glitches that made it interesting for those of us who did. Bungie didn't "de-but" the engine for us; they did it for THEM. Bungie paid programmers a lot of money to make the sequence games LESS interesting---so we would get bored with them sooner and be ready to buy the next game out. Which is why I still play Halo:CE more than all the other Halo games combined. I'm still finding interesting things to do in it, 16 YEARS later, that nobody knew you could do. Anybody else here follow BadCyborgMovies on RU-vid? Go on RU-vid and search "BCM(+ a number from 1 to 266). The latest, BCM266, was posted THIS MONTH, with a trick that nobody knew how to do in the previous 16 years. In July of this year, Rockslider finally made a breakthrough of how to commanndeer Level 5's (Assault on the Control Room) first banshee on the First Bridge--BCM191. Descending from the First Bridge has been a Holy Grail for H:CE Tricksters for 16 years, and he finally cracked it so anybody with mediocre skill can do it. That's a major breakthough! I'm not a speedrunner myself, but for those who are, any mediocre player can now break last year's speedrun records, and speedrunners will now be vying all over again for the fastest time with the new First Banshee trick. So tell me, Tyler, when was the last time anybody came up with a new trick in Halo 2? That's why I don't bother to play it anymore. And why I don't put up with those useless marines. Marines are not essential because Halo 2 isn't essential. Halo:CE is still more fun to play. It hasn't exhausted all it has to show.
I love that the level heavily involved AI allies. There's a sense of an actual war going on, and not just one overpowered supersoldier singlehandedly doing everything like most other levels.
I just played Halo CE Anniversary for the very first time last week, I decided to go on Legendary because I’ve beat the other Halo campaigns on that before. Never has one mission pushed me to my limits, never have I spent at least 4-5 hours trying to beat one mission, never have I died so many times, and never have I ever had to restart a mission EVER! I had to restart it 3 times. I didn’t know the mission was going to be so long, that you need your sniper rifle the entire time and that the checkpoints were so far apart. I got rid of my sniper about half way through the waves at the gravity lift and wound up entering the ship with an A.R, Plasma Rifle and two bars of health. It took all my skill to get through that. I ended up making it all the way to the last encounter with the hunters and after a few hours and countless deaths I restarted the mission. Definitely improved my skills and micromanaging that’s for sure!
I love the Halo 1 Assault rifle. If you tap the trigger and shoot like the flood: round by round, it's actually much better than you give it credit for. It's enough to be a challenge to play off-meta. Also, headshots require 1/2 the sniper rounds.
hey for the first prison room, you forgot to mention there is an active camouflage between the platform at the back and the wall. idk if anyone else pointed that out, but it does come in handy when going to the second prison room on legendary
I made a clip on legendary mode of me answering a covenant door with a shotgun, like 7 times in a row. Still stands out in my mind on this mission. Also, love the mission, but it’s easy on all difficulties outside of a few in-ship checkpoints.
I loved this level on original xbox. So obviously hardware of the Xbox prevents the level of detail seen in the remake buuuut there's the use of dark lighting that is great. There is overbearing ambiance that filled with me dread and uncertainty throughout the level. Looking up at the ship and essentially only seeing the silhouette was like approaching a haunted house or something. Like you know there's something bad inside but you can barely get any sense of the place, especially in the dark. Once inside the darkness of the level keeps the spooky ambiance going. You got waves of enemies coming at you while trying to find you way around this unknown place. The music adds to the atmosphere as well. It's a great blend of action and I would say tension. I think for this level original graphics lack those pretty details from the remake but the team made the best with the hardware and this level was a good example. Love your vid btw:)
On this mission, it’s best to trade the assault rifle for a plasma rifle or plasma pistol. Also, the reason for the strategy here is because there’s no magnum pistol, in that case, you would prioritize the grunts at long range and 1v1 the elite. Also, don’t ditch the sniper rifle especially on legendary, there’s ammo if I recall correctly.