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Why You're Effortlessly Productive In Games But Not Life 

Life Game Design
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This Is Why You're Effortlessly Productive In Games But Not Life:
You know exactly what I’m talking about - in role playing games, strategy games and the like it feels effortless to be productive.
What feels like an hour of gaming becomes 4 or 5 and by the time you realize it you’ve already spent half the day playing games
Then you realize that you had more important things you wanted to do but all your time got sucked away-
you open a video to your favorite youtuber so they can tell you how to be more productive and you get this:
”bro you are wasting your LIFE on video games”
”If you spent as much time on games your life would be better”
”video games do nothing for you”
Since your thoughts are not as shallow as these people who don’t know the first thing about video games you use your gaming knowledge and experience as your greatest advantage.
You realize that video games require intense focus, a great depth of knowledge and consistency to beat them
You also know that these are the exact same qualities you need to apply in your real life.
Your gaming experience is your greatest advantage - I'll show you why.

Опубликовано:

 

19 апр 2024

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Комментарии : 117   
@morganmccool6026
@morganmccool6026 Месяц назад
I think another thing is that you know a videogame won't change out from under you. Managing your inventory is boring yes, but you KNOW it will help, and how, and why. But in real life it's all nebulous. Are you SURE doing overtime this week will catch the eye of your boss and get you that promotion? Can't hurt your chances right? So just do it. And maybe it works. But then you show up on Monday and find out that boss that you managed to impress has been laid off in a restructuring of the company. Now it doesn't matter how impressed they were with you, they're gone. They liked and trusted you, but that's not transferable to your new boss. Your new boss doesn't know you at all. New rules, new game, new expectations. Starting from scratch, effort wasted. But in a videogame? Grind for +2 damage on your sword, and it's set in stone. It will do +2 damage against any foe you come across guaranteed, forever. The rules don't change in a game, so there is no worry of wasted effort.
@LifeGameDesign
@LifeGameDesign Месяц назад
Your absolutely right in pointing out the flaws of the cringification mindset! If we set rigid and unthoughtful metrics to increase like "pleasing my boss" instead of the individual pursuit of upskilling within your career for the sake of improving yourself then you'll be let down by whatever changes come your way. The Game of Life is Much harder than regular video games - this is why we need to change our philosophy to that of a game designer. - We have to think deeply about these things and build systems where your effort is intrinsically rewarded instead of extrinsically. I wouldn't say there is no worry of wasted effort in video games - If you play something like elden ring - as intended without literally googling everything - you would put effort time and resources into grinding for a weapon - only to find out there was another one out there that you should've been saving your upgrade resources for. But during that process you found different strategies using the weapon, how to gather resources faster etc. In life that same thing is bound to happen. Whatever you are trying to improve now - something is bound to come up that will do it better and easier and if you don't understand the bigger picture - you will always feel like you've "wasted your time" The thing is - you had to make the mistakes to figure out better solutions. In learning how to ride a bike or improving any type of skill - mistakes aren't what hold you back, they are what guide you towards improvement. There is no wasted time.
@starblaiz1986
@starblaiz1986 25 дней назад
"But in a videogame? Grind for +2 damage on your sword, and it's set in stone. It will do +2 damage against any foe you come across guaranteed, forever."
@LifeGameDesign
@LifeGameDesign 25 дней назад
@@starblaiz1986 I'm forever scarred by League of legends patches every 2 weeks changing the meta 💀
@nikolinehansen9764
@nikolinehansen9764 25 дней назад
Unless your boss did something to warrant immediately firing like stealing, wouldn't they be warned before hand and the employees be told as well? Also what's with the idea of overwork to impress? You impress by working smart and show your skills, being efficient. No boss likes overwork, it just increases cost and lower profit unnecessarily.
@oldmanMikehere
@oldmanMikehere 13 дней назад
True story, im a mid level IT Support manager and they just merged an entire new team under me. Not only does their previous effort not matter, now I'm stretched more thin on time, its way harder to impress me.
@christoesh8901
@christoesh8901 Месяц назад
IMO, the reason we can be so productive in a game is that there is no management expectations of you. You do what you feel like doing in the game at that moment. If I feel like my skills in a certain area of the game are limiting my performance, I can quit whatever I'm doing in the game, and work on the skill I feel is holding me back. We can't just do that in real life. The game can be paused, we can sleep on new information to gain better understanding of it. But in real life, an employer expects us to perform *right now*, and for the next 8 hours, whether we have a full grasp of the concept or not, and this causes both stress and anxiety, and makes us enjoy the job less and be less productive. Games give us a more comfortable progression of progress that we can adjust to our liking, while at a job you must progress at a pace that is to the liking of your boss (which is often impossible to keep up with, but you must try anyway). This takes us too far out of our comfort zone and into the stress zone... which makes us less productive.
@sayori3939
@sayori3939 Месяц назад
one thing I'd like to add is that while playing games it's really easy to "try" something, like playing a soccer game for example
@ashuradragosani5960
@ashuradragosani5960 Месяц назад
This is kinda my philosophy with art and such. While some suggested I do it professionally for money, I do not think I could. I enjoy doing art, but if I had to do it as a job, I don't think I'd like doing it as much.
@LifeGameDesign
@LifeGameDesign Месяц назад
I love how deep you thought about this, and I think we can expand even further. - absolutely true that you can't pause work like a game and leave it to do something else. This is what "cringification" would encourage "make your work as fun as possible and Don't think if it as hard or stressful." - life game design is about understanding the fundamentals of the game of life - we must have some sort of contribution to pay for our living expenses and it may not be something that we actively enjoy - especially at the start. Expanding on this our contribution is 1/8th of the equation of fulfillment in our lives. Yes we have to spend the majority of our time at work, but if you do not design the only part of your life you have control over, it will be designed for you, by companies who care nothing about how fulfilling your life is as long as you give them your money. Solution: You do have the choice as the "game designer" of your life to find and actively engage in all the other attributes of life. But you will only be able to have the same drive for it once you find what is truly fulfilling to you in each of these areas, then create systems to do or have more of those things in your life. These are all the areas of life you can work on to make life fulfilling. It serves as the core of my app that helps make all this advice actionable. 💠OctaCore: The 8 Core areas of life we need to understand organize and optimize for a fulfilling life. 🟣 Strength - | Physical Health | 🔵 Persistence -| | Life Admin | 🟢 Experience - | Leisure | Friends | ㊗️ Creativity - | Creative Expression | 🔴 Contribution - | Work | Charity | 🟠 Intelligence - | Finance | Learning | 🟡 Attachment - | Close Relationships | ⚫ LifeForce - | Mental Health | Spirituality
@LifeGameDesign
@LifeGameDesign Месяц назад
​@@ashuradragosani5960 You understand it so intuitively well ❤️ This is backed by a concept called the "overjustification effect - when we are externally rewarded for things we derive intrinsic value from - we are less able to find happiness in the intrinsic value for the thing we once had. Turning Creativity into Contribution is a dream many, including myself think would make them happier, but it comes at a great cost that will be deducted from your fulfillment of your creative passion without you knowing until it's too late. This is why in OctaCore - my framework to understand organize and optimize life The two attributes of Contribution and Creativity are separate as we need both, and must understand the line between the two.
@LifeGameDesign
@LifeGameDesign Месяц назад
​@@sayori3939absolutely on point! 🔥 The thing we need to understand is that it's only so easy because game designers spent the time making different things to try so accessible. If we thought like game designers - we would create or find the systems that would encourage us to try new things too. In my notion app that makes all these concepts actionable there is an Achievements system that is created from your projects which allows you to see every achievement you've ever made in your life. This includes things like leisure and allows you to have a top down view of things you enjoy. I recently got into surfing and found out that surfing for me is as fulfilling as the hiking i was so used to but was getting bored of.
@masamunez1779
@masamunez1779 14 дней назад
The major difference between reality and games is that games have an end goal, which is very achievable. Imagine if you started a game, and get through the tutorial and are told that you needed to grind (both resource farm and exp farm) for hundreds or thousands of hours to reach a goal, you may not enjoy the game. Additionally, when playing many games, you can opt out of playing with other people. Other people can be a problem for people in games and in reality. I can totally get a job just organizing an inventory, but it may come with assisting people as needed task. That additional task can make or break the entire enjoyment.
@LifeGameDesign
@LifeGameDesign 14 дней назад
That's exactly why we need to be the game designers of our own lives. we need to create not and end goal - but an infinite goal - normal games are made to be finished. Life is the only infinite game - we need to understand how to design around that principal. Also on your point of a game where you have to farm for hundreds or thousands of hours - there are so many games that already get you doing that - people who play role playing games like skyrim or repetitive team based games like LOL or COD are built like this. The game designers intentionally hide the fact that you need to spend hundreds or even thousands of hours doing these things and only show you and encourage you to take the first and easiest step in front of you. It's literally the most practical example of atomic habits by james clear
@ideologybot4592
@ideologybot4592 11 дней назад
People don't know what laziness is. In games, it feels okay to play them by design, they have pacing and engaging environments, the process is built to be fun. You're totally right in saying that fun and fulfillment are very different. In real life, it's often not fun, because you're doing things that other people, institutions, require of you because they value them. It's a game played for status, and that's not a bad thing, driving productivity by connecting it to status is a good way to keep you from being a load on others. But it's not inherently fun, and it won't be, because others need efficiency and effectiveness out of you more than they need you to have enjoy it. We don't want to admit what laziness is because we don't want to define work in a way that serves other people and their interests, but it is. Work is external. And we don't like doing what other people want us to do.
@LifeGameDesign
@LifeGameDesign 11 дней назад
Dude you nailed it!! They key reason why games are so addictive is that the process is designed be so. No one spends time in life making the process of living life a balance of both fun, fulfilling and figuring out how to deal with hard things.
@afokgt2850
@afokgt2850 26 дней назад
actually, after playing morrowind for years, i have reached the point that after starting a new game, i already know what i have to do and in about 1h the things that i know i will have to do pile to hard that i simply have to stop. it becomes mentally taxing for me to keep thinking about the game... which is on par with real life work. the thing is that morrowind requires active thinking of various tasks, and attention. as going places require identifying landmarks and stuff... also knowing how difficult a mission is ahead of time requires actively preparing for it... the reason some games are played effortlessly is because they are designed to be very simple. once you understand them and played them long enough... but some games are not like that.
@Darth_Bateman
@Darth_Bateman 6 дней назад
You wanna know why I can remember lines from Looney Tunes verbatum? Because when I saw Looney Tunes as a kid, I was "open". You wanna know why I can remember : "Eight Handled Sword Divergent Sila Divine General Mahoraga." ? Because when I watch Jujutsu Kaisen or read it, I'm "open". You wanna know why I remember that scene from Persona 3 The Answer after the party defeats "???" (Spoilers for folks this summer, don't ask) Because I was "open". If you can figure out how to "open" yourself, its yours.
@greatday19
@greatday19 27 дней назад
Brilliant video! Struggling university student here, and this has made me realize the reason i struggle is because I've spent almost all of my life resource gathering (education) but have yet to be given the chance to *use* what I've acquired, test my skills, check whether I'm actually specing in the right (for me) branch. And then once one enters the workforce, i imagine they're faced with the opposite problem: you're doing combat all day every day, with no time for resource management (taking stock of where you're at, what worked, what didn't work, what needs to be adjusted), let alone time for genuine exploration. I'd only add a clarification, i don't think exploration and down time are the same thing (you don't say they are in the video, you call exploration "active rest" - I'm just highlighting the difference). I think the rpg equivalent of irl downtime (watching shows, reading, taking a stroll, going out with friends) would be minigames and such that game devs include - activities completely unrelated to the game progression, like the oh so prevalent fishing, the gambling games in the assassin creed games, the casino (i forgot what it's called) in FF XIV, the minigame servers in games like Minecraft (eg hypixel), misc quests in Skyrim, and so on. This down time i think is also an important part of overall game design, to balance out the high engagement moments like combat.
@LifeGameDesign
@LifeGameDesign 26 дней назад
Absolutely ! You understand this so well! just goes to show that we all have a wealth of knowledge from interacting with games that we don't even realize! to expand on the gameplay loop like you mentioned there are actually 2 stages to each section 1. Combat > Challenges 2. Resource Gathering > Inventory Management 3. Exploration > Rest Like you said rest is an important part of the game design that allows you to take a break from the main gameplay in real life this looks like things like hiking, journaling and my favorites surfing and sitting on the grass looking at the clouds - as the game designer of you own life you have to find what "rest" looks like for you
@Biggus_Wiccus
@Biggus_Wiccus 14 дней назад
I like your point but I think there's one thing that should not be missed. All problems are oversimplified in games and it's waaay easier to achieve everything. In games, you get fast results and instant gratification. For example in Skyrim you mentioned: - everyone is eager to give you a job and buy all the rusty stuff you dug in last dungeon - you don't have to eat or sleep and pay for your life expenses. You don't have to pay taxes - you can learn any skill just by trying. No need to take classes, hire teachers, read books or fail over and over until you master something - NPCs don't judge you. They are actually more friendly and helping than real life people - all outfits you find fit your size perfectly - if you ask Lydia to marry you, you won't get friendzoned - you don't need to worry that you fail at something or even die, when you can simply load a saved game over and over - don't like your character? Just make a new one! And the new one will "remember" all mistakes the previous one made - you can play the game indefinetly since your character doesn't age. Quests will remain active no matter how long you postpone them - after 40 hours (one working week) of playing, you're a badass hero. What do you get finished in your job in a week? Or do you learn to play an instrument in 40 hours? Duh... As much as I enjoy playing games, I know they're an easy escape from the real life and treat them accordingly. If real life was a game, it would be like difficulty Hardcore ++++++
@LifeGameDesign
@LifeGameDesign 14 дней назад
That is exactly the point!! The point you mention that should not be missed is the whole reason I made this in the first place. This is not a channel about Cringification - traditional gamification where everything in life is made to be easy and fun. Life is the hardest game ever played - so we have to design it with that in mind. We can't take design techniques from games and force them into life - they need to be recreated to fit the difficulty and complexity of real life.
@An_Ian
@An_Ian 13 дней назад
@@LifeGameDesignAgreed we should look at hard games like dark souls they rip you a new one all the time but they let you learn from your mistakes. in a game I have time to try an fail for weeks at a time and "git gud" IRL is like a hardcore RPG with no guides being told beat this in 90 days no reloads and the guide books you find if your stuck are for the prequel.
@LifeGameDesign
@LifeGameDesign 13 дней назад
@@An_Ian Hahahaha Life is hella Major Hardcore mode but there are plenty of guides - the actual problem nowadays is that there are so many guides to choose from - but the guides on how to live a fulfilling life were written thousands of years ago and they stay true because we still see them in their writings and practices today. My favorite is ancient wisdom from the stoic philosophers. They just need a bit of tweaking to fit in the modern day.
@Biggus_Wiccus
@Biggus_Wiccus 12 дней назад
@@LifeGameDesign Seems we basically mean the same thing said with different words 😀
@LifeGameDesign
@LifeGameDesign 12 дней назад
@@Biggus_Wiccus Hahaha I like you 💪
@latuman
@latuman 13 дней назад
Video games give rewards for effot. Real life does not, in many, many instances.
@LifeGameDesign
@LifeGameDesign 13 дней назад
Thanks exactly what I'm trying to get people to understand about treating your life like a game. While game design principals are valuable - thinking that you can 1 - 1 match game mechanics and techniques to life will get you nowhere. - that's what I call "cringification" The constant rewards that you need to give yourself in real life need to be more visual/mental than material because of hedonic adaptation.
@DarinHamel
@DarinHamel 9 дней назад
Real life rewards or punishes you for every action and choice. It just takes time to reap it.
@RobertGee101
@RobertGee101 18 дней назад
I treat life as a video game, I do the main quest, side quests and filler pretty well. I enjoy my job, I participate in it's sport club, sport events, house chores are not that bad for me and I also do sport in my free time. And of course, playing some games in my free time too.
@LifeGameDesign
@LifeGameDesign 14 дней назад
There's so much more to be gained from that mentality by using actionable frameworks! Treating your life like a game : ⭐⭐ Designing your life like a game: ⭐⭐⭐⭐⭐
@bodyrumuae2914
@bodyrumuae2914 16 дней назад
Well, yes gaming now makes more than music and Hollywood. There are movies and albums that have different versions, even if it's just the cover art, but I never encountered one where you get part of the movie or song for free then have to buy the rest aside from trailers and samplers. I also haven't encountered one to have a bunch of DLC or microtransactions to alter appearance and such in music or movies, or anything else the gaming industry does to get people to spend more money on a single game.
@LifeGameDesign
@LifeGameDesign 14 дней назад
hahaha the business side of the gaming industry is a menace, The game designers on the other hand are who we need to learn from
@arjun220
@arjun220 21 день назад
I thought I was weird for my goals was to name it Quests. I also have side quests.
@LifeGameDesign
@LifeGameDesign 20 дней назад
We are weird and that's our advantage 😉
@fuzonzord9301
@fuzonzord9301 7 дней назад
I got to the point where I barely can play types of games I used to enjoy and barely can read. I usually have to force focus when reading nowadays which is exhausting.
@LifeGameDesign
@LifeGameDesign 5 дней назад
That's rough buddy - how did that end up happening
@cherubin7th
@cherubin7th День назад
I saw from the research: Games give you immediate feedback. Real life you often do something and have no idea if this done any good or if this will actually lead anywhere. Like you don't eat too much for one day and you see no weight loss, only many days lead to a sustainable result. This sucks. Other thing is rewards are kind of random in games. Sure rewards are not as addictive as semi random rewards.
@LifeGameDesign
@LifeGameDesign День назад
Absolutely - leaning into "actionable Gamification" from Yu-Kai Chou these elements that drive motivation in human behavior like feedback and rewards help game designers figure out how different game design techniques play on those core drivers. In real life we have to design our own feedback systems/rewards based on our own values. Thinking 1 dimensionally and just copying feedback/ rewards systems in games will only take you from 0-10 and keep you stuck there. That's what I describe as "cringification" Practically - giving yourself visualized rewards from sticking to long term habits is a great way to redesign a rewards system that fits life better - that's why it's in the app.
@83j049733rfe4
@83j049733rfe4 7 дней назад
I'm not even a minute into this video, but I came upon a revelation I think... 80, 50 years ago, the same population / demographic / mindset that gets addicted to video games today would have been factory and assembly line workers. Those same motivations have simply been transferred from being a liability (paying someone to work) into a profit (selling something to play).
@JohnD45
@JohnD45 29 дней назад
Cool thing to talk about but I feel like you just went in a loop a lot, telling us to envision things, giving different examples, but not really giving many real world examples or applications that go into the weeds of the comparison. Walk me through what a day should look like. A week? A month? A year? Games have clear cut requirements and things to reach for. I need 70 herblore to do Song of the Elves, I need to land 8 more headshots to get gold camo, etc. How does that translate to me identifying, targeting, and achieving something that interests me? How do I break up these goals? How do I know if a goal is worth pursuing? Or if it's the right time to pursue it? Like I said, really interesting concept and I do feel like it was a good point to differentiate between the bad definition of gamification and the one you provided, but in the 12 minutes I watched I feel like I only got 2-4 minutes of valuable information and/or meaningful thought. The focus shouldn't be who will or won't tell you what - it should be how you interpret the theory and how we can take theory and apply it to real life in a meaningful and productive way. I basically only learned that I need more than a 5 minute break every so often and that I need to stock up on potions before going back into combat. I already know I need a meal in my stomach before going to work for the day. I know the tools and stuff I need. I know if I want to tackle a gardening project that I'll need soil and a spade, and that I should take breaks to recharge. The issue is finding the motivation, embracing inspiration/bursts of energy, etc. and I just don't feel like you touched on that at all. I don't think you're one of these, but it just felt like another "and this is why you should buy my course" type of deals. Give us the meat. Don't tease it.
@LifeGameDesign
@LifeGameDesign 29 дней назад
John, Just want to say thank you so much, this is the best critique I've ever had in my comments and you are absolutely spot on and I really appreciate you giving me a chance to explain even as a small creator. This video was an experiment to just hit record and talk about the concept from the top of my head as I've been overthinking talking about Life Game Design, and somehow it is my second most viewed video to this day. - Unfortunately with the content I've previously made that has had the careful thought and effort to guide people through the problem > concept > tangible solution - those have barely scraped 500 views - even when I put in multiple Months of effort into them - compared to doing a few hours editing this concept video. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3R2t5bPR_KY.html - IMO - My best video I've ever done explains the philosophy of life game design - (3 months to edit - 1.6k views in 1 month - this video is 1.5k in 2 days.) TLDR: of this video is to understand the gameplay loop to use in productivity (without being cringe): Resource gathering > combat > Exploration This tangibly looks like: Preparing for deep work > doing deep work > Resting / Exploring different strategies if hitting a brick wall. As for what you mentioned - finding motivation - The first step of Life Game Design is finding what intrinsically motivates you. Way too much to unpack here. Everything I talk about on this channel is being built into an actionable framework within the Notion based app I am developing called Life Game Design - In a rush to just try this experiment I forgot to mention it at the end of the video. I want every video of mine to be as actionable as possible and that's why I'm building an app that is based on every framework that I talk about - because it's still in development the premium version of the app is free - and even when it is released as a paid product - there will also be a permanently free version. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZVSvQq4U5rQ.html I expand on that in this video above. I wanted to build an app to get away from the crowd who ramble about concepts that leave you with questions to get you to buy a course that you use once and forget about in less than a month. Using The App which has the philosophy and frameworks of Life Game Design Seamlessly built in this is something you would use for the rest of your life - whether you choose the premium or free version. Thank you John, Super glad to have a viewer so full of nuance.
@leofreakingfan
@leofreakingfan 29 дней назад
This was a super cool comment- and Mr Creator here responding and telling us the real deal about what he thought was so cool. Never in all of my years of being on this forsaken platform do I think I have witnessed something like this. Thank you for sparking this
@LifeGameDesign
@LifeGameDesign 29 дней назад
@@leofreakingfan I don't know what I did to deserve people like you guys in my comments because youtube can be a horrible place, but I am so here for it !
@jobba3632
@jobba3632 22 дня назад
@@LifeGameDesign RU-vid algorithm is unpredictable like that - don't be bummed ! I'd say that if you keep redirecting people to your best videos, the increase in activity on it could bring them to be picked up by the algorithm again. At least don't think that a video being less watched doesn't people don't think it's as good, it's all about how many people get it recommended and getting them to start watching it. This video has a great title. "Why You're Effortlessly Productive In Games But Not Life" great question, maybe if i watch it i can end up as productive in life as in games, and i just have to click and watch a 12min video to find out ? Tough to say no ! The title to your favorite video is pretty good but it doesn't give as much hope as this one, at least for me something like "You didn't WASTE your life on games" would hit much harder, it creates more desire for me to go watch it. But maybe that video was just recommended less than this one. And - i hope you won't be too disappointed - i've seen many small creators whose favorite videos weren't their audience's favorites. Sometimes it's the subject matter that their audience doesn't care much for. Sometimes it's the tone or the editing style that's unpleasant. To me, your other video is over-edited, and too focused on you in the beginning. I don't know you yet and definitely wouldn't watch an autobiographic video of yours. This video's strength is that you went to the point and didn't worry about the details, just delivered your ideas (albeit not as well organized as possible because it was unscripted). I hope you can acknowledge the strengths and weaknesses of your different videos and cut down on misguided efforts. Last thing, don't hesitate to plug your app at the end of each video, it's always someone's first video.
@LifeGameDesign
@LifeGameDesign 20 дней назад
@@jobba3632 Love the way you think dude, thank you for this - I need to relearn this lesson time and time again.
@hydradominatus7824
@hydradominatus7824 17 дней назад
Five minutes in and I'm watching with great interest. You managed to keep my attention. Really excited to hear the rest.
@EasyGameEh
@EasyGameEh 11 дней назад
great video, my man. understanding these principles and patterns as a part of general selfawareness is a way to improve not only your robotic-like productivity but also the happiness itself.
@LifeGameDesign
@LifeGameDesign 11 дней назад
Absolutely - the reason why the productivity gurus are finding it so hard to describe the naunce and balance of taking breaks is because they don't understand game design. Ali abdaals "feel good productivity and cal newports "slow productivity" are literally game design books in disguise. Especially in alis book he talks about games for 2 solid chapters
@oldmanMikehere
@oldmanMikehere 13 дней назад
I play the games for two reasons. 1) it's fun 2) it takes enough mind power to keep my anxiety at bay. Games > pills.
@LifeGameDesign
@LifeGameDesign 13 дней назад
Absolutely on your last point of games pills - if I had to force myself to have any addiction - it would be gaming over alcohol, cigarettes or drugs or constant partying. (not saying you have an addiction lol)
@cokeladh
@cokeladh 29 дней назад
This makes so much sense, thanks man! Wish you success
@LifeGameDesign
@LifeGameDesign 29 дней назад
Thank you! I hope your able to apply this !
@does_exist
@does_exist 12 дней назад
The only reason i love games is Single player games))
@shfizzle
@shfizzle 14 дней назад
small easy tasks lined up one after another is how games do it.
@LifeGameDesign
@LifeGameDesign 14 дней назад
Absolutely!! They did atomic habits before it was even a thing. Game Designers are the true OG's
@voiceart_LA
@voiceart_LA 2 дня назад
Another thing is "what you do for fun and for work" and with that "if your work is your fun" (or maybe u can turn your fun or less "work" with another point of view) for example, i work as a voice actor so... my work is my fun at the same time nowdays and i like to sing, dance and that kind of stuff so... in many cases, i turn my life even more fun that a game many times, watching an anime too for example. In my particular case, common games are bored to me. I preffer fighting games, or something with a great story or combats ´cos that kind of difficult and competitive games push you to a better version, but for example a game like Genshin Impact is bored for me, u can´t learn to much with that game. And another thing related with this is, in real life YES, we can fail and we can´t go back like games in general, but the important thing in this, is to change our minds with a new setup that says "fail is a step for another thing or a path for a new way to do what we want to do". That i can say with my experience. Good video!
@LifeGameDesign
@LifeGameDesign 2 дня назад
Thank you! I love to see that you already understand it so well😁😁 what you said about the separation of your work and hobbies as you have a creative contribution is something that I deep dive into with my octacore framework In OctaCore I separate the life areas of Creativity and Contribution because what you do to pay for your living costs must be separated from how you express yourself creatively - for no monetary return or you fall victim to the overjustification effect - where you start to subconsciously devalue creative works that are done for the sake of monetary or extrinsic reward. Even at
@ThousandairesClub
@ThousandairesClub Месяц назад
*I find the quest for money Abstractly Boring 😂 I think the challenge in life is finding a fun way to make money or a fun job...or just figuring out how to live without money....now that's a REAL adventure* 🌈
@LifeGameDesign
@LifeGameDesign Месяц назад
Hitting the nail on the head ! Design a life that is fulfilling to you, not a life that you've been told you should play 💪
@MrAusdrifter
@MrAusdrifter 29 дней назад
Kia ora love when youtube algo throws me the low sub channel cranking out solid content. keep it up bro
@LifeGameDesign
@LifeGameDesign 29 дней назад
Kia Ora! Shot bro !
@Oshaoxin
@Oshaoxin 7 дней назад
Because you're having fun and you're in control. Apply this to real life and you can do anything.
@LifeGameDesign
@LifeGameDesign 5 дней назад
The mindset of fun and control are big but remember - you won't always be in control and have fun in life - that's the cringification mindset. We're thinking of life as the hardest game ever - and it needs to be designed with that in mind
@Oshaoxin
@Oshaoxin 5 дней назад
@@LifeGameDesign Or get a Trainer and start lifehacking
@DarinHamel
@DarinHamel 9 дней назад
Bruh.... How do you only have 384 subscribers? You are genius!
@LifeGameDesign
@LifeGameDesign 9 дней назад
haha appreciate you bro! Genius is being too nice but I remember a video I watched recently and a funny analogy. " you aren't microwavable. - Quality doesn't come from 2 minute heat up foods." " you're cooking slow like good food in an oven "
@Endarire
@Endarire 19 дней назад
Intrinsic vs. extrinsic motivation.
@LifeGameDesign
@LifeGameDesign 19 дней назад
Absolutely! It's why we need to design life around finding what is intrinsically motivating to us apart from gaming
@user-jk6rp4qe8q
@user-jk6rp4qe8q 26 дней назад
Im impressed, this is really good advice, ill have to try implementing this in my life.
@LifeGameDesign
@LifeGameDesign 26 дней назад
Thank you! There are so many game design techniques you've experienced that can help!
@Inkfingers7
@Inkfingers7 27 дней назад
So then Combat is the doing of the goal itself irl. Exploration is our research and time away from the goal that teaches us new things that can indirectly teach us more about our goal while also providing a mental rest I suppose. What is Resource Gathering irl then?
@LifeGameDesign
@LifeGameDesign 27 дней назад
I actually split it into two Resource gathering / inventory management for knowledge work fields: gathering and organizing knowledge you already are aware of - when scripting my other more edited videos I find clips of footage I need for Broll and/or podcast clips that reference the topics. Once you've got those as ready and as organized as possible to use - it's time to edit. I learnt in my cheffing career that this is the philosophy of "mise en plus" - everything in it's place. 80% of a chefs work is preparation.
@kyriswong9905
@kyriswong9905 7 дней назад
Thank you. RU-vid algorithm is interesting. I tried to apply for a gamification phd but didn't have enough credential and a good country of birth so failed. Now a quality video on life gamification with 418 subscribers when I get pushed of your content...I have mixed feeling...
@suntannedduck2388
@suntannedduck2388 15 дней назад
1.algorithm, sure curiosity. 2.calender and things to add to it, our gears in our pockets/bags, a bunch of other stuff to gamify it. Get creative not go we have to convert it somehow like it's not that hard to cross over possibilities in a few seconds. XD I get the self improve goal but I mean eh sometimes they are a bit weak or the look at this thing to relate only kind of comes across as helpful. Otherwise people don't play open worlds and do others without skill trees, inventories or more because they prefer games with other gameplay, worlds and more and don't want city recreation, the Moveset is boring, doing RPG quests for NPCs are boring versus the other side missions that are more exciting, hanging out with friends and more simulator. We just play games for the world's, good mechanics and art sometimes then caring. If people want to go outside and do things to expand on their life IF possible too due to their situation they will if they don't they play games without real cities, without quests and inventories because they don't like the spin they have and want a different genres because they prefer it. They want a platformer or shooter or racing game for that spin on things for that fictional situation the game is set in. A puzzle game to test their brain or because they find puzzles fun and challenging.
@lampovyurge
@lampovyurge 10 дней назад
I've never heard a single youtuber say "you've wasted your life on games" or "games do nothing for you", and I watch lotsa youtubers
@LifeGameDesign
@LifeGameDesign 10 дней назад
self improvement RU-vid is littered with it
@dronedon5396
@dronedon5396 19 часов назад
Thank you
@nopens
@nopens 3 дня назад
Without watching the video its because you have a set of rules that say "do this and you get exact reward" and it takes dedication and patience from you without any real physical effort. Hope the video says the same but if so then why is it 12minutes then.
@LifeGameDesign
@LifeGameDesign 3 дня назад
For easy , brainless level games that's true - for hard, complex and competitive games, not the case
@kirigherkins
@kirigherkins Месяц назад
Ayyyy NZ rep
@LifeGameDesign
@LifeGameDesign Месяц назад
Chuuur haha
@AngryAmygdala
@AngryAmygdala 4 дня назад
Here is a psychology correlation. If you observe people that enjoy open-world games, you’ll see in real life they’re risk takers. They’re curious and enjoy going head first into murky water.
@rokhamler3352
@rokhamler3352 29 дней назад
Games are worlds that are completely prepared for you to engage in while in the real world you have to prepare and maintain everything yourself. In the game world the developers have done the work of the "maid" and prepared almost everything and maybe only too grindy game elements break this facade. IRL the more affluent have maids and assistants that they delegate the day to day drudgery to so they can then focus their interest on and get fulfillment.
@LifeGameDesign
@LifeGameDesign 29 дней назад
Absolutely - that's exactly why the underlying message of this isn't to pretend your life is a game, it's to design it like one - you need to wear the hat of a game designer to systemize whatever you find fulfilling
@justacupofcoffee1000
@justacupofcoffee1000 22 дня назад
You are cool . You get a sup . This game is ez . ❤😊
@LifeGameDesign
@LifeGameDesign 20 дней назад
🤜🤛
@gavinfinch2393
@gavinfinch2393 Месяц назад
The reason we can game but not work is because of executive dysfunction. Games tell you what to do at each step, even if they don’t do it with words explicitly. But at work, the next steps aren’t always spelled out for you so it gets difficult. If you can build out steps and loops in your own life, your success will be all but guaranteed 😊
@LifeGameDesign
@LifeGameDesign Месяц назад
🔥🔥Fking on point! That is literally the Philosophy of life game design - life isn't only a game thay you play - it's a game you actively have to design. And all gamers intuitively know good vs bad game design.
@latuman
@latuman 13 дней назад
Changing a light buld does not improve my life in the least. A video game does. It's a very simple equation.
@LifeGameDesign
@LifeGameDesign 13 дней назад
Not sure if I understand what you were trying to say "Changing a light BULB? does not improve my life in the least" "A video game does" (improve your life?) you mean playing a video game improves your life more than changing a light bulb? weird analogy but maybe I'm misunderstanding.
@latuman
@latuman 13 дней назад
@@LifeGameDesign Yes. Video game gives me achievements, makes me progress in skill and knowledge. A broken light bulb doesn't matter or affect anything in any way. Thus can be ignored. Same goes for a lot of things around t he house. I'm perfecty happy living in a pig pen.
@Gillsing
@Gillsing 21 день назад
I don't consider grinding in games "effortless". And I wish games could stop with inventories. Satellite Reign has neither grinding nor inventories, but I've already played through it dozens of times. The reason I'm not being productive in real life is because both the 'game' and the rewards are boring. And no, I did not come here because I want to be more productive in real life. I was just curious. Seems apparent to me that someone who likes grindy games ought to be able to grind away at real life if they so choose.
@LifeGameDesign
@LifeGameDesign 20 дней назад
You're right people who grind in games can apply that to real life but not without a nuanced understanding of what the game of life really is.
@dainess2919
@dainess2919 11 дней назад
I think your model is very incomplete and there are holes on what exists. You should really take a step back, study a bunch of the scinece behind this and restructure. Having said that I think your main points are absolutely legit and you should keep grinding on this
@LifeGameDesign
@LifeGameDesign 11 дней назад
Appreciate you man ! unfortunately your finding me on my most unstructured but also highest performing video I've done the study and applied the knowledge into an actionable notion-based app that I showcase in my other - very structured, but poorly performing videos.
@sharp7j
@sharp7j 29 дней назад
As a gamedev and productive person. Il be honest this video is pretty dumb. At best its just pomodoro technique. Which imo is very overrated. Take a break when you're tired stop ruining your momentum with alarms constantly. Secondly the actual reason why playing games is easy and real work is hard, is cause PLAYING GAMES IS EASY. Its a fucking joke your body is literally pressing some buttons that's it. Even high skill games your mind might be slightly more active but compared to what? Reading a highly technical textbook, doing new math, etc is all way more mentally taxing than playing a hard dark souls boss. We know this because we can do it for fucking hours while reading a new textbook is extremely difficult to do for the same amount of time. The entire reason games are addicting is because your body is sending signals of "wow all I have to do is sit and press buttons" combined with Constant immediate rewards (meter go up, killing enemies, collecting loot, visual effects etc) plus your brain is tricked into thinking these are actually real things solving problems. Of course your body is going to crave "saving the world by pressing some buttons with explosions every few seconds" over "maybe after years of studying this dry textbook I can learn a new skill enough to get an internship". If you want some real tips. Use the 2 minute rule. Look it up (also called 5 min rule). Convince yourself to start even if its for 2 minutes. Especially for new habits. That and realize anyone telling you brain power or will power is limited is full of shit and is literally lowering ur willpower by telling you these lies. Any study they reference has been debunked, huge swathes of them have even from Stanford etc. Willpower and brain energy is infinite, you just need some practice. Breaks are important but don't overthink it.
@LifeGameDesign
@LifeGameDesign 29 дней назад
Ouch, and your perfectly right bro The point of this video is using the pomodoro technique disguised as the gameplay loop in games as an example that gamers already have been exposed to some productivity techniques - not necessarily the best. If gamers thought a bit more like game designers I think they would have more tools to design a life that is fulfilling to them and not have to escape it as often as they do. What I call Cringification is the shallow thought that you take a game design element and copy and paste into life and all of a sudden everything is easy and fun, this isn't what this channel is about. would love to learn more from you considering your background!
@draxiss1577
@draxiss1577 29 дней назад
In Stardew Valley, your livestock don't die from random causes you may never know. You don't get overwhelmed by the stench of feces. There's no risk of death to either parent or child during childbirth. Nobody gets eaten by coyoted. You don't *feel* the exhaustion of having spent the past twelve hours managing multiple lambing ewes on your own, moving them to their individual stalls, filling their waters (and possibly having to dump out recently filled waters because the sheep pooped in their waters), feeding them, and making sure they're nursing their lambs appropriately. Look, I just got done with a stint of farm-sitting for someone close to me at a very inopportune time and it's coming out everywhere. My point is that, along with all the other reasons listed in the comments, real-life work is difficult, boring, and miserable.
@LifeGameDesign
@LifeGameDesign 28 дней назад
As a chef who worked in the busiest , understaffed restaurants , being underpaid - overworked and barely having time to eat on a 12-16 hr shift I can relate. This message is not "cringification" like I clearly state - this is not traditional life gamification which tries to trick people that if you just imagine you life to be a game everything will be easier. This is about intentionally designing the hardest game you'll every have to play - life. If this is the first thing you choose to watch after doing such hard work I can understand why that made you stressed out. I want gamers to understand that by being exposed to good game design - they already intuitively know a plethora of tools that can help them design their lives to be fulfilling.
@selohcin
@selohcin 10 дней назад
Interesting concept for a video, but I don't think this idea is fully developed. The biggest problem with this analogy is working at a job. No game would ever have you do nothing but combat for 8 hours straight, but that's exactly what a job does. A 15-minute break isn't enough to find new and better ways to tackle the job, and a major part of that is because there IS no "better way" to do the job. You have to do the job in exactly the manner that your employer prescribes it. There is no freedom to find an alternative approach. Why didn't you acknowledge this in your description? It seems like your system is, AT BEST, a way of thinking about your off-hours and is completely unsuitable for examining how we live our lives during the 50% of waking hours we spend on the job.
@LifeGameDesign
@LifeGameDesign 5 дней назад
The specificity of this topic is the gameplay loop which game designers use to get gamers to sustainably develop new skills without burnout. What you said about work varies from industry to industry and job to job as well which is why I didn't write an essay about that fact in the description. It's obvious. - with my background as a chef and in aviation security i found myself in situations where I had the freedom to tackle situations differently even while having no breaks to not having that freedom but having plenty of breaks and having to stick to law and regulations. This idea is mostly intended at looking at developing skills outside of work which you say is unsuitable but I ask you - what is the alternative? To not give any thought about your skill development outside of work?
@aladenzannerni8770
@aladenzannerni8770 12 дней назад
Because games reward you fairly but life doesn't
@LifeGameDesign
@LifeGameDesign 5 дней назад
I would say a life without design rewards you unfairly.
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