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Why You Can't Run in EarthBound 

MonkeyNess
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you can't catch me, i'm the gINGERBREAD MAN
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Tessie Has Been Sighted! - EarthBound
Saturn Valley Caverns - EarthBound
Happy Town? - Mother 3
Hotel aka Overpriced Luxury - Mother (Mother Encore arrangement by McThrillington)
Super Dry Dance - EarthBound
The Tendas' Cave - EarthBound
Beneath the Mask - Persona 5
Homely Yado Inn - Mother 3 (Restoration by Irikachana)
The Heroes Return (Part 1) - EarthBound
Anti-Hero - Taylor Swift (acoustic arrangement by Iqbal Gumilar)
1 OF 4 OF THE MICHEAL SESSIONS

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29 сен 2024

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Комментарии : 229   
@ostrelephant
@ostrelephant 11 месяцев назад
monkeyness trying not to make a simple video into an existential message challenge (impossible)
@Anthaneus
@Anthaneus 11 месяцев назад
Just like Vsauce before him
@shriderrad4123
@shriderrad4123 4 месяца назад
Monkeyness trying not to making a video that results in a bad take challenge (impossible)
@DeadHandtheSurvivor
@DeadHandtheSurvivor Месяц назад
​@@shriderrad4123L opinion.
@t0bit
@t0bit Месяц назад
hahahhahaha
@BananaFaceDude56
@BananaFaceDude56 11 месяцев назад
Let’s not forget that Mother 1 didn’t have a run button. It was added in EarthBound Beginnings, and even then it wouldn’t see an actual release until mother 1 + 2 included the changes made for Beginnings. Also the fact that the run buttons doubles everything’s speed on the overworld, seeming more like a debug feature than an actual run button.
@MonkeyNess
@MonkeyNess 11 месяцев назад
Yeah, was a debug feature they decided to keep in.
@Michirin9801
@Michirin9801 11 месяцев назад
@@MonkeyNess I think the point is that the original Japanese release of Mother 1 didn't have the run feature at all, which is to say, no, it wasn't designed with the ability to run in mind, it just Was Slow... The run button was indeed added as a debug feature for the unreleased US version, and kept in cuz it just made the game better, and IIRC in the GBA version it doesn't increase the speed of everything else like it does in the NES original
@guythatdosethingssometimes2651
@guythatdosethingssometimes2651 11 месяцев назад
​@Michirin9801 I spent large portions of my time in that game wandering along long, empty stretches of land that often lead to nowhere in particular. I dont know how a person could tolerate that game without a run button.
@nessthecomic7180
@nessthecomic7180 Месяц назад
@@guythatdosethingssometimes2651in my first play through I legitimately didn’t find out about the run button till the first entrance into magicant haha
@Apotheosister
@Apotheosister 11 месяцев назад
I am a extremely impatient person but honestly I think the lack of a run is fine. The thought hadn't cross my mind during my playthrough. I think Earthbound is paced pretty good, nothing made me want to stop playing. I usually don't vibe with retro games or classical RPG's but I did enjoy EB quite a bit.
@polocatfan
@polocatfan 11 месяцев назад
there is just not enough time in the world for a run button to not be included these days. stop being ridiculous.
@MonkeyNess
@MonkeyNess 11 месяцев назад
Yeah there is. There’s nothing but time. If you don’t think a game without a run button is **worth** your time though, that’s different.
@Wattson-ston
@Wattson-ston 11 месяцев назад
I honestly think it adds to the idea that these are kids they aren't super heroes or athletics and the slow walking kinda makes you take things easier your not always in a hurry.
@KajiCarson
@KajiCarson 11 месяцев назад
Yeah...! It's like in the very first Silent Hill. How Harry Mason didn't aim for crap but was just running around to save his daughter. In EarthBound, our cast of kids is just exploring their environs, carefully and playfully, to figure out what is going on. But regardless of whatever pace they play they still end up saving the world! Everything in its own time, I say!
@grabballz4857
@grabballz4857 7 месяцев назад
Wtf you literally kill Krakens and Dinosaurs with baseball bats
@somerobloxdude3699
@somerobloxdude3699 28 дней назад
@@grabballz4857also, psi is technically a superpower
@SPCOOKIE
@SPCOOKIE 9 часов назад
that's a stretch
@ortherner
@ortherner 11 месяцев назад
A run button would be useful because im impatient. But seriously, i never really saw Earthbound not having a run button as a big issue as others did. Walking speed is good enough.
@Shadowiann_
@Shadowiann_ Месяц назад
hi ortherner
@randoncourter4923
@randoncourter4923 11 месяцев назад
y cant metroid crawl
@MonkeyNess
@MonkeyNess 11 месяцев назад
real
@trueblueryu5713
@trueblueryu5713 11 месяцев назад
2:47-3:10 That's cheating, because you're not factoring in the time it takes to walk from Fourside, across the bridge, in through the tunnel, and then back that way when you need to, especially since you not only have to backtrack through the monkey cave, but you will have to leave it several times if it's your first playthrough and you aren't using a guide, since there are a plethora of dead ends. The issue isn't so much that the game is too slow without the run button, but the game gives you means of moving quickly, just to not use them. Skip sandwiches are not only too short in their use, but stacking them is completely unviable for a wide majority of the game because your inventory space is so tight. And the game lets you use a bicycle in Twoson, but only when Ness is completely alone, meaning it's useless for 99.95% of the game, and really only there for aesthetic, at best.
@MonkeyNess
@MonkeyNess 11 месяцев назад
You might have to walk through the tunnels for the Mole Caves, but there's a bus that'll take you right near the Monkey Caves. (And still, the walk through the tunnels adds, what? 30 seconds? Still less than a minute.) Once you have the Skip Sandwich and Picnic Lunch you never have to leave the Monkey Caves again, since all other items are within the caves themselves. The modes of player-induced quick movement are de-emphasized for reasons mentioned in the video. The game is not designed around them. I agree the placement of the bicycle is odd, but there really isn't anywhere helpful to place it whatsoever. If it was in Onett, it'd still be useless, and it makes your hitbox so big it's useless for avoiding enemies too.
@trueblueryu5713
@trueblueryu5713 11 месяцев назад
@@MonkeyNess You may not have to completely leave the monkey cave if you have the correct item layout ahead of time and don't use one in the wrong spot, but on a first playthrough without a guide, there's almost no way of knowing what you need or where in the cave network each item is. Plus, you have to backtrack if you take the wrong path and aren't fast enough to get the fresh egg to the end before it hatches. Not leaving it, sure, but it still adds up, and this spot can be potentially the least enjoyable in the game already due to the slow pace.
@MonkeyNess
@MonkeyNess 11 месяцев назад
You're supposed to explore them to find out who wants what, obviously most of the time you're not going to immediatley know where to bring what, that's just how games work. The item behind the monkey who wants a Fresh Egg also isn't even required to progress, it's totally optional. Not disagreeing the Monkey Caves can be frustrating, but I don't think a run buton is what would fix them, in fact, I think that'd help very little with how narrow the majority of the rooms in it are. I think the real "fix" there is adding a map of some sort (outside the pretty unhelpful one from the Player's Guide.)
@trueblueryu5713
@trueblueryu5713 11 месяцев назад
Yeah, that would honestly be a bigger improvement.
@BeeSquared
@BeeSquared 10 месяцев назад
Rick Rubin in his book, "The Creative Act" spotlights a really cool insight about art. In paraphrasing, he says that sometimes the imperfect version of the art resonates more than the version with all its problems fixed. And in the end, the imperfect version is the best version. I was reminded of that quote from this video and I really appreciate it. The lesson of us accepting and changing our views on imperfections in our favorite games is really wonderful to consider and practice in our lives. Finding ways to feel more connected because of the imperfection can lead us to appreciate the games we love even more. I wish I cared as much about games when I made videos on them. I've been binging your videos a lot recently and rewatching the ones I've already seen because I really enjoy listening to you talk about what you love without any of the inauthentic filler and fake excitement that 99% of the creators today do. I love it man, excellently done!!!
@iBenjamin1000
@iBenjamin1000 9 месяцев назад
what are you talking about? what kind of people are you watching on youtube that lead you to believe everyone is being a big faker about the things they're talking about?
@swagar
@swagar 11 месяцев назад
As someone who speedruns EarthBound and actively tries to avoid enemies, I'm glad there isn't a run button. That would take the challenge away. At that point, you might as well make a patch that turns spawns off entirely and makes Jeff's regular attack hit for 2000 HP so you never need bottle rockets.
@TheRealDuster
@TheRealDuster 11 месяцев назад
Honestly i think it makes it better, really lets you soak up the area!
@BananaFaceDude56
@BananaFaceDude56 11 месяцев назад
Holy shit duster real
@TheRealDuster
@TheRealDuster 11 месяцев назад
@@BananaFaceDude56 yup
@TheRealDuster
@TheRealDuster 11 месяцев назад
@@Wimicry fr
@KnownAsKenji
@KnownAsKenji 11 месяцев назад
Slightly off-topic, but I wanted to mention a neat thing Deltarune Chapter 1 does that's sorta a reference to this and some of the sentiments from the comments here. There's a run button in that game, doesn't really need it but it's there. Anyway, my first time through I wanted to take it slow and comfy, vibe to the song Field of Hopes and Dreams, have a good time. Then I'm suddenly stopped by my party member Ralsei who reminds me that there is a run button and is curious why I'm not using it. He does eventually conclude that I'm enjoying my time and accepts that as the reason. I liked that the game noticed, felt like a very Toby-like thing for it to have.
@TheCollector2401
@TheCollector2401 11 месяцев назад
0:34 Mother actually doesn't have a run button, it has a speed the entire game up button. This feature was first added in the unreleased US version of Mother (eventually released as Earthbound Beginnings) and later Mother 1 + 2. Unfortunately you could not run in the original Famicom release of Mother.
@MonkeyNess
@MonkeyNess 11 месяцев назад
I refer to “Mother” as the colloquial EBB version that is most prominent nowadays, as there are now less versions without it than there are with it.
@TheCollector2401
@TheCollector2401 11 месяцев назад
That’s fair not even I’ve played the original Famicom release
@666gothikus
@666gothikus 11 месяцев назад
Well... there is a part were a run button IS nice, the monkey cave. I hate to be that person... but is a maze, Plus you may say, "Just buy the right items dummy!" yea... how can a new player know? a new play is constantly running back and forth getting the right items and going back. plus it might be me, but all the rooms look the same! so you may go down the wrong door without realizing And when you realize, YOU NEED TO WALK ALL THE WAY BACK! This is where a run button is really nice!
@MonkeyNess
@MonkeyNess 11 месяцев назад
The Monkey Caves consists of rooms that may look the same, but are also insanely short to navigate, as the majority of them are either short hallways or rooms with only two monkeys in them. I disagree a run button would even significantly change the time it'd take for a new player to get through them if, like you said, it's a confusing maze. Yes, a new player wouldn't necessarily know to bring those two items to start the caves, but common sense should tell one that if these two items are needed to progress, they're most likely nearby in the same area. The real answer to fixing the Monkey Caves imo is adding a map.
@666gothikus
@666gothikus 11 месяцев назад
Fair@@MonkeyNess
@Brixster
@Brixster 2 месяца назад
@@MonkeyNesswalking isn't even what takes up most of the time going through the maze. It's the long ass loading times that you need to sit through since you're changing rooms every few seconds
@MapleMilk
@MapleMilk 11 месяцев назад
I love channels like this that have extremely niche topics One time on a replay, I replayed Earthbound with some slight improvement patch that added a run button and maybe some other small things Besides making the skip sandwich literally useless, I barely remember what it did Anyway, trying to remember back to it, don't even think there was a difference in how many battles I got into It was MAYBE like 10 battles through the whole game I specifically remember avoiding those robots in the Fourside Tower and that was cool but otherwise not much. This pissed me off when I was in the Pyramid and I couldn't avoid the annoying battles there. My point is that the run button is like a placebo. It makes you think it's better but it's not. I think that pacing is underrated in games. Film, TV, Books, critics of these all mention pacing at one point or another. In games like Earthbound, the pacing is deliberately slow. It's captures the feeling of a road trip better than any Road 96 or Final Fantasy 15 could (still like those games btw). It's like a peanuts comic. It feels very deliberate in having the walking speed of a slow Sunday afternoon. I feel like every RPG wants to be as fast as possible, adding numerous quality of life improvements to avoid anything that would slow down pacing. Quicker battles, optional battles, less grinding, as little backtracking as humanly possible, adjustable difficulty etc. I love these accessibility options, they definitely make the player experience better for most But I will admit that one of Earthbound's charms, and one that I think that alot of Indie Games that got inspired by it try to replicate is that it's a very deep experiential game. It's more like a Murakami novel that I read than like other RPGs I've played. It doesn't have any action setpieces, it doesn't have any particularly dramatic scenes. It's just about wandering and exploring with a vague general goal. Aside from the game design, adding a run button would ruin this vibe I get from the game. Mother 3 HAS those dramatic moments that you would want to rush to. EB Zero is a game with less dialogue altogether, so you'd want to run to finish the game or at least get into more battles. Earthbound is 100% about chilling. Besides like, Va-11 Hall-a, it's the most chill game I've ever played. Even more than Minecraft or like indie games that are designed to be chill. It's absolutely a game that doesn't demand your attention. Let's say an Earthbound remake changed the game design of the game to facilitate a run button, just because they see it as a QOL improvement. I think it would be missing the point of Earthbound. Honestly, I could make a video about Earthbound's pacing from this comment. But basically, it would change the fundamental appeal of the game, yeah.
@KajiCarson
@KajiCarson 11 месяцев назад
Kinda funny how I've completed this game three times and never even thought of yearning for a 'run button'. Walking whimsically around and taking your sweet time talking to people and examining things are such a significant part of this game.
@foxxarie
@foxxarie 11 месяцев назад
I never wanted a run button in EarthBound because I thought the game functioned very well without it, but hearing your more in-depth take on it with your empowering and motivational speech is so moving! Lovely content as always!
@mistereagleman
@mistereagleman 11 месяцев назад
Okay first off: amazing video as always! For me I've never really considered a run button making the game "better", it's more of a tactile game-feel sort of thing. Part of the reason I like running in RPGs is just because it gives me another little thing to do while exploring the overworld. In Mother 3 I'd literally activate the run just to run in circles around random NPCs and whatnot. That little extra sense of interactivity can just make game worlds more fun to mess around in - but I really don't think Earthbound suffers in any way not having it.
@MonkeyNess
@MonkeyNess 11 месяцев назад
Glad you liked the video! Also very valid point, movement options like that for the sake of fun is definitely reason enough.
@PK_Miracle
@PK_Miracle 11 месяцев назад
"You don't give something extremely helpful to players at the every end, or else you'll rob them from it's usefulness." *Casually throws shade at PK Starstorm Omega*
@eltiolavara9
@eltiolavara9 11 месяцев назад
mother 3 is an easier game than earthbound? that's the first time i've heard that, normally it's the opposite but yeah i once downloaded a run button patch for earthbound and immediately realized that the game just didn't need one
@MonkeyNess
@MonkeyNess 11 месяцев назад
I find Mother 3 much easier due to how forgiving it is; constant hot springs, pillows, save points, and fully-healing the party when tthe player gets a game over.
@eltiolavara9
@eltiolavara9 11 месяцев назад
@@MonkeyNess yeah true, if you get KO'd in earthbound it takes like 20 minutes to get back on your feet
@xXLeandro12
@xXLeandro12 11 месяцев назад
I'd say yes and no: easy to "diggest" the gameplay, but mastering at some point, specially in battles, it doesn't that much easy.
@Ness199X
@Ness199X 11 месяцев назад
Just increase the speed in your emulator
@azumars
@azumars 11 месяцев назад
wanting a run is a game reviewer mindset ngl
@minermole101
@minermole101 11 месяцев назад
MonkeyNess coming in with the hot takes, but with valid points.
@MonkeyNess
@MonkeyNess 11 месяцев назад
It's important to me to bring something new to the table when discussing topics like this that seem to be pretty closed off for many. I just like to offer a point of view that challenges people, even if it doesn't blow the other pov out of the water. :)
@NIDAK52
@NIDAK52 11 месяцев назад
Fill one characters inventory up with Skip Sandwich Dx. Ez
@DrMechano
@DrMechano 11 месяцев назад
Man, I really disagree with Mother 3 being an easier game than EarthBound. I think EarthBound is the easiest game of the trilogy, with 3 in the middle, and 1 being the hardest.
@MonkeyNess
@MonkeyNess 11 месяцев назад
Surprised to be seeing this comment multiple times on this video. I've always found Mother 3 to be the easiest due to how forgiving it is, with the dozens of hot springs and save points throughout as well as completely healing the party if the player gets a game over.
@DrMechano
@DrMechano 11 месяцев назад
@@MonkeyNess These elements do make losing less annoying, yeah. But I feel like EarthBound asks less of the player for the actual battles. If you're fighting most enemies you run into, you'll usually be around the right level to just breeze through most bosses - and Jeff's rockets make them utterly trivial. I think Mother 3's battles have a lot more genuine strategy that go into winning them. I always felt like I had to *try* a lot more in Mother 3. But of course, difficulty is subjective.
@flintfrommother3gaming
@flintfrommother3gaming 11 месяцев назад
I agree, in my first playthrough of Earthbound, all I did was basically bash everyone and use rocket launcher on the diamond dog. I didn't even grind.
@whethervane
@whethervane 11 месяцев назад
Totally agree. Not sure if I’m just stupid or something but most of mother 3’s bosses kinda kicked my ass while I never got a game over once in earthbound
@kenny-107
@kenny-107 11 месяцев назад
When I played EB for the first time, my pokemon reflexes kicked in and I wanted to get faster as soon as possible. Eventually I realized it wasn't that bad. In fact, the slower pace of walking really does help appreciate the looks of all the places throughout the game. I never thought I would say this in the future, but not being able to run is actually quite nice.
@LilacMonarch
@LilacMonarch 11 месяцев назад
We want a run button for the same reason we walk backwards in Ocarina of Time
@boldome
@boldome 6 месяцев назад
okay but in oot it's more important because of the day night cycle (until you get suns song)
@aminearife9509
@aminearife9509 11 месяцев назад
I really think skipping enemies is also bad because even if the battles mechanics are not that entresting the enemies are enteresting and have good design and have weird mechanics like the clock that stop time or the coffee that when you defeated give you a cup of coffee that is the beauty of mothers battle.
@Xx_GobbaGamer69_xX
@Xx_GobbaGamer69_xX 11 месяцев назад
Why do you need run when you can eat skip sandwiches instead?
@tammid8423
@tammid8423 4 месяца назад
Too short of an effect lol
@HandheldHandle
@HandheldHandle 8 месяцев назад
What if they're all already running but they just can't walk at all?
@Reginald_Ritmo
@Reginald_Ritmo 5 месяцев назад
I have to agree with the "running would mess up the leveling curve". The first time I played EB, I ended up trying to avoid fights, and got frustrated really quickly because I was underleveled. On my second try, I went after enemies and stopped tying to avoid them. As a result, my level was where it was probably supposed to be, and I had a lot more fun.
@starbutter2730
@starbutter2730 11 месяцев назад
Still playing through Earthbound but this was an awesome video. I really do agree that the run button definitely isnt needed, I really like taking my time in all the games I play and just enjoying the journey. Thanks for still doing what you do MonkeyNess, youre inspiring and amazing❤
@MonkeyNess
@MonkeyNess 11 месяцев назад
Thank you so much for watching :)
@Brixster
@Brixster 2 месяца назад
Did you ever finish it?
@starbutter2730
@starbutter2730 2 месяца назад
@@Brixster Not quite yet, my file got deleted but im def replaying haha
@dylanzlol7293
@dylanzlol7293 11 месяцев назад
Idc, i am a busy man, i would prefer to go fest than sluw, its much more convenient and nice to have a run button than to waaaalk for like hours in a singular map
@Idran
@Idran 24 дня назад
On the other hand, I feel like if EB originally had a run button but walking was like 70% of the current speed and running was the current speed, where this was the version that had always existed, everyone would be fine with the speed when you run? People think it's slow because there isn't an easy way to go faster, not because there's some objective measure of "fast enough" in games
@TyCody28
@TyCody28 6 месяцев назад
One thing I’ve noticed. Last time I played Mother 3, running away from a lot of battles led to be being woefully under-leveled and made the game more difficult as a result. So in reality, not being able to run from every battle it actually kind of a good thing.
@antoureneinStudioAllele
@antoureneinStudioAllele 11 месяцев назад
It's funny that since the beginning of the project I've had no intention at all of putting a running functionality in Earthbound Dimensions, aside from how it originally worked with the Skip Sandwich. Never really thought it was necessary in the original game, and in a 3D remake I think it would be even less necessary, as you are supposed to have more things to see and appreciate.
@CephalonHQ_
@CephalonHQ_ 11 месяцев назад
Hey, isn't the Homely Yado Inn used around 6:30 the restoration done by Irikachana, not the original? Might be good to put that in the description. Video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4p9lojc75Hw.htmlfeature=shared Great video as always by the way. :)
@MonkeyNess
@MonkeyNess 11 месяцев назад
Seems so! Fixed the description. Thanks for pointing it out to me.
@unodos2647
@unodos2647 9 месяцев назад
Never thought the movement speed was too bad in EB
@Ninjacat25
@Ninjacat25 11 месяцев назад
This was beautiful. It honestly really hit home and made me think about myself and how I approach things. Thanks, man.
@ShokoArc
@ShokoArc 11 месяцев назад
i think the problem comes from they giving you the bike by the time you get it its after beating the first main area of the game, it reminds me of how in some pokemon games they give you the option to run once you beat the tutorial section, a kind of reward getting to know how the game works the problem is that the bike has no use once you get Paula (or a plush bear lmao), you get to be faster for a really short amount of time and it feels kinda frustrating to get something like that removed, bet that if the bike wasn't an item people wouldn't ask for a run button on that note, if i where to add a run button i would make it so doing it would make the character get an ''out of breath'' status that stops you in your tracks in the overworld, makes you walk slow and leaves you open to enemy damage when battling, maybe becoming less of an issue the stronger one gets so it becomes less of an issue and more of a tool maybe making it so running makes a thumping noise that alerts and attracts enemies
@h-man7620
@h-man7620 11 месяцев назад
I was always confused when playing Earthbound since it had no run button. I mean, I’m not complaining or anything but found it weird.
@grovers_paradise
@grovers_paradise 11 месяцев назад
"remember the 1st time you played EB" yeah I had never played an RPG before, I was scared of battles so I was always drastically underleveled, couldn't get through Winters AT ALL and put the game away for six months
@ExaltedUriel
@ExaltedUriel 11 месяцев назад
As someone who recently replayed EarthBound via MaternalBound Omega which does add a run button, I kinda have to disagree with your reasoning for not adding one. For one, as you said, the map and enemy placement means you can't really outmaneuver enemies most of the time, so making the game "easier" or something feels moot. Secondly, as you said you get Teleport pretty early so it's either intentionally Teleport bonk to move through towns faster or just have a run button, and at least in said patch it doesn't even work in Deep Darkness (because neither does the Skip Sandwich) so it's not invalidated as a gimmick. And lastly, I'm just a fan of consistency. Mother 1 has it ("but it was a debug feature--" it was added properly to Mother 1+2 which has numerous other changes and bug fixes, okay? It's IN Mother 1), Mother 3 has it, I still don't see much reason in Mother 2 not having it. It's a simple convenience that isn't game breaking and again, as you say yourself, changes very little besides having that convenience.
@MonkeyNess
@MonkeyNess 11 месяцев назад
We'll just have to agree to disagree.
@Milktube
@Milktube Месяц назад
I disagree to disagree. Exalted Uriel hasn't provided any reasons in favor for the inclusion, and hasn't correctly addressed the reasons for not added one that were made in the video. 1) The argument that it would it easier to outmaneuver enemies was specifically being applied to large areas where you can actually outmaneuver enemies like Dusty Dunes Desert, as shown in the clip while the argument was being made. Right next to this, the video also discussed how so many areas in the game are narrow and encounters are essentially unavoidable. Your point one has been made from the perspective of someone who hasn't even watched the video and only read the title. 2) You are simply incorrect in that you get teleport early. That occurs roughly 50-60% through the game. Teleport bonking through towns is only marginally faster than simply walking normally after you factor in all of the menuing - furthermore this is actually a good thing, it creates a risk/reward for advanced players. If you teleport bonk incorrectly you'll complete the teleport and end up even FARTHER away from the destination you wanted to get to, the majority of players aren't going to go through all the trouble and such a big risk just to save a little time, but it's the perfect kind of thing that speedrunners, min/maxers, and challenge runners love to take advantage of. 3) You don't get to argue for consistency when you're wrong. Ignoring that they are different games designed with different sizes and different movement mechanics and different content density (which is dumb already to ignore all these differences but it's important that you understand just how wrong you are), at the time of Earthbound's release 100% of the Mother series had no run button - it IS being consistent to have no run option! Tweaks made for different platform ports or re-released in 'best hits' collections are not legitimate aspects that get factored in.
@ExaltedUriel
@ExaltedUriel Месяц назад
@@Milktube Okay but I like it.
@voltron77
@voltron77 7 месяцев назад
I do think earthbound needs a run button, but it’s not a big problem. I feel like if you could implement it in a way that still kept the enemy encounters and made sense lord-wise whilst not making skip sandwiches the bicycle useless, it would improve some of the more monotonous moments of the game.
@Super_ATI
@Super_ATI 11 месяцев назад
The solution Was in Earthbound beginning, SPEED UP THE TIME OF THE GAME?
@Luingus
@Luingus 6 месяцев назад
I have two words: skip sandwich
@timmyjimmy7413
@timmyjimmy7413 5 месяцев назад
Not gonna lie, I kind of liked not having a run button and having to use psi teleport to move fast, it added more strategy to movement.
@kagodev
@kagodev 11 месяцев назад
Interesting topic, you see this in a lot of games and I'm guilty of it. I was that dumb kid spamming roll in Ocarina of Time even though it barely made Link go faster, if at all. I think it's mostly about perceived control. Even if the run button (or whatever input makes you go faster) barely increases your speed, people use it constantly, you know you would be slower if you weren't so every extra pixel per second in speed feels like you're seizing an opportunity. But, as you cover in the video, games don't always need that kind of mechanic and it's probably a good idea to exclude it when it's not needed since it interferes with other parts of the design.
@Lou-yf1jo
@Lou-yf1jo 6 месяцев назад
Everyone Needs A Run Button. ESPECIALLY Fallout 3.
@Kurisu545
@Kurisu545 11 месяцев назад
A run button would be great for convenience and fluidity of gameplay, even for its time, this was archaic, most rpgs would have it by default. A run button would also make the enemy pattern on the overworld better, they are so much faster than you that it doesn't even matter that you can see them and they're not random battles, since you'll be forced to engage with them anyway.
@astralbirthvoid02
@astralbirthvoid02 28 дней назад
Why would you need that? There is a free bicycle.
@pikminman13
@pikminman13 11 месяцев назад
Worst case scenario I can always spill some coffee on my real super Nintendo entertainment system
@sweetypuss
@sweetypuss 11 месяцев назад
the quality of your videos has shot WAY up since the 1/128 run. glad to finally have a good consistent content creator focused on mother (and similar things)
@catdatwat9743
@catdatwat9743 11 месяцев назад
A running button may not be necessary, but like…. Isnt it just better in general? Like when you replay the game it’s just a nice feature to quicken things up
@MonkeyNess
@MonkeyNess 11 месяцев назад
What’s the rush though, you know?
@catdatwat9743
@catdatwat9743 11 месяцев назад
@@MonkeyNess earthbound is a game where they want you to talk to everyone to figure things out and learn more about the world. Ofc running isn’t a necessary feature, but having the ability to run would greatly help in getting rid of the meandering you have to do in the game. The meandering is part of the experience, but idk my thumb hurts after using the snes mini controller for so long lmao
@MonkeyNess
@MonkeyNess 11 месяцев назад
@@catdatwat9743 What meandering though? It all has a purpose.
@cringeguywithasideoffries8615
@cringeguywithasideoffries8615 6 месяцев назад
The walking always made me pick up on the Peanuts homage more
@MaroonToast
@MaroonToast 11 месяцев назад
aww man, the stryder7x reference made me sad
@sweetypuss
@sweetypuss 11 месяцев назад
stryder really got his life destroyed by false allegations and eating disorders. poor guy
@MaroonToast
@MaroonToast 11 месяцев назад
@@sweetypuss yeah.. i loved his videos and personality, i hope he returns one day, or at least gets into a happy spot for himself
@KnownAsKenji
@KnownAsKenji 11 месяцев назад
Run features in RPGs just wasn't as much a thing back then. I don't think it ever occurred to developers to consider it. It's definitely less useful in 'random encounter' RPGs like Final Fantasy, could even make it worse in a way on the user's end, as it would make it seem like there's actually more encounters, assuming encounters are still done on a 'roll the chance each tile' fashion. Mother 1's 'run' debug had similar issues, it made traveling itself faster but the whole thing was still kinda annoying. Anyway, then we have Mother 2, where I think it'd make some degree of sense, because of the encounter system where you see enemies ahead of time. One potential benefit of that system, being able to avoid enemies, is often mitigated because they just move faster than you. Having an ability to run would make avoidance more of a factor and would make the whole system, much like with Mother 3 even though the 'charge-up' made it a bit tricky to do. I don't think it was needed by any means, but it would've been a relevant enough use case if it was there, I think.
@callieflowers
@callieflowers 10 месяцев назад
Just make the run button new game+ :3
@ValToadstool
@ValToadstool 10 месяцев назад
You fail to consider that moving fast feels good and allows you to actually play the game more
@MonkeyNess
@MonkeyNess 10 месяцев назад
Feels good, yeah. “Allows you to play the game more”? How?
@AnAverageGoblin
@AnAverageGoblin 7 месяцев назад
Game Journalist take
@elfrangofrito
@elfrangofrito 18 дней назад
Ok but I still want a run button
@southern_blade4
@southern_blade4 10 месяцев назад
Love the strider7x reference
@Rex-lg6co
@Rex-lg6co 6 месяцев назад
People are impatient; that's it.
@odin9628
@odin9628 11 месяцев назад
Why earthbound should have a run button: 1 I'm an impatient fuck
@MonkeyNess
@MonkeyNess 11 месяцев назад
2. You don’t understand how lists work 😛
@odin9628
@odin9628 11 месяцев назад
@@MonkeyNess 3 I wasn’t trying to convince anybody
@MonkeyNess
@MonkeyNess 11 месяцев назад
@@odin9628 4 Iwasjustjokingimsorrypleasedontbemeantome
@odin9628
@odin9628 11 месяцев назад
@@MonkeyNess 5 Ohthankgod
@madmikefollower6939
@madmikefollower6939 11 месяцев назад
Why can’t Sans jump?
@thedangboi7198
@thedangboi7198 5 месяцев назад
answer: you can. eat skip sandwich. mm tasty run fast
@MonkeyNess
@MonkeyNess 5 месяцев назад
This video's about a proper run button, not a 10-second auto run :P
@metalicbeast9659
@metalicbeast9659 8 месяцев назад
It's just a convinience
@dessichu
@dessichu 10 дней назад
No Okay, but seriously, I don't really mind the lack of a run button. I would like it to exist for the desert, but you don't get heatstroke that much unless you're actively trying to get everything in the area. Even then, you can just spam Healing alpha and then rest in the tent so there isn't much of a loss for when you lose PP from it either. Addressing the monkey caves, whenever I forget an item, I'm never mad because it means I get to hear the OST more, lol
@Coid
@Coid 10 дней назад
You can also ride the bus to get to the Monkey Cave faster if so desired. It's probably the only time where the bus is useful along the intended path.
@Diwasho
@Diwasho 27 дней назад
Ironically I watched this video on x2 speed, at least youtube has a "run" button. But yeah, Earthbound does not need it, the default walking speed is perfect as is.
@Dead-Pool3_II_Sij6
@Dead-Pool3_II_Sij6 Месяц назад
I would like to say why I want a run in Earthbound is mostly because it's fun to run in games and would be nice to have the option to run by things/fight IF I was confident I could avoid them to maybe have save some items/PP/HP for the fights I do want them for instead of wasting it in a fight that could have gone very bad especially if the boss is known for being difficult on a good run yes this does sort of count as being impatient but I would also say adding a running mechanic similar to Mother 3/Earthbound 2 could add to a minor risk-reward with some caveats as this is more for enemies with erratic patterns and are slightly faster than the party but while I still want it for an extra gameplay element to strategize at the end of the day you put it best through out the whole video and there are mods/fangames I can easily get on my own time.
@FiggsNeughton
@FiggsNeughton 29 дней назад
Add a run button, fast forward through dialogue, make combat auto-resolve, remove unnecessary towns like Onett and Fourside, remove all bosses, and for the love of God PLEASE add gacha game elements
@througtonsheirs_doctorwhol5914
@througtonsheirs_doctorwhol5914 6 месяцев назад
1997 : Gamers : "Why is there no running button in EarthBound?" - 2005 : Gamers "Why can'T you swim in GTA3 ? .... 2017 : Game Journalists :"Why is there no easy button?" Staples :"Hold our beer ! ... we've been selling those for a decade"!"
@througtonsheirs_doctorwhol5914
@througtonsheirs_doctorwhol5914 6 месяцев назад
why can't Metroid crawl? Without the power to powerball, you could not get back up physically with the way the suit is buit? "What are Wrong game Physics?" for 5000$ !!! #GamerJEROPARDY (Sic : SAMUS ARAN.. ouch the MEME of saying METROID is hurting me)
@IceEnderman252
@IceEnderman252 2 месяца назад
Yeah, Earthbound doesn't need a run button lol. Also, The reason Earthbound doesn't have a run button is because Mother 1 didn't have a run button until Mother 1+2 released. I'm not getting angry that you didn't mention it or anything, just sayin' that that's how it was.
@AnAverageGoblin
@AnAverageGoblin 7 месяцев назад
personally never cared, I'm fine grooving down the beaten path and in the rare instance I want to get somewhere faster its usually after I get the teleport power which turns it into a non-issue, but in the rarer instance where its before that plot point I just use a skip sandwich. if you play good enough you can sacrifice one bag space without much issue. the topic of should EB have a run button is an example of how much QoL is too much QoL, because gradually taking more agency from the player can be a bad thing which is a broader issue outside this topic but one I wish would be talked about more.
@amongstus4418
@amongstus4418 8 месяцев назад
I think if they add EB style run where it just speeds up everything including enemy movement it'd be fine. I just increased the clock speed when playing EB the first time around on an emulator to speed up the backtracking and of course it was a good double edge sword to not abuse it so I could try to avoid enemies.
@thedanishlord
@thedanishlord 2 месяца назад
6:37 jokes on you i could care less about Talking to people i was just picking fights with Enemies
@Redwill85
@Redwill85 2 месяца назад
Based take. I never needed a run button. It would make this game way too short. Its already short as it is
@nathanielbennett2950
@nathanielbennett2950 11 месяцев назад
Great explanation my guy!
@kwaddell
@kwaddell Месяц назад
Because you didn’t eat your SKIP SANDWICH
@carrotcommunist9216
@carrotcommunist9216 11 месяцев назад
beautifully said
@Jelly_shy_guy_man
@Jelly_shy_guy_man 11 месяцев назад
I like things too be perfect
@MonkeyNess
@MonkeyNess 11 месяцев назад
>uses incorrect form of “to”
@JherimieAdajiuq
@JherimieAdajiuq Месяц назад
Why no run button Solution: cuz they cant fricking catch up
@davidmorin2818
@davidmorin2818 8 месяцев назад
A run button is unnecessary, but it would be a good quality of life improvement
@camgreeny2759
@camgreeny2759 9 месяцев назад
EarthBounds run speed is fine the way it is, and i am fine with the opinion that it makes first time playthroughs better, however I think game design accounting for replayability can be even more important at times, and i think this is one of those times. I think you are undermining replayablity a bit 6:20 especially when there are new players who are having the same issue even though they are inexperienced. You also do undermine peoples critiques a bit around 7:20 basically boiling anyone who has a problem with the run speed as people who are needlessly looking for problems and wanting to make themselves miserable which i think is really unfair. Also 8:59 dude come on a run speed patch literally exists.
@MonkeyNess
@MonkeyNess 9 месяцев назад
Not trying to "undermine" anyone. The video's about the fact that the entire game is designed with that speed of movement in mind, so just changing it inherently rebalances the game in an unintended way, and it doesn't harm replayability. The video points out the problems that this change brings on for both new and returning players, I'm not trying to pidgeonhole anyone with this critique, as I break down several different approaches to the argument, and like I said in the video, I don't even have a problem w ith run patches and don't think they make the game worse, but they do throwit off balance, as less battles would be fought and make the player underleveled, waranting grinding, which is not a "simple fix."
@camgreeny2759
@camgreeny2759 9 месяцев назад
@@MonkeyNess Disagree again, ive been doing a playthrough with the run patch after already having played earthbound normally. The run patch I am using makes it hardly any easier to avoid enemies due to how their movement patterns are still generally faster, and tend to kite the players movements, as a lot Earthbounds map design is tight quarters that you can't really dodge enemies in anyway, even with higher speed. You will still be despawning enemies anyway even with higher speed, something you say you do in your video, which yes is bad for the games balancing, as you are avoiding enemies even better than if you could move slightly faster. Hell id take being able to run slightly faster over being able to despawn enemies any day. The fix is pretty simple actually.
@MonkeyNess
@MonkeyNess 9 месяцев назад
So if the run patch doesn't make enemies any easier to avoid, you're still despawning enemies, and it only makes you go a little faster...that doesn't sound like much of a fix, tbh. Sounds like a Band-Aid that's lost its stick.
@camgreeny2759
@camgreeny2759 9 месяцев назад
@@MonkeyNess I dont want to avoid enemies. I dont care to despawn enemies. Ness is just really slow and needs a kick. The band-aid is great! 100% would recommend!
@MonkeyNess
@MonkeyNess 9 месяцев назад
@@camgreeny2759 Glad it’s improved the experience for you, genuinely!
@popn3286
@popn3286 5 месяцев назад
Ngl this is my favorite video about earthbound
@PK_LuiZi
@PK_LuiZi 2 месяца назад
I guess you can say: Life is roablocks.
@Switchblade1013-
@Switchblade1013- 5 месяцев назад
also some cool tech you can use teleport a as a weird run
@MaximationsReal
@MaximationsReal 11 месяцев назад
yoooooo finallyy an answer
@ostrelephant
@ostrelephant Месяц назад
If Earthbound did have a run button you wouldn't be making a video about how it didn't need it.
@MonkeyNess
@MonkeyNess Месяц назад
@@ostrelephant that’s a silly counterpoint.
@mihaleben6051
@mihaleben6051 6 месяцев назад
0:53 *you hear some loud toilet banging noises*
@Stravioska
@Stravioska 5 месяцев назад
because the devs don't want you to do that, duh
@CombustableLemon
@CombustableLemon 11 месяцев назад
I think my solve would to be making it so you would have to beat the game completely in one save file, so if you started another you would be able to run to make the game a bit quicker
@MonkeyNess
@MonkeyNess 11 месяцев назад
I see where you're coming from, but for many I think this change would be seen as coming in too late to justify including.
@CombustableLemon
@CombustableLemon 11 месяцев назад
@@MonkeyNess Yea, it would be a bit frustrating to beat the entire game only to beat it slightly faster (if) upon a repeat playthrough which might not even happen
@LinkNinjaMaster
@LinkNinjaMaster 10 месяцев назад
Nah, I disagree. If people want to run in the game, let them run. It's about choice. Maybe someone isn't in the mood to walk in the game at a certain time. Let them experience the game anyway they want.
@MonkeyNess
@MonkeyNess 10 месяцев назад
“Let them experience it any way they want” is a slippery slope. What if someone isn’t in the mood to try? Should they just then be able to be invincible in battles? At what point does EarthBound cease being EarthBound? It’s about the experience the designers wanted to deliver, not the players. I even said in the video though that I don’t think it’d make the game worse, just that it doesn’t seem necessary.
@LinkNinjaMaster
@LinkNinjaMaster 10 месяцев назад
@@MonkeyNess "Should they just then be able to be invincible in battles?" I mean kinda. That's why people like cheat codes. And i get it, it might no be "necessary", but I still think the game would be better with it. Which is funny because when I played it I didn't really mind the speed. I've also played Pokémon on the GB tons of times and I haven't really missed the run button, because the games are designed around the lack of it. Heck I played Dragon Quest 1 at normal speed without speedups and almost finished the game (although I added a doubled Exp. patch), and while I don't mind, I'd still argue that having the CHOICE would make all of them better.
@MonkeyNess
@MonkeyNess 10 месяцев назад
@@LinkNinjaMaster Not disagreeing. But cheats are a separtate thing. That's why they're called "cheats," it's sidestepping the intended way of doing things.
@reneablackheart9563
@reneablackheart9563 11 месяцев назад
why do your videos make me calm
@MonkeyNess
@MonkeyNess 11 месяцев назад
not sure! glad they do tho :)
@Olors64
@Olors64 8 месяцев назад
Just use skip sandwich DXes
@broly1059
@broly1059 11 месяцев назад
Nah not bro getting all moody at the end over a theoretical run button in the Sheldon Cooper of JRPG's from 29 years ago💀💀
@MonkeyNess
@MonkeyNess 11 месяцев назад
bro really said "Sheldon Cooper of JRPGs" like that makes any sense
@Shinobiplayz706
@Shinobiplayz706 7 месяцев назад
Because you can’t. That’s it.
@jagagagaga
@jagagagaga 7 месяцев назад
eartboutn should run thanks
@oneunfunnyguy612
@oneunfunnyguy612 8 месяцев назад
0:52 I don't know if I'd say that, from personal experience I definitely had more trouble with the combat in Mother 3 than EarthBound. I think EarthBound has more game over situations as a result of design problems that weren't in Mother 3, they're challenging in different ways, but its hard to make a statement about which one is objectively more difficult.
@IDoubleJ
@IDoubleJ 4 месяца назад
Good point
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