Maybe not a collection, but I'd buy them individually on a digital shop. They may be bad, but I'd be down to experience them in a way that doesn't bankrupt me.
2:33 "What is this supposed remaster that comes with Shadow Generations doing?" Sonic x Shadow Generations is: - Giving a FULL native 4K, as in pixel perfect 4K, not a 720p picture being pushed out through a 4K signal. - Giving a real 60FPS upgrade that doesn't break the game's physics like the FPS Boost does for both Generations and Unleashed. - Updated textures and UI elements so that the UI and textures don't look pixelated and grainy on 4K TVs anymore. - Packaging the game with the pre-order DLC that hasn't been available to download since the game came out on consoles. - Allowing the game to be played on modern platforms (Switch, PS4, PS5) - Allows original Xbox One/S/X owners to play Sonic Generations in 60FPS because FPS Boost doesn't work on the Xbox One, only the Series' consoles. - Plays the game natively off of the hardware and take full advantage of the system capabilities, as opposed to a built-in 360 emulator that doesn't take full advantage of either the Xbox One or the Series' consoles. You don't just drop a game in an emulator and call it a remaster. Nintendo did that with Mario 3D All Stars and you all crucified them for it. If you can drop the 360 disc in the modern platform and play the 360 version of a game, it's not a remaster, it's the 360 version being played on better hardware. Also HDR isn't in the original PC release (it's also a bad port even by 2011 standards. It just doesn't require a beefy computer to run). And running the game at higher than 60FPS (something that even Colors Ultimate got right) breaks the game.
You’re spot on with the PC port. I definitely won’t be spending $60 on a game I already have on Steam, but it would be nice to have a PC version I didn’t need to smack with a wrench to get it playing every other time I launch it.
For clarity sake, Generations on Series X doesn’t upscale 720p to 4K (unlike Unleashed, which runs at 880x720 upscaled to 4K). Generations runs natively at 3520x2160 on One X / Series X, and at 1760x1440 on Series S
Honestly... I'd still rather have 60fps and better visuals and tolerate one broken shortcut and Sonic 1 not working, which I never played anyway... But terrible remaster? Not anywhere near.
This is obviously gonna be fixed with a update for day 1 of the game or maybe later on,but it's literally just 2 small issues,it of course is gonna get fixed easily by a update
@@JoseArmandoSaint-HilaireAcostawe can't know for sure if those problems will be fixed. Minus sonic 1 being broken, because it won't be in the remaster
I don't really see a reason for this video to exist other than to point out these 2 bugs, it doesn't outright ruin many's experience with the game so... also truly a bummer they probably will never patch these bugs out but eh, what're you gonna do?
Also I played this and this is the 2nd best version of sonic generations because of 4k 60 and quick resume, It might even be better than the pc port without mods
No work was done by Sega for this as it was apart of Xbox's backwards compatibility program. There's not much Xbox could of done for those few issues without changing game code which was off the table for the program. For anyone without a pc, it's 100 percent worth having a broken shortcut and unplayable Sonic 1 so you can have 60 fps as it's a game changer.
3:20. No. Generation's PC port is unironcally one of the absolute worst ports of that era. It is hilariously, horribly made and its held together by duct tape and prayers. The most insane example of this is that turning on the enhanced Unleashed shaders (AKA Unleashed Pipeline) to improve how several sections of the game look (+make it compatible with the Unleashed Project) actually makes the game run significantly better..for some reason. Also, the CPZ bug is also just there on PC too. Weird thing is that it only happened after I updated my setup, but still.
Yeah, Generations pc port was a bit messy. Not only is the icon boring as hell, but the configuration feels so clunky to use, I can't even use any controllers in the game.
The Chemical Plant bug ONLY HAPPENS when u check the "fix imput delay during arbitrary framerates" in hedgemodmanager. My guess is that whoever ported Gens to the xbox did a similar fix to the imput delay, which caused the chemical plant section to break.
tbh the pc version of gens out of the box is HORRIBLY unoptimized without mods like better fxpipeline and direct3d 11, so having something like that oob is very valuable to people who can’t/don’t want to mod. i can run gens on intel hd graphics by downscaling the game drastically, with the only real downside being that it looks like i took my glasses off lmao
SEGA never released these. Microsoft edited these files themselves, sega can't do anything about it when sonic generations was already released on the xbox 360 store. The games are AI upscaled to 4k and are interpolated to 60fps, with microsoft software. Edit: And if you don't like it, you can disable it!
1. Makes a video talking about a remaster with the main selling point of having 60FPS 2. Records footage of said version 3. Uploads the video at 30FPS Pup, what're ya doin'?
@@ChannelPup I can understand that if you're making a film, but this is a video mostly *about* game performance. What you're saying is the equivalent of making a video about color choices in games, but intentionally uploading the video in shades of beige because you're a dog. (Obviously I know dogs can see some colors, notably blue, but you get my point.)
@@ChannelPup No wonder all your videos look like powerpoint presentations, Never ever will you see a professional convert 60/30fps videos into 24 because it does not evenly divide and creates awful jidder, Unless its made to slow it down, it looks rubbish. You can animate and record yourself at 24fps if you wish but leave the gameplay at 60 and export it at 60fps.
I would also like to point out that the bug in chemical plant zone is the only bug that he mentioned. If he pointed out that there were more bugs throughout this port, then I would get the main theme of the video, but there's only one bug mentioned (or 2 if you consider the halved framework for sonic 1, which again is weird considering it runs perfectly fine). No disrespect to channel pup tho, I just found these weird things about this whole video.
2:05 sega released this? is this not part of Microsoft's back compat team's work? microsoft had a whole team that did this for a lot of x360 games for series X
I just wanna say, for the longest time as a kid I could have sworn I had bought the super peel out in Generations, but I could never activate it, and never saw it again. Could never find anything about it on the wiki. But now I can see at 9:31 that it's infinite continues, which is such a relief to now know.
Series FPS boost wasn't done by SEGA. It's always been advertised as an Xbox program. Only issues I experienced after about 40 hours of gameplay was Sonic 1 emulation being poor, and 1 swing in Chemical Plant crashing. Otherwise it's a phenomenal FPS patch. Again, it's an Xbox job, SEGA just licensed the game.
Sonic 1 running at half speed is definitely a you thing. It is not a universal problem. It has always ran completely fine for me. (I'm playing it on my Xbox Series S) I even tested it again just to make sure.
bro istg the chemical plant glitch is also in the 360 version its just that instead of happening 95% of the time its like 0.5% I had gotten this glitch many times before even getting a series x
If you do play this one at 4K, all of the text corrupts. Instead of the Zone name, it's just random symbols, like the font got switched to Wing Dings or something.
I managed to 100% the game this way! The Chemical Plant thing and Sonic 1 stuff sucked, but the main stage S ranks aren't hard to get regardless. And, like you stated, there are multiple other ways to play Sonic 1.
I mean it's not a remaster. It's literally the 360 version running in backwards compatibility. A remaster would be a port onto the system. Plus it was done by Xbox themselves. You can also turn off FPS boost on the game if that's causing issues too
I actually own both Unleashed and Generations on Series X and the issues with Generations weren’t there before. For the longest time it ran perfectly. Overall though I find these backwards compatible options to be really good especially for Unleashed. It’s why I’m not sure if I’ll get Sonic x Shadow when it comes out.
In sky sanctuary zone with modern sonic. At the zip lines, if you try to take the shortcut but homing attack to the same zip line you just got off, it will kill you.
@@FastbenSupremoo It's not a remake, a remake is made from the ground-up. SXSG is just enhancing the base game. Channel pup even mentions the fact that it's a remaster at 0:49.
is loosing the old emulated version of sonic 1 such a bad thing? especially with emulation on literally every hand held device now? nah it wont be missed really. what needs to land is the shadow stuff. if sega screws up on that, then they are in trouble, especially with the failure that is sonic colors definitive.
There's also a rainbow ring in one of Sonic Unleashed's DLC levels that breaks when you have the FPS Boost turned on. It's the rainbow ring at the end of Rooftops Run Day Act 5, and instead of it sending you to the goal ring like it's supposed to do, you end up not reaching the goal ring and falling to your death.
I want to point out that also PC players benefit from SxSG as the external configuration manager the original game has is completely awful. Sometimes the game just won't launch anymore because the game falsely tells you something about GPU issues. Also you cannot connect a controller when you're ingame. The ingame options also don't have much options to customize the game. There is a chance that SxSG also runs on a newer graphics API of DirectX. Sonic Generations is using the ancient, unsupported and issue causing DirectX 9. Generally the new version of the game will be much more optimized than the current awful PC version. A lot of people are saying the remaster is useless, but on a technical side it is VERY needed.
The definition of of making a mountain of an ant hill thus this video is a nothing burger video to bash small boosts for a game for a new and old owners of gens on xbox series consoles and owners that was just done by xbox to encourage more backwards compatibility
What's weird is that chemical plant glitch happens on PC too. Just differently. At least for me. When I play it and take that shortcut the camera doesn't change like it's supposed to. And stays extremely pulled back in 2.5D. So the last 20-30 seconds of the stage from that pully onward need to be played from a mid point camera perspective between 3D and 2D that doesn't change at any point for the remainer of the stage. But still plays in full 3d control. Just the camera is fucked. Idk how or why. But it does. Lol. Try if for yourself and see if it happens to you. I'm curious
It's because the game isn't meant to be played at more than 30FPS. Higher framerates break the games physics, it's just harder to notice at 60FPS than say 120. Luckily the remaster aims to fix this.
@@Essu_ yeah for sure. It's just odd to me that gens would be the kind of game to rely on framerate for stuff to work. You usually only see that in Bethesda games or really old games. Like in Skyrim where if you uncap the framerate the game itself runs at double speed or higher. Everything is way too fast. Animations, walking speed. All that. But most games since the 2000s aren't like that and framerate doesn't usually effect anything unless they chose to tie something to framerate. Like you play a game on PC. Uncap framerate on any game. Usually works just perfectly. Just odd to be gens would fall into that
8:27 while on my sisters acc, I still can explain 8:27. The mega drive games had animation that ran on specific frames. The boost without optimisation means it tries to read in between frames by moving an alleged rig to look smooth. But the classic games have no rig, thus doubling each frame. The game doubling each frame means it’s half the speed, and I’m pretty sure the sound corresponds to frames, also being doubled in length.
Bugs in remastered games that never exist in the original versions, Digital Deluxe scams, butchered graphics in ports of Sonic Adventure, Adventure 2 and Colors and letting Sonic 06 released unfinished letting it begin the Dark age of Sonic! Your welcome!
If they had sonic generations have sonic the hedgehog playable for free, in shadow generations, they should let you play shadow the hedgehog for free too.
@@rayvenkman2087 SA2 is already backwards compatible on Series X/S and you can just mod it on PC to have a better framerate I'd rather have Shadow 2005 as a reward tbh
Ah, yes, 2 easily avoidable issues that take little to avoid and are unnecessary to enjoy the game, really does make this enhanced port with better visuals and framerate. Terrible, not adgitating or disappointing, just straight up terrible. I think this guy is stretching for content
I’m ok with the shortcut not working at least you can still beat the level! And that shortcut didn’t really skip any of the level it was just taking you the same way at a faster pace!
I don’t have an Xbox Series X or S, but I have an Xbox One, so no 60fps boost unfortunately. I just like being able to play Unleashed again :) But hey I can play OG generations on my Xbox One without the fps boost, and thus, without any of the issues pointed out in this video lmao
I don't know why nobody talks about this but sega released MANY and i mean MANY ps3 sonic games on the PS Now which got changed to ps plus but with less games, i think they released every sonic game except sonic 06 and sega tennis game, yeah, even sonic the fighters and sonic 4 episode 1 and 2, unleashed and SA1 and 2!
It's an old game development strategy to have the game logic be calculated on each frame. Newer games tend to try and standardize game logic regardless of framerate, but older games almost always did this, which is why Sonic 1 at double the framerate runs at half the speed. If you want a funny example of this elsewhere Bethesda still has their gamespeed tied to framerate, so boosting your framerate makes your character move faster Fallout 76 players would look at the floor so they had to render less stuff, boosting their framerate, and making their character faster Another fun example of this old tradition The logic for homing spells in Dark Souls is tied to framerate, so the remaster that boosted the framerate without changing the logic caused a massive decrease in the accuracy of homing spells
How about nintendo switch has the gamecube version, Playstation have the ps2 version, Xbox consoles has the og Xbox version, and I think pc has a dreamcast controller
If you have a GameCube, Wii or Xbox, I'd go with the Xbox or GameCube version. The PS2 version has half the target frame rate, lots of drops and worse visuals similar to Sonic Heroes for PS2. There's also a hack for GameCube called Shadow Reloaded that has a bunch of improvements over the original.
What're the chances that i just finished replaying sonic generations on the series x and this video releases. Part of me is happy tho that at the very least unleashed got some good treatment this time round
It turns out, you're completely right my guy! It was confirmed that Sonic 1 will NOT be in Sonic X Shadow Generations. Go figure. I mean, sadly it makes sense. After all, Sega did discontinue the original Sonic 1 from being downloadable because of Sonic Origins. Although, it's not the end of the world. You can still play the OG Sonic 1 from the Sega Classic Collection on PS4 and such. And if you're really lucky like me, we can still play Sonic 1 from the Mega Collection!
@@Sydney_Angelyt I know that, but it just still makes me mad that the original version of these games we will get the listed in certain things might not show up
We already got the Sonic Turds Collection, it was called Sonic Origins. Although to be fair, they turned good games into turds rather than releasing the actual turds.
I did not know this existed. I knew they released the original game on modern Platforms and the framerate was abysmal to put it mildly. Glad I bought it on PC instead.
I played this version first and it's completely fine for me. Maybe it's because I played it on Xbox one instead of a series X or S but I think it does run in 60fps.
In no way is this a remaster or even a new version in general, it is literally just how 360 games are played on the Xbox Series consoles. Every 360 game is like this, it's literally just basic backwards compatibility. nothing in the actual game itself was changed, just a bump from the CONSOLE ITSELF.
I mean, they're releasing a Bubsy collection next year with Bubsy 3D included. A bad Sonic game compilation wouldn't exactly be too farfetched of an idea.
I don’t think Sonic Unleashed ever received a resolution boost for the Xbox Series consoles. I’m pretty sure the only reason Generations has a resolution boost is due to it being enhanced for the Xbox One X. The only thing the Xbox Series consoles do for Unleashed and Generations is give them both a boosted frame rate and Auto HDR support. But I could be mistaken.
I've played the enhanced version of Sonic Generations on Series X and to say it's the worst version of Generations is a MASSIVE stretch. Other than the 2 things you mentioned being problematic, the enhanced version runs very well overall and the resolution bumb ain't too shabby. Up until recently with the Shadow Content being included with new remaster there really wasn't a reason to buy the new version on Xbox. But even then it still is probably going to be a hard sell when you can buy a 360 copy.