@@MTF-EPSILON-11-5-NULL well, considering it is a new engine update it would probably take a long time to port over all of snowrunner, hence why it is a standalone game. Like they did with the previous runner games.
Probably they do not wanna make existing spaghetti code of snowrunner too much too early too spaghetti so it would be too complicated to continue working on new content. Also it seems for unknown reason old bugs like rubber trees and some critical places on certain maps are not fixed up to this date, this fact only points out to too hard to fix/code too garbled or so.
I have a disturbing hunch that the new game will actually feature simplified physics compared to Snowrunner. Which is why the focus is on "Crafting and repair" and NOT on the "Driving". I really hope I'm wrong. I want the driving to be hard and challenging.
I don’t understand why they wouldn’t just make a squeal to snowrunner and add these road/bridge making features to it.. I think that would be the best of both worlds and would give even more incentive to play in multiplayer…
Because they want to milk people for all that they are worth. At least in the short run. No one seems to be taking the long view. Which is why I believe eventually someone will come along and make a game that will destroy all the Saber Interactive runner games and steal all their customers\players.
@@varanzmajI agree... but it's with all games. They all are focusing on multiple player death match and micro transactions. When someone creates another solid single player, it will sell big. Personally I would love to see a tank game single player or multiple that is crossed with open world and rankings kinda like GTA 5
@@varanzmaj Doubtful. They wouldn't have the funding to compete with something as well done as these games. In short the "you get what you pay for" stays true most of the time.
I love the part where Focus reassures players by saying that SnowRunner, Expeditions, and RoadCraft will all continue to be developed because each game is being handled by a separate team. The first thing I thought was, "I hope they hired more developers, because if they had to split the original SnowRunner team in three different ones… God help us all." 😉 Cheers! //Rick
Using Internal combustion engines to repair environmental devastation sounds like a never ending cycle. We need more trucks to fix infrastructure faster so we can resume our unsustainable way of life😂
Oh it's gunna replace Snowrunner for me. I hate not being able to clean the roads of stones and fill in the big ruts in the road or huge puddles. Don't get me started on the tree trunks and roots.
I have always though this is something snowrunner did wrong. The inability to repair atleast the main roads. It make the maps feel empty and inhabited. Like no one lives there at all and have no interrest in turning things back to normal after the flood etc. What we should have had in Snowrunner is the ability to repair. Fill in wet muddy sections with gravel etc to make traveling on a main road easier over time. Your 50th time driving the same road, after all this effort to deliver stuff, it shouldn't be just as hard as the first time. You should be able to work to make driving easier over time. Make progress to get it easier. There should still be challenging shortcuts and offroad adventures, but atleast the bulk of the main driving from A to B should become quicker over time
I completely agree, ATS and ETS2 developers actually update the maps like completely redo states but Snowrunner abandons all of these maps so you finish them and never revisit them. Does not make sense. I wish game develpers would merge to make better games, imagine the best Snowrunner parts integrated into ATS. I always wanted a real clutch and shifting through gears, this alone would make the game completely new. As it stands now high gear almost acts like low gear in a strange way, auto is a mess with bad shifting points always jumping up and down at the wrong time. I use Antimicrox to map my shifter, pedals and wheel and I constantly have to mess with the settings every time I start the game.
Random natural disasters while playing would be cool in a game like this. Imagine a road you repaired earlier in the game got hit by a mud/rock slide or avalanche. I know that won't be in game, but would be a cool little concept for a mod if possible
As someone affected by the recent hurricane a road builder in devastated areas seems like a really cool game. Migh5 have to check it out. I'm enjoying expeditions, just wish more mods would come to console browser
I said it before and I'll say it again. The new game engine better have a better, Engine sounds for the trucks. I mean if they can make good graphics, it's not an excuse to have an ear-ritating engine sounds that made me want to mute the audio 😂😂
Top reporting, Thankyou Ben. Quite exciting, but I shall reserve judgement. Good chance for the channel to grow here. Which helps more? Likes or views? I have no idea how RU-vid works......
Absolutely, a new game always has the chance to help and RoadCraft seems the closest to a SnowRunner sequel although we still need to see gameplay! Views and likes are more important than subscriber count but they are often all linked in a healthy channel. We're chugging along okay.
damn, i think snowrunner has been a fun game with a LOT of support from the devs. but reading the comments here, there are a LOT unhappy people!...........and yet, they are STILL here. 🤔🤔
Any of those new features would require a significant overall of the snowrunner engine, which would cost more in both time and money to do than to make a second game
my issue with a lot of these mudrunner games is that it seems the further along we get with these games the less realistic (things mudrunner was known for like frame flexing and such) and much more so, if your at all familiar with trucks and heavy machinery, you realized that you could make an entire "Cursed machinery images" video just off of stuff from the latest mudrunner games alone, there is almost no research done for these games anymore
My biggest frustration with Snowrunner was in it's failures as a driving simulator, especially with how gears in the game work! Regardless, RoadCraft's focus on RTS play sounds enticing.
I find how they phoned in those simple driving mechanics to be so disrespectful. You can't even simulate RPMs decently? Games from 2008 were able to do that! Mobile games today can do that and so much more. These games are mediocre cashgrabs.
Expeditions isnt getting enough continuous support. Along with having a different control lay out really splits snowrunner from expeditions in a negative way.
Why is everyone so negative and cynical about the dev company? I guess I missed some shady context, but I have greatly enjoyed all their games and am excited for all future ones. If they completely screw it up then I'll complain, but I haven't seen that so far? 🤔🤔
On the next generation of console they should stop messing around with separate games and combine them all. UberRunner is a good name, I’m sure no pre-existing taxi companies will see an issue.
So the construction is all visible? cause i really love just watching machines make,Also i hope frame bending is actually a thing in this game unlike snowrunner!
I hope they finally add proper direct drive wheel support. It's so annoying that they have been so behind the times and that none of the moza stuff works properly in their games.
All I want is them to make it possible for us to get out of the truck and walk around to do some short distance scouting and planning/connect tools or repair vehicles. Or simply just to be able to walk around
Focus Entertainment, if you're reading this, and if it can be done, I would love the option to choose to either travel by "automated convoy" or manually with the trucks/equipment myself.
Wel, i always played Snowrunner with the focus of reviving the scenario with the tools the game give us. Spawning bridges, activating sawmills.... If it was just driving on mood wouldn't be fun. If RoadCraft is about build a full map road won't be fun either, but it will allow Highway hauling. Modders will add the gameplay if Saber fails with it.
Mudrunner and ATS has stable physics. Snowrunner trucks feel floaty. The colliders are way too far from their object. Trailers pop up when you approach them. Hopefully we can expect much better with this new engine.
Saber Interactive is doubling down on greed. I love the fact that they are introducing a new game, with a new engine, which will allow for many more possibilities, but at the same time I find it extremely concerning that they will exclude gameplay loops present in Snowrunner from this new game, just so they can sell more Snowrunner DLC. In the long run this will be bad for both games and will hurt Saber interactive much more, than they will earn in the short-term. I have more than 1000h in Snowrunner, but I will probably not go back to that game, ever again. It's simple, I'm tired of doing the same thing over and over again. I would love a sequel to Snowrunner, in a new and improved physics engine, with new tasks, and more interactions, something like Roadcraft, but for some reason Saber interactive thinks that I don't want that. That I want more Snowrunner, with all it's limitations.....*sigh*
@@varanzmaj I agree with your sentiment, it's great short-term but taking a nice approach like No Man's Sky and adding new stuff constantly can make lots of money and keep players around. Gimping a game for differentiation is somewhat risky.
What i would really appreciate is if they carried over certain aspects but added new ones too, would really like a long articulated bulk trailer, with the hydraulics and such to deposit sand and gravel instead of 6 wheeler with bulk beds. Especially where the goal is to change your environment, id want to do that as efficiently as possible and that means having the right equipment, and if we change our environment to accommodate a longer vehicle, then we can do further changes more efficiently. Now i know its a new engine i would also like certain Snowrunner aspects kept, like winching and the current gearbox system as examples. The cargo management system also, while where bulk cargo is concerned i hope doing something along the lines of Construction sim would work. I did make comment about being kind of annoyed that they making us buy new game, but they making it clear they want some separation between the titles, expeditions clearly for exploring, snowrunner for challenging conditions, even if i build a bridge i still gotta go through the bog 3 miles up the road. and Roadcraft for changing those conditions, delete said bog entirely so to speak.
Also regarding the road building aspect. I SINCERELY HOPE we get culverts and such as building a road over a river without one essentially dams the river
Even if it puts off some snowrunner fans like yourself, I think it will actually bring new people into the franchise, since the solution to a hard path is simply to pave over it. This is very new player friendly
@@mattevans4377 Just make a sequel u think that wouldn't get people's attention? No need for cheap spin offs maybe it is bit attractive for new players to the series but for me these spin off games look worse made than Mudrunner
They need to stop with the spin offs and just make the sequel to snowrunner. So far, Roadcraft sounds like it should be a paid expansion, much like Expeditions should have been.
Trouble with Saber is they have an idiot in charge who thinks that making things deliberately awkward and unecessarily time consuming, will sell more copies because they can add the "100 hours of content" label. That's why a perfectly good physics engine like Havok is so terrible in this game but brilliant in others. It's also why trucks have tiny steering angles and hillariously large turning circles or fuel that runs out in 10 minutes of gameplay. I hope Roadcraft will be different - but it won't.
This is something that is of particular concern for me too. The whole point of Snowrunner was the driving. To me this reads tha the driving physics will be considerably more simplified and much, much easier. Hopefully we are wrong about this.
@@varanzmaj if they make it too hard - people will complain. this is why many of the dlc SR maps are so EASY. they took so much grief about how hard the russian maps were, they no longer make challenging dlc for snowrunner. i have a feeling the same thing will carry over to roadcraft.
"Here's that mechanic everyone wanted, but we're going to make you buy a new game to get it... while leaving stuff out from the previous game to make sure it keeps making money too." Nope, no thanks. I've dumped too much money into Snowrunner to have them pull this crap.
Snowrunner is a logistics sim. It fails as a driving sim on every conceivable level apart from looks. Knowing these guys, Roadcraft will also be a money grubbing exercise with new DLCs released every ten minutes whilst ignoring desperately needed QoL changes that should be made.
I didn't see any terrain deformation and the clip where the truck is stuck in the mud/puddle was a very good moment to show this, but they cut it short and skipped directly to it being stuck. Looks like the driving part will be very simplified. 😢
They should make Sr co-op actually work but they never will....because they can't charge a few dollars for. Devs for these games are trash when it comes to fixing things. But by god if you have money in your pocket they will make you another broken dlc!