+Yang Zhou yep, its just doing its patrol, but the timing was fuckin hilarious so i had to show it at the end "I'm out!" the pistol shot on the muton cracked me up I'm like "Oh come on!"
I didn't even know that the sharpshooters can switch to their pistols mid-Killzone if they run out of ammo. I also like how the Faceless is all: "Okay, fuck this. I'm out."
doesn't matter which version of xcom vanillia or long war batty shit happens like killing a muton with a bullet that went through the wall and two members of my squad...at least there's no friendly fire Mind Controled Xcom Soldier:Am i a joke to you
*Those are not snipers baby!* They were both rangers with shotguns. missing from a long distance. It was pretty obvious but you made me watch the video again, so thank you.
Wow I didn't notice that at all. Yeah I have no sense of humor for jokes like that. I removed his comment. Don't make another one about a horrific tragedy. Try to be human beings at least guys. I knows it hard on the internet, but I don't give enough of a shit about viewers to not remove or block people being inconsiderate jerks.
That's one awesome Aussie. His "Whoo! You see that?!" At the end just gets me everytime. And that faceless basically going "Right, fuck this, I'm outta here."
Morninglord22 Plot twist: this not XCOM2 gameplay, instead it's a real video of a world renown commando team trying to survived the Australian outback.
Once in the second to last mission I wanted to take out some of those codexes with my sniper. I think there were 5 codexes one of which had full health (like 9 or 8 bars). I figured with death from above I might get lucky and kill 2. SHE KILLED ALL 5, even the one at full health. After that shot she missed but I forgave her for that and for every other miss she would ever do from there one because she singlehandedly save my squad from being anihilated.
While everyone else missed (except Minigun...ofc) he shots everyone trough a fricking wall and gets everyone.... I've never played this game before but I will someday but this i just too funny :D
Why have any class other than sniper? snipers get 100% chance to hit far more often than anyone else, and in xcom anything other than 100% chance or 2% chance WILL miss.
Through most of the early game they are a carry, and XCOM is infamous for it's reverse difficulty curve. (Where it gets easier as the game goes on.) Also, snipers aren't very flexible/mobile - pistol-emphasis snipers can't kill in one shot, and rifle-emphasis snipers can't move and shoot on the same turn. (Which makes cover much more effective against snipers.) Snipers in general also have trouble with armor. Lastly, snipers aren't very good at anything other than offense - they have no support features, no defensive abilities etc. Each class plays a role, and each is useful. Snipers are offensive specialists, especially in open areas - but other classes have uses as well.
Through the early game, snipers suck. Early mid game, they're great with depth perception, a spider suit, and tracer rounds. Once they make major they can start taking 100% shots without tracers. In the beginning, your rangers get more 100% shots, because of their shotgun proximity. A late game ranger has 116% to crit.
Many people don't get if you place your soldiers on overwatch, their accuracy is halved. So spend your move on other things instead of overwatch if you could, if you have to set up an overwatch, set it up on a high ground, but even then a hit is not guaranteed. I almost never use overwatch for my play thru.
This reminded me how insanely slow XCOM is without mods. I do kinda miss the slow reaction fire cutscenes though. Would be nice if a mod made them go slow only once in a while at the most intense kills or something
Steeltrap Yes they do, but the camera isn't directly set from the model's eyeline, and running enemies can travel quite far before the shot is fired. This means a sniper can spot you running, lead your position and shoot you through the wall. The algorithm is fair, but the visuals can be very misleading.
walls normally block line of sight but not shots. if an enemy is behind a wall, they get a high cover bonus (-40% hit chance for u). killzone allows multiple reaction shots and can use squadsight (valid target if another squad member has visual). what makes this clip amazing is that the sniper firing with -40% hit managed to land more shots than the other squad members that don't have -40% and also have +20% hit chance due to high ground
@@chriswho12345 Wow, thanks for the detailed reply. I'm not being sarcastic, I AM surprised to receive it 4 years after the comment, LOL. It's kind of absurd to think a person can fire through a solid wall at someone running across the open 40m away and hit them, let alone not suffer any damage reduction for firing through what looks like a few feet's worth of likely load bearing concrete/building material. I DO appreciate the explanation of the mechanics. I'm having a hard time working out WHY they are as they are. In order to apply the -40% penalty, the system MUST be able to recognise the Sniper's LoS is obstructed. That being the case, you'd think they could simply have coded it so "if the target status = fully obstructed, then OpFire = NO". Maybe that got in the way of something moving behind part cover when the Sniper's LoS was NOT obstructed OTHER than the part-cover at the location of the target, but even then I don't accept it would be difficult to fix. The only reason I mentioned it at all is because it used to annoy me no end to get people shot by enemies FIRING THROUGH A SOLID FLOOR, either from above or below. Really? Worse, it DIDN'T show the path of my movement as entering the enemy overwatch LoS. I'd love to know how the coding of such elements works in the game, because the overarching logic tree is messed up IMO, and that IS something I happen to know quite a lot about designing/improving/testing. If it produces results that are, frankly, logically absurd, then it's not good. I've always been of the opinion, for the reasons mentioned above, all such designs ought to have a list of "must NOT allow..." along with the usual "MUST deliver" one typically sees in requirements documentation, and that's how I've always worked. I take it you're still playing the game? Thanks for reminding me of this blast from the past. ;-D Cheers
Well he clearly doesn't care. More seriously, I just couldn't get him up to the roof by that point and enemies had been moving around so I didn't want to run the risk of them discovering us before he was ready. So I just winged it. And he was like "It's all good mate, I got this anyway."