Тёмный

Will Paralives survive without DLC? 

SatchOnSims
Подписаться 229 тыс.
Просмотров 17 тыс.
50% 1

Looking at the development of Paralives gameplay!
Socials - linktr.ee/SatchOnStuff
BUSINESS CONTACT ONLY: satchonsims@gmail.com
Support me! www.amazon.co.uk/hz/wishlist/...

Игры

Опубликовано:

 

29 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 251   
@bluetheblue4179
@bluetheblue4179 3 дня назад
Stardew Valley survived without DLC. Games survived without DLC for YEARS, until being greedy became the norm.
@Vaduor
@Vaduor 3 дня назад
Exactly this, there are so many examples of games that have survived for years with no/minimal DLC.
@jeca765
@jeca765 3 дня назад
They should have said that they plan to not have any DLC. That way, there are no promises, but I think it's not going to need DLC.
@ninjakiwigames5418
@ninjakiwigames5418 3 дня назад
Exactly!! And Paralives doesn't have share holders, so 100% of the profit can go back in the game.
@henriquebastosbernardoni3630
@henriquebastosbernardoni3630 3 дня назад
@@Vaduor With all due respect, but can you present examples on the same genre, art style and/or production team size? I believe that would be a more fair comparison...
@Sp3ctralI
@Sp3ctralI 3 дня назад
⁠@@henriquebastosbernardoni3630there’s not really any life simulation game with the art style of the Sims4
@danw5760
@danw5760 3 дня назад
I don't have any problem paying if the quality is there. I would rather pay and have exciting new additions to the game, than having something free that wasnt exciting
@benn8793
@benn8793 3 дня назад
I agree. I'm happy to pay a little extra for quality.
@aubreyhuff46
@aubreyhuff46 3 дня назад
Paid dlc definitely isn't a problem, it's paid dlc that is just plain old shit that is.
@moopthesims6365
@moopthesims6365 3 дня назад
@@danw5760 Seeing how dedicated they are, I feel even if they keep content free, it will have good quality
@lennyattew734
@lennyattew734 2 дня назад
Exactly I don’t want to buy 3 different pet Packs 3 different romance packs 4 different occult packs etc but I’ll happily pay for a game that is done well (especially an indie game)
@Barbaravieirab
@Barbaravieirab 2 дня назад
I agree
@darkgrimoiree
@darkgrimoiree 3 дня назад
I just hope they dont end up as calling it off we need paralives we need another sims like game, sims need this as well.
@TheDawnofVanlife
@TheDawnofVanlife 3 дня назад
Paradox can make LBY a tax write off, Alex started Paralives without a staff, without a publisher, without a studio, and on his own. If he doesn’t publish his personal life’s work folds. I am less worried about it publishing than the cost of ongoing development after launch and how frequent updates are even realistic. Also, Paradox has multiple games going on and cutting one isn't as big a deal, Paralives studio JUST has Paralives and is 100% focused on Paralives and publishing Paralives.
@aubreyhuff46
@aubreyhuff46 3 дня назад
If they were gonna cancel, they already would've done it by now
@bether2game797
@bether2game797 3 дня назад
RIGHT! Life by you scares me.
@angelacooper8973
@angelacooper8973 20 часов назад
@@TheDawnofVanlifeyes Alex got it out the mud. Though EA may try to buy him if Paralives puts their money where their mouth is. And I’m faithful that the community will do what they do. Alex has a golden egg 🥚 in his hands 🤲🏻.
@_pha
@_pha 3 дня назад
We truly are fucked in the head if we're led to believe a game can only survive with approximately $1500 worth of DLC. I'm wishing Paralives good luck.
@NicxCoay
@NicxCoay 2 дня назад
I really hate this argument because it is a complete strawman. I think Paralives will be fine without paid DLC and am not personally concerned. But no one, and I mean NO ONE, is saying it needs $1500 DLCs that are crazy expensive for barely any content. People are very clearly suggesting a reasonably priced, reasonable amount of DLC that is high quality and worth the price. Argue with that opinion, not some made-up strawman that no one is suggesting.
@_pha
@_pha 2 дня назад
@@NicxCoay Lol, I'm pretty sure almost everyone in this video believes that almost $1500 woth of shitty DLC as Sims 4 has nowadays is insane. The point is still there, glad we kinda agree though.
@NicxCoay
@NicxCoay День назад
@@_pha Yeah, at the end of the day, we can all agree that EA is off its rocker. lol. Whatever happens, I just hope Paralives puts some sort of dent in the EA chokehold on LifeSims.
@TheDawnofVanlife
@TheDawnofVanlife 3 дня назад
Paralives could also have a shop where they sell merch for the fans. Like a plushie for your room that exists in game and things like that.
@shareehocking6294
@shareehocking6294 2 дня назад
Or have a shop to buy skins. Like have paid colour swatches for furniture or different colour variation of clothing. I've paid for a few of the skins for path of titans to help support them. The skins don't give you any advantage, only bragging rights.
@jeca765
@jeca765 2 дня назад
i would def buy their merch
@Raphaeltheslayer
@Raphaeltheslayer 2 дня назад
@@cryingwatercolours8127or maybe extra things that aren’t required, like you don’t know a special paralive color schemed bed but it’s nice to have, you know stuff like that.
@TheDawnofVanlife
@TheDawnofVanlife День назад
@@shareehocking6294 That would override a tool in game and basically be an EA style move where as physical real world merch feels like an extra tangible thing outside of the game.
@mygetawayart
@mygetawayart 3 дня назад
I think Paralives is fine. For the size of the team, they will make more than enough money from sales alone, not to mention through their Patreon. Then, if the game grows such a massive following later on, because they're not beholden to any shareholder or larger company, they'll be essentially set for life.
@vomm
@vomm 3 дня назад
I can't follow your logic. If the game turns out to be a flop, there wouldn't be any DLCs anyway. Who releases DLCs for flopped games? And if the game is a success, why would the number of Patreons decrease? They would gain many new fans who have never heard of Paralives before, and many of them would support the developers with Patreon, so it would at least balance out the number of people who cancel their Patreon after launch. And don't forget, Paralives wouldn't be the first game without DLCs that is still maintained over years. Besides Stardew Valley, look at No Mans Sky, which had a disastrous start and still received dozens of patches and tons of new content for eight (!!) years by now, without a single DLC, without microtransactions, without anything else (even without Patreon), just the one-time purchase. Also, the Paralives devs can specifically bring people to Patreon through e.g. exclusive access to beta patches, exclusive requests, community services, and more. And of course they will keep the Patreon, they would be crazy to close their account for no reason. The willingness of players to "donate" or invest money for the development of beloved titles without compulsion is definitely there. And look at how many mods for Sims 4 there are that have tens of thousands of Patreons, even though they're basically available for free, like Basemental or MC Command to name just two. So why shouldn't this work with Paralives?
@wolfxdreamer6860
@wolfxdreamer6860 3 дня назад
Perfectly put!
@meh9677
@meh9677 3 дня назад
exactly. i feel like he's just trying to milk some more paralives content at this point.
@fransmith3255
@fransmith3255 2 дня назад
@@cryingwatercolours8127 I'm a Patreon too (only on the bottom tier), but I'd be more than happy to continue patreonage after the game releases just to receive the weekly newsletter. The Patreon posts are well and truly worth a couple bucks a month.
@vomm
@vomm 2 дня назад
@@cryingwatercolours8127 I also heard they plan to close it - but let's be honest. There is no reason. I cannot imagine they will cut their steady huge monthly income just for no reason. But we'll see :)
@kingofcheshire
@kingofcheshire 3 дня назад
Sims players discover non live service games
@valmiro4164
@valmiro4164 3 дня назад
Live service games don't have paid DLCs and the Sims isn't a live service game
@kingofcheshire
@kingofcheshire 3 дня назад
@@valmiro4164 live service games are literally made to leech on people by continuously releasing dlcs and mtx, just because TS4 is not an mmo or a shooter doesn't change it's a live service
@valmiro4164
@valmiro4164 3 дня назад
@@kingofcheshire no lmao. Live service games are always online multiplayer games that rely on a large playerbase to keep itself afloat. Games like Fortnite, League of Legends, and Overwatch. Sims games do not fall into that category. You not knowing what a live service game is does not make TS4 a live service game.
@kingofcheshire
@kingofcheshire 3 дня назад
@@valmiro4164 the only thing TS4 is missing is the forced online aspect, we can call it a dead service if that’s more to your liking
@valmiro4164
@valmiro4164 3 дня назад
@@kingofcheshire still absolutely not lmao. By your logic, every game that has ever received paid DLCs is a live service game.
@fransmith3255
@fransmith3255 3 дня назад
Apart from not having shareholders to take the lion's share of the cake, Paralives also doesn't have a publisher, so that's another massive chunk of money they don't have to fork out. They are self-publishing, so all the money, after that 30% for Steam, goes directly to them. And there's only 12 of them! Not 100s of them!! That's pretty huge! It's not a problem at all!! And if you look on Steam it's somewhere near 25th on the most wishlisted games. THAT is HUGE!! It's actually WAAAAY above The Sims 4 on that list. There won't be a problem at all with funding the whole thing as a base game. It's actually a very smart move. It means that people will buy it even if they weren't going to buy it before. The only thing that could possibly kill it is if it comes out incredibly buggy, but even then it can't be worse than The Sims 4. Very few games come out THAT buggy!! And people still stupidly buy that, even in that unplayable state. And with LBY being withdrawn, it'll have even more buyers now. It's only competition will be InZoi, which will be quite a different game, attracting a pretty different audience. Paralives will survive fine!
@sevendeadlysquids404
@sevendeadlysquids404 3 дня назад
Some of the most successful games have no DLC with consistent updates. Minecraft, for example. It’s definitely doable
@fruity4820
@fruity4820 3 дня назад
Minecraft is not the best example nowadays, with the whole marketplace thing and all the other shenanigans bedrock players have to endorse.
@benn8793
@benn8793 3 дня назад
I think Minecraft is a bad example. Minecraft was unique in its time (actually still is today). It's its own genre, so to speak. Paralives is a different story.
@qwinlyn
@qwinlyn 3 дня назад
@@benn8793 If you think Minecraft is still unique, you may want to look at all the clones that have come out since it's release. Block Builder is it's own genre now, bestie.
@user-pw6ol5ck1p
@user-pw6ol5ck1p 3 дня назад
Paralives has said as a small team without shareholders to please that the money they make from selling the game alone will be enough. Stardew Valley sold 1 million copies within first two months. Sims 1 has sold 11 million copies. They are currently 70 million Sims 4 players. If paralives pulled just 5% of that player base to buy their new game and sold it for $40 they would make $140 million.
@pootoobaby738
@pootoobaby738 3 дня назад
The point of Paralives not having paid DLC is that users themselves will be able to upload content for other players games, and there will be free updates from the team. Paralives in my opinion is going to thrive because it is going to build it's own community and the players will keep it alive interacting with one another sharing content. This has always been part of the plan since the beginning, they are freely letting other players mod and add content to their game if they wish, Paralives is going to be fine.
@juliaboskamp9666
@juliaboskamp9666 3 дня назад
Ea has been so greedy that paralives have to pull the standard out of satan's toilet. Like a base-game (AKA the game) needs to be fun and filled without needing to spent over 1000 of dollars on dlc for basic stuff.
@kaizo9902
@kaizo9902 3 дня назад
The optional part is so real, locking actual gameplay behind money is so much more cash grabby than solely cosmetics like val, that's such a good take
@JulianNS
@JulianNS 3 дня назад
Yes, it will survive
@g0ingh0st
@g0ingh0st 3 дня назад
My first thought when i hear the question of if it will survive without paid dlc is hollow knight, stardew valley, etc. If someone loves their game enough then they'll make things work with even low amounts of money. And if players love the game enough then they'll keep donating, which i hope they do because the developers very much do deserve the money. But i think its genuinely just that EA/The Sims set the example for being greedy with game development so that's just what players expect. And on top of that since up until now The Sims 4 has had no competition, the life-sim community haven't even thought of the option that a life-sim could be made in an non-greedy way.
@jorrdan.
@jorrdan. 3 дня назад
I’ve said this before elsewhere so I won’t go into too much detail, but as an dev who is also familiar with marketing and sales, I feel strongly that I can tell y’all the optics for Paralives are looking quite good. I think remaining cautious is always important, but as long as Paralives devs continue diligently working and release a decent game at EA, their sales will be really good. They’ve built up a huge fanbase, have really great engagement on all their social platforms, are very transparent and realistic about what they’re doing and are releasing into a genre that is super popular but also has very few competitors. Not to mention the fact that they’re a team of just 13, have no publisher to split profits with, and likely have little to no debt considering the way they’ve used patreon to fund development thus far and have only added new members as their income increased. I’ve seen the trajectory of many indie games that have succeeded and the same patterns I see in those games’ success, Paralives has to a great degree. In my opinion, they are very unlikely to fail at this point and sales should be more than enough to support the team through a couple DLCs.
@jorrdan.
@jorrdan. 3 дня назад
The way I said I wouldn’t go in to too much detail and still managed to right a paragraph… lmao
@fransmith3255
@fransmith3255 2 дня назад
Exactly!
@Vaduor
@Vaduor 3 дня назад
Games used to have very few DLC if not any, Minecraft, Stardew Valley, Terraria, Slime Rancher and alot others have survived for years with No/minimal DLC.
@NicxCoay
@NicxCoay 2 дня назад
Minecraft isn't a good example. It's the best-selling video game of all time and is now financed by the Bedrock Marketplace, where it makes more money in a year than some games make across their entire lifespan. It's more than enough to keep the free updates coming. But all the other examples are perfect ones.
@Vaduor
@Vaduor 2 дня назад
@@NicxCoay i'm talking about Minecrafts launch, why would you look at Minecraft the way it is now in 2024, that's much different, Minecraft at launch was the same thing, obviously before it became the best selling game and the fact it is now owned by microsoft, it was the same as Paralives, small team, no dlc, low budget.
@lakibramble
@lakibramble 3 дня назад
I am very confident this game will be absolutely fine. Unless the game is just bad, the game is not going to flop on launch. This game is primed to be one of the most anticipated releases as of late, its going to make a stupid amount of money. My only worry is whether or not the game has legs and will contuine to sell a lot over time, but im pretty positive it will make enough to fund the first batch of updates at the very very least. I dont really get why people are worried about this at all? Most indie games are like this, and they all make a stupid amount of money. Hollowknight is 20 bucks if its not on sale, which it frequently is, it made a stupid amount of money. Stardew made a stupid amount of money with no dlc. Mine craft has 'mine coins' i suppose but they are not making much off that, and they update it like crazy. Just pick any beloved indie game thats about twenty to fourty dollars eithout dlc, i guarantee you they made a stupid amount of money. The only real limit for paralives is whether or not the game is good. Theyre lucky that they have millions of potiental players who are willing to pay for whatever, but if the game isnt good, it will flop. But im certain if its a good game there will be nothing to worry about
@fransmith3255
@fransmith3255 2 дня назад
It's basically naive Simmers who are worried about this. They know nothing else. Gamers know that there is no problem with no DLC games and that no DLC games are actually quite the norm, because they've been playing them for years. Simmers REALLY need to get out there and play more than ONE game, lol!!
@franciscoxavier7398
@franciscoxavier7398 3 дня назад
Its possible, I think of Terraria, for example. Beside the one time sale, studios can monetize the IP in many ways, specially merc
@tremolo1540
@tremolo1540 3 дня назад
yeah, or even minecraft, although it's a much bigger game, it's the same concept. also stardew valley might be a good example
@TheDawnofVanlife
@TheDawnofVanlife 3 дня назад
I am very sure they could bank merch pretty hard. T-Shirts, plushies, water bottles ... and if people don't feel scammed by the game, they will be happy to indulge in items from a merch store.
@NicxCoay
@NicxCoay 2 дня назад
@@tremolo1540 Yeah but Minecraft has the Marketplace where it makes a truly insane amount of money every year. Terraria and Stardew are good examples, though.
@Euphoriccc
@Euphoriccc 3 дня назад
I don't think it's very smart to already say there's no paid dlc. I'm not sure if Patrons are enough to fund it, but, I'm like 80% sure that Paralives won't flop upon launch, since it has a lot of traction. We'll see.
@MsAngelique
@MsAngelique 3 дня назад
Considering the developers outright claimed there will be no paid dlc, it's pretty smart to say there's no paid dlc.
@mayaha200
@mayaha200 3 дня назад
I don't think they need pay dlc if many people buy the game
@Euphoriccc
@Euphoriccc 2 дня назад
@@MsAngelique I mean so early, not that they did. Read well.
@roxymat
@roxymat 3 дня назад
I have been a supporter of Alex Masse on Patreon since 2020, I definitely don’t mind continuing to support the game by being a member. I really hope this game thrives and Alex never feels pressure to sell out to a big publisher.
@BlakeRobinson-xb7dy
@BlakeRobinson-xb7dy 3 дня назад
I know people covered for rent and all the bugs but I haven't seen anyone cover on console you can't change the rent price
@tayntp
@tayntp 3 дня назад
One way that indie games could survive with one time purchase without selling DLCs probably be open itself for player to add mods freely. The other game that doing this I would suggest ‘Project Zomboid’, it is more like an old school The Sims 1 plus zombies survival. The studio who made that game also release multiple updates to the main game, no DLCs, and free to add mods with only one time purchase for the base game. I personally think Paralives could also use this approach with no problems, except they are in the rush for money(like Maxis and EA) It also felt like betrayal from EA when you first purchased a quite expensive base game plus a couple DLCs early on, just to found out that EA give it away for FREE later. This made me drop to The Sims 4 the oblivion and go back enjoying the older Sims games instead.
@987liss
@987liss 3 дня назад
I do like their approach of making future content free instead of putting them behind a paywall, but I feel like there are certain aspects that SHOULD come as DLC's and not free content - like for example supernatural content. Paralives has a very realistic gameplay approach, and I'm sure a lot of players would want to keep it that way. However, there are tons of other players who love the unrealistic aspects and all the wild stories you can tell with them. If there's ever gonna be supernatural content, why shove it into the main game? Why not make it big, seperate DLC for those who are into it?
@butterfox863
@butterfox863 3 дня назад
This! They could do tons of stuff like this. maybe a careers pack with new worlds and tonss of new unrealistic jobs like being an astronaut or criminal mastermind ect. things that you wouldnt normally do in life. I think they need SOME paid for content. kinda like house flipper in a way
@mygetawayart
@mygetawayart 3 дня назад
they did say they're going for a more realistic game. They haven't ruled out occults but they aren't planning to add them either at the moment.
@argon5821
@argon5821 3 дня назад
They can always make free DLC, like you can add to your game if you want. I can remember few games on steam did that
@fruity4820
@fruity4820 3 дня назад
They can make the super natural feature togglable, you know? But to be honest, I see supernatural elements as more of a thing that would get picked up by modders than something that the official main team would invest time in, even tho those things would be appreciated by a niche group of people that love fantasy and eat that shit up, I would rather have them working on making the best framework they can for modders to build on
@mygetawayart
@mygetawayart 3 дня назад
@@fruity4820 also the game will have Steam Workshop support.....unlike some other games which will remain unmentioned...
@rolandpeterson836
@rolandpeterson836 3 дня назад
As a member of their patreon I would be perfectly happy to keep with my subscription even after paying for the game. That way those who want to put in imput or get a preview of what's coming up could have it, it would keep community involvement high, and it allow those who can afford it to support the no DLC promise.
@iamkirakitsune
@iamkirakitsune 3 дня назад
I'm thinking as long as they give people enough content to make buying the game and/or subbing to their Patreon worth it, they'll do fine. as a much smaller team, their overhead is probably going to be nowhere near as high as a much larger dev/publisher team. I'm also hoping to maybe see some merch or something as well down the line - if it goes well and isn't outrageously overpriced (like $70+ cad w/out shipping for a t-shirt) I'd probably buy a lot of it. I know the pricing isn't really their doing unless they make it all themselves, but I digress. I'd even take reasonably priced cosmetic purchases if they offered that, cause there's no gameplay features locked behind that as long as it's already a mechanic available in the game. Ultimately, I feel like they'll do well with no paid DLC, but only time will tell.
@zissid
@zissid 2 дня назад
In a comment Paralives said they didn’t decide yet if they keep Patreon open after release even though many of us would love to continue supporting.❤
@granujja
@granujja 3 дня назад
I think its gonna happen like netflix with the advertising… “oh we would never…” 😓
@kld6
@kld6 3 дня назад
Netflix has shareholders to pay & keep happy
@MirificentJoy
@MirificentJoy 3 дня назад
Well, Paralives' development is funded by Patreon money so the future purchases of Paralives will fund the future updates, not a reimbursement. So I honestly think Paralives will be okay. But I'm a person who was okay with ACNH not getting updates after two years. The idea of getting more and more updates all the time really is not an ideal thing to me. One could argue that a life simulation needs a lot so everyone can feel represented. It's true, but I also think Paralives for now makes it clear that they have limits in what they can and will develop. Even if they don't close all doors for future updates, I would not be mad if something is not in Paralives that I wish were there because it exists in my own country only. (Sometimes I wish TS4 just stuck to represent the US correctly, because that alone is complex.)
@LoveByNicole
@LoveByNicole 3 дня назад
Paralives will continue to prosper if they listen to the fans, i would not be mad if they did decide to change their mind later on. Make your money back as much as possible, as long as you deliver a quality game. EA has really ruined alot of peoples mindsets on marketing, and how gaming companies should move. Theres 85million sim players, half if not all are going to try Paralives. If even 1/3 of that buys the game, Paralives is set for life..60$ x 10mill purchases would set them for life as an indie company. We know every simmer on PC is trying Paralives.
@voxnihili4960
@voxnihili4960 2 дня назад
85 million people DOWNLOADED TS4 at some point in it’s 10 year life span. Most of them after it went free-to-play. The number doesn’t specify how many of them are still actively playing. Taking into account that many OG simmers only bought TS4 because they expected a great game due to prior experience. Most of them don’t play anymore. Free-to-play downloads don’t really mean much, since most people get bored with base game quickly and stop playing. The vast majority of active players don’t follow Sims news, they probably don’t even know Paralives exists. Some simmers, that do know about it, don’t like the art style. Others would prefer a more realistic game with consequences. Then there are the console players who won’t be able to play it. All in all, I think that there is a much smaller audience than you anticipate. Also, advertising and taxes, as well as the 30% Steam cut, will eat up most of the profit. It will depend on the game’s quality once it fully releases. If it doesn’t provide TS4 level content and gameplay, simmers might want to stick with the game they already paid for. Paralives doesn’t really seem distinct enough to draw in non-simmers. While I wish the Paralives team the best of luck, I doubt the game will reach Stardew Valley success. Edit: $60 are AAA game prices. Indie games usually cost $30 - $40. Also, I’m a pc player. At this point I haven’t seen any gameplay that makes me want to purchase Paralives. I probably wouldn’t even try it for free. That may change once I see the fully released game in a few years, of course.
@maggieheartsyou
@maggieheartsyou 2 дня назад
Cult of the lamb survives really well with massive content updates. I didn't pay for my first copy (it was gifted to me by my partner) but I buy it for all my friends because of how good the game is and how consistent Massive Monster is. (Yes, the game has a few DLCs in the steam store, but they are all cosmetic and don't add to the gameplay. every single gameplay update was free)
@robbien8193
@robbien8193 3 дня назад
I agree but I don't think "everything else is coming out for free". Their game is a business, they need money.
@fransmith3255
@fransmith3255 2 дня назад
Everything else IS coming out for free. That is quite normal. EA is NOT normal.
@robbien8193
@robbien8193 2 дня назад
@@fransmith3255 Don't think so. If "everything else IS coming out for free" that means you'll need to pay eventually, make microtransactions, or watch ADS or stuff like that. They create a game not because they're good samaritans but because they WANT MONEY. PERIODTTTT!!!
@fransmith3255
@fransmith3255 2 дня назад
@@robbien8193 Well, that's not everyone's perspective at all. It might be your personal perspective, rather sad... Not everything everyone does is solely for money. Some people do stuff for passion. Sure they need to make money to pay the bills, but money isn't the driving force. Paralives is like that. And for the record, most games on Steam actually DON'T have DLC, particularly the Indie games mostly don't have DLC. There are a LOT of successful games out there that have stood the test of time with only the base game. Paralives shows very good promise of being one of those. DLC isn't necessary at all to most games - mostly ONLY those that need to pay shareholders and publishers. Paralives doesn't have to pay shareholders or publishers - that means they probably save considerably more than half their income. Their only expense will be the 30% given to Steam and other sales outlets. They're funding the making of the game through Patreon, so the rest is basically pure profit. Paralives is one of the most wishlisted games on Steam, meaning it probably has over a million people wishlisting it. Do the maths. They won't need DLC.
@TheDawnofVanlife
@TheDawnofVanlife 9 часов назад
@@robbien8193 The game is gonna cost money and a good experience with the game will sell the game. Which might even allow the studio to make OTHER games even.
@moopthesims6365
@moopthesims6365 3 дня назад
Also remember is being developed by people who played The Sims. They know how it feels to be scammed and saturated by a lot of unuseful DLC. I dont think they are going to make the same mistakes EA still do
@athenatherose5074
@athenatherose5074 3 дня назад
Palworld literally just had a massive update. It was free and now I'm losing my mind how to catch these new pals. There are plenty of people to buy it. Patreon is more of a say in what's going on in the game.
@wolfxdreamer6860
@wolfxdreamer6860 3 дня назад
I would be absolutely fine with paying for DLC if it’s reasonably priced. TS4 expansions are way over priced for the content they provide. It’s insane. If a game like Paralives had future dlc for $5-$20 depending on the amount of content, I think that’s reasonable to keep the game alive if needed. Anything over $20 for just dlc is too much.
@meowWwW21
@meowWwW21 День назад
I think of them taking a mobile game approach, one that could capitalize other smaller insignificant things like skins or tiny random accessories/seasonal items that don’t affect gameplay at all or increasing the price of patreon/paid items(?) over time.
@sergioferreira7989
@sergioferreira7989 3 дня назад
I mean, I think they could go for what we call "Kits". It adds content (clothing/objects) but it doesn't add core gameplay. So it's something that's not necessary. Having to pay 40€ for a baby changing table, 40€ to cuddling on a bed, 40€ to have an achivement, I mean memory, system, etc etc, is stupid. Specially 40€ to have weather.
@vomm
@vomm 3 дня назад
Kits are DLCs. "DLC" is a broader term. Not seeing kits as DLC is so typical Sims 4 community. And as far as I know, they already said after the release of the trailer that there will be no paid content at all. It would be quite a rip-off to say "We're not releasing any DLCs" and then show up with so-called "kits". That's like saying "We don't have any microtransactions" and then selling stuff like the ability to respec or start as a new character etc. as DLCs in the Steam Store instead of in an in-game shop, as Dragon's Dogma 2 did, which led to a massive shitstorm.
@sergioferreira7989
@sergioferreira7989 3 дня назад
@@vomm it was an idea, dah. What I wanted to say is that a DLC must be something that you can but is not necessary for gameplay, differently from EA.
@pico2260
@pico2260 3 дня назад
Look at Manor Lords. It's questionable whether Paralives will ever produce that amount of anticipation and subsequent sales, but a well made and placed demo would certainly help. Also, Stardew Valley is slow but reliable, and Paralives feels the same. I am pretty sure it will survive.
@KatieT97
@KatieT97 3 дня назад
Even if they do eventually go back on the dlc promise I’d certainly not complain if they do that after the final release of the game. There’s a lot and I mean A LOT of early access games that practically fund their project with numerous dlc just to abandon it and do a “sequel” looking at you House Flipper. But otherwise there’s plenty of other indie games that survive on free updates like Stardew, No Man’s Sky, Slime Rancher (has one cheap cosmetic pack)-I had Subnautica in my original comment but idk if that’s an indie game or a more established studio. Also a lot of games fall into the micro transactions trend because of pressures from producers and publishing companies who just see dollars signs. Again if there are indie games who do micro transactions it’s usually because they’re broke. But I have confidence that if Paralives ends up being a popular Sims Alternative then the base game price is plenty enough to keep business going
@muratyagmur3657
@muratyagmur3657 20 часов назад
Now that Life By You has been canceled and The Sims 5 and Inzoi games are due to be released, it seems unlikely that Paralives will survive without DLC...Although it seems very attractive for those who are tired of paying for DLCs, I think the game may need a few DLCs to develop, otherwise they will be broke...I hope Paralives survives without DLC's...
@ninjakiwigames5418
@ninjakiwigames5418 3 дня назад
Wait... Merch is great idea even if they won't struggle with money. I think lots of us would love to support Paralives any way we can and merch, especially if it's good quality would be great!
@veracity-
@veracity- 3 дня назад
Also, after a game comes out, it doesn't necessarily need the same amount of people or manpower to maintain/update it as was needed to develop the game initially. I don't think you need to worry about devs leaving and not getting paid due to lack of paid DLC. Paralives's team is a whole 12 people and that's more than what they started with iirc. In big game studios, they usually scale up teams for production and then downsize or rotate teams out after the game releases. Also having paid DLC or not doesn't correlate to speed of updates its more to do with size of team. Stardew updates were slow because it was one guy for a majority of it and he still keeps a very small team even after it's success iirc.
@eloeden2056
@eloeden2056 3 дня назад
yes they wil. why is everyone gaslighting them into thinking paid DLC is a good idea. just do the damn maths. if 200 000 people (which is not a lot) buy the game marketed as 50 dollars they’re making 10 MILLIONS revenue. They will be just FINE.
@LucasSchimmel
@LucasSchimmel 3 дня назад
What if it gets updated for 3-4 years and... they announce 2? Not all games need to be a live service on life support for a decade plus.
@TheKalnu
@TheKalnu 2 дня назад
Personally, I think the game will be fine with no paid DLC. But my concern comes with what kind of free expansions/DLC to expect - Will they add major gameplay elements like say - Sims 3 World Adventures where you not only had 3 new places to explore each with their own assets, but also cool temples, and other big gameplay elements. These maps and gameplay elements are big enough to be making its own game in and of itself. Will we get Occults at all ever? I am a big occult fan and always play occults in Sims. I'm fine with them not being base game or even currently planned. And hell, I can be satisfied with a simple "elf ear" slider. That said, Occults are another huge undertaking - especially ones that come with big model changes like werewolves - or big animation additions/changes like merfolk and fairies. I do think Paralives should focus on quality over quantity. Its wild to me that sims 3 only had 11 expansions and no gamepacks while Sims 4 has 15 expansions and 12 gamepacks, anf STILL has less content than 3 does. Its STILL a worse game. It STILL has nothing to do. (IMO)
@nicholaswhite8418
@nicholaswhite8418 2 дня назад
I think with purchases I think as long as it’s decent on release. I think paralives is going to do very well. Because the core community are all following RU-vidrs and paralives. It may suffer that those who are not invested in the Sims to buy it. But even if 1/10 regular sims players buy it they are going to make a fortune. The risk they have is if people think it’s not worth it when released. Sims players want more and more. I’m sure as well. The developers will make further games I think they said they won’t make a paralives 2 but I bet they will plan to 5 years after if the game is successful. Also doesn’t seem it needs updates and is supporting steam mods so I think it will actually do very well. I think we expect them to need to do loads of upsells. But they did say from completion it shouldn’t need updates. It will be a complete game.
@_MrsPuff
@_MrsPuff 3 дня назад
DLC games are highly disliked in the first place so I don’t think paralives will feel like going that route just because EA has the audacity to. There are many ways to make revenue, marketing, game updates, and extra content outside of regular (not lacking) gameplay. I have hope.
@saalok
@saalok 3 дня назад
I wouldn't mind TS1/2/3 style dlc, chunky and interesting content is great! Paralives will certainly not die due to the lack of dlc, but the additional interesting content will make a difference. One of the big reasons The Sims was a success as a franchise at first was the healthy balance dlcs had between content and the amount of them... before TS4 kicked the concept screaming, of course...
@misterspalk
@misterspalk 2 дня назад
If they pull it off, the other guys are gonna have some explaining to do.
@sunnyquartz
@sunnyquartz 3 дня назад
I’m fine with expansion packs that are actually worth the money and not overpriced cash grabs, could see a lot of free base game updates and add ones and maybe having like a hand full of expansion packs that really bring out a different experience that people don’t have in their day to day life, like a monsters pack or idk outer space or medieval. I just really hope paralives really does set a new standard atleast.
@VintageCR
@VintageCR 2 дня назад
its like a kickstarter game, with help from the community (mostly patreon) and when the game is indeed ready for release they sell and gain more money. specially if this game gains loads of attention they will be set for life basically. and all the money goes directly to the team/developers being divided so each member gets their share. i can't imagine the patreons needing to pay for the game though. so take that in mind or subtract nearly 8000 game copy sales from the total sales. talking about that, if the game will sell for roughly $30 multiply by 8000 they need to subtract roughly $240.000 (huge chunk of money if i think about it). the only way to remedy this is get lots n lots n lots of help to widely spread this game.
@MoonbiscuitSims
@MoonbiscuitSims 17 часов назад
I think they can manage without dlc if the game is good enough in the end without all the dumb limits of companies and shareholders and publishers which destroy games. If it has the love and effort and personality put in people will want to play and continue to support them the same way people support CC creators who make super high quality sets and never permapaywall anything asking only for early access. Maybe they could keep their patreon and do early access for the free updates. Maybe they can make money with merch like you say or make spinoff games that are separate experiences rather than dlc that would add and add and eventually break the game and make it too expensive. I don't know but first of all im just hoping the game ends up released as planned and we can see for ourselves
@steggopotamus
@steggopotamus 2 дня назад
If paralives had a good modding community, they'll have no trouble whatsoever with content.
@lysfranc8782
@lysfranc8782 3 дня назад
Ofc Paralives will survive without dlc. People forget games had no dlc before… and we still have famous games without them like Hollow Knight or Stardew Valley
@SnowyRains
@SnowyRains 3 дня назад
i think they could pull it off for a while, Look at Hinterlands with the long dark they provided free dlc plus updates for years and quality content no patreon. Latest dlc they decided that to be able to continue developing the game dlc will need to be paid and the community had absolutely no issue with it and are happy and willing to support the devs
@phantomrecluse7311
@phantomrecluse7311 2 дня назад
many cozy games dont have dlc... Coral Island, Stardew, etc
@jaywerner8415
@jaywerner8415 День назад
I mean.... with over a 1,000 DOLLARS of DLC, of course EA would make the Sims 4 FREE just to get peoples feet in the door so they buy the DLC. Last I checked Sims 4 WAS 60 dollars originally, just keep that in mind. If Paralives is not gonna have DLC, then that implies all additional content will just be Game updates. I am totally ok with this.
@Anon1370
@Anon1370 3 дня назад
what i understood is they said it will have free dlc no paid. I mean with all the patreon donations for years it should keep them ticking over for so long but I don't know about the forever length of the game.
@Kazzattack13
@Kazzattack13 3 дня назад
cant wait for paralives
@doggytheanarchist7876
@doggytheanarchist7876 3 дня назад
I'm so excited for paralives and I wouldn't mind some dlc either.
@zachary3603
@zachary3603 3 дня назад
I don't even play the sims, but I like your vids so I watch them, for some reason.... xD
@autolicious
@autolicious 2 дня назад
Sim games would actually be perfect for advertising. You could have, for example, coke machines that are placeable in world, or a macdonalds in a city. It would be seamless and one of the few games in which it might make some sense. Not saying I'm for it, just that it would be one of the few examples of a game where advertising would just blend into the game.
@AudleStudios
@AudleStudios 3 дня назад
I think it'd be an okay move to put early access updates behind their patreon (for paralives) It's not dlc, just sooner content for fans of the game
@meh9677
@meh9677 3 дня назад
Of course it'll survive tf? Not only have they given us enough reason to trust them, but what they've shown so far has been so exciting that more and more people will surely join their patreon before AND after the game releases. Not to mention that with every new free update im sure there will be even people joining it simply as a thank u (u kinda wanna do it more when u have the choice of paying the devs or not). And the best part is that almost every sims 4 player will probably try it, and that's a big number compared to how many people are on their team.
@judialbert1349
@judialbert1349 3 дня назад
I really hope it can survive without having to charge for DLC. It seems a lot of people are confident that it can. I'm no expert on how monetizing video games works, so I won't weigh in. However, if the time comes when they realize they need the extra income form DLC, I agree with you that if the updated gameplay and animations come free and the DLC was just CAS or Build/Buy objects without additional gameplay, then that would be best.
@wck
@wck 3 дня назад
30k a month is extremely low. Programmers are like 80-100k/year at least.
@benn8793
@benn8793 3 дня назад
Yes, I think a lot of people don't realise how expensive game development is. Even with indie games. Depending on how successful it is, you also pay a cut to the developer of the engine and the operators of the platforms on which you sell your game. That can add up to quite a lot...
@zachary3603
@zachary3603 3 дня назад
Game devs in the UK can be on 30k per year. Also lots of bigger companies outsource lots of the work to India etc.
@wck
@wck 3 дня назад
@@zachary3603 the UK does have significantly lower salaries, but definitely not 30k. The average programmer salary in UK is like $70k (USD), and $110k in the US. It's expensive to hire even just 1 programmer.
@zachary3603
@zachary3603 3 дня назад
@@wck Google "Average game programmer salary uk" and you'll get glass door putting it around 30k. I knew this anyway, but just double checked. I worked in Fintech at 25k starting, worked up to 500 a day contacts. It's common knowledge game devs are criminally underpaid because it's a "fun" job. Your team leaders with lots of experience might reach 70k. 100k+ is unheard of here for game devs. You'll have to be in a bank, fintech, start up or major tech company.
@mercedeslynn78
@mercedeslynn78 3 дня назад
I like the Warcraft subscription based model (but I won’t pay for more expansions)
@SweetLala25
@SweetLala25 3 дня назад
I don't mind them going the route of free DLC. They are doing what, like you said Stardew Valley is doing but also Minecraft as well. We get updates for that game and you only pay for stuff in the Marketplace if you play on Bedrock edition and that's only if you want extra stuff.
@kryw10
@kryw10 3 дня назад
Another game that has kept going on sales and initial investments is No Man’s Sky. Very different, but they’ve made it work and they still make money. I hope the best for ParaLives.
@Ehrunn
@Ehrunn 3 дня назад
EA is infamous for constantly expanding the studios they own to guarantee faster releases. Meaning most of the profits do not go into the next game per say, but the management. That, and as a shareholder, they take a massive amount of said profits. Live-service games need money to stay afloat, sure. But the cost of Sims 4 extensions compared to the utter lack of content is abhorrent. Compare it to any 50 dollars TESO DLC, and you get the picture. I think Paralives Studio can make it work without paid DLCs, since we don't even know yet if they intend to make the game live service. You mention Stardew Valley as a working example of a similar game, but ConcernedApe was the only dev working on it and was supported by his partner during most of the process until the game actually took off, making its cost almost null. I think a better comparison would be Baldur's Gate 3 from Larian Studios. Not a cozy/life sim game in any way, but the studio is quite big, self-published BG3 while being independent, and also made a similar promise of not making paid DLCs. BG3 went through 3 years of covert development, before switching to Early Access and using the revenue to continue funding the game for 5 more years, growing three times its original size to account for the sheer length of the game they were trying to make. Part of the reason they were able to do that in the first place is due to the profits they made from their last game, which is a luxury Paralives Studio doesn't have at the moment. Which is why they have a Patreon, and are looking to publish the game in Early Access. I think part of the reason they are pushing the whole "no paid DLCs" thing is to appeal to the Sims community, so they can garner as much attention as possible to ensure Early Access is a success. If it doesn't work and they don't have enough funding, they'll put the game on halt. Though once the game is out, I don't really see the issue. If they make enough profit to fund free DLCs, they will. And if they don't, they will leave it as a standalone, non-live service game and go on to make another project.
@lennyattew734
@lennyattew734 2 дня назад
If satch made a indie game I’d buy it INSTANTLY
@twii8694
@twii8694 3 дня назад
sims4 has the largest mount of content creators, with a large number of cc, thats why sims 4 can be survival up to now and still have a lot of players. If paralive dont have much content as sims4,and they dont own the foundation like sims, i just have the same worry as satch...Stardew Valley is a game that been really popular... and have a wide player, they owned the player still play strategy,mmo,soul,FPS. And i think paralives audience will just be people who played simulations. So,it can't be campared.
@andreasheard5547
@andreasheard5547 3 дня назад
yess i love startdew valley
@ShelbyRiemer
@ShelbyRiemer 3 дня назад
The ts4 similar slider for creating "paras" is cool! With other simulation games, I will miss the literal drag/slide sliders. I won't lie, I'm not super excited for this game, but only because of the art style. I'm a super realistic/alpha player. But I'll still be purchasing this game!
@shhhhhhh9328
@shhhhhhh9328 3 дня назад
I suspect Paralives will rely on the community to develop content to keep the game active and growing, using Steam Workshop. The developers themselves will only need to maintain the base game and fix bugs as they are discovered. Every now and then, probably in response to community requests, they might add some extra features or the framework for it, leaving the community "modders" to flesh out the framework. The studio will only need to keep a few staff on the payroll to swat bugs, and maybe hire a few more for some weeks when adding these extra features. If the game builds a community this way, sales will continue and get a boost with each additional "feature". The studio could even give modders recognition for their work - monetary or otherwise - or run competitions, to encourage more involvement from aspiring programmers. I think a healthy community-collaboration funding model would really suit a life sim game like Paralives. EA already sort of does this but in a parasitic way, relying on modders to create work-arounds for bugs that EA won't fix, providing the gallery to let the community create game content for free while EA pockets all the cash from horrendously overpriced - and fairly crappy - DLC packs. I can't wait for a Sims 4 competitor to reach the market. EA might finally give a crap about Simmers. Or just buy out the competition.
@johnterpack3940
@johnterpack3940 3 дня назад
Having gameplay "locked" behind a paywall is actually a plus. Can you imagine Sims if you HAD to have vampires, werewolves, and dust bunnies? DLCs let you pick and choose what's in your game. It also lets devs give everybody what they want. Paralives will have to pick and choose what to add based on what they think most customers want or don't want. Without DLC they will constantly be trying to please everybody, and you can't do that. The game will end up either very generic to avoid putting people off or it will end up a hodge-podge of everything they think people want. Either way, they are not going to appeal to as broad a group as they could with DLC. And 30,000/month is nothing for a company of any significant size. Divide that by your monthly pay and see how many salaries they can pay. Nevermind what it costs to maintain their facilities and pay other bills. If they think Patreon is going to take off after launch, they are going to be disappointed. Another plus to DLC is that it keeps the game in the public eye. Sims would not be the giant it is today if they had put everything in the base game ten years ago and never added new content. Paralives will die young if they stick with this model. Because just knowing this has made me leery of buying it. And I know I won't be the only skeptic who holds back.
@Laura223
@Laura223 3 дня назад
Paralives will surivive! I know the statement of not having paid DLC is quite bold, but we have to think that not every game should have paid DLC in order to "survive". You just buy the game once and enjoy it. Having a free DLC is a nice thing, so I don't see anything wrong with that.
@andrewillemse2031
@andrewillemse2031 3 дня назад
Yeah, I'm also questioning whether or not it will survive because any game in order to survive needs a stable source of income. I just don't believe they'll keep the promise of free expansion packs. I think eventually they'll have to bring in pay content.
@TheDawnofVanlife
@TheDawnofVanlife 3 дня назад
That's the thing, they aren't promising expansion packs, they are saying free updates and this terminology is important. EA WANTS to sell expansion packs so they need a feature list to "sell" if Paralives wants to add walking holding hands in an update, it can just be an update (EA also does free updates). Base game of Sims also doesn't cost any money anymore, so while they can have a huge influx of players, those players are useless numbers unless they can sell them on the many packs. Paralives is gonna sell you on the game, upfront you have to pay for it. And if you like it, you're gonna tell your friends and introduce family to it, selling more of just Paralives as a game. There's also other things they can sell connected to a successful IP besides expansion packs and other forms of DLC.
@brieb402
@brieb402 3 дня назад
I think a mix of free updates and very measured use of DLC would be good for the game. Otherwise the game's lifespan will feel alot shorter. I can see cosmetic DLC coming as a compliment to big free updates.
@luptaloop
@luptaloop 3 дня назад
I can say that I would pay a decent amount up front if I knew that I would not be paying in the future. I will also say that I tell EVERYONE who is interested in simulation games that stardew valley is one of the best games on the matket at on $15 and I have gotten hours of game play behind it. Also I will literally buy any game that concerned ape comes out with because he has worked so hard to make his game amazing and I know he will put that same effort into future games. I actually don't at all mind that updates take a long time to come out, I just look forward to when they do.
@WhitneyR.
@WhitneyR. 3 дня назад
Will they have something similar to a Sims gallery? Maybe they can charge a small fee to have access to one. Why am I coming up with ways for them to charge me more when they said they don’t want to? 😂
@bether2game797
@bether2game797 3 дня назад
The shareholders are the Patreons... sure it will take more of them but Paralives is banking on taking SIMMERs away from a corporate franchise. I believe they can make it especially if you have a game come out at $30 and keep the Patreon open. I personally would prefer they have paid custom content or extra content for Patreon's IDK you've made great points!
@Aloysius_OHare
@Aloysius_OHare 3 дня назад
IF they do have expansions be PRICED, I think it will be okay for them to do and go back on their word for needing MONEY. EA abused their player's trust, they sold expansion DLC for things that could be in ONE pack or be a free game update. Base game was a VERY empty shell. With Paralives, I think its okay if they do plan on charging for DLC because we know they're not going to make 50 expansion packs based around one theme like EA did with Pet's dlcs or pool dlcs.
@omconnor
@omconnor 3 дня назад
Daddy Satch
@Mothermochi
@Mothermochi 3 дня назад
Yeah, I think they’re going to backtrack on that. I think if the game becomes a big success on launch, they are going to have so many bigger companies throwing money at them they made decide to go that route in order to Stay competitive and independent!
@traciearchbold2778
@traciearchbold2778 3 дня назад
Sims better get themselves together.....by 2025. But Paralives need to have the ability for modders to mod the game as well.
@bloomberries
@bloomberries 3 дня назад
Honestly, in the previous Sims games I would always get very excited about new packs and thought it was worth the money because it added so many cool stuff to the game. I wouldn't mind paying for expansion packs for paralives as long as there's good stuff in it, if it's actually worth the price. The problem with Sims 4 packs is that they charge too much for too little content AND the too little content doesn't even work AHHAHAHA
@Dean_W1nchester.
@Dean_W1nchester. 3 дня назад
I actually think no DLC is a great idea, the reason I have stardew valley a chance is because I knew it was a one time payment and I wouldn’t go bankrupt like I do with the sims
@Rianna_B
@Rianna_B 3 дня назад
I guess that's what happened to me. I've fallen victim to the sunken cost fallacy & it sucks cause I never would have done this if I've known how greedy EA would have become. I already decided I'm not paying for Sims 5 when it comes out, cause I just know it'll be even more cashgrabby than Sims 4. 🤞 that we can get at least one new life simulation game out. EA's monopoly over the genre needs to end.
@katariina.s
@katariina.s 3 дня назад
I get the skepticism but just because the big gaming companies are now cash grabby flops could also 100% mean that games like this will do amazing! A lot of people have been speculating about indie games possibly saving the whole gaming genre as the big companies are getting soooo greedy and lazy. Love capitalism 🙃
@krisjol
@krisjol 3 дня назад
I guess if the game is really good it can survive without dlc. Sims fan-base will probably invest into buying it so I hope they survive for the sake of competition 😅
@envy2069
@envy2069 3 дня назад
Im praying for Paralives to make it. PLEASE DONT CALL IT OFF
@user-pg5sz2vn1w
@user-pg5sz2vn1w 3 дня назад
"they don't plan on having dlc" That's cool i guess. i personally don't really have a problem with dlc as long as they are worth the money, but sure.. "they plan on getting support through patreon" okay well that is fucking lame... why does everything need to be a subscription service?.. i would much rather just pay for something as long as its good. subscriptions end up costing more in the long term anyways.. the problem that i am most concerned with right now is the right to actually own the things you buy... subscriptions definitely don't help with that either...
@Itsa-sh
@Itsa-sh 3 дня назад
6:00 is the view i have on gambling - At some point you have to accept you can't get your money back but stop putting money in. I don't care for any EA games now, because whilst games now are anti-consumer, I simply spend my money else where. I think paralives is likely to turn to DLC, as their user's want more content and things. This probably isn't a bad thing.
@birksche
@birksche 3 дня назад
Live the Life, a sim indie-game will also have no DLC!🙂
@tibbinova
@tibbinova 3 дня назад
Hello Games continued to update No Man's Sky for years without any DLC. No Man's Sky had a really rocky start; people were perhaps even madder than they were about the lack of Toddlers and Pools in the base game of The Sims 4. I would rather see a model where the game is updated and features are added, rather than what EA is doing with all of these broken packs that don't work with other DLC or even the base game.
@adlinreese
@adlinreese 3 дня назад
Other ‘real’ games don’t have dlc’s so I do t think there will be any issues
@QuietMantee678
@QuietMantee678 3 дня назад
I really hope a rich fan buys Paralives and releases it themselves
@caterpillar1936
@caterpillar1936 3 дня назад
Once the game is released it will just be there on the market. It doesn't need to 'survive'. Once the game has made the money it's gonna make the devs will move on to something else, the game will continue to exist.
Далее
Life By You... What went wrong?
15:34
Просмотров 19 тыс.
Sims 4 packs I want refunded because they're so bad
15:25
Whose action is better?🥹 #filaretiki #shorts
01:00
Games Where You're NOT the Main Character
14:52
Просмотров 1,8 млн
Features I do NOT want in The Sims 5
22:10
Просмотров 66 тыс.
Top 10 Reasons Why Paralives Will Survive No Paid DLC
10:35
7 Innocent NPCs You Doomed By Doing the 'Right' Thing
19:06
I Ranked Every Sims 4 Pack On How Cash-Grabby They Are
32:19
Why Aren't Games Fun Anymore?
34:15
Просмотров 962 тыс.
Is The Sims 3 Actually Better Than The Sims 4?
26:23
Просмотров 211 тыс.
10 Most AMBITIOUS Upcoming Games! | Cherry on Top 🍒
19:29
Streamlet single needs saving (I hate it)
17:14
Просмотров 20 тыс.