Now think of it as if XCOM2 wasn't turnbased, guy just casually walked forward and emptied his entire magazine into some aliens that were about to charge. Pink is the color of Badassery.
So each attempt is a 50% chance, so 0.5^7 is your probability for 7 guardian shots in a row... you're looking at a 0.8% chance, bruh. Actually more than that, each overwatch shot has to hit. Given that archons have like 10 or 20 base defence, let's say each ow shot had a generous 80% chance. 0.8*0.5=0.4 | (0.4^7)*100=0.16~, meaning it's closer to a 0.2% chance of this happening...
@Soul of Cinder If his base aim was 200 then use my first calculation where I didn't take aim into account. The chance of a guardian shot and the chance to hit are independent of each other, furthermore, you cannot have higher than 100% so you round anything higher than 100% down. Either way your final calculation becomes 50%^7 + 100%^7, which is the same as 0.5^7 * 1^7... which gets to about 0.2%.
@Soul of Cinder No, guardian shots only have a 50% chance to trigger. Meaning 1 shot is a normal OW shot, the second one has a 50% chance, the third being a 25% chance and so forth. Each time guardian is triggered, you are raising 0.5 to the power of how many times it is triggered. This will give you a mathematical probability for the chance that guardian would have been triggered. Multiply this by 100 and you're left with a percentage. Assuming that your chance to hit was 100%, this would remain the same ods. If your chance to hit was lower, you would raise your odds to the power of how many shots taken (I.E 80% taken 5 times would be 0.8^5 = 0.32768 = 33% rounded up). When I say that the aim is capped at 100% I mean that it is capped at 100% for the sake of calculations as a percentage cannot be larger than 100 when dealing with probability. Let's say that your sniper had guardian and took 4 shots, the first shot is a standard OW shot and is ignored and guardian is triggered 3 times: 0.5^3=0.125,0.8^4 = 0.4096, 0.125*0.4096=0.0512, 0.0512*100=5.12 and that's your percentage. Your sniper had a 5.12% chance to get 3 guardian shots and hit all 4 OW shots at 80% odds.
@Soul of Cinder guardian is just a overwatch,and if you hit an enemy,there is 50% do hit him again,and on this video,thats 50% had chained fucking seven times
@@CimmerianAssassin I haven't played either in ages at this point, so it's hard to pin point exactly what I didn't like about Xcom 2. I think one thing I definitely took issue with was that the psionic folks became their own class rather than unlocking those powers on any soldier. The powers were also better in xcom 1. So they not only nerfed all the powers, but turned them into a class that could only do that and nothing else while in the first you still had your other class features to fall back on. I also didn't like the little hover robots that the one class had. It just didn't really fit with the aesthetic IMO. I didn't hate xcom 2 or anything, and enjoyed my play through it more or less, but I only played through it once. The first one I played many times and played many times since playing xcom 2 as well. It's just more fun for me. I think Xcom 2 also had that intense time pressure that gave you limited time to do everything that I was not a fan of as well. Come to think of it, wasn't every single mission timed? Maybe that was part of the reason I didn't like it. I hated feeling rushed. The original had a few timed elements, but Xcom 2 was littered with them.
@@TheDrexxus yea you make fair points. I don't generally use psi operatives that much since they are a late game features for me and by that point I have probably 8-12 colonel rank characters and I just do psi operatives for fun when I get bored. Especially in 2 when I learned how to stall the avatar project to near infinity if I really wanted. I actually like the drones. For me it made no sense that we didn't have technology that could be used as drones for hacking or surveillance purpose. But again depends on preference. And timed elements made sense for me since I'm a guerilla force right now. And I definitely liked it for when I modded xcom 2 with long war so it was a far longer campaign with more to do so it made more sense to me. Though I do understand the preference. Once in a while I liked doing a really easy playthrough with no time metric so sometimes I modded that out just so I could just be there and strategize. But not all missions in 2 were timed, just a good portion. So I understand that. For me i loved it because without the time metric I thought it was too easy. Especially since in a war with a superior opponent, more time will mean more against you. But that's my preference though. So just depends on taste for everybody
@@CimmerianAssassin My biggest beef with the timing was more of a carry over from Dungeons and Dragons. In D&D, every round of combat is just 6 seconds long. Xcom never explicitly states how long each round is, but you can guess its something like 6-10 seconds. It all happens really, really fast when you think about it. So a mission that you only have, say, 20 turns to complete means you have to finish that entire mission in barely 3 minutes in total to finish if we assume each round is 10 seconds long, or in exactly 2 minutes if it is 6 seconds long. I just feel that, even in a guerilla style scenario where you want to get in and out, it is quite frankly ludicrous to say "You have 3 minutes to get in, kill everyone, complete the objective, and get out" for each mission, ya know? That is just another reason why that irked me. I didn't mind the drones per se, I just felt they didn't match the aesthetic and theming of the game very well. It always felt a bit awkward seeing them just follow their operator around on the battle field. Makes me wonder why. If they control the drones remotely, why did the operator have to be on the field in the first place? In the original Xcom, you could even build automated combat drones to help you fight the aliens. They had weapons, acted like squad mates, and were either AI controlled or remote controlled but required no operator in the field. So it just felt weird to me they would go from that to "you now have to go out into the field with your drone, oh and the drones can no longer fight". I dunno, just didn't feel like it fit. I do love the series though and I look forward to a new Xcom some day, but Enemy Unknown remains my fav for the time being. I will say though, one thing I did love about Xcom 2 was the... Were they called rangers I think? The ones that specialized in melee combat. I always thought that was kind of fun. Maybe not realistic to go charging enormous alien brutes with a sword, but certainly fun.
@@TheDrexxus yea all you said was definitely very valid reasons that's for sure. And with your carryover from D&D I can understand why the timing thing would be very very stressful. Cause with that I would be stressed out too. Haha. And I honestly love the overwatch and second chance hits of 2. It was so fun when i could get an enemy squad down literally as soon as they popped up especially with a ranger class that has a reaper ability. 😳 and I definitely can agree with you that I can't wait for another installment to come out if it ever does
"Guys,what if...we start shooting and we don't stop shooting until they're out of the line of fire,instead of shooting once and then letting them get into cover?"