Oh how timely this link is! I live in Annapolis, Maryland, US, and our leaves are changing with Autumn. I should get discs in colors that won't blend in with the leaves! Yellows and oranges just get lost. Or I could just re-use the other colored disc that I already have. It's a bit of a head scratcher :) Looking forward to your video on disc speeds! Happy birthday, Johanenenenenes! Good to see Frida back on the field!
Can you make a Video of the process how Latitude64 assigns the flighht numbers for a new disc? How do you ensure that it fits to the flight numbers of Latitude64's lineup.
Easier to explain the speed is "A 14 speed can hold the 14 speed longer but as soon as it goes below 14 it starts to fade and die out. So if you don't have the armspeed for 14 it will just die faster on you" Kinda explain the hole "why high speed is bad for beginners" thing
I like to say the speed is the threshold you need to reach to get the disc to fly "correctly", so if you do not have enough power to get a driver "up to it's speed' then you are going to fail the takeoff and just crash and burn.
I can't wait for the next video showing how the speeds work for you! This is about as good as I've seen anybody explain the mess of flight numbers, too.
I can't believe there aren't any disc golf stores in my area that will let you throw a disc in a field or warehouse to see how it flies. I could see an opportunity for someone business minded. Maybe a mobile business. You bring the whole Latitude 64 lineup to a park and I get to throw a bunch to find out which discs I'm going to buy next. I would pay for that service. The flight numbers can only tell you so much.
As someone who has coded very realistic disc flight simulator algorithms (plural!) I can seriously empathize with how hard it is to boil this down into s couple of numbers. There are really only two ways to understand how a disc will fly better then this system: being very experienced, or understanding the physics - or I suppose both. IMO this video and all other videos I've seen could do better, easily, with explaining glide, though. Here's my attempt: Glide is lift. The higher the number, the more the disc will move upwards, in the direction it is facing, with proportion to airspeed (i.e. including wind). More glide comes at the expense of more drag, which slows down the disc throughout the flight. E.g. the difference between throwing a paper airplane and a stone. This ignores gyroscopic precession and many other factors but that's what flight numbers are supposed to do I guess.
Fantastic and concise explanation! I've always found that high-glide discs are better at holding the angles they're thrown at (i.e my river always ends up around 30 meters to the right of the fairway because I expect it to come back left at some point (it never does)), do you know if there is a reason for this from a physics perspective or am I just imagining things? :D
I think most of what they said made sense except for when he said that more spin speed would make a disc fly more stable; I was under the impression it would do the opposite, because of the torque it puts on the disc. Could you clarify?
@@imacrazyguylol It's called angular momentum, or gyroscopic effect. Me saying it makes a disc fly more stable might be a bit misleading. More correct would be that spin makes the disc better at staying at the angle of release, it stabilizes the flight. I'm no professor so if you would like to dive deeper I suggest to google angular momentum. / Johannes
You two are hilarious! But yet full of great information. Love your videos being a new player. Be good to see what y'all are both bagging now. Also is a new player.... that I have not found much is a weight comparison would be awesome!
Happy Birthday Johanneneneneseses! One thing I like to tell people about the numbers, is that you have to throw it at the speed of the disc for it to fly like the other numbers say it should. For example, if you don't throw the ballista at speed 14, then it won't have the glide, turn, and fade numbers written on the disc.
My question is @ what speed (mph or kph depending on where you're at ) are discs "calibrated" @ because obviously players with faster throwing speeds have to use different discs than players with slower speeds
flight numbers are a guideline. They give the thrower an idea of how a disc will fly. Every 7/5/0/2 disc SHOULD fly the same (they don't) or close to the same. Knowing how a specific set of flight numbers work for you, lets you have an idea of how other discs will work. If a 7/7/-1/1 disc (like the River) goes way left (strong fade) you may want to try throwing more understable discs (where the third number is -2 or -3) to get a straighter flight. One big thing to know about flight numbers is that the flight of the disc (stability) changes at different altitudes and in different winds.
For the entire video I was trying to find an error on my sound card and at the end I realised that the BUZZZZZZZing sound was from the video it self. I bet it is somekind of noice to manipulate me to buy more Fuses.
Flight numbers are too often proprietary and don't match up brand-to-brand. They are merely a suggestion as to how the disc MIGHT fly, until there's an international standard we won't have anything truly trustworthy in the way of flight numbers.
I have a question about the throw with the River shown at 4:05. The disc turns right, but then keeps going right and never fades to the left. But it has a fade number of 1. Shouldn't it fade to the left a little or at least straighten out of the turn? It seems to keep turning to the right the whole time until it hits the ground.
Så.. Om disken är understabil och faden är typ en 2:a och jag är högerhänt, så fadear den åt höger. Om jag är vänsterhänt, tvärtom? Eller? Som nybörjare har jag svårt att få ihop just detta. Tack för ännu en goding till video!
är inte expert för 5 öre men enligt min erfarenhet har det att göra med diskens hastighet och dess rotation i luften, om man kastar backhand som högerhänt kommer disken i början av flighten vilja svänga åt höger (mer för en understabil disk, dvs lågt nummer på turn eller mindre för en överstabil disk) när diskens hastighet och rotationsmoment avtar kommer disken börja "fadea" och börja svänga åt motsat håll, alltså vänster för en högerhänt. :D
Om du är högerhänt (och kastar backhand) så kommer discens fade alltid till vänster. Om du däremot kastar en understabil disc som glider till höger hela flykten (kallas turn), då blev det ingen fade på just det kastet. / Johannes
Thank you again for making these videos informative and amusing. It keeps me watching and educates me. Frieda, stop hiding. You have more beauty inside you than 10 super models have on the outside. You truly are a blessing all by yourself. To truly complement you though; your smile, that giggle, ... Goddess you are. So precious. Please don't hide from the camera anymore. You guys stop teasing her. One day, you'll push her too far. As lovely and kind as she is, reverse that. Are you willing to risk it?
For the next video please give an estimate of the required arm speed for the relative disc speed if that is possible. Or and idea of what level of play you should use what disc at. Beginner ,Intermediate and advanced.
Hey Lat64, did something change between the Hope first runs and the stock Hopes? My first runs were perfect, the stock ones have a higher shoulder resulting in it feeing deeper, which is now too deep for my hands.
The flight numbers can be misleading at times. Two discs with the same flight numbers can be very different from each other, so if possible to test them out before buying would be good. Also I don't generally like to buy very understable discs as they become even more understable after they get beaten in. I like to beat in a slightly overstable or straight flying disc for more consistency, base plastic is very good for that sort of thing.
@7:50.....but there's things with the High speed disc can do that is very intesting that doesn't always have to do with distance. I use the 13 speed for serveral things - and distance yes it excels at and getting over trees . I don't discourage people using the High speed but depends on their approach. If you see someone trying to huck it and only getting 120 feet yes they may not be ready. - Great video loved it .
Yeah, there's definitely benefits of high speed drivers even if you do not have the power of a pro. If you've played for a while then throw whatever works for you is always a good advice. / Johannes
Dics physics is tricky. Every disc has the potential to fade. Every disc also has the potential to hold the turn for the full flight (depending a whole bunch of different factors; the disc, speed of disc, spin of disc, initial angle of release... etc) / Johannes
Great video again! Can you please make a few videos with Frida /was that her name)? Because my throws looks very much like hers. Pretty please!!! She WILL be a superstar of your channel! ❤
Think of glide as the ability to generate lift. The wing of an airplane is shaped so that the air that goes above the wing travel a further distance than the air that goes under the wing. That generates underpreassure above the wing, and lifts the plane upwards. It's the same with a disc. While the disc travels through the air, the higher the glide, the less it will drop to the ground. That means that if you throw straight, it will fly longer in a straight line. But in the same way, if the disc starts to turn, it will also glide further away to the side. So why is more glide not always good? imagine that the basket is 30 meters away. If you have low glide you can easily get a disc to drop down pretty close to the basket even if you miss the angle slightly. If you have high glide on the other hand, the disc could easily catch air and slowly glide over the basket and drop down 15 meters behind.
More spin makes the disc more stable, not overstable or understable. A disc is balanced at a flat flight, and the disc will "use up" the RPM's to keep the disc flying flat, when the disc looses RPM's it will turn according to the other numbers. If it doesn't have enough spin for high speed, you get high speed turn, if it doesn't have enough spin for low speed, the low speed fade kicks in. This is why very overstable and understable discs aren't good for distance, the disc eats up the rpm's fighting with high speed turn, causing the disc to quickly transition to the fade portion of the flight. If you have a disc with lots of edge weight (like a RocX3 with a beefy square rim), you can throw it flat with maximum rpm's and get a flight that goes straight and has no fade portion(it floats straight down, instead of turning out). You can force a 3.5 fade disc in this case to have 0 fade.
Maybe a silly question, but does the disc gain or lose spin during a flight? If the disc loses spin could you as a righthand throw a backhand en end up with a fade to the right?
Great video, but I still don't know what kind of disc numbers I should be using. I can't see how I throw so I basically go for putters and midranges. Also, who is Frida? Wifey? Of who? :-)
How far are your putters and midranges going? Putters are great, but they are so rounded they can hide nose able problems. You should to throwing some 7 speed fairway drivers to make sure you are not unknowingly throwing nose up.
Frida is a random employee who dose not play disc golf. She is in a video where they are indoors at a soccer place and they are throwing approach shots with blue and green discs.
@@Latitude64: Good to know, because beat in numbers don’t make sense to me. Here’s a tangential question then: How can flight ratings be the same for same molds different plastics? Nearly all premium plastics are more stable than base plastics, right?
I've always considered speed as "how much exit speed do I need to obtain the designed flight pattern of a disc" If I can throw a disc at 60mph on exit, it will more reliably follow the remaining three numbers than if I tried to throw that same disc at half the speed.
I think the first half of that is a good description, but not as much the 2nd half. If you throw a Compass (5/5/0/1) 60mph, it won't fly like it's slightly stable. It will immediately flip over. Instead, if you throw it at "5" speed, it will have a -/5/0/1 flight shape. If you throw it at "10" speed, it might behave more like -/7/-2/0.
@buck_X I suppose I was referencing more a high speed disc. I dont think most amateurs can reliably get 60mph exit speed, so probably not the best example to use. For me, throwing a fuse I really need to scale back exit speed to get any fade on it at all because I have a lot of spin and arm speed naturally
@b-radg916 I suppose that's accurate, but there is an inverse with too much speed taking away effectiveness of the disc as well. A putter will always cap out before a driver for example
Keeping congruencies with the Flight number rating system, denoting the Turn rating with a minus sign makes the descriptor a double negative and thus: It don't make No friggin sense! No sense- to make it a negative. You're actually saying it's overstable. Gawd that's been so long comin'. I feel better. I do. Thanks.
I've watched at least 20 videos explaining flight numbers. I still have no clue what speed means. You seem to be saying speed is the ability to maintain its speed? Everyone else says, "it does not mean the speed of flight" Well, that's just confusing. If speed doesn't mean speed, call it something else, maybe? Or maybe, stop saying what it doesn't mean and tell us what it does mean? Please? As of this moment, I'm still lost.
From my understanding, it's a mix of 1. The discs ability to stay at its speed. And 2. what speed you would need to throw it at to achieve the intended flight path. A 13 speed disc has the ability to fly super super far, but you also need to throw is very very fast and perfectly to do that. A 9 speed disc might not have the capabilities to fly as far, but it's gonna be a lot easier to get to fly as it's intended, which often results in further or equal distance as the higher speeds unless you're really good
"Works" is somewhat subjective. Most noobs throwing 12s or 13s on the forehand are throwing huge flex shots that "work", but aren't going to be their optimal distance option and require a ton of fairway width for a somewhat inconsistent result. They pretty much always would be better off flattening out the throw and using a more neutral fairway driver.
As a noob myself, i can throw my grym 12 speed either way and get what I want out of it forehand for accuracy and back hand for distance (not as a flex throw) if I've got a wide enough fairway (I need to work on my backhand a lot for accuracy), however my ballista on a speed 13 I can't get the speed quite right for throwing the distance it can do but still find it very useful for forehand if I need something to dive far to the right to get round bushes or trees and the like, so I wouldn't say that high speed discs are bad for beginners it really depends on the person, (been playing just about 4 weeks)
@@jamesieuan839 Yup, throw whatever works for you. The main takeaway is that distance drivers should not be the first disc to give to a fresh beginner. / Johannes