Leveling up other stats besides vigor is like having a whole horde of Apache helicopters but the material that the helicopters are made of is legit cardboard
You level vigor so you can make more mistakes, i level vigor so i can face-tank my way through the game via trading with everything We are not the same
Man this is actually really good advice! I love how you do so much extensive research to help people get better. Truly this channel has value! Way to go blue doll. Keep up the amazing work!
Whenever I invade on a character between 15 and 30, about half end with me landing a single hit, yet when seeing the numbers the host is dishing out about similar damage. Math doesn't lie. Level your vigor.
I remember when the game released, a lot of people were complaining about the general damage output of enemies in the late game (PvE). Turns out more often than not those people thought they can manage late game with 30 vigor like they did in DS1-3, while having no defensive talismans like Ritual Shield, Dragoncrest Shield or the various elemental damage defense talismans equipped while also casually running around with two soreseals. You can even tank hits from Malenia at level 1 with the right gear while playing naked.
Oh wow 99 vigor who would have thought.. seriously why do elden ring players think they're giving good advice when they just say "invest all your fucking levels into one attribute"
@@gusriojas2600 I am not giving good advices. I just tell the good experiences I had with the game. One time, I even said to someone to try the Varré’s bouquet for PvP because I found it « fun to use »
@@gusriojas2600 cuz prayerful strike and great stars combined gives like 40% health back or something like that so smack full bullgoat on this and you never have to dodge lol
the problem why people dont care much vigor is simply...they want use or try out weapons they find and you always need other stats for this but vigor is never a requirement for anything thats why its overlooked
@queenmarsia Bro out here using a Katana like a bonk stick and wondering why its only doing 3 damage. 😂 Still though I personally Recommend Vigor at 35-40 at the very minimum beyond that its really player's choice, vigor at higher levels than 50 is an illusion since you get diminishing returns as well as the factor everyone forgets when it comes to PvE. Enemies in PvE do Percentage Health Damage. Its why Melania and Promised Consort can vaporize even the biggest health bars at the same rate as a smaller health bar.. Which is where armor and shields make more use of high vigor since they can minimize that percentage of damage to smaller amounts. If you wanna take less damage then Level up strength as it increases your damage resistances to all physical attacks. Which will reduce that percentage health damage after calculations.
Why would I ever level vigor? If you aren't dying from a swift breeze, then you aren't playing the game right!! Beating the game bare handed with no levels and no glitches is the way the game was meant to be played. If you do it any other way you are immediately wrong, smelly, and a redditor. (Yes, this is satire)
Ranni should react to the elden ring tome of knowledge part 2, its a massive info dump about pvp and fighting jn elden ring and probably the closest thing to an official pvp guide from fromsoft
In all fairness, pure Vigor is hilariously effective. Just grab the spiked club that heals you per hit, level just enough strength to use it, then max out Vigor. You become unstoppable, and other players legitimately freak out when they see you eat 1500 damage and your health bar only drops to half, or when they bleed you and see something like 2000 HP disappear, but you're just still gunning straight for them.
Well, I completely agree with this advice on melee builds. I believe that for mages having increased damage meaning that you need less cerulean and more Crimson flasks can counteract the loss of vigor
This guide was helpful in breaking down why vigor is more important in the early levels, so thanks. That said I have been messing around in build calculators, trying to plan out a level 60 pvp build, and I think I found an exception to the radagon soreseal 32-37 vigor softcap. See if your going for a low level build, then it can be worth it to use the radagon Soreseal with 55 vigor. The reason is because, with the %15 damage reduction, you are essentially running 46 vigor. If you want to meet weapon requirements for something like the Great Katana and still have endurance for heavier armor the numbers work out. You end up putting 8.5 points into vigor that are undone by the debuff, in exchange for 5 points in 3 others stats, which is a little more than one point extra compared to using something like a +5 talisman with those 9 points. This also gives you more versatility when combined with the divine beast head +4 strength/dexterity, easily letting you meet stat requirements for a bunch of weapons, which is useful lower levels. Not endorsing using the radagon soreseal past this point, as going even one or two levels above 60 kinda starts to render it pointless, as 20 points in strength and dexterity let's you wield most weapons in the game.
Bought ER a few days after launch, and as it was my first Souls game, watched some vids and leveled vigor under the advice of said vids especially since I started as a samurai. Given the reputation of Soulsborne games being hard, I took no chances. Turned out it was nowhere as bad as it sounded, but having died alot, I was still happy for taking the advice. 🍗
I have 99 Vigor. One tips I learn from Dark Soul is that upgrading your weapon is the good way to increase your damage output.Once it start to scale well you can start to increase the associated stat.
99 vigor is pointless, you'd see much better returns by putting points in endurance and strength to increase your base defences vs the tiny amount of hitpoints you get
I'm learning all my info from this channel from now on. Also, it's important to note Mage builds must also put some pts into Strength... to carry around their heavier heads! 😎
Or, more practically, so you can use that Dark moon Greatsword you get with Rannis' quest. First playthrough was a mage, had a staff in one hand and the Greatsword in the other.
I played a pure vigor and Strength build in my first playthroug and i loved it. Sadly i later needed a Guide to find Fortissax for the Trophy and was therefor way to overlevelt for him to really enjoy the fight😢
if you really want 99 vigor you can always get 54 str heavy infused alternatively magic and miracle user can both get 60vig and 80 dmg stat for lvl 138
While I do level vigor I do at times wish Elden Ring did have a similar leveling mechanic that Dark Souls 2 (yes, bringing up the black sheep of the family) had where leveling any stat also raised HP but leveling the HP stat raised it far more so it was still worth investing at least some points in. Would lower the skill floor of glass cannon builds while still keeping the ceiling nice and high. Regardless if you are PVPing better to go more into vigor than damage since one shotting enemies is better suited for parts of the game where the internet doesn't decide if your attack lands on not.
PVE you can definitely get away with 30~40 for a good while, I believe that's 1450 or so. Throw on decent armor like Cleanrot and you're pretty well off for pretty much the entire early game
@@user-jr3zr2mp9c I beat the game with 30 vigor as my first souls-like. Definitely requires understanding stats though. I was stacking buffs like crazy and using ritual shield talisman as well as making sure to take the most efficient damage type for my build (either sacred, flame art or frost). Definitely got a lot of use out of the physick flask as well. My strategy basically revolved around tanking one hit, then healing to full with great heal or a single crimson flask, and letting erdtree's blessing handle the rest. I only used a shield for 2 bosses, and was always medium rolling. It was definitely a challenge, but I feel the game is more fun if you have to use everything at your disposal rather than just brute forcing.
My first 30 points in my astrologer went 10 to vigor, 5 to endurance, 5 to mind, and 10 to int. A bit more equip load for armor, a bit more damage, but MUCH less squishy than ignoring vigor.
I learned from a video I watched a while ago that weapon upgrades will always beat out having 40+ damage stat. The damage from an upgraded weapon will easily outperform levels. Plus it lets you slam health or stamina/mind for more overall attacks/dodges.
This is the first video I’ve seen on this channel but I literally had to come off the browser and go on my phone to subscribe because what a good video ! Really informative for a new player such as my self and I also found it hilarious, awesome job
Doctor and chemistry major here: while bone is approx 50% comprised of protein, this protein only forms a very loose scaffolding for what we commonly called "bone matrix", which is the acellular and "boney" part of the bone, which is composed primarily of a compound called calcium hydroxyapatite, which is a VERY dense (relative to the human body) material that gives bone its rigidity and strength. So what I'm saying is that you should be smart, and consume your calcium. Being smart is linked to intelligence. And being intelligent would result in one also being very dexterous, such that you can adapt to the many variable life (or Elden Ring) might throw at you). And I think we all know what an high int/dex build looks like: MOONVEIL
Always level that Vigor. No matter the game, souls or soulslike. You gonna die anyways, so improve the room for error. Except gravity. Damn messages.....
Before Ranni was a doll she had 99 Vigor. That's why it took a frickin Death Mark ritual to kill her body. Now she has infinite Vigor. She can't be damaged. I needs me a force field and the Thanos snap like the Blue Waifu.
DS3 and Elden Ring are the first games that I actually felt like I needed to level Vigor, and man, what a game changer. The difficulty difference between getting one-two shot vs three-four shot is crazy. It just doesn't feel good or fun if you die so easily.
I leveled at around 20 for my first playthrough then I quickly realized that it was not enough for most of elden ring since hp gain per point was nerfed. Now I just go vigor and minimum stats for weapons. I tend to disregard vigor in full mage builds tho
Love your videos. However I must say, the background music (FFX "the wandering") brings back a lot of memories so much so that its for me not only distracting but sad for me to hear...I do love the song though
This advice holds true for 99% of all the melee builds and and the also the vast majority of ranged builds (although to a lesser degree) One example would be a pure mage build for early invasions, 40 vigor is not gonna cut it if the best spell you can cast is an easy as F*** to dodge glintstone pebble. It's better to level up vigor every two levels of int and get access to Carian Piercer or Haima cannon as soon as possible.
I just recently played ds1 for the first time and mostly focused on vigor. I could just havel tank almost every damn boss. even artorias and kalameet were no problems because of the amount of vigor I had
While I agree with everything in the video and am not a ranged mage myself, something important that was left out of the theorising was spell requirements. A mage doesn't just put points into Int to get more damage but also to be able to use spells in the first place. Some of the most basic spells already require 20 to 30 Int to be useable so a mage that does not want to just spam Pebble will have to invest into Int early on to get a larger selection of spells. That of course does not mean they are forced to neglect Vigor but unlike melee build that can largely reach requirements by simply two-handing a weapon and sometimes putting maybe 5 points into Dex, mages will have to spread out their stats more at the start of the game to be able to use some spells at all.
The only reason I level up stats other than vigor early game is usually just to accommodate better weapons which have requirements Also I do like to try and challenge myself with a PVE playthrough at low vigor/low load to get better skilled. But you're so right!!
It depends. PvP wise, vigor is one of the most important stats no matter the build but PvE could be a different story. Well 1st playthrough wise vigor could come in handy do be since that would be the easier route of learning bossfights. Though when it comes to 2nd playthroughs and beyond it depends on the type of player. Personally speaking, after subsequent RL1 playthroughs as well as tackling NG+7 from time to time, I felt like vigor is like an rune level reducing ailment since my goal is to obtain flawless boss kills using style-based approaches. Yes I will die a lot but that is the entire point of getting a satisfying boss run. So yeah, for the case of the stuff I’ve been doing, vigor is entirely useless but the same wouldn’t be said for some challenge runs like “Beating Elden Ring while I always get hit.” or Barefist Only without the hitless part. So yeah, it all depends on whatever the player is up to
I think it stands to reason that this is broad advice for the majority, especially the underinformed. Obviously, strategies will vary for experienced players as well as those doing super specific challenge runs, or people doing stylized or themed builds.
basically high vigor is pog and although you can get talismans and armor to reduce damage it will not substitute for having high health and leveling for damage isnt worth it anyway because the benefit of upgrading those weapons instead will give you much more damage and allow you to level something like vigor to tank more hits in my first playthrough maybe second I leveled vigor very little and felt that having armor and talismans that reduced damage was good enough but after my third playthrough where attempted to solo all the bosses meaning no summons I realized that sometimes using those talisman slots to increase damage is MUCH more worth your time to reduce the amount of time youre in the fight and still having the hp to keep you alive even though you arent relying on dragoncrest talismans or whatever now I level to 40 vigor first
as a walking hunk of metal, my main stats were strength vigor and endurance. once i reached the softcap i invested a little bit in faith. that said, i wield the heaviest armor and shield, and the good ol' greataxe. i'm happy with it, is it the best? nah. but it's been my style in every fromsoft game, and served me well. besides. i love smacking my shield into people.
As a mage enjoyer I usually try to get my INT around the 40 mark and then try pumping up my vigor, this varies depending on the spell selection my build has E.G. my Cryomancer aims for 36 INT since it allows me to use every cold sorcery minus Ranni's Dark Moon. One thing unmentioned in this video is yes weapon scaling is poo poo at low levels, however a mage with the Meteorite staff doesn't have to level the weapon to get an S scaling so if you found it early like I did on my first playthrough leveling you INT over VIG becomes viable however the only reason I stopped at 40 VIG on my first playthrough was purely because I didn't know the cap was now 60 :P
helping my bro and my friend start their journey through the lands between I have them get their vigor to 20 before anything else. This gives them a way way easier time in the early game tanking hits from various enemies to help them learn their moves and to be able to counter them through quite a few more punches to the face. You cant learn anything except dodge if you die in 1 hit.
High Vigor and a tower shield makes me happy, the new counter attack feature added to blocking in elden ring has given me so much joy, and salty tears from other people too. Blessed be.
Yeah I figured that out when I was playing that I was getting hit and knocked down so quick and since I started in faith but went Arcane more later on in the game I had my Vigor up to 40 very early and was able to heal through it being a faith Arcane build 42 vig at the end.
Well, yeah? Attaching invincibility frames to a stat was a very poor design choice. So much so that I imagine the majority of players believe DS2 is a broken game overall due to still getting hit while rolling, since DS1 and DS3 don't have this issue.. What's your point?
When I first started, I didn't update Vigor because I was new and did a balance build. Now that I'm better, I learned I definitely need to MAKE A BUILD. Now I'm able to go toe to toe with a maxed level dude at only level 105.... as long as our weapons are equally leveled. Like a +5 against a +5.
My first playthrough, I put about 10 points into Vigor as an Astrologer, didn't see the kind of improvement that other people were describing, so I felt like it wasn't a worthwhile investment compared to Int or Mind. I didn't actually learn about the weird scaling of Vigor until I had gotten to Mohg, I had just assumed this was one of those typical "well you just have to git gud" moments. After learning the difference, I went to have a talk with waifu's mum about taking a physical fitness elective. Queen of Raya Lucaria's gym class.
I also dont use the crimson amber if I'm not doing duels. The little strawberry capri sun is basically a couple thousand extra health stored up my ass, crimson seed gives me a bigger bonus to that already far higher value. 10% is big but unless it gives me an additional hit (which it often does not) it's just not worth using the slot on. THE EXCEPTION: Taker's cameo, rykard's rune, assassin's dagger. These give a percentage of your max health, so even a tiny addition to that value can have big bonuses down the line.
I saw your short about vigor and started dumping all my stats into vigor. The game is dramatically easier now that i can survive a hit in a boss fight . Its dramatically easier to learn their move set now and i dont feel punished for trying to parry and failing at it. Im fine failing to parry a player but when a boss will kill me in one hit for daring trying to learn it, it just sucks. Completly changed the pace i can play the game. Thank you
I leveled INT and END over Vigor when I first played. Mind you, I'm more of a numbers nerd in this game now, but back then I had the mentality "I'll just learn to not get hit." I got past Renalla and said "F*** this, I need HP." And cutting more than half of my other stats for vigor was the best move I ever made.
I love how the people going "You don't need Vigor if you don't get hit", usually have an expensive item or car as their pfp's. It just goes hand in hand with the statement and I love it.
For anyone wondering, this is true in any souls game. In Elden Ring is even better to focus on Vigor because Stamina and Equip load is not a big issue for most weapon classes in the early game, but in dark souls trilogy you might want to invest some points in Endurance too.
Taught my friend in the seemless co-op mod how valuable vigor is when we took on a erdtree avatar. He died in a single hit so he had to watch me solo the boss and eat 2 and get ready for a 3rd
Vigor more important than I thought? Nonsense! That requires me to think it wasn't as important as damage to get first! 31 vig asap, then base stats for weapon I intend to use initially - if I don't have em already.