Something neat you can do with Stabbomancer/spore warden is set your Dex to 20 and take 5 ranks in the Spore Warden's Bullseye skill. Voila, you now have 100% crit rate with guns. I'm not sure if there is a black powder assault rifle, but anything with a high rate of fire can trigger the Stabbomancer 'on crit' abilities often and cause tons of damage.
The single action skill thing is really becoming old and limiting in these games. The games are enjoyable but some skill variety in a fight would be nice.
Tbh this is the first time it feels really different then the other games where you have major different abilities to change the tide in your fights, granted some aren't as good as others but it'll fit for other people's playstyle
As I recall the only VH who could use more than one AS at a time was Zane, and until BL3 each VH only had a single one anyway. If I'm wrong please remind me. Otherwise this is the most diverse the PC has ever been.I would suggest playing for your own enjoyment, and stop letting "the best" form your opinions.
For those strating as a Clawbringer, it's a blast! I chose Sporewarden for now but I'll change that for Stabbo (only 8 points for the status). You'll get a blue weapon as a quest reward that doubles damage if the ennemy as more than 95% life. It's amazing with the Storm hammer, give it a try!
You can get more out of graveborn's talent Faithful Thralls with spellshot and ambihexterous, equip 2 hydra spells with multiple hydra cast and that's it.
Can't rename them. That's what I'm playing for leveling and it's great! Take the shield lightning on the 2nd row (right side) and watch enemies kill themselves on the shroom :) Also, the taunt of the mushroom packs enemies together for some nice hammer action!
When you said the magic words 'almost always casting' my heart skipped a beat. Here is to hoping for build enabling legendaries that allow all spell and all melee builds (or close to) for more than just one class combo. Thanks for the well thought out vid!
id take a look at spellshot/stabbomancer, with the capstone sever the thread + the crit chance increases (or from the shadows) you'll constantly be resetting your spell cd and itll be 100% crit chance spells, seems sick as hell to me
@@proph6022 were u looking @ my build hahahaha. Since writing I've actually seen a hexecutioner (spellshot/clawbringer) on another channel that was only level 14 and barely having to fire any gun shots (cooldowns for both spells were no more than 3 or 4 sec each) so that opens up a lot more spell heavy build possibilities than just spellshot + graveborn/stabbo. This is gonna be a goooood time.
After watching the video I'm going Graveborn/Brrzerker. I was already leaning towards Graveborn and it sounds like the synergy with Brrzerker will be insane. Thanks
if I'm running spellshot with 2 spells, does the spell that takes the spot of my action skill work with spell cooldown or action skill cooldown? I would assume the latter since technically it's is an action skill option to run 2 spells but it's something I was curious about.
“Picking a primary class could be a significant choice. You have to weigh out playstyles, abilities, skills, and attributes.” Me, whose known I’ve wanted to be a Spellshot/Graveborn for weeks now: Maidenless. Jokes aside, thank you kindly for the vid, this has gotta be the first deep dive on the classes. Excellent work~👑
Doing a clawbringer + graveborn with companion and status damage focuses. Fire, lightning, and dark magic everywhere . With reaper of bones as the ability since It has so many dark magic procs
I’m looking to do a spore/stabbo build for crit damage with the action skill that makes you invisible, my question is do I go for the spore as my main character and get the cap stone skill for that or use the stabbo as the main build?
I wanna build a Clawbringer/Graveborn with a focus on using Ice element weapons i know that sounds counter intuitive but its not cause Clawbringer does passive Fire and Thunder damage already I hope oneday they let us Tri-Class for some 100% broken builds
so when i choose a second class at lvl 7. Do i get to use thie second classes abilities as a choice or is more of enjoying their passives? I'm just lost on how much the second class affects your character. do you have a little of both or dose your first character dictate all of your abilities?
Just starting my first playthrough qs a claw bringer and multi-class berserker. Honestly wish i had gone spore warden for the taunt and the dmg buff. Also having poison damage type will be very useful.
I am most excited for Clawbringer as I love dragons (Graveborn 2nd for Hydra and other pet skills), then a Stabzerker for melee focus and I like your Gravebornzerker HP build seems neat! I did not know what 2ndary I would want for Spellshot until ya brought up Lich from Graveborn firing when ya cast spells has me more excited for Spellshot than I was. =)
Lich is more of a ranged damage dealer that works with spells. Mushroom is a tank that works with your pings. The Wyvern is both that can be the most powerful based on skill investment.
A combo that has a lot of potential but I don't see anyone talking about is Graveborn/Stabbomancer could focus on hydras and pets and get them all hitting crits, or focus on sacrifing your health to increase crit damage
Damn it's nice to have all the numbers for the trees now. Do you know if the spore warden skill "wrath of nature" maxes out at 54% increased damage from all sources when a target is hit by ability damage? starts at 18% for the first point, but haven't seen the skill maxed out on any videos yet. Seems ridiculous if that's what it is, plus mods that boost the skill
Yes it should be 54%. Though i've only seen it maxed on another video (think it was moxsy) with another +3 from the classmod, giving 108% increased damage at +6.
I wrnt graveborn/blightcaller. They pair well, because the blightcaller gives you significant buffs to status effects, and boons that proc with your status effects as well as helping them proc more. Many of the abilities mimic the element of your attacks, so it's easy to become basically a salvo of insane dark magic elemental damage in all directions. Constant healing. Companions and buffs galore, and an overall well rounded build.
If I want to play 3 class combos that all use graveborn as a secondary should I just make 1 graveborn chareter and change its second tree? Or is second tree never as good as primary?
Frost Shivver (Brr-Zerker + Stabbomancer) with Feral Surge is the most goddamn fun I've had in Borderlands to date. Straight up feels like a fantasy Krieg.
Great video dude, lots to digest in there!! You don't seem keen on the clawbringer as a primary class, which makes me super-sad as I like playing a tanky class and elemental builds. Also I thought the action skills looked cool. Were there any particular reasons for this? My first play through will likely be Clawbringer/Spellshot or Clawbringer/Brrzerker. Hopefully if the Clawbringer is currently a bit lack-lustre there'll be some buffs on the way... 🙏🏻
Spellborn my 1st build Spellomancer my 2nd build I know that Spellshot/Graveborn and Spellshot/Stabbomancer gonna be two epic combinations man o man I.m gonna have alot fun with these classes for my mage let's go i.m ready too Spellshot my enemies
Ive been trying to watch more vids and get more info on this game to try and get into it but just simply cant. Its exactly BL3 with the same poor game design choices that it suffered from.
@@megavore97 -Weapons are unimaginitive and are just "which can do more damage". - Theres nothing deliberate about the gameplay its just get hit, get downed, second wind, repeat, all the while you cant see jack. - Story and writing as a whole was hot garbage. - hit boxes are a joke, BL2 had better environment hitbox where I could shoot between 2 metal sheets on a fence, whereas in BL3 even though you see an enemy and aim at it your bullet hits the wall. - Grenades are useless - boss fights are dull and whoever decided to have immunity phases is a moron. - having to play the game 500 times to level up a character or to unlock the true difficulty (BL2 didnt suffer as much from the same because it was shorter and was hell of a lot more fun to actually play the campaign) - Missions are boring with a lot of walking and trekking back and forth. - Maps are boring and too big for their own good. - Snipers being useless (theres really no variety, and if you say sand hawk, thats not a friggin sniper, its an SMG for all intents and purposes and ammo runs out too fast. - Other than those design choices which are teerible theres the bugs and poor optimization the game STILL suffers from, the menu NEVER works properly, the map and waypoints dont work properly, the graphics lag and skip even on the best of Video cards. Its a hot mess of a game.
Whats your best recommendation for someone who loves to get up in everythings face, deal damage, but also survive? Was mainly hoping to use clawbringer for the wyvern and lightning hammer :) so just curious what you think yhe best primary/secondary combo would be
Can't wait to make snipers semi viable with the crit focused combo of spore warden and stabbomancer lol (Also sporewarden do have other skills that synergize w this combination and long range combat in specific)
All crit chance% gains are multiplicative and not addictive,meaning your if you had 400% crit chance means your base 5% is getting multiplied by 4.00 so...20% anyone that wants to focus on crit chance would need to heavily invest on stats on their equipment,there is a dmg type specific crit chance(action skill,spell,melee,gun crit chance) and global crit chance% stat.If youd rather forgo your action skill for guaranteed crits,Multi class into stabbomancer and use its Into the shadows for 100% crit chance and you can off set the crit dmg penalty from a legendary armor that gives 50% more crit dmg at the cost of -50% crit chance,but since your Into the guaranteed to crit during into the shadows.So stacking action skill cooldown would be alot easier to theoretically reach 100% crit chance at all times with a extreme invest into action skill cooldown. Recommend Spore warden as primary or secondary class as it has good synergy in early skills for this play style..or if you want raw dmg,go more for movement speed build with stabbos version of lethal tempo.
ONLY thing That disappoints me is “pronouns”😐🤦♂️it’s a fucking video game but no the community has to be apart of everything now but u can’t say anything against it without being called homophobic 🤷🏽♂️
What? It doesnt hurt anyone to allow them to customize what they want to be called. It doesnt take anything away from you or anyone else or harm anyone in any way.
@@JudgeHellboy bruh it’s a game no one needs to identify there gender in a fucking video game,and have u ever noticed everyone that uses custom pronouns are UGLY as shit,literally dyed colored hair emos with daddy problems and you sound like you fit that image perfectly 😄
Opinion time Spore is fine but i think Wrath of nature needs a nerf Brr-zerker needs a buff in melee damage and Class feat (10% is NOTHING XD) And Clawbringer needs a lot of reworking and some buffs
Ice increases melee damage he says 3x if frozen clawbringer looks like it's balanced for 2nd class not a primary but spore looks like it does clawbringers job with a wall plus ice to increase bow damage from how it looks grave spore stab and brr seem the most polished
@@vergillives9890 Depends how good cryo is i suppose, the fact that ice is 300% (If frozen) feels like a crutch... gives me bad memories of slag, hopefully it actually freezes late game in this one XD
@@alicenull807 or the only the defining factor for because stabbomancer seems to be the crit mechanic like flak was with fade ice is to destroy bone enemies so it has fire to flesh specialty and with a chance to freeze better than a minor slow down