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Yu-Gi-Oh Changes You Didn't Even Notice 

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29 авг 2024

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Комментарии : 239   
@andresraffler
@andresraffler 2 года назад
It's also worth mentioning that when the field soell rule existed, whenever you set a field spell over another one, it actually got destroyed. That's one of the reasons geartown was played back in the day
@adud6764
@adud6764 2 года назад
That might be why he says exactly that at 4:08
@rolebo1
@rolebo1 2 года назад
@@adud6764 more of a clarification that it acted as a destruction effect, not just moving it to the GY.
@remyscreepycorner5135
@remyscreepycorner5135 2 года назад
Pokémon still works this way :(
@GlennYarwood
@GlennYarwood 2 года назад
Oh so they aren’t destroyed anymore, just sent?
@wassahap
@wassahap 2 года назад
@@rolebo1 he says destroyed in the video lol
@sallas09
@sallas09 2 года назад
One huge rule change that people don't really seem to think about anymore is the change to maximum Deck/Extra Deck sizes. Prior to the release of Duelist Genesis and the Synchro mechanic in September 2008, there was no upper limit to how many cards you were allowed to have in your Main Deck or Extra deck. At the time you were allowed to have an Extra Deck with 3 copies of literally every Fusion Monster ever made(barring Thousand-Eyes Restrict, who was banned back then), but it was fine because Fusion Summoning was a fairly weak mechanic. The best cards that could easily pull monsters out of the Fusion Deck were either banned or restricted(Metamorphosis, Cyber Stein, Future Fusion, Overload Fusion, etc), and the few remaining good ones like Miracle Fusion and Instant Fusion were held back by low-quality payoffs. If this was allowed to remain in place with the introduction of Synchros, there would be zero incentive to not always carry around a stack of 3 copies of every single Synchro Monster in existence. The change had to be made in order to force players to weigh their options carefully when building their Extra Deck, and it became as big a part of deckbuilding skill as putting together the Main Deck itself.
@historyking9984
@historyking9984 2 года назад
I definitely think it shouldn’t be unlimited but I definitely think having 15 is a bit too small 20 would be better
@186Soup
@186Soup 2 года назад
@@historyking9984 agreed.
@zizou00_
@zizou00_ 2 года назад
@@historyking9984 I think if we were still in Synchro era and discussing this, I'd agree with a slight increase, but not in the modern era. There are too many generic extra deck cards with very powerful, almost always accessible abilities. I think keeping the limit to 15 (especially with cards like Pot of Extravagance, whose value is intrinsically tied to the number of extra deck cards "spent" to draw 2) is probably required now. It really does force the player into deckbuilding decisions, especially if they're particularly extra-deck reliant. If we were still at the dawn of the Synchro era with a larger extra deck limit, we might see more hard once-per-turns, stricter summoning requirements and less ways to "cheat" out extra deck cards, but there are far too many now to increase it without needing to reconsider a lot of extra deck tech.
@15bjackson16
@15bjackson16 2 года назад
Imagine how much you could link climb towards access code lmao
@xMikeyHardyx
@xMikeyHardyx 2 года назад
I distinctly remember playing Yu-Gi-Oh! Online 2 in that period and I remember clearly 15 extra deck monsters and 80 card decks was the cap. That game was P2W and licensed by Konami themselves so I’m not too sure what you’re going from.
@Saber_234
@Saber_234 2 года назад
Idk man I just want Konami to start using some code words. They could go a long way for making cars text more intelligible to newer players, and save space on cards to boot. Hard once per turn clauses could be rephrased and made more understandable at a glance. And honestly, “missing the timing” just needs to go away. It’s such an arbitrary rule imo, it sounds like a veteran player just making up a rule to beat new players
@thomas5585
@thomas5585 2 года назад
Look up Akroma, Angel of Wrath from Magic the Gathering. Seven abilities with just twelve words.
@Saber_234
@Saber_234 2 года назад
@@thomas5585 right I’m sayin
@rescuerex7031
@rescuerex7031 2 года назад
The Biggest issue with Yugioh using Keywords is it just doesn't work, there's not really any simple effects in yugioh that aren't already key words (Piercing, Banish, and Excavate there might be a couple other I'm missing but still)
@justinschwieger71
@justinschwieger71 2 года назад
​@@rescuerex7031 There are actually a lot of duplicated abilities though that could be condensed to keywords. So many archetypes have monsters that all start with the same 2-3 sentences that could have been a keyword related to that archetype. An easy example to look at is Gemini monsters. Gemini could have just been a keyword that had its effect summarized on the first set of cards in the archetype and then dropped and replaced with the keyword Gemini. This is what MTG does when they introduce a new keyword. The rules for it are given on the first cards that use it and then they just use the keyword on future cards. Every card that locks you into a Type/Attribute/Archetype for the rest of the turn could be summarized with "Dark-Locked" "Fiend-Locked" "D/D-Locked" etc. Piercing and other keywords exists but are poorly used, why do the cards have to say "If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." when they could literally just say "Piercing" like how MTG uses Trample. Lets take Gabrion, the Timelord as an example card that can be cleaned up by keywording the effects that other cards in (and out) of the archetype share. The current text for the card reads: "Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck." "Cannot be Special Summoned from the Deck." could be "Deck Sealed" " If you control no monsters, you can Normal Summon this card without Tributing. " could be "Lone Warrior (Normal Summon)" "Cannot be destroyed by battle or card effects. " could be "Effect Destruction Immune" "You take no battle damage from attacks involving this card." could be "Shielding" "Once per turn, during your Standby Phase: Shuffle this card into the Deck." could be "Timeloop" You could take these types of keywords and list them at the top of the cards textbox. And then the card becomes: "Deck Sealed | Lone Warrior (Normal Summon) | Effect Destruction Immune | Shielding | Timeloop At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck." This is just a random example using crap I pulled off the top of my head but having the card go from 6 sentences crammed on a card to 5 keywords and 1 sentence makes it much easier to parse. MTG still has plenty of cards with entirely unique effects and uses walls of text for those cards, but the vast majority of cards can be understood at a glance due to their keywords.
@rescuerex7031
@rescuerex7031 2 года назад
@@justinschwieger71 That Timelord Effect would be nonsense to people who didn't know the Keywords, and pretty much every Archetype has its own Unique Mechanics that means every Archetype would need it's own Flavor Text with Reminder Text (at that point just describe the effect Normally) that's probably actually the reason every Archetype has different mechanics, and even stuff like Unions sometimes work different so not really Too Complex but too diverse
@Anivia92
@Anivia92 2 года назад
The field spell change was sooo good. It actually made them playable haha
@ChuuniKaede
@ChuuniKaede 2 года назад
the biggest thing that's confusing to me is when i played competitively during ude era (2002~2010) is fail to search ruling changes. during the ude era if you played a card like rota/sangan/etc and didn't have targets your opponent just verified, deck shuffled, and play continued. it's so weird to me that you get a warning/game loss now.
@historyking9984
@historyking9984 2 года назад
Yeah. Like if you don’t have targets you wasted your card. If so then go. But I guess it just means you have to know your entire deck now. But it’s annoying when there might be one or two cars you don’t remember or think especially as the game goes on
@shadowfan115
@shadowfan115 2 года назад
ok thats BS how can you expect people to always fit those conditions for example some people will forget if they dont have the targets due to a long combo that came before it was triggered to search and by long combo i mean an opponents combo then them immediately attacking a monster that searches in grave people will forget stuff in a short time due to the overload of information that their brain has to take in
@johnpenn
@johnpenn 2 года назад
because slow playing and unnecessary searching leads to shuffling and such to re-randomize your deck it's sad but it makes sense
@ChuuniKaede
@ChuuniKaede 2 года назад
@@johnpenn it doesn't make sense. The crimes of the few shouldn't punish those with memory issues. We already had a system in place that worked. Changing it arbitrarily is just bad faith.
@johnpenn
@johnpenn 2 года назад
@@ChuuniKaede the system didn't work and was abused so they had to change. Not a few. Many people were abusing it.
@vaporeonice3146
@vaporeonice3146 2 года назад
Field spells used to do relatively little and they were rarely played. Once they started releasing really good field spells (especially ones that go +1 on activation), they became a lot more prevalent. Playing a field spell over your opponent’s field spell was always a +1 in relative card advantage, but once the field spell itself became a +1 as well, the old rule essentially made playing a field spell often a +2. That was way too much. That rule really had to change because of those changes in card design. I definitely agree with you that field spells should generally affect both players, even with the newer field spell rule.
@MansMan42069
@MansMan42069 2 года назад
Yeah I kinda wish Field Spells would confer the same benefits and penalties to both players. For example, Dragon Ravine would allow the turn player to use its effect regardless of who controls it.
@Bashamo257
@Bashamo257 2 года назад
Modern fields are just fancier continuous spells with their own zone. The only one I can think of that sees play AND has a proper "field" effect is Mystic Mine.
@Rahnonymous
@Rahnonymous 2 года назад
Field spells back in the day: Here's an extra 100 ATK points Field spells nowadays: Either shuts down your opponent's plays, extends yours, or both
@Rahnonymous
@Rahnonymous 2 года назад
@@MansMan42069 And for the lockdown field spells, they should be a lot more like "Secret Village of the Spellcasters." Incredibly powerful if the opponent doesn't play spellcasters, but completely useless if they do, and if you play it wrong it can actually screw yourself over
@MansMan42069
@MansMan42069 2 года назад
@@Rahnonymous Yeah, you're hedging your bets on your own deck's playstyle and fighting in your home court. Secret Village of Spellcasters' text would instead read: Players cannot activate Spell Cards unless they control a Spellcaster monster.
@s4l088
@s4l088 2 года назад
the field spell rule is interesting. in flesh and blood tcg, there are currently two "landmark" cards which work the same way and their effects can benefit both players but can also be destroyed by either player by not taking advantage of their effects. i haven't played yugioh in 10 years but i still love your content!
@MrDraquo
@MrDraquo 2 года назад
That's actually pretty clever. I need to look into that game.
@s4l088
@s4l088 2 года назад
@@MrDraquo it's a very good game. the resource system is something between magic and yugioh where every card can both be played and is also your resource. each card gives one to three resource points (and a handful that give none) which pay for cards that cost on average three or below. you also redraw your hand size at the end of your turn because your cards can be used to attack and defend which forces you to think about which cards you'll need to keep or if you'll decide to take a hit.
@MrDraquo
@MrDraquo 2 года назад
@@s4l088 Sounds interesting. I'ma have to check that out. Thanks, bud 😁👍!
@therealwetwizard
@therealwetwizard 2 года назад
6:02 I feel this too, would love to hear it
@hamsandwich6685
@hamsandwich6685 2 года назад
I don't like the changes to the yugioh logo itself. It used to be stonelike and cracked, now is just plain white. Mtg did a similar logo change where they exchanged their older yellow stone like letters for plain solid white letters. The modernized versions of these logos reflect the sterilization of the games. Stripped of all characteristics that made the game feel like it had an ancient quality, which took a lot away thematically from the game. Right down to modern card frames, which have also subtlety gotten "sharper" in the name box and increased the artwork size just slightly, but it doesn't look as good as old prints of cards to me. With Kazuki Takahashi now passed, I expect yugioh to become even more foreign to itself.
@alexanderrobins7497
@alexanderrobins7497 2 года назад
I also think about how gritty the original logo for Halo: Combat Evolved looked, but everything after that lost its edge (especially when 343 Incompetenies took over). I can also say the same for every cartoon/anime that has been running for over 20 years, which is one reason I refuse to watch Dragon Ball Super.
@jayherrera609
@jayherrera609 2 года назад
Whats crazy is like you mentioned they implemented these rules around time where Combo decks (Dragon rulers, spellbooks, Shaddolls, Burning abyss, Qliphorts). Shouts out to the OG players coming Back to play splight 😂🤣
@prestongiles9917
@prestongiles9917 2 года назад
The card stock has also changed a lot in years past. The first cards felt a bit more clothlike, and wore kind of easy. I feel the best card stock was VRAINS era ones. I don't even know WHAT happened with ZEXAL eras card stock because they wore out almost immediately out of the pack/deck if you didn't keep them in sleeves. Plus a lot of the cards seemed a lot of off center.
@PapaBear0114
@PapaBear0114 2 года назад
Heck it’s so bad, sleeves damages then upon insert. So many valuable cards getting corner nicked from a sleeve lol I’ve had to start putting an old card in halfway first then slide the new one in
@ericchavez886
@ericchavez886 2 года назад
I never understood how a card missed timing. Can someone explain it to me. Thanks!
@justinschwieger71
@justinschwieger71 2 года назад
Newer cards (post ~2010) are written in a way that uses a few keywords. "When... You can" effects are optional and will mistiming if you cannot activate them while the timing condition is the last thing to happen in the gamestate. For example, if you tribute a card that says "When this card is sent to the graveyard; you can..." in order to tribute summon another monster the first thing that happens is the monster being sent to the graveyard and then the new monster is summoned. So after the summon resolves the card being sent to the graveyard is not the last thing to happen in the gamestate and it cannot activate. If a card says "If... You can" then it would still be able to activate since "If" effects do not have to hit the strict response timing window, or if it says "When" but it is a mandatory effect because it does not say "you can" then it would activate at the next possible window.
@ToxyTCG
@ToxyTCG 2 года назад
i remember the field spell change being implementedin like 2013 and being so happy that each player had a little more agency in their board state
@pn2294
@pn2294 2 года назад
I dislike it because they’re just glorified Continuous Spell cards
@ToxyTCG
@ToxyTCG 2 года назад
@@pn2294 i get where youre coming from but i feel like they are very distinct in how hey work
@pn2294
@pn2294 2 года назад
@@ToxyTCG I think it’s me missing the RPG aspects of the game Part of the logic of why you could only have one at a time is that theoretically you could only be in one location at a time. Now it’s just a resource.
@ToxyTCG
@ToxyTCG 2 года назад
@@pn2294 thats more than fair actually i getchu
@TheP1AyErOnE
@TheP1AyErOnE 2 года назад
Anyone else remember sangan being able to search when detached as xyz material? Also I think priority changed with the introduction of rescue rabbit into the game but I could be wrong
@danielkaragic7057
@danielkaragic7057 Год назад
The draw thing i actually learned first from your channel (as a returning survivor/veteran from the old days..) and i think its a great balancing mechanism especially regarding the way yugioh is paced today
@HopUpOutDaBed
@HopUpOutDaBed 2 года назад
Priority rule never made sense to me. Why would a monster effect that's normally spell speed 1 suddenly gain spell speed 2 priority? I'm glad that's gone
@JCDGAMING01
@JCDGAMING01 2 года назад
Should’ve mentioned the extra deck gaining a limit to how many cards in it around late gx era
@JCDGAMING01
@JCDGAMING01 2 года назад
I remember a short time when players didn’t have an extra deck, they would just pull the monsters out of their binder lol
@aarynforehand3130
@aarynforehand3130 2 года назад
I remember priority being such BS. One of the few things I am glad was reverted or changed. I feel like priority was a thing around the time Monarchs were big (Tele dad, frog monarch) so it was like everyone wanted all of their monsters to behave like Monarchs (who all have an eff that activates when hitting the field)
@ARK-ep4bb
@ARK-ep4bb 2 года назад
An idea that means of my friends had 3ish years ago when we still played Yu-Gi-Oh was instead of the second player drawing and the first not. Either player draws during their first turn but the player going second starts the game with 6 cards in hand. I don’t really think it’s that impactful either way but our deal was it gives them access to another card that could be a hand trap whereas with the current rules it doesn’t matter if your opponents OTK for example that you get the extra draw.
@wokeaf1337
@wokeaf1337 2 года назад
I still remember this one guy that had 2000 cards in his main deck and needed 2 people just to carry his deck at locals.
@Jips907
@Jips907 2 года назад
What I want back is kazuki Takahashi's name back on the newer cards😤 And importance for link monsters. Like if you choose to link summon,for the rest of that turn you can only special summon to the extra zone using them or the zones they point to
@Rahnonymous
@Rahnonymous 2 года назад
the new change is way too long and way too corporate for my liking. It takes up like ⅔rds of the entire bottom of cards
@ensamvarg8504
@ensamvarg8504 2 года назад
I honestly doubt that the latter would change anything for the better. The fair combos would mostly be dead while the unfair combos could mostly still do their thing completely unhindered.
@tonybj7785
@tonybj7785 2 года назад
I will agree with the change to "priority" is good and just logical. now priority is really just, you get the first chance to activate a card effect during an open gamestate during your turn. So your opponent can't just activate a quick effect as soon as you start your main phase. They have to wait for you to either do something first or pass priority like attempting to move to another phase. Field spell change was nice and appreciated especially for us Gravekeeper and Umi players.
@kiba2780
@kiba2780 2 года назад
It's was likely carried over from MTG. Although priority is implemented a bit differently in that game. It didn't translate well into YGO so it made sense to remove it from the game.
@vanesslifeygo
@vanesslifeygo 2 года назад
Ignition Effect Priority was a major issue for me in certain games when I was more active pre-pandemic. No one made a video about it at the time and I erroneously thought I was in the right because no one explained that the rule was once true, but that it changed.
@BlackDragongrc
@BlackDragongrc 2 года назад
The whole priority effect rule is actually just a rule from upper deck. It was never meant to be part of the game. Upper deck did a lot of bad stuff to the game.
@vanesslifeygo
@vanesslifeygo 2 года назад
@@BlackDragongrc Ignition Effect Priority existed in several video games made/ordered straight by Konami, wasn't just Upper Deck. The Upper Deck fiasco may have induced Konami to make several changes after the dust settled, after which the rule was changed.
@snuggstcg
@snuggstcg 2 года назад
One that took me by surprise coming back in was not being able to activate set quick play spells the turn they were set
@vaporeonice3146
@vaporeonice3146 2 года назад
This has always been the rule.
@TheItalianoAssassino
@TheItalianoAssassino Год назад
Sometimes I still say "Fusion Deck" instead of "Extra Deck" 15 years later xDD
@ShinkuGouki
@ShinkuGouki Год назад
It's interesting how different our opinions are. I didn't like that they made the player going first only draw 5 cards. The only reason they did that is because of how fast and broken decks are now. "Priority" I remember Priority meaning something slightly different. From what I remember, If I summoned DAD and you Bottomless,you would start Chain Link 1. Then I would activate DADs effect as Chain Link 2. DADs effect would resolve first,followed by Bottomless. That to me seems more fair than using Bottomless and treating the situation as if you played Solemn Judgement. I wasn't even aware that they had changed that (I've been gone for years and just spent $300 on boosters but the more I learn,the more discouraged I am). I told my buddy who still plays that the game is broken beyond repair and he said "well yeah,but there are shops that run tournaments with no new cards and they use old banlists" but that sounds stupid because Yugi as a whole is broken. Quick side story. I entered an official Yugioh tournament that was held at the Los Angeles Convention Center back in 2013. My opponent set Newdoria face down. I summon Sasuke Samurai and used his effect. My opponent claimed that Newdorias effect still goes through and I said "no,it doesn't." Sasuke Samurai clearly states that it "destroys the monster with this card's effect." We call a stupid judge over and he ruled that Newdorias effect still works "because it's still battle" 🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️
@bobjones4469
@bobjones4469 2 года назад
Even in Magic, where there's a resource system so you can't do ridiculous stuff on your 1st turn, going first still means you do not get to draw but most people still want to go 1st. Then again, in Vintage, where almost cards ever printed are in the card pool, you can turbo out stuff in ways even more ridiculous than Yugioh so yeah...going 1st means you win.
@sslashs
@sslashs 2 года назад
I started playing yugioh again after like 10 years so these kinds of videos are extremely helpful. I even forgot that I used to draw six cards on the first turn. Would like to see more videos about current meta and popular combos.
@Reino_X
@Reino_X 2 года назад
Hey duelist, the current state of the game for a returning players is very competitive imo. The meta is you either go first and make a negate board or your opponent kills you... thats why I'm playing an alt format instead
@shadowfan115
@shadowfan115 2 года назад
@@Reino_X i would agree alt formats are the way to go now due to unbreakable OTK boards turn 1 or boards with multiple omninegates turn 1
@randomplaces597
@randomplaces597 2 года назад
I honestly like the Field Spell change.
@Pr0fridge
@Pr0fridge 2 года назад
In your priority examples, you wouldn't activate your Trap Hole. You would ask them if they wish to use their priority, then decide whether to chain or not.
@oman4229
@oman4229 2 года назад
The BIGGEST 2022 rule change should be gusto monsters CAN'T miss timing activation😂😅
@arrownoir
@arrownoir 2 года назад
Better yet, they should just change all when effects to if. Makes no sense why some cards can even miss their timing.
@MsMiDC
@MsMiDC 2 года назад
@@arrownoir While i do agree with this that missing the timing shouldnt exist, Yang Zing will get a LOT better if they couldnt miss the timing.
@bl00by_
@bl00by_ 2 года назад
You mean every card can't miss timing, then Yang Zing would actually be playable...
@ReclaimerX22
@ReclaimerX22 2 года назад
Yeah but if we got rid of missing the timing, wouldn't that mean that Ash Blossom could no longer be chain blocked?
@MsMiDC
@MsMiDC 2 года назад
@@ReclaimerX22 That is not what missing the timing is. ''Chain blocking'' refers to SEGOC, and not Optional When-effects.
@TrevorAllenMD
@TrevorAllenMD 2 года назад
After links monsters could no longer be in face down defense position. Can’t remember the old cheese “magic” card that was able to flip FD while maintaining their current position. Don’t think it has ever come up in the history of the game or mattered, but it’s interesting!
@Trekkie46
@Trekkie46 2 года назад
Approaching Darkness I believe. It's since been errata'd since that kinda breaks the game mechanics.
@rescuerex7031
@rescuerex7031 2 года назад
@@Trekkie46 I wish it wasn't errated cuz it would be a fun bad breaking of the game
@DaemonRayge
@DaemonRayge 2 года назад
That was the biggest disaster brought up by the release of Links. Face-down Attack Position was dead.
@Entei9000
@Entei9000 2 года назад
I always thought priority was bs tbh. Like if I'd have to ask if my opponent was using priority before I used my response, which of course would make it obvious that I had a response and therefore they'd immediately activate their effect. However if I waited until after they activated their effect, they'd say it was too late since their monster was already on the field.
@Xeroxthebeautiful
@Xeroxthebeautiful 2 года назад
Often when I watch older formats priority often feels like somebody's getting cheated so I'm definitely glad that's gone. I wouldn't be too opposed to more benefits to going second in the future tbh but the draw does certainly help.
@kenja0685
@kenja0685 2 года назад
I think one thing they could do to give the player going second an additional boost is to allow the second player to open 6 cards, but skip their first draw phase. That way player 1 has 5 cards starting while simultaneously, player 2 has 6 cards starting. This is additional power to handtraps and makes it easier to counter a powerful turn 1 board getting set up.
@KingBat
@KingBat 2 года назад
One thing about Master Duel is that it has changed everything I know about chain resolution. Like I was a big believer in card priority before that, like I’ve done exactly what you mentioned with Exiled Force.
@redlimes4808
@redlimes4808 2 года назад
The field spell change was so very necessary. The old rule made any deck that revolved around field spells non-viable because no protection effects could stop your opponent from just activating a new field spell and swinging the game in their favor. I will agree though that as field spells became instantly better, overtime they have lost their identity and become basically a regular continuous spell that gets its own zone. I only wish Konami would at least animate the field spells in master duels or something because at least then they feel more flavorful. I'd also like if they moved the field zone to say the middle of your extra zones and put the banished zone where the field zone is at
@Mir0ku90
@Mir0ku90 2 года назад
I took a long break from yugioh and when I came back I learned of the first turn draw change but I did know the field spell change because as a Madolche player I always relied on the field spell so I was super hyped when that change was made
@captainkeller2792
@captainkeller2792 2 года назад
I miss "special summon dark armed dragon, prio" so god damn much. Still a good change.
@MarcusTheBonedusterWarnes
@MarcusTheBonedusterWarnes 2 года назад
Hi Paul great video as always. I recently started playing YuGiOh again via Master Duel and was wondering your thoughts on a rule change. I think going 1st is so advantageous that I think the player going 2nd should start the game with their extra card, INSTEAD of drawing it on their first turn. Gives them an extra chance of giving them a hand trap. What do you think please?
@drewstern8295
@drewstern8295 2 года назад
I actually love that idea, but just for masterduel... TCG probably not. In best of 1 like MD that might be great though.
@EnzoCroft
@EnzoCroft 2 года назад
They didnt have player chain selection back in the day for tcg(player set up chain blocking). If you had two cards activate at the same time you couldnt pick which one you wanted to go 1st in the chain and 2nd in the chain. They just happened in the order they left the field.
@jonoesquirryl
@jonoesquirryl 2 года назад
hah? "pick which one you want to go first"?!?! What game are you playing bc it ain't yugioh
@shadowfan115
@shadowfan115 2 года назад
@@jonoesquirryl yeah this is 100% a troll they have no idea how chains work its the last card that hits the field that is the highest in the chain and goes first so a chain X tachyon transmigration can screw a whole combo if needed
@dragonboyjgh
@dragonboyjgh 2 года назад
Even in the anime there were fields on either side sometimes. I remember it being relevant in the weevil fight. In duelist kingdom people got a free field card effect based on the terrain, umi, sogen, yami, etc. Their fight was on a terrain that was half Forest, half Wasteland, so it ended up powering both the insects and mammoth graveyard.
@seanr.6498
@seanr.6498 Год назад
Then Joey vs Mai had three fields - 40% Mountain, 40% Forest, 20% Field.
@john_cs2253
@john_cs2253 2 года назад
Love your style of vids like this
@budrothefox3666
@budrothefox3666 2 года назад
Going first in any card game is amazing cannot be understated.
@alphamarigi
@alphamarigi 2 года назад
An extreme thing to do would be no Special Summons on the first turn but the first turn player gets the draw back.
@saiyan_princestudios9790
@saiyan_princestudios9790 2 года назад
“I can’t think of old school field spells.” I activate A legendary Ocean 🌊
@PaladinfffLeeroy
@PaladinfffLeeroy 2 года назад
I am so glad that ignition effect priority is gone. That stuff was extremely unfair.
@PSYCHOxFROST
@PSYCHOxFROST 2 года назад
Going 2nd is funny cause everyone is set up for stopping a full combo whereas my going 2nd decks get big monsters with very few effects. Raigeki back to 3 as well really helps going 2nd because you either wipe their board or force their negate. Armed dragons is a great current go 2nd deck you can get 9k damage in 4 summons and all send cards as cost that gain effects when sent so you're safe from chixiao/imperm. Also all winds which counters floow
@FutureOfHalo
@FutureOfHalo 2 года назад
I told my friend that first turn player shouldn't draw a card a year prior to the change. I also called the pendulum zones.
@drkdia4872
@drkdia4872 2 года назад
priority is actually not a issue imo. we have phased out many great cards and strategies because it no longer exists. we currently have plenty of quick effects that are that now, so why not retrain those older cards with new text to have such quick effect text. also, monsters with on summon condition effects should have that because you met the requirements to activate that effect. with the infinite number of hand traps we have today it doesnt really matter.
@sky_shu
@sky_shu 2 года назад
I wish you brought up removal of "fail to find" as a mechanic
@Kill3rRAAP
@Kill3rRAAP 2 года назад
You should have talked about missing timing. Also how if some cards negate effects or don't like MST and priority. In old school Yu-Gi-Oh from what I remember there was no priority until later. I could be wrong but that's what I remember. It's been so long
@fennecfawx973
@fennecfawx973 2 года назад
I miss playing geartown :(
@Trekkie46
@Trekkie46 2 года назад
Why don't you run it? I play EARTH Machines and my Ancient Gear engine is 1x Ballista, 1x Geartown, 2x Wyvern and 1x Box. Popping Geartown with Ballista helps me OTK with Liebe and it builds field presence.
@evilmidget
@evilmidget 2 года назад
Getting rid of Ignition was the best thing to happen to the game. It was so damn abusable and never made any sense. The worst offender in terms of ignition abuse for me was Brionac (who was also one of the most stupidly unbalanced synchro monsters ever made). You could just summon, declare priority, discard, and target. It gave you the ability to test the water or bait your opponent before exploding since Brionac's effect was unlimited.
@racisboy
@racisboy 2 года назад
I saw the video in my recommendation, watched it because I saw your face and didn't realize this was another channel lol
@luxendarcknight7807
@luxendarcknight7807 2 года назад
Correct me if I’m wrong but wasn’t effect velier the only hand trap back in the day? I remember trying to stop wind-up rabbit and rescue rabbit with it. Like nope, priority fucker. It made effect veiler mostly useless with priorities.
@chimmyinfernape9189
@chimmyinfernape9189 2 года назад
I was recently playing the gba yugioh games and prio makes monarchs more busted then anything. For example you can nailed 2 cards before your opponet responds with mobius making them impossible to use
@DaemonRayge
@DaemonRayge 2 года назад
Mobius is a Trigger effect. Priority ruling only applied to Ignition Effects. Mobius, assuming the summon was not negated, will will activate and attempt to resolve regardless, as soon as it hits the field.
@sweetsour2425
@sweetsour2425 2 года назад
Going first has so many disadvantages.... You cant attack You cant draw 1 card
@Merilirem
@Merilirem 2 года назад
Yeah i skipped straight from the days of Yata-Lock to masterduel. So all this was VERY apparent. Not bad changes to be sure. Could use more small stuff like this.
@shadowfan115
@shadowfan115 2 года назад
well guess whos back bud
@MrMirofl
@MrMirofl 2 года назад
nice topic i enjoy these talks :)
@theorycrafters7281
@theorycrafters7281 2 года назад
My home games skip that rule (the first drawing thing)
@joshthao888
@joshthao888 2 года назад
I remember the Yugioh logo changed
@KaprisReflexx
@KaprisReflexx 2 года назад
No mention of ‘removed from play’ changes? Used to think removing from play was the best method of outing a monster vs destroying, banishing, or returning to hand. But now that removed from play is just another word for banished, and the fact that banishing cards is detrimental when used against certain decks, it feels weird reading card effects with that design change in mind.
@HopUpOutDaBed
@HopUpOutDaBed 2 года назад
removed from play and banished have always been the same thing. They just changed it to banish because it's less words and more clear that they can be used again. It was never a mechanic change just a wording change (like how "inflict the difference between ATK and DEF as battle damage" was changed to piercing)
@KaprisReflexx
@KaprisReflexx 2 года назад
@@HopUpOutDaBed i must be remembering wrong. Wasn’t there also a game where banished and removed from play were separate piles? Is that a recent fix of the wording or was ‘removed from play’ always suppose to mean ‘banish’?
@HopUpOutDaBed
@HopUpOutDaBed 2 года назад
@@KaprisReflexx They were never separate piles. I don't remember when it was but a all of the old cards were errata'd to say "Banish" when they originally said Removed From the Game. You might be confused because you saw an Errata'd card from the same era as non-errata'd and assumed they were different things. Also old cards like "Banisher of the Light" and "Banisher of Radiance" have banish in the name even though originally they said removed from the game in their effect text.
@faulsname8869
@faulsname8869 2 года назад
You speak really well, very eloquent.
@SyxxPunk
@SyxxPunk 2 года назад
Concerning the field spell change, Despia, Theater of the Branded and Mystic Mine would be limited so hard if the old rule was still in place.
@xerohpoint431
@xerohpoint431 2 года назад
They should make the going 2nd player draw 6 cards for their starting hand, and then both players do not draw for their first turn. That helps in situations where you would have drawn a hand trap for your 6th card going 2nd.
@hazama3339
@hazama3339 2 года назад
I second this
@hazama3339
@hazama3339 2 года назад
Drawing a card that could have prevented a play. Feels so bad. Especially if that card is now a brick.
@qweschuning
@qweschuning 2 года назад
Im kind of fine w field spells not affecting everyone, especially w cards being as searchable as they are these days. Its just not water that needs to be treaded.
@Clel
@Clel 2 года назад
aw man so chaos sorcerer when being bottomless traphole'd cant determine which monster he wants to banish
@Ashamedofmypast
@Ashamedofmypast 2 года назад
Just want to say as a very casual fan none of these went unnoticed but its interesting to think new players never would have none. Good vid. I think scripting to lose the um and ahs would improve it. But thanks for the cintent dudes.
@michaelskiles8984
@michaelskiles8984 2 года назад
so would the ignition effect be the same with mst destroying ring of destruction face down then ring was flipped up to activate. and which effect would take priority in this case
@ponyrang
@ponyrang 2 года назад
Wow, that's a great video. I will always cheer for you in Korea I'm looking forward to a great video. Have a nice day.
@TundraCH
@TundraCH 2 года назад
The next one that HAS to go is missing timing, such a weird rule and its so confusing to know when a card does and does not miss timing. I am one of the only people in the world to play Yang Zing pure and I still have no idea how it works tbh.
@LordMoldyButt18
@LordMoldyButt18 2 года назад
go watch amanda lapalme's video on missing the timing. Its an old video but it really breaks it down
@aRetailArchitect
@aRetailArchitect 2 года назад
You shouldn't even consider playing Yang Zings if you don't know what missing the timing is.
@BmanZeroBlank
@BmanZeroBlank 2 года назад
NGL, he has the enthusiasm of a secretary.
@curtisgallant3029
@curtisgallant3029 2 года назад
Errata Mystic Mine to be destroyed if your opponent controls a field spell.
@outwithayang7153
@outwithayang7153 2 года назад
The only subtle rule changes that have affected me are that "when this monster leaves the field" effects don't activate if the monster is returned to the deck anymore, and that your opponent doesn't doesn't have to reveal their hand when you use a card like royal tribute or mind crush. The first effect change irks me, I don't like it. After some thought I do agree with the second rule change though.
@shadowfan115
@shadowfan115 2 года назад
i mean i can somewhat agree with the fist one but the second is BS they can hard lie and say they dont have the declared card and freaking not have to provide proof which can happen a lot
@outwithayang7153
@outwithayang7153 2 года назад
@@shadowfan115 That's a risk yeah but the reasonings I saw were that in a tournament environment with a lot of people watching, that kind of cheating would be too likely to be picked up by someone. And apart from that, it basically gave you full hand knowledge from cards that didn't have "opponent reveals their hand" as part of the effect. No doubt someone's cheated over it, but overall I feel it's more balanced this way.
@Shadowknight7287
@Shadowknight7287 2 года назад
priority was fine tbh. goat format all day erry day
@owesyoumoney3912
@owesyoumoney3912 2 года назад
The old field spell rules would be nice to get rid of mystic mine easily lol.
@MaexxLoL
@MaexxLoL 2 года назад
They really should rename Field Spell to something else. A field affects both players but so many new field spells doesn't affect the 2nd player
@Kno_Buddy
@Kno_Buddy 2 года назад
You need to change up the lighting at that desk man. The way the light hits looks like you are going gray bad.
@tylerturner8070
@tylerturner8070 2 года назад
1 minute in and I bet he doesn't mention the trap monster change
@tylerturner8070
@tylerturner8070 2 года назад
2 points for me. So trap monsters used to occupy both the trap zone and the monster zone simultaneously so 5 trap monsters was literally all 10 spaces. Trap monsters now no longer occupy both makes them much more playable.
@kennethM
@kennethM 2 года назад
didn't the field spell change also kinda nerf geartown.
@Sasoripwns
@Sasoripwns 2 года назад
Zombie world came with a field barrier. That was fun
@SpectresFromHell
@SpectresFromHell 2 года назад
Konami is making so many new things it's kind of hard to notice them ;-;
@jesseymarchlewski1048
@jesseymarchlewski1048 2 года назад
They need to lower all card prices and take longer to release new cards and sets to help returning and beginning players.
@itsyourboi6299
@itsyourboi6299 2 года назад
I think Konami should make it so the second turn player draws 2 cards their first turn. Then normal every other turn, so they have a chance of drawing something that’ll let them play
@yugiohcg6859
@yugiohcg6859 2 года назад
yea but player going first will have 5 cards and player going second is starting with 7 so maybe it isnt fair
@justinschwieger71
@justinschwieger71 2 года назад
A change I thought about was neither player drawing for their first turn, but the 2nd turn player starting with 6 cards. That way you're more likely to draw interruption on your opening hand but you don't end up with a huge card advantage for the 2nd turn player for turn 2.
@aRetailArchitect
@aRetailArchitect 2 года назад
If you looked even once into competitive YuGiOh you'd see that you have a very good chance going second. That is, if you're someone with a functioning deck and brain.
@justinbrown4045
@justinbrown4045 2 года назад
2. Yeah, cuz field spells are just archetypal continuance spells nowadays
@peteellicott9859
@peteellicott9859 2 года назад
Yo can anyone pls help out....I have got tNice tutorials weird problem in soft soft in the soft roll...I can’t see the notes that I am drawing or
@Timmy_Horsenutz
@Timmy_Horsenutz 2 года назад
I AM NOW IRRATIONALLY ANGRY WITH KONAMI FOR DEEZ CHANGES THEY SPLINTER CELLED PAST ME!!!??!!
@ratiuvictor9533
@ratiuvictor9533 2 года назад
I wonder could Konami implement new restrictions for going first. I'm an exclusive Master Duel player and there are so many decks that can go full combo going first and you can't do anything if you didn't have that nibiru and is really frustrating to see 3-4 negates when you start your turn. I would like if they test something like a special summon limit and if it's to opresive they could always retract it.
@yorukazato8074
@yorukazato8074 2 года назад
Problem with that is decks that require a lot of special summoning to do anything but end on mediocre boards getting hurt unjustly. Control decks and handtraps become over powered at that point, banlist balancing is a nightmare with such a big rule change, etc. It's not a bad suggestion but it would need a lot more with and a lot of thought to truly pull it off
@ratiuvictor9533
@ratiuvictor9533 2 года назад
@@yorukazato8074 and what do you think is the solution? The summoning limits would heart the combo decks but maiby those decks will start playing some traps again. Maiby if you go first you change 3 hand traps with 3 judgements and the second match when you go second you put the 3 hand traps back. I'm really new to yugioh but the cards that where made in the past 2 years or so are to overpowered going first. Especially this format in Master Duel it feels like a coin tos. You go first 99% of times you win. I don't think I ever played a card game where you can't play the game if you go second
@yorukazato8074
@yorukazato8074 2 года назад
@@ratiuvictor9533 personally i dont think there is one. Anything to 'fix' yugioh would be big changes that are hard to justify and implement. At the end of the day Konami is a business also, so any changes come with a risk factor. While some people want slower yugioh back, the majority of sales are by the competitive yugioh players who enjoy the high speed and power level to a degree(not saying they dont see issues with it of course) but changing it to a snail pace like the days of old will upset many and hurt sales. The speed need to be similar but the ceiling of power needs to be limited....
@yorukazato8074
@yorukazato8074 2 года назад
@@ratiuvictor9533 ...i think banning/limiting generic boss monsters and extenders, spells, etc and giving archetypes their own such things with reasonable strength could work. But the logistics of doing so are a nightmare. Too many new cards would need to be made and distributed before such bans/limits to not totally flip the game on its head immediately. Then there's the money issue of having so many cards invested practically worthless now and the need to overhaul. Maybe gradually this could work but it would take years to do properly. No solution is perfect when you encompass all players interests, konami's need to stay afloat, and the logistics of any changes.
@willwatson1176
@willwatson1176 2 года назад
Revert the field spell change to nerf mystic mine 🤔
@kijukitten
@kijukitten 2 года назад
no effect damage on first turn lol
@keio4456
@keio4456 2 года назад
Biggest rule change is when they required players to take a bath before attending tournament🙏 thank god for that change
@lightning2279
@lightning2279 2 года назад
Yeah this is one of the few times where I feel konami did something right in regards to the modernization of the game. These rule changes were for the best tho the first one I feel wouldn't have been necessary if konami would stop power creeping the game so damn much.
@stinkygoat2686
@stinkygoat2686 2 года назад
I hate missing timing bs. Just let when mean if. Nobody cares to understand it anyway and once they do they think its dumb.
@motxmod
@motxmod 2 года назад
I still remember when priority was first introduced especially in one duel with my brother's friend. I had summoned Tribe Infecting Virus. He responded with Bottomless and I called priority and discarded 1. He said Tribe doesn't activate since Bottomless killed it but I still don't get the discard back. I had to explain to him why if I can't activate it when I can't pay for it to activate. He got huffy and rage quit.
@TheKidblazer1
@TheKidblazer1 2 года назад
thats what ignition patched
@bl00by_
@bl00by_ 2 года назад
Only 1 Field Spell at a time could be pretty nice because then you could easily out Mine with your own field spells, but besides that it would be pretty bad.
@Rahnonymous
@Rahnonymous 2 года назад
set rotation would be completely useless, as well as the dream mirror archetype
@nightnight8606
@nightnight8606 2 года назад
I got into yugioh early this year and started with master duel, after seeing this video hearing about how first turn allowed an extra draw sounds pretty good
@officergamerpro
@officergamerpro 2 года назад
I just wish there was a rule change where each player can only activate a "negate a cards activation" through monster effect once per turn. Even if the first player has four to five monsters each with a negate effect only one of those can use a negate effect.
@lightning2279
@lightning2279 2 года назад
Agreed.
@user-iz7nu4wk3h
@user-iz7nu4wk3h 2 года назад
So .. Eldlich meta? Set 5 floodgates -> pass.
@aRetailArchitect
@aRetailArchitect 2 года назад
So you essentially want to destroy a lot of decks, cards, the market economy and turn the game into a permanent backrow deck Tier 0 format? This is exactly why Konami doesn't listen to the community
@user-iz7nu4wk3h
@user-iz7nu4wk3h 2 года назад
@@aRetailArchitect Don't insult the community... He ain't part of it and it shows (that he hasn't played at all since like 2005)
@lightning2279
@lightning2279 2 года назад
@@aRetailArchitect Except this doesn't do any of that. Stop lying.
@youssof_bodybuilder5686
@youssof_bodybuilder5686 2 года назад
Second player should draw 2 change my mind
@mageside
@mageside 2 года назад
The field spell ruling didn't actually DESTROY the older field spell, it just sent the older one to the GY because if it had a floating effect upon destruction that wouldn't have activated.
@megamachopop
@megamachopop 2 года назад
That's not true. It's actually the opposite of what you just said.
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