But SS is bad ass, and pretty much single handedly made Speedrun progressions popular and viable. His editing style is great, and pretty much a stock template for this type of video
Thank you so much for this video. Apart from SMB being one of my favorite games it's just awesome to see so many people doing videos on the WR history of so many games. You rock.
I'm not personally a meat boy runner myself, but I love watching those runs from time to time This video was calculated to be on exactly the 10 year anniversary of the games release! So, if anybody is wondering why some parts seem rushed, that's because they were. Kudos to the meat boy community for being able to finish this video even then, and with amazing quality still!
Super Meat Boy - Oh what a game this was - So cool to actually see my name in a video and that Popoff, oh boy, I will never forget it. I still get the itch to play Meat Boy, maybe one day I'll tackle it again xD - Great video !!
I remember Vorpal was really frustrated with the <a href="#" class="seekto" data-time="1063">17:43</a> because it tied Zukoza's best time before his runs were removed from the leaderboard. Zukoza spliced one of his runs (a <a href="#" class="seekto" data-time="1061">17:41</a> iirc) due to mental pressure to perform (he was considered the best runner at the time) and got banned for doing so. Vorpal was one of the most angry about this iirc. Zukoza felt terrible and wanted to get away from the game and deleted his twitch channel, but eventually came back (once he was unbanned) under the name Zaxsts. He would then stream runs infrequently on his twitch for a few years but never got back into it like he once was
<a href="#" class="seekto" data-time="88">1:28</a> I like this approach. A lot of people say 'any% should always be the fastest way to beat the game, no exceptions' like in the case of oot, and while that is correct logic, it creates inconsistencies in the record history that are resolved by grandfathering the any% name to whatever category becomes popular.
Well this category isn't any%, but any% no major glitches. Wich basically says no Glitches that absolutely break the game, but other then that, do whatever you want. Any% (without additions to the name) should allways be reserved for the absolute fastest way. For Example: Ocarina of Time. Several Categories. After ACE was discovered, this became Any%, since it is the fastest way. But of course, categories split, now there is a defeat Ganon Category, for the old route with wrong warping. And when Wrong Warping was discovered, the old Any% became the no wrong warp category. And so on.... However: All of those Categories do heavily rely on glitches and exploits. And all of them were Any%, until a new, faster (gamebreaking) way was found.
@@sagichdirdochnicht4653 i'm gonna be honest i agree any% means you complete any percent of the game, no matter how it's done as long as the game data/code isn't modified in any way the only exception i would make would be for hardware differences, like, say, better computers being able to make load times shorter than less powerful computers, but that's outside the gameplay any% NMG is almost always a good solution to keeping the "original" speedrun alive while still giving the fastest strats the credit they're due, and you can make subcategories for either Any% or NMG if needed the first thing that comes to mind that's slightly annoying is elden ring, as this was the first leaderboard i encountered with an "Any%" category (which isn't actually Any%) and an Any% Unrestricted category (which is the actual Any%) TL;DR "ANY% IS ANY%" insert mr incredible pounding finger on table
How did I miss this. amazing vid dude, congrats. I always hoped someone would do a wr progression for this game, it being you is a plus Thanks for taking the time to work on it :)
I love the details and the explanation If you were to do anything like this in the future I would recommend emphasising key ideas throughout such as at <a href="#" class="seekto" data-time="170">2:50</a> When the technique is explained, I'd say you keep the tone you were at but when you go on to explain the cycle system/how it is measured change your tone or the music slightly, in order to add a feel of freshness to it as viewers would be learning something and this would engage them more with the learning aspect Explaining the key ideas and terms throughout the video is very smart as it keeps the viewer interested as they are experiencing new things more often, again keeping them engaged You did a great job and I'd love to see another one of these :)
Love it! Could use more parallel universes though. 😛 And respect for acknowledging the importance of the infamous spliced <a href="#" class="seekto" data-time="1119">18:39</a>; it got a lot of people into running Super Meat Boy and speedrunning in general-myself included.
Aside from equalizing your narration audio to have less bass and mixing the music to a lower volume than your voice, your video is nicely edited and the script is well written though I would use not use shorthand such as PB = Personal Best. Good video. *subscribed*
Fun video! Some aspects were really good, like the pacing and how the splicing thing was handled. If you make more videos I have a couple tips to make them better! -Try to find alternatives for repeated words: There were some sections where you would repeat the same word over and over again ("Matte", for example) which kinda took away from the script. Try mixing in improper pronouns if you know them, or use other descriptors like "the finn" or even just "the runner". You can also remove some of them entirely, with an example phrase (not one you said) being "Matte implemented tons of new strats into this run" turning into "Tons of new strats were implemented into this run". -Read through the lines a few more times: A couple times during the video it sounded like you were rushing to the end of a line, or breathed in an awkward spot, or paused a little bit longer than natural. Your vocal delivery will improve overtime, but these issues can really snowball if you're not careful. -Decide when you want the runs to speak for themselves, vs when you want to speak for them. Letting us see bits and pieces of a run is very good, but sometimes it'll seem like you're leading up to some form of runner reaction just to tell us the final time before they finish anyways. It's fine to let the run play out, and the pauses did help with pacing, but you can use the end of a run as this kind of pacebreaker just as well as footage of the runner playing. Overall I liked this video and hope you make more. Please don't take this criticism the wrong way, it all comes from a place of good intent and I hope it came across as such. Good luck!
@@shredberg This was great critique and I agree with it. For examples of some great ways to represent the clips, I personally think Karl Jobst is the best out there. You might be able to use some of those techniques. But of course, you'd want to be careful that you still keep things in your own style. I hope you'll make a follow-up on the other categories as this was very interesting to watch.
@@shredberg Oh yeah for sure. It doesn't work that way. But maybe it can serve for some inspiration. I've given you a sub in hopes of more videos like this. Seeing the improvements over the years in speedrunning categories is awesome, so thank you very much for the great video :)
Partway through, I just stopped to imagine Dr.F just seeing Meat Boy reach him and a supersonic pace. Just absolutely rushing at him at an insane pace in an intimidating and focused way, making Dr.F crap his pants. Needless to say, I hope someone makes an animation like that.
Only game I’ve ever speed run. Haven’t played it in years, but I picked up SMB Forever recently and now I’m here… and now I want to play Super Meat Boy again…
I enjoyed this video, it was interesting. If you are looking for any criticism though: You should work on varying speech patterns, I don't even want to know how many times you said "Barron would" in the first 10 minutes. This continued throughout the video as well, but was especially noticeable at the start. Also, the volume levels weren't great at the beginning but got better towards the middle/end.
Thank you. Tbh some parts of the video are definitely rushed so parts of the script and other parts of the video are a bit rough around the edges for sure
Nice Work Dude! Great editing and music. I like your style. ...I was wondering how you would handle *CENSORED* but you did it beautifully =) That was a Huge Deal when it happened.
<a href="#" class="seekto" data-time="1133">18:53</a> Did he do it? did he finally do it dude, with the bonk, in.... I dont know for sure, but He finally did it
Great video. Just a bit of advice, Re upload this video after reopening the edit and re adjusting the volumes a bit. If you did that you would get alot more views, And also keep it up. You are good at this. (I would leave the original video up. But just put reedit or audio fix edit in the title) Great great vid, you have a talent here
Unfortunately I would have to redo it entirely. I reformatred my computer a couple weeks ago and when I backed up my files it turns out I had my Premiere files somewhere else so those are all gone now. It would be a relatively easy fix otherwise. But now I'd have to redo the entire video. Maybe one day. I appreciate it though. :)
Very interesting speedrun history even if I never played the game. If I can say only one thing I will edit better the audio between clips because in some the music was way to higher compared to your voice and was difficult to understand what you were saying 👌🏻 very nice and interesting video! Keep up the good work
This is a great video, thanks a bunch! I'm a casual player of SMB but I didn't even know all this existed! Music was a little bit loud fwiw but the rest was great
As a person who does not understand shit about SMB, when he says "did a hard jump, with impressive reflexes and timed keys" it just looks like a completly normal jump/trick.
Great content overall but for the love of God please try to lower background music next time. Those 10 first minutes are really stressful due to high volume.
Couldn't watch all of it but enjoyed what I did watch. Felt you were fanboying a bit at the start though, ha. And maybe I've just heard the SMB tracks too many times by now, but I would have preferred mixing up the music choices a little.
great content. wish it wasnt separated by the music timestamps tho, rather the runs. it auto chapters based on ur description. also u guys are trippin w the leaderboard meatboy colors. it should totally b first is default meatboy, second is silver, and third is bronze poopboy