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Why you're WRONG about necromancer 

Geef
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A lot got left on the cutting room floor for this one.
I wanted to dive into the psychological aspect of expectations vs reality and how it affects and informs our opinions on certain things but I feel that would be too academical for a RU-vid gaming video?
Instead, if you're going to take anything from this video please understand: Necro is a good thing for the health of the game AND for your enjoyment as a whole of hunt showdown. Tension is the thing that makes hunt great, necro adds to that by never letting off the throttle of "what if?".
Enjoy.
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7 сен 2024

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Комментарии : 137   
@patrickclark9642
@patrickclark9642 5 месяцев назад
My brother and I (who have about 4.5k Hunt-hours between us) often joke that Hunt is to other shooters as baseball is to other pro sports: It's "The Thinking Man's Game." Rather than in a snobby way, I simply mean that Hunt is a mechanically complex game that requires every good player (and spectator) to hold in their mind a pretty complex picture of the current state of play at any given moment. It's also why, of the roughly dozen friends we have tried to onboard into Hunt, only a minority have actually stuck with it: people with analytical/technical mentalities who like the challenge and are not easily discouraged, because every failure is a chance to learn something new (even after thousands of hours).
@GeefYT
@GeefYT 5 месяцев назад
If I could super love this comment. I would. You nailed it 👌
@carcosa_tyrant9444
@carcosa_tyrant9444 5 месяцев назад
i feel like this type of mentality is only present in lower mmr where people overthink the complexity of this game. at higher mmr, we all just shift W at people and shoot them in the head and go next. aim and movement mechanics and proactive decision-making is superior to this concept of analyzing the whole game state. so basically, it's not as deep as you're saying it is.
@GeefYT
@GeefYT 5 месяцев назад
@@carcosa_tyrant9444 it is. Because persevering and playing through that mentality causes people to stick around and then eventually get to the higher mmr when you can put it out of your mind.
@carcosa_tyrant9444
@carcosa_tyrant9444 5 месяцев назад
@@GeefYT idk man i play with some very high mmr people and we don't really think too much about it. maybe it's an innate understanding of the game that allows us to play much more quickly, but it just feels like we're not overthinking anything and moving very quickly and aggressively. we push for pvp and usually win and do it quickly. then i watch lower mmr players and streamers and they're laying out battle plans and overthinking everything and taking 3x as long to play out a single game only to lose in the gunfight because they don't have any mechanics. so yeah, people can advocate for how tactical and deep this game is, but the best players in the game don't play it that way. the best players are aggressive and have good aim and movement and an innate understanding of rotations and macro that doesn't need to be verbalized. summit got pissed because he thinks he's good enough to just brute force through the game like higher mmr players, but he really isn't. he lacks the understanding of the details in this game that veterans have internalized, and he refuses to adapt to what he loses to and instead chooses to cope and say it's stupid. meanwhile if he would lose to a strategy in csgo, he would want to learn about it to understand it and counter it. he doesn't respect hunt enough to give it the same flexibility. what's odd is that people with lots of fps experience, but not nearly as much 'skill' as summit has in certain games, can transfer to hunt and hit 5 or 6 stars in 20-30 hours. so it's not a skill issue for summit, it's an ego issue.
@Okenshel
@Okenshel 5 месяцев назад
Your not overthinking it because you've already thought it if your 5-6 star. Watch hornet/rachtaz and their explanation vids. Everything they do has a reason. Movement, positioning, wall banging, knowing gaps in walls so you can get line of sight. The game in 6 star is just low mmr on crack. Where your good enough to not need to think.​@@carcosa_tyrant9444
@RichieAmaradas
@RichieAmaradas 5 месяцев назад
Never assume.
@acrispychicken8750
@acrispychicken8750 5 месяцев назад
I assume people get revived once I stop watching them. I assume I didn't reload my secondary after a fight. I assume the person around the corner has a shotgun. I assume my teammates will look into the ground and pull the trigger (this is a bad assumption. If this happens I just play solo again). You need to make assumptions, for better or worse.
@ManicObsevations
@ManicObsevations 4 месяца назад
Assume on the side of caution.
@Marofmusic
@Marofmusic 5 месяцев назад
I legitimately think that Hunt is a game that you either need someone to take your hand and teach you the tips and tricks of the Hunter or you forget your ego for 10-15 hours and learn it the hard way. Hunt is a great game in many regards but its so different from other FPS games that most of the good FPS players will struggle to start with Still a good video and it highlights a lot of good points - Also count the dead, never assume, reload your guns and rise up dead men.
@athaeneus
@athaeneus 5 месяцев назад
80-150 hours...
@Marofmusic
@Marofmusic 5 месяцев назад
@@athaeneus for you to get anywhere sure but the first 10-15 hours are the hardest to get over because you have to be deprogrammed from Apex, CSGO and such
@athaeneus
@athaeneus 4 месяца назад
@@Marofmusic I had to deprogram myself from age of empires and single-players RPGs :D. I guess that explains why it took me so long :D
@nightmareTomek
@nightmareTomek 4 месяца назад
@@athaeneus similarly here, hunt is my first ego shooter, i needed like 300h also to find the right mouse sensitivity.
@Tsuusetsu
@Tsuusetsu 4 месяца назад
I'm having trouble with this right now. Its so different. I can do it...eventually.
@Vombuz
@Vombuz 5 месяцев назад
Well said! Many that advocate against SOLO Necromancer are people speaking with emotions rather than facts (ego hurts when losing 3v1 so they get heated about it) Meanwhile the avg. "team" player as soon as teammate dies -> 180° towards extraction or edge of map to redskull with PK or Bounty. If i burn that body they will redskull, if i place traps... teammate will defuse/destroy them & rez (unlike solo in that scenario) Speaking about babysitting solos for a minute, while burns on teams put no pressure & traps do nothing and only way to secure kill is hide and seek across map to wipe them or wait for them to come back & revive... and they still see Solos in 1v3 with missing HP as the issue?😬
@GeefYT
@GeefYT 5 месяцев назад
Of course you understand entirely! This doesn't shock me. Keep leading by example mate 🥃
@kasparbaktat964
@kasparbaktat964 5 месяцев назад
I completely agree with you! When I started playing Hunt, I opposed burning other players and felt offended, when I got burned (that was even prior to necromancer)... it took me a while to realize, that burning/conc'ing(?) o_O is absolutely ok and really just a part of the game mechanics. Your video explains the correlations very well!
@yassiryabeta3204
@yassiryabeta3204 4 месяца назад
I had no problem with Necro until this happened to me just today I managed to convince my two friends to give the game a try, we entered into a super intense game because the three teams that were there played quite defensively. When there were barely 10 minutes left in the game we managed to kill practically everything but we ran out of bombs and Molotov cocktails. As we saw that the exit was close and there was not much time left we decided to extract and while waiting for the extraction one of my friends received a bull to the head, then my other friend who was also just learning to play died, and I managed to kill him but He was far away inside a house, I obviously knew that he was a player with necro but I had no resources to burn him because we had spent all of them in the fight with 3 teams from before, so my options were to wait for him or go revive my friends. The game had about 7 minutes left and the necro player didn't get up, but I knew he would get up again so I waited and when there were 5 minutes left he revived again and I killed him, then when there were 3 minutes left he revived again and there I no longer had options, I had to go revive my friends or time was running out and we all lost, so I ran to revive one of my friends and at that moment the player revived again and I killed him as soon as he got up from there. He stayed hidden and the game ran out of time and we all lost. My friends didn't want to play anymore and they told me: What is that shit? I explained to them and they told me that they would only come back to play when they fix that. So I'll have to keep playing with randoms. Any player who wants to get into the game and has an experience like this knows that it is poorly designed and probably will not want to play again. Tell me what tactic it is to make another player wait until the game is over, or what mentality problem I have if the only two options I have is to wait for him to revive knowing that time is going to run out and we all lose or try to revive my team knowing that he is going to get up.
@Sp00kyActi0n
@Sp00kyActi0n 5 месяцев назад
I love Hunt and I come from twitchy fast-paced competitive shooters. What I love about Hunt is that almost everything is stacked against you. But there is an avenue for success if you are able to adapt, and victory is that much sweeter when you do.
@andrewp.4852
@andrewp.4852 5 месяцев назад
If you know what to look for it can be easy to pick out solo players, especially in duos/solo queue
@DigitalWolverine
@DigitalWolverine 5 месяцев назад
There’s still the occasional solo teammate who’s team got smoked and is trying to secure a bounty to revive them.
@MrOrdosan
@MrOrdosan 5 месяцев назад
I usually recognize solo players because 90% of the time they like to shoot once and then run away. XP
@Chubzic.
@Chubzic. 4 месяца назад
Hunt is a game where the grown paranoia you obtain with time and experience actually saves you from time to time. "Quiet. Melee in front... I think?.." "Shh. Horse screaming. Or was that an idle?" "He must be from that team. I'll burn him anyway, his loadout looks like the one of a solo"
@Lieutenant_Dude
@Lieutenant_Dude 3 месяца назад
I REALLY like how you described Hunt. It rewards tactical play over technical play.
@jeckelvhydefro-m-e
@jeckelvhydefro-m-e 5 месяцев назад
Summit quit Hunt Again? Big surprise.
@kylekoch8656
@kylekoch8656 5 месяцев назад
def a skill issue
@gabrielhonorato4790
@gabrielhonorato4790 5 месяцев назад
That's a great explanation about how the game works, and why, at least to me it makes better than the other FPS. To be good at Hunt you don't need to be perfect at aiming, but you need to be aware of everything on the map or else you get punished. (And im just a average player that loves the game).
@carcosa_tyrant9444
@carcosa_tyrant9444 5 месяцев назад
the higher you go in mmr, the more your aim matters and the less the overall macro of the map matters.
@scots79
@scots79 5 месяцев назад
​@carcosa_tyrant9444 Hard disagree with game knowledge and macro play mattering less. The higher you go in MMR, the more likely it is that everyone has decent game knowledge, so aiming is what separates within that group. Macro play doesn't matter less, it's just that it's a level playing field between players. If someone with great aim but no game sense gets to high MMR, they'll still get dumpstered by someone with average aim and amazing game sense.
@carcosa_tyrant9444
@carcosa_tyrant9444 5 месяцев назад
@@scots79 i've literally seen the exact opposite of what you're describing happening more often than not. i've seen people that are absolute aim gods in other games come to hunt, know literally nothing about the macro and details of the game, and watch them absolutely shit on 3k+ hour players and streamers. i've seen these people climb to 6 star in 20 hours and stay there, dumpstering lobbies over and over and getting accused of cheating. the reality is, and veteran hunt players hate to admit this, that you can know every detail of every compound on all the maps and have 10k hours and that won't mean shit when some cracked out russian zoomer ferrari peeks you and clicks your head before you even raise your gun. aim is king in almost every fps, and hunt is no different, regardless of how much the community copes by saying knowledge and tactics are more important. yes, you can beat lower lobbies by 'out-thinking' them. but you can only get so far in high mmr by 'playing tactically' because 9 times out of 10 you're just gonna get hard pushed by better aimers or shredded from 150+ meters by long ammo aim gods.
@raj1n205
@raj1n205 5 месяцев назад
Great video Geef and I agree with most of the points you make but there are cases where it's almost impossible to trap/burn when you trade and both have necro it comes down to a gamble who is faster. And my second point is that there is sometimes not enough stuff to trap with because of the limit to tools and throwables and hunters that stand up while burning get extinguished when downed again so you need to use more utility on them. This is just my opion as a mediocre player with around 1k hours. All in all I love your content. Please keep up the great work and to everyone reading this I hope you have an awsome day
@vitaliyivahiv7245
@vitaliyivahiv7245 5 месяцев назад
Thanks Carcass, totally agree! Might even argue that in a way Hunt is more fair than other skill based shooters, cause in Hunt you can always outsmart your opponent even with the shittiest loadout. You always have a chance
@themaniacalcashew5466
@themaniacalcashew5466 4 месяца назад
I really do agree that it is not getting up that is the problem with necromancer, but I also don't think a solo should be able to sit there for 10 minutes waiting for whoever is there to get bored of watching a burning body. We already have a 7 second wait to revive, I feel that it would be entirely fair to have another timer that you must revive before it expires or your hunter is lost, say 2 or 3 minutes. That would give you enough time to wait out immediate danger and impatient hunters but short enough that I don't have to burn every body I come across. I say this as someone who primarily plays solo, and some of the things I've pulled of just by waiting like five minutes to revive is downright disgusting and I feel dirty afterwards.
@FamaSicura
@FamaSicura 4 месяца назад
Your take is spot on. Honestly, I stopped playing Hunt until necromancer for solos showed up. Was away for at least a year and that brought me back. Wouldn't play otherwise. Unfortunately we already know what Crytek is going to do.
@MrOrdosan
@MrOrdosan 5 месяцев назад
I like the idea of Necromancer. but...its just...obnoxious to deal with. with the 8second res time and us having to sit there the entire time to wait for them to burn out is just dull. At least in a teamfight I can rightfull assume "hey i killed the 2/3 people. I can loot and leave" and lets not talk about them standing up after they almost bodied your team, and killing you before you had the chance to res your team or even heal yourself. (and depending at the range they have an advantage on you if they res at full HP...) also,you mentioned hte off center crosshair...but am I the only one who prefers that? slight biast from my Halo 2 days but...its sometimes hard to play center crosshair shooters unless its a TPS.
@MrOrdosan
@MrOrdosan 5 месяцев назад
all of what I say...just using necromancer as an example tho DEF shows off what about hunt makes hunt fun. its a world in which everything wants you dead. and just because its dead dosnt mean its not gonna get up and kill you.,
@rogermcbadlad2812
@rogermcbadlad2812 5 месяцев назад
I prefer a centered crosshair but I see the point in designing for lower third. It gives you more screen space to see around you and what is front of you. As for necromancer being annoying to deal with against solos, I agree, but it isn’t enough to make me hate the game. Though I often avoid necro as a solo for the challenge. I killed a whole team (for me that’s an accomplishment because I’m a lowly 3 star) without it and it was awesome because I knew I was very very close to going back to the menu the entire time.
@theforgeryttv6449
@theforgeryttv6449 4 месяца назад
That's why I have to take concertina bombs to throw them on solo hunter bodies so they can never get up again. (Trip mines work too but they take time to deploy and for some reason, they set off on bodies). Still annoying though like you said and it's destroying the game as now, you have too many solo players running around the game.
@united_virusX
@united_virusX 5 месяцев назад
never had an issue with necro before and after the solo revive buff I just always assume someone is solo until i can confirm that they're part of a team and even then i just burn or concertina bomb them and try to prevent revives whenever possible
@lyion476
@lyion476 4 месяца назад
it's nice that u have been shown up in my recommendation after I saw Spud Hunter's video 😃
@rebelreaper9924
@rebelreaper9924 4 месяца назад
You are 100% correct. It's a completely different play style. Takes time to learn. You have to think of EVERYTHING. It's all part of what makes Hunt so good. You have to prepare for the unknown.
@sociallyresponsiblexenomor7608
@sociallyresponsiblexenomor7608 5 месяцев назад
I have two issues with solo necromancer but I don't want it entirely removed, just changed. I have no idea who this streamer is and I do not care though, tbh my opinions are my own and based solely from my thousands of hours in the game.
@MrLuc237
@MrLuc237 4 месяца назад
The solution to necromancer as a whole is to emmit a sound around the player being revived or let red swirlies rise from the ground around the downed player to indicate necro is being used. so you can punish it consistently. People standing up right behind you in the middle of a fight is very frustrating, unfun and has no counterplay.
@coffeebreak7978
@coffeebreak7978 4 месяца назад
I'd like if instead they brought back the soul leaving the body animation when a player left the game
@TheSpudHunter
@TheSpudHunter 5 месяцев назад
Good stuff, tribalism aside, I agree with everything you said. For me its basically Zombieland style double tap everyone
@akalixevelynn2932
@akalixevelynn2932 3 месяца назад
my problem with necromancer isnt the fact i have to baby them read them a bed time story and give them tuckies. its the problem of mid fight chaos when I do not have the luxury of baby sitting the body and being attacked or pushed by other players.
@katsamajoto
@katsamajoto 5 месяцев назад
Never assume, always burn 🔥 The beauty of hunt is its complexity. The problem is that it doesn't translate well for other shooters. The version of me at 10 hours vs 100 hours is massive. The gap between 100 and 1000 is monumental. I doubt he'll stick with it but it would be cool if he revists the game and does a different take with more time under his belt.
@forrbanger6355
@forrbanger6355 5 месяцев назад
This may have been the longest and most passive aggressive way to say "skill issue" ive ever seen... and i loved it
@GeefYT
@GeefYT 5 месяцев назад
Past the 8 min mark it becomes a proper essay, before that it's just a salty rant 😂
@xReifox
@xReifox 5 месяцев назад
My only problem with necromancer isn't solo necromancer but people with necro-brain (bear with me for a second). Necromancer is just unhealthy for trios because it promotes reviving non stop instead of fighting. After all, why would you risk a 1v1 when you can try to get a 3v1? Some players just will NOT fight if they don't have number advantage on you, they will run, hide and avoid pvp at all cost until they get the revives. They will necro, you down the player again, they will wait until you open a door or anything and they will necro again, and again and again without even trying once to fight. I call it necro-brain and I feel it infected too many players. And even tho it's not op, it's just frustrating to play against, you cannot rotate anywhere or look away for a second because they will revive and you will lose your "progress".
@pixelcrust
@pixelcrust 4 месяца назад
i just want people to get back up and stay ingame fighting, so there is more action :)
@lukejohnson3612
@lukejohnson3612 4 месяца назад
Throwback to when summit1g quit the game during Light the Shadow because running headfirst at people who are holding a corner with a bow or shotgun with slugs wasn’t a good idea. I despise the way necro solo players slow down the game but it’s never felt super unfair to me, just a bit unfun
@cyberbully7942
@cyberbully7942 4 месяца назад
the only notifiction you can get that someone is using necromancer is audio, listening for said player to go into dark sight!
@eranoszrill8907
@eranoszrill8907 5 месяцев назад
I'm still a new player, came from playing apex, overwatch, r6, destiny 2 lot's of much faster shooters (aside maybe r6) and i absolutely love how game knowlege, mind games and predictions do more for you than pure aiming skills in the other games i often felt like if i won a gunfight i won't be able to win the next because i just don't have enough health for it or if you can there is not enough room or tools for me to improvise new strategies here i feel like if i prepared properly, or found the tools i need on the map then i can turn a fight around even if my aim isn't the best
@CryptsofHell
@CryptsofHell 5 месяцев назад
Although I agree with a majority here. The issue with necromancer is solo players having near infinite revives. If you don't bring actual traps and it's either raining, or you down someone in water. There's literally nothing you can do to help secure that body (Bear trap won't kill someone with resilience, or they can just get up again after it's used). You are stuck either waiting to see if it's someone bad self reviving right away, or leaving the area and praying they don't get back up and chase you to the next compound. I have no issues with necromancer itself. It just becomes not fun when you down a solo in a body of water and go, whelp, guess I should've built my entire kit around this expectation. But at the end of the day, there's never a perfect solution to everyone's problem. It's just something you have to stay mindful of. And yes, I do love the game and am currently prestige 42 and play everyday still. It's just a frustrating thing to have to play around.
@TheCoffeeBeanDreamer
@TheCoffeeBeanDreamer 4 месяца назад
Absolutely great video Geef!
@sumtingwong8230
@sumtingwong8230 5 месяцев назад
On ya mate! preem video geef, the same thing i hated about hunt starting it, is what keeps me playing. it's a broad game with intricacies you can either utilize or not. you (besides dubious matchmaking) dictate how hard a match is for you; didn't bring traps? good luck defending bounty or corpses without complimentary weapons etc. I just with the bugger'd listened to his own chat, taken their advice and most importantly imo swapped to weapons more forgiving for the way he wanted to play. also he did play a buttload of tarkov, a game which is even slower paced and more scummy (extract campin' etc.)
@tijgerlil
@tijgerlil 4 месяца назад
He did get me to reinstall Hunt though... for the rest, I'm not good enough at this game to have any kind of proper opinion on the traits and gameplay. I just know it's one of the only shooter games I actually enjoyed. And I know I don't like people saying it's a shit game, cause it's really not.
@dartagnan1954
@dartagnan1954 5 месяцев назад
I’ve bought hunt showdown few years ago Tried it once and got jumpe scared, overwhelmed by everything around me, bullied by other players So i left the game Came back a year ago and I’m still playing it since then and can’t get enough It’s very very unique game But at the same time It’s not friendly to new players and i get it it’s fine we love it
@bryanraburn
@bryanraburn 5 месяцев назад
I dislike necromancer. I run duo random as and got a 14 kill game. Great! But we killed 3 solos the whole game. 14 kills from 3 solos is insanely annoying. Mostly because it consists of staying in one spot and meleeing what amounts to ai for a couple mins while they either burn out or rez spam. I'd rather run to the gun shots I hear the next compound over rather than baby sit a corpse so it doesn't shoot me in the back during the next gunfight. I miss too many gunfights because I'm baby sitting a solo.
@ryanbolson23
@ryanbolson23 5 месяцев назад
I love how these streamers who play every game like it’s CoD go around playing new games because they are bored of the old ones, but then immediately ask for and complain for changes in the new games to make them more like the old games they left. Like brother, if you wanted to play a game like the old game, GO PLAY IT! Don’t bring that garbage here. Because if I wanted to play games like your old games, rest assured I’d be playing them instead of Hunt.
@SouLRocKTiTen
@SouLRocKTiTen 5 месяцев назад
Thank you so much for this Video Geef, I keep getting super concerned with Extraction shooters becoming this next new big thing, and companies try to make them with CoD-like elements, and then streamers jump into the already existing games, and not not like them cause they didn't move in the game with their MMR from some other game, Staying Huymble in the bayou is a lesson everyone learns if they wish to stick around in Hunt.
@GameTalkEddie
@GameTalkEddie 5 месяцев назад
Didnt Summit play Tarkov, ARMA etc too? Even if you play smart, like tactical gameplay etc, you dont have to love Necromancer in its current state.
@GameTalkEddie
@GameTalkEddie 5 месяцев назад
Honestly, i would prefer that if i played solo, it WAS more punishing, if i die, but just moire rewarding to get kills, objectives etc too. People doing 5x Zombie time while beeing burned, and you have to watch the BBQ Campfire until they are deaddead isnt fun, AND it opens up for timmy to snipe you while you have to wait for someone to braindeadly spam a self revive. Its just not in a great state to me. Its not gamebreaking, but it can be improved, and people that dislike it in the current state, is not just a mentality problem. It just promotes careless gameplay too. That Is a side effect of the positives that necro brings.
@ProStreeter100
@ProStreeter100 5 месяцев назад
Thus far, apart from some of the event traits that were absolutely busted, i don't think they've added anything to the game that feels out of place or 'broken' to me atleast. You can argue that the faster shooting guns of recent patches are setting a sort of precedent for the direction of future guns, but honestly i don't feel like any of the new guns have taken over or outright made other guns not viable. And all in all, i think it is simply about getting used to Hunt, because it is so very different from anything you've played before. One of my friends we reluctantly got to play the game (By me gifting it to him :P) and it would usually end in him not being that happy about the mechanics and such (Probably doesn't help being put into much higher MMR matches playing with me) but he started playing some solo hunt after finding out there's the quickplay mode, and now after a while he actually likes the game and wants to play it.. It simply takes time to get used to an FPS where you gotta be very deliberate in everything you do
@Litonex217
@Litonex217 5 месяцев назад
If you killed 3 people, have you killed a team or have you just got 3 downs that will all get up in a short while I love using necro with my friends, and we always get up without a problem because people dont do anything after killing us Love your view on the game 👍
@thecornerho4472
@thecornerho4472 5 месяцев назад
if you think youve heard something or somebody approaching compounds NEVER assume it was your imagination its likely somebody was or is there waiting to get the drop on you.
@Mytubecleaner
@Mytubecleaner 5 месяцев назад
Every mechanic of any game can be defended with: jUsT aDaPt yOuR PlAYsTylE
@Semmelein
@Semmelein 5 месяцев назад
That is a liiittle bit oversimplified. I mean - if you approach a game in a way it's not meant to be approached that is entirely on you. And I can actually prove my point with a great example: Ghouls 'n' Ghosts looks and feels like your everyday platformer at first. But if you approach this like a Mario game you will just suffer. Every. Single. Second. But this is by design because it's a puzzle platformer and not a normal everyday platformer. You wouldn't assume that the skills of a chef would help you in management and vice versa, no? So why here? :)
@MsJo_
@MsJo_ 5 месяцев назад
Thanks for pointing this out, Allen. I love this game soo much. Gallus Arms and Hermit stick, noice.
@VB-92
@VB-92 5 месяцев назад
Necro on a solo only really works if you, the opponent: 1. Don't know how to play the game. 2. Can't reach the body. 3. It's a team fight and you can't tell the dead guy was solo. 4. They trade with you. 5. Don't have items to deal with him at that point in time ... and even then you can camp him while someone gets a lantern/trap, or scramble to find one if solo.
@ryanbolson23
@ryanbolson23 5 месяцев назад
Comes into game with out research* Surprised when not playing game correctly* Gets upset at the game instead of getting better and learning it* Yeah sounds like a Tarkov player…
@nightmareTomek
@nightmareTomek 4 месяца назад
I hate self-revive because in many situations it gives one player 3 chances and the other one just 1. Even if they both have it.
@coffeebreak7978
@coffeebreak7978 4 месяца назад
I cant convice a Friend of mine that solo necro is still at a huge disavantage Vs a trio , he beleives they don't deserve to have a second chance if they chose to play solo. He also thinks that the game calculated duel weld with a chance to hit. Id really like to explain to him how it really is but he gets uncharacteristicly emotional about the topics .
@Relhio
@Relhio 5 месяцев назад
Necromancer is just one of the hurdles of the game that a new player has to go over, there's many to come after that...
@thebadartist
@thebadartist 3 месяца назад
Geef my friend, your Timmy 2 star example is weird: if ambushing people is what "smarter player" will do, does that mean that, as people get better at the game they will lean more into trying to ambush someone? Yes you can check an ambush spot but there are another 50 ambush spots around and you need to spend some time moving around and making noise to actually do any checking Suppose there's a full lobby of very smart players. Who's getting ambushed if everyone is waiting to ambush someone?
@TheSpudHunter
@TheSpudHunter 5 месяцев назад
Never ASSume.
@ZAFuzzy
@ZAFuzzy 5 месяцев назад
I hated that necro can be used to self revive as a solo, this video changed my mind Carcass Gunrunner throwing axes in slow motion is a great watch too! 😄
@MapiaHongkong
@MapiaHongkong 21 день назад
100 % legit argument
@Oldboy..
@Oldboy.. 5 месяцев назад
Hunt is the only option. The only fps that requires (keyword) skill, instincts, intellect & grit w/ "realistic" health. COD, Apex, CS, etc. are forgiving, easy, goody goody Snow White vanilla bean mitten water.
@HRDMac97
@HRDMac97 5 месяцев назад
Great video, I can only see 1 issue, as a Summit1G viewer, I know he's not big on Apex or cod, I mean i'm sure he's played them, but I wouldn't say that at least during my multiple years of viewing him that I can remember him playing them for any large amount of time. I know he goes through phases, and I just worry that any avid Summit viewer you are trying to convince will see that information and be like "this guy knows nothing about Summit" and turn it off. I understand that you are just using these games as examples, but if you are attempting to convince avid Summit viewers, it's just if the video is directed towards educating these specific viewers, it may not work because of it.
@GeefYT
@GeefYT 5 месяцев назад
Absolutely mate. I see and concur with your point entirely. He's played them, much like pubg and h1z1. When you get to a gaming catalogue and time spent streaming as he has - basically everything that has guns he is "known" for, so it's much easier to say that than to break down every single title. My examples and wording of them was chosen for brevity. If I was going for pin point indisputable accuracy it would have been a 30 min video
@yrQmem
@yrQmem 5 месяцев назад
yes instead of summit complaining about it, he should change his mentally about it. He is the problem cause he forgot or has not thought about it and did not calculate it into his plays. Absolute true what you said in this video.
@astartethemoon
@astartethemoon 5 месяцев назад
if i down a good player better belive im making sure he is not getting up, solo or with a team.
@stevewogan
@stevewogan 5 месяцев назад
I burn people in teams, not as a safety measure, or a just in case... It is to force the team mate to do something, hoping to kill that team mate, thus eliminating the team. I would be okay with this for solos and self-revive, but once is enough. Having to burn and kill someone 4 times is tedious as hell. It is not fun. Why did they get rid of the noise when people left the match? That was useful. No watching a body burn while the game continues without you. Also, in OCE I often see multiple solos playing together without using in-game chat, meaning they are a pre-formed group of solos. This means they get easier matches, higher rewards, can all revive instantly without their team mate being vulnerable, and just ruin the game for everyone else. Necromancer still could use tweaking by Crytek IMO.
@DigitalWolverine
@DigitalWolverine 5 месяцев назад
OCE is a lawless land. I report those teaming solos when I see them, they’re the worst. The sound bodies made when someone disconnected was exclusive to death cheat. There were sometimes people who didn’t have death cheat and I ended up camping bodies longer than I needed to because they didn’t make the sound. Still, that was a great event.
@williamfinley5199
@williamfinley5199 2 месяца назад
So are we forgetting about someone with resilience and bloodless combined with necro camping in the water is logistically unkillable? And I’d prefer to not have to sit and watch someone’s body for 5 minutes. As opposed to them getting up and sitting with a silenced rifle poking at range whilst being unburnable and being capable of getting up inside of razor wire
@MasterHernan
@MasterHernan 5 месяцев назад
Hunt also rewards the patient player.
@PoneyChad
@PoneyChad 5 месяцев назад
Love de vid bro, and i agree with many things, after like 3 years playing hunt it make me more smarter player and person, but why? Look in a competitive game you need to be better than your oponents, and hunt make you good in strategies and think and do faster to win the game.
@PoneyChad
@PoneyChad 5 месяцев назад
Also be calm in pressure moments is a big trait i learn playing it
@NickName-nc2ld
@NickName-nc2ld 5 месяцев назад
As a solo 9 secs to click revive is way too much, and the slow motion animation getting up is really lame. Solo revive is becoming more and more useless (worse now with all the fire abilities). Even 2/3 star mmr players instantly burn and camp your body.
@Slyslug
@Slyslug 5 месяцев назад
There is an actual issue with necro and that's that solo res is quieter than normal res for some reason. That's it
@coolboy666ful
@coolboy666ful 5 месяцев назад
I'm confused by you saying you won't know when someones necro'd because they make noise when they stand up, I've gotten multiple wall bangs off because of it.
@GeefYT
@GeefYT 5 месяцев назад
I mean more so you don't get a visual indicator the rez is even taking place. You only know they're up, when they're up.
@coolboy666ful
@coolboy666ful 5 месяцев назад
@@GeefYT thats fair
@redownlylazy
@redownlylazy 5 месяцев назад
Very well said, fully agree!
@Raizazel
@Raizazel 5 месяцев назад
Necro is poorly balanced; there are not enough clues to indicate when someone is about to resurrect. Imagine you see five people fighting and decide to join in, killing all five. Now, you're unsure if they were a trio and a duo, two duos and a solo, or two trios with someone still alive, hiding in a bush. Of course, you cannot effectively guard five bodies, even when playing as trios; that's challenging. There might be someone hiding, waiting for you to stop to place a concertina and kill you, but most likely, there are just five dead bodies making you waste time. If there were some indication that someone just used necro, like lightning striking the dead body to resurrect him, that could solve some of the issues with necro. To say it's merely a mentality issue is a significant cop-out. Then there's the issue of range; there are spots on the map where a solo necro or a necro duo can camp, making it almost impossible to burn the bodies, giving them an unfair advantage for just four perk points. And then, the biggest elephant in the room: pace. You kill someone and need to camp the body for two minutes just to ensure he doesn't come back. Giving us a way to disable a necro, like taking his heart out or something when looting him so he cannot resurrect with necro, unless he is playing in duos/trios and someone manually wakes him up, would be helpful. The same issue occurs with the Peacekeeper event perk; it significantly slows the game. You face a trio, kill two, and the third one escapes to the edge of the map, then returns and revives his teammates. Then, they either extract or go to the center of the map to regain all health bars for their team. This introduces slow, boring segments into the game, rewarding those who are willing to waste time. Going slow is fine, and so is camping to an extent, but rewarding a situation that forces two teams into a stalemate, where the loser is the one who gets bored faster and makes a foolish move, is not great. This occurs often when there's a team with the bounty inside a compound with traps everywhere, and the other team is outside camping, with no other teams left in the server. The inside team won't go out or even peek, while the outside team blocks all exits without entering. Inside, the team has shotguns; outside, the team has long-range ammunition. With 30 minutes left in the match, either one team makes a move that benefits the other, or the outside team waits until the timer runs out, forcing the bounty team to rush towards the exit. The best strategy for the outside team wastes 25 minutes of their life; for the bounty team, it's hoping the outside team makes a mistake or just leaves. I love Hunt, but strategically, it's not great. Most of the time, wasting time is the best way to excel at the game. Just killed someone? Camp the body until it burns to ensure they're dead. Don't want to do that? The necro player just wakes up and stabs you in the back. There are many ways to solve these issues, but the first step is to admit they exist.
@sethyus232
@sethyus232 5 месяцев назад
Best hunt Video out there yet, i totaly agree
@Semmelein
@Semmelein 5 месяцев назад
I couldn't agree more!
@tjmcbride88
@tjmcbride88 5 месяцев назад
Great shout
@mpizarroar
@mpizarroar 4 месяца назад
Muy bueno!
@Genesizs
@Genesizs 5 месяцев назад
Summit sucks at Hunt showdown he plays it like its COD , i watched that clip , he has a sparks jumps out behind cover totally misses he missed allot before that as well, and then he shoots now he is far out of cover and gets absolutely wrecked, he was angry about that, not the solo rezzing, he just sucked balls, he was mad at himself, but gotta blame something right. necro is fine, rezzing is fine but the amount of times is out of control imo, should limit it to 2 times rez and 1 time max rez for a red skull and 4 times max rez for a solo an also all the BS getting your health back traits ... i like the medkit in the middle of the map supply , that should be the only way to get health back plus a banish ofcourse , anything else or more is BS to me , i know how to deal with it most of the time but i don't like these mechanics at all, they doin to much. i just would like ifthey limit it to somewhat like this then people actually have to think again before just insta rezzing unlimited times, i honestly think it's out of control to, they could put limits on them at THE LEAST. i'm a beta test player 5 k hours, probably around 5280 with test server included, i like the old day's better no bounty darksight wallhacks no infinite revives limited healing no burning body's. And no burning body's was not in on release neither Necro , not on PC anyway
@Avellar3000
@Avellar3000 5 месяцев назад
Necro isn't the problem, it's a skill issue. As simple as Hunt is it's also VERY difficult to learn. To learn ALL the little quirks about the game. It takes time, dedication, understanding, and TIME. Hunt is not a game you can just jump into and expect to know it all. And complaining about one of the systems like necro only shows a lack of knowing the game.
@FallingUpside
@FallingUpside 5 месяцев назад
Mainstream streamers aren’t built for this. 🤷‍♂️
@MrLuc237
@MrLuc237 5 месяцев назад
Summit is still relevant?
@Pummage1
@Pummage1 5 месяцев назад
Commenting for the algo.
@perismthesped
@perismthesped 4 месяца назад
Solo players try to justify their op trait challenge (i am also a solo player)
@Izeart
@Izeart 5 месяцев назад
*packs riot kit away* Fine.. no rioting this time...
@darkphil5309
@darkphil5309 5 месяцев назад
That's what happens when ppl are brain wash sheep. They are not leaders just followers. They need ppl to tell them what to do
@user-zd4kd7wi8s
@user-zd4kd7wi8s 5 месяцев назад
Author didn’t mention anything about skill that allows you to be revived with full health, without one burnt bar. And the most horrible thing in game: solo necromancer. People can literally stand up 3 times whenever they want, until their health is burnt, which takes looooots of time. It’s just ridiculous that solo players can do that, especially having that “full health after revive” skill.
@juemean5824
@juemean5824 3 месяца назад
Just admit that you suck at 1v1, 2v1, and 3v1…. Solo players took the huge disadvantages playing 1v2 and 1v3 constantly. If full lobby, they are literally 1v11. So they deserve to have a self-revive. They are also punished by losing max hp each time they stand up. You can always 1 shot them with a heavy melee unless you miss. And the 10 sec cooldown before they can revive is longer than the time you need to revive your teammates or trap him up. And for Resilience, you also benefit from it if you have one. All in all, complaining about solo players, who literally 1v11 against the whole lobby, having a second chance is insane. Just take the lost and get good…
@howlingstalker8492
@howlingstalker8492 4 месяца назад
Dude do you check every Bush? Every Bush? Nobody does that and Timmy 2 Star should not be in the same lobby.
@salteris
@salteris 5 месяцев назад
You argument for solo players being able to get back up is yet another reason self-revive should be removed from Hunt. I only play teams and the only reason I put anything on a body is to stop a solo from reviving. You know what stops a dead player from getting up in a team? Kill their teammates. Push kills, listen for necro and revives, play Hunt. You know what stops a dead solo from getting up? Baby sitting and using consumables. Many times it's more than one consumable. You know how many solos I get per match? 3-4 easy. I've seen 9, with one team of 3. Solos should queue up with solos and then they can have their self-revive and sit in games watching dead bodies. Let the teams play the team game of Hunt.
@ashxrr_
@ashxrr_ 5 месяцев назад
10/10
@LeCalmar
@LeCalmar 5 месяцев назад
Necro is easy to counter, it's just incredibly boring. Playing solo with necro is boring as well, but you put yourself at such a disadvantage if you don't use it. It makes the game easyer as a solo than as a team, which is a pity, because the game is more fun in teams. Overall, I think the game was just better without necromancer.
@Ferrochrome12
@Ferrochrome12 5 месяцев назад
people who whine about necro are people I immediately disregard the opinions of. If they want to play tarkov, they should just go play tarkov. The beauty of hunt is that unless you count 12 bodies (including your own) you can never REALLY know if you're alone.
@eyecatcha27
@eyecatcha27 5 месяцев назад
I think you pretty much got it wrong. His complaint is that they killed him twice, burned him twice and he still got up. Its ridiculous to have to sit and babysit a dead body. Not to mention 7 second revives for solos is completely ridiculous and somewhat breaks the game. If you want to play lower mmr against teams. Then necro shouldnt be available. This is why so many games have 2 teams and a whole bunch of solo smurfs.
@yungweezer
@yungweezer Месяц назад
Necro is the crutch for those who cant walk without it. Stay bad at the game
@erkangul12345
@erkangul12345 5 месяцев назад
wow with 11 mins of talking for 30 sec worth of information, please change it
@GeefYT
@GeefYT 5 месяцев назад
It's the Internet. I've gotta be in depth or people don't get it.
@TomSmith-nn8gy
@TomSmith-nn8gy 5 месяцев назад
I for once like this style of video :)
@404sajlenc
@404sajlenc 5 месяцев назад
bro cope harder
@TheSpudHunter
@TheSpudHunter 5 месяцев назад
Good contribution, very articulate
@therealw04
@therealw04 5 месяцев назад
Bro your pfp is the Reaper. Thats a Butcher-sized L.
@negro700
@negro700 5 месяцев назад
If I'm honest i think is a Mentality and a Game Mechanic issue, the only problem i have with solo necro is the fact that you can revive whenever you want after 10s instead of being a hold action like normal necro. This brings the only scenario where i find solo necro frustrating, you finish a fight while holding a bounty, you scan and see nothing, 2-3 seconds later you get shot almost point blank by a solo player that just necroed. I know this is an issue with the Mentality aspect of the security feeling of the bounty sight but i still think that bounty holder should have a superior hand most of the time. I would remove instant revive mechanic with a hold or have bounty holder have the orange border glow that you have while on dark sight if an enemy inside the range even out of dark sight. But that just my opinion Ggs.
@tobybrooks3108
@tobybrooks3108 5 месяцев назад
I would argue that you as the player having the bounty token should be more careful. with things such as counting bodies, death sounds, trying your best to understand who is on who's team, etc. I believe that the higher in game reward for having the token, as well as it being every one else's ultimate objective usually, means you take on more risk and you should change your mentality to be suspicious of the one guy you downed that never got revived by another person in the team fight. I also understand it can feel like bullshit when that exact thing you say happened actually occurs, but I would argue that checking the bodies when you see no one around is good practice and if you downed him yourself you should hopefully have enough context clues too understand you should take proactive measures against either the solo or just all the bodies you can find. not to insult your intelligence at all btw, I myself have made many a mistake in this game that could be avoided and am just giving you my own opinion.
@negro700
@negro700 5 месяцев назад
@@tobybrooks3108 I agree with you, and i agree more now that we have 'Witness' perk for this event, but in normal Hunt bodies fall into water, tall grass, clip into world objects and more making difficult to keep track of numbers, also being a third party to a fight you don't have much context of who is Team A, B, C, etc. based just on bodies. Of course I'm thinking on extreme case scenarios, most of the time is really easy to detect who is a solo player. But i don't like the idea of having to burn and trap every single body 'just in case', it feels more of a chore than gaming (again outlier cases with little context).
@hunttazman3084
@hunttazman3084 5 месяцев назад
Do tell 'em!
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