In our game/real life survival series, today we are covering Morrowind, and why my subscribers would not survive there.... PayPal - streamlabs.com/angelicotryy/tip Instagram - angelicotry...
Just a note for the loremaster members: I couldn’t release this video an hour early like I wanted because the checks took way longer than expected, and it was getting late. Next time!! ❤❤❤
First, I want to offer my condolences on the loss of Luna. Second, there is at least one "pro" of working in a kwama egg mine: you get to pet the scribs whenever you want.
You've clearly never eaten bugs. Go eat some bugs, then tell me whether or not the food they have is decent for an upset stomach. Most bugs taste like butter or nuts. Then we got lobsters, crabs, and shrimps... Which might not be insects or arachnids, but are still no less bugs. Ants are full of folic acid which makes them kinda... Spicy. Scrib jelly is probably really good.. But I dunno from which part of the scrib they scrape the jelly. Unless it's like aphid honeydew...
I'm no expert, but I doubt the Telvanni and Commona Tong would just roll over and die. Obviously, this doesn't actually happen in the game, but drug warlords don't let their competitors walk all over them IRL. See Breaking Bad.
Survival guide: Take the Silt strider to Balmora, suck up to house Hlaalu (never even think of leaving their lands), get a shop apprentice job at something non-heretical like the tailor, haul goods from the river barges to the shop, live in the basement until you can afford your own home and your own candles, DON'T DO SKOOMA WITH CAIUS. Alternatively, sell yourself in Suran for cheap or go to Vivec and become Uncle Crassius' _Dumpling_ and maybe you even get featured in the sequel of his book.
I'm sorry for your loss 💔 in the last days of my pup back in december i was watching one of your first videos, rating the oblivion soundtrack, it really helped through a sleepless night. Time really does heal all wounds.
Morrowind survival strategy: become a merchant that operates right next to the Balmoral silt strider. As a real life human I will have no mercantile stat and will be happy to buy things for full price thus ensuring everyone uses my shop. If I run out of money I can just pop over to Caldera and offload all my stuff to Creeper. Or I could just wait a few days for my gold to respawn
@@wu1ming9shi Once I left my geographic region, crossed only a mountain... then I was sick for 3 months until I left that region. My immune system is so poorly equipped to fight off foreign germs, the least of my worries would be what would happen once I'm there, I wouldn't survive close proximity to a dozen sweaty guys on a damp boat on my way there.
@@dominic.h.3363 ah, in that sense. then same i guess. but if the systems stay as they are, it should be relatively easy to cure imo, unless you get corprus.
As an outsider, it seems like the best bet is to look to settle down in a place like Pelagiad where the locals are friendly. The empire is always hiring and if you need a side hustle, you can just smuggle dwemer artifacts and little statues like everybody else does.
Stealing a candle is just part of taking everything in the census office. Sell that stuff, and buy a lockbreaking scroll with which to get into the warehouse (after paying a measly fine). From then on, you've got decent gear, a good chunk of cash, ingredients, drugs, pillows... what more do you want?
I'd use my homebrewing skills to start producing mead and wine for the locals... no way my personality would get favour with the locals so that's my best bet.
Considering I have a house telvanni tattoo on my bicep I'd need to head to sadrith mora asap so hlaalu and redoran don't come beat the crap outta me. Which means I'd need money for a teleport from the mages guild which means collecting flowers and mushrooms. Likely also spending most of my money on a cheap levitate spell
Being teleported to Morrowind actually sounds a little bit like going to prison. Don’t cry, it’s a death sentence. Don’t try to debate politics with someone, it’s gonna end badly for you. The food is probably gonna make you sick. Even if the food doesn’t, you’ll probably get sick anyway. And there’s the possibility of becoming someone’s property.
If dropped into Vvardenfell First thing I'm doing is hoping that the iron shardaxe is still in the hollow stump behind the lighthouse in Seyda Neen. If it is, awesome, if not, Go find a weapon. If I have the axe then, find money. from there, go to the Maesa-Shammus Egg Mine, claim armor and daedric dai katana. then raid abandoned ancestral tombs.
I'd survive easily. I'd just immediately create a spell of luck 100pts on self and soultrap on target and cast it until nobody can hit me and all my hits land, then raise my willpower, intelligence and strength the same way so that I have virtually infinite stamina, damage and Magicka. Then I'm a god, and how can you kill a god? Such a grand and intoxicating innocence
Arguably the character you play as in Morrowind isn't the Nerevarine either, but just someone who happen to tick all the marks needed for the situation. Self-fulfilling prophecy and all that, I mean, just look at how many people Azura went through before you got the "job" done.
Enjoyed the video! I think the reason people want to steal a candle is for emotional support, since we'll be fucked in most cases. Also RIP beautiful Luna, seeing our fur babies go is always the hardest :(
@Angelikatosh there are 2 different things with confusing names in different languages. In Russian, ямс and батат. In other languages "yam" or similar looking word can imply "sweet potato", but without seeing one irl (or a good photo) I can't be sure what they mean. It should also be noted that ямс is quite poisonous if cooked improperly. So good luck to those who are going to survive on ash yams in Morrowind 😅
@@Angelikatoshok, I checked what Google shows as "yam" and what as "sweet potato". Seems to be correct. Sweet potato (although it's not a potato at all) is the safe option and it has sweetish taste (which I don't like in a vegetable, but it's good for health). Yam is the one with a bland taste and specific very distinct texture (it feels drier in your mouth than you would expect). Some people don't like it at all, others (me included) find it pleasant. Just cook it long enough to be safe.
@@Angelikatosh Good question... I only encountered Yam and sweet potatos in Asia. I live in Europe and it is quiet hard to find any of those here in store. I would say the confusion is about right, because for me both taste similar while the texture is somewhat different.
Find the shrine to Hermeus Mora and tell him the future plot of Oblivion and Skyrim in exchange for money and or power. I would then leave Morrowind before dying of blight and Cliff racer attacks.
I'm so sorry for your loss. Losing dogs in the past that I had known for years, it is among the hardest things I have ever gone through. They are family after that long and it hurts for a while. I hope you are doing better and that you can continue to carry on.
It might be boring, but there is a perfect survival strategy you (and the other commenters) overlooked. If you can make it to Ebonheart, you can join the Imperial Cult and work as an Alms collector. The cult basically provides everything you could need as a random poor schmuck wandering in suddenly, and you can even contribute to your own subsidy by collecting Alms. As for how to spend your time after securing your basic needs... Well, considering the Imperial Cult is dedicated to helping the poor and giving them an education, evidence of which you can find in Ald'Ruhn's mages guild central hall, you can likely become educated enough (competency in speaking and written language mainly) to pursue a career and even your own business. The benefits are fairly long term, and won't endear you to die-hard locals, but once the Nerevarine takes care of the Blight Vvardenfell will open up from quarantine again and you can GTFO to safer lands. Granted, the Oblivion Crisis is coming up soon, so learning self defense skills such as weapon and armor usage (magic is unlikely to be feasible due to soul metaphysics and setting screwiness) would be a good idea. You could even move to southern Morrowind and befriend argonians if you really wanted to try and metagame things, but i wouldn't give it high odds of working. As for alternative Oblivion Crisis survival strategies, i'm not too sure how that'd go. I haven't played oblivion in ages and don't remember how bad the oblivion gates get outside of some vague lore from Skyrim telling us it was bad. I may have overthought this.
Yams are called sweet potatoes here in the northern US and are frequently served at Thanksgiving dinners. They are an acquired taste but pretty good if prepared right.
Yams and sweet potatoes are not actually the same thing: yams are from several species in the Dioscorea genus, while sweet potatoes are Ipomoea batatas. They do, however, look (and taste, from what I’ve read) similar enough that they’re often mistaken for one another. I’ve had sweet potatoes several times throughout my life, but never managed to get my hands on an actual yam to try; they’re quite hard to find in the northern hemisphere, most things being sold as “yams” being sweet potatoes instead.
@@DarkVeghetta They are still elves, they have pointy ears, their own creation stories say they were made alongside wood elves by Azura. They are elves and Daedra worshippers, no mistake was made.
I would just go to Vivec City and troll the shit out of the Ordinators, with really good dad jokes. They've always come across as people with a good sense of humor (sarcasm, of course). I think I would either be under arrest and dead by about the 3 dad joke. 😂
We would be in good company indeed if we got corprus and went to the corprusarium, but I think we'd be good company for Yagrum Bagarn too! He'd probably be just as interested in talking to someone about our world and everything in it as we would be in hearing about the dwarves from him
@@yourfriendlyneighbourhoodl6206 "assault" rifles are "medium" sized calibers (5.56/7.62x39) while "battle" rifles are larger caliber (.308/7.62x51). Primarily. AR/AK platform vs FAL or the like
My strategy, assuming mechanics stay roughly the same? Travel via silt strider (I can scrounge up 20 septims) to Balmora. Make friends. Become an associate of the Mage’s Guild and Fighter’s Guild immediately and profess my faith to the Temple or Cult. (We’re assuming that doing both would end poorly.) Utilize the opportunities provided to seek apprenticeship as an alchemist. Even if I can’t make a potion myself at first, my memory of reagent properties would likely impress Ajira or Nalcarya enough to accept me. Invest every septim I can to further my alchemical journey and purchase training in a wide array of beneficial skills. Practice magic every day, assuming that I can learn it. Focus on utility (alteration/mysticism) and healing (restoration) first. Develop into a skill-monkey and start to build up some capital. With some capital built up it should be fairly easy to slide into House Hlaalu. The goal isn’t to make waves, just to cruise along and become comfortable.
Great video, but I'd do pretty well in Morrowind because my real life skills are well developed. But the real kicker, is my knowledge of Morrowind itself. For less than 300 septims in starting cash, you can easily ascend to godhood. 1. Steal the limeware platter from the census office 2. Give fargoth his ring back 3. Sell the limeware platter to Arille 4. Hop on a silt strider to wolverine hall 5. Join the mages guild. I'm already an "alchemist" (studied chemistry) 6. Take the free alchemy set from the mages guild in Caldera 7. Make a bunch of stamina potions from kwama eggs and crab meat 8. Sell the potions to Creeper in Ghorak Manor, Caldera 9. Buy Netch Leather and Bloat from the imperial shrine in wolverine hall 10. Become the most powerful being in Nirn by repeatedly making and consuming intelligence potions I didn't even have to look any of that up. It may take me a few days to figure out the formula for strength potions, because I can't remember that recipe. But fortify personality is green lichen and stoneflower petals, both of which are available in the temple at Balmora. When your personality is at godlike levels, people will trade you anything if you give them 1 gold. Guards will pretend you're not a criminal, as long as you don't talk to them. People will choose not to attack you, even if you successfully taunt them. When I crack the fortify luck potion, then everything becomes easy.
Eastern women do not like metro sexual guys. When i was in moscow people made fun of me because i had gel in my hair. & i am a men's man, so nothing even remotely girly about me. Just gel and they where already laughing.
Step 1. Sell mushrooms to Arille in Seyda Neen Step 2. Take the silt strider to balmora Step 3. Join the mage's guild Step 4. Learn Imperial and Dunmeris while on an ash yam diet at the mage's guild Step 5. take mage's guild supplies, sell the magicka potions Step 6. Grind out coda flowers and hackle lo until I can afford a Demon Tanto from Ra'virr Step 7. Buy Phyggi's Gem Feeder scrolls Step 8. Soul trap and kill rats with the bound dagger that teaches you how to use it Step 9. Catch a blight disease from a rat Step 10. Die horribly from a cliff racer trying to make it back to town
I decided to use AI to play this out and see what its like: (edit I am up to part 3) Day 1: Arrival in the Coastal Village Location: Coastal Village, Arrival Dock You: You decide to approach the guard. Realizing you cannot speak the local language, you use gestures to communicate your needs. The guard looks at you curiously but seems willing to help. You: You point to yourself and then gesture as if sleeping, mimicking laying your head on your hands. Guard: Nods understandingly and points north towards the building with the quill and inkpot symbol. He makes a gesture as if writing and then points to the building again. You: You nod to show you understand and then point to your stomach, mimicking eating. Guard: He gestures towards the east, where the path leads to a small cluster of houses. He mimics eating and makes a motion of coins exchanging hands. You: Nod and smile, giving a thumbs-up to show your gratitude. Status Update: Hunger: Not hungry yet. Thirst: Not thirsty yet. Current Surroundings: North: Office (quill and inkpot symbol). South: Dock area continues. East: Path leading to houses and a lighthouse. West: Path into the wilderness. You: Stay observant and respectful to avoid any trouble with the guard and go into the quill and inkpot building Location: Coastal Village, quill and inkpot building You: You head north from the dock towards the building with the quill and inkpot symbol as directed by the guard. The building is modest but well-kept, made of sturdy wood and stone. As you enter, you see a few desks, stacks of paper, and a few officials working. Inside the Office: North: A desk with an official working, who looks up as you enter. South: The door you just came through. East: Shelves filled with scrolls and documents. West: Another desk with an official writing something. You: You approach the nearest official and use gestures to indicate that you need a place to stay. You mimic sleeping and point to yourself, hoping they understand your need for shelter. The official: The official looks at you curiously and then nods, understanding your gestures. He pulls out a piece of parchment and begins to draw a simple map. He marks an "X" on the map and hands it to you, indicating that this is where you can find lodging. You: You take the map and smile at the official in gratitude. Looking around for another exit, you notice a back door to the east. It seems to lead outside, possibly to a courtyard or another part of the village. Current Surroundings: North: Desk with an official. South: Door leading back to the dock. East: Shelves with scrolls and documents. West: Another desk with an official. You: You exit through the back door into a small courtyard. The courtyard is modest, with a few benches, some potted plants, and a well in the center. A narrow path leads from the courtyard to a cluster of buildings. Courtyard: North: Path leading to a cluster of buildings. South: Back door leading to the Census and Excise Office. East: A small gate that seems to lead to the main street. West: A bench with a few potted plants. You: You take a moment to scan the courtyard for anything useful or valuable to acquire. The courtyard is simple, and the most prominent features are the well, the benches, and the potted plants. You notice: The Well: Appears to be a simple stone structure, likely filled with water but no obvious valuables. The Benches: Made of wood, old but sturdy, nothing left on them. Potted Plants: Contain common herbs and flowers, no obvious signs of valuable items. You: Finding nothing of significant value or use, you turn your attention to the small gate leading to the main street. You open the gate and step onto the main street of the coastal village. Location: Main Street, Coastal Village Current Surroundings: North: The path leading towards the cluster of buildings, as indicated on the map. South: The direction back towards the docks and the Census and Excise Office. East: A few small shops and homes, one with a sign that has an image of a loaf of bread. West: More homes and a path that seems to lead out of the village. People Nearby: A man in yellow armour walking down the street. A blue-skinned man with red eyes sitting on the steps of a building. You: You walk east toward the shop with the sign depicting a loaf of bread. The shop is a small, quaint bakery with the smell of fresh bread wafting out. Inside, you see shelves lined with various baked goods: loaves of bread, rolls, and pastries. Inside the Bakery: North: Counter with a shopkeeper standing behind it. South: Door leading back to the main street. East: Shelves filled with different types of bread. West: A small table with a few chairs. You: You approach the counter and show the shopkeeper your baseball cap, making it clear that you would like to trade it for something to eat. The shopkeeper, an older woman with a kind face, examines the cap with curiosity. She seems unsure about its value but eventually nods, indicating a willingness to trade. Shopkeeper: The shopkeeper gestures toward a basket of fresh rolls, suggesting you can take a few in exchange for your cap. Items Available for Trade: Fresh bread rolls. Current Status: Hunger: Not hungry yet. Thirst: Not thirsty yet. Would you like to complete the trade and take the bread rolls, or do you want to try for a different item or location? I used up my responses for the day, I might continue it tomorrow. I'm so curious what kills me first haha
---------------------------------------------- Day 1: part 3 ---------------------------------------------- Location: On the Way to the Lighthouse The path to the lighthouse is clear, with the occasional villager passing by and casting curious glances at your attire and your activities. You: You find several sturdy sticks and begin fashioning a makeshift fishing spear, using your shoelace to tie sharpened sticks to the broom handle. Location: Shore Near Lighthouse, Coastal Village You reach the lighthouse, a tall stone structure with a warm light at its peak. The rocks by the shore are jagged, and the water laps against them rhythmically. There are no dangerous creatures in sight, and the area seems peaceful. You: You cautiously approach the water, readying your spear. The water is clear enough to see fish swimming around the rocks. You make several attempts to spear the fish, which proves challenging due to their quick movements and the refraction of light in the water. After some persistence and patience, you manage to spear two fish. It takes a considerable amount of time and effort, but your determination pays off. You: You gather some rocks and twigs, using your lighter to start a small cooking fire. While the fish are cooking slowly on the sticks, you decide to explore the nearby area for any collectable plants. Collectable Plants: Black Anther You spot a few clusters of these purple-black flowers among the rocks. Coda Flower There are some yellow, daisy-like flowers growing near the water's edge. Corkbulb Root Further from the shore, you notice some sturdy, dark roots poking out of the ground. Hackle-Lo Leaf These large, broad leaves are visible in a shady area under some trees. Marshmerrow You find some green stalks with a soft, spongy texture near the marshy ground. Critters and People: A mudcrab scuttles nearby but keeps its distance. A fisherman in simple garb walks along the shoreline, casting a curious glance at your activities but continuing on his way. You: You return to the fire, finding the fish cooked to perfection. Using your iron dagger, you cut open the bread rolls and lightly toast them over the fire. You add the cooked fish and some of the foraged plants (e.g., Hackle-Lo Leaf for a leafy crunch) to make a toasted fish sandwich. Current Status: Hunger: Satisfied with the fresh, warm sandwich. Thirst: Still manageable. Inventory: 1 Iron Dagger with sheath, 1 Toasted Fish Sandwich, some collectable plants (Black Anther, Coda Flower, Corkbulb Root, Hackle-Lo Leaf, Marshmerrow), 1 Fishing Spear. Location: Journey Back to Town The path is clear of critters. Villagers occasionally glance at you but no one is overtly hostile or passive-aggressive. Location: At the Bakery: You enter the bakery. The kindly baker is not wearing the baseball cap; it hangs from a hook behind the counter, possibly kept as a novelty. You: You mime the process of making the fish sandwich, demonstrating with exaggerated gestures. You present the toasted fish sandwich to the baker. Baker's Reaction: She looks intrigued and slightly confused. After a moment, she examines the sandwich closely, then tastes a small bite. Her eyes widen in pleasant surprise, and she nods appreciatively. Transaction: The baker seems interested in buying the sandwich. She offers you two small gold coins from her apron pocket. Location: Journey to the General Store The path back to the shop is clear of critters. The villagers continue to glance curiously but remain non-hostile. Location: Inside the General Store The shopkeeper is behind the counter, arranging goods. You enter and greet him, pointing to yourself and saying "Burt" again. He gives a small nod, then points to himself and says, "Arrille." You: You give him a thumbs up and smile. Arrille seems slightly more at ease with your presence, though still curious about your strange appearance and behavior. Presenting the Plants: You lay out the plants you gathered on the counter, miming the act of selling them. Arrille's Reaction: He examines each plant carefully, nodding in recognition. Transaction: After some deliberation, he takes out coins and places them on the counter for each plant: Black Anther (value 2 gold): 2 small gold coins. Coda Flower (value 5 gold): 5 small gold coins. Corkbulb Root (value 5 gold): 5 small gold coins. Hackle-Lo Leaf (value 30 gold): 30 small gold coins. Marshmerrow (value 1 gold): 1 small gold coin. Total Earned: Gold Coins: 43 (small gold coins) added to your inventory. Current Inventory: Gold Coins: 45 (small gold coins) Items: 1 Iron Dagger with sheath, 1 Fishing Spear.
@@driver3899 You definitely lucked out with the hackle-lo and the fishing, and I have to say that that baker seems like one of the cooler people in all of Morrowind. Someone needs to add her to the game. Anyway, I hope your character's good fortune continues.
@@David_Alvarez77 Yeah I was going to tell AI that she doesn't exist but for some reason she seemed to fit so I just went with it because I was hungry IRL and fresh bread sounded so good. Now though it would almost seem weird if she wasn't there. And I mean maybe the town has changed a little over the years since the game came out Yeah someone should mod her in, it would also be fun to play an alternate start as modern day Burt I really did get lucky with the haul of plants but eventually I will come across something bad roaming around the outskirts and then my goose is probably cooked I had thought I could make a go of it as a traveling toasted fish sandwich salesman but for 2 gold each... I don't know, selling the plants instead of using them for salad seems a lot more profitable. If only they had cheese wheels in Morrowind though, then I could really get a good price for some toasted cheese sandwiches I do have another idea but its pretty dangerous and all I really have so far is an iron dagger that now smells like fish
Ok, I’ve got this. In the beginning, I’d settle in Seyda Neen, mingle, and find some work cleaning the huts until I can afford a ride on the silt strider, and then go straight to Suran to look for a bardic job at the House of Earthly Delights. I can play guitar, so I’m getting good with a lute. I can also take that skill to any of the major cities. I could probably also work some odd jobs for the Thieves Guild because of the tattoo I have, so that’s also good for money. I think I may have played too much Morrowind. 2000+ hours doesn’t help.
Since I'm pretty strong, I'd either join the legion and become a guard or I would be some kind of farmer but they got slaves so maybe not a good idea. I mean there are plenty ways to make a living in morrowind if you treat it like real life. Or perhaps I'd join one of the temples (most likely the legion again lol). Would be cool to have access to the actual lore tbh. Might also be able to learn some magic perhaps too?
I figured I’d use my sturdy cuteness and general charisma to make a friend. Even out of pity. That way I could learn the language and work my way up. I’d supplement that with hunting.
If I got to the point where I could basically make my way around and stumble through the language, I'd likely join the Imperial Cult and try to live in a town like Pelagiad or Caldera where outlanders and Imperial culture are more standard.
I would punch mudcrabs to hone my hand to hand skill, (easily the most underrated and overpowered melee skill at higher levels) then adventure in the grazelands for alchemy ingredients, train alchemy and make enough coin to buy a nice house in Suran. Sounds lovely.
Hey! I heard a little story about those bad people at 8:00 - I think it ended up with someone getting a nice present. I've played a lot of "realistic," not the Nereverine runs. I would be so happy as a farmer, somewhere in between Balmora and Vivec. I'd avoid talking politics (unless we passed around a couple of bottles of sujamma) and donate a few drakes to the Temple. I have no idea why, but I have *always* wanted to live in Vvardenfell lol
I picked steal all the candles, because I am in fact, The Nerevarine, and I would, in fact, tell Dagoth Ur to come at me bro. With righteous indignation.
This might be far out there, but I grew up playing Morrowind and the weapon called the Skull Crusher was always a personal favorite of mine. The hammer has a image engraved on the side of it and I use to spend hours trying to figure out what it was. The only other reference I am aware of for Skull Crusher in the Elder Scrolls is it is a possible name choice for the Arena in Oblivion. I would be interested in hearing your opinion on what the image on the side of the hammer is.
Best bet if you were to suddenly appear is that a researcher takes interest in your strange speach, and your stories of a distant land. Other than that my goal would be to get a job fishing on a small boat, preferably if I could get one of my own. I already know how to sail and I might be able to recreate some of our modern sailing gear with their old tech.
I feel like I could probably survive a few days before I get mauled by cliff racers. If the Nerevarine has trouble fighting them, what chance do I have?
This will vary extremely based on how much lore you have consumed. Like walking up to vivec and being like "Nice chim bro" Or even acheiving chim urself just from knowing about it
Instead of real life university, I would have went to the mages guild or house telvanni. If I didn’t die as a test subject at least I would have powers unlike with real life school
First of all - RIP beautiful Luna If i was dropped into Vvardenfell i guess i could pass as an Imperial - medium height, olive toned skin etc. First step - getting some cash for solving the missing tax collector mystery. Then maybe i'd try to join with the Legion or the Cult. There i would be safe and i could try to climb up the hierarchy using my real-life knowledge like magnetism, DIY saline batteries, simple electric circuts and components, like a radio. 3rd Empire had respect for knowledge.
Look man, I told the truth. I would cry because I'm not in a familiar place anymore. I do the same thing in our world. After a quick cry where no one can see me (I hope), I would probably try my best to communicate but I haven't studied very many other languages so I will probably get lost right quick. And like one of my current favotite songs says, why give a speech if crying works so well? (Ironically, found that song because of a Morrowind animatic set to it.) I have mild training in metalworking, architecture, and I am a drafter, so maybe I could get myself in a position similar to the engineering field of our world? I don't know if I could properly take care of a Netch, especially right away, but I do like that they purr and find them to be quite interesting creatures. But yeah, I wouldn't survive Morrowind. Welcome back, Angelika. It's good to see you again.
I would just go for it. I would try to contact a member of the 6th House and see if I could help Dagoth Ur in some way with my knowledge. I mean, what the hell am I doing in a video game world?? I would lose my mind instantly and act like I was dreaming. Might as well find the Dreamer! 🤪 (also uh I would have like a couple weeks to live at _best_ without access to Earth medicine, so I would definitely have nothing to fear) Oh wait actually you just made a good point about diseases. I'm pretty sure my arrival in Morrowind (and any of our arrivals there) would bring about a viral apocalypse for Tamriel, while killing me at the same speed. They don't have the flu, or the cold, or smallpox, or chicken pox, or polio, or whatever else we might be carrying asymptomatically.
You're almost certainly not carrying polio or smallpox, unless there's something you'd like to tell the nice men in the spacesuits about breaking into that lab and drinking from those vials. There are probably communicable diseases to worry about, yes, but a single traveler isn't nearly the risk that a dozen or a hundred would be: there's a reasonable chance that you aren't carrying anything infectious at any given moment, y'know? Especially as a vaccinated person: the big killers in the Columbian Exchange were smallpox, measles, whooping cough, plague, chicken pox, typhus, and malaria. Of those, you're vaccinated against two or three at least, one is extinct, and the other three are situational. There are decent odds that malaria may not even be transmissible by local insects, so unless you brought a breeding population of mosquitos with you, that one's probably fine. So we're left with "do you currently have typhus or plague?" If so, you should really go to the doctor. And they do have Cure Disease spells and potions, so they'd stand a much better chance than uncontacted groups in our world. The real mass killers, your measles/smallpox/plague-class Bad Shit that wipes out towns and villages in weeks, would move too fast for those to matter. But smallpox is extinct and you're probably vaccinated against measles, which just leaves plague. Don't cuddle any marmots for at least a month before your trip, okay? There are other diseases you might plausibly be carrying without knowing it, like tuberculosis, but most of those move slowly enough that Cure Disease is going to be pretty effective without overwhelming the local medical/magical infrastructure. Influenza is a problem. They're likely to have a bad flu season after your arrival. It probably won't be apocalyptic, though: we're talking Spanish Flu/COVID, not Black Death/Columbian Exchange/Plague of Justinian here.
I mean, Jiub was a down in the dumps skooma addict who did not have the luxury of being released but spent his time in Vivec's jail, so he had his skills decreased as well, and he decided to commit genocide against the cliff racers and as a result was hailed as a saint