* POST EDIT NOTES/CORRECTIONS * 1. I meant to say Clara for a 5% difference between F2P and Signature, Boothill's LC is a huge increase for him. 2. There are overall 41 available crit rolls you can go (including initial double CRIT). It is almost impossible to reach this, if you have only one CRIT sub that rolled 5 times on each piece it's 35. The 24 substats is a relatively realistic build due to resulting in a balanced 60/130 crit build or 70/110 without any crit traces. More info for substats here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_oBa2QBoDkY.html 3. Again, I can't stress enough that there is no way for me to recommend to you accurately on how to spend your fuel with this info. The math gets extremely complicated that I can't give you a straight answer (for now). However I made a video recommending websites for damage optimization/qol and research that is extremely helpful if you don't want to think about your builds. Check it out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dVJ3-Vjza7E.html
Finally, someone who addresses the real issues without sugarcoating. I generally don't need such advice, but will be subbing because having another math-inclined person to fall back on is nice. By the way, are you considering doing rotation comparisons and other more practical TC stuff? I am not seeing anyone doing it on YT, so the niche is open. I would do it myself if I had motivation and a decent PC (Didn't watch other vids yet, so I don't know if you're already doing it, just a friendly pointer you might consider interesting)
@@heiwanushiyasuda9092 i find that making rotation comparisons in the grand scheme doesnt matter that much unfortunately and i am a self admitted err rope shill lol. i would love to do more tc though, but i dont like focusing on just one character for my videos and prefer wide sweeping topics so i might do something related to rotations!
@@waveman047 lol. To clarify, I was referring to team rotations, not character ones. Yeah, I would love to see more broad topics discussion. With my tendency to hyperfixate on one particular character or mechanic from time to time, I am prone to missing some stuff surrounding them
never undestood why people never leveled traces, its literally just stamina in exchange of a guaranteed damage increase, instead of relics, which are luck based and uncertain
First, when grinding relics you at least won't get broke every 10 minutes. I leveled Boothill's Talent and Skill to 10 a few days ago and ended up being *completely* broke (had 100 credits left). To anyone saying credits is non issue, fudge you, respectfully. Even battlepass wasn't enough. Also if your relics are horrendous, no matter how much you level up traces they won't do shit because, surprise surprise, traces scale off stats you increase with relics, and 200% of zero is still zero. Third thing is that a lot of ppl are from genshin and there leveling up to 10 is a very serious investment that ppl do only if they are really dedicated to that character (same with leveling character to max level). Level 8 is usually a good stopping point there.
Long video? It was 11 minutes long. It's a very good length and neccesary for explaining things in detail. You don't speak fast or slow, a very good speech pace for understanding the information you present us. The video was really well done, be proud of this, yeah?
I asked AI Ratio what he thought of it, and this is what he said "Of course I would think them foolish, or rather, pitiful. If they couldn’t even use me correctly, then what was even the point? Besides, it’s not hard to build me. I’m a simple character, with simple needs. Any idiot could do it. I’d be completely and utterly baffled at how someone could manage to mess something so simple up." Then I asked him again what he would say to the person with a terrible build, and he said “Are you really so dim-witted that you can’t even follow simple instructions? No, don’t answer that - you clearly cannot. I am amazed you even managed to level me up to this degree without utterly botching it up. How can one be so incredibly incompetent?”
@@vengeflyking2722 Honestly, as a Ratio main, the only thing that you need to know is how to raise the 40% to +100% and thats AT LEAST a C on the good doctor's pop quiz.
The optimal way is leveling it all to 8 then farm a basic relic set were the character is balances then level all to 10 then farm a actually good set with 3 or more good substats
@@lostforever773 Except that you'll get a basic set while you farm for your main set anyways, and if you DONT plan on using that character before fully building them, just skip the basic set? And it doesnt matter that its luck based, original comment only talked about the optimal way, which would be level traces to 8 -> farm relics (if you skip basic set, character now has skills level 8 and good relic set, and is good to use) -> traces to level 10, thats it.
Awesome video man, it's really surprising how much little investments cuts can hinder your damage. I'd love to see calcs made also for other characters, I feel like there's a general lack of content regarding investment levels (which is something that players looking to get their first 36 stars in MoC would greatly benefit from)
It really depends on the character. Some characters do really want their lightcones. Especially boothill, since atm at least theres no other hunt lightcones that give him break effect. Hopefully that changes in the future though
@@NotFromIntelligentSystemsBoothill “wants” his LC but it is just overkill, what he really scales with is levels as break damage is drastically lower at 70/80 than 80/80. He really does not need his LC, obviously it is better clear wise but any other LC that gives Spd for more actions is also pretty valuable. If you also have to choose between his s1 or Ruan Mei, Ruan Mei is always the better option. So while the value of his LC is high, it’s also being way too overvalued.
@@chadachi3970 (starts to turn over pages) Let's see, free 60% BE, 12% bonus speed (speed is exact same % as RM gives btw), plus Break damage ignores 20% of def.... And what do we have as alternatives? Adversary? Yes, very overrated indeed /s I mean sure, choosing S1 over RM is weird (unless you hate RM like I do), but Boothill WANTS his LC, and it's not an overkill at all, especially considering how fudging beefy are enemies nowadays. Denying it is just as stupid as saying that he's unplayable without his LC, just on a different spectrum.
@@KitnaMW It's overrated because without an LC at all and going tank Boothill he is still destroying content, meaning he does not need his s1 at all. I'm not saying it isn't good, but it is entirely unnecessary when other things impact his performance more. There will be a future BE LC for Hunt so the only reason anyone should go for it is if they're going to stick to him for a long period of time as it has no real use on any other Hunt character except for Sushang, which again eventually there will be a BE 4* LC. Acting as if Adversarial isn't good because "it's a 3*" is a good meme, because the base stats do not matter at all for anything and Spd is the next best stat you can get for him. He deletes things while running HP/Spd/HP/BE main stats and no LC, I don't think it's a big deal that it requires him to kill something first to get the buff. Would it be great if there was a 4* BE alternative? Obviously, but not for him, mainly for Sushang in SB teams. Boothill is perfectly content with running lvl 1 3* Spd LC lol
Fantastic video you have here. It all almost seems obvious, but you comparing everything including signature light cone really helped put things into perspective. I think an issue people tend to have is they try to level multiple characters at once, which isn’t inherently bad, but can lead to you basically not leveling anyone almost at all. Thank you for the time you put into this video.
For me, I always Lvl up any characters to 60, then Lvl up all Traces that you can get. Then after that farming to leveling LC and get average relics build. If I love a characters then I would start to Lvl up them to 80, and maxing their traces after that, next maxing their LC, and then finally relics. I'm F2P, I have all 4* characters, and all my characters now sit at Lvl 80 with most traces in a mac state on lvl 60 (probably 4/6/6??) The one that got to 10/10/10 till now only Seele, Jingliu, Kafka, and Acheron. IMO, leveling all characters to 80 isn't bad, just don't max their traces, cause it's good for permanent content. But trying to build all characters you have to max lvl max traces and minmaxing relics is not a good thing. Probably best to build a good average team of 8 characters Most of my lvl 80 4* characters doesn't have any relics equipped or LC.
@@zalox12 Oh, I'm using it, game like this is the most boring if you using the same characters all over again. This is why a lot meta player got burnout so quickly. It always fun to using characters that I usually doesn't use. Especially if you have a lot 4* like me instead 5* (F2P), it's better to make them fully instead.
@@TheMattVisim doin the same but lvl 70 and lvl 8 traces, i would ascend past 70 if last trace is good and then slowly leveling to 80 my dps while i farm overworld with acheron. PD: yes, i buy bp everytime xd
i'd say allow people to go for something 60cr/120 cdmg before 10/10/10, otherwise the entire time you're using topaz for example is ass until you 10/10/10 and then get shoved anyways since your relic luck is aids (what this totally isnt personal experience)
10/10/10 every character, imo is how you lose resources quickly. Personally, I'd recommend doing level, light cone, traces 8/8/8 and then relics. After that based on trace priority level 10 the ones with the highest and second highest priority. Auto except for certain characters, isn't good to level though
@@haridevrajesh7426yeah my cut off is usually 8/8/8 but I usually level the other trace passives stuff before I max the skills and stuff, since they become so expensive
@@haridevrajesh7426 Lvling traces from 8-10 took almost twice the mats and money compared to lvling from 1-8 lmao. And you dont have to have perfect 6/10/10/10 with bajillion cv just to clear moc anyway.
@@haridevrajesh7426 As someone who has over 20 characters level 80 with 10/10/10 traces and lvl 80 LC and almost every character lvl 70 ascended with 7/7/7 traces with lvl 70 ascended LC I can agree that your resources go poof. Only thing keeping me going is that I bought every single battle pass since release 😅
Other thing why the people don't get the cicles done, is not have enought speed in supports. A pela, Tingyun, Bronya , Sparkle, or Ruan Mei, with 160 speed or higher is a huge change for get more DPS. PD: Ratio in same invest but E0S0 vs E0S1, just can mean 1 cicle faster for the S1 in moc.
@@727wyfsi I'd rather run messenger tho, it's better for my full team. Especially since my main three DPS (ratio, Boothill, Argenti) all want speed to fua, break or gen energy
as a perspn who came in from genshin, i always underestimated leveling my traces, this opened my eyes to potential damage im losing by not leveling them
Very useful video! Great format and explanations, for me personally, I've been doing most of these already (but my relic luck still sucks so it isn't doing as much if I got better relics) and about the sig lightcones, I do admit that getting personal LC are a big damage boosts especially for dps units, but its just not my style, I like playing for the characters and getting them everything else exept their sig LC, (Although I am still waiting for reruns of Dr. Ratio, Blackswan, Jingyuan (LC for qingque) just for the LC because I like them a lot)
Thank you for this, I've struggled with endgame a lot with my talents at only medium levels and levels at 70 and I've wondered what to focus on to deal more damage. I'll definitely be considering this!
Good video, the conclusion is exactly the right one. The idea of building a character is to slowly but surely push all the improvement slots to the maximum. Some people argue it's problematic to max out all traces, but I don't think they're seeing the issue in their argument. We're talking about reaching a character's ceiling, a gradual increase in every variable the character offers and not maxing out one variable and leaving the rest in a corner-which may not be in your interest depending on whether you care more about horizontal or vertical investment.
Thank you for making this. I think this'll be much more digestible for people than me giving a rundown wall of text style the way I've had too thus far.
My Personal Guide to Building Characters: 1. Level (highest priority) - to make leveling everything else so much easier, and it's got the least resin consumption of all. 2. Light Cone - except flat stats (which are all shit), every substat will rely on Base Stats so leveling a light cone to at least lvl 70 as soon as possible is a must. 3. Traces - unlock all ascension traces as soon as possible, and raise the main traces to lvl 8 at least. Unlock the stat bonuses that will be useful for your character too (like crit stats, or effect hit rate on Pela). They make MASSIVE differences. 4. Relic... you're gonna farm these for the rest of your life (death, pretty much) so why waste resin for them so early?
If you are game enough to try it levelling characters with Acheron in the overworld only takes a month or two, you could half the time by normally leveling them half then Acheron level the rest. It takes 30 days for lvl75, 42 for lvl80 from 0. The half way point is lvl63 for lvl75, lvl69 for lvl80.
2:28 honestly, it is Had to build a couple of new characters recently and was scraping everything for every last droplet of lc exp the whole time, as many events don't give it, dailies don't give it, and stamina I'd rather use on farming traces materials The game is way less generous with it than with characters exp for some reason Genshin has it so much better with weapon exp being craftable
In Genshin you don't even need to be given weapon exp because you can farm it free. HSR you need to go into the Simulated universe and grind out the drops from bosses (you get 100 bosses worth, it depends on the difficulty the drops).
Thanks, very good video. Sadly, I cant do anything about Signature LC since that cost actual $$$. Boothill LC cost me USD41.33. And relics is just plain RNG. So I can only make sure level 80, LC level 80, important traces at 10 and use whatever relics that I is decent.
This is all true except sig LCs are not $$$, you can get them as f2p (I have 2 myself) - (in fact you’re actually more likely to win your LC 50/50 than your character 50/50) Obv you don’t have to wish for LCs if you don’t want too still
LC are in fact easier to get than characters, since the pity is lower, 10 lower to be exact, it's not a 50/50 but yes a 75/25, and the odds are higher than character banner. I have way too many 5* LCs for a f2p tbh, but I am also running a challenge account so I don't pull for as many characters.
Amazing resource Sir Ytuber! Ive been looking for a nice easy to understand representation of where my damage lacks (RAHAHAHA FINALLY I CAN REMOVE 10mg OF COPIUM FROM MY DPS MARCH 7TH BUILD)
Think there's 20/80 rule application relevant here, like you are much better off unlocking all the passive traces as well as getting everything (unless something like attack is completely irrelevant as healer for example) to 8/10 ranks, getting +75 on character, +70 on lightcone and then starting to gamble for those relics. Sadly when it comes to relics my luck is godawful and I never reach the perfect builds that guide sites like Prydwen talk about :( so most times even though I am content-ish with my damage dealers, I always feel slightly underwhelmed by not reaching the PEAK that you can see in most youtube videos even without eidolons. Very good video though. I just came back to HSR after months because of ZZZ (sigh) and while I can still clear content respectably decent, knowing that my old go-to supports like Tingyun/Bronya are basically superseded by absolute powerhouses like Ruan Mei and Robin is a bit sad haha.
This is the kind of knowledge we brush off today, but remember the first time we played Genshin, all these artifact stuff gets in our heads? And then we forgot to farm the more important things because so many content creators talk about it? Yeah. A guaranteed damage increase is more important in the long run. It's just that Hoyoverse didn't bother to help us set a goal and recommend the most important stuff that improves our gameplay experience back then, so we had to figure out these things on our own until they added the recommendations feature.
As someone who enjoys a VERY slow and step by step progression of my characters (Trailblaze Level just reached 65 at the end of Penacony, so i keep them at Lvl.65, like in a traditional RPG in a way. Epic 45 min. boss fights !), i am reaching the point where looking at the end game modes is appealing... and somewhat discouraging ! Now i have a better idea of how this works and what to focus on moving forward. Thanks for the video !
You can try Acheron overworld farming, it would simulate grinding but if you don't want to make it too easy you don't need to. You get a lot of exp by clearing the overworld each day. only takes 42 days for 0 to 80 and you can farm chars 3 at a time.
@@HadouGun Indeed, i have actually done that for Clara & Misha first and now i am doing it for the rest of the roster. Such a game changer, worth every pull just for that imo. Since that comment, i have finished the story and should reach the EQ Level 70 this weekend. So, my focus can be on the end game content now. I am able to clear 6/12 the 3 modes... Need all the Trailblaze Power for the Traces & Relics !
great reminder to level up my supports. although this scenario is rather extreme it's interesting to see the numbers and just how much each different facets damage your damage heheh
I use the HSR Seelie site planner to pre-farm my traces and resources, so I know how many I need to 10/10/10 them, ascend them, etc... after all the guaranteed upgrades I start farming relics, and not before.
my idea on traces on most characters is, get the important ones to 8, get all the bonus passives, and all the relevant stats (typically for a character its all of them except basic atk, ofc with there being a handful of characters who do rely on basic atk) but it depends as well on the character on if i should go for more, for example, someone like blade, DHIL, or boothill, you would want to get that basic to 6, or for acheron and soon feixiao, you want that ultimate at 10, you want the talent at 10 for any FUA characters like ratio, and for skill scaling characters, support or not, you usually just go as much as you need on those, level up your relevant traces to atleast 8, and the most stellar ones to 10, but dont overlevel as to avoid wasting materials
Seeing a few comments about traces so I just wanna let people know about Star Rail Station. This can help you see what mats you need to fully build a character and help you plan out what to do daily for your characters. It may seem overwhelming at first but once you realize things like: the fact that you can fully ascend a 5 star character to level 80 in 2 days (as long as you have the exp mats) then it's not so bad. I think this is the one thing that helped me fully max out my characters (not that you have to), so if you're overwhelmed give it a try!
Great explanation of the numbers at play here, but I feel like you just spent 11 minutes saying a completely built character with excellent gear will do more damage than one who isn’t.
Yeah, bit of a pointless video imo. Plus, "low damage" is always variable. If my JL hits for 350k I'll think she's dealing YUGE damage, but if my Acheron deals 500k I'll think her damage is pretty low. Overall thought there was gonna be some interesting theorycrafting on this video but left a bit disappointed.
I just spent the last month or so leveling everyone's talents to 10, mostly all my dps and sub dps and supports. There was definitely a noticeable improvement after i went from 8 to 10. Next is improving their relics. And start to get the signature light cones for those that really need it. If i can stop pulling on characters that is lol
The traces thing is too true. My Jingliu was always my hardest hitter, even without a premium team like my other ones. Now I realize it's because she's my only unit with pretty much maxed traces. I think my biggest hurdle is just how tedious farming trace mats is. Going through 6 battles for not even one level at higher trace levels is boredom inducing. I think that's the main reason people neglect their trace levels, and getting stuff to level characters up to 80 is even worse.
Level your traces only so far as it's efficient, that is 8/8/8 + actually relevant bonus stats. Then go all in on relics Once you have a decent set, then if your main teams are all built, continue to lvl 10... But honestly on most characters, even with godly relic set, the diff between lvl 8 and lvl 10 traces was nearly undistinguishable for me. Edit: though there were exceptions where I feel like it actually mattered.
1:37 Tingyun with DDD S1+E1+4p hackerspace will be enough for a 106 speed Ratio have effective 134 speed, therefore speed boots on Ratio is redundant and a dps loss. I could make a entire essay about why 134 is a bait, but someone in kqm already did that. The name of the doc is "134 SPD is a social construct" and i recommend everyone who want's to understand speed better to reaid it.
not having 4p hackerspace would increase Ratio speed reqs to 113, but having S5 DDD would decrease it back to 107 speed. Having S5 DDD, E1 TIngyun and 4p hackerspace makes any character with 101 base speed able to have 134 with no speed procs at all.
and at last but not least, this is all assuming you are 0 cycling, because what matters isn't having 2 turns in 0 cycles, is having 4 turns over the entire wave and both 114 and 134 will only have 4 turns in a 350 AV wave, i won't extend this further since as i said: someone on kqm already did that.
coincidentally this is my next video topic and id like to respond in that video instead but youre right 134 spd is a trap. though i cant say someone will have any superimpositions of ddd is fairly realistic either (after all, i dont on na), thats why i just slapped on s5 cogs. im not going to debate on the math, if we were going to start at actual 24 crit substats thats a whole 3% difference that makes relic substat cutting not as bad.
I aim for 5-cycle investment in order to start working on a different character as early as possible and have variety, so I can give some advice on efficient "corner-cutting". Never skip max level, it's not hard to get and every formula for damage dealt and taken includes level difference between attacker and target. Get a usable relic set and traces to level 8, the clear most valuable damage source from the character you can put at 9 or 10, same goes for supports (4 stars can usually stay at 8 because the eidolons push it to 10). Wait until the double drop events to go any further on traces, they're common enough. Spend everything else on the relics you want to improve, because you can get useful pieces for other characters in the process too. Relics are a game of numbers, the less power you invest on it the luckier you'll have to get. Lightcones are relatively cheap and should be maxed too because lower base stats will diminish the percentage you gain from relics, but they can stay at 70 if absolutely necessary. Consider what free options you already have access to when it comes to pulling for signature lightcones, as well as the 4 star cones on the banner. Never go for eidolons unless you're paying for it, they're just luxury and some will remove gameplay aspects, don't give in to peer pressure inside the community. This should only be disregarded if you don't care about the future and really like the character, otherwise it's a mistake. With these pointers any account should be ready for whatever the devs throw at it.
Now do this with acheron, since there's so many thing we could talk about with 2 debuffer, especially without the light cones. The -1 ult energy passive thing (idk what to call them) is so much loss of damage, like maybe a 1 or 2 turn of ult rotation.
I could never find what was a “good” or reasonable stopping point for traces. I came to own conclusion of doing 9/8/7 but given the resources it demands I actually wanted to change it to 8/7/6 😭
It really depends on the character I suppose. On most characters, you can get away with 8/8/8 traces. For 4 stars specifically, it's better to have them at level 10 (eidolon helps to achieve this). The question is more often than not becomes: "Do you need higher level than 8 in this trace?". This is an important thing to consider because trace from lv7-10 gives out more power increase (about 25% more) than from lv1-6. More often than not, a non-ultimate trace becomes 2x more effective at lv10 compared to lv1, the increase from level 7-10 is 12.5% of lv10 compared to 10% of level 1-6. Therefore, levelling up your Trace from level 8 (175% of lv1) to 10 (200% of lv1) gives you around ~14% more power. However, the costs of levelling up the trace becomes consierably high for level 9 and moreso at 10. Therefore, the trace you should level 10 is the trace that gives out the the most return. On Clara and Dr. Ratio, levelling up the Talent is definitely the higher priority, and on Acheron her ultimate. You also need to consider how much impactful the trace is to the character. A DEF trace passive for a DPS character might not be the best investment, so you can get away not levelling it up.
how much damage loss if my dr ratio is using wastelander set rather than pioneer set? my dr ratio is currently at 70/210 on wastelander and I feel like its gonna take a _looooooong_ time before I could get the same stats when I switch to pioneer so I'm hesitant to even try.
My build priority for pretty much every characrer is: Level (A5 or A6) > LC (lvl 70 or 80) ≥ Traces (at least lvl 8 for necessary traces) >> Relics & Ornaments. The only change I'd make is farming a temporary set (main stats only) they can use if I really want to use them immediately. This is a style of building I've adopted from playing Genshin, and it's always worked out for me.
ooooh so that's why I saw a dmg increase when i switched to pioneer set. Very useful info XD. Its good to know that even if no signature lightcone is a loss, it's not as bad as underleveled traces. Does anyone happen to know if Topaz's lc is better on ratio though?
This was such a great video for giving a perspective on investment points. However, as a dolphin, I think I may've taken the wrong lesson from this: if I get some eidolons, I won't have to farm as many relics 😅
Very nice guide. I'm a new player, and most of my damage loss was coming from not unlocking traces. It's gonna be long-winded, but I'm gonna level everyone I have up first and then grind for good relics.
IME the BiS Planars (Salsotto) _with_ some good substats on Ratio are what finally made him click for me. I don't have a full set of Pioneer on him yet but the 2pc Archduke set does provide a fairly good increase in damage.
I would like to see your version of a Blade guide you give information I need without being biased and give straight fact. Because I need a better understanding on how to maximize my Stellaron Hunter
i wish this had "no speed substats/boots" because my friends still always use their characters at 100 total spd and idk how to visualize to them how important spd is as well
Yeah ive been starting to internalize this that, yes I do indeed need my traces to be maxed to do the DPS i *should* be seeing. Especially on my supports
Worth stating that this video is not supposed to say "prioritize levelling and traces over relics" because relics are still what truly makes or breaks your build. Rather balance your fuel spending between relics and everything else. Don't go all in on relics and ignore traces becuase you miss out on optimizing your damage, don't go all in on traces and levels and throw on trash relics cause you miss out on your damage period.
i firmly believe that 4pc gives some extra stats because some 2pc+2pc set bonuses v 4pc ones on paper gives only a few extra substats, but somehow 4pc gives way more damage yes i believe in conspiracy
this is phenomenal. i never realized the impact that all these changes could make. i'd love to see this kind of video for the character variations that you mentioned (e.g. characters without a lot of self buffs, break characters) to put those in perspective too or even supports (same dps build, support build changes), but i understand if those would take too much time or effort. amazing video!
I forgo leveling traces to 10 because there's no garunteed ability to level every character to 10. There's only so many of the fancy orb materials. So yeah, i just eat the dmg loss on most characters while leveling every other metric other than signatures (I'm f2p). It's neat to see my general completionism of my roster results in me staying rather competitive with unoptimized whales.
My E0S1 Jing Yuan is missing out on almost 200% dmg NO WAY (had him since 1.0)(dw literally all my other limited DPSs(Kafka) are actually well built) i WILL be building him after this just to see how good he is now
Personally, for traces, I keep my characters at Lv.8 traces since I started playing in 1.2. These days, I have enough resources to level their most important traces to max to give them a little bit more power. I can even max out some characters' traces but I won't, IMO max traces just isn't worth the cost when I can clear content decently well even with Lv.8 traces. Maybe if you're a mid to endgame player, I can suggest maxing out traces if you're having a hard time beating MoC or Swarm Disaster but for newbies, I definitely suggest keeping them at Lv.8 for the time being. Lv.9 & Lv.10 traces costs more than it took to get Lv.1-Lv.8 so you're better off spending those resources on other traces and characters.
i always see ppl leaving traces at like 8/8/8 and basic 1 esp for supports and i've never understood why bc i noticed when actually level everything basic included to max level it takes significantly less time to clear bc of this most of the characters i use have maxed traces esp the limited 5* with my only character not maxed is fu xuan bc i just got her (yes i'm already using her despite that and she's helping a lot more than expected already) my relics could still be better tho and i only have 1 character at s1 currently
I feel like using no relic bonus at all is really inaccurate to how actual real player corner cut on this aspect of their character Usually player either corner cut by going 2p elemental dmg% 2p atk, 2p elemental dmg% only or 4p off element with the most popular option being 4p quantum (i use this myself) Another corner cut you fail to mention is actually supportive planar set. This varies from team comp to team comp and some support prefer stuff like vonwac but a decent amount of player probably doesnt have broken keel on their character when they could have
I typically level 1 or two traces to level 10 (depends on what is important in their kit) and the rest to 8 (and 1 on basic), but im also just a trace fanatic so i might spent a little too much time in the trace mines 😅
waveman: "Relic sets are a 22% dmg loss" Me farming Eagle for my supports while most of my DPS are passing around rainbow pieces that get them as close to 100/200 as possible: "But 160 speed Eagle Pela tho"
That’s probably less due to your specific builds and more have to do with buffs and debuffs your characters apply. A good build will increase your dmg in all scenarios anyways.
I hate farming crit stats. I've farmed the Pioneer relic set for like four months straight since it released, levelled 5 different sets of double crit stat pieces, and in the end I was only able to get my Acheron an acceptable crit ratio of about 70/160 (including the crit damage from her signature light cone and traces). I gave the extra sets to other characters, and they only landed at like 60/90 ratios. Fucking miserable. It took me like a month of relic farming to gear up three of my DoT characters with relics that have almost no room for improvement. Any character that needs to crit needs too many substats. I don't think I'll farm crit stats again for any character after Acheron. Hopefully break teams will be fine without it. In Genshin I've never gotten any character to anything better than a 60/120 crit ratio. I just don't have the fortitude to spend the amount of time others do on farming that stat.
i get u bc the only way i get my units good builds is thru daily farming + crafting using the bad relics. been farming for my acheron since the release of 2.0, and i'm still not happy with the stats i've bc i would love to get a bit more crit rate and it hasnt been possible
I only have one signature light cone and it's Acheron's. I've had almost ZERO luck with light cones so I'm pretty much never going to meet my characters' max potential. And I don't have money to roll eidolons so all of my 5-star characters are going to lose those bonuses.
Who are these guides for? Want to do more damage it’s simple A) Level up traces B) Max out relics. (C prioritize main stats, then subs and ignore farming sets because thats a trap. Shout out tho for getting 57k+ views on this video.
it costs so much resin though 😭 I had resin overflow at 2400 and I frmed a bit, before I knew it I was at 1400, or 700 rn a good few of my chars (like 4) are level 60, and im prioritizing artifacts because well stats > talents (genius plays) what's the best way to go about this tho
IMO you should always go for the safe investment, which is traces and levels, and relics should be the last thing, bcs the first are guaranteed while you can use all that TB power and get absolutely nothing good if you farm relics
I’m level 45 and I’m stuck in the luofu. All my characters(Clara,Herta,Bronya,and Bailu) are all level 60,mostly 6 talents(Herta is e3) and level 50 lightcones. What should I do to get my characters stronger, so I can defeat enemies in the luofu? Not sure what I’m doing wrong 😑
My Ratio has 2750 atk, 132 spd, 202 crit damage, 69.7 crit rate, S2 Cruising, 10/10/10 and yet my ratio can barely do 80k.. ill wait and save for his sig lc i guess