Stability is a must... Love XP to help speed up smaller projects I normally could only do In Houdini but I average 2 to 5 crashes a workday in XP/cycles4D sometimes... Overall great "plugin" probably shouldnt even be called a plugin it should be considered an appendage to C4D to do all that it can...
The day you guys are able to apply all these awesome methods to alembic animated meshes instead of static objects is the day Tyflow and Houdini start sweating bullets.
I love how basically all "new" stuff for XP and C4D are taking stuff from Houdini and doing it easier, and with more catchy names for all the teenagers out there. Only XP is about the price of FULL Houdini for a year, and you get 100000 more things for the same price with houdini. The only thing is that stuff is not named "FL0W FI3LD 3D" but just velocity, wheter that is in a volume or on a 2D plane. After 11 years with C4D and XP and RealFlow, I just took the time to learn Houdini and bam, I can do all this and MORE for a fraction of the price. Sorry but I jumped this ship at the right time I guess. I got to hand it to Insydium team though, working within the C4D SDK gots to be the most frustrating thing ever. And the viewport starts lagging with just a couple of thousand particles. Houdini starts to be sluggish at around 10 million on my machine, whilst XP can give me but 50.000 and then it starts lagging in the VP.
Truth... XP prices have actually led me to learning Houdini as well... Years later XP makes quick jobs a lot faster... Still love Houdini but sometimes I dont need my project to go that deep... I feel XP is like Houdini for beginners minus all the nodal madness with a lot of extra features too... But yes more expensive and a lot less stable since its only a plugin... Houdini in the end could possibly replace my workflow from using so many plugins amd programs but I feel when a deadline is involved C4D/XP works better for me due to speed... 5 steps in C4D can be 20 or more in Houdini... which is great for pipelines and last minute client revisions but at the cost of extending the time isnt always in most budgets unfortunately...
Ill be honest, Maxon is making it hard for me to care... i mean every couple months they release a new version of c4d that isn't compatible with any of our plugins. the bridge is great for keeping some things from going obsolete, but.. maxon constantly making whole new versions instead of updating their current build is the reason im still at R19.. Meanwhile my build of motion builder has supported everything that's come out for it the last 10 years..
G Design Lab how do you think it’s being done? The render does look quite fluid like which is why I assumed the particles were being meshed...but I don’t think the cyinstances is right either as there’s no tag for that in the object manager. I’m equally curious at this point :-)
I don’t understand your method in this Sneak peek tutorials ! You jumped after you created 1- Chang life action 2- xpEmitter 3- xpFlowField So how we can following you if we don’t know how you creating the three items above! and their general setting !? Please make it from scratch so we can understanding and following
Hi, this video is designed as a demonstration or a Sneak Peek of the updates coming soon to X-Particles. We'll create some tutorials in the future, once this feature has been released. Thanks
Motion blur is handled by whatever rendering engine your using to output your final frames. Xparticles can output motion vectors, or if your using Redshift or octane you would use the motion blur settings within those renderers....