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Why Western Developers Are So Angry About Elden Ring's Success 

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18 май 2022

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Комментарии : 12 тыс.   
@khristophertanase3324
@khristophertanase3324 2 года назад
"Elden Ring" , is my first time playing a FromSoft game. I am a 57 year old, who has been playing video games, since their inception, and "Elden Ring" is quite possibly my favorite game of all time. I look forward to any opportunity to play, more than any game that I've ever played. Bravo, FromSoft! Bravo!
@kastlerock01
@kastlerock01 2 года назад
Older gamer here too. 49. My wife is even playing with over 50hrs! And she doesn’t really play games. This title has certainly done something right.
@landoncube769
@landoncube769 2 года назад
PRAISE THE SUN
@mikelevels1
@mikelevels1 2 года назад
@@landoncube769 \[T]/
@ziahhh
@ziahhh 2 года назад
Iam old myself, 48 , been playing games as well for a very long time and this is by far one of the best game i played since everquest 1 back in 1999. Glad i bought it! Iam 150hrs in and iam not even half way trough 😅 I like collecting and discovering stuff, this game is massive and complete...when was the last timed you played a fully complete game without the dev divising it in 4 to sell it to you in pieces for profit. I just love it 👌
@notspacekeeper
@notspacekeeper 2 года назад
Highly recommended Sekiro: Shadows Die Twice. It's a very different experience, even though it shares a lot of DNA with other FromSoft games. Dozens of us think it's their best game. Dozens!
@Leemasterflex
@Leemasterflex Год назад
The best explanation I’ve heard was from a tiny podcast : “game executives are going to think the way to get Elden Ring success is to make it open-world and really hard but the real reason is that they made a whole game”
@C_The_Guy
@C_The_Guy Год назад
while making a “whole game” in a time and age when companies keep selling crumbs for the price of a whole loaf may be refreshing, i think what makes elden ring successful is that it does 3 things exceptionally well: abandons the idea of hand holding, allows for full creativity of play style, and offers both a fulfilling single, AND multiplayer experience at the same time, instead of sacrificing one for the other. this formula tho comes from a long line if FromSoft games that have all come together to contribute to Elden Ring’s success (not to mention a huge ass marketing budget lol)
@lordderppington4694
@lordderppington4694 Год назад
@@C_The_Guy Personally I always wished darksouls had more in game explanations of just... how things work. Like no one understanding poise, or the bull goat ring lying to you, or the axe talisman being misleading (people think warcry's "charging attacks" are boosted because it has the word "charged" in it ect) Literally never once is it explained how dr is calculated, hell, they don't show you how danage works. If you want to actually understand a from game you need the wiki and in my eyes that's bad design. I do agree though that not teaching you combo's or flooding you with markers or any such thing is refreshing, npc quests are hell as always though. without a wiki my friend stumbled into... 2? out of the 20+ npc questlines, just giving the players a notebook to have quest details might be nice? All in all though, very solid. I'd also argue multiplayer is ass, invasions are the literal worst they've ever been in the whole franchise. Ashes and co-op trash boss difficulty ( 30+ tried on Horah Loux before summoning in Nepheli because it follows her lore, literally first tried the boss) And just the pvp strats, you can be really scummy with things like blood hound step, stars of ruin, or rivers of blood. not to say Eldenring isn't an amazing game. I now have twice the hours I spent in all of darksouls in the game now, just that I don't think it does your points exceptionally well. It does them decently at best. I think your second point is the most true, ashes of war, weapons, spells, combine to have a nearly infinitely creative play style, and just... the sheer quantity and quality of game are what made it so massively successful in my eyes.
@saedt
@saedt Год назад
Good world design is confident that it will make the player want to explore rather than hold the player’s hand and force them in a direction
@fishyfinthing8854
@fishyfinthing8854 Год назад
@@lordderppington4694 actually sometime you don’t need to know how it works to use it. Just like car driver don’t need to know how to fix the car to run it. I’m fine with look up guide because that’s basically what I so every time I play anything new. I think the point is they let a lot untold just so some people could enjoy discovering. Like putting lots of lore on item descriptions. Few months laters you will see people interpret lore like a historian. Part of it help grow the community as well since one can’t discover everything so fast they will results communicating.
@lordderppington4694
@lordderppington4694 Год назад
@@fishyfinthing8854 and it works great for the lore. But the spear talisman, says it does bonus damage on thrust counter attacks, in the past things like rolling and guard breaking count, the item though says it only works when the enemy is in the attack animation though, you could go a whole playthrough not figuring out if it's working or not, radagons gives 30 dex for the purposes of casting, the dex cap for cast speed is 70, you could put that on, overcap on dex, and it could be useless the whole time. THE ROAR MEDALION says it works on breath attacks, it does not. You could put together an entire dragon build, and have it not do the damage it should the whole game. You kinda need the wiki to explain how these things work, hell I know some people who don't even understand how damage works and *are* using the wiki. I guess you could just throw random shit on your char and walk through and have a bad time. But running a dex weapon on a str build, (because unlevelled they both had a d scaling and you weren't willing to dump all your stones into the weapon before finding out) with talismans that do nothing for your character and whatever cobled together armor pieces you found, isn't gonna be very fun, isn't gonna feel impactful, and isn't good game design.
@emeraldo
@emeraldo Год назад
Elden Ring is great to me because - It is a complete game - Playable offline - No monetization - No hand holding
@not_herobrine3752
@not_herobrine3752 Год назад
- shrimp
@CabezasDePescado
@CabezasDePescado Год назад
It is old school then?
@madmanbennett7882
@madmanbennett7882 Год назад
Best Comment ever! Thoroughly agree I'm tired of buying games where you have to be hand held and present you with "PAY TO WIN" premise I am glad these western developers are complaining because they know their stuff is only out to suck money from their players
@Farhan-io9po
@Farhan-io9po Год назад
- British
@sun-17
@sun-17 Год назад
- waifu
@nyxebit8200
@nyxebit8200 9 месяцев назад
Whenever I watch Elden Ring clips and gameplay it feels like I am watching a scene from a movie, I have my eyes focused on the character and not at the multitude of add-ons like compasses or maps or whatnot scattered on the UI. It actually feels so refreshing to watch a clean or at least a minimalist UI of Elden Ring
@anasshahid224
@anasshahid224 5 месяцев назад
Well said
@Pfromm007
@Pfromm007 3 месяца назад
My OLED appreciates it too
@KeyboardManiaGuy
@KeyboardManiaGuy 8 месяцев назад
I am Japanese and have been a game designer for a Japanese game developer company (not FromSoftware) for about 20 years now. However, even Japanese game designers cannot help but envy FromSoftware's development style and the values and track record that allow them to maintain a certain auteuristic quality despite being commercial. The subject of this video says "Western game developers," but I feel that it is a kind of pathology that hovers over the game industry all over the world, regardless of East or West. It seems to me that FromSoftware is special in that they have so much faith in the player's "will to finish the game". On the other hand, many other development sites try to avoid game design that relies on the player's effort, curiosity, or observational skills. In other words, the type of game that leads you to a Disneyland-like hand-holding, such as the one mentioned in this video. They lead players to their next destination with annoyingly glowing icons, which everyone is tired of seeing nowadays. It is a cynical reality that this specification, originally born from good intentions, has become a detriment to the gameplay itself. But as Eldenring proves, players are inherently active when it comes to the fascinating world, mysterious story, and something they want to get their hands on in the first place. A game design that is always being led by the hand by a guide dog, despite the open world represented by the Assassin's Creed franchise, is a contradiction in the first place, and game designers are not so incompetent as to not notice this. However, on the other hand, the values of the management side, which seeks only "understandability" from a commercial standpoint, tend to take precedence in the industry. I can't help but feel that there are many major companies that should all realize this sooner, but have yet to do so.
@aspirewot8408
@aspirewot8408 4 месяца назад
envy ? like copy pasting from previus games? XD
@solidblock221
@solidblock221 4 месяца назад
I totally disagree I hated elden ring quest markers some players don't have hundreds of hours to play I love to know where I'm going
@KeyboardManiaGuy
@KeyboardManiaGuy 4 месяца назад
@@solidblock221 In short, you can consider Eldenring's courageous decision not to attach importance to gamers like you to be one of the reasons for its great success. In other words, from now on you will continue to be ignored by FromSoftware games, so feel free to live your life avoiding FromSoftware's masterpieces.
@solidblock221
@solidblock221 4 месяца назад
@@KeyboardManiaGuy I really hope elden ring won't the the game industry standard balder gates 3 is the best. Game I ever played
@iamlixer24
@iamlixer24 4 месяца назад
@@solidblock221standards and gameplay UI are two different things
@jokerledger5400
@jokerledger5400 2 года назад
Elden Ring wasn't just a game developed over 5 years but also the culmination of more than a decades of experience in refining the system over multiple games. It a damn good game.
@oscarchavez8527
@oscarchavez8527 2 года назад
Yep. While making many good points, this video is just a sloppy mess of bad takes. Obviously, the most prominent one was "Western developers are so angry"? It was a handful of devs. Then the one about Japanese devs feeling the pressure to emulate western design, when the reality is that GREED is being the predominant factor. Sony has stated that they want to make more money therefore they are adopting more live services, etc etc. This has nothing to do with Japanese devs trying to emulate garbage like AssCreed, or whatnot. This video has zero evidence to back up any of its claims, outside of what its common knowledge.
@sunniedunbar6889
@sunniedunbar6889 2 года назад
I wanted to say that!
@kurosan0079
@kurosan0079 2 года назад
And even after Elden Ring, I doubt FromSoft would consider it their "magnum opus". I doubt their fans would consider it their "magnum opus". Maybe some, but not most. They could still refine their craft even further and make an even better game.
@schnoz2372
@schnoz2372 2 года назад
It’s a masterwork for sure
@hanilfsat8820
@hanilfsat8820 2 года назад
No not rly , if u play their other they did bosses and dounges much better , and ofc balance .
@sanddry738
@sanddry738 Год назад
Seeing the sheer success of Elden Ring makes me happy. In a world where soulless money dictates everything in western games it’s so refreshing to see a game absolutely crush the sales without micro transactions and a company that cares
@zeehero7280
@zeehero7280 Год назад
Very different kind of game but Final Fantasy 14 does this in the mmo market too, becuase the devs care and don't mistreat the customers.
@cluntbaby9735
@cluntbaby9735 Год назад
Real shame that it's so mediocre though
@jarvis6253
@jarvis6253 Год назад
@@cluntbaby9735 in what way?
@userunknown1030
@userunknown1030 Год назад
@@jarvis6253 it just more the same dark souls form them it is nothing new
@KD_Oliveira
@KD_Oliveira Год назад
I mean... the fact that FromSoftware have taste doesn't mean that there isn't soulless money involved. It's a big company $60 AAA game, after all.
@cakesteak
@cakesteak Год назад
As a AAA gamedev, it's been sad to see how our product's design has become more and more focus-tester based over the years. God forbid the focustester gets confused or doesn't know what to do next. I remember being a kid, spending countless hours of wandering around in games not knowing what to do next. Finally figuring it out was a big event for the family. Internet kinda ruins that, but lots of people can avoid spoilers. Remember puzzles? Games that weren't puzzle-games used to be enjoyable puzzles.
@EndymionTv
@EndymionTv Год назад
What games have you done? I would love to talk to people who make the biggest games
@tomsule
@tomsule Год назад
Yep, I can imagine, what you are telling us. I played Dungeon Master: Chaos strikes back and I had have to find out even a combinations for spells and everything, because not all was same with the basic game. Sadly with modern Battlefields and other fast pace, immediate reward games kids are teached to be easyly satisfied, easyly bored.
@rifasclub
@rifasclub Год назад
@ENDIMYONtv he obviously won't say, he won't risk his job (that or he is lying). In any case, have some common sense.
@finalbreath15
@finalbreath15 11 месяцев назад
Yeah a big thing people forget was getting stuck at a spot in a game you love, trying so hard to figure out where to go or what to do, and then being very satisfied for having figured it out and able to continue the experience. People want everything no further than an arm's reach away and it takes away from the actual time spent with the experience and letting it get absorbed into the mind, and causing the player to meet it halfway. Today so many games are built around players spending all their time in them, and the more ambitious a game usually the less you actually want to spend the time in it. When a smaller product is oozing style and character as well as quality, it is usually confined to restrictions, which in turn causes the player to want more, and become more interested in the world, and as a result *wanting* more.
@vintovkin
@vintovkin 11 месяцев назад
​@@finalbreath15I believe there should be an option you may choose the hard way without any tips and pointers OR go the easy more comfortable way without them. I remember myself as a kid. I had lots of problems at school, I was bullied, so games and books were the only things that helped to escape the reality. And I remember that sometimes I just didn't have a temper to understand what to do next, I got furious and wanted to crash everything:) but now everything's fine and I miss the games where you need to use your brain and not just a double click over and over again to achieve the goal.
@michaelhouse4647
@michaelhouse4647 9 месяцев назад
I liked how Elden Ring was a complete game, that was not loaded with micro transactions or bugs, had so much hidden content and secrets to find which really made it feel special and gave it some depth and it also gave you the freedom to do whatever you wanted so it wasnt totally linear which gave people the option to play the game how they want and make it more or less challenging depending on play style, character build and even the pace at which you push into the later areas in the game. I also love how for a game where you need to be able to parry and dodge you were able to actually see what is going on around you where a lot of other games these days have so many flashy moves with explosions and particles effects you cant tell up from down let alone see an incoming attack you need to dodge. The only real thing i wished they would change as a ps5 player would be the ability to play seemless coop.
@ruinerdawinkla1341
@ruinerdawinkla1341 5 месяцев назад
Just Buy pc only for seamless coop, did the Same thing and it was the best gaming time ive ever had
@edozzz12
@edozzz12 4 месяца назад
Elden Ring had so many bugs but not game breaking.
@KevinOnEarth_
@KevinOnEarth_ 3 месяца назад
@@edozzz12- Precisely. And many of the non game-breaking bugs were immediately worked on in the following weeks/months of release. Pick up the game now and you’d be hard press to find a single bug, let alone one that completely breaks or detracts from an otherwise immersive and enjoyable experience. Similar to Larian Studios working hard to address major issues. Respect the game, respect the player, profit.
@kinetikafilms
@kinetikafilms Год назад
I'm a Western game dev and I think a more accurate title would be "Why Western Game Executives Are So Angry About Elden Ring's Success". All of the devs I've talked to who have played Elden Ring love the fact that it's doing so well and are obsessed with the game design, including myself. Just like BotW I hope this continues to set a great example for open world games. It gives us more ammo when we go into meetings with execs to pitch why our games don't need tons of extra shit tacked onto them.
@lordderppington4694
@lordderppington4694 Год назад
@@albinoredpanda3868 Tbf I'd honestly agree with the quest design. My Friend played through blind, finished 2 npc quests out of the what? 20+? could we have like... a notebook maybe?
@bluemenkranz_2953
@bluemenkranz_2953 Год назад
try genshin impact its better than botw and elden ring
@lordderppington4694
@lordderppington4694 Год назад
@@bluemenkranz_2953 Perish
@doragonmeido
@doragonmeido Год назад
@@bluemenkranz_2953 if I start playing genshin today Will I be able to play the events? Will I be able to experience the past event stories? Get my hands on the event specific items of past events? Can I take a break from the game for like 3 weeks and not miss any story content? Can I enjoy the game while not banging my head over rolling for artifect substat and get def or def% everytime? Can I not feel dead inside farming everyday, do my daily commissions and think about is there anything else I can do in this game?
@mononokehime3182
@mononokehime3182 Год назад
@@doragonmeido Ikr A game that nearly forces you to play it everyday to get the good shit it has in store... can be good, actually, but I don't got time for that. Gacha games, man. Games for people who don't have a job.
@csmedia5279
@csmedia5279 10 месяцев назад
I remember the first open world rpgs where you're totally alone to discover dungeons, plot points, areas and no idea where the story will continue. Loved it, today i hate quest markers and glowing arrows telling me what to do.
@Verglace
@Verglace 9 месяцев назад
Until you take a break from it and come back forgetting where you are at and what to do and have to go find a guide. No thanks
@ExpandDong420
@ExpandDong420 9 месяцев назад
​@@Verglaceskill issue
@mattc9598
@mattc9598 9 месяцев назад
@@Verglace make sure to take a break at key points that you will instantly remember
@123asds
@123asds 3 месяца назад
figure it out yourself? Use your brain?@@Verglace
@ToDie4r
@ToDie4r 3 месяца назад
No fun in that. AC Valhalla is beautiful game, graphics wise but what make me play it is settlement building only lol
@milesskagen5754
@milesskagen5754 10 месяцев назад
I've played a ton of games where combat largely consists of button mashing overpowered weapons and abilities. Being forced to perform elden ring's very demanding combat mechanics without any prior explanation is truly challenging and rewarding. Elden Ring is the game I needed but didn't know I needed.
@dislikebutton4981
@dislikebutton4981 9 месяцев назад
I'm feeling the same thing with Sekiro. The only western game that even remotely challenges you in combat is the Witcher... but I could be mistaken because I haven't touched it in a while.
@SomeGuy-up4yz
@SomeGuy-up4yz 9 месяцев назад
"Whoah, it's Antifa Simulator 4, again! At least it isn't edgy, because edge is violence." [goes back to shooting people in the face, but it's fine because they're the "right kind" in the bluehair's tiny mind]
@thelastpersononearth9765
@thelastpersononearth9765 4 месяца назад
@@dislikebutton4981 Sekiro's combat was mind blowing
@eckee
@eckee Год назад
Elden Ring is a game, not a business. That’s why we love it.
@galoware9090
@galoware9090 Год назад
That’s explain why other company are upset .
@galoware9090
@galoware9090 Год назад
@Deadpoppin Only difference is it's fromsoft want your money , unlike others company who want your time (yes I'm talking about you blizzard)
@galoware9090
@galoware9090 Год назад
@Deadpoppin let’s just say fromsoft are good when it come to not fuck with their clients
@theemperorprotects
@theemperorprotects Год назад
@Deadpoppin FromSoft don't fill their game with microtransactions unlike most other devs is the simplified version. They may be just as money-hungry, but they're less in-your-face about it
@miguelcp236
@miguelcp236 Год назад
@@Deadpoppinare you angry at a game developer for making money from its games? Do you want elden ring to be free?
@gamefan7321
@gamefan7321 Год назад
Western devs are intimidated because this is a product that actually has passion, effort, and feedback behind it. Something most Western developers have been lacking for years.
@odyx0
@odyx0 Год назад
I dont agree at all honestly. To say "western devs" have no passion effort and ignore feedback is literally feigning ignorance. You look stupid by saying that. There is plenty of games that come out as just passion projects, The amount of effort it even takes to make a game takes years of commitment and dedication. And feedback ? have you even heard of no mans sky? A lot of the arguments endy has are just blantly ignorant and untrue. I agree there is a ton of games that hold your hand. But elden ring isnt the first and only game thats ever been made that dosent hold your hand. Im sorry but it isnt just "western dev'' problem this is a problem with games as a whole. And personally i think elden ring isnt that fun after the 2nd or 3rd playthrough youve seen 90% of the shit you wanna see or youve seen it in a video. Its a game based on one time experiences. Which are just that. One time experiences. That dragon that flew down and started a fight? yea you know thats there every single time after that. Its boring and bland after the first 2 play throughs. You know whats going to happen therefore it isnt any different than having a quest marker. You in your mind set that marker because you know where to go . I think elden ring is great. But only the first time around.
@cheesedoosh
@cheesedoosh Год назад
Its not so much that its lacking, its mainly that they're not allowed to use passion and creativity in the first place. Because its a "financial risk" to the publishers and shareholders. From a business standpoint its much more profitable to go with whats statistically sells rather than take a chance at something either doing very well or flopping. Thats what's killing the industry, video game industry's success will also be its failure.
@LycanTroop3
@LycanTroop3 Год назад
Same goes for Hollywood
@jesterpkl
@jesterpkl Год назад
and it is cheaper than all triple A titles with considerably larger content..
@L3th4LQu4rK
@L3th4LQu4rK Год назад
It’s none of those things. Western Games have made games a mass media through accessibility, FromSoftware’s philosophy is contrary to that. I would say western devs are much more intimidated by Nintendo.
@PorkotylerClips
@PorkotylerClips 10 месяцев назад
I’m a western developer and I loved the game. I hope to reach that kind of level before I die
@grateful1310
@grateful1310 9 месяцев назад
good luck
@ToanIV
@ToanIV 9 месяцев назад
Now thats the spirit! 💪
@MrAaassdd
@MrAaassdd 6 месяцев назад
Best luck for you and your team mate!! 💪
@Pfromm007
@Pfromm007 3 месяца назад
I believe in you! One day at a time!
@ShigarettoComplex
@ShigarettoComplex 3 месяца назад
You will!
@mischa1981
@mischa1981 10 месяцев назад
I found Elden Ring quite refreshing. I had great doubts if the "Souls" formula would work in an open world environment. How wrong I was, it works like a charm. What I absolutely love about Elden Ring is its architecture. When you step out from the starting area you immediately get a glimpse of things to come. A giant castle in the background, vast open lands, an area to explore. No quest markers, just go explore, look what you want to explore, the whole world is open to you. I recently finished Valhalla with all extra content apart from the master's trials and the roguelite part. I spent 250 hours into the game but what I hate most about it os its permanent desire to tell you "HEY LOOK! THERE'S A QUEST NEARBY!" and when you go there other quests and places pop up. In the end the map is full of quests and yellow and white spots to explore, it's just too much. Some more hidden events like the Excalibur sword are way more interesting but in the end you have to face the truth "the way is the reward, not the sword itself". Weapons you earn for solving a series of puzzles are just not worth it. I ended up using my axe from the beginning until the late game, then I switched to Thor's hammer. I didn't use any more weapons because I didn't feel it was necessary. In the end I made the platinum trophy on Valhalla but somehow it didn't feel "good". Didn't feel like a reward, I was more feeling kind of exhausted for all those things you had to do in order to get it. So yeah I hope Elden Ring's dlc will be good.I expect a lot and as sources say it'll be released early 2024 after the release of the next Armored Core.
@kevinamery5922
@kevinamery5922 2 года назад
The question that Devs who say ER's success is unearned need to consider is, "why is the average Elden Ring player's play time so much higher than ours?" Initially they could have claimed the success was due to an out-of-control hype train and George RR Martin name recognition, but if that's all it was players would have stopped playing by now. The fact the average ER player has well over 100 hours in the game and has reached level 100++ means players really enjoy it and don't want to stop playing. When was the last time you could say that about an Ubi-Clone?
@zxb995511
@zxb995511 Год назад
Western devs have their hands tied. They get told what to make from corporate, while in FROMsoft Hidetaka Miyazaki calls all the shots and can make whatever game he darn well pleases and the investors just let the man work.
@loualex6925
@loualex6925 Год назад
Because bandai work ethic is not the same
@Incognito-vi5nc
@Incognito-vi5nc Год назад
both people in the replies missed the point, the devs are the ones complaining about elden ring, not about corporate locking them in a path they complained about the wrong thing instead of the thing that is actually limiting them
@loualex6925
@loualex6925 Год назад
@@Incognito-vi5nc you cannot talk anything bad about the companyon social media. Have you actually work in any company before?
@Incognito-vi5nc
@Incognito-vi5nc Год назад
@@loualex6925 then why are they complaining about elden ring, just dont say anything at that point if its not the problem Im aware they cant complain about their employer or possible future employers online i doubt ubisoft is breathing down their developers necks telling them to complain about elden ring because it may inspire change in development lmao
@whoisj
@whoisj 2 года назад
honestly, the most important facts, on why Elden Ring is designed the way it is, are: - From Software is more interested in building mythology than on satisfying completionists, maximizing profits (they still want profits, but dropping a few pennies / yen on the floor is OK) - Bandi-Namco is willing to let it's development studios to thrive on their own merits, and make money from sales as opposed to online transactions
@Phyllion-
@Phyllion- Год назад
I'd say it's more that bamco knowns on what game to dumb transactions on or not. You'll see them throwing heaps and heaps of optional stuff on anime games and such to appeal to that community, but leave bigger projects alone because they know it'll make enough money on its own. (That said that only includes very few of their games, the majority still get dumped in the mtx hellscape lmao)
@sebastiantafoya3609
@sebastiantafoya3609 Год назад
@@Phyllion- you are absolutely right, they know where to put as many microtransactions as they can and where they need to back off. We can then compare it to Square Enix and see what an incompetent mega corpo is.
@rubberman302
@rubberman302 Год назад
not suprising when you see that bandi has a heavy hand in the casino industry. walk into any casino and youll find a LOT of the machines are by bandi-namico.
@Niemand
@Niemand Год назад
Especially your second point rings home when you consider they are aswell publishing the Super Robot Wars series, wich is kinda Niche Games, mostly 2D, but still has sales in the millions and the last few releases even had English text.
@KayX291
@KayX291 Год назад
@@Phyllion- or in some cases given little money for development which gets stuck in a long process of making the game. Case in point being Digimon Survive which hadn't received any news for years until now. Another one is not giving an option to preorder the game, so far on Steam.
@poprex415
@poprex415 3 месяца назад
Man this hits so hard after seeing suicide squad ruining the legacy that batman Arkham series made for itself within six years and got ruined after nine bloody years of the last main installment which is Arkham Knight. Man I wish I died before the release of that shi*t called suicide squad game.
@shelthedon
@shelthedon 10 месяцев назад
Elden Ring is unlike any game I’ve ever played, yet so familiar feels like a games game that challenges you and rewards you, just feels so good and fun to play I love it, the difference is the game is made with love ❤️
@marioposada8880
@marioposada8880 2 года назад
I love elden ring, and I believe elden rings success stems from the fact that 80% of its optional content, secret items and costumes would be dlc in all those western made games.
@RealmOfPlagues
@RealmOfPlagues Год назад
Or a straight up microtransaction.
@despair_ts1823
@despair_ts1823 Год назад
Its crazy how many areas are there. And they all felt unique. Like, I didn't feel it became boring. As soon as I found a new area I would just keep going even tho I went past my bed time. Lol.
@ironspaghett
@ironspaghett Год назад
Eastern games started the obsession with microtransactions lol
@underarmbowlingincidentof1981
"all those western made games" ????? Like come on mate.. you mean a few handpicked triple A money grab titles. this isn't about eastern game philosophy being better. Elden Ring is an outlier there. BY FAR !! And come on western games slap too! Cruelty Squad, Dwarf Fortress, even Minecraft have no DLCs and are filled to the brim with content !! ... i really dont understand tf you mean.
@FrostReave
@FrostReave Год назад
Elden Ring is the perfect example of “Make a good game that fosters good will and the people will follow it religiously”
@ManMilk07
@ManMilk07 Год назад
From Software in a nutshell
@astro1000000
@astro1000000 Год назад
No it is not. A good game with terrible physics, bad ui, repetitive and uninspired challenges, based simply on unbalanced difficulty that is not related to skill, but patten recognition, is not good. It is cheap, and dated. Games were made like this decades ago and they were moved away from because aduiences weren't interested. The only reason they work now is that it has been so long since then that people think it is fresh, instead of rehashed 80's and 90's style gaing with modern graphics. Also the MOST BORING thing I have played in years. Beat it twice and just can't find a reason to pick it up again.
@FrostReave
@FrostReave Год назад
@@astro1000000 I dont know what your problem is. Maybe you’re just a mindless hater. Maybe you are salty this game is getting more attention then something else. Maybe you just bandwagon against everything popular. I’m convinced you haven’t really played the game since all the points you made are completely braindead and you haven’t made a single point only someone who played the game would make.
@lordpillows762
@lordpillows762 Год назад
@@astro1000000 Look I respect your opinion and can see where your arguments comes from, but if a game you said was extremelly boring managed to make you beat it not only one, but TWO times then it might be onto something
@nick111138
@nick111138 Год назад
@@astro1000000 Most boring game you've played in years. Yet you beat it twice?
@stephenbergeron6268
@stephenbergeron6268 3 месяца назад
Throughout the entire game, Elden Ring feels like a meticulous hand carefully crafted every moment of the game. The quality never dips from start to finish, and the game rarely breaks the player immersion.
@wiindigoat
@wiindigoat 9 месяцев назад
Funny how a couple tweets from individuals that don't speak for their companies got blown out of proportions to the point we get this "western developpers are mad at/hate Elden Ring" opinion pieces. Never happened, the game is by large well recieved and revered for its numerous qualities amongst players and game developpers. Some of the tweets in question didn't even bashed the game and just pointed out small inconsistencies and flaws that they say are still vastly outshined by the many qualities. I don't really get this trend of getting at each other's throat for non arguments and then complain there can't be any discussion between game dev and players.
@kartatal2192
@kartatal2192 Год назад
Western devs are trying to make a product, Japanese devs are trying to build their reputation and curate a long term catalog of art
@b3at2
@b3at2 Год назад
Japanese games fell off a long time ago. Elden's ring is an anomaly, and I still didn't finish it.
@NeoNikki23
@NeoNikki23 Год назад
@@b3at2 Japanese games never fell off Elden Ring is litteraly a Japanese game what are you on about what west is pissed about is that they poisened their own waters like with micro transactions, feeding off gamers and not bringing the product I am looking at you Blizzard & EA... I wont mention how big of money milkers some games became but you know what I am referening to.... Its sickening, CD project Red is at least trying to fix their own mess but what do you know those are the guys from EU... Listen US take fucking notes already. The guy said it perfectly we need innovation there is nothing new about your games just quantity over quality... And it pisses gamers off... there are lot of games that are legit shit show and fiesta and the more bad games come out the more angry gamers are thats it
@b3at2
@b3at2 Год назад
@@NeoNikki23 I dont want all games to be like elden ring. I think we should let fromsoft do their thing and that be it. the story telling is trash… the story is trash.. the world is beautiful… though the movement is robotic and stiff , its serviceable. The fact that the game was a massive hit means nothing to me as call of duty sells millions and millions of copies and i refuse to play it. yes , japanese devs fell off compared to back in the day with playstation 1 and 2 …. ever since then its been western devs making the block busters. from software is an anomaly… i think the nerds just like them because nerds like to get punished in games lmao
@marshallsmith8106
@marshallsmith8106 Год назад
@@b3at2 nah little bitch like you feeding their pocket so our devs won't ever improve. I don't care about Japanese or Western devs. I just want better games. Not as hard as ER but not as easy and not boring like the latest modern games. Zelda was very enjoyable and frankly I liked more than ER but once every 3-4 years a game like ER is very much appreciated.
@GakiWho
@GakiWho Год назад
@@NeoNikki23 looks like you didn't know about Square Enix. Also, Nintendo milking gamers really hard too.
@thomasgiles2876
@thomasgiles2876 2 года назад
Elden Ring and The Sinking City have an interesting take to map, by having the player set their own markers, it makes the sense of discovery more visceral, and the ability to miss something adds to the discovery.
@EndymionTv
@EndymionTv 2 года назад
I want to play that but it’s still pretty expensive for the Ps5 version. There’s some weird legal things with the next gen version and the pre version. Like different companies own each it’s odd
@sshhddoo9892
@sshhddoo9892 2 года назад
Also, it helps that in elden ring, there is always something interesting to run into. The level of detail and effort they made to make the open world surprise you over and over and over is something we should protect at all costs. A lot of open world games are boring going from point A to B with markers everywhere of the same lame quests or camps or material pick ups. Yes there is a lot to do but is it fun? Probably not. Elden ring happens to let you do whatever you want and no matter where you go, its always interesting no matter what. On top of that, they happen to just drop massive locations on you out of no where many times, gives you a sense of wonder. I still think about the times I first discovered siofra river or Nokron, mind blowing
@cosmic2750
@cosmic2750 2 года назад
Not just that, Elden Ring's map actually helps you. Say you're stuck on the edge of the cliff and jumping down would certainly kill you. You can just look up the map to see how you can safely get down. The terrain of the map gives you the topography of the world itself. And its so easy to read too. Like, if you see something standing out in the map (like, say, something that looks vaguely like a ruins or something), there is most certainly something there. Perhaps not a whole dungeon or whatever, but there's *something* that's worth checking out there. And ofc, en route you're gonna get distracted and sidetracked by everything in the world. And I love that.
@Rawkit_Surgeon
@Rawkit_Surgeon 2 года назад
Outward completely removed player location in a map. I found it enjoyable to actually misread landmarks on a map and stumble upon cool stuff (it was a wendigo that killed me).
@galaxion1013
@galaxion1013 2 года назад
If you want another map-less, self mapping games. I recommend subnautica and outer wilds
@Louis-yg3qr
@Louis-yg3qr 10 месяцев назад
Recently I was playing a game and it felt like im just in a simulator and that's the same feel i get from most of the games. There's no "escapism into the new world" feel that i used to get from playing. Which is why I have so much respect for the developers of Elden Ring to put so much effort into maling the game as it brings back that joy of playing games
@JB-jt6oq
@JB-jt6oq 3 месяца назад
Elden Ring made me relive the feeling of exploring and exchanging information about the game with my friend who was playing at his house... My best decision was to pre-order and play at launch. There was no information on the internet, so you had to scramble to figure everything out... Incredible game. You see the care they put in there, even though it's not that graphically complex. You are always rewarded for exploring this world, which you do without noticing, as the lands in between are beautiful and interesting.
@bobjim245
@bobjim245 2 года назад
I'm predicting a super jaded and almost "this is what you asked for" level of game design coming from the west in the next few years... they are gonna miss the point and think putting in less effort into quest design and stuff equates to eldend rings less oppressive take on quest design, before the devs hit the Internet to say "I don't get it"
@eligreg99
@eligreg99 2 года назад
Spot on.
@sterd1149
@sterd1149 2 года назад
Then the Western market will collapse, as it did in the 80s.
@heistingcrusader_ad3223
@heistingcrusader_ad3223 2 года назад
guess we have to drill the message into their head even further then
@AkaiKnight
@AkaiKnight 2 года назад
And tbh elden ring does alot of things wrong game design wise. It’s not a bad idea to “copy” elden ring. But it’s best to iterate and improve upon the design
@heistingcrusader_ad3223
@heistingcrusader_ad3223 2 года назад
@@AkaiKnight like what exactly
@junkdogsan7068
@junkdogsan7068 Год назад
Elden ring made me feel like a kid again, and it made alot of adults feel like a kid again with its massive exploration, difficulty and how it doesn't hold your hand like the games of old. Elden ring hit a feeling that I'd thought I'd never feel again, Thank you Fromsoft 🙏
@KirosanaPerkele
@KirosanaPerkele Год назад
Exactly! It reminds me of TES3 Morrowind actually.
@lightpoint4426
@lightpoint4426 Год назад
Big Ocarina of Time vibes
@davidaitken8503
@davidaitken8503 Год назад
You should play Zelda: Breath of the Wild and Metroid Dread too. Their are still great games being made, but you won't find them from the EA's, Activisions, and Ubi Softs of the world.
@chudchadanstud
@chudchadanstud Год назад
It's literally a rehashed Dark souls 1,2&3.
@meowcat5596
@meowcat5596 Год назад
@@chudchadanstud Yeah, it's literally unplayable.
@Patrick-ss3hb
@Patrick-ss3hb 9 месяцев назад
Love to hear your take on FPS. I think that's a genre that western devs have mastered but constantly re hash.
@rodrigovb1
@rodrigovb1 2 месяца назад
the thing about "not holding the player's hand" is what made terraria and minecraft so successful in the first place, like terraria for example that gives you pieces of information but you don't really know how to use it. Or the boss progression that you don't really know what to kill first, and that is absolutely great! It does make the player a bit lost, but it also makes the player very curious and interested in the game. It's not like ARK where you really have no idea on how to do things and how to advance and where to go, because it's so big you get lost and get bored too.
@Mas-cm6cy
@Mas-cm6cy Год назад
i heard this from somewere, "They had the balls to put their heart and soul into someting, and make it optional, that confidence makes you want to keep searching for everything" and honestly, that is so true. the required bits are so amazing that the optional bits become things you genuinly want to see.
@moose7145
@moose7145 Год назад
I used to watch streamers who had never picked up a hard game like Dark Souls before try Elden Ring, fall in love with it, then have it take control of their channel for a month because they refused to just beeline to the end. They wanted to do as much as they could before ending the story, and then went and did it all over again because why the hell not lmao
@andychua2766
@andychua2766 Год назад
Sounds like botw
@futurelegend_2878
@futurelegend_2878 Год назад
Preach!!!
@mikehurt3290
@mikehurt3290 Год назад
Stars War Jedi Fallen Order is like that too, the game is huge with a bunch of optional exploration that make the game more fun and feel more alive
@phobia_master-lord_of_early
@@mikehurt3290 I can agree with that, granted I have almost completed everything that is to know about jedi fallen order, and as such I don't have much to do, but still, it is a good beginner souls like imo
@mlucasl
@mlucasl Год назад
Also part of the dev hate is them breaking their own perception of good and bad. When breath of the Wild came out, many devs went with 'that wouldn't work on a grander game' 'most mechanics are not feasible with story telling' and whatever, then comes Elden Ring with the same formula but tackling those point and they don't have more arguments than cherry pick.
@littlekitsune1
@littlekitsune1 Год назад
I assume you're referring to that review that claimed it's "basic storytelling" to have the golden knight (Tree Sentinel) be a good guy and the ugly skeevy looking dude (Varre) to be the baddie? Or am I misunderstanding and you just meant they are being hypocrites in their criticisms?
@kevinclark6934
@kevinclark6934 Год назад
who are these "many devs"? Can you cite them? Do you even actually know them?
@Bearical
@Bearical Год назад
@@kevinclark6934 social media exists
@mlucasl
@mlucasl Год назад
@@kevinclark6934 One developer on Horizon Zero Dawn was very vocal about both of these games. You can search it, it was in the main twit stream, I won't search for something more than a month all. Also, probably Horizon devs were the more piss, given that they timed with both of these releases, and in both times they went lower that the counterpart.
@ElJosher
@ElJosher Год назад
@@mlucasl maybe they should learn their lesson and not time their releases with games that have an even bigger fan base and bigger expectations than horizon…
@morbid_muppet3388
@morbid_muppet3388 Год назад
My first FromSoft game was Bloodborne and after 3 hours I knew it was something far different from anything I had played before. No hand holding or coddling and a world that you wanted to see more of. I’ve been a fan ever since, Elden Ring is just a little easier to pick up than their previous titles but not in a bad way if that makes sense.
@Noble22nd
@Noble22nd 10 месяцев назад
The assassins creed color objective thing is really crazy when you think about it. Like yeah I definitely know something is here. I remember finding the dual blades in Elden Ring. I had no idea and I did a backflip cuz I was so happy
@ras_eo
@ras_eo Год назад
I think the biggest problem nowadays is companies try to cater to everyone. A franchise needs to be able to identify it's main fanbase and cater to them. If anyone else happens to like the game that's an added bonus. And that's what From always did. They know their main audience well, they know they love the challenge and the struggle. Elden Ring had all the key aspects of a soulslike game, yet managed to add new things into it, to make it feel more fresh without being distruptive.
@Dhieen
@Dhieen Год назад
But elden ring is not that hard, there are alot of options to help you: spirit ashes, multiplayer, upgrading your weapon, objects, etc
@Nas__22
@Nas__22 Год назад
Bang on the money about companies trying to cater to everyone. One of the main issues that drove me away from Assassin's Creed was Ubishit's constant releases of barebone generic games with 0 substance that (for some reason) are enticing to the more general audience
@zz7073
@zz7073 Год назад
@@Dhieen Most people feel that way. But that's not the point.
@gamerzss
@gamerzss Год назад
Yeah, that's the reason I'm probably never playing a zelda game again, I've never been more disappointed in a game than I was with botw... just feels like a big empty oper world game without much content in it and the content in botw is very unrewarding
@runek100
@runek100 Год назад
@@Dhieen idk man, fromsoft games always had easy mode, that was multiplayer. But you have option to use it or not. Solo it is still one of the hardest games out there.
@parakathepyro
@parakathepyro Год назад
One of my favorite moments playing Elden Ring is when I realized that caves were drawn into the map, i immediately started going over every inch of the map and marking caves I missed
@rambro1stbud
@rambro1stbud Год назад
Churches and ruins, too. You can almost immediately tell where the next church is by studying the shapes of the buildings. And ruins are usually marked by multiple, small structures.
@alias9236
@alias9236 Год назад
The only bad thing about the map is that it's not that accurate. They have been working on it, but there's still parts where it looks like a path but there's not
@Colonies_Dev
@Colonies_Dev Год назад
im building a large space-sim/worldsim game which is heavily rooted in maths/acedemic theory, like a barotrauma but with 4x strategy world factions, and very intelligent Ai for agents
@Colonies_Dev
@Colonies_Dev Год назад
its gonna take a while for release though, but i sure hate AAA industry and i want to fill the gaps that AAA leaves while eating out of their own ass
@ImTheOfficialFox
@ImTheOfficialFox Год назад
@@Colonies_Dev ok?
@SaffronHorizon
@SaffronHorizon 3 месяца назад
Just because a few people who happened to be western game devs criticized elden ring doesn't mean western devs are angry about elden ring's success.
@FelixHD1
@FelixHD1 Год назад
The thing i like most about Elden Ring is, that i can explore the world, go somewhere i want, take any dungeon i want and always feel like i am progressing without the game forcing me to. Similar to Legend of Zelda BotW. You see the target far off in the distand but you can choose freely how to get there and there are multiple ways to do it. There are some hickups in the level design. Like some places are clearly to op for your character to handle (like wtf is the Tree Sentinel doing right at my spawnpoint? XD) while others may be too easy, if you have leveled up somewhere else. But the bosses are still a challenge so it rarely really matters. But i wish that they would at least give me a quest book or something. Nothing serious but maybe a book in which the last conversation has been noted, (like Ranni is asking you to meet Blaat in at the River or something similar) so that you dont forget it. Other than that Elden Ring is propably my favorite game ever made.
@the12ftdwarf
@the12ftdwarf 10 месяцев назад
actually! the tree sentinel is there to teach the player to run. running away from shit that is too powerful is just part of the souls game experience but people unfamiliar with the genre would not know that
@kimrose2557
@kimrose2557 Месяц назад
Same! Thought I should defeat it. After dying multiple times, I searched for a way to fight it, and I found out most players just avoided it. When I got stronger, I returned with a vengeance.
@lilytails9414
@lilytails9414 Год назад
Yessss I could say the same for Arcane - the animated series from League of Legends. It seems the producers from Arcane just let the artists do the work, so they made art. I think it's very similar to what I understood you said about Elden Ring: the developers did the work, so they made a beautiful and great game. Could we call it art also?
@EndymionTv
@EndymionTv Год назад
Anything that makes you feel something is art in my opinion 🤷🏻‍♂️🤙🏼
@winzyl9546
@winzyl9546 Год назад
Anything that comes out of a mind is art
@Marco-hb4pt
@Marco-hb4pt Год назад
@@EndymionTv i hitted my tumb with a hammer today, very intense art
@frhn9451
@frhn9451 Год назад
@@Marco-hb4pt it's a painful art
@synkadus
@synkadus Год назад
shut up
@blazi2293
@blazi2293 Год назад
One of my favorite moments in Elden Ring is when I discovered Deeproot dephts by accident while doing Ranni's quest. I thought I was on the right path, but I didn't need to go there. And the gargoyles were so hard to beat! Still, I didn't regret a single second finding about a whole new area by accident. Or that time I found a traped chest and ended up in Caelid. I thought I was in some hellish dimension, but it's actually right next to Limgrave. Elden Ring is one of the games where getting lost might be even more fun than finding your way
@mysticfox1663
@mysticfox1663 Год назад
That traped chest was the first chest I opened in game and was like oh no. Gravity spells, aliens, I'm in space! D:
@elenitriantafillopoulou8111
I mean, Caelid *is* a hellish dimension
@Hermaphroditious
@Hermaphroditious Год назад
that's basically how I've been playing it. go in one direction until I find something too annoying/frustrating, then just pick a different direction. i haven't looked up too many guides yet, though I probably will eventually.
@DZ-1987
@DZ-1987 Год назад
My favourite moment was finding out Elden Ring is out. I haven't played it yet
@tumultuousv
@tumultuousv Год назад
@@DZ-1987 bruhh
@longroadgames6592
@longroadgames6592 Год назад
This was so eloquently put. I am a professional game dev and you are 100% correct on all of your points.
@vincentmartin9776
@vincentmartin9776 3 месяца назад
The fact that I went to ng+ when elden ring came out, and started a new playthrough recently and am still finding completely new areas i’ve never been too speaks levels to the amount of content
@MySplatterhouse
@MySplatterhouse Год назад
It was so refreshing to play a game that EVERYONE was clamoring about, skills and secret ash summons were detailed by word of mouth, it felt like being in a school yard with the other kids seeing if babalities in Mortal Kombat were a real thing or not!!! 👍🏿👍🏿
@domovoi_butler
@domovoi_butler Год назад
Oh boy, I loved being part of the "pioneers" exploring the game, finding out new things and exchanging with others about our findings. Sadly my game frequently crashed and one time my whole gamesave was nullified and i had to start anew... which marked the end of that great time for me :/
@cagneybillingsley2165
@cagneybillingsley2165 Год назад
at the end of the day elden ring and games like it are formulaic garbage that appeals to those with no taste or discrimination. i'd rather play swat 3's spritual successor ready or not and similar games that doesn't appeal to every single mindless consoomer
@BongShlong
@BongShlong Год назад
@@cagneybillingsley2165 yeah im so quirked up not like the other guys I swear. Imagine being elitist about Video games
@bigtacotime4382
@bigtacotime4382 Год назад
@@cagneybillingsley2165 because gun games aren't the most basic formulaic garbage ever riiiiiight
@youregonnahaveaskeletontim1925
@@cagneybillingsley2165 i feel like you are a troll ain't no way you are real
@Damien_Bathory
@Damien_Bathory Год назад
The reason Elden Ring was well received is because it's a complete game, the worst thing that can happen to someone is buying a game only to find out that the devs cut corners & decided to use dlc as cash grab. 83.5 hrs into Elden Ring & all achievements unlocked, i am pretty sure there are areas yet to be discovered.
@savageebeast095
@savageebeast095 Год назад
80???? Mannn I’m over 100 in and feel like I’ve seen at most 60%
@btdbam1942
@btdbam1942 Год назад
You beat the game three time while getting all other achievements in just 83 hour?
@chriswhetton3584
@chriswhetton3584 Год назад
@Beek Hock in da Hos let people make their own fun. He clearly enjoyed the game in his own way. Don’t hate on someone just because they have different preferences or do something different than you do.
@chriswhetton3584
@chriswhetton3584 Год назад
@Beek Hock in da Hos you can say their isn’t but you called him “pretty sad” lol, which is a prime example of hating on how he enjoys the game lol.
@renszoroquino7369
@renszoroquino7369 Год назад
With all achievements, you should have found everything.
@jacobdittmer5512
@jacobdittmer5512 4 месяца назад
The only thing i wish it had was like a notepad to tell me where i left off on random questlines. Cause when i get on after a couple days, i have no memory of what im supposed to do next to progress it
@kitsunekaze93
@kitsunekaze93 3 месяца назад
a notepad, and the ability to write NOTES on the map markers, and maybe a few more icons for the markers! its not the worst issue, as i can just use a notes app on my phone, but still better to have it in the game!
@godimready2go
@godimready2go 8 месяцев назад
This game did something so simple and that is improving on the formula that works… expanding it and evolving it. Reminds me of being a kid playing a game and pondering what the future of games would be like. Elden ring feels like the culmination of that, it’s the game little me dreamed of…. This being in stark contrast to the majority of other titles who have imo devolved due to greed. I actually have more fun playing old 2k, dragon age, fallouts than any of these cash grabs developers churn out in modern day.
@bowens620
@bowens620 Год назад
"When a literal dragon can drop out of nowhere" That dude landed directly on top of me and crushed me flat. I had absolutely zero chance. I went into that area all cocky because I just saw another campfire and I was like hey free loot. 10/10
@olsirmonkey
@olsirmonkey Год назад
Same lol, i feel like every single new player has done it
@skachor
@skachor Год назад
@Flare he did?
@formless3791
@formless3791 Год назад
@Flare skyrim is meh. I've played skyrim for hundreds of hours but only because of mods, that game is repetitive. Killing alduin was nothing special. Beautiful world with interesting races and characters but boring quests and battles.
@baookaman
@baookaman Год назад
@@formless3791 Well i had 100hours on skyrim in 2011 when it came out, no mods, and Alduin is only the main quest. Skyrim is HUGE en a lot of hidden content like elden ring. You can even be a f*ing vampire or werewolf, and done correctly you can control it.
@formless3791
@formless3791 Год назад
Whatever, Skyrim combat and quests are booooooriiing.
@small3687
@small3687 2 года назад
I'm in my 30's. Elden Ring makes me feel like I am playing the adult version of Zelda. Not in a direct parallel. It's missing some puzzle solving aspects but has others. The main thing it gets right for me is creating this massive world which I can get lost in.
@hegeliansours1312
@hegeliansours1312 Год назад
Yup, adult as in complex story elements and gameplay experience, not genital modification like Cybergunk
@ZaBreaker
@ZaBreaker Год назад
I feel like elden ring missed an opportunity with the mini dungeons and puzzles they have a lot of the mi I dungeons spread around and some that mess with your sense of location by stacking the same level dungeon layout above and below the initial entrance, personally they should have utilized the teleporting chest more in dungeons of maybe a key that is dungeon unique like a link to the past
@Travsice
@Travsice Год назад
There are some catacombs and hero's graves that are proper puzzle rooms. You just gotta find them. They're optional of course but they're in the game.
@DrAlchem01
@DrAlchem01 Год назад
Yeah walking past gravesites and skeletons rising from the ground gave me massive Ocarina of Time night time vibes. Definitely a good comparison
@tsuna111
@tsuna111 Год назад
nah zelda got friendly towns and npc this one are just huge battle arena openworld the only safe place is the bonfire
@novelty_guy
@novelty_guy 4 месяца назад
I'm 37. This game reminded me of playing games in the 90s, when you really felt like you were exploring a new world and felt genuinely curious about what you'd discover. Well done on describing how they achieved this feeling for the player.
@ujayet
@ujayet 2 месяца назад
What game was open world in the 90s ? Games in the 90s all hold your hands… and don’t tell me it’s final fantasy,, that’s game is full of statistics, numbers, bar graphs, flashy color in screen creating a big mess on the hud that you take turns fighting on a trail.
@novelty_guy
@novelty_guy 2 месяца назад
I didn't say "open world". I don't remember the titles, because I was just a kid and they weren't well known PC titles. I can't even seem to find them on google, but I remember the feeling they gave me and that's what my comment was about.@@ujayet
@ZaCloud-Animations___she-her
@ZaCloud-Animations___she-her 2 месяца назад
​@@ujayet For me, a couple examples were Legend of Zelda: Ocarina of Time, & Jurassic Park (for SNES). The latter was isometric view & open world. Though there were areas locked off by certain progression order, it was up to the player to find those boundaries, & find the solutions. In-between were vast areas with memorable mini-biomes & distinct dinosaurs, mazes, & first-person building exploration (which I ended up having to map on paper to make sure I've searched every room). Making choices of weapons/ammo to pick up was reactive strategy depending on what threats are around, & sometimes there's tight management needed. And optional achievements like collecting all the overworld raptor eggs was a great sense of accomplishment (even if the game itself doesn't give you a trophy & cake or anything, hehe). That game is so underrated, but to me was one of the most exciting, challenging, & sprawling journeys I'd experienced in gaming for many many years. (If anyone wants to try it, do NOT get the original version 1.0. Look for Revision A, or 1.1. There's an unfortunate game-breaking bug that can cut your journey short near end-game on the boat. Was lucky to have the revised release as a kid... but when we lost the cartridge & I bought a replacement as an adult, I was gutted when I discovered the difference the hard way!)
@Sideria123
@Sideria123 7 месяцев назад
For real Elden Ring just looks very nice if you compare it to other games its just sooo clean
@jeanerasmus7
@jeanerasmus7 Год назад
Elden Ring is so good because it feels good to have a game with very little marketing BS when it came out and just lets you enjoy it in its entirety. Kinda takes you back to the good ol PS2 era
@milton5417
@milton5417 Год назад
PS2 era was amazing.
@hitbox_91
@hitbox_91 Год назад
PS2 era was great. Made me love games. New games where exciting because I was expecting a lot of gameplay and story - nowadays I expect bugs, game crashes, lootboxes, monetization, games that were made to be selled not to be played... 🤮
@redshift912
@redshift912 Год назад
I didn’t care for elden ring . Really liked dark souls series though. Didn’t care for the addition of the map , a lot of copy paste bosses. But I can understand why people liked it
@splinterborn
@splinterborn Год назад
@@redshift912 exactly, sheeple refuse to acknowledge this.
@spiritanimal7516
@spiritanimal7516 Год назад
They also don't force propaganda in their games.
@cybersbe
@cybersbe Год назад
I feel like a lot of western executives (especially those who have never played a video game in their lives) have adopted a very bad interpretation of "Work smarter, not harder" towards video game development. Micro transactions, loot boxes, and incomplete on arrival products are essentially the result of them trying to get maximum profit while putting in minimum effort.
@upinipin5302
@upinipin5302 Год назад
They need to increase their ceo bonus
@neongenesisevangelion587
@neongenesisevangelion587 Год назад
Yep, that is why they resent their existing consumer base who are expecting them to deliver consistent high quality products who aren’t afraid to voice their discontent and criticize them for failing to live up to their demanded standards. That is why they are trying to disingenuously appeal to pseudo-woke politics they clearly (outside some artists) don’t really believe so they can try to bully their costumers into buying their crap. Or alternatively futilely attempt to cultivate a new consumer base amongst virtue signaling morons who they hope will buy their lame garbage irrespective of quality and won’t hold them accountable when they find out the product sucks ass. Essentially it’s the toxic inverse of good classical business philosophy. Where you as an entrepreneur are supposed to be receptive to the needs/wants of your prospective clients or customers and try to meet them (within reasonable ability to be obtained) and tailoring your product to best suit those standards. Their approach however has been to try to act like the damn mafia, within the context of a publicly regulated open consumer market where they have no such ability to operate in the shadows in so unethical a fashion. They want to bully, browbeat, intimidate, threaten, and con their way to success. And as a consequence they keep getting predictably bitch slapped back to reality and reminded their fake tough guy act doesn’t work in a legitimate marketplace. Thus the consistently dwindling returns they receive for their purposefully minimal efforts by said market.
@ryeb
@ryeb Год назад
the most popular games in asian territories are mobile phone games with tons of that stuff though.
@Axxxel_in_Harlem
@Axxxel_in_Harlem Год назад
Oh wow I couldn't have put it better myself!
@JX531
@JX531 Год назад
@@ryeb Popular simply due to how accessible they are and not for their quality. Middle class people working 9 hours a day might not be able to afford a good PC rig or have the time and energy to invest into a $70 AAA game, but they are more than happy to chip in $10 now and then to a casual mobile game they can play on the fly with friends. Master pieces like Elden Ring are too few and far between to satisfy everyone's constant need for *some* kind of entertainment on demand, casual mobile games cater to those better.
@Aelitagurl
@Aelitagurl 10 месяцев назад
Though I haven't finished Elden Ring, it stays rent free in my mind! It gave me such a sense of accomplishment when I found and slayed the monster keeping the mage npc locked, and when I was low on health but had to, carefully, fall onto wall ledges to to escape the mining caves/tunnels 🥰
@Alex-dp1bk
@Alex-dp1bk 11 месяцев назад
I've replayed Elden Ring twice, each time managing to find so many new bosses, and then I go to watch other youtubers play the game and end up finding more bosses or quests I ended up missing. They put a lot of work into this game, which is something western companies refuse to do because they want to put as little effort as possible for as much profit as they can manage. For example, Activision knows there will be millions of idiots who will buy the next COD game even though it is literally no different to the last one, and so they know they don't need to put any effort in. Many games aren't even released as complete, instead being sold as alphas or betas and worked on for decades, all the while draining people's wallets of cash on microtransactions. It has affected many once-great game studios and has led to most years being rather uneventful for gaming.
@pedroRodriguesMD
@pedroRodriguesMD 9 месяцев назад
Grass?
@showlottathings
@showlottathings Год назад
Miyazaki's management style is also much different than in western studios. He calls it "total direction". Basically there's no middle management structure, he works directly with the individual artists and programmers etc.
@IWantToStayAtYourHouse
@IWantToStayAtYourHouse Год назад
Isnt that how it should be?
@wtfdoihavetodohere
@wtfdoihavetodohere Год назад
I think you might be on to something there. The disproportionate influence of "managers" is a problem in all aspects of the western world, not just in videogame production. Western games are clearly directed by a committee of management types who prioritize safety over creativity.
@cleverman383
@cleverman383 Год назад
So it's like a dictatorship? I thought we all agreed after WWII that democratically chosen ideas are better than fascists controlling everything without anyone allowed to tell them "no"
@huntersnider7961
@huntersnider7961 Год назад
Talented people united under a singular vision. Something that God of War Ragnarok was sorely lacking with Balrog stepping away. There was zero tonal cohesion to the game. It felt like it was designed by 6 different focus groups, stitched together, and released like a Hollywood blockbuster. I was really disappointed because I think the tone of the God of War games were really unique, and to see it watered down to safe and generic writing was really sad.
@abstract5249
@abstract5249 Год назад
@@huntersnider7961 I actually really enjoyed Ragnarok. My only real complaint is that the final battle felt rushed, but I can forgive that because everything else was great. What ruined the game for you?
@accountid9681
@accountid9681 Год назад
I'm gonna take a moment to say that it's probably not the devs who are angry, but the senior executives who tried to increase profits by shoving thousands of micro transactions into games, and yet didn't overtake a game which refuses to integrate the pay to win mechanics that they pioneered.
@rogueisred1152
@rogueisred1152 Год назад
Exactly was going to comment something similar, a lot of these devs play and love from software games.
@ninjahattori7576
@ninjahattori7576 Год назад
uhh ALL the famous tweet thread mentioned are devs
@andremrh7690
@andremrh7690 Год назад
@@ninjahattori7576 Most of them are PC, indie devs. And the sort of indie dev that gets pissed off if you don't like their "masterpieces". Real recognizes real, almost all senior devs respect powerhouses of game design like Nintendo R&D, FromSoftware, modern Capcom, Square Enix on their big hitters, Monolithsoft, and many, many more. D-List indie devs and senior execs dislike the Japanese game design philosophy of making whole games that, at their core, are fun to play and not money-milking machines or hit-you-on-the-head pseudo-political commentary trash.
@ninjahattori7576
@ninjahattori7576 Год назад
fair
@Daark_Karma
@Daark_Karma Год назад
@@andremrh7690 Another video on youtbe that covered this was showing Ubisoft Devs
@imclueless9875
@imclueless9875 9 месяцев назад
Elden Ring works because it puts the FULL power in the players hands. There is no limit to what you can do or where you can go WHEN and HOW you want to go there. Every step, every enemy defeated, every boss conquered FEELS like such an accomplishment. You truly feel like YOU earned every step you took. This was my first FromSoft game and the level of frustration, and achievement i felt while playing this game was / is like no other game ive ever played in the last 25 years. IT brought back the sense of exploration and joy i hadnt felt since i was a kid. Cant wait for the next release from them.
@theomega616
@theomega616 9 месяцев назад
The thing I loved about elden ring is I never knew what was coming next. I could pick up horizon cry: ragnorok and maybe not hit every story beat but I could pretty much nail down big chunks of the game .... horizon is a chosen one with crafting and map clearing, far cry is exactly the same but instead of robo-dino's you have military and god of war is a hack and slash story adventure and we've played each one enough to know how it's going to feel, what the controls are etc And yes elden ring is just an open world action adventure but the map doesn't have marks all over it, I had to look closely and see "oh, there are ruins there, lets so investigate them" or "oh, it looks like a cave enterence, lets go see. Yeah, it is, what is in here". The combat is like god of war in that you swing a weapon but the stamina bar punishes you for being greedy, the weapons have weight and the enemies are unforgiving... they're looking to kill you and not just be a lil hurdle At no point in ragnorok did I feel really challanged by a boss, I died a couple of times but nothing like what margit did to me! When I beat Margit I legit was elated, I worked my ass off and died a lot, I worked for that win ... I never had that kind of feeling from any other game outside of souls In other games, I feel like I am in a game like "here is an outpost you must clear out", "here is that random enemy, so the wilderness/jungle doesn't empty" but elden ring felt differen't like enemies weren't just scattershot ... like there is a camp set up outside limgrave on the way to the castle but it felt like it was gaurding the route and not "oh shit, we need content here", in Caelid there was a roving pack of zombies and a camp that had been destroyed by those dogs and ravens but they were picking at the corpses of the camp and near the castle is a battle happening between the wildlife and the soliders, who look like they are trying to defend the castle And I didn't think I was going to see any of that
@Alverant
@Alverant Год назад
Don't blame the devs. Blame the dev's bosses and publishers who want profits over quality.
@alexdesfase
@alexdesfase Год назад
you as dev should move to other company that is according your way of work. Don't blame the bosses cause they are the ones who are paying you the salary, so you are part of the problem
@thenumberfour6455
@thenumberfour6455 Год назад
@@alexdesfase "just move to another company" is just about the same as telling a homeless person to "just buy a house"
@fnfal113
@fnfal113 Год назад
@@alexdesfase when context matters, you should think what you're sending here first
@Jesse_Boholst
@Jesse_Boholst Год назад
@@alexdesfase look i dont want to be that guy but the way you said that makes you look like a spoiled brat
@darkcymruchannel5683
@darkcymruchannel5683 Год назад
but profits is power for a true american
@shamelssly3624
@shamelssly3624 Год назад
After playing Elden Ring, I finally realized what I had been missing from games for so long. It truly invokes that childlike wonder that I first experienced with games like Chrono Trigger and Final Fantasy VI. Back then, the worlds felt massive, explorable, and believable. I would look forward to coming home from school to beat Magus' Castle, or survive in The World Of Ruin. for nearly 20 years I had mostly forgotten that feeling until I played Elden Ring. I am 36, and I was talking to co-workers both much older and younger than me about the game, we were all sharing our own unique experiences. None of our playthroughs were the same, but the incredible thing is that we were all playing it, and equally enthralled. We would share advice back and forth, challenge each other to beat bosses, and discover nuances of the game that the others never even knew about. It was like being on the playground once again talking our friends about the Secret Worlds in Super Mario World. This game has easily cemented itself in my top 5 favorite games of all time, 3 months after release and I still look forward to playing it. I still find secrets. But most importantly, I genuinely care about seeing more of The Lands Between.
@that1gayghost
@that1gayghost Год назад
Agreed, I grew up playing all the old Bioware games like KotOR and Baldur's Gate. Since then this is the only game that has come close to breaking past those games in my favorites list.
@bellisarius6968
@bellisarius6968 Год назад
​@@that1gayghost im surprised you didnt play Morrowind. in my oppinion its still the best Elder Scrolls game and far better than the Kotor series. BG2 is my all time fave, followed by System Shock 2 and Morrowind
@moyga
@moyga Год назад
Was it your first time to play a souls game? Highly recommend checking out the others like the original dark souls etc.
@ricsouza5011
@ricsouza5011 Год назад
ok boomer
@saretgnasoh7351
@saretgnasoh7351 Год назад
@@ricsouza5011 cringe
@thedanieltan
@thedanieltan Год назад
This was eloquently stated and did so without requiring an hour long ramble. I have no idea what your other content is, but I'm hitting subscribe as soon as I finish typing this.
@JLMetaMix
@JLMetaMix 9 месяцев назад
Elden Ring does need a little bit of guidance or some sort of story log. There should have been more guidance on the main story. Most players end up resorting to RU-vid or the wiki to delve into the details, which speaks volumes about its storytelling and guidance system. They don't necessarily need to mark the map, but they do need some sort of logbook that tells the players about NPCs they've met, the information they shared, and the corresponding locations. From there, it's up to the players to decide whether to pursue those paths or not. However, the way it's currently done, NPCs often talk in codes or mention names you've only heard once, and they expect you to remember it all, which leads players to search for quest details and the actual pathway to the main story.
@5slistenup.a10isspeaking2
@5slistenup.a10isspeaking2 Год назад
One thing with Elden ring that I don’t think gets talked about enough is the way it just naturally gets people discussing it because of the fact that there’s absolutely no set way to go from the beginning to the end. With other games that I share with friends they would ask me if I had done certain side quests, and most of the time the answer would either be “yeah I did that side quest inbetween these 2 main quests” or “nah I haven’t done it yet, but I know where the quest marker is for it so I can do it whenever”, with Elden Ring tho it’s more like “hey did you do this quest?” “What?! I had no idea that’s even a thing, where did you find that?”. There’s always things that either I’ve found that they haven’t, or they’ve found that I haven’t and that feels so refreshing.
@andremrh7690
@andremrh7690 Год назад
Around 80% of Elden Ring is completely unnecessary to be played through. Hell, BotW is almost 100% unnecessary to be played through. That's what makes carving out your own path so fun. You will almost always pick up on stuff you missed 20 hours ago on your previous playthrough.
@cloudshifter
@cloudshifter Год назад
Yeah, chennels that explain lore are always happy when a fromsoft game comes out where you have to spend 200 plus hours to barely figure what is even happening.
@observant6953
@observant6953 Год назад
This annoys me the most about modern games. Why do they have to tell you where to go? After Cyberpunk 1.6 it is still not possible to disable the quest marker. I know how much effort goes into concept art, level design and graphics. And then players stare only at a minimap and a questmarker? Why? I disabled those for Witcher 3 (and minimap for CP2077) and it got so much more immersive. Same thing for Skyrim to get that old Morrowind feeling of being in a different world. Put questmarkers in your game and it will "feel" like every other game.
@misterscienceguy
@misterscienceguy Год назад
@@observant6953 It depends on the game, honestly. Plenty of narrative heavy semi--open games are better served that way to provide guidance, although I agree that HUD elements that simply tell you where to go (Assassin's Creed really made this mainstream imo) are best left in the dust, something like quest logs/journals are nice to have in adventure games like Baldurs Gate. In other instances it's largely because people are significantly more time poor these days, the average 20-30 year old works way more hours on average than their parents/grandparents did.
@williamwanzaiyi
@williamwanzaiyi Год назад
brings me back to the old Gameboy days, where without a game guide, friends need to share info to help each other out.
@MrREFanatic95
@MrREFanatic95 Год назад
I think we should also consider that From Software has maintained it's reputation for creating wonderful gaming experiences and have rightfully earned the favor of gamers. They have perfected their craft and deserve all of the praise they have been getting.
@SL4PSH0CK
@SL4PSH0CK Год назад
5 word essay just to mention "Culmination", Skill up much?
@sickrandy2946
@sickrandy2946 Год назад
100%. From has dropped nothing but masterpieces since 2009
@pineapple8934
@pineapple8934 Год назад
@@sickrandy2946 ehh maybe except for ds2 imo
@xkroaxx
@xkroaxx Год назад
@@pineapple8934 DS2 is one of the "worse" titles from From Soft but it's still a solid and good experience. I get bored easily and still played through DS2 around 12 times. But obviously DS1, DS3 and Elden Ring are superior.
@pineapple8934
@pineapple8934 Год назад
@@xkroaxx yes, it's a good game, but I wouldn't dare call it a masterpiece, for me it's a solid 7.5/10 experience (I assume you're talking about vannila ds2.)
@D3voidofsoul
@D3voidofsoul Год назад
The open world is what does it for me. It feels like a MMORPG that is run on a personal server that only I have access too. Other players can invade and write messages for me to read but that is it. I am not running down a corridor that only has one path. You can run right to Caelid as a lvl 1 player, and die more than likely since you are not strong enough, but the game gives you the ability to do it. They built the world and populated it with tons of content, weapons, armor, spells and more then said "go do whatever you want". I have not beat it yet but I can already imagine myself playing again...crazy.
@scruffy3121
@scruffy3121 10 месяцев назад
I enjoyed ghost wire, but I totally get the mind off collecting mode. Usually I don't like this kind of gameplay. But i loved the open world descovering side quest game style from elden ring , it reminded me a bit back to the old final fantasy parts where there were always hidden side quests.
@zaleost
@zaleost 2 года назад
Despite the games huge success and clearly breaking the current conventions for how western developers feel open world games need to be designed, I'm honestly a little sceptical that they'll learn the correct lesson from this. Its more likely that they'll either double down on their current approach or will make a half assed attempt to integrate some of the design elements that made Elden Ring successful but fail in the execution, at least more often than not.
@matthewvink4065
@matthewvink4065 Год назад
the issue is that big studios don't wanna take risks with there games they simply look to turn a profit right there and then without a bit of care for reputation. There are tns of people with amazing and creative ideas but get shot down because there "risky" (bassicly why I only play indie games now lmao)
@Ce1113
@Ce1113 Год назад
Arguably, all the cookie cutter western rpgs are just as important in Elden Rings success. We tend to overlook failure as an important experience in crafting great games, and I believe it will be from the ashes of the poor copy cats that the next truely great game will emerge. Let's not bemoan the developers who will cash in on this success, but cheer them on and enjoy the victories and and underperformances that the industry will produce on the long path to greatness.
@tonywilliams6294
@tonywilliams6294 Год назад
I agree with the op
@coltonsmith3270
@coltonsmith3270 Год назад
@@matthewvink4065 their* games. "then and there". they're* risky. basically*.
@coltonsmith3270
@coltonsmith3270 Год назад
@@Ce1113 truly*
@Maxx__________
@Maxx__________ 2 года назад
As a "Western" game developer, I totally agree. Elden Ring is brilliant. Let's not forget Bioshock had a literal arrow pointing you where to go. I think developers took bioshock's themes to heart all those years back.
@EndymionTv
@EndymionTv 2 года назад
Nice, what game are ya making? Would love to know & thanks for watching 🤘🏻🔥
@Maxx__________
@Maxx__________ 2 года назад
@@EndymionTv Yea, great video. I subscribed :) I made Blades Away. Currently prototyping a mash up of PvP and Roguelike elements in a 2D game about bees murdering each other... also working on some bizarre GPT3 stuff which will likely never see the light of day, but it's super fun!
@abhiss6705
@abhiss6705 2 года назад
But Bioshock had Rapture and some amazing themes. If you evolve , experiement and deliver everyone will play. The thing is most of these western devs think handholding and giving the players incentive is important. When the basic human tendency is to discover , and grow on their own.
@LuciusBurke
@LuciusBurke 2 года назад
I turned off that damn arrow lol
@lenajohnson6179
@lenajohnson6179 2 года назад
It's just different strokes for different frames of mind. Some days you want the arrow, some days you don't. Neither style is wrong, they're just different. People are acting like Elden Ring is the first game like this... but From's been doing the same thing with the same quest design since Dark Souls, which was PLENTY popular, and it didn't make people stop playing other kinds of games, this wont either. People are capable of enjoying more than one style of quest design, that's all this proves, and its something we already knew, today it's just hip to point it out for no good reason except that one game developer made the mistake of getting buthurt that people could like quest designs divergent from the ones they make and didn't understand the concept of liking two things.
@The_Anti_Dog_Trainer
@The_Anti_Dog_Trainer 8 месяцев назад
My single greatest annoyance regarding western games is that they hand hold and make things way too easy. What happened to a challenging and fulfilling experience? I think people have been yearning for that and it's why the souls games have been so successful
@arthurblacket1703
@arthurblacket1703 3 месяца назад
my first run of elden ring took me 80 hours to complete due to how full, open and ambigous the world is, I must have discorvered every nook and cranny in that game on my first run and i never once felt hopelessly lost or bored trying to find something to do or discover.
@HubiKoshi
@HubiKoshi Год назад
This made me realize why I loved Hollow Knight so much. While you do get the Endgame quest marks at some point the rest of the game is just pure exploring with no quest marks or hand-holding. The game is a true Wonder of Mystery and Exploration.
@anasazhari4498
@anasazhari4498 Год назад
Ayy this guy gets it
@r3ll282
@r3ll282 Год назад
Another thing to point out is that hollow knight has a world building that is both structured and logical instead of the illogical repeat of cliche areas like a snow area, magma area that are near each other in which you need to turn off your brain to enjoy the game and hollow knight instead actually crafts the kingdom of hollownest into a believable once functioning kingdom brought to ruin with the areas of hollownest
@lichylickyrick8864
@lichylickyrick8864 Год назад
That's always how the metroidvania genre works
@SJ-ig1jc
@SJ-ig1jc Год назад
Elden Ring was made with passion by talented devs. We used to see that a lot in gaming. Decisions made by businessmen kind of ruined that. Look at what Blizzard used to be versus what they are now. They used to make next level iconic games. Now it's just remasters 1/4 of the quality of the original, microtransactions, terrible gameplay, no creativity, and just wastes of time not even worth touching. It's kind of why games like Hollow Knight and and Subnautica are so incredible made by 3 people pooling together pocket lint and nickels while $100M games are flopping.
@adamhastings750
@adamhastings750 Год назад
once upon a time blizzard could do no wrong. then.... well..... yeah... its all bout money now, so sad
@ngotemna8875
@ngotemna8875 Год назад
Diablo Immortal. 'nough said
@aka-47k
@aka-47k Год назад
@@ngotemna8875 "Diablo Immoral" - there i corrected it for you.
@ngotemna8875
@ngotemna8875 Год назад
@@aka-47k You're right, sorry for the typo :(
@aka-47k
@aka-47k Год назад
@John Grigg no as bad cyberpunk was, it was just buggy and underdelivered, it was not w0k3 zensorship and spitting in the face of fans by perverting everything the IP stands for
@JakeAce13
@JakeAce13 Год назад
Elden Ring perfectly displayed how „the evolution“ of gaming was not an evolution for gamers but for the market. The way that game design evolved was not to suit needs and hopes of already existing players but to broaden the market via accessibility. And while making games accessible to people with disabilities is always a great thing, it is not always a great thing to make them accessible to people who do not play. As seen with any established franchise players just have huge desires for gaming going back to „the good old days“. And as seen with the actual well done remakes like resident evil, it does work to just „go back to the good old days“. The issue is that most games are no longer actually brought to live by developers but rather by market analysts and salesmen. And this is coming from a salesman who just happens to also be a gamer. Modern games especially in AAA category just often do not have a soul anymore but rather are just very beautiful soulless creations.
@randomrules7
@randomrules7 9 месяцев назад
I completely agree with your analysis. That's sums up quite a few jrpgs I've played, where they forget what they are and try to be 2 or 3 games at once.
@CryptTheNecromancer
@CryptTheNecromancer Год назад
I can understand why western devs are mad. But what did they expect? When you flood the system with live services, then the one game that doesn't supply said service is gona get major attention. This game just happened to come from a reputable studio with a reputable history. The best for this studio was bound to happen
@travelerfromontario8127
@travelerfromontario8127 Год назад
The best has been happening since Bloodborne then dark souls 3 happened then sekiro and now Elden ring you've got 3 games before Elden ring of from software getting and delivering the best
@kyleplatter8954
@kyleplatter8954 Год назад
Meanwhile paradox: it’s not incomplete… it just has several expansions to make it more complete then when it started…
@shoopoop21
@shoopoop21 Год назад
Its almost like they hate it, because it give them a bad reputation as hack frauds obsessed with money.
@Michael-bn1oi
@Michael-bn1oi Год назад
@@travelerfromontario8127 core dev team hasn't had a dud in decades
@travelerfromontario8127
@travelerfromontario8127 Год назад
@@Michael-bn1oi they've never had a dud I've played their original games they're damn good.
@lefunghi6151
@lefunghi6151 Год назад
I think we are generally coming to a “shift” in what is “good” game design. The same happened every time there was a breakthrough with games, say the overwhelming amount of platformers that no one remembers because they were just a retexture of basically the same thing. Then someone went and broke that concept by doing something new and evolving the formula. This is also happening now with Breath Of The Wild or Elden Ring, just that the changes are so many cause of the humongous scale of the titles. This if course throws many devs, that had the “rules” for game design drilled into them for years, for a loop as Elden ring breaks most of those.
@buggart
@buggart Год назад
Did you see the Gotham Knights gameplay demo? The moment I saw the quest markers I was like "Damn... Elden Ring spoiled me..." Because of ER, all the miniscule things that I usually dismiss in games is now glaring right back at me and I can't ignore them anymore.
@lefunghi6151
@lefunghi6151 Год назад
@@buggart Yep, saw it and went "aaah... dammit". Same with Dying Light 2, I couldn't bring myself to play it more because I just got bombarded with "do this, do that, go there, collect this". It felt like being forced to choose, instead of doing something of my own free will. I'm trained as a digital Artist for Games but also had some insight into the game design courses at my uni. And many of the Teachers there were very against "Souls like" ideas. In their mind Games need to be easy and lead the player in a direction, they don't want games to challenge you as a player out of fear it will tell them something about themselves (I suck, I struggle with hardship, I don't like it when it isn't easy etc.). I just hope there'll be a shift in that philosphy because many AAA titles could be so much more than just a mind numbing experience you walk through.
@buggart
@buggart Год назад
@@lefunghi6151 It's because the teachers are teaching what sounds appealing to the masses. That's the reason why idle games are so popular right now. People don't really care about the gameplay, all they really care about is that they are at the top of the leaderboards, not because of skill but because of luck and the amount of money they wasted on said games.
@ramprire
@ramprire Год назад
I sort of disagree. The thing is: the SOULS series and their core design philosophy has existed for more than a DECADE. Elden Ring merely expanded on their world building and some freedoms. But overall, it's still basically DARK SOULS. If anything, it just shows how much more idiotic these designers can be when people don't realize that these are NOT good game design, but rather good SOULS game design. Because good game design exists in the context of the type of game you are trying to make, it's stupid to even tout most things as "good game design" in general. There are only a few universal ones like traditional control schemes (moving with a control stick rather than the buttons, or changing it to FTGH movement instead of WASD movement). For example, a big debate on Elden Ring is the lack of quest markers. It makes sense in a souls-like game, but not in many others: removing such a thing in a game like FFXIV or WoW would be devastating and annoying. Elden Ring's exploration is designed to be investigative(given clues, piecing together information, puzzle solving in the environment), but others are more about vistas(sight-seeing) and/or platforming(aka, exploring as a byproduct of the player's movement gameplay). When developers try the same thing for a game that is not actually designed around that, it's going to suck hard and that's a fact. The hallmark of FromSoft's great game design is not that they are trying to make a good game, but a good DARK SOULS (or equivalent). There's a huge difference. I MUST ADD: A lot of sentiment also comes from the fact that we have been bombarded with games that feature hand-holding to a severe degree: that's not to say it is inherently bad to have (after all, that is how it ended up in so many games), but obviously having too many of the same things everywhere gets tiring and "boring".
@haloinfiniteisagoodgame1163
did you see halo infinite? or any other major game that isnt doom or a souls game that has released recently?
@jeffmacarthur9722
@jeffmacarthur9722 4 месяца назад
I am a 55 year old rpg but and I am glad to see there are plenty of older gamers chiming in. Elden Ring was a masterpiece. I am currently enjoying Lords of The Fallen and suggest you all give it a shot.
@megalonoobiacinc4863
@megalonoobiacinc4863 Год назад
Exactly, exactly and exactly! Also looking at 5:47 i'm reminded of the atmosphere of old Diablo, the first game. It had a really amazing feeling, dark and gothic, traversing the Church, going deeper and deeper, while hearing the choir of tormented souls and satanic influence corrupting what once was a symbol of holiness and purity. Sure i played it as a kid, but from what little i experienced of the second game (while apparently great) it lacked this oppressing theme.
@locust-4875
@locust-4875 Год назад
I believe that the reason why Elden ring stands out is that you actually want to stay in an area and do everything there, you will retry the same useless boss 30 times and you’ll still come back after. The problem with most western games is that the do the same thing except they force you to stay in an area or force you to kill a boss to move on. It makes you lose the sense of it actually being you playing the game and not following the imaginary line of some developer. Elden ring gives you true freedom on how to play
@Anti-Alphabet_Mafia
@Anti-Alphabet_Mafia Год назад
If Ragnarok wins GOTY, I'll bust.
@michaelbulls5872
@michaelbulls5872 Год назад
This!!!
@gagongflip389
@gagongflip389 Год назад
True! It's like you got Isekaid, have to live there and discover crap on your own. The only quest marker were for the main story and that was vague as hell. Once I srarred playing I kept going and just explored everything because it peaked your curiosity.
@MrKing-qd7gi
@MrKing-qd7gi Год назад
@@Anti-Alphabet_Mafia A nut or a gasket?
@PEDROGARCIA-qj3gr
@PEDROGARCIA-qj3gr Год назад
Stands out even in the Japanese market, why do believe this a West vs orient thing? the same would happen if you take any big hit from the west... I don't want every single game turns in a damn from software clone, what is wrong with you guys??? I pretty much don't enjoy Ubisoft games since AC3, I just stop pay for their damn games, stop trying every single be like the game you like.
@syn010110
@syn010110 2 года назад
the real big reason elden ring's open world works so well isn't just that it doesn't handhold, but literally every single thing you can stumble upon feels worthwhile and good. you're not following an objective marker to get a slightly upgraded piece of gear that *might* raise your DPS by 0.2%, you can legit stumble upon one of the best weapons in the game within two hours of creating your character. fromsoft wins because they designed a game that doesn't give a shit if players sequence break.
@small3687
@small3687 2 года назад
AI think it's open world is great because of it's size and detail and access to the map. It's not one of the open worlds like cyberpunk where half the map is inaccessible desert areas or giant buildings you can't go through at all.
@Bamazon1990
@Bamazon1990 Год назад
i agree. i have watched so many videos and on all of these maps i am seeing ZERO wasted space. it's incredible
@chrispalumbo5556
@chrispalumbo5556 Год назад
I think Elden Ring's combat and equipment design (as with Dark Souls') really helps with this too. It really opens the door for being able to create all this cool loot throughout the game, special unique weapons and armor that actually feel different and interesting, and which are almost never direct "upgrades". You can just keep upgrading your starter weapon if you want, and you can even customize it with skills, but you can also find really unique boss themed weapons that each have their own uses and movesets. They are really fun, but aren't at all needed to progress if you don't want to use them.
@Max9string
@Max9string Год назад
I love elden ring because it's not auto pilot, I got to the capital city I thought I was at the end. also at that point build ideas starts to flow from what I had discovered so far, I think he said it right, the best thing about the game is figuring stuff out without expecting anything, this is way more rewarding then knowing and to be forced to collect stuff. Perfect example, I played GOW, and after 10 hours of play I was bored, it feels very auto pilot, like your running down a corridor, but in that corridor sometime the path splits in 2x, but there's not really a second path or corridor, it's a distraction / collection point, so you deviate from the main path for a couple seconds, grab the chest and start going back on same path, this doesn't feel rewarding. Instead it always makes you think did I forget something am I punishing my gameplay, or if you pick the right path, you kinda realise this right away, if your on that path for more then 30 second and did not find a chest your on the right path, so turn around go on the other path, collect chest and come back again, the other thing that feels bad it's mainly because those rewards are tied with power of your character, so if you forget to collect one chest there's a possibility your health will be lower then the game intended for the rest of the game, that's just bad design,
@blah029
@blah029 9 месяцев назад
And now that baldur's gate 3 is here, the rest of the western devs are frothing at the mouth again
@richlacerra6668
@richlacerra6668 2 года назад
100% agree except for one point. You said we don’t need more open world games. I think we don’t need more games to shoehorn in open world elements. If the game is designed around the concept of an open world i’m all for it but if it’s open world to just be open world then I agree it should just be a tighter experience
@EndymionTv
@EndymionTv 2 года назад
I mean I would have to say my fav kinda level design is what Dark Souls is. It’s not open world, it’s just layered and interconnected. It’s way more compelling than run in a straight line.
@richlacerra6668
@richlacerra6668 2 года назад
@@EndymionTv Agree, it feels like that’s what they were trying to do with the underground in Elden Ring, obviously the Legacy dungeons as well, but the underground is the most successful way they’ve implemented the dark souls 1 feel to the open world
@oliverwilliam6931
@oliverwilliam6931 2 года назад
open world games are the best games to play out there
@richlacerra6668
@richlacerra6668 2 года назад
@@oliverwilliam6931 eh I don’t necessarily agree. I think the tightness of the linear level design of dark souls bloodborne and sekiro make them amazing. If a game is open world just to be open world and it doesn’t really have any reason being open world then it usually sucks. I mean my favorite game is GOW 2018 and that game isn’t fully open world, more like semi open wolrd
@bonehed1
@bonehed1 2 года назад
@@oliverwilliam6931 "Open World" is one of the most bloated genres out there, filled to the brim with awful, samey and boring titles. There is such a thing as a good open world game but I'd say without exaggeration that at least 95% of them are the same filler garbage.
@dance_ofThaDEAD
@dance_ofThaDEAD 2 года назад
I love open world games, or at least i did before Elden Ring. I thought the quest markers made things snappy and when other games didnt have those it was hard to complete a quest correctly. Then I found Rya the Scout. She told to find an abandoned house and get back her necklace. I searched for 20 minutes max, going north to find this house snd couldn't. Figured I'd need a map and tried to find one but to no avail. Then on my fifth exploration of the general area, i go to a place I didnt normally go towards. Then out of the corner of my eye I see a strange building. I think to myself, is it a ruin?. I turn towards it and realize it's a house. In my head it feels like i found the golden egg at easter. I think to myself. "I found it! I found it! I cant believe I found it." That feeling has never happened in a ubisoft stlye of open world game where you just follow the quest marker and do whatecer the instructions tell you. I had never been so happy to find something in any game. Maybe surprised or content but nothing ever made me race towards it to find out what is was. Elden Ring did that. And I'm glad it did. More games should give you a feeling like that.
@Wittty_
@Wittty_ Год назад
elden ring doesn't just tell you where to go or how to defeat a boss so finally completing a quest and defeating a boss feels so much more rewarding than in most other games
@hello-gx6oi
@hello-gx6oi Год назад
Something old RPG/open-world games used to like morrowind I am glad elden ring proved that those kind of old game design is not outdated just because it's old
@Bl2EAKIN
@Bl2EAKIN Год назад
Marika's tits, you must be 'ungry!
@Digger-Nick
@Digger-Nick Год назад
​@@Wittty_ The quests in this game are the complete opposite of rewarding. They are tedious and poorly designed.
@Digger-Nick
@Digger-Nick Год назад
The "quest" design in Elden Ring is absolutely abysmal. One of the worst systems I've ever seen in a long while. The game is great fun, but don't pretend like there aren't glaring issues, especially with the quests.
@bitmau5
@bitmau5 9 месяцев назад
Ahh yes, the Balders Gate drama meta algo is feeding this video. Time for you to make a vid tying these together.
@pxelcss
@pxelcss 3 месяца назад
Elden Ring is an example of a game, where you can actually see, the hard work that game developer has put in his product. Its an example of a product, where you pay for the game, and you dont feel like you wasted your money.
@macblink
@macblink Год назад
What's great in Elden Ring for me: -excelent atmospheric gaming experience and challenging dificulty -complete game for a single player -huge, high lore open world -serious, gritty fantasy story -great replay value: different character builds/tons of hidden secrets
@n4ttyyy
@n4ttyyy Год назад
I wish there were great games like this made for people like me whos most intense gaming experience is playing minecraft on easy and even then i play on peaceful most of the time. Im just really bad at games but i still really enjoy them. i want to experience dark souls but i cant even pass the tutorial boss lmao
@borntobebroken
@borntobebroken Год назад
@@n4ttyyy wtf
@fouronegee
@fouronegee Год назад
@@n4ttyyy look up tutorials, you can do it!
@inluvwithgoths
@inluvwithgoths Год назад
unfortunately the replay value isn’t very good. even with the different builds it gets boring quickly.
@aytony4090
@aytony4090 Год назад
@@inluvwithgoths Yeah, especially with how you can respec so many times in your first playthrough. It really depends on how much time you put into your first playthrough. For me it was about 150 hours then did mp getting to about 210. I tried to do a 2nd run and it is kind of boring besides the bosses. Wish you could just go back and do the bosses as a replay feature.
@Mrhellslayerz
@Mrhellslayerz 2 года назад
As a westerner and longtime soulsborne fan, I have to express how much I loathe western game design while mentioning my excitement at seeing Fromsoft finally being worthy of no longer being called niche. (Sorry for the rant, but I need to vent) For years I felt that western games would continue to be stereotypical first-person shooters with stereotypical T-shirt wearing everyman protagonists with five-o-clock shadow facial hair while having a stereotypically overcomplicated plot that says very little with hardly any change or development along the way, and I still strongly believe that won't change. But then here comes Elden Ring with fantastical and mystical elements to not only the story and gameplay, but also the aesthetics and setting! I finally get to once again have a sense of wonder and a real challenge that was missing in AAA video games for God knows how long!
@troiaofficial2818
@troiaofficial2818 2 года назад
Agreed! But look at it from the dev's perspective; why work/hire amazing artistic people to create a more spiritually charged experience, when like 90%of people who buy will not notice. Now, we definitely notice with from software, because their games are less toys with art and more art with toys: it's togetherness and cohesiveness comes first. Why do any of that tho, they can just fake it. Humanity is too good at commoditization and manipulation via fomo at this point. Remember, most people think dark souls (and all abstract art or just abstraction in general) is just a bunch of moody random shit and doesn't mean anything. Let that sink in...lol
@sean1767
@sean1767 Год назад
western games do have all the things that elden ring does. TW3, Baldur's Gate 3, DOS:2, Pillars of Eternity 1+2, amongst so many others. if you look only at the big and popular stuff you're going to see the trends. that's like complaining about superhero movies and then not going to watch a Von Trier film.
@Akens888
@Akens888 Год назад
I honestly haven't really bought many games since Dark Souls 1 due to how superior the gameplay was compared to any other game I had previously played. These are the only games where it feels like there are real stakes, and you can't just breeze through it with a few quicksaves.
@windmillin-in-the-dirt2489
@windmillin-in-the-dirt2489 Год назад
To be fair the Skyrim dragon logic is the same for Elden ring. Once I fought two dragons learned they had the same pattern. Expect for different breath attacks.
@dmoney-yz9ly
@dmoney-yz9ly Год назад
One thing that doesn't get brought up a lot is the sense of community this game brought with it. During my first playthrough I would call and text friends to ask about certain quests and how to complete them, we would talk about where to find new weapons and armor, and we all had different experiences with the game. That's a huge reason the game was so successful.
@thedeparted8390
@thedeparted8390 Год назад
What you said reminds me of games I played growing up. Had to ask friends who already beat the games or discovered something I didn’t how they went about certain quests, bosses, etc. Never knew how valuable and interesting that social aspect of gaming was till it was gone with modern gamed
@mota2028
@mota2028 Год назад
This is what Miyazaki wanted. That's what makes talking about this game with friends that much more special
@henryhill92
@henryhill92 Год назад
For sure. I remember my first time playing a From game, Dark Souls 3, and how I basically had 10 tabs of the wiki and the reddit open at all times to help me get through it. Some might consider that a negative, but it made me engage with the community. When everything isn't neatly explained for babies, it encourages discussion and teamwork
@nickbailey202
@nickbailey202 Год назад
I was into this game for a solid month and completely agreed with the community comment. Then I realized you have to go to the community because you just couldn't figure out the game any other way. I tried so hard to get through this game but eventually just gave up when I realized I was 80 hours in and still had no clue what I was doing
@Kougeru
@Kougeru Год назад
No. That's completely irrelevant to it. Most people played alone
@fever081
@fever081 Год назад
I am Senior Programmer in a Western European AAA studio. I like Elden Ring and I think game designers and top managers have a lot to learn about what players actually like to play. I admire every good game's success and I'm never angry when some other (even competitor) game has more success than mine I've been working on for couple of years. I'm only occasionally upset about decisions big bosses do to ruin something I gave my soul, time and enormous effort. I believe that's the way how most regular game developers (programmers, artists, designers and their direct leads) feel. TL;DR - People have to distinguish developers, studio bosses and publishers
@hoelio3727
@hoelio3727 Год назад
Just because you didn't make the decision doesn't mean you're free of guilt
@fever081
@fever081 Год назад
@@hoelio3727 what would you expect a regular developer to do? Change the work or leave the whole industry? That how it works now, game industry is driven by big bad corporations. Unfortunatelly I'm not so talented or creative to make a successful indie game and I need money for living, so it is what it is. My point was that I'm not angry about Elden Ring's success, neither do my colleagues, there was no guilt involved whatsoever
@hoelio3727
@hoelio3727 Год назад
I'm not blaming you for anything, but saying: "it's the big companies that decide" isn't an excuse. You always have a choice. You may not be the cause of the problem, but (if you are working for some scumbag company like Activision or Ubisoft) you are a part of it.
@NimaSimba
@NimaSimba Год назад
@@hoelio3727 Thanks for saying nothing
@hoelio3727
@hoelio3727 Год назад
@@NimaSimba eh no problem, you too my dude
@TheMeanArena
@TheMeanArena 9 месяцев назад
Life long gamer, half my life western developer here and I think Elden Ring is one of the most amazing games ever made. Maybe I have a bias for From Software since I've been a fan of their games since their PS1 debut of King's Field but regardless, Elden Ring is definitely amazing!
@St._Matthew
@St._Matthew 11 месяцев назад
I’ve beating Eldin Ring 5 times … I still play it and still find new and interesting uncovered things about the game to this day … gonna play it again now lol
@_KungFuBarbie_
@_KungFuBarbie_ Год назад
As a new player, the thing I’ve loved most about Elden Ring so far is that I feel like I can just do whatever I want. This journey of discovery and challenge has been my best gaming experience in years.
@dylansmith6078
@dylansmith6078 10 месяцев назад
And that si just the thing everyones game experience was different with elden ring when I first got it my very first cinematic boss was radhan befor I ever met margit simply because i didnt get the graces guidence was mostly on just the map. If it was a AAA everyone would have the same route to margit and probly get the same weapons along the way
@Grivian
@Grivian 9 месяцев назад
It's great to not get a pop up with "Go to this place" every 5 minutes
@LipSyncLover
@LipSyncLover Год назад
The lack of hand holding in elden ring in regards to map I think is part of why I pissed myself with excitement when I went down a well and was like WTF THERES A WHOLE SOCIETY DOWN HERE. And it also sometimes punishes you for exploration when you wind up somewhere under leveled so it feels like there's at least a dangerous element to the world. The amount of times I discovered a new place in elden ring and was surprised at this vast place sitting there almost undetectable, was more times than I've experienced in any other game even breath of the wild. But if the map had given it away and I hadn't stumbled upon these places it would've made it all bland and way less of a fun moment.
@pablitop2777
@pablitop2777 Год назад
Without i guide i would miss a whole area or few key weapons and spells. To open questbook you need to alttab and open your own excel. To have a hint on what to do next to progress a quest you need to: backtrack whole map walking top to bottom like a roomba) or Open online wiki
@DevlinXIII
@DevlinXIII Год назад
Can we all agree that was hand downs the best experience in the game or at least the best elevator ever.
@LipSyncLover
@LipSyncLover Год назад
@Aredyn absolutely. Usually elevators might take you to a cubicle sized hidden area with an item. Not a parallel world.
@sparkybadge8811
@sparkybadge8811 Год назад
The time when I first encountered the zone of the Siofra River 🤯🤯🤯
@r12j78
@r12j78 Год назад
@@LipSyncLover I went down that crater after radahn's fight expecting a fairly elaborate cave, not nokron the eternal fkin CITY
@Copimi
@Copimi 8 месяцев назад
i know EXACTLY what you mean and i couldn't agree more on everything you said. you nailed it.
@codeslacker77
@codeslacker77 Год назад
Western game usually lacks that mysterious introverted depth that Japanese game dev are very good at (well, not all). Take Silent Hill for example, although the game settings are set in a Western world, but the original team of team Silent gave it a very mysterious and disturbing atmosphere. After SH4, all the Western dev of the SH series looks like B grade movie, and the horror elements are all laughably unsophisticated. Basically, Western game dev gave their game a very bright and straight vibe in their games regardless of the genre, while Japanese game dev are like an abyss that hides many unconventional tone and style.
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