Hey people! I've bought a Oculus Rift a few days ago, and of course I tested X-Plane 11 VR. It's pretty awesome. Sadly the experience does not really translate to a 2D screen, so let me know what you think about videos like these.
Chris Tomlin wish I could say the same. I bought my rift about the same time this video was posted. Specifically for aviation. Turns out I get bad vr sickness. Sick in less than 5 minutes takes more than 15 to recover. Just sold my rift yesterday :(
Try navigating to C:\Program Files\Oculus\Support\oculus-diagnostics, launching OculusDebugTool, and setting Pixels Per Display Pixel Override to 1.5, it should make things a little sharper and easier to read.
I fly xplane in VR with the saitek yoke, throttles and radio, auto pilot panels etc and use the nose gap in the oculus to see and use them. It is actually OK using both VR and the physical real stuff together. I guess going in and out of VR breaks immerson, but it is far more enjoyable and realistic than you would think and you can do a lot with touch.
I also use a physical saitek yoke, pedals, and throttle quadrant. Everything sits in the general area that I can visually see in VR. I use one VR controller for everything else, (radios, Autopilot... everything). This setup actually works surprisingly well.
@Doge di Amalfi I would gladly trade all this crap in an instant for a real career as a pilot. So dang expensive for a working everyday dad, lol.... Uggg
@Doge di Amalfi I understand the time and life commitment. It's truely a career for those who cannot get enough of flight and aircraft. I'm obssesed with aircraft and have been my entire life. I know its not all glory and beauty. I understand the work can be grueling in its own way. Pay may not be that great for a while, in the beginning. I dont care about any of that. Its just nonpractical with a family, mortgate.... Blah blah blah...
This was awesome to watch. I used to live in Lompoc CA, just south of San Luis Obispo. My wife's cousin flies for the CHP and I asked him if he'd fly us to a restaurant somewhere as a bday gift for my wife. He got a Cessna 182 and we met him and his girlfriend in Santa Barbara at the airport. Total surprise for the wife. We flew to San Luis because they had a good restaurant right there at their airport. With the ladies sitting in the back and her cousin an I up front we took off. We got to about 800 feet and he asked me to grab the stick for a second. As soon as I did he took his hands off his stick and said "ok, your going to fly us there". Of course having never flown a plane and quite honestly scared of flying I was like "WHAT!". But he walked me through everything I needed to know. I took it up to 6000 feet got us lined up with the runway and descended yo roughly 600 feet where he took over and landed us. We had a wonderful dinner and a great time. On our way home it was pretty much the same thing. Except when we took off he got us to a few hundred feet, dipped the nose down real fast, then pulled back hard on the stick, so that we were climbing about as steep as the plane would allow which was awesome. While it was my wife's bday quite honestly it kind of felt like mine having been given the experience of flying for the first time. This video brought back some fantastic memories for me so thank you for posting this. I was able to relive one of the coolest days o of my life because of it. Btw, total husband win on that bday, the wife loved it and subsequently having had a chance to not only see what the pilot sees but also pilot the plane myself my fear of flying was now gone. I'm an Air Force veteran, you would think fear of flying wouldnt be a thing for me but was. All in all, wonderful experience all the way around. Thanks again.
I'm also flying in Vr and it's hard to to go back to flat screen for me. Please share with us how it is on VR with Pilot Edge. As always great video. Looking forward for next.
Kenjuu I did at first but gradually I’m getting less nauseous while playing. Sold my original rift for the same reason but bought a rift s and glad to be back.
@@gofastER if you come back you should probably get the rift s. play non intensive games and slowly go up. you don't even need to get a rift s to build vr legs. just get something like a google cardboard and use your phone and just experiment with it until you feel more comfortable playing in vr. then when you feel more comfortable you can get a rift s and try it again, and if you still feel uncomfortable, again, play other games until you start feeling more comfortable.
These videos are great and very useful - we still get the sense of distance you describe, even without 3D, because of motion parallax (when you're moving your head laterally, it's giving us the same visual data as if we had two eyes side by side giving the same lateral information, but simultaneously rather than one briefly after the other). So it's really impressive to see, even in 2D.
@@andymcevoy4553 i am considering it yeah hence watching the video. need to determine how many 'snags' i'm going to hit along the way, e.g. plugins/payware aircraft not liking it, use of Navigraph Desktop,/VA ACARs, PDF navlogs, checklists etc... and processing power and the lower resolution etc etc .
@@mm231106 Looks like you are considering all the angles there and certainly know your onions from the sim side of things. If you can afford the expense I would genuinely think you would consider it worth every penny despite the inevitable snag here and there. I have had similar conversations with racing sim connoisseurs who had largely the same concerns and a very high percentage of those who took the plunge thought it was the absolute nuts and brought sim racing into the next level. By the way there are a new wave of headsets coming through now that have higher resolution than the current gen, so might be worth waiting a year or so if that's a big issue for you.
@@andymcevoy4553 No that's really helpful, thanks. Unfortunately I don't know anyone with one... I don't think, haha. Yes I am thinking about waiting, however I'm currently on an i7 7700k 4.2ghz quad core O/C to 4.8, 1070ti and 16gb RAM - I just did a test with the flight factor 757 (heaviest on fps out of my fleet) out of LOWI with ortho4xp scenery (chose LOWI because of the greater surface area, more textures required) and with weather etc I'm averaging around 40-50fps. Concern is a drop to 25fps with VR, and even worse with a higher res unit... the solution in that case may be to 'try' VR with a £400 rift and then ultimately spend about 5k on something absolutely jaw-dropping (I spent £2k on ten flying lessons and i've been simming for 23 years and prefer simming, so it'll be worth it!)
I've been using the Oculus Rift for about a year now. I run XP11 and fly the Zibo 737 99% of the time. I had to upgrade to a 1080ti, but it was worth every penny. I'll never go back to a flat screen. The level of immersion is indescribable.
Great video! I fly exclusively in VR myself and would love to see you do more. I have had no issues with the controllers even with IFR. I recommend Avitab as an essential plugin. Perhaps you could try the pilotedge ratings in VR?!
I've been flying MS Flight Simulator with a VR headset since 2003. I was an aerobatic display pilot for over 10 years flying Pitts, Extras and a Giles G202 and used my set up to both develop and train sequences, and to teach aerobatics. VR is essential for simulated aerobatics, because you pretty much never look out the front when flying maneourves. What's important when putting together a VR set up is to be able to see your hands. The completely enclosed headsets don't work well because you can't see the stick, throttle, switches, etc. I also use an external infra-red head tracker as it's more accurate and immediate than the internal gyro in my headset. I use MS FS because back in 2003 it had a better aerobatic flight model than XPlane (that couldn't handle inverted flight), and you can reduce the game resolution to match my headset. I sometimes think about upgrading my set up, which has served me well for over 15 years, but so far all of the new VR headsets are fully enclosed (which, in my opinion, is a key reason why VR isn't taking off), and what I have works well for what I use it for, and is very immersive. One additonal fun thing that I have in my set up is a thing you strap to your chair called a VRF Tactical Feedback system that throws you around and vibrates to try and simulate the feeling of turns, taxiing over grass and concrete, etc. It doesn't really, but it's quite fun anyway.
Hi, I share your view my friend. I still us fs2004 with the delan clip for head tracking. I fly in VC mode inside some top payware add-on aircraft and have spent lots of money upgrading the scenery, airports and weather so it looks fantastic and fun to fly. I'm in no rush to switch to VR as feel it has not advanced enough yet.
@@jayrermars8493 Thanks. Yep, I also bought a bunch of scenery/aircraft/weather upgrades so it looks great. The VR is great for aeros, but my headset is now 15 years old and works fine (even if the resolution is a bit low). Maybe you could find an old, second hand cheap one somewhere to give it a try. The one I use mostly is an emagin something or other. Have fun!
I built a bass resonator speaker underneath my pilot seat..... if you crank the volume through an amplifier you get the sensation of bump movement ..it works great for me
I am back after saw your video some time ago. YOU ARE GUILTY! I've spent a bunch of money upgrading a new Desktop PC, the Oculus Rift and XPlane 11.3. No regrets, at all... I am super happy and amazed because of the immersive experience of FSiming VR :)
Get an Oculus Quest. It’s the only affordable headset that allows you to use a PC for high end stuff like this as-well as games that don’t require a PC for a completely wireless experience that you can take anywhere. It’s screen is a lot clearer than when I used the PSVR, HTC Vive, and Rift. It’s not as comfortable as the others but there are comfort mods. Its the same price as the Rift S but offers so much more, and unlike the others doesn’t require sensors to be placed around you. Go with the Quest, you won’t regret it!
Excellent video, like others stated, I can never go back to flying outside of VR... it's just too immersive. I have one question, what are you using to capture video in full screen like that?
I would someday like to experience the VR but I am currently new to C plane 11. I have watched most of your videos on this subject and have really enjoyed them and learned a lot. I find that watching someone else that did VR flying is a little hard to follow. Thanks for the informative videos.
yknow what would be hyper cool, if you could have other people in vr in the plane, so you could have a copilot who can also be pushing buttons and stuff and you could see their headset and controllers moving around next to you, you could teach someone to fly like a real instructor from the opposite side of the world, they reeeeeeealy need to add this if they havnt already
Enjoyed the video. I agree that the experience (in short doses) is great at present but also enjoy flying off the monitor and using my desktop avionics and switches/knobs etc. VR is FABULOUS though for the experience of flight. It also forces you to use the plane in a realistic manner, I.e., controls, switches, avionics etc. I particularly liked your Ortho in this clip. The coast lines were amazing. That’s one area of disappointment for me (I’m new to Ortho and just started setting up tiles for areas around Australia. Mind you, I’m using zoom level 16. What level are you using in that clip around the airport? Thanks for sharing and look forward to future videos.
Nice region but in VR you should discover Alaska Southern area or even British Columbia, Vancouver region and eastward to the big mountains by Hope. I love the North Shore Mountains as you come over Vancouver
Maybe if it was filmed in 4k? I found myself getting dizzy watching your fly...still an interesting video!! You will probably love flight simulator 2020 in vr.
Don't have XP11 - yet, but i do play Aerofly FS2 in VR. In comparison to - well, everything i've ever played, the feeling of flight is awesome and everything is so much simpler since the viewpoint is your head. Not even using Track IR comes close. Even i can barely make out what the gages and MFDs say, i'd rather stay in VR than to go back using monitors. It's like going back to a Toyota after having tried a Ferrari.
The sense of depth and scale makes is really impressive in VR, and X-Plane's implementation is quite good -- My only complaint is that we have to wait on some 3rd party developers redo their menus to be fully compatible with VR. Basically plugins and planes using the older version 10 SDK can't display menus in VR -- which forces you to temporarily disable VR which isn't ideal.
The current biggest limitations for VR currently (IMO) are the relatively low resolution, or the performance hit on a suitable resolution, and the integration with real world stuff. I would love to fly with the real 3D of VR but also with a real cockpit etc. I can see from this video alone how much it would irritate me to interact with all the buttons and dials using those wands.
You would think that interacting with the VR controllers would be less than Ideal. In reality though you can phisically reach all the way to whatever knob or button you need to push, instead of using the controller as a pointer. There is also a haptic vibration when you are turning knobs and pressing buttons that allow you to feel detents and clicks, in a way. For me, this physical reaching and "grabbing" cockpit controls and knobs is very well translated. Now as far as VR and the resolution issue, is it ideal, no. I will say though, the Samsing odyssey + that I have at1440p is very good. Only in the far distances do details start to look rough. Except for a few tiny things in the cockpit, everything is sharp and awesome. Like others have said, VR has spoiled me for life, and I'll never be able to enjoy a sim the way I can in VR. The immersion is just lighyears past monitor simming.
@@mikoriad I've instead chosen to go one above above and pursue a National Private Pilot's License, flying the EV97 Eurostar. I'll let you know how VR works up at 4'000ft :D
I tried out that but I can’t run over 5 FPS (frame per seconds) so you need a POWERFUL pc to play in VR. Tough I could play other games in vr. Got a 1060 DUAL OC 3GB VRAM.
XP11.25 is indeed verrrrry cool. But they really need to work on the interface. I got stuck in one loop by checking the autospawn button, then I was accessing the menu when I crashed and it respawned, with my menu activated, and after that the menu was stuck, the other menu button did not work, and I just kept respawning with no way to exit the sim without removing the goggles. It is also difficult to get to display settings from several places. This is their first VR patch, so expect a patch for the patch soon. But once you get it running, it looks really awesome!
Pilots train In Flight simulators,----one of the earliest forms of Virtual Reality. The pilot sits inside a life-size replica of a cockpit and views computer generated images of the outside world. The controls of the simulator respond in the same way as those of a real aircraft.
I have a very high end PC and it ran smoothly on the Oculus Rift. Trouble was it was too difficult to read the instruments on the Cessna 172 (hugh dials) and impossible to fly IFR properly. You couldn’t even make out the runway etc until you got close. Completely failed IMHO. Waste of money for a serious flight simmer. I returned the unit. I get that’s is fun poodling around for a while and great for some cartoony games but a long way off being useful.
Thanks for making this video. It's great to see what the experience is really like. Can I ask you watch it back yourself, and appreciate we watchers are seeing your head movements but not know which way your view is changing? It can be a little weird? But thanks again for your efforts.
not sure if you see things blurry because your IPD is not set correctly, or is it because I have never tried the original Rift.. but on rift S there is no blur unless my headset moves. maybe a setting in supersampling? glad you enjoy VR, hope you figure out how to not see it blurry tho.
Nice video, how did you get the flight controller to work? My gamepad does not work with VR on, I have checked the VR mouse both on and off, no difference. Gamepad works fine with no VR.
I bought oculus rift s lately but its not work with xplan11!! I did the set up and play games in steam vr and everything looks good but when i open xplan11 its just lag and didn't work well . So please help '(
People be aware that VR is not there yet... in game this looks like 360p... if you bother turning it up you will get 20fps... I have tried different VRs with a high end pc and unfortunately we are not where you think we are in VR
Thanks for the video, very helpful to have a commentary of everyday use of XP11 in VR. One question if you don't mind - how did you capture the video and audio here? I have attempted to capture a video file of flight in XP11/Oculus but so far failed with OBS (application for video capture/streaming) as the frame rate collapses, presumably due to the processing load (or SSD handling) for OBS. There are online references to using a video capture card (but I have a laptop, albeit a strong one) or a "second PC" which seems to call for further s/w bolt-ons. Once again, thanks for the contribution, really helpful stuff.
Do you think it would be good for a flight school to train students in difficult situation with such setup ? I m thinking about imc experience in snow... What kind of equipment do you need and price?
Well I'd not recommend virtual reality for teaching. The interaction is a bit clunky and unwieldy. Just a simple joystick and mouse would be better to teach flying in imc. Get the demo of x-plane which you can use for free for a certain time if you want to check it out.
I feel this would be great for teaching experienced students. To put them in some scenarios that would make them feel uncomfortable to get them to understand it better.
Great video buddy. Just because of this experience i'm planning not to get oculus. I wish i could do this in psvr. Could you please make a video and do a tutorial flying Cessna 101. How to start, setting up flaps, taxiing, landing etc.
Hello my friend... My name is Rey... I'm a privated pilot. So, I use a FSX all the time but, I whant to know where can I buy this... is so great!!!! Can you tell me where can I find it?... I have a Oculus VR from Samsung S 9+.... Thnaks a lot!!!!
I'll make a video about my setup soon, but that takes a lot of time to make. I want to plan that out right and take the time because I'm using a lot of addons :)
I'm taking my private flying license right now and I wanna use X plane as practice but I think the computer needed to run it will cost more than the license lol.
That's funny lol. I would also say that if you can't afford the $1200 for a decent PC and $400 for the VR headset, you probably can't afford to fly either. Considering the license will cost at least $10,000. That's just the start. A 3 hour flight by yourself would likely cost more than the headset.
I’ve read a few forums and people say that sim’ing actually saved them a ton of time on the Hobbs ! I’d be interested to hear thoughts especially on a VR sim since this might give one a better feel and practice in situational stuff. Where things are how they work, how the aircraft reacts etc. You obviously won’t get the kinaesthesia. I’m considering getting back into doing my PPL VFR and would like to cover some old ground after a 10+ year hiatus . Would like to just get familiar again. Thoughts ?
@@pentachronic So far in my experience it has really only helped with knowing what buttons perform which functions and to keep an eye on the gauges. It doesn't really help with the feeling of maneuvering the airplane.
So really it’s a cockpit familiarisation tool which allows you to basically learn the whole cockpit without having to be present physically. Maybe that is worth it since you will be saving time and burning fuel ?? I’m guessing that familiarity and practise is worth it since this will become ingrained quicker and will free your mind up for other tasks such as flying and radio Comms. Also it can allow you to practice checklist stuff until it’s rote. Thoughts ?
Lol the controls of the plane look to un-user friendly to the point I'm scared to play. I've never had the experience to drive a plane so do you think I'll be able to fly?
What spec is your PC? I have an i7 with 1060gtx gpu and it really struggles with frame rate. The image is really stuttery even on low graphics settings
I'm thinking to get a vr set and I want to know which's better, the HTC vive or the Oculus Rift? By the way is it going to be OK if I wear glasses to wear the headset?
You only prime with the fuel pump/full rich at a cold start. After you prime the engine, you go to lean cut-off and turn the fuel pump off. Once you start the engine you go to full rich. If you keep it on full rich, you will flood it. real pilot...
Hi, this looks impressive but I wouldn't say the technology has advanced much with this VR as I've been using Track IR on FS2004 for years and you get the same result. There are cheaper products than the official Track IR at a fraction of the cost. I use the Delan Clip with a cheap webcam and works perfect for head movement within the game. That coupled with a high quality add-on aircraft plus several add-ons for scenery, airports and weather it looks excellent. Hope this helps.
@Chris MCCLELLAN Basically you need at least 1060 with 6Gb vram (or better RTX 2060) and CPU with high clocks, better Intel because all flight sims suffer a lot from one thread bottleneck, last gen i5 with K index more then enough. 8Gb ram is quite ok but 16 is better.
Please, can I ask what you are using to control the Yaw and the pitch / roll. Are you using the Oculus controllers ? I found it really difficult to map the controllers to control yaw. Maybe this needs foot pedals?
Hi, nice video & great setup. What do you like/dislike about VR? Is it 'blurry' compared to regular monitors? If you could only have one setup would it be VR or monitors? Do you think Occulus Rift is the best VR headset available? Thanks.
In VR headsets your eyes are inches away from the screens so you will experience what's called the screen door effect (spaces between the pixels). Because of this, the picture will seem more blurry and less sharp compared to a normal 1080p monitor. You're really comparing apples to oranges comparing a monitor to a VR headset. Monitors will have much better resolution and give you higher fps compared to a VR headset but they only produce a 2D experience. VR is truly an immersive 3D experience but is very taxing on your graphics card. If you don't already run X Plane at around 70+fps, you will not get a good VR experience as it cuts down your frames dramatically. I have a 2K 144HZ monitor but I still only fly in VR. The immersive experience outweighs the screen door effect and lower resolution. Once you experience that one flight at 45fps in VR, you won't go back.
@@jjohnson1667 Thanks so much for taking the time and trouble to answer and to clarify the difference. I wear trifocal eyeglasses... would that present a problem using Occulus Rift headset? I guess I need to go to a big-box store and try it on for myself, yeah? :D I formerly had a fairly complex sim with triple monitors and a LOT of complex hardware. It was a nightmare in terms of dust-bunnies, at one point I simply ripped it all out and disposed of it all. I have only a nice ASUS gaming laptop now, but I would need a better PC with a GTX 1080Ti or 2080 card in it to drive the proposed VR setup. I totally get the difference between 2-D and VR, and that's what's leading me to make all the inquiries. Another goal would be to use the VR cockpit controls more than trying to duplicate the actual hardware. Particularly in a 737, there's just a LOT of stuff to replicate. The radios, the CDU's, and the complex dash displays (which I did with yet another monitor for the PFD and ND displays along with all the other dash gauges in 737-800 NG. Again, many thanks for taking the time to provide extremely helpful answers to my questions! Cheers. And Happy New Year!
@@scottmcdonaldAAL211 Yes I would recommend trying them all first at stores to get an idea of what it's like inside a VR headset before deciding the route to go. Either way a new VR ready PC will get you most of the way there. Happy new year!
One thing you are right about is it doesnt translate well on utube because all ur head movement translates to vertigo. just a suggestion if you r going to do more vr vids be conscience of the veiwers screen flying all over as you look around maybe slow ur head movements may be difficult I know. But that is how ur head moves in real life. Still is good u make vid about VR . I was able to fly twice on a friends rig and yes it is incredible for realism. I had to become a ground pounder when it got too expensive to fly the real thing and this is the only way to scratch the itch. If they per-fect using your hands and a wireless headset I am in. Ur vid shows its getting close though.
That’s pretty cool, wish I could figure this all out, I fly the real deal but I suck with computers,in dec bought a dedicated ibuypower computer , oculus , flight controls etc , don’t have near this quality scenery and after this new 11.30 update from X-Plane it’s sketchy with very low frame rate. Any suggestions would be good to have since I’m outside of the Best Buy return period. Thanks.
bigdan8936 I have a desktop build with an 8600k and 1080ti (no overclocking on either). X-Plane is smooth with some modification of settings in VR. Gauges and things are oddly clearer with lower AA setttings etc... i also have a laptop with a GTX1060 and it still performs very well. Obviously I have to make some tweaks and run in much lower settings on the laptop, but it still smoothly and a great experience. I am a real world pilot and I love flying in the Rift! Don’t get me wrong it’s not as good as the real thing, but as good as it could be sitting in your living room. I am looking forward to the Rift S which will offer a bit higher resolution, but more importantly will offer an LCD display with a vertical sub pixel alignment, which should offer really clear gauges. Don’t listen to the negative hype, the Rift S will be a decent upgrade over the original and offers the inside out tracking which means no more messing around with finicky sensors. The sensors were my biggest gripe about the original Rift. Also note that the minimum recommended specs for both the Rift and Rift S is an Nvidia GTX1060 and a late model I5 processor. The Rift S coming out in a couple weeks for $399. The original Rift is no longer being sold. Hope this helps.
@@briank3754 thank you very much for this information. I am part of a flying club and we would like to utilize this. This would be most helpful for learning and for Q/A during discussions. Most of us in the club are student pilots and could greatly benefit from this technology. I am thinking about letting people in our club experience this on my machine as I have a similar build minus the Oculus, yoke, and petals. I understand completely about the real thing. Unless you are actually in the air, you miss out on the motions of the airplane. But this is a close second. Thank you for your info, and happy flying!!
@@bigdan8936 by default what you see in VR is displayed on a connected monitor or TV. So yes you can see what the person in VR is seeing in real time. You can even adjust the quality and refresh of the mirrored video. However, be careful with this, because your graphics card is having to work to display the image on the monitor/TV and maintaining maximum refresh rates in VR is key to having a pleasant experience. What you see in most of the online VR gameplay is actually just the mirrored output from the headset.
@@bigdan8936 VR is a great training tool. The ability to look around really helps with VFR flying on the SIM. I have practiced private and commercial maneuvers in VR, something that just isnt possible on a flat screen.Even flying a basic traffic pattern is just not that great looking at the flat screen, but in VR you can look over and see your abeam point, 45 degree point, and have much easier time determining when to make the turn to final. Like you said, nothing beats the real thing, but this is a tool that can certainly be used for some practice and teaching.
digitalaviator.net/setup.html This is my setup. But you can get away with much lower budget parts for VR. Do some google research and you will find a lot of info
you'll have no issue with that setup. im using a 1060 6gb and i5 8th gen
5 лет назад
I have just set up i7 9700, RTX 2080, 16G RAM together with VIVO HTC PRO head set. Using Sitek yoke and rudders pedal. It looks very useable as can compare it with real Cessna flying … Will see later after more testing