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why would Treyarch hide this? 

VsLon
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it was nearly finished, oh well
#blackops #callofduty #gaming #cod

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1 июл 2023

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Комментарии : 88   
@ColossalKilla
@ColossalKilla Год назад
BO1 zombies would’ve been so much better had they included more weapons.
@cOuldeyegd
@cOuldeyegd Год назад
Same
@jaspervermeer659
@jaspervermeer659 Год назад
More good weapons
@MusicalScrubs
@MusicalScrubs Год назад
Like the einfeild, M60, Mac10
@AB-fr2ei
@AB-fr2ei Год назад
Same for bo3
@ghostwhencodghosts9114
@ghostwhencodghosts9114 Год назад
@@AB-fr2eihaving fun isn’t allowed
@golemofwill4728
@golemofwill4728 Год назад
I was always confused with how many weapons were just absent from earlier zombies. The semi auto sniper in BO1 with high damage wasn't and the kiparis smg.
@LazarouDave
@LazarouDave Год назад
PSG1
@mttrashcan-bg1ro
@mttrashcan-bg1ro Год назад
The Enfield, M60 as well as a few others. BO2 did the same thing, the DLC maps introduced some that were missing but there were still a couple guns that never made it. BO3 only had the XR2, Razorback, Blackcell and P06, though the Razorback made it in to Zetsubou No Shima.
@juliusnovachrono4370
@juliusnovachrono4370 Год назад
The gun was finished but the statistics are either due to porting from multiplayer or due to console limitations (possibly). The gun is still somewhat impressive but the flamethrower ammo confuses me with its amount.
@Saltiumine
@Saltiumine Год назад
The flame throwers work by showing a percentage of the fuel you have in the tank (mag), starting out at 100%. The flamethrower has 8 tanks (mags) to use. After one fuel tank reaches 0 it goes to the next fuel tank starting at 100% fuel capacity again. Makes sense now?
@juliusnovachrono4370
@juliusnovachrono4370 Год назад
@@Saltiumine Damn. Thanks for the answer.
@pengu6335
@pengu6335 Год назад
I feel like it has something to do with the campaign, not multiplayer. I doubt a console limitation has any effect on the weapon damage, the gun just wasn't fully developed for zombies. It was probably scrapped very, very early on.
@chinossynthesizer705
@chinossynthesizer705 Год назад
You can spawn the ak47 on ps3 online In zombies with mod menu
@pengu6335
@pengu6335 Год назад
@@chinossynthesizer705 Yeah, it's in the 360 version as well. Not sure about the Wii version.
@alejandromorazan3420
@alejandromorazan3420 Год назад
Dudeee seeing that flamethrower actually working in zombies is awesome asf, meaning all those anims are actually present, then again the nuke contains that burning zombie anim
@mttrashcan-bg1ro
@mttrashcan-bg1ro Год назад
Was probably planned to be in the game in some form as WAW had a Flamethrower
@IDontModWTFz
@IDontModWTFz 11 месяцев назад
Of course they are, you can use the flamethrower in campaign which is where the animation is from. The updated version of kino just took that anim and put it on the zombies.
@vergissmich5327
@vergissmich5327 Год назад
My guess is that early in the production of Zombies, they needed a weapon to kind of test dismemberment against zombies and collision and all of that. So they must have used the AK-47 and never gave it proper sounds, or values. Then they remembered that the default weapon existed and casted the AK to Mob of The Dead
@BudoThePaladin
@BudoThePaladin Год назад
I feel like that would be a good enough excuse, but to be fair more than just the AK47 weren't in zombies and weren't intended on being in zombies ever, like the Mac 11, Enfield, the stoner 63, the KS-23 from campaign, makarov, the psg1, the wa2000. Those weapons could have also been a part of zombies one way or another whether being exclusive to a DLC map or in the mystery box on all maps, but they weren't. Reason why I feel it's weird is because when the moon DLC + classic World at War maps was released, the classic maps had the older weapons exclusive on the wall just like the original maps, whereas in Black Ops 3 Kino Der Toten, there aren't classic weapons from the map brought back, and the AK you get is the KN after all these years. I just wish I could hear a full explanation of how they planned out these weapons lists and which ones not to include in zombies and which to bring back in future DLC or which not to bring back. Idk, nowadays the SBMM bs made me leave, even a new good zombies experience can't bring this one back.
@pengu6335
@pengu6335 Год назад
@@BudoThePaladin To be fair, the WaW content is just straight up ported. None of the WaW guns on those maps have dolphin dive animations.
@BudoThePaladin
@BudoThePaladin Год назад
@@pengu6335 that is true, but just begs me to wonder why not just port it like that if they were fine with doing it like that for the classic WaW maps.
@pengu6335
@pengu6335 Год назад
@@BudoThePaladin I also want to mention that the WaW guns also have the same exact reload glitch from WaW where you can cancel the reload, but the reload animation will still keep playing.
@BudoThePaladin
@BudoThePaladin Год назад
@@pengu6335 oo yes that is also true, not saying they were amazing ports, just saying I would have even taken a lazy port for any "classic" map being brought back instead of keeping the list limited because they want to do a proper re-animation and port for the gun.
@aeric_
@aeric_ Год назад
as tight as it would have been noone would have used the AK74u at that point lol
@stinkydinkyps3
@stinkydinkyps3 Год назад
I disagree the Ak74u is an smg making you run faster with it, also with the added benefit that you can buy it off the wall
@pengu6335
@pengu6335 Год назад
There's plenty of guns nobody uses. How would it make any difference? Lol.
@romanusplayz-wx7ow
@romanusplayz-wx7ow Год назад
Non Wonder weapons from the box are useless late game compared to wall weapons. The AK has good wall placements in Kino, Ascension and Moon, so it would still be king over the normal AK. Even if the AK47 was cool
@onlybananabob
@onlybananabob Год назад
Has anyone done a dive into why on WaW when you're the 4th player aka richtofen, when you fall from high height ( using noclip ) or forcefully dying, it restarts the gamemode and you start from round 1
@MrLachapell
@MrLachapell 11 месяцев назад
Probably some programming overnight, maybe it has to do with the damage taken by that player, waw code is really weird lok
@IDontModWTFz
@IDontModWTFz 11 месяцев назад
Are you referring to the hight barrier on Der Riese? I've never heard of that bug but it'll be one to check out
@onlybananabob
@onlybananabob 11 месяцев назад
@@IDontModWTFz Shi no numa and Der Riese
@mattiag1846
@mattiag1846 Год назад
I guess the low damage is because they took the damage from multiplayer and not fixed it?
@pengu6335
@pengu6335 Год назад
Could be that or campaign. That's very likely.
@JD-wy3ih
@JD-wy3ih 11 месяцев назад
Ppsh from campaign also shoulda been in zombies
@GarretBobbyFurguson
@GarretBobbyFurguson 11 месяцев назад
Now I feel like I missed out not being able to use the flamethrower in bo1 zombies
@SoulmateFM
@SoulmateFM 9 месяцев назад
Akimbo Shotguns Pistols & MP's, Olympia with incendiary ammo, AUG with shotgun attachment or M16 with grenade launcher attachment... Back then, I always imagined how cool it would've been if there had been a weapon with a flamethrower. Now I saw ur vid & it's a shame that they patched this weapon out.
@FaithInterlude-lp8yi
@FaithInterlude-lp8yi Год назад
The AK in BO1 has probably the best gun sounds in the entire franchise
@OGCOD935
@OGCOD935 11 месяцев назад
1911 beats the ak by a mile wdym
@JDaVaporPhonkGuy03
@JDaVaporPhonkGuy03 Год назад
this couldve be my favorite weapon
@MattyBoIndustries
@MattyBoIndustries Год назад
That look great, seems like a wall weapon worth of 1500 points
@Bl4nkshell
@Bl4nkshell 11 месяцев назад
Kinda weird that the only classic zombies map (BO3 and before) that had the AK47 is Mob of the Dead, such an iconic weapon though I guess it gives it the same status as the M416 being only in Nuketown.
@sycorax9142
@sycorax9142 Год назад
I think it's because it would be Dempsey's wild time on voice acting on what he did with an AK in Vietnam.
@sweppi8686
@sweppi8686 Год назад
love ur vid
@IDontModWTFz
@IDontModWTFz 11 месяцев назад
Maybe they intended it to be the 47 but changed it to the 74u wallbuy
@CDoeYT
@CDoeYT Год назад
great videos
@iitsMikeB
@iitsMikeB Год назад
It was probably scrapped due to issues with extra assets remaining from using the flamethrower or something. No idea.
@Extra_Mental
@Extra_Mental Год назад
They removed things like this because they would either be over powered or give too many decisions to the player and prevent them from being overwhelmed with decisions
@tr.unionz_8086
@tr.unionz_8086 Год назад
I knew that treyarch had a flamethrower ak47 in zombies just didnt realise they hid it.
@hazeonthebeat8362
@hazeonthebeat8362 Год назад
Probably cause that flamethrower is shredding hordes
@Top_Weeb
@Top_Weeb 11 месяцев назад
It's criminal that they left out the AK47.
@crit1cal114
@crit1cal114 Год назад
I feel like the Pap ak should have been called reznovs revenge
@hardcoregamingadventure8416
@hardcoregamingadventure8416 11 месяцев назад
WAY 😰
@Karti200
@Karti200 Год назад
about BO1 zombies.. at least if they would put AK-47 instead of commando or AUG in the box over Ascension... it would be a nice touch ofc then people might feel bad for having non-wonderweapon in just one map... but better than nothing
@MyPlaylistWillSaveAmerica
@MyPlaylistWillSaveAmerica Год назад
Halo 3 had it so in a mission if they wanted more things, some had to be deleted. You can even loose weapons on loading zones because they thought it would be irrelevant by then and overload the game. Lol Bo1 zombies had all the AKs....except for the AK 47 itself. The flamethrower could be taxing too especially if 4 have one. Maybe they couldn’t get a system for only one to have it.
@trashboat2165
@trashboat2165 Год назад
shame,would've been nice to have a weapon in bo1 that was actually good lmao
@mrclickclickboom69
@mrclickclickboom69 Год назад
Imagine having a flamethrower on bo1 kino
@IWillYeah
@IWillYeah 11 месяцев назад
Probably blind your teammates 😆
@JosephStalin231
@JosephStalin231 11 месяцев назад
what's the command
@user-vm9fp6sk6u
@user-vm9fp6sk6u Год назад
@ryukthegodofdeath5906
@ryukthegodofdeath5906 Год назад
Umm should i tell you guys about mob of the dead ak 47 or is it too soon
@moz6388
@moz6388 Год назад
Did you know that you can get this hidden weapon in zombies?.... If you use cheat!
@frenchfries103two
@frenchfries103two 11 месяцев назад
they shouldve taken out the famas and replace with the ak47
@MichaelNguyenn
@MichaelNguyenn 11 месяцев назад
Wasn't this a RAM issue on BO1 since it was developed back on Xbox 360 and PS3? I believe it was only 512 mb of ram they had back then. Since your on PC those hardware limitations shouldn't be a issue.
@IWillYeah
@IWillYeah 11 месяцев назад
Soft pointers would remove the additional memory issues. Soft pointers allow the engine to reference an asset (without having to load it in), say the Ak and its anims + materials loading it into memory only when it is used. When no longer used, unload assets.
@IDontModWTFz
@IDontModWTFz 11 месяцев назад
I get where you're coming from but if that was the case then the console version wouldn't be able to spawn the weapon but you can
@toadboydude5015
@toadboydude5015 Год назад
I always remember wanting a PaPed gun in zombies to have the flame thrower attachment
@B4NDIT_12
@B4NDIT_12 Год назад
they didnt hide, its just unfinished or was unbalanced
@ineedLiquidDivinium
@ineedLiquidDivinium Год назад
Pap name: The Red Mist Red Mist flashbacks:
@Thebarbarianthatcould
@Thebarbarianthatcould Год назад
I hate reading
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