@GhostDraggon_ back when I played FFRK, we had multiple Limit Breaks that could minus-2 or 1 the "resistance level" of elements, so even if a boss "resisted" something it was usually possible to win with that element anyway. We dubbed this effect "Imperil." And in HSR, using Silver Wolf + some sort of RES PEN support would almost be the same net effect.
@GhostDraggon_ and what _that_ game did to stop us from doing that was basically increase endgame resistance to non-weaknesses to the point where it was unfeasible
tbf for these lower skill/investment players, the game doesn't really teach you the types of comps, and this fight does specifically say "hit as many dice as you can or die" which means to them "run aoe or shield/heal up". probably why there's so many himekos/hertas.
For Team 4 - the Herta Bailu Gepard Misha one - based on the screenshot and post text, the other 4 teams were the issue, and this 5th team was finally able to clear. Misha and Herta both do well against the dice mechanic for bonus Ultimates.
@@Kitlyn6643 Getting through Aventurine's dice gamble without getting CC'ed is half the battle won since that reduces the strain on your sustain (in addition to getting a free Ult) and Herta can 100% clear the dice gamble every single time as long as you can spare the SP for her skill. waveman's takes aren't wrong for the most part but he's also operating more on MoC logic where you want to be extremely efficient with the team you run however overworld boss battles are less about that which enables non-traditional team comps to work, perhaps even more efficiently or safely than a typical MoC comp.
@@spikkiy im only saying she doesnt provide anything for the team, you spend 1 sp to save her life and that's it, aventurine is one of the boss that doesnt let her do fua aside from when he's below 50% which make this a very bad fight to take her in, so if you cleared with herta, congrats, but my point still stands
Wait Serval is one of the best units for this fight though, because of the dice mechanic you should bring more AOE characters, so you can actually come out on top, and i think the Acheron+ Misha user used Misha because Misha's Freeze is a debuff, super ineficient obviously though.
serval's single target damage is very poor and she takes forever to clear this boss. single target/blast will still be better as long as you save ultimates. misha only freezes on ult and which is not being supported at all to happen frequently enough. acheron will ult every two years.
@@waveman047 Didn't think about the fact Misha's freeze is on Ult, and while I agree that it's better having good single target and having an AoE Ult, this fight is probably more easily done using an team composed of mostly blast/AoE units, so you can only ignore CC. Depending on the team it does take a while, COF COF triple sustain(March 7th, Fire Trailblazer and Bailu) + Herta, it certainly isn't what I used to beat it, and it certainly didn't take 30-50 minutes...
@@asafesseidonsapphire i used herta robin natasha march on my underleveled account and cleared it in like 15 minutes, i know robin is broken but she was like level 50 with barely any traces levelled and a level 40 meshing cogs. pretty much you can use anything to clear the story as long as you dont die lol
Exactly this. Aventurine is specifically designed to screw over standard harmony hypercarry comps and instead rewards the nihility supports for being AoE. This is also the story fight and Aventurine doesn't have a DPS check mechanic, so damage output just doesn't matter. The only things that matter are bringing both your sustains and that your kther two characters can win the dice game.
The audio wave effects don't let us see the characters on the teams clearly. If you'd make the audio chart smaller, I think it would be easier to watch
this video was really refreshing given how many people ive seen dogpiling on these team compositions with barely any constructive criticism. honestly it's hard not to laugh at some of these team comps, but the way everyone's ragging on these people who probably arent as invested in the gameplay isnt productive at all lol
Ngl I didn't understood SHIT about this boss fight, so I just brought my Aventurine and Boothill team I only understood the mechanic of the dice after almost losing and my only living being was Aventurine bcs I kept rebuilding his shield and using his ult to get the dice results and HE LIVED I used the Aventurine to destroy the Aventurine
Oh boy, it's time for a trainwreck! I've got my vodka pasta bowl ready! (made dinner and am eating it now) Also, are these soures recent? Cuz patch 2.1 was yesteryear. Is there a significant HSR community on TikTok?
Pre-nerf, I beat him after many tries. What was key for me was being able to trigger 3/4 wins on the bet using aoe. I tried to use Clara, Bailu and Preservation TB, but what finally made it a success was swapping TB for March, because March's skill enables Clara to proc counter more frequently. Too bad this boss isn't an Echo of War :(
It is only after seeing other people struggle to dying in content that I realised how amazing my first 5 star being Gepard is, I ran E0S1 SW (eyes of prey), E0S1 Jingliu (signature), E0S1 Gepard (the promise LC that gives taunt) and E1S1 Sparkle (signature), no cap Gepard (with consumables) single handedly sustained my whole team even with Level 6 equilibrium pre-nerf on my second try (first try I aborted because I forgot consumables)
2:10 for non time limited content like sotry quests double sustainer is quite valid, you're not losing anything for playing it safer so i don't see a problem in double sustainer outside MoC/PF/AS. For SU the blessings already do so much for your team that double sustainer is fine, and on SU Ruan Mei is a goated sustainer and nothing will change my mind on that.(i completely ignored the fact that they were using DHIL against a 40% IMG Res enemy )
People won't understand how little Huohuo heals when you run into massive skill points problem...especially when fighting bosses that hit harder than a multiple accident.
huohuo is really good tho as long as you keep her talent going she takes damage and cc like a champ i agree on luocha being better for the blade/jingliu team specifically since blade needs so much hp luocha is automatically bis plus huohuo's atk buff is useless on him but outside that she's amazing and can solo sustain against aventurine (i used my dot team which is kafka, gui, formerly asta, and huohuo) i think it's more of a skill issue or build issue than a sustain issue there
My team was Preservation MC, Herta (with Before Dawn), Fu Xuan E1 S1 and Guinaifen (I usually use Tingyun here but she would fail the RNG too often). Easiest story boss so far. (My team just can't die).
8:17 I think huo huo is actually a very competent sustain, given all the hp drain, so it might be playstyle or investment, given that huo huo doesn’t have a very good emergency heal.
unfortunately this exact fight is huohuos worst nightmare because it queues two huge attacks in a row and her ult doesnt do a big heal inbetween. thats kinda why lol
I remember beating it pre-nerf the first time with Fu Xuan, Argenti, Pela, and Tingyun. It's very easy to manage skill points with this team and I made sure to time Fu Xuan and Pela's ultimates for when the dice appeared.
I'm just gonna drop the team I used to beat him(after the nerf): Blade, Fire Tb, Ruan Mei, and Huo Huo. Before you ask, Here's my simple explanation. Blade: self heal, multi target, and Heal(my Huo Huo wasn't able to keep up the healing for the party without skill, since Aventurine had a lot of AOE attacks, Blade could proc his FUA more easily.) Ruan Mei: Buffing but ultimately died in the end. Fire TB: shielding, multi target, Taunt(tried using Gepard but since he only does single target, he kept getting diced and eventually died) Huo Huo: passive healing, Debuff cleanse, Energy recharge(despite being single target, she did not die because of healing)
Was the boss very tough for eqm lvl >=5? (Genuine question) I was fighting Aven post-nerf at eqm lvl 4, so I think I didn't feel the difficulty at all...
"Silverwolf is actually good here, cuz yknow, single target" Man you really did not remember how this boss works huh. That is also true for many of your other comments through the video. Most of the people with teams that were not built fully or were not suited for this fight just tried to survive as much as possible with what they have. Ofc there are some horrible teams here, but they are failing not bcz there are two hypercarries in the team, but because they did not have the survivability. You don't really need much dmg for this boss, he doesn't heal. I personally fought him for 2 hours, not auto. You need multi-target attacks to score higher than the boss and very, very solid sustain.
The team i used to beat adventurine boss was QQ,Tingyun,Gepard and Galla. I got it in one try, was i just lucky? Fyi i started playing when jade banner was out. Now my current team is March 7(Hunt), Yunli, Tingyun and galla.
I beat this boss using serval, acheron (i have to pull for her), bailu, and gepard. It still dependant on rng at some point so gepard is the one who keep getting hit and generate energy. I really don't have aoe (main topaz) so I have to resort for serval since I don't have misha.
Team 5 sustains is hua2 since it's help with JL ER, s/he should replace SW with tingyun to buff more ER for JL. it's may a single type boss, but AV need AOE for the dice. reason why himeko survived and seele is died
The issue that people struggle is defining the archetypes for their characters, which character should be paired with who to make synergy for the DPS archetype. And making sure their teams dont have downtime that just screws them over.. the team with huo huo, sparkle, silverwolf and DHIL sucked because of buff downtime. Dhil doesnt get many actions, and he uses a lot of materials to do his damage, if huohuo doesnt have ult, she'd have to skill to get her own energy to ult, then if sparkle doesnt have ult, its game over if dhil didnt use his own ult. Theres just many possibilites to screw up with that team and make the DPS fall off significantly. Though that jing liu Blade team just sucked, use 1 dps and use hypercarry. Dual dps in this fight isn't as valuable as good buffs for a single dps. Huohuo was a good pick bcuz she just straight up removes the crowd control and vulerability that the boss applies, Theres only 1 support there which isnt team wide, so SW isnt gonna do much, DPS choice sucked, shouldve used bronya or tingyun with jing liu instead.
Yeah, lategame scaling is insane It takes relics, better gear and better traces into account, but most people ignore the first one until well into level 80 and most new players have no good gear. So they get messed up by overscaled bosses without advance prep
I do agree on the jingliu/blade Loucha is the better sustainer i have huohuo myself and she can face tank decently if you invest a lot of hp and where you positioned her I have her on my jingliu team with sparkle and pela
Well, I have to admit that for NEW players who dont have many units built, the newer story quest bosses are REALLY hard. I guess they just need to make friends with people who are willing to help them out in their team building or contact you directly @waveman
I watched a video last week, about a guy who was a new-accounter of like a day or a week, or a short period of time, and he said he was in _agony_ against the Penacony battles. And, when you consider the game mechanics, you have primarily A) enemies that take less damage when not weakness broken, B) enemies that drain ultimate energy, which can severely hinder everyone whose name isn't Acheron and who doesn't have a regen rope, and C) the fact that new players have less good characters and relics. That essentially makes it so that anyone who wasn't an early adopter is ill-prepared. And when I consider that many "freebie" units like Welt, Sampo and Gepard do revolve around their Ult (which is the exact selling pt of Aventurine...) I started playing May 2023. I'm admittedly lacking in the relics department, and have very few 5⭐ LC's, I still run Space Sealing Station on a handful of my 4⭐'s, I at least have better substats and LC's than new players. The only "True 5⭐" cones that I have are Acheron's Shore and Goodnight and Sleep (Hunt) - I have Herta's ones that I can superimpose using the Bond store but they have worse stats than some of the Signature ones.
Seeing this without knowing aventurine boss fight might seem funny, but knowing the original fight I feel sorry for them Also my teams wasn't best as well so if I have posted it I'd probably be in this video too
@@irena4929 personally: mid dps with great support is a great team good dps with mid support is a mid team theres a reason there are arlan moc 12 clears but no dhil no support clears
@@exoticbutters1760 doesn’t mean it’s impossible to make a good team There’s lots of alternative 4 stars if you don’t end up getting that one 5 star For example pela is a really good ruan mei alternative If you don’t end up getting that one 5 star you wanted, as long as you know how to build teams correctly then you can get by clearing endgame with 4 stars Of course the 4 star won’t be as strong as the 5 star but if you know how to use them correctly then it can pay off
Aventurine is a single-target fight? How the heck are you going to survive the multi-dice part? Each character individually needs a super-single target (Bounce, Blast, or AoE) attack. Playable Aventurine can face-tank it. I guess you’re using units that have a super-single Ultimate, with a single-target Skill and/or decently strong Basic.
I beat this boss with (before or after nerf) acheron gepard loucha and pela or ratio ı dont remember and my builds It wasn't very good, but it wasn't too bad either, it was average.