I really like that Bethesda incorporated this line in F3, no matter if others thought the idea was a bit contrived. TTW gave me a new appreciation for Fallout 3. (Besides, the TTW modders put crops next to Megaton. Shandified!)
Plato told a story about a group of people who lived in a cave. They watched shadows on the wall and that was their reality. One day, one of the people managed to escape the cave and saw the world outside. He ran back to tell the others, but they became angry. They would have eventually killed him if he had stayed, because his adventures outside challenged their view of reality. So in fact, the overseers did him a favor.
Maybe, but a lot of people in the vault already wanted to leave. I think a part of what the Overseer is saying just stems from him knowing that, once everyone leaves the vault, he will no longer be in charge anymore. And your presence within the vault will serve as a constant reminder that people can leave any time they want and survive outside.
Amata: "I know my father was stubborn, and maybe even tyrannical" Also Amata: _"I'm now taking over as Overseer despite having no real authority yet and my first act is to kick you the fuck out"_
@@cadestockman5731 its mainly the fact she ONLY banishes you her best friend for life if she said "come back in a couple years when everythings cooled down be safe ok?" no one would be mad but its her banishing you for life when the vault becomes a open trading center like vault 81 in fallout 4 within a couple of months.
She still has the audacity to kick you out even after not killing a person. The first time I played I didn't kill anyone and felt so hurt and confused when she said that hero bs. Who would have thought my childhood bully would be a better friend to me lol
Yeah say what you will about Butch but he was a bro in the end, top tier companion. Meanwhile "best friend" Amata's like "hey I'll use you and become a dictator following my dad like we're in North Korea, go away now"
The thing that makes fallout 1s ending better is that the overseer sounds like he actually regrets having the vault dweller leave despite everything he did for the vault In fallout 3 it sounds like amata just says "hey lol my dad's dead now haha fuck off"
It’s hard to replicate the emotions emitted by a character who struck the heart chords of people almost 25 years ago. Also, with Fallout 1, they were working with a clean slate and had to build that quote from scratch. With Fallout 3, chances are they just knew that people liked the line and said “hey, voice actor lady, repeat this line, the fans will love it.”
@@willc3697 the thing is that it's possible to recreate the emotion due to how it's said by the overseer in the game if you had a similar pause in between the words and the sighs and everything in the original performance also the fact it's for a side quest lessens the impact that the original had
I think that kind of represents the lack of understanding Bethesda seems to show in regards to fallout and it’s stories. They try to copy certain elements they’ve seen from the games and from the community, even to go as far as to directly steal lines from encounters in the older games and trying to make new mechanics inspired by things that mods did (like the settlement system). But they lack the understanding of what made these ideas attractive and these lines/moments so memorable in the first place. They’ve stripped away a lot of the meaning behind these moments and the polish required to execute these ideas, and what you get is something that feels like it was made by a bunch of inexperienced copiers trying to grab onto the recognition of what came before with an FPS rather than a team of professionals trying to tell a story through a RPG.
I feel like the protagonist with the happiest ending among all the games is the Chosen One. At least he got to settle down and watch his tribe grow into a prosperous community. Everyone else either rides off into the sunset or, in the case of the Vault Dweller and the Lone Wanderer, gets kicked out.
happiest yea but for most comfortable retirement id 100% say the sole survivor (fucking hate that guy) if he chose the institute homie doesnt have to worry about anything anymore
The funny thing is that in fallout 2 you discover that kicking the lone wanderer was an "everyone hated that" moment in-universe. They replaced the overseer with a computer for doing that.
My reaction to that information in Fallout 1: I understand. I don’t want to risk a bunch of youngsters following in my dangerous footsteps, I’ll leave. Fallout 3: *You’ve lost Karma!*
The first explanation is pretty good because he’s the stereotype of the old refusing the new world. As much as I disagree with it I can completely understand a character not wanting others to venture out while there’s still wildlife on steroids out there.
@@f1fanatic241 The main point is: Jacoren actually has motives to do that. He genuinely regrets kicking you out, but in his point of view it's a lesser evil. Amata is a bitch.
I see it as the first overseer more or lest trying to convince himself about what he's doing not so much you. He hates the fact that you can't stay and even sound mad and sad about said fact.
@@f1fanatic241 You're wrong vault 13 was an experiment to see how long they could survive in that vault which is why every overseer before thee current was told to keep the inhabitants inside.
Yep. Game-wise if you can't go back into the area, and the people in it living or dying makes no difference.....why not wipe them out and loot it? You're not coming back, after all.
I feel like the dialogue could of played more into that. The whole "So what my dad said was true... that this is just.. I'm sorry to ask you this, but you have to leave." or some variation depending on if you killed her dad or not. There was a real moment where Amata could come to the realization (incorrect or not) that the vault is better off sealed.
First one kinda of makes sense. The overseer is afraid of to many young people will leave, causing the vault to slowly die. But the Fallout 3 version doesn’t make any kind of sense. “Hey, thanks for saving us from tyranny. We need you to leave though, we’re going to open the vault up and we know none of us know what the waste are like, and having you around would be a great way to deal with that problem. However, some people are upset so bye!”
@@Klonkus eh? NV is a creation of Obsidian which is the original creator of Fallout back when they're still Black Isles. How come? If we are talking just about story here not gameplay and graphics, NV is one of the good ones.
Tyranny or not, you cant just let people think they can kill the overseer if they don't like the way things are being run. Not bad writing at all and not a bad decision by Amata either. There are plenty enough reasons to shit on Bethesda's fallout when comparing them to the originals that I don't think we need to cry about dumb shit like this.
@@AlleyCatNinja but it wasn’t killing him because some people disagreed with him, it was his insane mind combined with his harsh response that lead to him falling. His choices as overseer caused them to have a mini-civil war. Sure it’s a dangerous precedent, but if people are under a harmful leader who won’t give up power peacefully and uses violet means to crush any dissent, what are they supposed to do, just say “oh well he’s the overseer”? But I think my main problem with this writing is that you can end this peacefully, yet it’s still the same result. You can talk him into giving up power. It doesn’t make sense to kick you out if you do it that way. You come back and end the fight peacefully, yet Amata still kicks you out. Even though you’d be their best option for reaching out to the outside world.
Probably because fallout 3 was the very first fallout game people played dipshit, fallout new vegas Luke warm temp iq fans are not good a paying attention because all their energy goes toward hating anything that isn't new vegas.
"A bit contrived" is an understatement. To me, this clip perfectly encapsulates the difference between Bethesda's Fallout and Black Isle's from a narrative perspective. Black Isle wanted you to feel like you were just another person trying to survive in this harsh and brutal wasteland that was much bigger than you and your story. Bethesda wanted you to feel like the main character of a movie.
I would say that being the main character of an action movie would be fun, if done right. The problem is that there is always something that keeps Bethesda fallout from being perfect. For fallout 3 it was contrived plots and nonsensical conflicts. For fallout NV it was that half of the content planned for the game was scrapped due to time constraints. Really sucks considering how good the games are even in their severely flawed state.
@@dirtydanthesecretsauceman8519 Really doing NV a disservice there comparing its scrapped content to 3's horrible writing. Nah 3 is fundamentally flawed while NV suffered from stupid limitations courtesy of bethesda/zenimax and the usual obsidian ambition.
Yes, because almost single-handedly disbanding a huge army of super mutants, killing the master (who is supposedly a inhuman super-genius molded from the amalgamation of 100’s of various minds), and saving an underground city in less than 150 days doesn’t scream “main character of a movie”. Fallout elitists are a different breed.
@@crim1188 Yeah, but there are sometimes where it is REALLY noticeable. Like in the lonesome road dlc you are almost guaranteed to get the wrong dialogue if you are going for the yes man ending.
@@crim1188 stop spreading the same tired lies you god damn obsidian fanboys. THEY wrote the contract, THEY set the time for the game to be finished. Just because obsidian are shit game developers who literally fumble EVERY time they make a game doesn't make that Bethesdas fault for signing a contract OBSIDIAN made to them.
When Fallout 1 did it, it had a bigger impact since this was the very end. You really did save the entire wasteland. Not just the vault. And now the home you fought for is casting you out. When Fallout 3 did it, it didn't matter since you had already left the vault and came back out of a chance encounter. Whether you had any intention of staying in the vault is up in the air.
So fallout 3 wasn't trying to emulate the impact. It was more a call back for those who had played the original Fallouts, but the meaning is also. You've helped and saved us, but you can't consider this your home and have no possibility of returning in the future. Still a bit of a kick in the balls, even when everything is handled superbly.
The Lone Wanderer did not try to stay in the shelter. They kicked him out, instead of sometimes calling him to meet outside, since they want to establish communication with the outside world. And his help and protection would not hurt them. He could have become a mediator, but they just kicked him out.
In hindsight, Amata not having an election and revamping of the vaults structure shows she's a terrible choice of leader and is why later on the vault stands no chance against the Enclave.
They stand no chance against the Enclave because they are armed with Vault-Tec security armor and 10mm pistols fighting Hellfire Power Armor and Plasma Rifles. Pretty sure their choice of leader had no impact on how that encounter was going to go down.
@@GoneFishingAmalgam Alone they definitely stood no chance but a good leader would've reached out to at least Megaton or rivet city. They had access to clean water before the end of the game, they could've made a good trade alliance.
@@GoneFishingAmalgam mercenaries from across the wastes, significantly better arms than they had before, a steady food and water supply. There's so much more but I genuinely think you're too dumb to understand how beneficial ANY sort of trade or contact with the outside world would have been for Vault 101's chances.
No one can stand against the Enclave. Every settlement and faction in the Capital Wasteland could band together and they'd still get stomped. The only reason the BoS won is because of their giant Nuke throwing robot and a 19 year old Vault kid with magical plot armor.
Never understood why Amata exile the Lone Wanderer in the wasteland. Especially when you resolved everything diplomaticaly and the vault is now open to the wasteland. Makes no sense, they just wanted to reference Fallout 1 with this dumb line of dialogue.
The reason she exiled you from the Vault are the other Vault Dwellers. It doesn’t matter if you were the biggest saint, didn’t kill a single person during your escape because ironically the point of the problem isn’t you; its James. For a lot of the Vault Dwellers letting James into Vault 101 was a controversial descison. Even if he was a Doctor who could help people in the Vault he was an outsider, a ‘inpure’ as the Overseer would put it, and of course someone who brought “strange ideas” . Its clear that Vault 101’s experiment involved the Overseer being given full power over the people considering how authoritarian it was down there. Not iust that but the fact that Vault Tecs instructions were to not open the door forever, is a bit telling. It doesn’t help that the one time they did open and explore the wastes they found giant-nope-ants and lost several people. So the Overseer sees its Dangerous and more importantly decides the outside world isn’t worth it. He tells people that the Outside is dangerous and bad and because everyone is conditioned to listen to the Overseer they obey. Then comes James; a Kind man from the outside, who isn’t a dangerous mutated savage but a nice doctor whose implied to have travelled across the Wastes and seen a lot. This man brings a lot of new ideas as his presence by itself is a sign that the outside world can’t be too bad. However not everyone agrees. Just like the people who lived in their cave watching shadows, when told of the outside they are mad as it challanges their world view. They see James as a problem, a issue as they think that merely being here is going to “corrupt” the “utopia” that Vault 101 build. And unfortunatly they were proven “right” See when James opened the Vault door he caused a chain of events that will forever scar the vault. The panic it caused ended up with many people turning against each other to the point where many died. Imagine if you grew up in some isolated but close commune and had to kill your naigbour because of a panic caused by the “newcomer” of the community. Especally when several people said it would be a bad idea if they let this person in. So the Vault has its issues, many people are pissed at the Overseer but there’s an equal amount of people pissed at James. And this is where you come in; while many cannot blame you for your actions of following your father, many would condemn you for not letting Vault Security capture you and/or turning yourself in. While James is dead, you are the closest thing left of him. People are mad on both sides and your presence is going to cause conflict. Is it dumb that many people would blame you for something you didn’t do. Ofcourse, but its also realistic. Humans can be irrational, foolish and blind when we want to be. Sometimes we are to stubborn to look at a situation as it is, and instead care about venting our frustrations on someone or something. Its like how a child will blame a broken toy, but not itself for breaking it. Or a driver will blame the person walking infront of his car with headphones and not himself for driving past the speed limit. In the end your presence is controversial, problematic and a constant point of conflict. If you left there would still be conflict, but theres a better chance things will calm down
@@PelinalWhitestrake36 Its still doesnt make sense to be an exile forever. Especially when the Vault opens and implies that it becomes a trading center.
@@theberserker6000 I don’t think the exile is forever, I think its more your character seeing it as “forever” implying even if they left them back in they won’t return. Since even Amata kinda hints its not forever but just for a long time for people to calm down.
@@PelinalWhitestrake36 When you meet Susie Mack in a random encounter she clearly states that you cant enter in the Vault even when she says everything is better now and she does jobs for the Vault and traders in the outside world. Maybe its not forever but you're stuck outside and the game states thats for a long time. Vault 101 Revisited mod actually corrects that and I recommend that over what you have in the base game.
Vault 13 Overseer: Thank you for everything you've done for us, and I know how much this Vault means to you, but your presence and influence is too dangerous for the community, I can't allow you back inside. I'm sorry, you're a hero.. and you have to leave. Amata: I know we were friends for life and all, and that you've risked your own life to help me reach this position. But you know what? I suddenly don't really like you anymore for no reason. So yeah, you're a hero and blah blah, now get the fuck out of my face and leave my vault.
There’s a good reason to see overseer jacoren is seen as a bastard, working with the vault tec conspiracy, not letting the people decide to leave, not letting us convert his mounted minigun turrets into a starting weapon. But despite all that I understood his reasoning and didn’t pick the bloody mess perk in later playthroughs as a sign of respect and understanding. Amata just made my want to tell The germantown supermutants about the vault.
you don't have to kill her. sabotage the vault and force everyone out. than you get a random encounter where Amata is mouthing off to some people with weapons who teach her the law of the wasteland.
It's an apocalyptic world so slave/breeding cow would be more apt. Just to go with the themes present in that setting. I can think of one such cultured comic that accurately depicts life in a post apocalyptic world...its harsh and might makes right. Wouldn't wanna live there.
That’s what I love about Fallout 1, even when you succeed, there is no good ending, at least for you. The world is a cruel harsh place and the game doesn’t hide it with triumphant music or good vs. bad morality, there is survive and die. That is the true world of Fallout.
And boom it was canon that the overseer was executed after doing that and the vault dweller then settled down with a guy or gal depending what gender the vault dweller is made a tribe and seen it thrive so i count that as a good ending
The whole return to Vault 101 was a stab at the guts, at some moment you thought the LW could have return to his home and have a happy ending, but this mission just give you the finger, you return and most of people blame you from all chaos and even if you save them you are banished by your childhood "friend" then you are alone, expelled from the persons you once considered your people and happens just after James's death so you don have a father out there, you are a Lone wanderer indeed
@@atomicenergycommission9820 its the context these scenes were in. One was because the overseer in fallout one was so committed to tradtion that he refuses to accept the protagonist as they have grown, since accepting that would accept the idea that survival (and more) is possible outside. In fallout 3 you kill a tyrant in self defense and get asked to leave by your old friend. Imo its not a bad bit of writing, I think this anticlimactic ending is definitally more realistic (in game that sometimes lacks that imo) but fallout one's has a lot more to think about then "yeah I guess someone had to answer ig"
@@theodorehoag2524 1. In Fallout, Overseer was still loyal to vault tec, and VD would screw up the experiment, i think this was mentioned in Fallout 2 2. Even if she does not say it, Amata definitely holds a grudge against LW for killing her father, and it's not like everyone hated the overseer in 101(like the ball cap guy) so i assume if she wants to consolidate power in the vault, she cant have the guy who killed the overseer sticking around.
@@atomicenergycommission9820 It's genuine writing vs "see we referenced the thing" where the line is used for the sake of doing so, not because it adds anything to the scene.
@@atomicenergycommission9820 How is this any different than if they copied lines from the ending of a space odyssey? Story and lore wise what bethesda did doesn't make sense.
I like how they try to make this the same situation: You do a good thing that creates a bad example and have to leave so that others won't follow that example. The difference is the circumstances. In fallout one, it's a heartbreaking moment because you understand why. In fallout 3 you kill a tyrannical asshole and can't go into the vault anymore because killing tyrants is bad apparently.
You're missing the mark. Its generally the same fucking idea. "Killing tyrants is bad" is not any thing close to how she portrayed that or even how it was written. It was an indication on how like in f1 the protagonist can inspire the sheltered people of the vault and its limited population to go out and defy the idea of prosperity inside by being a "hero" and the stability of its authority system juxtaposed to f3 where single handedly defying the system to the point of directly killing the leader can inspire others to lead in cold blooded actions that carry even more dire situations threatening its stability. That's why When she says The exact same line Its said In a completely different context In a completely different tone In a completely different circumstance.
@@nononoohfuck but that's not what she says. She says the problem lies with the MC killing the Overseer, while literally talking with no authority. It's contrived at best and feels unnatural.
@@nononoohfuck don't make up excuses for bethesda, its bad writing and could have been done way better instead they opted out with this miserable excuse of a conclusion. Just think about how you felt when you did this quest, did you feel happy or at least content with Amata's reasoning or did you just feel like they wrote something up so you couldn't get back in the vault because "reasons" (lazy programming).
Amata's authority to just decide to just kick out the Lone Wonderer makes very little sense. It isn't like she's now officially in charge just because her tyrannical dad died and I don't see why everyone in the vault just goes along with her orders to kick the protagonist out. Like bitch, who the fuck made you leader all of a sudden lmao.
@@cloudycolacorp it's only dynastic in vault 101. It was an experiment vault like many others, but was intended to observe the effects of population under long term dictatorial rule. At least that's what I remember from reading about it like 6 years ago
Got me all sorts of pissed when I saw it. This is how Amata Almodovar rewards heroism in the Vault. With exile. All you really had to do was refuse to leave long enough to fill everybody in and she would have been out too.
@@vsgfilmgroup Well yes. She explains it herself. A lot of people in the vault blame you for everything going to shit (rightly or wrongly) and your mere presence will cause conflict.
@@NeoCreo1 WHY THOUGH? the wander did nothing the OVERSEER is the one who killed people the rad roach infestation happen d BECAUSE OF HIM no one who died in vault actually had anything to do with james or the protag if anything they should be blaming amata.
Repost: You're missing the mark. Its generally the same fucking idea. "Killing tyrants is bad" is not any thing close to how she portrayed that or even how it was written. It was an indication on how like in f1 the protagonist can inspire the sheltered people of the vault and its limited population to go out and defy the idea of prosperity inside by being a "hero" and the stability of its authority system juxtaposed to f3 where single handedly defying the system to the point of directly killing the leader can inspire others to lead in cold blooded actions that carry even more dire situations threatening its stability. That's why When she says The exact same line Its said In a completely different context In a completely different tone In a completely different circumstance.
The thing is, the ending changes depending on what you have as a character. For fallout 1, the overseer kicks out the vault dweller, if you have bloody mess. The vault dweller will shoot him dead. If you don't, you walk away. But the vaults inhabitants would then kill the overseer for this action. In fallout 3... well come on. Its just Bethesda hoping to bring in references to the old games. If Amata did the same because of "You killed my dad, im in charge now, you need to leave" instead of "You did something great, your a hero and you need to leave because the vault wants to be like you" then I say its moral tradition to take a minigun to them like Fallout 2 style.
In Fallout 1 it was an unfair but somewhat justifiable decision by the Overseer, in Fallout 3 it was just a stupid little thing put there to be frustrating for no reason at all. I can swear Bethesda were trying to make the situation infuriating enough to make you want to kill her. Most players probably did, at least once.
Lone Wanderer staying in the Vault should've been a "joke" ending where everything goes to shit like the Vault Dweller taking The Master's offer. That way 3 would've been a bit closer to the 200 endings Todd promised
Honestly, I think the overseer fucked up long term by exiling the Lone Wanderer. In the end in Fallout 2 you learn that the Vault 13 dwellers kill the Overseer anyway when they found out that he exiled the guy that saved all their lives. In the end he accomplished the very same thing he tried to avoid by being a narcissitic and power hungry asshole.
@@olenlotharjoo Bloody Mess, Low Karma or quick fingers on the VATS button. I do miss the custom death animations from 2D RPGs. Simulated physics just makes the same basic thing look a little different each time.
@lolseagull What makes you think it doesn't make sense or that it is not canon. I shot the bastard, and it ripped his body in half. The Overseer, in shock, fell to the ground, but tried to get up, and reach for the vault. The loss of blood consumed him. Not only did it happened, I never saw a different end.
Idk why we couldnt just keep in touch with amata through a radio, just a secret between the two of you. You tell her the dangers of the wastes, give her locations for a cache, you meet up with these teams. To eventually playing something similar to birth of arroyo. Stuff like this is always left to lore sadly
@@AaronC. Nah, it's literally the birth of arroyo, not a title. Arroyo is the village that the Vault Dweller founded after Fallout 1 and the one you start in in Fallout 2.
The reason for being kicked out by the Overseer in Fallout 1: Afraid that he'll lose his population by copying the vault dweller into adventuring out into the dangerous wasteland. The reason for being kicked out by Amata: Everybody else in Vault 101 hates the Lone Wanderer because their dad left the vault.
It's just so fucking cold. It makes logical sense, but that doesn't take the sting away. You will never go 'home' again. Now, there is no home forever and ever. Everything you fought for.. it's beyond you now. The idea was more pure than the champion. So the champion must leave, if only to preserve the purity of their sacrifice. The blood on your hands would only stain
fallout 1 uses this as a final book end to an amazing and brutal dark hero's journey. Fallout 3 uses it to start the saturday morning cartoon series version of the worldbuilding of fallout 1.
If you played a pure good karma character wouldn't most settlements either refuse to trade or have bad relations with the vault after three dogs announcement that the lone wanderer was seen leaving and it looked like it didn't end well?. so kinda shot themselves in the foot in my opinion with the decision really.
The old one sounds like a friend giving you bad news because he has no choice. The second one with the daughter is just confusing. Best to leave crazy alone anyway. Kinda wanted to walk away before she finished telling him to leave.
It's so funny that if you don't kill the overseer in FO1 then the residents of the vault find out he kicked you out in secret without asking them so they either kill or banish him.
Sometimes you need to be an outcast to save the people you care about. That’s the dark truth of heroism. We become monsters to destroy eviler monsters.
@@Bread-nx9fo i don't really do the whole "x was better than y" thing, and no, it wasn't. *I prefer 3 over 4. 4 isn't a good "Fallout" game. Just a story-driven FPS with Fallout painted over it.
Just watched the fallout show and man. The seen where Norm calls his vault friend a coward and he just smiles and says we all are that’s why we’re in vaults reminded me of these two conversations.
Yeah and you still get kicked out even if you never kill her father. Face it, she's a fake friend, everyone in that hole sucks, and Butch was the only one besides you with the balls to actually strike out on his own. Literally the whole vault kills the Overseer for banishing you in Fallout 1. Those were true friends who had your fuckin back.
@@demonjmh I mean, that wasn't necessarily selfish or cruel. Yes, probs a dick move, but hear me out The only ones who've been out there were the Lone Wanderer and his father The rest of Vault Dwellers don't know anything from outside and are scared of it. So, if being there is an inspiration for others to leave and quite probably meet their doom, from the POV of the Overseer it can even be reasonable. But fuck na, "y'all don't trust me? K, hope y'all rot in this fucking bunker" is the logical answer to it
@@youraverageenclavesoldier well the world isnt logical or decent especially the fallout world if someone sent me on a quest to ensure *their* survival just to say thanks but im throwing you to the wolves id get violent too
I never liked Amanta tbh. She had a daddy issue and didn't understand why the Lone Wanderer had to kill him (if you decided to go with that option). If I saw my father get chased out of the vault and his friend get killed for staying quiet and being loyal, then I would cold-heartedly kill him with no mercy. Besides all Overseers are terrible at leading a vault. It's what Vault-Tec wanted. A way to use them in one of their experiments.
@Creepy uhhh Yeah she def got daddy issues Her father goes from loving guy to a guy who enforces rules and order and forces everyone to be perfect since you can hear him ranbling about how the birthday was stupid Then he captures and inrerrogatws amata At least cell saga vegeta cared about his sone slightly
@Creepy she doesn't acknowledge her dad as a dad, but as overseer, she only says daddy because she doesn't get special treatment. Her father doesn't listen to reason and that's why you can't speech check him, so you either run or kill. The Overseer also only came to the Lone Wanderer’s party was because Amanta was friends with him, so he wants his daughter to think of him as a parent, but she doesn't care. Amanda literally said this “I'm not telling you anything! And don't pretend you aren't enjoying this, Daddy. You're sick!" in the game. Amanta also seems to be incompetent and can't manage the rebels when they revolted from the adults, so she forces you to quit searching for your dad so you can help her power-hungry father. Just like the Overseer, she doesn't listen to you when you kill the father (when he's basically the main problem after they revolted and everything). So no it's not “normal” because it's a daughter who won't acknowledge her father unless she's treated like a spoiled child and will throw a fit if things don't turn out her way. The father is also incompetent, a coward, and a power-hungry fool who can't control her daughter. Like he literally called the protag a brat when his daughter is clearly worse.
The original quote literally gave a reason why you had to leave. This one clearly doesn't because she kicks you out because everyone in the vault hates you, but you're somehow a hero. You didn't need to help them, you could've helped the Enclave instead and let them take over. So yeah I feel like after Bethesda took Fallout, they ruined it because Bethesda is only good at making Skyrim games. They aren't good at making Fallout games unless they partner with Obsidian (they can't now since they sold it to Bethesda)
Well done. I reviewed Fallout 1 for Inside Mac Gaming Magazine, and I played Fallout 3 when it first dropped. It never occurred to me that they reused the line.
@@Attack_Pillow Yeah I remember doing that a few times back in the day. A tad overkill for them screwing you over but at least you get Butch as a follower.
@@TheMoonRover Yeah this is my default ending. But I never liked that they basically wanted the same ending as Fallout 1. You're a hero...and you need to leave..
Just a reminder that Fallout 3 won an award for Best Writing despite having plot holes big enough to drive a glacier through them. If you ever have doubts about your own writing ability, that right there should tell you how low the industry's standards are.
@@zikof5646 GTA 4, Metal Gear Solid 4, Dead Space, God of War: Chains of Olympus, Saints Row 2, Star Wars: The Force Unleashed, Persona 4, Mass Effect 1 's PC port -- take your pick.
What makes what happens to the Lone Wanderer even worse is that even if you resolve the conflict peacefully, whoever you side with still kicks you out.
It almost feels like the overseer regrets kicking out the Vault Dweller the instant he does so and recognizes immediately after what's gonna happen next when the vault residents find out
What a cool edit thank you so much for doing this! I haven’t played Fallout1 or 2 but seeing more and more about the voice acting and story elements I might have to play the serious in order
I thought it was a good moment in the first Fallout! It was a fun twist that let you keep exploring even if it seemed a little BS. With Amata it kinda feels like a betrayal given they literally begged you to come back and sort their pathetic problems out haha.
This just.. hurts, man. To have to leave, after doing so much… To leave everyone and everything you know behind… Maybe, you’ll think of me, when you are all alone…
It's interesting how Amata thinks of him as "The Overseer" first and as "her father" second. Not a fan of the writing on Fallout 3 by any means but it's a fun detail, intentional or not.
And to think the Fallout 1 Overseer was executed for his actions. Amata better pray that the Lone Wanderer is let back in unless she wants to repeat history.
"I'm sorry you're a hero and you must leave." Those words cut me so deep as a teen when I first beat fallout 1. You saved the world, but you can't be part of that world , the heros reward.
I'd hear the "You have to leave" bit form Fallout 1 before, but the reason why was always cut. Now having heard the reason I'm not disappointed and actually understand why your asked to leave.
Fallout then: The story guy has played the other games, and writes in cool bits where they line up. Fallout now: The story guy doesn't realize that Jet already has a different origin story.
If I were put into their shoes and had all the experience they had if they told me I'm a hero and I had to leave I'd be like "or what? Who's gonna stop me?" And pull out my fat man "I'll blow us all up right now"
My personal headcanon is that as a 1 Intelligence character, they were just trying to get rid of the mental defect and sent him on a bogus quest expecting him to die in the wasteland, only for him to actually show up with a water chip he'd somehow acquired. Then they send him on a true suicide mission to kill a bunch of super mutants but he also pulls this off, so the Overseer just gives up and drops the pretense and tells him to leave.
And with my stroll through the DC wasteland, when she said that, I started blasting. Everyone in the vault died, and now I can sleep there whenever I feel like it. I'm sure I could have done something different, but I wanted them to know that it was the old friend that they stabbed in the back too many times that finally put a bullet in their head. Sucks to be them.
the vault dweller did everything for them to protect them but in the end they abandoned him, they decided to throw him away like trash which proves that in order for their to be change you…yourself must take matters into your own hands and assume control
High-and-mighty and condescending versus earnest and remorseful. They wanted a repeat of Fallout 1 for sake's sake without actually understanding why it worked.
Fallout 1's Overseer has an actual reasoning behind his decision. Meanwhile Amata... Your Overseer dad caused many many pointless deaths, innocent people being gunned down in their home, he threw the whole place into anarchy, even got one of his most sadistic guards to interrogate you, after all the people he killed, you throw out the protagonist because the Overseer wouldn't listen to reason and had to be executed? Honestly I think this is great writing, I think she's meant to be like this to show how naïve and entitled she is.
Yeah the sins of the father pass on to the child. Even if the Lone Wanderer didn't blow down Amata in a hail of gunfire (which is the canonical ending to that dialogue, don't even try to argue.) it's more likely than not that the Vault would've returned back to it's state of chaos, as history repeats itself and nothing was learnt.
@@PaladinGear15Overseer from fallout 1 , he made the mistake of excile you , making half of the vault to leave while the other stay and killed it for such coward move.
I can kinda understand Amatas position IF you murder the overseer. Other than that it's just an attempt to holler at the first game. But, since Bethesda doesn't like role-playing games where you actually have an impact on your surroundings, it's the same ending for the vault unless you blow up the reactor. Wish there could a been an option to come and go as you please, you see the vault cleaned up, and even a few vendors set up shop.
I tell you I call out one ending to me seems like how veterans are treated after a war like oh good job you saved the world now get the f*** out of the way
Fallout 3 was my first fallout, so I missed this reference at the time. Even after watching some clips from the older games, I never connected the dots. All in all, it shines a light on just how much content Bethesda stole and bastardised to create their games: * Stolen dialogue * Stolen characters (Harold) * Stolen plot points (instead of finding the purifier chip, YOU are the mcguffin to get the purifier working) * Copy-pasting things with no understanding of context (BoS attitude and placement, Jet in a pre-war vault, dumb super-mutants, overly-simplistic enclave...) It's such a shame they fail to understand their second largest franchise and all the ways they are destroying it.