Features from The Sims 1, 2 4 & 4 that I don't want to return for The Sims 5/Project Renee. Socials - linktr.ee/SatchOnStuff BUSINESS CONTACT ONLY: satchonsims@gmail.com Support me! www.amazon.co.uk/hz/wishlist/...
I dread the idea of a Sims game multiplayer... no offense but the majority of sims players are the last people I wanna play games with. Also EA would make it a live service hell for sure.
Yeah, for sure. If I join a lobby and someone removes a ladder while my sim that took 3 hours to make is in the pool, EA will be giving me my money back 😂.
right like i play sims 4 for the sole reason of not having to socialize with people in real life. Having a multiplayer sims would totally kill the vibe
Same I play how I play and don’t need anyone messing things up lol i would say it would be cool to socialize in game with another players vs the computer
No more extended reaction delays. When I cancel a task such as playing chess the sim should stop that action and not continue the cancelled task for almost two in-game hours. This is not simulation lag--my machine has oodles of memory and other activities such as going in and out of CAS and the neighborhood screens is almost instantaneous. It should not be due to a need to "complete" animations. Cancelling an action should mean cease right the feck now.
right.. also drives me crazy when I cancel my sim doing something and they will still walk all the way to the spot they were going to do the canceled action and waste like 3 hours
Among many things I hate about Sims 4 is the fact that leaving the house isn’t necessary. Besides work (unless your sim works from home) there’s no incentive to leave. Even if your sim lives alone and needs socialization, you can just chat on the computer. And since it’s so easy to make money in the game, your sims can eventually buy everything they’ll ever need. The community lots just aren’t that fun and don’t provide sims with anything they can’t buy and use at home. And it’s actually easier for sims to stay home because when they do go out, it never goes as planned. Random townies talk to them while they’re on a date, they forget to pick up their coffee at the cafe, restaurants take hours for food to arrive, etc. it all just gets annoying and frustrating so it becomes easier to just stay home.
Idk if this still happens but they used to get a negative moodlet from the room being unfinished.. like if the walls weren't painted, then I have to go hunting for that one wall that's unpainted .__. Ug
As for the economy, I can live with the wacky priced items... But I *hate* how the tax/bills system works in TS4. My lot should be taxed based off of things like electricity or water usage, the size and location of the lot, how many Simoleons I have, and my household income. Why is my lot being taxed based on how furnished it is? Why am I being punished for decorating? My taxes don't go up because I have a messy room in real life!
i think the sims 3 has that empty lot problem because sims follow their schedules. the sims are going to work at all different hours, going home to sleep, etc. & honestly i like seeing them live their lives lmao. in the sims 4, sims populate lots when u visit them because they are being pulled from anything their supposed to be doing to make lots lively. thats why they are never at work or school when u load into their homes. they don't really... live when ur not playing them imo
What I despise about the sims 4 is that my sims always obsess over the stereo, the tv, the computer, the gaming pad thingy, instruments, the yoga mat, etc. They just keep doing the same things again and again and again and I'm so over it.
I mean, that sounds pretty realistic to me since all of those things are objects real people obsess over constantly. Just look at how often we all play video games.
If you have cooking machines like ice cream, pop corn, or waffle sims will only use those and never actually want to cook. Or how they are addicted to tap water. The bugs are not just lag or broken features it is also how everyone behaves. The autonomy is so annyoing and unbalanced there is no immersion to have. Instead rather play sims 3 with mods.
My sim always goes autonomously to chat on the computer, despite his social need being full and while talking to someone next to him already. And it has nothing to do with his traits, and it's the cheapest computer.
@@qwinlynI mean sure, but there's just no logic behind any of it. Like, I'm sorry, but if I invite someone over to my house and the first thing they do when they step through the door is plant their ass in front of *MY* computer while ignoring me, I'm throwing their ass back outside. It's crazy how sims just gravitate toward certain activities when it clearly doesn't fit the situation they are currently in. It's funny at first but when it's like that literally every single time it gets so annoying.
I only pay attention to certain moodlets because I know some of them can kill you for some reason. One thing for me I dislike about Sims 4 is the multitasking. It is kind of annoying seeing my Sim do their task slower because someone decided to talk to my sim. Also, I wish Sims decided for themselves completely instead of calling me if they should hang out with this sim or take this job or whatever.
I feel like if your game has autonomy on the sims should make their own decisions as you’ve said and if they don’t *thats* when the sims should prompt us to approve or whatever they were asked, yk?
It’s annoying bc the stupid phone calls in 4 have no effect (specifically the should I date and should I hang out with). However, if you play TS3 the phone calls are WAY worse and that’s saying something considering how bad they are in 4
A game should never regress, especially a game as expensive as the sims. The sims 3 introduced open world, so make it better and evolve it instead of "oh we can't do this and that for XYZ, no, u're a multi billion dollar company
What I really loved about the Sims 3 is that you had incentive to leave the house. You don't see too many sims walking around casually, but if your sim visits a public lot, such as the park or beach, you will see many more sims show up (unless you have Nightlife and you're at a "dead zone" as in - not a "hot zone"). (Edit: you're complaining there's no one there when your sim visits, but it's actually just your camera that visited the lot)
I think worse than everything being so quiet in the sims is if you've been playing with the same family long enough, every community lot is just filled with ghosts and maybe the bartender. And the bartender is always ugly as hell 😂
There's also a mod in the Sims 3 that teleports a bunch of sims to a lot that your sim visits or zoom in your camera on. It's called the Lot Population mod.
Make the open world, but have the ai set to "community schedules"- on nice days, make an 85% chance they will be outside in a communiy area. Then if they do go out, have the code "roll" for whether they go to a park, or a garden, or a pool, or just stroll. Have the pool chance higher in summer, 0 in winter. If they have a child or toddler sim, increase the chance they go to a kiddie park. Pets, increase the chance they go to a park or go for a stroll.
Fully agree with this! It'd help areas like the empty parks if several families always had a chance of going there on nice days between certain hours It could also add realism to relationships, if two households tend to do the same tasks every day on the same lot, it's more likely that they'd interact with each other
Yeah, I'm so sick of constantly getting personality swaps or likes / dislikes question popups just because my sim got on the treadmill for an HOUR or something DJSBSJANSJA 😠
They also contradict too. My Sim who with an athletic aspiration, athletic career, and she was on the treadmill for an hour, and it pops up "Your Sims dislikes working out. Do you want your Sim to dislike Fitness?" Then two of her wants were to go for a jog, and something else with fitness. 🤦♀️🤦♀️
Re: Nancy jogging through the neighborhood, i think this highlights the need for a robust social class system. I want rich people only interacting with other rich people unless they can't help it, and same for poor and middle class. Would be so much more realistic and make it genuinely interesting and difficult to engage with certain people. Would also interact with the job system: for example, if a politics promotion requirement is to make x number of friends, it would be "any" sim at lower level but "rich" sims at higher level. And some jobs would naturally have more interclass relationships than others.
I basically never put a negative on color, music, decoration because the moods become so weird and they act spoiled brats. Sometimes i dont even put a positive decoration. Because Sims on Sims 4, often don't anything than judge the decor.
theres so many traits ec i refuse because whilst some might be fun the downsides outweigh it , ie foodie ,could be fun but they auto get water then get mad because its not good food YOU ARE THE ONE WHO CHOSE TO DRINK IT
and evil. my sim kept trying to rob people they were talking to and I had to reset their relationships only for them to do it again. it's cool that I can rob sims but I shouldn't have to spend more time resetting relationships than playing with the trait
i actually really liked the sims 2 aspirations. they were really broad things like family, romance, knowledge. but it impacted your sims a lot and gave them unique wants and fears and affected their chemistry with other sims with other aspirations. I would like to see a combo of sims 2 aspirations and sims 3 lifetime wants tbh. same with personality/traits tbh.
@@lemonbalmmel Agree with normal careers! Sims 4 base game doesnt even have a medical or police (the two i used the MOST in TS2) or army option, but you can choose *astronaut* or secret agent or both a regular and a freelance writing career :/ Loved the sims 2 aspirations and wants indeed, in Sims 4 I'm constantly switching through the basic ones for every relevant task they do, they feel like grind-achievements rather than life goals. And the newer aspirations are far more inconsistant, like not even being separated in tiers.
The Sims 4 gameplay is very wide, there is actually a lot you can do. The problem is, it's so shallow and there's no reason to do most of it. (specifically the game itself, setting build mode/ CAS aside) You can learn how to play piano, how to play the guitar, and how to sing. How do you do it? Click on a piano, guitar or microphone and practice. Or click on a book about it and read it. Animation pays in a loop until your sim needs to do basic maintenance so they don't die. Everything is just clicking and waiting for an animation to play out, or clicking and waiting for no animation because of a rabbit hole. And all of your problems are just solved by waiting. Not enough money? Go to work. Wait. Your Sim needs to pee? Find a toilet, click on it, wait. It's getting dusty in your house? Click on a vacuum and wait. And even if you ignore the problems the game presents you with it's not that punishing. It takes forever for a Sim to die from you neglecting it, it's not going to happen very often on accident. And if you don't like the penalty you can fix it by... clicking and waiting. You didn't get your Sim to the toilet in time? Just wait and the embarrassed moodlet will be gone, and click on a shower and wait so they're not dirty. Don't dust your house? Cool! Here's a cute bunny rabbit.
I think you might just dislike the core game play loop. It's not like learning how to play guitar was much different in the older sims games. Except that you didn't learn guitar skill you learned "music"
@@TheEmmaHouliI feel the same way about the comment. While reductive, the sims has always been kind of like a point and click. I don't really know what OP expects because otherwise it would be filled with...mini games?
Plumbella has excellent videos about the Sims timeline! And so many people in the comments clearly didn't listen to you when you described why moodlets are so shallow and meaningless in TS4, as they try to defend them as 'being impactful'. They say things like 'but you can't talk to people if you're embarrassed!' ...okay, and what Satch meant by calling moodlets shallow...the very thing he explained, is that you can then instantly just stack more positive moodlets than bad ones, and that's no longer an issue. Pee yourself and get embarrassed? Go take a quick/steamy/thoughtful shower, then do a mirror interaction to gussy up or psych yourself up, then brush your teeth, then drink coffee, and your mood will be better, and peeing yourself in front of a room full of people doesn't matter anymore!
I couldn't go back to a closed world again. It works in Sims 2 but I don't believe they can pull it off again, especially with how lifeless and empty Sims 4 feels. I feel like I'll forever be playing Sims 3 and nothing EA does will ever match that experience for me. All of the previous games had personality, but everything EA does now is totally soulless.
Rabbit holes are better than set. In ts3 the food shops were rabbit holes but we got the menu on what to buy. I also believes the spa's were rabbit holes, and the food places. Having one neighbourhood as open world may combat that
I mean, now, hold on, if the $40 Seasons pack were split into 4 $10 season packs, THAT would be kind of okay I guess? Annoying, but alright. The problem is they're absolutely not going to do that, and they'll be $25 each :')
Agree with you on game packs as it’s just an excuse to separate features that would have come as a package in previous Sims games. This would be fine if they were fully fleshed out but they rarely are and it just leads to things being SO disjointed. Parenthood should have been in Growing Together and we’re getting a “romance” EP that could have come with better weddings instead of MWS. Also hilarious all EA cares about is money and the Sims economy is so broken like hello
Ok, so I do have to disagree a bit about rabbit holes. I don't want ALL rabbit holes, but Sims 3 had a good mix of rabbit holes and interactive venues. There were options on the rabbit holes, they didn't just walk in and come out, well they did but you had the sense they were doing something in there. More importantly, I could then edit the lot to have something they could use on the lot itself besides just the rabbit hole. For example, I make sure there is a dumpster behind every grocery store, because it makes sense and again something for the sim to do. Whereas in Sims 4, their rabbit holes are in places that we cannot edit so we can't put something there for the sim to interact with to make the area more useful.
@@TheEmmaHouli Right? they were useful, not just aesthetic, like in 4. The equestrian center, you got the feeling your horse was actually in a race, not that time passed and you just got a result. Even the mausoleum you got the feeling something was happening in there, you might not be able to see it but you felt like things were going on.
Personally I cant go back to closed worlds. I love medieval gameplay and having my sim take 2 in game days to walk across the map and either stay in tents or taverns along the way, is a big enjoyable part of gameplay to me. Also hitting a loading screen after my horse gallops twice just takes me out of wanting to play every single time
@@sean8024I think they're talking about Sims medivial. Also a tip for smother gameplay for the Sims 3 is to match you graphics card as it is likely the game will not recognise it. It helps the game run much faster.
Honestly this. Because like... TS3 may have not had the most busy places, but like... TS4 is the same way, and it's closed. (Albeit a lil more open than TS2 was). I don't mind the places not being totally busy, especially if you don't play in the city worlds because you can just pretend it's a smaller town. Plus just running around in a empty-ish place is better than walking in a closed off empty-ish place LOL. I need to play more of Medieval too lol
@@sean8024 If you use mods, then a major tip is to merge them all into one (or a few) files. You can look up how to do this. Because after I did this, I barely experience ANY lags. Heck, even my CAS runs so so smoothly. Mods, even not many, can actually lag the game bad if you don't got 'em merged.
i will always remember the time when neighbourhood action plan really did have an impact on my gameplay - i had just moved a family into a neighbourhood and the welcome wagon showed up. they started to swap some things so i though they had the clepto trait. until they took ALL of the stuff, like literally kitchen counters and the toilet. i thought it was a bug but then i discovered that the "what's yours is mine" (or whatever it's called) NAP was active. yet it still must have been a bug since they took EVERYTHING during just one vist lol.
The sims could handle open world. Coding and optimization techniques are far superior to what they once were and people's systems are also better than they were. (low end is still higher now than it was years ago)
That's what I was thinking. TS3 is a 15 year old game. Therefore, it might not seem as "impressive" as it once was. However, games have improved a lot since then. I think The Sims could easily have an even better open world. It's just that TS4 doesn't because it wasn't designed to be open world nor was it designed to be a major game, it was just meant to be an online social game. It's also possibly just as old as TS3 if not older (as "Project Olympus" started around 2008)
The Snowy Escape Lifestyles are so irritating. Yesterday one of them BROKE MY GAME!!! So both my sims got the Close-Knit Lifestyle. No idea how I did that but there we go. Anyway, after a while both of them got a tense moodlet from this lifestyle. I had no idea what to do or how to fix this because IT DIDN'T TELL ME ANYTHING. It was actually worded so wierdly I had no idea why they were tense 😂 something about them needing to figure out the right people to keep in their lives? I dunno. Anyway, this resulted in my sims being CONSTANTLY TENSE. Which meant that whenever I wanted them to do something, the game was like "They are too uncomfortable to do this". I tried everything through normal gameplay. Baths, calming self down in the mirror etc. This moodlet WOULD NOT GO AWAY. At one point my sim had a row of happy moodlets, just the one tense moodlet from the lifestyle and my sims were STILL TENSE! In the end, I had to use their aspiration points to buy the Lifestyle retrait potion or whatever it is and get rid of the lifestyle. That did take away the tense moodlet for both of them. Yeah it was stressful for a while 🙈 they literally refused to do anything I asked them to because they were constantly tense 😂🙈
I hate the close-knit lifestyle. It pops up when sims have only a few close relationships (meaning it’ll pop if you’re not immediately running around making friends.) However, inevitably, you’ll meet more sims, even just to quickly chat with them and move on. This conflicts with Close-knit, because your sims starts knowing too many people. What’s happening in the mood let is they’re losing Close-knit lifestyle, and it stresses out the sim. It’s silly, and a huge oversight on the sims team for the moodlet to be so strong and disruptive, for something the player themself likely doesn’t care about.
I hate this lifestyle. It means your sim’s relationship bars are too high with too many sims, if they get tense. They will remain tense until they lose friends and I think they can only be close to two or three Sims at a time. It’s the worst when you have an 8 sim household because anyone with that lifestyle will NEVER be happy again.
I love the open world in the Sims 3. Mostly because sometimes I love a bit of demented gameplay. I remember years ago playing with a family and the husband irritated the crap out of me. He broke literally everything. He watched tv, it broke, he used the shower, it broke, he tried to cook and started a fire and I decided to lock him in the basement. I didn't kill him, I gave him a fridge for food, but I could go anywhere in the world and do anything and keep playing as normal and he just stayed there. If you tried this in the sims 4 the second you leave that sim would reset somewhere else. You could lock them in the basement, visit the neighbor and all of a sudden see them jogging down the street. Can't do anything fun. :/ Also, for the issue regarding dead worlds in the sims 3 I use the Population Mod by LazyDuchess. But it would be nice not to have to use a mod for it.
One of my sims is constantly in a flirty mood and it drives me insane! Cleaned the kitchen counters? flirty. Went for a walk? flirty. Saw a stranger? flirty. Is this a glitch?
Did you cheat this mood using mods? I did that and in my game, someone in my game had died and my character was feeling flirty because I forgot to remove this mood after uninstalling OnlySims :))))
I've heaard you complain before that Sims 3 is empty. It confuses me, because every time my sim goes to a community lot a bunch of townies show up. It made going to the gym annoying because the equipment would be taken. Do you use mods that might be effecting it? Are your worlds populated?
@XXTH3ST4RXX Yeah, possible. It could be that there are lots that spawn a bit more sims than others amongst the ones you just view without your sim being there (especially if, maybe, a family consisting of more than two sims goes there together). Don't know though, for my experience, it's not as bad as he puts it, even just by considering, generally, how "populated" are the lots when I go in them. His point can still be fair, it's totally understandable.
Same with The Sims 4, there's almost always people fishing or playing chess. Just gotta actually unpauze the game and let them load in and arrive. What annoys me more is when kids/teens walk around while its school times or if you load into a family and nobody went to work/school :/
I think the sims 3 was a lot better with this, the sims 4 is awful. I've had sims with the musician aspiration, and sometimes they want to earn a certain amount of money busking, so i send them out to community lots with their instrument and there's NO ONE there. Like, they can spend all day at a bar or park playing the guitar and only 2 people will come in, just 1 of them actually give money, even at a high skill level. It's damn near impossible to fulfill that want.
More importantly with those "gimmicks" from every pack is that they don't always work together and that is one of the main reasons for the breakage when they release a pack, because they don't test all those gimmicky systems with all packs. Remember, its in their terms and conditions that they ONLY test with BASEGAME. So once a pack is released and the new gimmick is introduced to all the other packs a player has... BREAKAGE
God no, can’t stand the thought of having separate packs just to enjoy 4 different seasonal weather stuff! Just when you think they won’t get more cash grabby 😠 I would love just to be able to customise neighbourhoods again like in sims 2 and be able to pick the size of the lot and where to put it. Less set dressing, more stuff to actually click and do. Also for the game to be able to have more NPCs spawn so places feel thriving with life with the type of sims that should be there, like teens at high school, kids at parks, adults at markets etc. And for there to be a clear appearance difference between teens and young adults, and elders. new-borns to be more engaging life stages. I used to love bathing babies in the sink in sims 2.
Thr NAPs actually impact my game but in the most annoying ways. And they are a pain to repeal. I dont want my water to get shut off because my large sims family all take showers 😅
For me, it's easy enough to create a snowball effect with NAPs where only what you want gets passed. If you're a singer or comedian (for example), getting the Promote the Performing Arts one passed just means you're making tons of influence just doing what you're already doing. Stack those up (Rock Your Body (and Mind) if you're at all fitness oriented) and it becomes really easy to be the neighborhood dictator (or culture czar, your choice).
Recently for Sims 3, I downloaded a "small" world, which was quite small in comparison to some of the store worlds and such, and it was great because it had the same population in a smaller are so it did look populated and not empty all the time. When Sims 4 first came out I thought the 'neighborhoods' was a good idea as a compromise, then reality hit me.
I feel EA or well the Sims Team can't find a good middle ground. Sims 3 was too taxing on systems during the time (plus it is still 32bit unless you own one of the macs that dropped 32bit) so they made The Sims 4 world go to a house load screen walk up to their door to knock another load screen.
Hiking Mt Komeribi was a disaster. I did it with random townies and cue people showing up to climb this dangerous snowy peak wearing a cardigan and sneakers while my sim is decked out in full hiking gear. So great 😒
Buying clothes was a thing in Sims 1 as well. And it had dining too, which WORKED. So what I want for any future games is for the dev team to PLAY every single one of the previous The Sims games, not the mobile and side games but the core The Sims games, to see what worked and what didn't and then implement the systems from the previous games into the new one as they see how they worked in game. Coding is their job, I don't know how that works, so I don't mean literally taking the coding from the other games, but the way it is IN GAME and implementing it. For example, in a previous post I said how rabbit holes in Sims 3 had purpose, you could take classes at them and it wasn't a bad thing that you sat there and watched them practice for an in game hour. In sims 2 and sims 3, if a sim purchased something and you then played them the item was in their inventory so it wasn't meaningless for them to buy something from your sim. There were so many things done RIGHT from Sims 1 onward which Sims 4 threw to the wayside because it seems like the dev team knew nothing about the previous games. I don't think they play any of them, including Sims 4.
Yeah it frustrates me to no end that we can't have open neighborhoods. Open world I get, it's hard for low end PCs to run something that graphics heavy. But a small neighborhood of like 3-5 houses and some background graphics? I don't see why that's so hard for EA to make happen. The fact that cheats allow you to have unlimited sims and that the game doesn't get buggy until around 30+ sims for most people. That means they could most definitely have a four house neighborhood with the 8 sims in each house with no issues on most people's PCs. So why is it not a thing, at least in an expansion pack city???
What drives me insane about the sims 4 is when strangers just enter your house? Like, i don't want some random person to come into my house, use my stuff and stay all day just because it's storming outside or whatever. What i usually do is disable the front door for everyone but household members, but then everytime i invite someone that i actually want to talk to, i have to unlock it again. Is it really thay hard to only make it so that the sims i actually invited show up?
Careful Satch, you're playing right into their hands. CAS options are a perfect thing to monetize. They do it now but to a far lesser extent. Cosmetics are a gold mine in MMOs in general, that never seems to run out. Pay an artist 8 grand (salary & benefits, prorated) to make a cosmetic piece and sell it in the shop and make 100k+. That's a damn good ROI. And that's in games that are 10-25 years old (EverQuest, for example, which is where this comparison comes from). Imagine a newer game with an audience who weren't even alive back when you'd pay one price and get a full and complete game. Couple bucks for a cocktail dress doesn't seem so bad. I know you meant buying them in the game but you know EA and how much they love the dollar (and euro and yen and pound and won and.....).
I think that Satch meant the the Sim would decide that they would like to purchase the outfit from their own money that they have earned just like we do in real life, Not us having to physically part with real money for that outfit.
One of my sims went on an amazing date, but as she arrived home received a notification that her date had died. Thanks to moodlets she was still having a great time though, the positive feelings about the date outweighed the fact that that person had immediately died. 🎉
Not only that, but Mortimer is not even a scientist. He was the one who invented the elixir of life, yet in sims4 hes just a writer. And Cassandra should be a doctor, just like Don Lothario. In sims2, Don was supposed to be this suave doctor, but in sims4 hes just a muscly guy. Also Im sorry, but in sims3 you couldnt buy clothes, it was just like sims4. You could access everything in your wardrobe. I remember being very upset about that change at the time.
Yeah, Sims 2 was the only game where you had to buy clothes, no your first set. You had one per season to start with, but you could buy more to stock your wardrobe with and then change into them at the wardrobe/drawer. Not in the middle of the street at will.
I like how they added social bunny and it seemed so cool, I thought Id get texts from sims that I knew or random photos of them or something. But its just lame and is so basic its more basic than a flipphone in 2001. Then it glitches and you can make any sim fall in love with you or be your friend if you just spam them over and over. Social Bunny means nothing, its exactly what you said it was a gimmick to get us excited about some new gameplay but its as hollow as a rabbit hole I ALWAYS end up being a painter in the sims, the pay that you get from any job isnt enough to even survive. Its a poor simulator. Even as a scientist bringing home $250 a day is ridiculous when I can spend 2 hours in game painting a painting and sell it for $250, it makes you feel like jobs are pointless. You can just spam garden some flowers or paint and never have to work. I want jobs to mean something, and not just unlocking a few stupid items.
I rlly couldn't stand daddy Vladdy being at every bar so I CANT PLAY without my home regions mod by Kuttoe, it let's u decide which worlds are connected and therefore only sims from those worlds will show up, like I have oasis, del sol, and strangerville linked bc I feel like those are all west coast places. I also have to have the language barrier mod by Frankk which gives your sims languages, komorebis language is called komorebigo lol and sulani, tartosa, and windenburg have their own language so I set these places as individual home regions as well, it can be a bit challenging to not be able to speak to just any sim u want but it reminds me a little of the sims 3 world adventures pack, bc if ur sims live in willow creek and are auto asigned simlish as a language.. they shouldn't have such an easy time getting around in komorebi, Tomorang, or selvadorada ya kno? They should have to study that language a little right? Then if u use adeepindigos sim national travel mod where u have to actually BUY a passport to go to sulani, komorebi, and other worlds wow it makes it a challenge, then u can't just pick up and go to those pristine beaches, wintery slopes, or tiger sanctuaries lol makes everything SO much more realistic and that much more of a challenge and the best part is... Judith ward and daddy Vladdy arent everywhere in a funny rando outfit 😂 just the locals so it feels authenticly like a vacation or seperate world immersion, I know one of those mods comes with a international hub lot type, so if u wanted to see rando sims from anywhere at like.. a hotel in komorebi, they'd show up only there which is nice. Also the best part of the sim national travel is if u wanna go anywhere u have to either have a subway pass or buy one of the cars that comes with the mod, obviously there's no animation of driving the car but when u click ur own car that u bought u can travel somewhere.. instead of clicking ur phone ._. That was a lot sorry lol I can't play without these mods so totally agree with how I hate rando townies ruining my immersion.. why a sulani sim with a grass hula skirt is having a leisure walk about through forgotten hollow.. or daddy Vladdy bowling at my bar.. I will never understand u ea ._.
@crowqueenamps totally felt the same, I always pretended places like henford and windenburg were accessible to only those residence and would only let them family up with eachother unless they like, went on vaca to the states and met their true love there or something lol I typically did what lilsimsie is always doing and made clubs with just those residence in them.. so sad now that I remember I had to go through all that trouble just to feel like the worlds were seperate 😅 but now with that mod I legit can't go back to the old ways, and it's totally customizable too, any world u wanna connect or disallow sims to show up in certain places is up to u 🤩 I'm not usually an advocate for mods bc they break and u have to follow the creater like a puppy but Kuttoe is usually always right on top of things so 🥰 happiness is achievable lol
@@Bouncyfoxxtails I could not play without Home Regions and Frankks language mod as it gives my world(s) so much more realisim and I can ensure townies in worlds I see as connected are the only ones with overlapping populations. I had one of my kid's friends "move out the country" (to Mt. Komerabi) and if he was just walking down the street the next day, would have annoyed me. The whole point is I don't want them to see each other again until they are adults.
Burglar and cops have to come back too I know it was a terrible Excuse. That Burglars were too scary to add to sims4 we a know there were too lazy and didn't want to add them .....a vampire sneaking into ur Sims house at night was scarier than a Burglar though 😅
Speaking of a realistic economy. I think something that could be interesting would be a class slider in cas. Like being able to choose how well off your sims are could be a huge part of story telling and challenges. Class is a feature in the sims 2 if you have apartment life and even before that there were families that were clearly in poverty vs families that had mansions and millions of dollars.
Exactly! And I'd really like to recreate social classes in the game, like how the rich won't climb into conversations with the poor, while socially perceiving them as lacking in charisma (unless they have the flirting trait, or the genius trait, etc.), with the option to choose the egalitarian mindset in the cas's traits, so that I can recreate a storyline where someone look up to an underclass genius, and thus help him to get to the top of the ladder, that'll be so fun.
i hate lifestyles. the only way it's affected me is making my sims who have a job tense when they have 3 days off to the point i have to go to coaching to get rid of workaholic
In the notification bar... When your Sim is attending the university, you get those notification for some event at the university. The problem is that each time one of those event take place, it spawn at least 5 more notifications than the previous time. You end up with a single event that can generate up to 100 notifications. If you have two Sims attending the university, and they are not in the same university, you get spammed by those notifications from both universities. Fears out of nowhere ? Like a fear of the dark getting triggered around noon ? The reputation have an effect on what jobs your Sim get randomly offered from time to time. It also affect the frequency of those offers. Then, it affect your chances of successfully pleading for the life of a dying Sim. I ALWAYS disable the life styles. They are SO annoying. They affect my game play... In a pretty negative way. Without using any cheat to increase the money of my families, they always end up millionaires. My toddlers often complete the Filthy Rich aspiration just by putting the harvested plants in their inventory and selling it from there. Bought a single Money Tree, and, I now have an orchard of 26 of them. That's a nice wall paper.
The Sims 4 moodlets seems the same as Sims 3, it just displays it more specifically what's making you happy or not happy. If you have different moods, skills are easier or harder, and changes what interactions you have. And i find that your personality really affects your moodlets. I can definitely see how not everyone uses them though
(Im mostly a basegamer atm but) I think newer packs just added too much senseless moodlets that are overpowering the base ones, like the one about clean floors. Or when sims complain too much about poor decor but they arent snobs or anything. They're just poor and dont have +5 environment on every painting, but that shouldnt be a problem.
Regarding an in-between of Sims 4 neighborhoods and Sims 3 open world, the Sims 3 Pets version that I had for Xbox had exactly that. You had a neighborhood that you could freely explore without any loading screens. All you would have to do is knock on the door when someone was home and the inside of the house would be revealed to you. No loading screens unless you were going to a different neighborhood
I think Sims 3 for console generally had that design because it couldn't do full open world. But honestly, that would do me just fine evn on PC. You could have big maps without having to load the entire map at once and since the whole neighborhood would be loaded in one go when you changed neighborhoods, the load time would be worth it when you left your neighborhood. One of the reasons having a baby at the hospital in Sims 4 isn't worth it is you spend such a brief time on a silly childbirth animation. I wouldn't mind that if it included a stay at the hospital, it would feel a bit more worth it to bother.
@@rence4tyeyt LOL today I had just gotten a writer sim promoted (to the point where you can pick between author and and journalist) and she instantly got that 'fear of dead end job' for no reason.
I have no mods in my sims 4 game and while building my legacy home the game crashed on me 😂 😅 glad I’m not alone in thinking how unstable sims 4 can be
I think it would be cool to have the Sims 3 open world but be able to decide the population of “homeless sims” so for higher end computers you can have a fuller feeling town. But for lower end computers you’re more reliant on the townies.
Urbz would be the absolutely perfect model for a Sims online multiplayer. It was very single-player based, with its own unique districts, styles and even careers
They should honestly make Sims 5 an offline life simulation, and making a separate Sims game for online multiplayer. Much like how in the early 2000's the had The Sims Online running alongside the original game
I think EA should consult all of the Simstorians from YT. Then use the information to insert the Townies with their backstories and heritage Or they could just money grab.
Sims that I haven't given my residence keys to just randomly walking in like I left the door open. If any rando can just walk into my place, why is there an option to give friends & extended family residence keys? I don't want to have to set every door to "household only" and then change it if I have a club even, and then change it back.
FR though, what is with that? It's so irritating. Like ah yes, this random stranger just entered my house for no reason, that's totally realistic and it makes perfect sense /s. Also I really hate it when they won't leave even after I tell them to. Like goddamn, EA, work on fixing this game before the Sims 5 is released. There are so many bugs (the infants being, well, what they are.. the white cakes constantly being started and forgotten.. glitched mailboxes that you need to replace to publish books..) and bad/unusable features (the doors as you said.. NAPs being useless at best, and annoying the majority of the time.. the base features of certain packs like Dine Out, Get Famous, and Get to Work). It should not take years (or never) for things to be fixed. People are putting money and time into a game riddled with bugs. They need to focus more on improving this game before continuing adding packs and developing the fifth game.
Agreed about TS4's aspiration system being too linear, it's like they want you to play through a story they wrote for you, not let you tell stories with the game. Friendship decay should not return the other party back to Acquaintance (people you know but keep well past arms' length), let alone leave a moodlet with a nontrivial -25 happiness for a full day.
Something I don't want in the Sims 5 too much detail for everyday activities. Example: 1) Turn on water, 2)Grab dish, 3) Wet dish, 4)Put dish soap on dish, 5)Scrub dish 6)Turn water off, 7)Dry dish and put it on a drying rack. That's a little dramatic but I've seen people saying we need details like that.
I think it's not so much as wanting eveything to be as detailed as possible, but to not skip so many details like sims 4 does. For example, in sims 2 your sims would actually put the plates on the table when serving food. But in sims 4, their hands get close to the table and the plate teleports to the right place. There are many details that are actually fun to notice in sims 2, and now in sims 4 it feels lacking in comparison.
except for sad, it drives me crazy, they met a sim once and cry for two days when they pass on, it makes playing older sims or long life spans boring, they are always sad.
If they're going to continue making swatches that don't match each other, please, for the love that all that is good, give us the color wheel. I can't stand not finding a wall to match the stupid wood floor or a chair to match a table.
Yeah, or why is it at this point in time so hard for devs to make at least 3 consistent colours. Along with the issue is matching things not looking similar at all. Like come on
The open world from 3 would absolutely be required if they're doing a multiplayer game. I don't know any MMO with a restricted world with TONS of loading screens. As for the economy in the game, absolutely no thought was given to it. It's obvious. The fact they don't care, when this is supposed to be a life simulator, EVERYONE in the real world cares about the economy. It sets the cost for literally everything we need to live. A LOT more thought needs to be put into it. Oooh. 😬 Splitting Seasons into 4 separate packs?! Oh no. I'm already frustrated with what we currently have. I haven't bought everything because I don't WANT everything (i.e. the CAS packs). Instead of pushing more broken content, they need to fix what we already have. We don't need rapid fire pack releases. I would actually appreciate if they were spaced out just a little bit more, give us time to enjoy the new content before releasing another one. I do appreciate the main menu surveys where we can give feedback. I've sent clear messages to them that they need to fix the bugs in the game as it exists now before putting out anything more. Because of their refusal to fix things for YEARS at a time, I don't know that I would buy into The Sims 5 for at least a year after launch. I also was playing Cities Skylines. I bought Skylines 2, and it was also a horribly broken game. I haven't launched it in a long time, and the people playing it has dropped to almost nothing. That's what's going to happen with The Sims 5 if they release the game with it being broken or incomplete. The game will die, as will the franchise. We're already upset with EA for THIS mess. I'm willing to bet that even the most die-hard Sims fans will turn on them if they screw up 5. They have the chance to redeem themselves and release a stellar game, and I'm willing to wait a few more years for it, if it means it runs correctly. After 4 and disaster that was Skylines 2, absolutely, I would rather wait, than spend money on a broken product.
No way in hell they'll change their ways. The pattern will continue and packs will 100% be spread thin, most likely with a higher price tag as well, and the Sims will die off because players will finally have better options. RIP
Especially because they've already said the game itself will be free.. that just doesn't bode well at all. That means it'll definitely be as bare as the Sims 4 was upon release, so that they can maximize profits through packs because people obviously don't want to play a game that isn't even half done.
@salientspoon3789 Yes! Or if it's even worse, I worry that the game download is free because it will be paid subscription based, which is so awful I won't play
I absolutely positively refuse to spend a penny on MMOs that can't be played offline as a single player game. I spent probably $200 over the course of the life of Marvel Heroes, which I loved dearly, for it to suddenly be shut down without a way to play it offline.
So you don't play or enjoy MMOs, then? Because MASSIVELY MULTIPLAYER ONLINE is what MMO stands for - what you just described is a single player offline game...no MMO will ever be solely singleplayer AND offline, because then it wouldn't be an MMO. That said, plenty of MMO games are easy to play as single player games, these days. FFXIV specifically caters to both people who want to play solo, and those who don't want to. WoW has been updating to allow people to play solo, or with others, as well. SWTOR can be treated as a primarily solo player game, given how the story works/how Bioware designed it from the get go. So no, you will never have a MASSIVELY MULTIPLAYER ONLINE game be offline or solo player - you can, however, play them online and enjoy playing them alone. Kinda silly to imply that you want a whole genre of game to cater to you, when you need to be seeking out a totally different genre of game - single player, offline games...and good luck with that, because scummy corporations are making more and more games 'always online' anyways. -.-
I disagree with the open world opinion, it's so much more useful, you can do fun stuff with your one sim somewhere else, and the other at home would work on their skills , which is boring to watch. Also it's fun to observe different private stories of other sims. My sim once was a witness (while just fishing) of how Mrs Landgraab took her kid to the beach at dead of night, left them there and drove away
The one thing I will always disagree on are rabbitholes. I like rabbitholes (to a point), and they're far better than useless random buildings dotting around the world. For example, there's that train plaza in Mt Komorebi where none of the buildings do anything. Why couldn't I click on one and buy produce, and click on another to buy books? Why can't I click the train and use that as a way to travel? I would LOVE if I could do that, and it doesn't have to be anything extravagant. The sim just fades away at the front door, is gone for half a sim hour or so and then comes out with purchases in their pocket (or a little grocery bag). What if you could have rabbitholes tied to doors so you can build neighborhoods with little shops on a couple of the lots (since we can't have different lot types on the same lot). Imagine making a two story build where your sim lives above a barber, or a store, or a cafe and the AI makes random sims walk up to the doors and disappear into them for a while, or interact with items within range of the door (sitting at chairs and tables infront of a cafe or restaurant, looking at signs, etc) *TL/DR* Rabbitholes still have a place in the Sims, not everything has to be a fully fleshed out experience. Also, this has nothing to do with rabbitholes, but can sims stop putting crap on the floors or any other nearby surface? If it came out of your pocket, PUT IT BACK IN YOUR POCKET!!!! Or shelf! Or storage box!
I agree. One of my favorite Sims 4 mods is "Go Shopping". You click on a sim, pick a store they're going to (rabbit hole) they leave the house and you can continue playing the family. After awhile, you get a pop up that lets you select what the sim bought and they'll come home with it, feel more realistic then ordering things and having them instantly appear in your inventory. It's still in their inventory, but something about watching them at least leave the house and return after some passing of time that feels more immersive. I didn't need to go to the store with them. Sims 3 base game also had a lot of buildings sims went to where you could not go inside. The school, townhall, various businesses, and some 'click to shop options'. They weren't any dead just space filling unclickable buildings. I agree with you, if more of the decorative buildings weren't JUST decorative and had some clickable "function" it would have helped Sims 4 a lot. There's also a trolly in Willow Creek and much like the train in Mt. Komerabi I wish it was a 'click to travel' type of thing. I wish EVERY world had some sort of click to travel "thing" (buses, trollys, trains, boats, ferries, etc) and you HAD to use them. I don't need to see the travel, just having to go to a travel "port" is more immersive then sudden teleportation. Also at least in Sims 2 it was clear where the end of the lot was, so "walking off screen" fit, half the time I don't know why my Sim in Sims 4 is running or where there running to when I hit the "home" button. Like what's the loaded "edge" they are going toward? And seems like a waste of time, they're going to teleport anyway. If there was some sort of travel system where you went to bus stops and/or subway/train stations for ALL travel it would at least create some internal logic even in a closed world (especially in a closed world). There are clickable subway portals in San Seqouia and boats in a couple worlds (I think there might be a clickable subway port in in San Myshuno as well, I found many of them by accident). But it isn't even clear those are travel option and because the game is built around teleportation and you usually have to do some wandering to find these 'click to travel' spots, most people don't even know these click to travel spots exist and they aren't easy to find to use. And they don't exist in a way that impacts gameplay at all. Also, the internal logic of these click to travel locations is inconsistent. If I just hit travel on my phone in Willow Creek, why would I suddenly walk to a subway port in San Sequoia?
I like the open worlds in Sims 3 but I alos like the concept of open neighbourhoods/districts like in Sims 4. I think it COULD have worked, but EA just messed it up. Regarding the aesthetics and visuals at least a open neighbourhood system makes it feel, at least for me, like my Sim is actually living in a medium or even big city while in Sims 3 and 2 it´s all sleepy smalltown. In Sims 3 I feel like "decorative townies" could´ve been a cool idea to make the world actually feel "populated", like maybe a decorative buydebug item you can place in "edit world" and then it sometimes spawns people that stand and walk around (like the seagulls and doves in Sims 4 XD or the "people" when you give a performance in this big stadium in Sims 3)
My most hated feature of Sims 4 is the fact that as a non-consistent player, every. single. damn. time. I want to play it, I have to do an update. Which I could just about handle if I got to download the thing at the speed my internet could handle, since I'm on a truly lightning fast fiber optic connection, but noooooooo... I'm stuck waiting on the file to dl at less than 10% of top speed. Then by the time it's done downloading and installing the update, I'm 45 minutes short of my already small playtime window, so a lot of the time I don't even bother firing it up anymore and then rinse and repeat a few weeks later. Sure, there are plenty of (possibly more) frustrating things about the game itself, I just rarely get as far as to experience them, so they're not as prominent in my mind.
and I’m not sure if this was mentioned yet, but my answer for this would be wants and fears. oh my god, i have no idea how they messed them up so badly in The Sims 4. they’re fantastic in Sims 2 and 3 (even though 3 didn’t really have fears, but honestly i’m okay with it because wants are still so fun and diverse). they’re more of a nuisance than anything in this game. i hate fears with a burning passion, and wants are usually just “listen to Alternative music” or whatever and then when you do it, they just want to listen to more music or something equally boring. they need a serious overhaul if they’re going to continue adding wants and fears into The Sims 5
My sims is comedian, like being playful, tell a lot of jokes, laugh so hard because of his own jokes, then die. I want ask whoever developer that build this mood system... WHYYYYYYYY
Omg i've had something similar happen. I had a sim that was an actress and she was going to star in a comedy so she had to perform a bunch of funny interactions to be ready for the role. I was trying to complete that and she just fucken died of laughter! Like damn i was just trying to do my job
You have to remember that Sims 4 is when they really tuened away from having a good game and heared towards content creation and microtransactions. The gimmicky features are great for content creators and "challenges", but not the average player.
I do not trust The Sims Team or EA! Nope, no Sims 5 for me! Someone said the Sims act like spoiled brats, I think that is true for The Sims Team and EA! Thanks for sharing
The Sims 5 will have to be very impressive because I refuse to spend literally hundreds on a crappy, buggy game with hundreds more on DLC like the Sims 4 at this current state.
Satch- You ought to be on the Project Renee team to get Sims 5 in the right direction so that simmers will actually have a great game to play! Who's with me?!
Its a small detail but i really want the other townies to feel like people. Why does _every single_ townie have 0 skills or career progression? How are households with huge mansions and multiple kids affording it with starter salaries? Why can't my sims ask for guidance or mentorship from other sims? Also completley unrelated but i hope that the odd jobs system from island living becomes a base game feature in Sims 5
I absolutely agree I don’t even play w mods and my game crashes so much😒…my teen sim is afraid of not fulfilling wants before she dies on the daily🙄.. and you just reminded me to delete Sarah Parker in my game she’s calls EVERY SINGLE SIM including the toddlers🤦🏽♀️
I agree, Sims4 moodlets are dumb. It's as if it's just on a random table that if you do a certain action or some condition is met, you have a handful of arbitrary moodlets that will randomly apply. There seems to be no rhyme or reason to it, unlike (as you said) in Sims3 where they seem to make MUCH more sense and are way more purposeful. And I HATE all the buildings, etc. that you can't interact with and do nothing. At the MINIMUM, a building should be a rabbit hole. EDIT: You said it, JUST after I typed this, but YES, the market in the downtown area of Henford-on-Bagley that all you can do with it is "window shop". Like WTF is the point of that?! If it doesn't have a purpose, and you can't go in it with at least a rabbit hole or even just make item purchases from it, DO NOT BUILD IT! Having an entire town of nonfunctional buildings and areas is SO annoying, yet SO typical of an EA game. Pretty on the outside, completely nonfunctional and useless on the inside.
Since growing together my sims families constantly get different relationship dynamics, like every other day and sims during their mid life crisis have a new hobby every day. Like the AI is just so dumb it actually makes me furious sometimes.
My thoughts for sims5 (which i may never play so it is a moot point): The early sims games were hard. Like, a sim dying was the norm rather than the exception. Skills and traits meant something, so if you had a sim with a low cooking skill trying to cook everyone might die, and no one sim could do everything because it took time to gain those skills. Sims4 is too easy, where a sim can survive from 0 to "thriving" within a week. Early sim games were mature. Looking at you cage dancing in the first game and women popping out of cakes. You could choose to play "safe" and your sims would live normal lives, or you could be embracing the nightlife and more mature things in the game, but 4 especially toned down all maturity. Sims3's open world let you do these massive stories. In 1, you didn't see your neighbors, but i think you kind of could in 2, and in 3 you could see the whole world from your sims' perspective. This gives you leave to modify the world to be what you want, like deleting all other lots and pretend the world has ended or your sims live in a prehistoric time. In 3, you could be tagging along with the kids trick or treating and move the camera back to the house to have a parent start supper while the kids are out (as opposed to time essentially stopping at home while out and about). One sim is at the gym working out? Instead of just watching them, focus on another sim doing an interesting activity elsewhere. My gameplay loop has always been a focus on living off the land or rags to riches type style. Sims4 has not made that fun and i had to switch to generation gameplay so there'd be something to keep me invested. In earlier sims games, farming was effortful and you had to keep back seeds to grow your next crop because the plants didn't live forever. At least in 3, eating directly from plants didn't make sims sick and they actually liked it (ie either produce or clicking their hunger need to auto solve when the only food nearby is a plant) Sism4 forces you to focus on a single sim and get their life together because time stops for everyone else while they go out and about or you need to bring all the things from community lots to your home). If you didn't have simulation lag causing sims to not take care of their needs, they take care of themselves and focus on the high fun things (music and tv and computer) and nothing else.
no excuses for saying no to an open world. Sims 3's engine was made 15 years ago!!!!! EA need to progress instead of catering to broke people with shitty computers. They CAN handle an open world. 15 years and EA hasn't progressed because people enable them.
I'm actually shocked people are still playing the sims 4. I have it downloaded and download cc for the purpose of making cute avatars, but I never spend any time actually playing at all. TS3 has my heart forever because everything you do feels so much more impactful... I can't believe EA regressed so hard from it
I'm annoyed too by how many packs exist in The Sims 4. Look at Parenthood and Growing Together! They could have made a FAMILY EXPANSION PACK that included Toddlers, Kids Stuff, Growing Togther Parenthood, etc. - all things related to FAMILY. Well done, Satch, my mind is the same as yours ❤
I really don't want to see so much lag in Sims 5! I went back and played Sims 2 and clicked into the buy screen and actually sat back, hand off the mouse, waiting for it to load like Sims 4 only to realize it had loaded instantly! I was shocked! I'm so used to the delay. In Sims 2 I could switch between live and build mode instantly. Sims 4 lags just switching between which household Sim you are controlling! Ridiculous!
I realized the selvadorada worls is almost like a little open world, no loading screens, yiu can walk to each lot if you want. It takes forever, and it makes my computer fans go bonkers. (No temp issues). But my computer os new, so I can see why they would make sims 4 have smaller areas considering it was released 10 years ago and they wanted it to be online originally. I think all that extra detail in each lot meant they had to make the smaller sections, I forgive them for that bit.
All this talk of sims 5 multiplayer like god I hope they're not that dumb. Sims 4 is literally like this because it was going to be a multiplayer and everyone hated it! They had to roll so much back and scramble to make a workable game. Something they're still recovering to as of today. The community does not want a multiplayer game
Literally though, who's asking for that? Who told them that was a good idea? I've never actually seen someone who wants that. I would absolutely NEVER use a multiplayer function. Not only because I know literally nobody who plays the Sims aside from myself, but because playing on my own is way better than having to deal with another person messing things up for me.
- I acctually like tthe /introduction/ of emotions and Moodlets - but they butchered it big time by NOT having it tied to personality - a good sim and a evil sim should not have the same things making them happy! - And I love the open world but would settle for open neighborhoods with no loading w/in lots of that 'hood and still being able to travel to any world. - And so hilarious The Sim is criticized for being only an American surbuban simulator and you want to keep them focusing on that?! My dude, Millions of people live in apartments and other dwelling typologies WITH families - and games should be able to reflect that. I know Inzoi will... (but I want to be able to edit the whole building, not just the apartment). - And I don't mind all the gimmicks IF they were well-integrated and built on each other, such as cross-pack compatability.
I mean, I think he can criticize only having apartments without wanting it to stay American-centric. Most places in the world have houses and other types of dwellings in addition to apartments, and it would be nice to see representation of everything, not just one type of building. It's very limiting to only have apartment buildings, and there's only so much you can do with the styling of them, especially in comparison to houses, condos, cottages, and the like. And it's not as if the US doesn't have apartments. More options is never a bad thing unless they're poorly done or rushed as a result of there being more options. Let us see builds based on places like Ghana or Egypt or Kenya, or literally anywhere else in Africa. Let us see builds based on Turkiye or India or Mongolia instead of being limited to Japan and Indonesia for Asia. Let us see builds based on Cuba, Peru, or Brazil, instead of being limited to El Salvador for Latin America. Those places have apartments, certainly, but freestanding houses and other types of dwellings aren't uncommon by any means and should be represented too!
Yeah I would like something too between young adults and adults and between adults and seniors. I would like more marked age differences. A 65 old senior is not the same than a 90 old one. A 30 old adult is not the same than a 50 old one. A 12 old teen is not the same than a 15 teen old one and a 17/18 old one…
The kids need to be aged down, they can’t do anything kids actually do. They can’t play. It’s not even a “well modern kids…” thing, I’m a parent, I know what modern kids do, they play freeze tag and call it Among Us lol, they play pretend, they talk endlessly about random RU-vid shows you’ve never heard about and never seen them watching yet know intrinsically and make games based around them. My daughter thinks Squid Games is how you play red light green light She doesn’t even have an iPad
Sims 4 was the first game of the series that I played and when I tried Sims 3 I honestly didn’t notice that sims didn’t have different colour coded moods like in TS4 which I feel just goes to show how little difference the TS4 moodlets make in your sims’ lives