Fun fact: When a KC uses time erase, when it ends, the players effect by it will face the KC user who used TE. What this means is you can get out of shift lock and keep M1ing, and when TE ends, you'll always face them and can't miss the M1. Well unless they counter or aren't near you.
@@fluidzed you can leave the shiftlock start m1ing, then after the time erase you can go back into your shiftlock, plus youll only be offing it temporarily to give yourself the ability to avoid getting combod.
If you think about it uzu is like Diavolo. In the fact that he is the head/boss of this game, he does something that angers most of the community for money, and values his secrecy very highly above anything else. Kinda eerily similar, just thought I’d point it out.
And he uses Time Erase so that everytime someone pings him on Discord and gives him some info about the community, automatically gets banned. (He skips time to the point where the user that pinged him is already banned).
Crazy Diamond should have another set of moves while in heal mode Normal mode E - Barrage R - Finisher T - Diamond Slam (Like Platinum Slam) that deals 25 base damage • Unparryable • No block break • Ragdoll without stand crash Z - Bearing shot H - Rage mode (+R will make the rock trap) X - Motorcycle (up to 5 seconds active) • Acts as a glide • Deals 10 damage + takes down if it hits another character (Like BB's Rod Throw) Y- Heal mode *While in heal mode* R - Knife insert • Leaves a knife inside the opponent, while they move they start bleeding • Last 10 seconds • Parryable • Blockable T - Form wall Z - A (heart-shapped) glass with auto aim (it can't be shot unless there's a target (like D4C clones) that deals 18 base damage
@@MinervaButMinurvaaa you can un-shiftlock to not get the bd camera glitch You can also make use of the dash sideways by just facing left/right to make use of it I normally just don't click the stand summon while getting hit, you just gotta time when to summon stand
Fun fact : Road Roller hitbox pops up as a big box infront of you, judging by the animation, you most likely will think its an 360 AOE move. Well, It's not...
I do really hope that uzu opens up and tells us what is going on, i agree when you say that is the biggest issue with yba, uzu could literally say "i didnt want to do it" and id be happy he at least said something lmao
Dungeons to do to get items instead of the same fucking walking around the map for an hour to get nothing because hackers grab everything instantly should be added.
ive started doing this with tw, but for using road roller, its a semi grab, and dont waste it, unless you are actually above them. stand jump, then road roller.
Personally id say TW and SP for both of them to have a bit buffed kick barrage and for TW to Make Road roller a grab move also fixed TS so you don't need to use a glitch for rage mode TS to Be reliable
SP does not need any buffs, inhale is the easiest combo starter, when paired with boxing it causes it to be very scary with jaw breaker, this is also coming from a leaderboard player on 1v1s and 2v2s. Star finger is also an easy punish that leads into eye gouge, if anything inhale needs another nerf
@@jacckkz i used to main SP and that is pretty true but The kick barrage should Be buffed a bit not in dmg but like last hit being faster and also it coming faster
OMG I KID YOU NOT, this morning i said to my brother, “i would like eclipse to do a video where he talks about what stands needs buffed and what stands needs nerfed” AND IT LITERALLY CAME OUT TODAY!
Road Roller. I've got some Ideas for it. - No longer use rage. - No more Knockback. - If it doesn't become a grab, then make it work like how HFTF has it, where it automatically tracks onto the nearest opponent after you ominously fly into the air without any sound queues. (This would mean it has a bigger wind-up, which allows opponents to try to react to it like how in HFTF, where you get a window of time to block Road Roller and the best way to confirm Road Roller is Time Stop) THAT'S ALL YOU NEED TO MAKE THIS MOVE GOOD.
@@bigdued7039 yes, but it's also the single best JJBA Fighting Game by popular opinion, as well, due to its intuitive and interactive gameplay (and other things).
Actually a good thing for the world road roller would be needed to be used in rage and it will be a beatdown-like move you can instead stop time or use the road roller beatdown
If a video about this theme comes out from eclipse and is 4 hrs long i would watch it in one go. His content is do drip and the opinions are ones that i agree with. I main gold exp (dont bully me over it) and i totally agree with eveything he says about it. Great vid, love this type of content!!
What I think needs buffs / nerfs Normal stands - Beach Boy: B: Manual not being able to be parried, buff hit box for manual pull N: Reduce Rod slaps ragdoll Star Platinum: B: None needed N: Star Finger's range, The World: B: Road Roller into cut-scene N: None needed King Crimson: B: None needed N: Change Impale into a cut-scene finisher move White Snake: B: Destructive Power N: Acid Spits hitting on ragdoll and effect duration AeroSmith: B: Bomb slightly bigger hit boxes N: Duration and damage on barrage Sex Pistols: B: Second shot of Prone Shot block breaks N: None needed Golden Experience: (Better if Reworked) B: Beat Down last hit not block break but bypasses, rework frog punch into a sub counter (Like SCR but last shorter) N: None needed White Album: (Better if reworked) B: 1 New move, Gently weeps having a slightly bigger hit box (Not just players hit box) N: CD on Flash Freeze Cream: B: Harder to cancel moves N: None Needed The Hand: B: Replace erasure two with a medium range pot move (Like TB2) N: Erasure Ragdolls Crazy Diamond: (Better if reworked) B: Non needed N: rage gets fully depleted when you hit a heavy punch and lasts depending on the rage bar. Red Hot Chili Pepper B: Base Destructive power, slightly faster Electric charge N: Wind up on Electric Jabs Hermit Purple B: None needed N: None needed Hierophant Green: B: None needed N: Being able to barrage in Marionette Control Sticky Fingers: (Better if reworked) B: None needed N: Reduce slow down on Zipper Punch Killer Queen: B: None needed N: More s for ragdolled opponents by bombs, reduce lingering hit box, Plant Bomb freezing you Magician's Red: B: None needed N: Being able to ragdoll cancel Bakugou Silver Chariot: B: Armor off has moves come out faster and longer but you take more damage N: Million Pricks hitting on ragdolled opponents. Anubis: B: None needed N: None needed Purple Haze: B: Destructive Power N: Poison damage Mr. President: B: None needed N: Non needed Rib Cage Stands: TA1: B: uh N: uh The World Alternate Universe: B: Jacky hit box on smoke bomb detonation N: Cancel-able Chop D4C: B: None needed N: Clone Cool Downs Scary Monsters: B: Fixing Pounces janky hit box N: Head Chard Bypasses block instead of Guard Breaks Evolution Stands: Tusk Act 4: B: Nails Fixed N: None needed C-Moon: B: Hit Boxes being jank N: Gravitational Shift hitting ragdolled opponents, slightly longer start up Made In Heaven: B: None Needed N: Longer M1 Cool Downs The World Over Heaven: B: Reduce Points for Destructive Power N: Reality Overwrite costing more Skill Points (Def bypass) D4C-LT: B: None needed N: Destructive Power more cost, Lower Clones CDs Requiem Stands: Star Platinum The World: B: Skull Crusher Faster windup N: Kick Barrage wind up Golden Experience Requiem: B: Replace Summon Life form into Life Punch (Stuns opponent, Blockable, unparryable) N: Awakening Damage Killer Queen Bites the Dust: (Same as KQ) King Crimson Requiem: B: None Needed N: Box’s Duration, and no heals while box is out for both players Silver Chariot Requiem: B: None Needed N: Conquires Will Longer Start up Specs: Hamon: B: No longer lose charge in TS and When you fully charge it stays max for 1 second before draining N: Reduce Damage on Vamps Pluck: B: None needed N: Non needed Spin: B: Reduce Skill Points, Spin Punch Unparryable N: None needed Vamp: B: Slightly more blood gain on Blood Suck, Fix Hitbox for Space Ripper, No blocking and attacking while Frozen (Barrage is allowed) N: None needed Boxing: B: None needed N: Barrage damage reduced That should be it, tell what u think :)
What tw really needs is just to remove knockback from road roller, i've helped my friend gettong twoh by doing the 1v1s quest eith specless tw and i was able to win against people using twoh box or sp box
Questions for your next q&a: What is your thoughts on mobile not being fixed for over a year? Do you like the new yba, or the old yba, and what are the benefits of the new yba Do you think it’s the lack of communication between the community that makes the game bad? If not please list some. I love the content, and I have been watching your videos since day one, your channel has grown so much! ;)
i think yba devs should do OCCASIONAL sneak peeks for updates so we can know what to expect and we won’t be upset when we wait for months just for it to be skins
@@kaelenferguson6439 oops I didn't watch the vid completely, but I'm pretty sure you can just search up leaks of it since not everyone would keep quiet about it
I believe there is a simple solution for sorting out TS stands and that is instead of stopping time for longer make the person spend more points for TS and then the extra upgrades are for windup so the more skill points you put in the faster u can ts
What I wanna see is a D4C nerf. I’d say that it should get the TWOH treatment only this time, it makes sense. All his clone moves should be cancellable because I personally don’t think you should be able to lay down a flag and get a clone while you’re getting hit, but apparently if you can bend reality and create lightening, you can get easily cancelled.
Something that would be cool is if instead of upgrading sheer heart attacks time out it could be upgrading how many charges it has maximum would probably be 4
@@ramen3611 You see, they stopped since people kept on leaking it, so he lost money (since that's more important than the actual game/community apperantly)
Twr idea: Passives: Steal the world: Stands thats have ts resist either have their resist halved or gone completely in your ts and you can also "steal" timestops (half way through and it's only 5 seconds long) Barrage: tw utilizes its newfound time stop to timestop between barrages but the dmg is the same. (Every hit has a follow up hit as if you hit twice in one punch) Strong punch oridnary strong punch doing 20 dmg but in ts it becomes a short impale Road roller, the greatest high (effectively a beatdown.) Tw strikes the enemy shattering their legs and then dio summons a road roller, then abusing the road roller. Same dmg as sptw barrage but longer I guess (it's own cutscene) Knives and foolery: for 4 seconds any knives thrown at you are caught using ts and then all thrown back after the 4 seconds end all at once. If it's a sword then it's caught and causes bleed and bypasses block but does 50% less dmg on ur next strong punch. (Unparriable) if it's bullets then they get redirected but have little to no accuracy and little dmg. If a star finger then it's caught and is broken. Doing 10 dmg and bleed for 5 seconds + star finger cd is 50% longer or 2x longer. "Focus, lord dio." : Awakening Makes barrage come out instantly and gives 10 extra punches (equal to 20) but they do 1 dmg instead. And they come out no matter the stun + u cant be ragdolled. If stunned then it does a short 2 second ts and does a normal tw barrage. But if the enemy has ts resist they can walk out because it has a short windup. Ts lasts 4 extra seconds and knives triple in ts (u can do knives "beatdown" if u do road roller bd in this ts) And in this mode you get access to "high powered combo" a strong punch (blockable) strong kick (block breaks) then 5 punches each doing 10 dmg but the awakening is shortened when used. Unstoppable knives: double the knives, double the points cost, but also double the speed (they go slower in ts / other ppl ts) Now onto the epic moves Localized Timestop You do a strong punch doing 30 dmg but with the ts effect and it stops time for 6 seconds but only for the person / people hit. Usable during ts but it transfers the rest of the ts onto that one person / ppl hit and is spread evenly. (If 4 seconds left and hit 2 ppl then u have 2 seconds left to stun or something)
What's your opinion about GER? Some say it needs a "nerf"(Which kind nerf on what) and my opinion its needs a rework/buff for itself like a brand new move Ex:Diavolo BD
I don't think eclipse will see this but I'm still gonna say it: One of the main scripters of yba quit and I would love to hear what eclipse has to say about it
maybe hermit purple can get a new move which is basically a counter. in the show you can see joeseph during the fight with dio, wrap the vines around himself to protect himself from dio's timestop. this can be implemented into the game counter: - startup takes half the time as it does for vinetrap2 to hit - can't be canceled - can't use any moves other than m1's and stand barrage finisher while counter is active - counter is active for about 7 seconds. - while active and you get hit, the opponent would get their stand taken away (so they dont barrage). and get stunned for just a little less than the startup for vinetrap2 so you can't confirm vinetrap2 off of it which would be kinda op. - if hamon is active then the person also gets burn with higher proc rate than usual burn from hermit purple and can't be put out by dashing. - can be unlocked in the skill tree after you unlocked all the hamon combination skills for about 2 skill points. burn lasts for 14 seconds. - cooldown is relatively low because you dont get as much damage off of this as the other counteres in the game.
I don't think there'll be a valentines update (too close to the last one), rather, I think we're going to get an easter update introducing a BRAND NEW easter event and some more limited stand skins
I'm trying to get a movement going: Make uzu not be head dev anymore. He can still be the owner and develop, but more important decisions regarding the process of development itself should not be handled by him. He clearly does not care enough about the health of the game to be in the position responsible for the bulk of development. Creative decisions or whatever moving forward? Sure. Lead gameplay designer/coder? No. It would be for the best of yba and uzu would still get money. Maybe even more if this lead tk the game being better and getting more players (which is is still capable of)
What if uzu is making a super big update and we need to wait a little more especially since devs have to be doing something and we haven’t seen any “new” mod specs
@@hahahabais1271 First. With how it has been going over the past half year it is unlikely that it's anything that could be worth the wait or even be up to par with quality content. Second. The "big thing" was trading. That was in the works for a shitload of time and since then we only know about one stand in the works maybe. Third. From what we know of uzu he does not fucking care and will just do the bare minimum to keep the game afloat, so skins, some balance changes and one stand. Then in 2 months some half assed event/change noone cares about and in another half a year more content. Either way uzu and his staff will still not listen to the community or provide good communication. If there is something in the works it will not be worth it and it will just mean another half a year of jack shit essentially
You should make a The World Requiem stand concept video, where you just, obviously make a Twr stand concept. Nobody would probably watch it but I would enjoy it :D
Cream needs his targeting and general functions updated, but not changed from what they do. His targeting is very poor and from how ineffective he is, no one uses him for good reason. Hard to justify being this weak when the stand canonically took out advol, iggy and almost killed polnareff. His damage and limb removal is an excellent idea but his framework in general just needs a facelift.
if you use void surprise on someone ragdolled they get hit because it deals dmg whilst you're sinking into the ground and the only way to avoid this is by dashing whilst you have s from get up, however it'll then teleport to the person after they dash out which unless either cream or enemy is laggy, it's a guaranteed hit. (Counters don't work due to the stupid startup, exept epitaph, which either should have startup or remove the startup from other counters everyone or make the startup acceptable, but uzu chooses none of these!) TL;DR is you can confirm void surprise and its easier to see it in action than explaining it.
something ive wanted to see is a gang war gamemode, basically either a 5v5 or a tournament brackets and which ever gang wins gets rewards like corpse parts or lucky arrows or something. it could also make uzu money as you could pay like 100 robux or something to have a billboard on the side of a building to advertise you gang
I saw one time that the mods were talking about adding some skills to WA, that's the only thing i'm waiting for bc wa it's my fav stand and it will be cool to give some attention to that stand.
@@whaddler Said by Paragon 11/8/2021: Add two new moves to White Album: Icicle Throw - 20 damage, block-breaking projectile that cannot be interrupted Freezing Grip - 30 damage grab move that temporarily slows people's movement, can be blocked and interrupted.
i suggest you try Project Delta by the viking community group. solter (the owner) is like your ideal uzu and he actually does what the community wants and is quick on his feet to fix bugs and constantly is in touch with the players
I love how yba youtubers and players have literally adapted to the no update life, like it's literally been more than half a year since we got a new stand
KCR Rework concept (aka the end of time) reality marble does a small maze instead of a box New move "Your fate ends here" A beatdown move where once hit KCR will lunge forward, slashing the victim's face, turn around and do a short barrage of chops and it will do big knockback, remove both legs with 2 seconds of bleeding and blinding Dimension slash gets cancelled on hit Raging demon out right removed Time erase and skip untouched
I agree with tw being able to freely ts, ye it would be kinda op for a standard arrow stand but it would help tw out a lot, maybe if his ts had a longer cool-down and took up a bit of rage (like 1/4) then that would be great
There is actually a rr bug last I checked. I think it triggers when you are stunned or something like that and then hit by a rr, that allows you to just become immune to it.
something i realized is that rage time stops suck because theyve been the same since the games release. back when i played which was 5-6 months before they added corpse part stands, time stop stands were the meta but because theyve added other time stops and changed how most stands work they just dont hold up to today unless you actively use a bug
@AnalfabeticGramarNazi I'm saying back when I first started playing which was 5-6 months BEFORE the corpse parts released, I've essentially been playing since the game came out
idea for twr: basically tw when he absorbed joesphs blood . no rage bar free times stop a roadroller cutscence and a move like n the jojo game grab that gives u some hp back
Weather report is probably a better stand to have in yba than stone free. Stone free would basically be a better hermit purple, but not much of weather reports kit overlaps with others stands that are currently in the game.
People keep talking about the nail shots getting stuck. They literally only get stuck when they MISS. I don't know if this is just for me, but they only freeze there when they miss, and are waiting to be used by wormholes. Try it.
Eclipse here's what I think the world Requiem moveset would be Of course no more rage Time stop Slightly buffed kick barrage Knives now give more stun than usual M1's would probably be 10 or 11 dmg per punch Now has the ability called Time stopped Requiem Which is basically a counter And it would probably be something like the world doing a heavy punch on the enemy then stops time (for the enemy not everyone else) and does a slightly longer barrage than the normal one Beat down would be something like You do a heavy punch that has a good amount of knock back then you throw a knife at them and when they get hit by it you teleport behind do a donut then punch them in the air do a barrage after that you heavy punch them and throw the knife again and teleport infront of them then doing a kick barrage Since it sounds like it would take a long time of course it's gonna have low damage sadly I don't really know about the world Requiem's appearance Also longer ts resistance than twoh or normal tw Now has a move called blood blinding which makes you do a scratch to the face that does the same stun and stuff with eye gouge
Hey eclipse i found out a glitch of trading in yba Basically when u trade your stand and the other person has full slots it wont let u trade, but if the other person confirms first and u trade a stand u don't want and confirm, it will magicallt delete your stand, making rokas worthless with that I used it a lot but i want you to know, just if u maybe do a top of more things yba wont fix
They really need to add more maps. The main map can still be an option but they literally have a morioh map model. They can use that to make a scuffed part 4 storyline with Kira being the final boss.
Fun fact: road roller doesnt really need rage to use it! I spammed rr without rage, and it works fine. So u still can get rage if u dont have it with road roller.
Thank you for the video eclipse. Also can you re edit the video? The d4c victim clones show your in game name. And no dont worry im not gonna bother you.
Eclipse i can recommend something (although u wont see this comment) is that you should play random games on roblox games like big games, small games, jojo games or fps games most people will join your streams to just watch. Most of them just came for the yba or something like that. Or you could play random games outside of roblox or games outside of battlefield 2042.
Make Road Roller DA, have two forms, normal form that has no more knockback and does slightly more damage, and rage mode: The User kicks the opponent into the air and uses kick barrage, then sends the opponent flying into the ground before smashing them with a road roller. This will absolutely never happen but neat concept
Maybe The World Requiem could be The World mastered, changing stand jump with the stop sign, free time stop with no rage, a kick barrage like sptw one, and more knives