I feel like Mario Run would have a lot more replay value if one of the modes had an endless run where you need to collect as many coins as possible. Structured sort of like the final boss, it’s Subway Surfers/Temple Run but you move vertically opposed to horizontally. Swiping the screen up or down to move to layers.
I would play the shit out of that. Maybe they could add the spin from galaxy as an attack or powerups to make things more interesting. Edit: I typed this before remembering crash bandicoot on the run was a thing that existed, and it also had a spin attack. It would work kinda like that.
I think Remix 10 was just as good of a solution, at least from my experience playing the game. It had a definitive beginning and end, but it was extremely addicting trying to do a perfect run each time, and I sometimes ended up playing it for an hour or more straight.
Mario Run is the only mobile game I actually play. Its great for quick, simple plays, and re-playable. I bought the full version and wish more companies experimented with the idea of a trial, or a one time purchase with no ads or microtransactions.
So far it seems like the only mobile games that can get away with it are the digital board games, since most of those seem to be of the 'pay up front, or get the base game free and pay for expansion' model.
@@violakazooie no it's not hard to understand. It's literally saying "but we are only ripping you off of little money, what's the big deal?" That's what I call bullshit.
I remember the biggest criticism given to this game was that it was too expensive compared to other games, mainly the Rayman runner games which as you said were pretty much the same concept and were like 3 times cheaper.
@ that too.... for some reason people are too scared to admit when a Nintendo property geniunely makes a bad game, let a lone an incredibly mediocre one
8:22 the rumor I've always heard for why Nintendo's mobile games are mostly in portrait mode is because they're made for busy Tokyo commuters who have one hand holding on to the handrail on the subway and the other hand on their phone
I didn't buy this when it originally came out, but one day I saw it on sale on the App Store for $5 and I thought "Yeah, I'll hit purchase now." Pretty glad I did, the game is fairly fun and the amount of content in the game was surprising (even if most of that content is just replaying the levels with different goals).
_Super Mario Run_ is probably most important historically for the unprecedented success of shareholders to put pressure on Nintendo's higher-ups. I imagine they had the exact case you describe in mind: they saw Nintendo as leaving money on the table from app impulse buyers.
I remember loving Super Mario Run back in 2016... The first four levels that is! I didn't have any money available to spend on that kinda stuff, so I played and replayed those first levels tens of times... until I got bored and forgot about it completely
12:05 Just to clarify, there are actually three more unlockable screens for kingdom building (accessible south of the screens that Scott displayed) that unlock via rainbow bridges that you can get from the store once you have enough Toads in your kingdom (earned via the "Toad Rally" mode).
I actually went all out with this game and tried my best to get EVERYTHING. All the characters, all the colored coins, all the decorations. All I’m missing are a few high-end decorations.
I'm ashamed to say I never went beyond the free content on Mario Run, yet a few years later I spent a total of around EUR 150 on the Mario Kart Tour gacha bs.
In order to record these videos, do you think that Scott: 1. Sits on his knees, 2. Lays on his stomach, or 3. Sits on a chair and extends his arms to the floor like Inspector Gadget
as bored as i'd became of super mario run, i gotta hand it to you for praising it even a little bit. back in my last year of middle school, even tho i could never (and would never) pay $10 to unlock extra stuff for it, this game had its moments in the limelight and i liked it for what it was
Dr Mario World was easily my favorite of the Nintendo mobile games. Solid puzzle game that I miss so much. I was able to super far into the game without spending any money.
i’m so pissed i only found out about it after it was gone. Dr. Mario was my fave Gameboy game growing up and i was freaking addicted. maybe it’s a blessing i never knew about the mobile version because i would have lost so many hours of my life XD
Super Mario Run is my favorite Nintendo mobile game, mostly because you pay for it and you don’t need to deal with all the bs of other mobile games The game itself it’s fine, it’s fun, it’s a decent challenge
My 3 year-old son is just now getting into Mario after the watching the movie, so I got this game for him to play around with. He's pretty bad at it (he's a toddler after all), but its simple enough that he doesn't lose too horribly, and he absolutely loves the dumb thing.
Scott on the main screen of the kingdom edited you can swipe down and there is an extra area down there, you didn’t showcase it there so I’m wondering if you knew about it.
I personally think SMR is a pretty good time for being a mobile game. It’s actually decently repayable, with Toad Rally pitting you up against the shmoves of others and unlocking buildings in the shop for your kingdom, and Remix 10 sending you through a random assortment of 10 small levels in a row. It’s a pretty simple game, and compared to other mobile games it might not be as expansive, but a simple 2D Mario on your phone is still pretty good. And hey, 10 bucks for the whole thing as opposed to ads and micro transactions is pretty alright compared to many other games on the mobile market.
I remember when this game came out. I had it on my IPad because my parents refused to get me a phone until a few years later. I bought the full version and it was pretty awesome! I still play it today… working on maxing out all my toads!
Can we talk about how many Nintendo Mobile Games died already? -Dr. Mario World -Pokemon Rumble Rush -Dragalia Lost -Mitomo -Pokemon Duel (never released outside Japan)
Miitomo, Mario Run, and Pokémon GO were legendary for the very reason that they exist. 2016 really was the year of change. Nintendo never made mobile games before, and they did 3 times in 1 year
Remix 10 was awesome and so was the fact it came with Daisy as a playable character (iirc you need to reach world 10-13 in Remix 10 to even unlock her)
I love super Mario run I love how the different characters are unique I love how they made Daisy really playable in a non spinoff platformer. Especially before Wonder ruined that I love how each level has different ways to play it too it’s a great game that gets sleep on and I really hope they port it to Switch or something
And One More thing !!!!! It woulda been cool if they made a Mario mobile game with Pokémon go features . Like instead of catching Pokémon you have to break bricks , collect coins , meet people in public , defeat goombas etc etc like they could implemented the VR …
I still have Mario Run and Mario Kart tour in my phone. I played the others but got bored and uninstalled them. I think that Nintendo was experimenting with the pricing seeing if people would play for a game. I think 10 bucks is good enough for a game that is complete. I think is absurd how people whine for spending 10 dollars on a game but they don't care spending 100 times more in microtransactions. I doubt will see a Mario Run 2. I doubt Nintendo will release mobile games anymore. They did these to survive during the Wiiu/3DS to Switch transition and it worked. They haven't announced new ones and even some were discontinued.
Knew this video had to come eventually, I still play this game sometimes, the updates were nice but I wish it actually got more levels and characters. I wish they didn't abandon it, it's got real potential
I play it daily for the platinum points. It's a fun little game. When I downloaded it happened to be on sale for $4.99, and I thought that was a good price. I told myself I would play the free levels and then decide. I hadn't realized $4.99 was a sale price. Of course once I played the free levels, the sale had ended. If/when it goes on sale again I'll be getting it. Yes there are only six worlds but played in bit sized bits just finishing all of world 1 took me a couple of weeks.
I liked Dragalia Lost. I really wish they made a Switch game of the IP or one switch successor. Its a shame for that IP to be gone forever and never be in home console.
when the Mario movie was coming out, they slashed the price in half to $5. If they launched it at that cost, it probably would've done way better for what it was offering
I got Super Mario Run for my 4-year-old son last year and he loved it. It was easier for him to play at the time than the Switch games. Now he’s more interested in 3D World and the other games on Switch, but as an entry point, Super Mario Run was a good choice.
It wasn't the price really (although it contributed a lot), but rather the complexity. I learned when it comes to smartphone games, the simplier it is, the wider the playerbase is. Sega had a similar issue with Sonic Runners, the mobile endless runner made by the core Sonic Team at Sega and marketed as the next big thing to Sonic. It was a great endless runner that had a lot of effort out into it. But the always online, menus, loadings screens, gameplay mechanics and leveling system were too much for casual audiences, who gravitated more towards Sonic Dash, the bog standard temple run reskin made by Hardlight. Sega then shut down Sonic Runners and made Sonic Forces Speed Battle, which was a reskin of Dash, and it was a bigger success.
I have currently upgraded my castle and built a courtyard or two with nonsense and statues etc...collect them all. But the coin challenges are only challegING is because you dont have a D Pad
❗️I ABSOLUTELY LOVE the Star Music in this game. The ONLY SmartPhone Games I play now (on my Z-Flip3 and now Z-Flip5) is 'PokéMon Go!' and 'Super Mario: Run'. However, I did love 'Miitomo' as I LOVE the Mii characters. 8:44 "Who the hell bought an iPhone..." FULLSTOP? Samsung's newest models are kicking 256-Bits out of iOS.
I think its the opposite for Pokemons sales. Pokemon Go was successful because of the Pokemon games. Pokemon Sword and Shield would have been the most sold regardless of Pokémon go.
This game may not be super deep for an adult, but my daughter absolutely loves it. The 1-touch controls and short levels are perfect for a young ones first game. Plus, the fact that there no in-game purchses means I dont have to worry about ads and such messing things up.
I played this back in the day. It was fine. I was actually happy at the payed model it used, since you could demo the game free, then purchase later if you did like it. If you didn’t like it, then you didn’t lose anything from trying it. Probably the biggest thing I absolutely hated though was the simplified one touch controls. Yeah it made the game easy to play, but it absolutely ruined any sort of intentional, precision platforming. I died/ lost way too many times because of the lack of control.
Not to he that guy, but I feel like that's a skill issue, the only times I died in the game was due too going after the special coins. If I just went to beat a level, I feel like the game is too easy
The Fire Emblem mobile game is interesting. Its still doing really well and keeping the games in the minds of players. It also makes a metric ton of money especially compared to every other Nintendo mobile game.
It's a gacha game with appealing anime characters and waifus. Makes sense why it does so well, plus the fact that the gameplay is 100% Fire Emblem but optimized for mobile play, very satisfying and fun.
My biggest gripe with the game was that it required a WiFi connection at all times. Toad rally is the only thing that needs it. Main reason I stopped playing because I didn’t have data.
What baffled me about Mario Run, or moreso by people not wanting to buy it, is that the reason the game did poorly is because people didn't wanna pay the game's asking price, even if it was pennies compared to a console Mario game. But because people have grown accustomed to mobile games being free and THEN swindle you for cash via microtransactions, many thought RUN's price was too high. So people would rather end up spending thousands of bucks on a game over time, than a small amount up front for the whole experience.
This game is really fun. I found doing 100% a fun little challenge, Toad Rally and Remix 10 are fun to do as well. It can get repetitive but they are always fun modes to go back go after some time not playing. The game is very expensive though, although the game does go on sale every now and then so if you were to get it do it then.
About that point of pokemon go impacting mainline pokemon sales, that's a very big misunderstanding. People who played pokemon go when it was trendy, weren't the same people who bought pokemon SS or SV. People who play "FREE" to play games are simply people who aren't willing to play for a game. There's just no way such a person would have paid 300 for the switch and another 60 for the game.
I think what killed Mario Run was a matter of two elements: 1- Pricing, it's the most well known thing given the "standards" for mobile gaming at the time, you could have gotten something just as fulfiiling as Mario Run for either cheaper or just free. Hell, even if it was better than most auto-runners, it needed to be a 100/10 perfect addicting game in order to convince people that it was better to spend money than to play for free. 2- Nintendo pulled the dumbest decission and made the game Online-Only. Which maybe in 2023 doesn't sound too bad today despite DRM's being the biggest insult of the industry, but that was basically what truly killed off the hype for this game IMO. It was at least damn sure in 2016, that people wouldn't always be online, especially on a mobile phone where mobile games were mostly designed to be time-killers for when you're in a mall or just outside when you're probably not connected to the internet. So not only do you have a game where you have to pay more than usual on this platform in order to get the full experience, you also limit people from playing it unless they're either at home or spending their phone data.
It is not that people werent accustomed to online only games, instead, Mario Run was online only just because Nintendo was afraid of piracy. Every other free to play game on smartphones do require internet connection to show ads and microtransactions and people understand that, but Mario Run is mostly single player and any paid mobile game doesnt have online requirements like Mario Run
Back in like 2017 I got like REALLY into toad rally (One of the games side modes) And I got like really good at it. That's how I spent like 90% of my time in the game.
Scott doesn't know that you can scroll down in the customizable Mushroom Kingdom. There's 3 more screens to customize below, as indicated by the rainbow Bridge.
I bought Mario run ages ago and still have not beaten it, got stuck on the ghost level in world 5 but I still think the game was solid fun and well worth the $10 entry fee!
I play Super Mario Run daily since by linking it to My Nintendo you get Platinum Coins for playing Toad Rally once a day. The full game was also discounted once so I got it for $5 instead of 10. Having it as just something I jump into for 5 minutes a day works well that way. Though I did also play Remix10 enough to unlock Daisy, who is my go-to Toad Rally character.
Its funny hearing scott say that Mario Kart Tour seems like it would last forever and that Mario games don't seem to give you that many characters to play with, now that Mario Kart Tour is no longer gonna get updated and Mario Wonder has like 10 playable characters.
After watching this, it makes me want to get back to playing Super Mario Run on my iPhone & finishing the levels/coins that I still need to complete. 🤔 🤔