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Why YOU should be using the Pathfinder 2E Free Archetype! 

Goblin Salvage Rites
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Archives of Nethy's Archetypes: 2e.aonprd.com/Archetypes.aspx
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22 мар 2023

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Комментарии : 61   
@koolgool
@koolgool Год назад
I’ve only just started playing two 2nd edition Pathfinder games, but I already love this free archetype rule. Coming from 5e, where I’ve played so much that I felt like I had to multiclass to get anything that felt new, I much prefer how smooth it is to dip in to an archetype as opposed to losing out on a class’s later features to get another class’s earlier ones. It’s also a lot harder to make a “bad” choice with your archetype, you’re basically safe going with whatever you thinks fits your character, since you’re getting your class’s normal feats anyway.
@goblinsalvagerites
@goblinsalvagerites 8 месяцев назад
Yes exactly! Both the munchkin And the actor can live in harmony!
@j-pspore2887
@j-pspore2887 Год назад
Playing Outlaws of Alkenstar, we've discovered that the Free Archetype system doesn't unbalance the game, but it DOES allow for characters to be unique. Gunslingers are cool, but a Gunslinger Scout is, as you say, very unique.
@goblinsalvagerites
@goblinsalvagerites Год назад
We ABSOLUTELY agree!
@TheVampireking330
@TheVampireking330 11 месяцев назад
Im a newer GM to pathfinder. I used the free archtype rule one time and now thats the only way ill play
@goblinsalvagerites
@goblinsalvagerites 11 месяцев назад
You have seen the way. 🤘😎
@SilverDragonAcademy
@SilverDragonAcademy Год назад
Thanks for this. The next game I run I'm going to allow it. I think the free archetype variant might be overwhelming for brand new players.
@goblinsalvagerites
@goblinsalvagerites Год назад
It absolutely can be. If that's what your worried about, we'd suggest running a game with a unified archetype. Something like everyone gets the pirate archetype for free. Something along those lines. By limiting the choice space, it becomes a lot more palatable for new players to a game.
@SilverDragonAcademy
@SilverDragonAcademy Год назад
Yaaaa I'm thinking about that because they're all villains working against the Church of Razmir. (Super cool country btw)
@goblinsalvagerites
@goblinsalvagerites Год назад
Ooooooo We LOVE Razmiran.
@erikellis4766
@erikellis4766 Год назад
If they are new players, then the Ancestry/Heritage/Class options should be plenty to differentiate with. After a half-dozen PC builds down the line (when things start getting a little samey-samey for them) may be a fan-tastic time to introduce Archetypes! OR If a player says "hey, I have this crazy idea for a wizard that uses shadow magic instead of regular magic...how can I build that?" then you can show them the archetype. my two coppers.
@StabYourBrain
@StabYourBrain Год назад
I'm currently running a Abomination Vaults game, but have yet refrained from using the Free Archetype Variant since all of my players are completely new to PF2 and i just didn't want to overwhelm them with too many extra options. I am however interested in the Free Archetype Rule, it helps making alll these characters EVEN MORE unique.
@goblinsalvagerites
@goblinsalvagerites Год назад
This is probably the greatest reason to NOT implement the free archetype. If your players are new or if you are get used to the base game for the campaign or two, then when you think you're ready level it up! We highly recommend you check out pathbuilder, It makes building characters, especially ones with these free archetypes much easier.
@canecodabravura
@canecodabravura Год назад
I belive that being versatile, is a power up itself (if you have acess to lots of form of damage, you could potentialy hit more weakness by yourself. I prefer a team game where other party members can cover your flaws and the weight of your choices matter a little more.. There are some specific archetypes that grant great boosts that I ban from my tables, like beastmaster. When i Run a pre-writen module or AP, i usually stick with basic rules, no free archetype. With longer adventures I allow only free dedication entry to archetypes.
@goblinsalvagerites
@goblinsalvagerites Год назад
This is absolutely true, and I believe we did add a caveat about being able to Target weaknesses. We've found after extensive testing that you rarely need to change encounter balance. The edge is small, and often it just makes for a better, more engaging game when your players can target weaknesses. I mean it's no fun when, for instance, you throw a swarm at a party with no AoE damage...
@canecodabravura
@canecodabravura Год назад
@@goblinsalvagerites I agree with you. But that kind of thing with swarms only happens with pre-writen modules. As a gm you can tailor the combat to make some classes feel more special, not to punish players. I mostly run homebrew adventures in the Golarion setting (love Ustalav), but i know that some adventures can frustrate some players like Slithering. The most important rule about the system is writen in its firsts pages: "the game is yours, use as much or as little that you want to acheive a fun game" or something like that.. :) Nice discussion!
@erikellis4766
@erikellis4766 Год назад
You two just made something click in my brain so I'monna drop it here: * I feel that the most satisfying sessions are those that are built around character sheets * I feel that the least satisfying character builds are those that are built around sessions...with on-off convention-style scenarios being the exception.
@AndrewJHayford
@AndrewJHayford Год назад
@@erikellis4766 Can you clarify what you mean about the 2nd point? The first point makes sense to me, I assume you are referring to the GM taking into account character builds when planning encounters and not throwing something at the players they just have no tools to handle. The 2nd I'm less clear on. When I have a session 0 for a campaign, I definitely want to make sure my players make characters that fit the world. A wilderness druid isn't or ranger won't necessarily do well in a city campaign...or a mountain dwarf specced for underground exploration may not be best for a sea faring campaign.
@BartoszBielecki
@BartoszBielecki 10 месяцев назад
Has anyone thought about double free archetype rule, where starting at level 10 you can select 3rd archetype and for the next 10 levels grow into a 3-sided character?
@goblinsalvagerites
@goblinsalvagerites 10 месяцев назад
So that's the stands, at second level and every even level thereafter you get a free feat that can only be used for archetypes. If you want to change your archetype you can following the normal rules. Are you suggesting a second additional free archetype feat at 10th level?
@AlexPBenton
@AlexPBenton 3 месяца назад
After taking 2 feats from an archetype (plus the dedication), you can then take another dedication feat for another archetype
@fourZerglings
@fourZerglings Год назад
More options IS more power. Cleric or Druid power creep in 3.5 anyone? With every published book, clerics and druids got new spells available to them for free.
@goblinsalvagerites
@goblinsalvagerites Год назад
We think there is a stark difference between power and versatility. The free archetype system gives you access to more versatility, power is getting more +1s, ECT. Now an argument could be made that there are a few archetypes that give power in the form of action economy. But at the end of the day each player gets access to these options and thus internal party balance isn't affected. External party balance might be affected but in our extensive experience we haven't found that it changes the classification of the encounter. Meaning a moderate encounter is now considered easy because of the archetype.
@Dharengo
@Dharengo Год назад
​@@goblinsalvagerites Still, those with free archetypes inherently have more options available than those without.
@AlexPBenton
@AlexPBenton 3 месяца назад
It’s not really that much more powerful, and everyone gets it so it doesn’t unbalance the party
@totesMagotes83
@totesMagotes83 9 месяцев назад
I'm actually considering running with this, but the fact that it "feels bad" to sacrifice a class feat for an archetype feat makes me think that MAYBE the archetype feats just aren't as valuable as the regular class feats, and that maybe the D20 idea of feats is flawed in itself: Every feat costs the same amount. Like maybe there should have been 'feat points' or something where some feats cost 2, some feats cost 3, etc..
@goblinsalvagerites
@goblinsalvagerites 9 месяцев назад
Hmmmmm that's an interesting idea. Pf2e has a tiered power scale for feats. They don't say it explicitly but it's implied by the fact that you can "trade down" in some instances. Class feats at the top with skill feats at the bottom. Archetype feats are often less impactful than class feats with a few exceptions.
@AlexPBenton
@AlexPBenton 3 месяца назад
Yes each feat costs one feat slot, but your 10th level feats don’t fit in 1st level slots, and your Ancestry feats don’t fit in Class feat slots, etc, so they have an inherent “rarity” to them (in addition to the mechanical rarity, which is more of a GM shorthand for restricting options). So when you get a 20th level class feat, you know you’re getting something fantastic.
@r3cy
@r3cy Год назад
more options absolutely does = more power, as the more options you have the fewer weaknesses you have. but so what? let your players be powerful, it's fantasy roleplaying. put challenges in front of them that allow them to fully engage with being powerful.
@goblinsalvagerites
@goblinsalvagerites Год назад
That's a great way to put it!
@PatriceBoivin
@PatriceBoivin 10 месяцев назад
Maybe NPCs could benefit too
@goblinsalvagerites
@goblinsalvagerites 10 месяцев назад
How so?
@mileslugo6430
@mileslugo6430 Год назад
Roughly speaking you could have at most 3 archetypes if you picked up one every 2 levels
@goblinsalvagerites
@goblinsalvagerites Год назад
Correct 💯!
@AlexPBenton
@AlexPBenton 3 месяца назад
Some archetypes also have skill feats, so you could actually progress a little faster than that if that was your goal. I have a level 20 build with 4 archetypes, if I remember correctly (Magic Warrior, Wrestler, Ritualist, and Horizon Walker)
@mileslugo6430
@mileslugo6430 3 месяца назад
@@AlexPBenton *Golf Clap*
@colgatelampinen2501
@colgatelampinen2501 Год назад
I like archetypes, but not free arcetype rule. I like it that people who like to play pure 1 class characters are not "punished" by missing out on free feat every even level by sticking to single class. Gamemastery guide says that it makes character bit more poweful than normal, but not usually enough to unbalance game. I'd still rather stick to intended balance even if it is not big change. Pf2e characters already have lots going for them and I appreciate when not everyone can do everything.
@goblinsalvagerites
@goblinsalvagerites Год назад
Absolutely it's not for everyone or every game, in our pretty extensive experience using the rule. It hasn't changed game balance at all, at least we have never had to make encounters more difficult because of it.
@DakonBlackblade2
@DakonBlackblade2 Год назад
I allow free arechetypes but I houserule that you can only have 1 multiclass archetype and a total of 2 different archetypes. You get your first at level 2, get feets for it at levels 4 and 6, can then pick a new one at level 8 and that's it, all your archetype feets for the rest of your journey will have to be from these two archetypes. I do that so we don't end up with a Fighter/Mage/Druid/Barbarian type of situation, or a Juggler/Oracle/Pirate/Cook, too much of a good thing can be bad.
@goblinsalvagerites
@goblinsalvagerites Год назад
Hmmmm that's an interesting take. I guess we've never had that issue before in our group. But generally we find people are pretty multidimensional, and thus characters tend to be as well.
@HiImLerazzo
@HiImLerazzo Год назад
I think you are already only allowed one multiclass archetype
@ZombieDish
@ZombieDish Год назад
thank goodness he added the link to Nethys as he doesnt really explain much in this video.
@goblinsalvagerites
@goblinsalvagerites Год назад
Thanks for your feedback! Well try to make more in-depth videos on the topic in the future.
@jimmydesouza4375
@jimmydesouza4375 11 месяцев назад
Free feats for mothing? That cant be how it works…
@goblinsalvagerites
@goblinsalvagerites 11 месяцев назад
Narrator: but it was, in fact, how it worked.
@jimmydesouza4375
@jimmydesouza4375 11 месяцев назад
@@goblinsalvagerites And hell I thought 5e was bad.
@AlexPBenton
@AlexPBenton 3 месяца назад
It’s an optional rule that the GM can use. It’s like any other optional rule. Flanking in 5e, for instance, it doesn’t cost anything for the players if the GM uses that ruling.
@Dharengo
@Dharengo Год назад
Are you really arguing that a character with 10 extra feats isn't stronger than a character who doesn't have 10 extra feats? Yadda yadda 'more options'. Okay fine, so a character who has 10 more feats than another character has 'more options' than that other character. Isn't that still a form of imbalance?
@goblinsalvagerites
@goblinsalvagerites Год назад
It's really important that we define what we mean by "balance". If we mean internal party balance, each player being about as strong as the other as to not outshine, then yes everyone getting the same amount of resources is balanced. If we're defining balance as combat balance, We can safely say given our experience playing the game since it's inception that the free archetype system does not make you so much more powerful that it significantly alters the encounter creation process. Meaning we don't really have to account for it when designing our encounters. And I know that sounds crazy at first, but when you look under the hood of the game system, It begins to make a lot of sense. The proficiency system coupled with three action economy creates a dynamic where giving your players more options doesn't necessarily increase their ability to defeat an encounter in combat. Some archetypes do give you more action economy and that is clearly adding power to the player in combat because action economy is the name of the game, however, as we stated earlier, it doesn't seem to affect the encounter creation bounds. Moderate or severe encounters are still the same. If you're really worried about it breaking your game, we recommend trying it out. But in the encounter design section add one more player to the table. So if the encounter is balanced around four players balance around five. But again, in our experience this isn't necessary. We hope that helps clarify what we meant! Every rule isn't right for every table, we just really enjoy this one.
@Dharengo
@Dharengo Год назад
@@goblinsalvagerites I think there is a bit of a difference in the axis we're considering. You seem to be focused on comparing players to the encounters they face. I'm comparing players to other players. I mean, one player at the table having a free archetype, and another player does not. There's a discrepancy there, is there not?
@goblinsalvagerites
@goblinsalvagerites Год назад
Ohhhhh I see the confusion. Every player at the table gets access to a free feat at second level and every level thereafter. That feat can only be used for archetypes. Some archetypes are tuned towards combat a little more than others, but at the end of the day each player gets to choose. A Cool idea is to give each player the same archetype. Like the pirate archetype for skulls and shackles.
@Dharengo
@Dharengo Год назад
@@goblinsalvagerites Well I haven't actually started to play this yet. But I think introducing this option, at least from the onset, isn't fair to people who have some choice paralysis.
@goblinsalvagerites
@goblinsalvagerites Год назад
Removing options to all players on the basis of one player’s inability to make a decision isn’t fair either. Can’t please everyone. It’s reasonable to say that if players consult with one another (and their GM) before gametime then they can parse builds together and no-one has to feel cheated since this isn’t a dog-eat-dog competitive tournament ruleset like MtG.
@SofaKingDead
@SofaKingDead Год назад
I am not a fan of free achetypes. These feats are balanced on the fact that you have to give up something to get it. Sometimes more isn't better.
@goblinsalvagerites
@goblinsalvagerites Год назад
To each there own, thanks for giving your perspective!
@dee_the_bee3772
@dee_the_bee3772 Год назад
Never was a Fan of this free Archetypes Rules because It makes the Challenge too boring :)
@goblinsalvagerites
@goblinsalvagerites Год назад
Yea it's definitely not for every table. RULE #1: PLAY THE GAME YOU WANT! 😁
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