@alex.g7317 lol no, he legit has a piece of carpet cut out and and just uses that. table itself isnt the carpet he just takes the square and lops it on it to film. he has pictures on twitter its funny af
If I had a nickel for every time Scott talked about the 25th anniversary Wii port of Super Mario All Stars, I'd have like 7 or 8 nickels, which... is actually a lot at this point
I haven’t been this excited about a new addition to the Scott the Woz family since Target Employee! I truly love Scott’s cat with all my heart. Will demand more.
Aight cool, I saw the notification had more text than the actual vid because I saw it a couple hours after post, but I couldn't read it all and wanted context
The segment with Scott's cat made me smile on the entire thing. I like how Scott even made jokes incorporating his cat on the fly. Another Wii game on Switch that I could think of is Dokapon Kingdom Connect. A remake of Dokapon Kingdom (which itself was a remake of a SNES game). 34:03 From what I've heard, Klonoa 1 on the Reverie Series was the Wii remake but altered a bit.
When I saw that Scott became a cat owner, I was hoping they would show up in a videos and I'm so happy that they have been making small appearances in recent videos. They make already amazing videos even better
As a certified Go Vacation fan, I can agree that it was always kinda trying to be a Wii Sports Resort knockoff. It was probably only brought to the Switch to fill the void of the Wii series. Still, for all the game's many shortcomings, it’s still really good. Just hearing someone talk about Go Vacation is really cool, and the open world mixed with sports/minigames is a great idea. If they made a sequel that fixed some of the problems of the first game, I could die happy.
love this game got it for christmas in 2011, blew me away as a kid as it was the first open world game i played lol. really happy they put it on switch but it was just a port, would’ve loved if it was a remaster
Hey all, here’s some timestamps for the different Wii/switch games. 0:00: Super Mario All Stars (SNES NSO) 1:40: The Legend of Zelda: Skyward Sword HD 8:47: Super Mario Galaxy (Included in Super Mario 3D All Stars) 13:50: Sonic Colors Ultimate 17:49: Super Monkey Ball: Banana Blitz HD 20:18: Go Vacation 22:26: Xenoblade Chronicles: Definitive Edition 24:04: Kirby’s Return To Dream Land Deluxe 27:01: Rapid-Fire Releases / A Boy And His Blob 27:25: De Blob 1 + 2 27:56: Mega Man 9 and 10 (Part of Mega Man Legacy Collection 2) 28:18: Bit Trip Series 28:43: World of Goo 29:10: Star Wars: The Force Unleashed 30:20: No More Heroes 1 + 2 30:51: Pikmin 1 + 2 (Technically were GameCube games, but got rereleased on Wii under the “New Play Control” line) 32:17: Metroid Prime Remastered (Again, like Pikmin 1 and 2, was a GameCube game that got rereleased on Wii, but as part of the Metroid Prime Trilogy) 32:40: Resident Evil 1 (Remake Version on GameCube, will also use RE for Resident Evil), RE Zero, RE 4 32:49: Okami HD 33:13: Just Dance Games 33:36: Nintendo Switch Sports (Substitute for Wii Sports) 33:45: Clubhouse Games: 51 Worldwide Classics ( substitute for Wii Play) 34:01: Klonoa (Included in the Klonoa Phantasy Reverie Series) 34:17: Carnival Games 34:25: Ghostbusters: The Video Game Remastered (Based on the Xbox 360 / PS3 version) 34:48: PAC-MAN Museum Plus (included games that were originally from Namco Museum Remix/Megamix) 34:56: Active Life: Outdoor Challenge (supposedly a substitute for Wii Fit, but is overshadowed by Ring Fit Adventure) 35:02: Final Thoughts on the future of the Switch and potential console ports/remasters/remakes
I think Nintendo has to expand Punch-Out!!! if they want to make it a success. It feels too arcade-y for people to like. I remember when a lot of people complained a ton about Star-Fox Zero being like that.
@@leonro I think just a remaster of the Wii game could still do pretty well and probably be effortless to make, but as for a new game altogether I get what you mean. I'm a huge Punch-Out fan so I'd just be excited to see a new game at all, but I do know that people want more than just the arcade style goodness Punch-Out is known for. I'm not really sure what they'd do that would feel most fitting; maybe some kind of open world exploration mode around New York where you make a custom character and can train under the opponent boxers? Like a diet Street Fighter 6 World Tour mode. Also I think Star Fox Zero probably would have had less complaints if it didn't stick with the gimmicky controls so hard and, from what I hear, Star Fox fans really don't like how samey the story feels. I can't really comment on it much though cuz I never played it and I'm not a Star Fox guy.
@@bobjeezorham7658 I'm not saying that Star Fox Zero was without faults, just that the game being very arcade-y was a major point of criticism online, especially re-release. After it was released, the criticism mainly went towards what critics disliked (story + controls), but before that, nobody talked about the controls, and there wasn't nearly as much criticism for the story.
@@CliffordTheVulture for a while on the original upload from 0:07 to 0:23 was completely mute. so scott reuploaded it with the title “Wii Games on Nintendo Switch (Now with Brand New Hearable Audio from 0:07 to 0:23)”
The Force Unleashed is this really weird case where the version for HD consoles was a perfectly fine game, but the Wii/PS2/PSP versions are a lot more interesting. They all include content in the HD versions was either DLC or never added at all in the base game, they have extra modes the HD games don't, and just waving my arms around to use the force and swing a lightsaber was half the fun of owning a Wii for me as a kid.
@@kokotheclown2588Okami is another good one. When the main gimmick of a game is drawing/calligraphy, the motion controls work better for making a circle than an analog stick. It was the best version of the game until the PC version.
@@tylercoon1791 don’t forget Star Wars Unleashed the Wii port was apparently superior to the HD version and even got ported to modern consoles cause that version was better and tbh in some aspects it is
"They're not as good as Wii Remotes, but their modern Wii Remotes" This is the only thing I wanted to hear when clicking on the video, and I'm glad I clicked on it.
@@somecallmesean_ sam is locked away for his sound error crimes (edit: i am only joking sam and the others are doing a great job editing. i know it was youtube or exporting issues)
Can't say I agree with the pointer thing- being able to reposition my hand and recenter with just a button is actually a pretty big advantage to me over having to point at the screen.
Funnily enough, the Nvidia Shield release of Super Mario Galaxy actually uses the right stick for the pointer controls. I wish they had the option for that in 3D All-Stars.
i gotta say, i love go vacation. not because it's a good game, or even because i enjoy it in the moment, but because its world has a really nice old school charm to it. the game is huge for what feels like no reason, and there are genuinely secrets and tons of little things to see as you travel through it. it's an appeal i have trouble describing and something that a lot of games don't really manage to accomplish for me
I could die a happy man if either Epic Mickey or Rabbids Go Home made it to switch. Weird ass combo, but they’re definitely the most nostalgic Wii games for me other than the Galaxy games.
oh my gosh, i had no idea scott has a cat! maybe it was in previous scotts stash videos, but most of the time i have them on in the background and dont actively watch that. but seriously, thats adorable. love it.
If I had a nickel for every “Wii Games on Nintendo Switch” video that Scott uploaded on 11/29/2023, I’d have two nickels…which isn’t a lot, but it’s weird that it’s happened twice, you know?
I have to say, I never had any problems with the gyroscope when pointing with the joycon in Super Mario Galaxy, and being able to recalibrate as I'm playing actually made it easier for me.
Skyward Sword HD also made many of the Fi dialogues optional and didn't show item pick ups after booting the game again, which were really the main things they had to fix.
Game needed a lot more than just those to be really fixed. The ridiculous amount of pointless fetch quests that drag the game down, having to go through each area three times, just how braindead easy the game is. But at that point you would need a remake to actually fix those.
@@okagron I can recall only a few of those quests being mandatory, and they didn't last to long from what I remember. Complaining about going to the same areas again doesn't make sense since you access a new separate area afterwards or go through it in a brand new way. You do unlock a hard mode after beating the game, all they really had to do for that is make a toggle option like with WWHD.
@@CDRW24Except you don't go different areas when you go through an old area, that's the problem. You are still in grass world, you are still in volcano world, you are still in sand world. You are in the same area, doing some menial, boring task like awkwardly swimming with terrible controls to catch notes because all the devs thought were ways to needlessly stretch the game for some reason and not actually ways to make the game fun. In any other Zelda games you are not in the forest area three times, you are in volcano area three times, you are not in the sand world three times, not a single game in the series does that. The mandatory quests are boring, drawn out and add nothing to the game except, again, to needlessly drag game on and on. Get the goddess sword but it's not apparently awake, gotta collect flames to wake it up for some reason. Now gotta collect the triforce because padding. Not to mention crap like defending that robot that carries that jug of water because padding. Skyward Sword pretty much took all the bad parts of Twilight Princess and made them far worse while not keeping any of its improvements. It's a padded to shit game that needed much more than a basic ass, overpriced remaster that adds basic shit that should have been in the original to begin with. Paying 60 bucks for basically making Fi dialogue optional is absolutely ridiculous.
a side note on Xenoblade Definitive Edition - it includes a brand-new epilogue chapter called Future Connected, which not only restored the Bionis Shoulder map into a fully playable area, but also featured some foreshadowing for Xenoblade 3 (Future Redeemed in particular)
We got Wii U games on Nintendo Switch We got Wii U games NOT on Nintendo Switch We got Wii games on Nintendo 3DS And now we got Wii games on Nintendo Switch Now you know what to do to conclude this epic series: Wii games on Wii U
4:00 The main reason Switch motion control games end up more finnicky is because most games that used Wii Motion Plus still used the sensor bar to basically auto calibrate constantly. The Switch doesn't really have a "sensor bar" so it has no point of reference to recalibrate on its own.
5:05 "You can either buy the original or... commit armed robbery" really sounded like he wanted to say pirate it. But Scott probably knew Nintendo would've assassinated his channel the moment he mentions emulation.
I can't believe Scott's cat likes bad deals. This is truly disappointing. 😔 Also, Scott's theory for 'Super Mario Galaxy 2' not being in 'Super Mario 3D All-Stars' is the most logical explanation I've heard for it.
Bro I'm so glad he finally said it, I've been saying this for years but everyone keeps forgetting that the pointer, especially _Yoshi,_ would be nigh impossible to use if they took the same solution as with Galaxy. At least in the first game, the pointer stuff was never used in conjunction to jumping
@@jaretco6423 The difference is in how often you use it WHILE playing normally In Galaxy 1 the pointer is mostly used in sections where you aren't moving and jumping around as Mario. Slingpods restrict your movement until you leave them, the bubble keeps you inside it until you jump out, hungry Lumas don't move so you don't have to either. Galaxy 2 Yoshi on the other hand is all about pointing at things and using his tongue in conjunction with regular movement. Some sections require you to grapple on a flower, flutter kick to a platform, and then chain grapple flowers over and over while also adding a flutter kick for a bit extra distance. Or, there's entire bosses centered around holding something in Yoshi's mouth and then spitting it out at the perfect moment while you're jumping as high as you can. If it used the same method as Galaxy does, those sections would be INCREDIBLY difficult, if not impossible, in handheld mode.
@AniMariBro Hm. I see. So unless they find ways to make the pointer in Galaxy 2 more responsive, it's gonna be hard on the Switch since it's not as powerful to control the pointer as the Wii has. That would be pretty flawed.
I've never heard about skyward sword before I bought a cartridge when i was helping my friend build a pc, we were looking for a wi-fi adapter in store and there were games for the switch with a decent price. It is an amazing game, (at least on switch) and one of my favorites now. Great adventure with light story, simple battle mechanics and pleasant visual.
I really hope they roll out a Nintendo Selects for Switch someday. There are quite a few games I'd like to play, but not for full price. Like, I'm never gonna be a big Mario fan, but I could see myself picking up Super Mario Wonder if it ever hit the shelves as a discounted bestseller-style release. But by the time they would do that for Super Mario Wonder, they'd just have another system released. It came so late in the system's life.
You know Kirby's Return to Dreamland Deluxe was such a fantastic remake on the Nintendo Switch and also it would be cool to see it keep going with the two 3DS Kirby Games of Kirby Triple Deluxe and Kirby Planet Robobot being remastered on the Nintendo Switch and also having new epilogue modes for both Taranza and Susie now that would be cool to see those two Kirby 3DS Games being remastered on the Nintendo Switch.
I actually love the linearity of Skyward Sword. It directs you where to go, yes. But I always look forward to completing side quests after each dungeon. It makes it feel extremely complete. And while it is linear, the world is still MASSIVE. Not as big as Breath of the Wild or Tears, but it's bigger than Twilight Princess by long run. People tend to give up after the second dungeon, but there is SO MUCH content and amazing characters. Flying on the Loftwing has to be one of the coolest animal companions, it's not the best, but ITS A MASSIVE FUCKING BIRD, WHATS NOT TO LOVE??? Plus, Girahim being the sassiest thing in existence. Chefs kiss.
Real Heroes Fire Fighters also made it to switch, it’s my favorite childhood Wii game, I remember playing the absolute shit out of it. It was basically a first person firefighter game, you had multiple levels and different types of tools you can switch to, and it controlled mainly with the Wii-mote and nunchuck, you move the camera by aiming your cursor around (its sorta clunky due to how it was set up). A couple years ago, they remade this game for all platforms and they did some unique things exclusive (as far as I’m concerned) to the Switch version, for one, they actually took advantage of the joy-con motion controls and kept in that movable cursor/aim that the OG Wii version had. They also took some notes from the PC version and added in a functionality where if your using a regular controller like the pro controller, it disables motions controls and acts like a regular fps shooter styled game. But it sucked they got rid of the extra options, like on the Wii version they had some juicy settings but then removed most of them (probably cuz most of them were tailored to the Wii-mote itself) and only left the settings for sound and subtitles. Also apparently the version they used for the remasters was the German versions as the difference between the US and Germany versions is that the US version had more realistic darker toned graphics while the German version had a sorta cell shaded look to it. (For any RHF fans, they screwed up the comic filter cuz now it’s indistinguishable from the “regular” graphics lol) Overall, they did a decent job of the port, only issue I had was that it would randomly crash during loading screens, but other than that, it looks crispy and HD, runs well and costs pretty fairly (I think its like 5$ on switch)
Wind waker HD came about because the devs were experimenting with next-gen post processing on the wii u, which is why it didnt age that well. Many people think the original looks better, especially when emulated to a higher resolution. They went a little overboard on the bloom, ambient occlusion, and weird clay-like lighting from certain light sources. It definitely felt "next-gen" at the time. Funny how our idea of good graphics changes over time.
@@Megaman.ExE7 I would've loved wind waker on the switch as well, but it's a bit too late now. Better to have a "super duper hd" version on the switch 2.
I know it's a piece of carpet on a table, but having the cats sit in frame has reverted my truth-knowing brain back to "Scott on floor kicking his legs in the air" headcanon