Great job capturing a mentarch and mantids upon first seeing them. I will watch the rest of the series to come, my man. Also, if you are inclined to accept gameplay tips, then you should proceed down the Alienium power techline until you get an improved dropship; all other techs can be sidelined if you just follow a specific combat style of just using shields, smoke grenades, and stun-dealing weapons. It's a memey build that pays back tenfold in cash. Smoke tiles apply stun damage to any aliens standing in them as well as reducing their ranged accuracy to protect your troops while the shields tank any shots that do hit. insuring high profitability at minimal cost, as you then don't need to research and build any conventional ground weapons.
As I'm playing Ironman and blind, I will play pretty conservative and just power up my characters normally... but this is a great idea for a future campaign.
I complained about how long the game was taking to get finished, (26 beta versions, at last count), and I got banned from their Steam forum. Several years ago. Yep. Saved me $40, as it STILL isn't complete.
Maybe they'd get things done faster if they stopped going back on things for no clear reason, they spent time and artistry making the Armor panel inserts for soldiers in both steel and Alien Alloy versions, then remove them the next version. Things would go light speed if they just don't do that and instead bring on some modders from the previous game instead.
@@ahmadhaziqizzuddinishak3751 - It seems that they lack the skill to actually fix the gameplay, and are instead playing like a kid with crayons on cosmetic stuff.
@@dennissvitak5475 thats pretty much an apt description for whats going on, going into Milestone 2 they made Light versions of all the existing armors even when its implied they were going to make more armors than what was shown. The Warden Guardian Stalker armor lines. So they doubled their art workload for no reason but because they felt like it.
With how much stuff there is in the line of fire and how severely even the slightest obstacles contribute to aiming penalties, snipers definitely feel lackluster in this game so far. In my playthrough I completely ditched them in favor of machineguns.