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Why Was Helldivers 2 Helldying? 

OhDough
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Why Was Helldivers 2 Helldying?
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0:00 the reason
0:40 "realism/scuffed balance" over fun
32:15 Creativity is punished

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27 июн 2024

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Комментарии : 1,9 тыс.   
@StormTrooperEX
@StormTrooperEX 17 дней назад
making the enemies more oppressive while nerfing weapons into the ground at the same time is beyond moronic
@vertigo1522
@vertigo1522 17 дней назад
true indeed
@fortsquidward04
@fortsquidward04 17 дней назад
It's undemocratic
@zbyszanna
@zbyszanna 17 дней назад
Whether it's moronic or not would depend on the initial parameters. It's very well possible to still have overpowered weapons and enemies that are too tame after increasing their intensity and nerfing weapons at the same time.
@pawel3241
@pawel3241 17 дней назад
probably a diversity hire decision 🤣
@juniorelizondo4144
@juniorelizondo4144 17 дней назад
​@@zbyszanna bootlicker.
@DKGCastle
@DKGCastle 17 дней назад
"Players find solutions and those solutions get removed" - AH Balance Team, probably
@Malidictus
@Malidictus 17 дней назад
Someone on the forums said it quite well: "You removed a solution, but didn't address the problem."
@spyker_aileron
@spyker_aileron 17 дней назад
Democratic detonation was a perfect opportunity to add fire resistance as an armor passive instead of yet another explosive resistance armor set.
@MisterZimbabwe
@MisterZimbabwe 17 дней назад
To be fair, the theme was explosives, not incendiaries.
@thestickybandits7320
@thestickybandits7320 17 дней назад
There are a number of amazing and fun ideas that I've seen suggested; there's enormous potential in this game for lots of future content. What feels bad is that the dev team just does not seem to be equipped to deliver. Helldivers will probably be a really good game at some point, but the consistent misses we've seen with underwhelming weapons, uninspired armor, and bafflingly bad balance undercut that trust to a point where I don't know that they'll be able to earn it back. It feels like there's a lot riding on this next patch, and they themselves are hyping it up quite a lot, but I'll be surprised if we see a turnaround in active players. Here's hoping they hit a home run, but I'm not holding my breath.
@CrunchyLeaf10
@CrunchyLeaf10 17 дней назад
​@@MisterZimbabweincendiary impact was in that warbond and considering they had 3 armor sets in it they could've at least added one fire armor
@LaserTractor
@LaserTractor 17 дней назад
@@thestickybandits7320devs be like: "fun ideas, sci fi things that will fit in perfectly? Cool designs that won't harm the lore? NAH REALISM IS THE KEY. Let's make milsim!!"
@spartan117407
@spartan117407 17 дней назад
as far has i know nothing stop them from changing steeled veteran armor and give it fire resistance and more throw range, the limb health thing has no impact as you stim anyway at any injury or your just dead and spawn back full in health.
@gumbercules3925
@gumbercules3925 17 дней назад
The balance team thinks guns should suck.... in a shooting game.
@Bamfony0
@Bamfony0 17 дней назад
Against damn near bullet proof carapace having alien bugs, and what may as well be AR500 bots. I dunno dude, OhDough has just been nay-saying the last month or two and can't get it through his head about some themes or ideas the studio is trying to get across. I love the game as is because if Helldive is too stressful and unfair....I move down the difficulty. Crazy concept am I right? This isn't Diablo. This is Helldivers where Helldive is literal Hell.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Nah, Alexus ruined the game (he's the guy that WAS in charge of balancing & mucked it all up, that is why the CEO went to CCO - head of balancing essentially)..
@targitausrithux2320
@targitausrithux2320 15 дней назад
@@Bamfony0ignoring the entire context and general argument… people like you really are just yes men who believe devs killing their game is ok
@dmar3651
@dmar3651 15 дней назад
​@Bamfony0 Im a Helldive player. And the reason I stopped playing wasn't because it was hard. It's because the game became less fun with each patch. Out of touch devs ruin a good game. Seen it loads of times.
@vozzy06
@vozzy06 15 дней назад
​@@DutchGuyMikeWait so the old ceo is in the balancing team now?
@schonfeld5158
@schonfeld5158 17 дней назад
alexus happened
@kotztotz3530
@kotztotz3530 17 дней назад
Came here to say this too 😅
@justinmedeiros7600
@justinmedeiros7600 17 дней назад
Literally
@apersonthatis7007
@apersonthatis7007 17 дней назад
Nailed
@JK-xw5rn
@JK-xw5rn 17 дней назад
Who’s that
@circleofsorrow4583
@circleofsorrow4583 17 дней назад
Hello Divers 2.
@closerthanchaos
@closerthanchaos 17 дней назад
The realism excuse goes out the window when you have a hand held revolver doing more damage than a sniper rifle or even an AR.
@Wulfjager
@Wulfjager 17 дней назад
shhh, shut up! if the devs hear you theyll drop its damage to 25 a round!
@Malidictus
@Malidictus 17 дней назад
Or, you know... Lasers and Phasers and all the Ogradys. We can have a weapon that just magics balls of anti-tank destruction out of thin air and that's fine, but heaven forbid a machinegun have too many rounds in the magazine. That's realistic. Because apparently Helldivers have access to either impossible sci-fi guns or really boring Cold War era firearms. FFS - the MG43 has the scope mounted on the top cover in the year 2XXX and I'm still running around with a six-shooter.
@destoc5661
@destoc5661 17 дней назад
Upcoming warbonds sleeveless vs bile acids. Yeah.
@Spudtatochip
@Spudtatochip 17 дней назад
The fact that realism is even considered in a futuristic sci fi pve game is just short bus.
@jacktheripper7935
@jacktheripper7935 17 дней назад
Dude the pummeler is litteraly a concussive liberator but better in every aspect while being one-handed 😂
@gameplayer42069
@gameplayer42069 17 дней назад
"Bile titans now take less damage when spewing." I take it these devs have never seen any movie or played any game where the exact opposite is the case: that being their weak spot. Then again the Railgun was the perfect example that they couldn't know less about risk vs reward.
@damienmcdonald7610
@damienmcdonald7610 17 дней назад
I get what you're saying, an open mouth is surely the weakest spot there is right? But I do sort of understand the mechanic too because the bike spew could weaken a projectile or detonate it early. I think it would be better if explosive weapons like the EAT, recoilless, AC, AMR (not explosive but it's a solid projectile) and grenade launchers should all be a guaranteed one shot to the open mouth of a bile titan while it's charging for a spew or just after the spew and the balance would be that during mid spew the damage would be vastly reduced. For Lazer type weapons like both Lazer cannons and the railgun the bile titans open mouth should do an increased amount of damage, not affected by the spew and this would give both weapon types a different advantage to each other. Just my opinion though obviously
@mr.tolato5804
@mr.tolato5804 17 дней назад
or that they didn't even know that it was bugs causing things to be "to good", and just nerfed everything to the ground
@nitrumlegal7470
@nitrumlegal7470 17 дней назад
@@damienmcdonald7610 but why it still does less damage when i hit him in the head where he is not spewing
@dztrict1000
@dztrict1000 17 дней назад
idk why people complain about the railgun, it just got durable damage reduced and some armor pen buffs. As of right now its an amazing weapon against terminids, and to some extent automatons as well but it struggles big time with heat sinks and gunships
@npcimknot958
@npcimknot958 17 дней назад
Ya. The mouth is suppose to be the weakest point.. even godzillla spat into the mouth
@griffgoldstein6378
@griffgoldstein6378 17 дней назад
when the Balance team wasn't even playing the game you know there is a problem
@tiestofalljays
@tiestofalljays 17 дней назад
I am convinced they cannot clear a level 7, much less a level 9. Didn’t they have a dev stream where they failed a lvl 5?
@Boamere
@Boamere 16 дней назад
@@tiestofalljays yes, pilstedt even said that he needs his team to spend more time actually playing the game
@luizviniciusvieiraalexandr4979
@luizviniciusvieiraalexandr4979 10 дней назад
problaby the worst balacing team ever. they should do like war thunder, have a Dev server before doing anything on the live server.
@johndank2209
@johndank2209 6 дней назад
this is what happens when you only rely on the numbers (math). “Theory will take you only so far”
@nic0vide0
@nic0vide0 17 дней назад
100% nailed it. To me it's insane to release patches and warbonds that don't get people excited because every weapon is worse than the next.
@Malphorus
@Malphorus 17 дней назад
and if it isn't, they nerf it into the ground lol
@PonsterMenis98
@PonsterMenis98 17 дней назад
Literally been using the tenderizer and scythe against bots 99% of missions last few days. Both feel awesome.
@fire_drake12.arc.24
@fire_drake12.arc.24 17 дней назад
@@PonsterMenis98 more power to you if you can enjoy objectively shit weapons, doesnt mean they should be garbage and shouldnt be buffed though all because you like them as-is.
@likeAG6likeAG6
@likeAG6likeAG6 17 дней назад
@@Malphorus yep
@riven4121
@riven4121 17 дней назад
Doesn't help that a lot of the new primary rifles just feel like the liberator but crap gimmick. And the new warbond has another one
@cobc11
@cobc11 17 дней назад
I’m convinced the devs hit the nail on the head with the core gameplay loop at launch by complete accident and then went on to make it worse with each subsequent patch out of incompetence or outright malice
@nic0vide0
@nic0vide0 17 дней назад
I just think they don't know what they are doing. They are to blame 100%. This player base was really rooting for them.
@kotztotz3530
@kotztotz3530 17 дней назад
No reason for malice, just the complete incompetence of Alexus and whoever was backing up Alexus's decisions.
@lewchootrain
@lewchootrain 17 дней назад
I mean you can tell me whatever new patch is out I still think the core gameplay is repetitive. Diablo at least comes out with new seasons.
@shemsuhor8763
@shemsuhor8763 17 дней назад
They didn't. Muh "core gameplay loop" barely exists. Pure copium for people who got suckered into buying this game and saying things like "it's the game of the year." A few balance patches shouldn't have tanked the fun of the game. The fact is the game is badly designed and has nearly no content. Their balance patches have made that worse, but the truth was always there. Problem is 2024 has been unbelievably mediocre - a barren wasteland of nothing good being released - so by comparison HD2 looked incredible despite major things like flamethrowers not working, Spear STILL not working (ostensibly the Spear is THE vanilla 'heavy killer' weapon and it doesn't fucking do its job even when it locks on), diving causing you to fall through the floor, and so on.
@WitD2013
@WitD2013 17 дней назад
100% this. HD2 on launch was the best it ever was I think... and it was still buggy as hell with armor not working etc
@randomxgen6167
@randomxgen6167 17 дней назад
When they constantly make the game less fun to play, less people have fun playing it
@Nycoorias
@Nycoorias 17 дней назад
Define fun!
@jacktheripper7935
@jacktheripper7935 17 дней назад
​@@Nycoorias having weapons not shooting peas as bullets against walking bulldozers having more armor than an entire bunker.
@strongback6550
@strongback6550 17 дней назад
The reason why helldivers stopped being interesting to me was because it felt like being shoehorned into few viable builds. They were super happy nerfing strong weapons and strategems, but incredibly lethargic with buffing worthless weapons and strategems. Fun is more important than Balance. If players become too powerful, increase difficulty.
@lutherheggs451
@lutherheggs451 17 дней назад
It has nothing to do with "viable builds" or whatever other garbage the cancer meta kids are crying about. The game is just supposed to be FUN and what works for you, not what weapons you saw in a cancer kid build video telling you what to use so you can be a 1 shot god. Their biggest problem is they raised the spawns so high and nerfed the weapons into the ground. It doesn't matter what weapons its not a build/one shot god mode game.
@tabithal2977
@tabithal2977 17 дней назад
​@lutherheggs451 that's exactly what "viable builds" means because right now there aren't any. There is nothing you can do to make yourself more effective because everything is equally ineffective besides literally two weapons. And when everything sucks you can use anything and it'll perform about the same because they all suck. That's where this idea that HD2 doesn't have a meta, because there is no "Most Effective Tactic Available" because none of them are effective.
@fire_drake12.arc.24
@fire_drake12.arc.24 17 дней назад
@@lutherheggs451 it has almost entirely as much to do with viable builds as it does with poor enemy balance. Pre-nerfs weapons were already just "ok" scraping by to be viable. They needed major buffs. The nerfs just made it so that the 3-5 usable things we had became the 3-5 things that are now shittier but still not quite as shit as 95% of the rest of our arsenal. Enemy spawns being broken would be far less frustrating if the weapons and strategems we had to deal with them werent sub-par trash. The problem is our equpment was never good to begin with, it already couldnt handle enemies well enough BEFORE spawns were broken, now spawns are broken and it has just made it even more evident. The root cause is poor weapon balance. The overall cause is developer incompetence and poor understanding of balance. There will always be a META, i try to avoid it myself. But the problem is in order to not play META you have to make yourself even more powerless than the people playing the already sub-par META options we have. You should be able to play off-META and still be effective, the issue is you cant and that reason is due to poor weapon balance which makes the amount of viable builds countable on one hand. You cant get rid of META builds, its literally human nature to find the most effective way to do something, but you can atleast make the other options not so lackluster in effectiveness in comparison that its not even worth trying. If weapon balance was better, enemy spawns would be more of just another annoying bug people would be willing to just deal with till its fixed, than a game breaking issue that makes people uninstall for good.
@Drummerx04
@Drummerx04 17 дней назад
​@@tabithal2977 what do you mean none of them are effective? Tons of weapons work quite well. Now, if you aren't working together at all you may not have an effective method to deal with every problem all the time, but you absolutely have effective options.
@hotpenguin607
@hotpenguin607 17 дней назад
They wanted to make more builds viable by nerfing stronger ones. This leaves ppl being even more desperate to find the meta build instead of playing literally whatever and still feel strong. I can still make a lot of bad weapons and strategems work at Helldive against both bots or bugs, be it solo or pub, but it's not fun.
@fellowshipofgaming847
@fellowshipofgaming847 17 дней назад
It's funny because even in a dedicated group like mine, no one wants to wear the backpack to help someone else reload.
@primisto7530
@primisto7530 17 дней назад
I just don't understand the design concept of having to wear the backpack to reload the person carrying the weapon. It makes no sense from a teamplay perspective, since it discourages backpack reloading and it makes no sense from a realism perspective since pulling the shell from your back rather than from the back of the person with the gun would still be equally quick
@fellowshipofgaming847
@fellowshipofgaming847 17 дней назад
@@primisto7530 yeah, I think if they would have just let the other player pull the ammo from the guy with the gun and reload him would have been better design.
@Esotericism72
@Esotericism72 17 дней назад
Well I mean thats beacuse its rare to team reload. On maximum difficulty 80% of the time you get so swarmed you legit HAVE to split up or people start dolphin diving to make distance and ur naturally too far from ur teammate for a timely reload.
@Wulfjager
@Wulfjager 17 дней назад
the only time i have ever had other people reload is when someone else in the match also brought an autocannon and we use our personal ammo on one another
@Odog78
@Odog78 17 дней назад
Team reloads should work, regardless of who has the pack.
@generalrendar7290
@generalrendar7290 17 дней назад
9:28 Slugger got nerfed because it made the DMRs look bad, and they didn't want to buff the DMRs.
@earthtaurus5515
@earthtaurus5515 17 дней назад
That was annoying as hell I took my time in unlocking the weapons so as to enjoy it more as sort of self induced progression mechanic... instead I started enjoying the game less. I unlock the slugger have some fun and next day... nerfed... and the damn weapon is pages and pages down to unlock. Where is the incentive to play the game to unlock weapons when they'll just get bloody nerfed?
@Malidictus
@Malidictus 17 дней назад
But that's always the case with Arrowhead. It's like that joke that Pilestedt actually responded to: "It's like you're an auto shop and someone brings in a car with a flat tyre, your solution is to flatten the other three."
@jjprs3062
@jjprs3062 17 дней назад
They nerfed the slugger by taking away its shotgun like characteristics and turning it into more of a dmr
@earthtaurus5515
@earthtaurus5515 17 дней назад
@@Malidictus Not just flatten the other three, put in "new" tires that are bald and then flatten them infront of the customer and go "there you go, good as new, that'd be 10,000 bucks". Since you need the car for work as well as the 100 mile trip back home... you can only sputter and cough up. The alternative being 100 miles walk back home. The third being to look at the idiot dumbfounded until they exclaim they were joking and they put in new windshield wipers for the incovenience. Yet failing to mention they've also shrunk the gas tank.
@geronimo5537
@geronimo5537 17 дней назад
Meanwhile scorcher has been the best dmr all along. Yet dmr's all still suck in their role.
@jpsmithsculpts
@jpsmithsculpts 17 дней назад
Players: This is fun!....Devs: Not anymore!
@Wulfjager
@Wulfjager 17 дней назад
i remember switching to the slugger form the breaker pre breaker nerf, only for a few days later having the breaker get nerfed. i then immediately caught on to this dev team being the type of dev team to nerf things that everyone uses. quickly found a different gun because i didnt want to get comfortable with the slugger, sure enough it got nerfed too. same thing happened with the eruptor and quasar cannon. if its fun and everyone uses it, it wont be fun much longer
@jpsmithsculpts
@jpsmithsculpts 17 дней назад
@@Wulfjager I unlocked the railgun the day before it was nerfed!
@vegetaaddict7754
@vegetaaddict7754 17 дней назад
​@@jpsmithsculpts Same here.
@Boamere
@Boamere 16 дней назад
@@jpsmithsculpts I had it for like a week and it was legit the only way to deal with the heavy spam at the time, devs are so stupid
@DutchGuyMike
@DutchGuyMike 16 дней назад
Not devs, but Alexus (the guy that WAS in charge of balancing).
@Zaney_
@Zaney_ 17 дней назад
The patch when they nerfed the Exsosuit rockets after they completely ruined how the aiming mechanism worked is when i realized these devs are clowns. They're wasting time and energy micromanaging things that don't matter instead of fixing the growing list of bugs and other weapons which were just terrible to use.
@TheOtherCoinflipper
@TheOtherCoinflipper 17 дней назад
The worst part of that nerf is that the bug is completely on brand for the game anyway. Guard Dogs constantly team kill, lightning weapons reach out and touch allies way out of the line of fire almost intentionally. There's so much self-damage / destruction that the Patriot rockets being dangerous to ourselves is perfectly in line with everything else. Just let us aim again, man. And now the autocannons have the narrow field of fire.
@YumYumGoodGood
@YumYumGoodGood 17 дней назад
@@TheOtherCoinflipperomg this is so accurate it’s disturbing. Bring back the OG patriot!!!
@BackwardsPancake
@BackwardsPancake 17 дней назад
@@TheOtherCoinflipper This is also why I feel that having overpowered weapons isn't a big deal - It's also on-brand for all the ludicrous destruction going on in this game. They're only a problem if they literally completely trivialize the game, and nothing we've had has hit that point yet. Even the OG Railgun wasn't anywhere near _that_ level, since it still required a decent amount of aiming and timing skill to do what it did (Even with the PS5 bug - Because that only mattered against titans specifically, and it had notable fire rate and ammo economy issues that held it back when it came to dealing with other bug units, like spewers and hunters).
@convergence1point
@convergence1point 17 дней назад
Alexus “tWo bUiLdZ” completely gutted the balance. What he did to the eruptor is the peak level of stupid.
@spamquisition4046
@spamquisition4046 17 дней назад
The Crossbow Nerf was beyond odd too like who thought the crossbow needed a nerf?
@uncleulysses2328
@uncleulysses2328 17 дней назад
@@spamquisition4046 i remembered thinking the Xbow would be buffed cause literally everyone and their granny was calling it dogshit lmao. Then they nerf it a week into existence. Idk how they thought balancing on spreadsheets make sense not to mention the weapons are new. Of course they will be the most used weapons lmao. If balance kept going the same the entire community could have all used the worst weapon in the game for a week and it would have been nerfed a month later
@earthtaurus5515
@earthtaurus5515 17 дней назад
@@spamquisition4046 The crossbow nerf was retarded... it completely removed it's entire purpose lol.
@Malidictus
@Malidictus 17 дней назад
His argument that "40 damage always is better than 100 damage sometimes" is very telling. That wasn't one instance of 100 damage the Eruptor lost. It was I believe 5 instances. Those were also impact damage with very generous falloff, vs. more explosive damage with fairly significant falloff. Not to mention all the body parts which ignore explosive damage. It gave the impression that he... didn't actually know how the weapon worked.
@uncleulysses2328
@uncleulysses2328 17 дней назад
@@Malidictus not to mention penetration lmao. The shrapnel pen+ explosion is what made it strong. Add to that the fact the fucking gun released with a bug that cause explosions to suck targets inward (which gave a slight buff to the AC and GL) they basically released a mini vacuum launcher which created a death ball forcing all of the shrapnel to hit. I remember hitting a group of small bots and having 30 suck into eachother giving me a 30 kill in one bullet
@Planterobeets
@Planterobeets 17 дней назад
I mean, the CEO himself had to step down to try and fix the game; that alone is massive proof of how badly the game was being balanced; let's hope this Thursday we get some meaty buffs
@Someguy6571
@Someguy6571 17 дней назад
Honestly my opinion on that was he was pressured out by Sony.
@thegamero_o5574
@thegamero_o5574 17 дней назад
This makes no sense, he's now the Chief Creative Officer there overseeing the development in a more hands on way then ever before. Sony has no power over Arrowhead, they just funded the games development and had them agree to some terms and conditions. That's it.​@@Someguy6571
@user-do3cg8ns4m
@user-do3cg8ns4m 17 дней назад
@@Someguy6571🤣🤡 STFU. Its not that deep dumby. You sound so dumb
@KrimsonStorm
@KrimsonStorm 17 дней назад
​@@Someguy6571that doesn't make any sense. He's still in charge. He's the chairman as well as CCO. Yes the CCO reports to the CEO, but the CEO reports to the board chairman. Sony has no power whatsoever.
@TJackson736
@TJackson736 17 дней назад
The CEO said this patch will not affect balance
@Manifestojl1
@Manifestojl1 17 дней назад
to conclude: Dev's took the fun out of the game.
@DutchGuyMike
@DutchGuyMike 16 дней назад
*Alexus took the fun out of the game and he wasn't checked before he released/nerfed anything.
@theelmozusflame3015
@theelmozusflame3015 17 дней назад
The path to REALISM Ruins ESCAPISM!! Let us have fun. SIMPLE.
@Wulfjager
@Wulfjager 17 дней назад
thats GSG's formula for deep rock galactic and thats why its as successful as it is. the game is wacky and unrealistic, and every time they add new terrifying threats they buff us with new weapons/overclocks to compensate. simple and fun
@pse2020
@pse2020 17 дней назад
True, yet if u dive head forst from a cliff u take less damage than if u just jump down with feet first... They dont seem to be consistant.
@Nycoorias
@Nycoorias 17 дней назад
Define Fun!
@poom323
@poom323 17 дней назад
Realism is fine but it shoulf make sense as well. Arrowhead should learn what happen in Emu War. Like using 5.56 rifle to kill enemy that bulk like a cow or elephant with armor, it's doaable but doesn't make sense.
@Kyugorn
@Kyugorn 16 дней назад
Realism zealouts' feedback are the surefire way to make a game the opposite of fun.
@tyopmt
@tyopmt 17 дней назад
Props to Alexsux and the balancing team to destroy a fucking great game using their fucking spreadsheet
@mawnkey
@mawnkey 17 дней назад
I still remain convinced there were/are two major issues: 1) Alexus is an untalented tool that shouldn't be allowed to balance a personal checkbook, much less weapons for a successful game. 2) Even more important the development team seemed to lack a release manager and did absolutely no QA, two things that are _fundamental development team concepts_ no software of any kind should be without.
@shemsuhor8763
@shemsuhor8763 17 дней назад
it's baffling that they seeming don't have a multi-step DEV environment for what was pitched as a "live service" game. This whole "pity the small team" thing doesn't work when the product you pitched isn't the product you're delivering. If your team was too small, then make a less ambitious product. Further, this game had a 7 year development cycle as I understand it. There's no way the "new" content is actually being made in real-time.. right? Surely at least the first year of content releases was buffered and planned for.... and we're not actually playing an Early Access game...r...right?
@Boamere
@Boamere 16 дней назад
Did you guys see the airburst rocket launcher leaks? It was really good there, looked like a viable alternative to the cluster airstrike, then the thing releases and it's awful. It makes me think the devs who make the weapon gave it some numbers that were in the correct ballpark and then alexus got his hands on it and completely shafts it. I hope he is removed and replaced with someone competent
@DutchGuyMike
@DutchGuyMike 16 дней назад
@@Boamere Well seeing as the CEO now is CCO, he is essentially the HEAD of balancing & checks everything before release.
@genesisproject1908
@genesisproject1908 17 дней назад
They launched a game that, by sheer luck, was a super fun power fantasy for everyone, with a hilarious starship troopers vibe. Then, in a staggering lack of self awareness, they tried to tune the game into some hard-core sweat game (like souls for shooters?), showing that they have no idea who their core audience actually is. Also, they were extremely optimistic about the ability of their small, inexperienced team to push out updates at a very reckless pace.
@lutherheggs451
@lutherheggs451 17 дней назад
Its literally the same game that Helldivers was but with a different camera..
@fire_drake12.arc.24
@fire_drake12.arc.24 17 дней назад
the game was never a power fantasy unless you stuck to low difficulties, it was just relatively balanced compared to how it is now. The balance on launch wasnt good but it was eons better than the grand canyon of shit they've dug out for us now.
@TyTimeIsAwesome
@TyTimeIsAwesome 17 дней назад
It's crazy to me that they created what could've been a legendary game by accident- but because of their ego or agenda, they rather create their "vision" game instead. Completely ignoring the fanbase is the #1 way to piss away game play. In the end, AH proves they don't care about players or making money I guess.
@Underground3
@Underground3 17 дней назад
@@lutherheggs451 And less features and difficulties.
@thegamero_o5574
@thegamero_o5574 17 дней назад
​@@TyTimeIsAwesomeif they didn't care then why are they working on a massive patch reversing all the damage? Make it make sense bro
@user-te1sv9xg4d
@user-te1sv9xg4d 17 дней назад
Whoever was in charge of balance essentially singlehandedly killed the game. He/She should absolutely be fired. 100%. Some of the worst game balancing I've ever seen.
@geronimo5537
@geronimo5537 17 дней назад
This^
@Horotoma
@Horotoma 17 дней назад
i dont like to have someone fired over anything, but they need to be moved elsewhere, or at least they need to be made to play the game more, document their game play for us to see and to show us via their gameplay why they want to make changes.
@elijahaitaok8624
@elijahaitaok8624 17 дней назад
No, straight up fired. Sweden has pretty amazing workers rights as well as social security network that quite a lot of it's citizens just straight up choose not to work because they don't need to​@@Horotoma
@ursteamfriend
@ursteamfriend 17 дней назад
Remove Alexus and put it on gaming news websites to prevent him from ever working in the industry again. When you're incompetent AND an egotistical asshole, you don't deserve to work in the industry you're in.
@lifeisgrey23
@lifeisgrey23 17 дней назад
Yes, Alexus needs to go. He already ruined hello neighbor 2
@smittycity42
@smittycity42 17 дней назад
I still haven't psychologically recovered from the Slugger nerf.
@earthtaurus5515
@earthtaurus5515 17 дней назад
I'm still annoyed at that too, unlocked the weapon and next day... nerfed. When the eruptor came on the scene I was quite happy with it... but then it got nerfed and that was the 2nd strike for me. The third came with the exo suit fiasco with it's puny durable damage. After that I decided to call it quits. An exosuit doing less damage than a standalone weapon.... naaaah what were the planners smoking??
@alexandersen1372
@alexandersen1372 17 дней назад
@@earthtaurus5515 the eruptor on launch had so many problems that were not directly tied to the damage aspect. very slow reticle move speed, long bolt action reload, large explosion radius that hurts you if fired too close, etc. now? its basically just a big grenade pistorl for closing bug holes/factories because the damage is basically gone. shrapnel was used to kill a LOT of things and the explosion damage buff just didn't counter its removal. the AoE explosion damage fall off reduction makes it useless for clearing chaff unless they are crawling all over each other now. hell i think they SHOULD have left the you kill yourself if you screw up aspect to it.
@FongBot
@FongBot 17 дней назад
I still can't believe they thought the way to make snipers feel better was to remove the stagger from a shotgun...
@crackededge9351
@crackededge9351 17 дней назад
@@earthtaurus5515Same. The pre-nerfed Emancipator combined with the Eruptor nerfs was just too much for me to keep playing this game 😭 how you gonna completely destroy everyone’s favorite Democratic Detonation weapon? And make a weak mech as the cherry on top?
@smittycity42
@smittycity42 17 дней назад
@@FongBot Hard to snipe in a game with your visibility is usually capped at 50ft.
@padawanjon6441
@padawanjon6441 17 дней назад
I stopped playing because it became clear that the game I bought and loved at launch is not the game the devs wanted to make
@alexg4927
@alexg4927 17 дней назад
Nah, I still love the game. It's still fantastic, but their approach to nerfing things leaves much space for improvement Still playing every day or almost every day 1-2 games. Although it's a little bit less fun than before
@gamerbeast3616
@gamerbeast3616 17 дней назад
Thats stupid
@DioZaWorldo
@DioZaWorldo 16 дней назад
it’s literally the same game just with balancing issues lmfao, not one core gameplay element has changed
@DutchGuyMike
@DutchGuyMike 16 дней назад
Thank the Alexus guy for that, but the CEO (now CCO) is in charge of balancing now, chiefly.
@Rexhunterj
@Rexhunterj 16 дней назад
@@alexg4927 You're a frog in a saucepan of water with the heat turning up gradually, you won't know you've boiled to death because it happened so gradually.
@MrShinydude
@MrShinydude 17 дней назад
The single most egregious and enraging bug has still not been fixed, or even (as far as I know) acknowledged by the devs in any capacity: turret call-ins unpredictably bouncing to worthless places instead of going where you throw them. (though I also find any mention of "turret hp" in the patch notes to be a sick joke, since they die the very instant an enemy looks at them funny)
@droganovic6879
@droganovic6879 17 дней назад
Dude, that's so true! I now instinctively pick worse placements, and "test" by calling in supply drops It happens to support weapon/backpacks as well. Like, what's the point in getting a jetpack if I can't maneuver anywhere worth a damn because my call-ins just bounce further back than where I started? ☹️
@MrVelociraptor75
@MrVelociraptor75 17 дней назад
@@droganovic6879 yeah, but the red strats stick, so it's not an environment/material issue. They don't WANT you placing turrets in turret-y places... (it's a word, shuddap lol)
@jooot_6850
@jooot_6850 17 дней назад
Oh? You want your turret somewhere it won't be one tapped by a charger? Too bad
@Boamere
@Boamere 16 дней назад
It's probably because they don't want you reinforcing anywhere not deemed "correct" and reinforce and turrets are both blue stratagems.
@MrShinydude
@MrShinydude 16 дней назад
@@Boamere Ah yes... because "realism" is only important when it penalizes us. I see...
@jjcarver80
@jjcarver80 17 дней назад
Game feels like repetitive torture. I get that they are forcing you to use your team but when your team is bad, there is no way to carry. You can to a certain extent but they're purposely making it harder to do. There comes a time when yeah, hard difficulty is fun, but there's a line when it becomes stupid.
@TyTimeIsAwesome
@TyTimeIsAwesome 17 дней назад
I just wish at this point the game never let you play if you didn't have a full squad, because anything less than that and you get penalized. I tried playing with randoms a few times, and it's just not fun.
@Spectacular_Insanity
@Spectacular_Insanity 17 дней назад
Dark Souls/Elden Ring/Sekiro know the difference between difficulty and punishment and how to balance those two concepts. Arrowhead devs have zero clue.
@Wulfjager
@Wulfjager 17 дней назад
what i learned is that you need to steer clear of difficulty 7, difficulty 9 is far easier than 7 because that mode is full of low skilled players that are desperately searching for super rares. not saying its their fault, they want to progress too and playing on 7 is the only way to do it, but 9 has a way higher percentage of players that know what theyre doing
@user-fg6mq3dg3d
@user-fg6mq3dg3d 17 дней назад
​@@Wulfjager I fucking wish this was true, but it isn't. I get constantly morons on level 9 to the point that both me and my friend stopped playing until the update so we can never play with randoms again
@BackwardsPancake
@BackwardsPancake 17 дней назад
Same, and in fact, I think I can pinpoint the exact changes that messed up the "clutch ability". It was whatever they did to Hunters, and that change where they fixed the Devastator spawning so that you could get loads of heavy and rocket devs. Now, you can play your heart out, but these enemies will just delete you based on RNG (If hunters jump at you with just the right sync they will stunlock headshot you to death with no possibility to react, heavy devastators can instantly erase you if they happen to roll consecutive headshots and will also become unhittable in certain terrain arrangements, and rocket devastators will stunlock you and blast you out of cover with rocket spam).
@Damocles1337
@Damocles1337 17 дней назад
Helldivers patch notes in 2025: -Factory striders no longer possess medium armor, it's all heavy armor now -Bile Titans no longer die once the head is removed -Primary weapons no longer deal team damage, nor enemy damage -Support weapons with backpacks cannot be self reloaded -There is a 90% chance your grenade might not go off once thrown -Chargers no longer bleed out from a broken posterior -Stims now only heal 10% health per use -The hellpods may not spawn you in after death, oh wait, we already have that in 2024
@onhillsgaming
@onhillsgaming 17 дней назад
Don't you dare say you can't reload on your own. That feels like a very real thing that they would do all for the sake of promoting team play and playing it off by making it 2x and calling it a buff.
@boiaboa
@boiaboa 17 дней назад
* All currency cap reduced in 35%
@robpaul4666
@robpaul4666 17 дней назад
- All weapons have a 50% possibility of “jamming” when firing the first shot (the sound of a jam aggros enemies to your exact coordinates)
@burn1none
@burn1none 16 дней назад
they need to make it so guns get jammed and you also trip just randomly like in Smash Bros Brawl
@gamephreak5
@gamephreak5 13 дней назад
The 3rd one should say "Primary weapons no longer deal team damage. As an unintended result, they also don't deal enemy damage. We're looking into it." They're seriously that stupid and inept that they would stop team killing by negating all bullet damage. pRoBlEm SoLvEd!
@orangejuice9396
@orangejuice9396 17 дней назад
it's so crazy to me how they saw the kill rates for burn damage being super low partially because no one was using it, buffed it to an insane degree and then "oh the kill rates were low because of a bug" like cmon
@redcenturion88
@redcenturion88 17 дней назад
Because they take a doctor knows best position with us so if we mention a bug they just scoff and go on their merry way. I don't believe they're incompetent people, just lacking in humility.
@orangejuice9396
@orangejuice9396 17 дней назад
@@redcenturion88 arrowhead is like a doctor that doesn't do any tests before diagnosing lmao
@s2wuolf508
@s2wuolf508 17 дней назад
Thank god for statistics based balancing, really gave them solid info on wtf is going on there!
@Boamere
@Boamere 16 дней назад
Yeah and even worse we were saying it was a DoT bug for ages but it seems like they didn't listen or couldn't
@Malidictus
@Malidictus 17 дней назад
Helldivers was fun by mistake, and Arrowhead have been working hard to fix that ever since.
@mig1017
@mig1017 17 дней назад
😂💯🎯
@tianxiu
@tianxiu 17 дней назад
they nerf the R-36, nerf the arc, nerf everything we can find...what do they expect? Expect us to "git gud"? No, devs, you git gud!
@DutchGuyMike
@DutchGuyMike 16 дней назад
Yeah, blame Alexus for that all. It was mostly all his decisions.
@jfh667
@jfh667 17 дней назад
Maybe its time to have a chat with the guy responsible of "balancing" the game.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Alexus. And yes that is why the CEO now became the CCO - head of balancing essentially.
@nerdtalker2
@nerdtalker2 17 дней назад
Yep this is the problem with every live action game these days as well, they constantly were messing with the gameplay loop by virtue of endless gun rebalancing that ultimately burned everyone out. Each patch made the game less fun to play and a chore to relearn what was rebalanced (mostly nerfed), and eventually what that turned into was making every gun that was fun, less fun, in a PVE game where there was no need for a competitive rebalancing on such a tight schedule anyways.
@DisIngRaM
@DisIngRaM 17 дней назад
Its actually Alexus fault, It's his ego talking when balancing is being cooked.
@DutchGuyMike
@DutchGuyMike 16 дней назад
@@DisIngRaM He even named his ship "Bringer of Balance" lmfao
@tomyorke3412
@tomyorke3412 17 дней назад
Alexus needs to change departments. Or just be removed from having any say in the game. The dude is so far out of touch with what the players want.
@jjprs3062
@jjprs3062 17 дней назад
All it took was an under qualified "balance dev" team to ruin a game built by amazing programmers, artists, and writers.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Apparently he is now doing cosmetics only.
@Zambicus
@Zambicus 17 дней назад
Maybe one day there'll be a patch where the chargers' glowing, unarmored backside is actually a weakspot.
@vancedman446
@vancedman446 17 дней назад
Wait, that's not a weakspot?
@shemsuhor8763
@shemsuhor8763 17 дней назад
@@vancedman446 only explosive and medium pen weapons can damage it.
@Zambicus
@Zambicus 16 дней назад
@@vancedman446 You can damage it but it's just a bodyshot, and can take quite the pounding. Meanwhile if you break armor off its legs and shoot that, you're dealing weakpoint damage (i.e. way more). It makes very little sense to me.
@Crotchcuzzler
@Crotchcuzzler 16 дней назад
​@vancedman446 its legs and head are its weak spots
@dolphin5177
@dolphin5177 17 дней назад
The game is make or break for a lot of people on the 13th i hope to god they just fix the fucking weapons. if they cant figure that out, just revert the damn game. i would not care at all if they removed the ricochet to give us the old eruptor back.
@kotztotz3530
@kotztotz3530 17 дней назад
Buffs need to stay, nerfs could be totally reverted
@shinobiofashina2168
@shinobiofashina2168 17 дней назад
The patch is today the 13th is the warbond
@Someguy6571
@Someguy6571 17 дней назад
Nothing is getting reverted. They have already made that clear
@thegamero_o5574
@thegamero_o5574 17 дней назад
​@@shinobiofashina2168no the patch is being released alongside the warbond Thursday.
@k.g.8029
@k.g.8029 17 дней назад
Unfortunately thats incorrect. Patch comes with the warbond this time​@@shinobiofashina2168
@nyghtfal
@nyghtfal 17 дней назад
I rarely play these days because I don’t really have a reason to log in either. I played it, I have a personal preference on where I see it’s at and I know what I’ll get out of it. As a consumer, I think it’s also becoming easier to see things more objectively because the consumer base has been abused so much by all these AAA companies. I think D4, and WoW to me was really the first, “you guys have a couple of chances chance before I just don’t care anymore” or actively keeping distance until things change
@TyTimeIsAwesome
@TyTimeIsAwesome 17 дней назад
Well said. This next patch is going to decide a lot going foward for the future of the game.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Well, the main developers wanted nothing but good things, it's the prior balancing guy Alexus that ruined it all.
@shift_del3te249
@shift_del3te249 17 дней назад
Alexus single handedly ruined the honeymoon phase of this game. My favorite thing he did was to call a warbond "S TIER nothing wrong, good warbond" and we all got excited. And then all the guns were shit. That was such a funny joke man! Definitely made me want to play more :)
@guardiantko3220
@guardiantko3220 17 дней назад
That was definitely something that the higher ups should've looked into for firing him. Bastard is actively trying to kill the game to own the chuds
@Boamere
@Boamere 16 дней назад
least masochistic russian dev
@goranbratos2097
@goranbratos2097 17 дней назад
I do still play the game from time to time, but not nearly as much as I used to. Here are my personal reasons some of you may relate to: -90% of guns are completely pointless to use, forcing players to use the same 2 guns over and over -10 new game-breaking bugs with every single patch -constantly dying to stupid bugs (for example falling from half a foot with full HP and dying, or clipping inside of an enemy's corpse and getting launched, a dropship dropping SIX HULKS on my fucking head) -really no usable new eagle / orbital stratagems since launch -still no illuminates -constantly replaying the same planets because the enemies *just happen* to take them back every time we free them -no fun new mission type since the defense mission, and that one is locked behind the defense campaigns for some reason -crashes, performance issues etc. are still rampant, especially within a couple of days after every patch -several mechanics that are just unfun (planets with a constant lack of visibility, 3-stratagem slot missions, etc.) -the hitboxes for small bots are still absolutely horrendous
@Shadeaflame
@Shadeaflame 17 дней назад
The game isn't meant to be like Elden Ring it is meant to be a game about feeling cool and blowing stuff up
@TyTimeIsAwesome
@TyTimeIsAwesome 17 дней назад
The guns are the thing that bores me the most. I use at most 3 guns the entire game. Support weapon is at least has a bit more variety.
@orangejuice9396
@orangejuice9396 17 дней назад
the liberator penetrator has no reason to exist, especially on bots. takes longer and more ammo to kill enemies through their tier 3 armor than it does to just shoot them accurately, and you get a damage penalty for using it.
@Wulfjager
@Wulfjager 17 дней назад
i dont want to see them add illuminates given the way they made the playerbase. we are rightfully cynical, but adding illuminates would be nothing but complaining about them being too strong. if they didnt pull all the bs they have for the past several months i think we would all be in a much better headspace for such a terrifying and difficult faction
@midend
@midend 17 дней назад
lib pen actually does slightly more damage when headshotting but it's so risky and bots heads are so tanky (esp the devastators) that it requires multiple headshots while they are murking you. weapons that requires multiple shots to kill also pulls aggro and oh yeah there goes the flare
@ryanvacation7319
@ryanvacation7319 17 дней назад
My old gaming buddies gave up and moved on once their favorite weapons were nerfed badly: for them first it was the Breaker, then the Arc Thrower, but the last straw was the Quasar and the Eruptor. Also I can’t get new friends to play with me because it’s Steam sales are still blocked in my country.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Well the player counts from the non-American/European continents counted only for a tiny percentage of the playerbase.
@apersonthatis7007
@apersonthatis7007 17 дней назад
Alexus caused this out of malice
@DutchGuyMike
@DutchGuyMike 16 дней назад
"And in this game he poured his cruelty, his malice, and his will to dominate all players" Lord of the Rings Sauron aka Alexus.
@gamephreak5
@gamephreak5 13 дней назад
"Don't ascribe to malice that which can be explained by stupidity." - _I forget who said this_
@bar_jumper1312
@bar_jumper1312 17 дней назад
9:22 yeah this shows also that "making the game more immersiv" is just an argument to get out of jail for the devs
@kokorochacarero8003
@kokorochacarero8003 17 дней назад
They immersed it in a pond of excrement
@lorcan2316
@lorcan2316 17 дней назад
Whoever made all these decisions should be charged with treason
@bl00dh4nd4
@bl00dh4nd4 16 дней назад
I approve this message
@DutchGuyMike
@DutchGuyMike 16 дней назад
The guy is called Alexus, and yes apparently he is now only doing cosmetics.
@worldwide_wes
@worldwide_wes 17 дней назад
I quit playing I got tired of having to keep track of all the nerfs and buffs constantly.
@motodrang4287
@motodrang4287 17 дней назад
Same brother
@dyliokhan3946
@dyliokhan3946 17 дней назад
same
@superiornicholas412
@superiornicholas412 17 дней назад
I mean they are slowing down the patches.
@StormTrooperEX
@StormTrooperEX 17 дней назад
same
@circleofsorrow4583
@circleofsorrow4583 17 дней назад
Same
@impurfekt
@impurfekt 17 дней назад
Somebody please strap the devs in a chair and make them watch this on repeat. Preferably Clockwork Orange style. And record it.
@LaserTractor
@LaserTractor 17 дней назад
Clockwork Orange style😂😂
@DUDEDUDE33
@DUDEDUDE33 17 дней назад
Interesting timing dropping this 3 days before the highly anticipated patch. Let's see if they finally get it together.
@bulletking71
@bulletking71 17 дней назад
Can't wait to see that they fixed some bugs and fixed the patrol spawns and maybe did some small map type fixes, and that will be it. Or they would have changed some armor values or health for the enemyes, and that is what the over 100 other things that are changing each type of enemy's. No change to weapon stats or making them better.
@alexandersen1372
@alexandersen1372 17 дней назад
the balance patch is not this month. they mentioned that when they showed the new warbond.
@Lupercalum
@Lupercalum 17 дней назад
@@alexandersen1372 their last tweet literally says it's dropping together with the warbond on thursday
@UmbraWeiss
@UmbraWeiss 17 дней назад
They will make things worse... There will be massive crashes, changes that make no sense,or changes that make the game even worse than it is.
@arizonaanalog389
@arizonaanalog389 17 дней назад
​@UmbraWeiss I told my friend about a month ago they'd drop the next patch on the date of the Warbond because of their hubris. It's gonna be so buggy and people will be raging nonstop. Get your popcorn ready
@Jsvkkie
@Jsvkkie 17 дней назад
its like the devs responsible for the balance lowkey want the game to fail and pray for its downfall.
@DemoDivsion
@DemoDivsion 17 дней назад
They're trying to cull the playerbase down to the original Helldivers numbers
@bartoluszek7111
@bartoluszek7111 16 дней назад
@@DemoDivsionthat is essentially true. They don’t care that they created a golden goose. They wanted to make a very, very specific game that just happened to appeal to a lot of people at launch. Since then they have been implementing their vision more and more, slowly creeping towards their goal - a small but hermetic fan base acute to the original game. They prefer to have 5000 players sucking them off rather than 500.000 having fun
@DutchGuyMike
@DutchGuyMike 16 дней назад
It's not devs - it is Alexus - he was the guy responsible for balancing before the CEO became the CCO.
@booshandorkakow64
@booshandorkakow64 17 дней назад
Mid-tier dev team got lucky and then couldn't handle success.
@LaserTractor
@LaserTractor 17 дней назад
Best summary tbh. They got hit by a lucky star and they HATED IT. How dare players enjoy fun?! Game for everyone is a game for no one! No way our company motto is bs.
@DutchGuyMike
@DutchGuyMike 16 дней назад
They could easily handle success, if you knew it would be popular. And it's Alexus's fault chiefly for ruining the balance.
@booshandorkakow64
@booshandorkakow64 15 дней назад
They don't have the talent regardless. From top to bottom they've been inept at every turn.
@ol_fortune9474
@ol_fortune9474 15 дней назад
Funny how some people seeing this game like a second coming of Christ for gaming industry, the house of cards fell apart way earlier than I expected.
@spyker_aileron
@spyker_aileron 17 дней назад
Machine guns that immobilze you to reload should have a team reload function at minimum that allows you to shoot all the the ammo.
@burn1none
@burn1none 16 дней назад
that would actually be really cool imo
@PPSFerfax
@PPSFerfax 17 дней назад
Whole reason my friends stop, Sony. That was 20+ people from my group.
@thecommenter9678
@thecommenter9678 17 дней назад
Same here. 5 people though.
@dledman
@dledman 16 дней назад
This is the primary reason, for me to stop playing too - the bad press from this decision and then the bait and switch after everything is disgusting. Can't even use the Japanese VO pack thanks to Sony. Stuck with my gross English dub Sven tho I'm an Asian weeb who purchased the game outside of Japan
@thecommenter9678
@thecommenter9678 16 дней назад
@@dledman I think it's hopeless though, the community has moved on. Old players are gone, and all the new players don't care.
@DutchGuyMike
@DutchGuyMike 16 дней назад
@@thecommenter9678 It's not - I've seen so many people and so many posts about people coming back if the game was fun again. Plus the countries in which the game is still banned BARELY counted for even a few percentages of what the American/European continent players counted for.
@thecommenter9678
@thecommenter9678 16 дней назад
@@DutchGuyMike it does not matter if they were a meaningful percentage of players. What Sony did was disgusting. I'm not saying the game is dying, I'm saying trying to get Sony to relist the countries is hopeless, but you made it clear what you care about, your own amusement, not the victims of Sony's bullshit. You are EXACTLY what I'm saying, you went back, and all the new players don't care one way or the other about the delisted countries. The battle against Sony has proven to be a pure loss, we didn't win anything. I hope people remember this and next time i hope they keep the boot on the gaming companies neck till we see ALL our demands met.
@forestchurchill7348
@forestchurchill7348 17 дней назад
buffing the barrages were about effective as trying to kill a ghoul with radiation damage.
@danielespitia1776
@danielespitia1776 17 дней назад
Effective as trying to kill a ghoul with a gamma gun that does 50% more damage to ghouls?
@CBRN-115
@CBRN-115 17 дней назад
Helldivers 2 was supposed to be a gung-ho fantasy game where people just have fun blowing things up Sure, the enemies are many but we get to play with big guns too. But the no-fun Swedes took away the fun toys for "balancing"
@DutchGuyMike
@DutchGuyMike 16 дней назад
Not no fun Swedes, a guy named Alexus (and he isn't Swedish from blood).
@LaserTractor
@LaserTractor 17 дней назад
This should give you a perspective of things: Not so long ago former CEO (Pilestedt) answered to some dude about Tenderizer mag size increase. He said "we can't increase mag size because MAG 3D MODEL MUST BE CHANGED TOO". And they don't have new one yet. These are the things that bother them. Not your "important" stuff.
@OhDough
@OhDough 17 дней назад
that's why I said piles focuses a little too much on realism. it's a double edged sword at this point. weapon design visually is usually awesome but functionality being focused on realism is wack
@LaserTractor
@LaserTractor 17 дней назад
@@OhDough I see you are as much heated about state of the game as me (and others). Answering a lot today😂💪
@DutchGuyMike
@DutchGuyMike 16 дней назад
@@OhDough Piles doesn't focus too much on realism - he learnt his lesson now (we will see with the patch). It's just that the devs are INSANELY busy, they are working on SO MANY THINGS, PLUS they have a contract with Sony forcing them to release a Warbond practically every month. Combine that with the skins stuff/coloring, new maps, new missions, new strategems - do you know how much dev time it takes to do all this? So making a mag bigger (whilst they stated they are going to buff Assault Rifles, and especially the Tenderizer) is the least of their worries.
@kaybuck8192
@kaybuck8192 17 дней назад
"what if we pursued realism BUT, and hear me out here, automatons never run out of ammo"
@IloveNBA334
@IloveNBA334 15 дней назад
to be fair the automatons shoot lasers and can overheat so I guess it isnt traditional ammo
@kaybuck8192
@kaybuck8192 15 дней назад
@@IloveNBA334 firstly I'm not sure what you're talking about (please enlighten me), but secondly I'm pretty confident rocket pods, flamethrowers, and miniguns are not shooting lasers
@matteparent2468
@matteparent2468 17 дней назад
1 - basic PvE game 2 - no significant new content (new characters, abilities, enemy types, structures, ground effects, etc) 3 - 50 % of the available content (weapons, stratagems, enemy balance during mission) feels bad
@The_Firehawk
@The_Firehawk 17 дней назад
I think you're only correct with two and three
@kent0512
@kent0512 17 дней назад
I think those reasons make more sense to me. The decrease of the “concurrent player” mostly is due to ppl got bored and they play less frequently.
@evanchristianson8116
@evanchristianson8116 17 дней назад
Yea this game is fun. But only getting new weapons and armor, no new enemies, lets the game become stale after a while. The recent new strategums also being bad doesn't help.
@DylanBFishkeeper
@DylanBFishkeeper 16 дней назад
​@@evanchristianson8116 Even only getting new weapons and armor would be rewarding enough for many to stay longer...if they felt good to use. The problem right now is that the vast majority of the weapons, armor, and gear just feel unfun to use. It completely kills the motivation to try and play and unlock more stuff when 9 times out of 10, you won't like the new weapons and/or they hit like a wet noodle and aren't viable outside lower difficulties.
@Cobaltryno
@Cobaltryno 12 дней назад
4 - none of it works correctly anyways
@fire_drake12.arc.24
@fire_drake12.arc.24 17 дней назад
its bizarre that in order for Alexus to justify some terrible changes he made "Across the map" mean anything around 50m in this game.
@rizashahril
@rizashahril 17 дней назад
Heh, the devs got what they want and the circle jerk making fun of people complaining about it are finally driving the players away. They really deserves this.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Not they, Alexus. He was the guy in charge of all bad balance acts that happened, that is why the CEO became the CCO - the head of balancing essentially.
@Dontcaredidntask420
@Dontcaredidntask420 17 дней назад
overbalancing has hurt the game, i think they shouldve kept the railgun one shot and buffed the spear quesar and the recoiless to match it so ppl can have variety. Its so dumb that the spear can take 3 shots to kill and the same for the recoiless and then they nerf the railgun too. They have slowed it down too much, i mean shit even in the trailor its a dude one shotting a bile titan like come on!!!!! lol
@StormTrooperEX
@StormTrooperEX 17 дней назад
calling it balancing is too generous they performed dps communism yes all the weapons are now equal, equally shit
@Malphorus
@Malphorus 17 дней назад
Sounds like the propaganda got you son, why you think they cut to him and just threw blood on him? lol
@jereulmanen7093
@jereulmanen7093 17 дней назад
Naah I think railgun should 4 shot bile titan and recoiless etc 2 shot to head, because you can reload railgun on run, but you cant reload antitank guns on run
@guardiantko3220
@guardiantko3220 17 дней назад
​@Malphorus fuck off with"it's propaganda lol cow lmao" it's how they got perceived, and originally offered to the players, and now it's just worse with each update.
@adrianoss.bougas3720
@adrianoss.bougas3720 17 дней назад
Buff them how? Quasar is still top pick even after a nerf and you want to buff it above it pre nerf even ?
@marzialalfonzocanada888
@marzialalfonzocanada888 17 дней назад
breaker literally had no reason getting nerfed like that....just cuz majority haven't unlocked other weapons yet doesnt mean that the breaker was OP 17:16 this was a stupid stealth nerf it made trying to pinpoint stalker lairs harder especially with randoms
@iprfenix
@iprfenix 17 дней назад
One of the devs explicitly said the breaker wasn't outperforming other guns. Said that players using other guns had similar completion rates. So if it's not outperforming... why nerf it? Because fun police, that's why.
@marzialalfonzocanada888
@marzialalfonzocanada888 17 дней назад
@iprfenix its the biggest piece of dog sht reasoning that I have ever read.....altho makes sense at that time cuz the breaker was competing with the ARs and SMGs that are just very meh compared to it
@dledman
@dledman 16 дней назад
Nerfed to make paid warbond weapons more attractive to purchase
@bulletwong
@bulletwong 17 дней назад
Dev: Make the game so boring and hard to play, players will love it. Also Dev: Why players are leaving?
@DutchGuyMike
@DutchGuyMike 16 дней назад
Replace Dev with Alexus, as he was the one doing all balancing prior to the CEO becoming the CCO.
@Zouna92
@Zouna92 17 дней назад
I got 300+ hours in the game, here is my brief experience: LAUNCH DAY: DEMOCRACY SHOOT AND EXPLODE EVERYTHING!! WE ARE THE STRONGEST Patch 1: We die a lot more, but we are still the strongest, shoot and explode everything!! ... Current Patch: I have this BB gun and nothing feels like fun anymore. Thanks for the 300+ hours, but I think I'll call it quits here. Good luck to anyone out there still enjoying the game. Just to clarify: A mission on D9 will always look like this > Run from POI to POI > *Rush clear it* > *Avoid* as many fight as possible > do the main objectives > Extract. Clearing a map takes around 30-40 minutes, depending on the fight outbreaks, and if you have everything unlocked, you won't even have a goal to work towards. This game has stagnated way too hard, and they should have added more goals for players to reach. Right now, the only thing I'm missing is 20 levels to reach level 150. I didn't buy the last Polaris warbond, and I won't buy the next trash "predator" themed warbond. I let AH refund me for the Demolition warbond because of the way they butchered it. I was banking all my last hope on the next patch to see if this game would have a turning point, but with that new warbond, even that little bit of hope took a massive dent.
@DutchGuyMike
@DutchGuyMike 16 дней назад
That new Warbond seems EXTREMELY cool to me, it even has skins - the things I want most. And the reason they included an Assault Rifle? They said they would buff Assault Rifles and especially the Tenderizer, otherwise there's no way they would include an AR in the Warbond. But I do find that skins should not be in Warbonds but in a Requisition/Sample store or something.
@IloveNBA334
@IloveNBA334 15 дней назад
if u already got 300 hours out of the game I think I got ur money’s worth anyways
@Tabby3456
@Tabby3456 17 дней назад
I wish they made this a optional side challenge that gives you bigger rewards for choosing to deal with effects like "Electronic countermeasure"
@DanteX3M
@DanteX3M 17 дней назад
At this point: I just wish AH to hire OhDough for consulting balance team.
@devinci8334
@devinci8334 17 дней назад
The stims were NOT fixed. The amount of times i visibly see my character jam himself in the neck and get the tire valve audio queue, only to die a split second later is insane.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Well don't forget you get interrupted too, I usually spam dive and stim which works.
@nimblehuman
@nimblehuman 17 дней назад
Due to all this, they will refer to killing a game by needless nerfing of weapons as the Kravchenko Effect.
@samturner6061
@samturner6061 17 дней назад
It is really an annoying feeling to have to re-learn something or simply forget something you knew or enjoyed, because of a dramatic change to it after release of a game. To KEEP doing it to the players of the game week after week is the real reason why people stopped playing.
@DutchGuyMike
@DutchGuyMike 16 дней назад
That is why Joel stepped down of the CEO position to became the CEO - the head of balancing now essentially.
@josephsaint2652
@josephsaint2652 17 дней назад
Claiming realism in a game, at the cost of consistency and enjoyability is a 100% a scapegoat used to mask bad decisions in current game design. Ah yes, the great realism of knee-high wilburs headshoting me. Or the realism of clearing the map of enemy bases and outposts only to have WAYYY more enemies *pop* into existence. Or the great realism of not being able to stim while being torn to shreds by hunters because "It hurt so bad, if only I could save myself by using this stim. But alas! It just hurt to much.". Or enemies having infinite bullets/rockets without needing to reload (*GASP* if enemies had to reload, that would add immersion and counterplay! 🤯) IMO, if the realism being added takes away from the enjoyability then it should be removed or be taken back to the drawing board.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Yes that is why the CEO became the CCO. So he had control over balance again, not that idiotic Alexus guy.
@SamuelC1
@SamuelC1 17 дней назад
When new paid content come prenerf and shittier than the base game weapon, you know you fk up
@DutchGuyMike
@DutchGuyMike 16 дней назад
Who says that? They said they would buff Assault Rifles and especially the Tenderizer, otherwise they would not include a AR in a Warbond for sure. They know how important it is now. Plus the Warbond has SKINS - which I MOST CERTAINLY want, though I do agree that it should not be in a Warbond but in a Requisition/Sample store.
@spongemonster_
@spongemonster_ 17 дней назад
Honestly, it's too late for most players. We've all kinda stopped due to bad dev decisions. If this upcoming patch doesn't knock the socks off the existing player base, the game is a good as dead.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Nah, I have seen PLENTY of players said they would come back, no wonder that is why Joel (the CEO) now became the CCO, who is head of balancing now. He knows it's a critical time and that Alexus needed to be shoved away from balancing.
@andrewa7614
@andrewa7614 17 дней назад
In summary, nurf all the fun weapons :(
@DutchGuyMike
@DutchGuyMike 16 дней назад
Yup, Alexus ruined the game (he's the guy that WAS in charge of balancing & mucked it all up, that is why the CEO went to CCO - head of balancing essentially, so he can fix it all).
@TinnWard
@TinnWard 17 дней назад
The most confused I've been on reddit was someone telling me it's a skill issue that I wasn't a fan of the Eruptor's shrapnel being removed
@HansKlopek
@HansKlopek 17 дней назад
Weak weapons. Im so sick of weapons just making noise and little else.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Yeah me too.. Alexus ruined the game (he's the guy that WAS in charge of balancing & mucked it all up, that is why the CEO went to CCO - head of balancing essentially, so he can fix it all, let's hope it does).
@IloveNBA334
@IloveNBA334 15 дней назад
what weapons do you think are so weak? I can understand the dmrs and explosive crossbow but im just kind of curious
@TheIndulgers
@TheIndulgers 17 дней назад
Crazy how people are tired of playing the same 5 mission types - which are all basically the same anyway.
@UmbraWeiss
@UmbraWeiss 17 дней назад
If not for the nerfs... It still would be a fun after work shooter... Now is just a frustrating mess.
@DutchGuyMike
@DutchGuyMike 16 дней назад
They are coming with new maps & mission types, it just takes a lot of developer time to create these things.
@DylanBFishkeeper
@DylanBFishkeeper 15 дней назад
L4D2, CoD Zombies, and Killing Floor are PvE games still played and loved to this day, and they're the basically same missions (for the most part) over and over again. If players enjoy their engagement mechanism to your core gameplay loop, they won't mind doing the same thing repeatedly. AH had this nailed at launch, with the guns and stratagems being fun to use full stop. Missions and planets weren't the fun part, they were just the backdrop, the excuse, to set up the fun parts of the gun play. People will entertain themselves so long as they enjoy the gameplay (just look at the emergent storytelling of Malevalon Creek).
@thelordofcow5639
@thelordofcow5639 17 дней назад
the "being able to ping POIs" still exists, it only works sometimes though. I can just whip my mouse across the map and find POIs. the HMG first person sight wasn't changed at all, it still fires nowhere near the dot. I'm really hoping they are gonna get things right this next patch. if not, I think we may see a mass exodus of players
@TyTimeIsAwesome
@TyTimeIsAwesome 17 дней назад
I thought I was going crazy! Sometimes it works for me. Sometimes it doesn't at all. And this is when I'm not wearing the Scout Armor either.
@ezkiller93
@ezkiller93 17 дней назад
@@TyTimeIsAwesome The first map you play after you launch the game you won't be able to do it. After that first map, you will be able to do it every other time. At least in my experience. Though I always play with a premade group of friends; so it might not be the very first game upon launch, but the first game every time you join a different host that it doesn't work.
@DutchGuyMike
@DutchGuyMike 16 дней назад
@@ezkiller93 That is not the case for me, I've had it not work plenty of times AFTER it working the first match.
@DanielCollins85
@DanielCollins85 17 дней назад
TLDR: Alexus, The Destroyer of Fun, is to blame.
@DutchGuyMike
@DutchGuyMike 16 дней назад
It's hilarious he named his ship "Bringer of Balance".
@Myzzzy
@Myzzzy 17 дней назад
Okay, I need to clarify on the Exosuit-45 rocket bug with it instantly killing your mech with a collision. No, they don't need to bring that bug back even if it gives better aiming. I don't think people really remember how bad it was. You could be standing completely still and still blow up (not moving or turning at all). It made tracking targets going to your right impossible because of the risk of blowing up. I'm tired of hearing people act like you could skill around it or just not have it happen if you "aimed carefully." It's just not how it worked. especially with how desync'd some munitions can be in MP. The fix they NEED to implement is reverting the aiming change but making it so the damn rocket can't ever collide with the exosuit.
@berserkerpride
@berserkerpride 17 дней назад
I wouldn't bring back self-deleting the mech. I would simply have the rockets spawn just a little in front of the launcher so they don't strike the mech. Then you could revert back to the aiming system that had proper weapon convergence and the ability to aim down.
@Myzzzy
@Myzzzy 17 дней назад
@@berserkerpride That's what I'm saying just without adjusting the rockets spawn, just make them have no collision with the exosuit that produced them. There shouldn't be a collision between the rocket and the exosuit. It's literally one of the easiest fixes they could make in the code from what I have gathered by talking to game devs from different genres. It's that stupid-simple. We could have had the best of both worlds: good aim and no self-delete. The devs just didn't want the exosuit to be fun.
@earthtaurus5515
@earthtaurus5515 17 дней назад
@@Myzzzy Buzzkills, the balancing team was probably run by sadists that like inflicting punishment on the player base lol. I said was as I imagine Pilestedt will have made some staffing changes but kept it under wraps to avoid them get blamed by the community.
@Myzzzy
@Myzzzy 17 дней назад
​@@earthtaurus5515 I hope some changes were made about how they do things going forward and how to actually design weapons and stratagems to be fun. This update is the last straw for some people. I hope it goes well and we can all dive again while having fun doing it.
@earthtaurus5515
@earthtaurus5515 17 дней назад
@@Myzzzy Same here. There is literally no incentive to play anymore as playing to unlock warbonds and then weapons... only for the weapons to get nerfed later... what's the frigging point? In regards to the Strats, they do need tweaking.
@RandoClone
@RandoClone 17 дней назад
I love helldivers 2 but I've went hack to 1. It has Cohesive armour, competent players, boss fights, more weapons, more stratagems, and somewhat better balancing.
@fowlWarDog
@fowlWarDog 17 дней назад
I could probably belt out a 24 hour meandering rant on this topic but I'll be succinct as possible. Discussing "realism" in a blantantly scifi ip is cringe beyond belief, as much as my brain appreciates mag systems and acknowledging how a firearm works these things often hinder more important discussions, so I'll just quickly kill the "realism" argument in HD2 with a few things I'd noticed. > There is virtually no correlation between apparent size of a cartridge and the expected damage or armor pen, the largest "offender" of this is the autocannon, as the surprisingly small rounds you load it with appear *smaller* than .50 bmg. > The Liberator penetrator is as bad as it is nonsensical, as the weapon has grown considerably in size(and weight presumably) yet it suffers a worse recoil stat. I could go on, nobody wants that, just like nobody asked us to "save" the hmg from "unrealistic" access to ammo. etc etc Did I mention we keep virtually everything in our magic prison pockets? no? okay okay I'm leaving.
@H00Kex2
@H00Kex2 17 дней назад
Arrowhead makes balance changes and bug fixes like genies grant wishes
@DutchGuyMike
@DutchGuyMike 16 дней назад
*Alexus makes balance changes like that (that is why the CEO now CCO became head of balancing, not Alexus).
@Sombriage
@Sombriage 17 дней назад
The game was hyped on release which results in large player loss regarding retention. Adding in the Sony f up, bad balance, blatantly stupid bugs / glitches, and poor design choices that become increasingly evident yea... Arrowhead was lucky.
@lutherheggs451
@lutherheggs451 17 дней назад
Im sorry but Sony didn't "f up" anything. Before the game launched they literally stated out loud and in documentation that the PC version was going to require linking to a FREE PSN account but it would be delayed until May 30th 2024. It was literally in the day 1 TOS that you had to scroll through first starting the game, except it was greyed out because of the May 30th date. There is ZERO difference between requiring a FREE PSN account to play a Sony MP game on Sony servers and the other 100 publishers that also require some sort of account link. MS requires it for Minecraft, Sea of Thieves, Grounded etc. EA requires it, ubisoft requires it, WB requires it. Helldivers 2 is also the exact same game as Helldivers but with a different camera, they didn't "luck" into anything. They made Helldivers over 8 years ago and supported it with 8 years of content
@Sombriage
@Sombriage 17 дней назад
@@lutherheggs451 It is indeed an F Up to offer your product to more countries that you actually support.
@Paradox1012
@Paradox1012 17 дней назад
​​​@@lutherheggs451 I mean, they changed thoer website text to say "Psn is optional on PC to" psn is mandatory on some games on PC" in a day. You can't do that without updating your TOS. That is lawsuit maetrial . You can't just enforce this rule and be so woefully unprepared by making the game avialbel OUTSIDE OF WHERE YOU OFFER YOUR SERVICE. I know it was a server thing, but God damn, hindsight ain't 20/20.
@njung1990able
@njung1990able 17 дней назад
@@lutherheggs451 uh oh sony fanboi trying to engage in misinformation
@Reader99220
@Reader99220 17 дней назад
@@lutherheggs451 They did in fact "luck" into something, they lucked into having their game explode in media attention at a time when people were getting tired of the bullshit AAA studios were pulling. As for calling helldivers 2 the exact same game with just a camera difference, I can't say personally because I never played the original but almost everything I've heard people say is it is "balanced" differently, which does really change the game.
@re_mann26
@re_mann26 17 дней назад
8:22 did that mfker really just say “PuT IT oN unsafE mODe” Beside that, none of us could lay this down as well as you did Thank you for bringing awareness to this honestly.
@OhDough
@OhDough 17 дней назад
yeah, I made 4+ vids on the ps5 bug and so many comments were "just put it on unsafe" "hit the weakspot". even still people think there's a way to 1-2 shot with railgun.
@k2error86
@k2error86 17 дней назад
"Helldivers 2 should focus more on fun" Me : +1
@scottcheg9
@scottcheg9 17 дней назад
Almost every dev team that says they want realism in gun play always butchers shotguns, they are not close quarters only!!
@turbotegs2102
@turbotegs2102 17 дней назад
I stopped playing once i realised that every new warbond wasn't even worth unlocking
@DutchGuyMike
@DutchGuyMike 16 дней назад
Well on the flip side, at least you can earn Super Credits, it would be FAR WORSE if you had to pay for every single one.
@FriedBananas642
@FriedBananas642 17 дней назад
Can you imagine how many players they would have still if they did what all the competent players asked them to do, which is bring everything up to the prenerf railgun. It would have been crazy! Honestly I’d bet they would still have several times the max players they ended up ever getting. What a magnificent obliteration of revenue by the balance team alone.
@nimblehuman
@nimblehuman 17 дней назад
Kravchenko Effect
@guardiantko3220
@guardiantko3220 17 дней назад
Hell, they would've been justified in buffing the enemy patrols if they did that, even doubling it. Imagine how awesome it would be to be clearing thousands like it's EDF with less future Sci-fi
@bartoluszek7111
@bartoluszek7111 16 дней назад
Well, you seem to miss the point - that is exactly what they want. They don’t want a game with 500.000 concurrent players. They will keep this up until there is about 5000 people left playing ( not a long way to go honestly) and when they achieve that they will focus on new content. They have absolutely no interest in making the game fun, and never did. The state of the game at launch was essentially pure luck.
@burn1none
@burn1none 16 дней назад
@@bartoluszek7111 I said that to my friend last night and he didn't believe me they don't want so many players so they are actively trying to pare down the amount that plays through nerfs. I don't think it's too far fetched when they've basically told us it's too many people for them to handle
@DutchGuyMike
@DutchGuyMike 16 дней назад
@@bartoluszek7111 That is idiotic.
@Nartanek
@Nartanek 17 дней назад
I want to play helldivers 2, but every time i play i get bored by how little options there is for weapons and stratagems. Well, how little 'good' or fun options i mean. I like the jetpack and the arc thrower, but beyond that everything is bland and uninteresting. The top tier weapons are boring as hell, the most interesting stuff is trash tier.
@DutchGuyMike
@DutchGuyMike 16 дней назад
That is why the new CEO now COO stepped in (head of balancing) and stated "he wants to make the game fun again".
@stormhawk_v8838
@stormhawk_v8838 17 дней назад
4:20 People wanted to use EAT and Recoilless Rifle but they didn't work as they do now. They had a hidden mechanic where a large part of the damage was deflected when the warhead hit a target at a steep angle. It was removed around that time but not documented in the patchnotes. The devs later admitted they changed how the two launchers work on their Discord. This is an immensely important part of the puzzle because there literally was no alternative to the Railgun in the release version of Helldivers 2. All other guns were incapable of dealing with armor to the extent the higher difficulties demanded.
@elijahaitaok8624
@elijahaitaok8624 16 дней назад
I had a blast when I saw my RR bounce off an enemy, it was cool, it was neat, it meant I had to do things correctly. Ricochet was a thing and I had to work with and around it. Now I can't be creative with it
@stormhawk_v8838
@stormhawk_v8838 16 дней назад
@@elijahaitaok8624 No, that is a different mechanic. In the release version launchers could hit with the rocket exploding while only causing a fraction of their normal damage value. You wouldn't know that this just happened because you couldn't know it was a thing before the devs said so. Instead the enemy just wouldn't die. Since the armored carapaces of the Terminids have edges everywhere it was common for the damage to get deflected and people usually didn't bring launchers more than once because they quickly learned how useless they were.
@inconsideratebox3000
@inconsideratebox3000 17 дней назад
I think it's a cause and effect where we got stale gameplay because of bad balance, which took away a lot of the game's replayability. I saw it all go away before my eyes as well, cause I loved a _lot_ of stuff that eventually got gutted. Slugger was my first favorite weapon. It gave me the hard-hitting accurate weapon I was looking for the moment I realized ARs didn't fit my playstyle, and then they nerfed it. After, I found the Slugger to be ineffective against the fatties I hated so much, so I went on looking afterwards. The Exosuits really brought a lot of life into the game when they came out, and I friggin loved them so much. I'm a huge Titanfall fan, and anything that lets me relive that part of my life is an instant success. But, of course, they made the rockets really difficult to use, which only sped up the realization that Exosuits were, oddly, pretty lackluster. I still run them to this day, but I'm always thing in the back of my mind that I could be doing so much better not running one. Then the Eruptor came out and made my enjoyment in this game skyrocket back up. It was easily my favorite primary released since launch, and it gave me the ability to run more loadouts thanks to its ability to hit heavier enemies and take care of sub-objectives / spawners. I finally had a viable situation where I could run the Stalwart and still contribute positively to the war. Since we can't have good things though, Eruptor ended up getting nerfed and that thing to became straight unusable. Now I'm at a point where nothing quite makes me happy and it causes my interest to wain quite heavily. No primaries appeal to me nor work with loadouts I like, and I've gotten to the point where I feel like I don't need to make any other loadouts ever since I found one for bugs and bots that always does really well. The meta could explode if all the primaries became super good; easiest example would be Eruptor. Back in the Eruptor golden age, you could legit ditch anti-tank and take something like Stalwart and do shockingly well. Nowadays, you basically don't have anything that takes care of all the downsides Stalwart has, which limits loadout building very much. Just make everything good and the rest will do itself. That's why I'm so excited for this patch; it legit could soft release like 7 primaries, 3 secondaries, 5 grenades, and other stuff because the weapons before were so bad that they basically didn't exist. Once everything becomes usable, you now attract many different people who prefer different playstyles than right now or are bored with current playstyles. It's all about taking what we got and making it something meaningful, and that's all the game needs rn.
@bulletking71
@bulletking71 17 дней назад
I dont have high hopes that it's going to be meaningful in any way. It could be the fixed they said already, and all the other 100 fixes and changes are going to be minor, like changing some parts of the maps that weren't working or changing some of the enemy's health in a very little amount. I have never in my life had a game where the default starting AR got buffed and still felt like you didn't do anything to the thing you just fired all 30 or 40 rounds at. And I love using the standard ARs and starting secondaries in games, but when it takes me a 3rd of my ammo pool to kill only 2 targets, what's the point. I liked the sickle, but after these strings of bug mods we've had, I realized how much this thing struggles against targets that are more than 40 meters from you, plus with the reduced mag count you can't just keep going until everything is dead. I rarely find myself ever using more than the on charge you get to begin with. I try not to overheat it, but when there are so many things to shoot at its worse to switch to a secondary that has less ammo and eats it up faster because they either need more rounds to kill or they only have a very limited amount of mags in reserve.
@inconsideratebox3000
@inconsideratebox3000 17 дней назад
@@bulletking71 Yeah, previous Liberator buff from 55 damage to 60 damage is barely considered a buff. I argue they should buff it to 70; _that's_ gonna make a difference, but Liberator will still need attention even after that imo. I'm a little hopeful since the previous CEO stepped down and (seemingly) had a big hand in this patch. He's one of the OG heads behind HD1, so I have faith in him. I just worry for the rest of Arrowhead.
@Other-AllOfTheAbove
@Other-AllOfTheAbove 17 дней назад
It also doesn't help that some of the community are standardless fans that are willing to blindly forgive and idolize the developers.
@bartoluszek7111
@bartoluszek7111 16 дней назад
That’s their goal. Original helldivers had around 5k concurrent players. They are aiming at the same thing here. People are mistaken in one thing - they think that Arrowhead wants as many people playing as possible. They simply don’t. They want a micro fan base of incredibly dedicated players that will excuse anything.
@user-ve3fz3bm7z
@user-ve3fz3bm7z 16 дней назад
@@bartoluszek7111 if thats the intended course then the reputation loss would be astonishing. just imagine "The studio that sold 12 million copies which dropped to a sub 5k playerbase (due to incompetence and malice)"
@bartoluszek7111
@bartoluszek7111 16 дней назад
@@user-ve3fz3bm7z they’re Swedish, what do you expect
@carloschaparro07
@carloschaparro07 17 дней назад
Since that patch where they screwd the weapons, my friends stopped playing and didn't come back. None of my friends play with me anymore. I log in alone, help the newbies, and the higher-level players kick me for reasons I don't understand. I'm also about to stop playing.
@TheTripleAce3
@TheTripleAce3 17 дней назад
Same boat here.
@nimblehuman
@nimblehuman 17 дней назад
The constantly getting kicked was the last straw for me. Too many people who play this game are uncommunicative retards.
@quanlinglingdingle6122
@quanlinglingdingle6122 17 дней назад
I made like 20 friends in this game, reduced to only 5 before PSN fiesta (and after nerfs) and now? 0 Nobody wants to be tortured in this sh*t back to mining with other dwarves
@burn1none
@burn1none 16 дней назад
the kicking culture this game has garnered makes me sick
@DutchGuyMike
@DutchGuyMike 16 дней назад
I have played like 150 hours, and usually with randoms. I was kicked literally only 3 times (one time I landed on someone on purpose, lol).
@daft_editzz8119
@daft_editzz8119 17 дней назад
There just using realism as an excuse at this point.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Yes and the then CEO admitted as much, that is why he now became the CCO (head of balancing) and shoved Alexus (the previous guy in charge of balancing) away.
@ShadowBroker000
@ShadowBroker000 17 дней назад
Even if they introduce illuminate next patch it will take me few weeks to turn the game on
@quanlinglingdingle6122
@quanlinglingdingle6122 17 дней назад
Yeah like bro the automatons are broken rn with stupid spawn rate and patrols, now imagine the f*cking ILLUMINATE with the same problem as automatons Nope gtfo arrowhead
@ShadowBroker000
@ShadowBroker000 17 дней назад
@@quanlinglingdingle6122 i dont find enemies hard,i like hard games and real challenges tho this game forces you to use same weapons over and over again if you want to do badass stuff and not even mentioning half of the weapons that dont even work
@DutchGuyMike
@DutchGuyMike 16 дней назад
@@quanlinglingdingle6122 Well my simple friend, that is why they are reverting the spawn rates etc with the next patch. As it was BROKEN - which I immediately noticed and made posts about but got laughed at. Even now the developers acknowledged it it wasn't working as intended and was wildly inconsistent, sometimes a 9 felt like a 6 and vice versa.
@PettyPolite
@PettyPolite 17 дней назад
The realest Helldivers 2 creator.
@g80gzt
@g80gzt 17 дней назад
The "recoilless rifle animation cancel" is basically hit almost any button to reload faster if you time it right. Like an active reload mechanic, it has you pay attention instead of sneaking a sip of a drink or whatever, it's engaging to do. More active reload mechanics makes reloading more fun and has an expression of skill!
@LaserTractor
@LaserTractor 17 дней назад
Guess they won't add that. Most probably they'll just remove the option to cancel animation Because reALIsM
@DutchGuyMike
@DutchGuyMike 16 дней назад
@@LaserTractor Not now whilst Joel is in charge of balancing and NOT Alexus anymore.
@benrockwell1503
@benrockwell1503 17 дней назад
Aliens Fireteam Elite did a good job of making interesting guns in a coop game. Most had a unique feel, were effective if used correctly and were fun.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Meh. Crap game with the same mission over and over and over, Helldivers 2 compared to that is WAY more rich in content.
@johnnycamacho9975
@johnnycamacho9975 17 дней назад
I played a lot when it first came out. But now? I don’t. Because of all the nerfs I end up using the same stratagems even more because there’s no options that haven’t been gutted.
@DutchGuyMike
@DutchGuyMike 16 дней назад
Yeah, blame Alexus for it. He no longer is in charge though, the CEO now is (who is now the CCO, head of balancing essentially).
@DKGCastle
@DKGCastle 17 дней назад
Considering the fact I come to OhDoug's channel for information and numbers...having the one and only lay it all out like this is....depressing 💀. I really think next patch will either be the elixr of life or nail in the coffin...
@the_old_fox
@the_old_fox 17 дней назад
I remember the time right after the devastator spawns update, when it got actually hard to find 10 regular ones to kill for a personal daily A single alert could literally drop dozens of rocket devs in the most covert position to spam you all day, but we struggled to meet a daily kill counter for regular ones during a single mission.
@figbloppa7183
@figbloppa7183 13 дней назад
As the CEO himself said perfectly "every time someone finds fun, the fun gets removed"
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