Im with you on this one. Im not a fan of Erratas. Im ok with some minor changes, things like adding once per turn, things that seemingly could have just been overlooked during the cards creation. But gutting a card just to take if off the ban list, for it to then not see any play, doesnt make any sense and tarnishes the legacy of the card. Sure its "legal" but most can only be used casually, and even then most still dont make it back into casual decks. You know what else you can do casually when dueling with friends? Just allow the use of banned cards. My friends and I like playing with banned cards/decks from time to time to be able to feel how truly oppressive they were or see of theres any modern "out" for some of these "impossible" to beat cards. Id rather have actual OP god cards that were so good they could never be taken off the ban list, instead we get the weak and pathetic basically unplayable versions, and they see no play. Cards are much cooler when they cant be played because they are too good vs cant be played because they are too bad.
@@franrc265 I know right? It was so infuriating to me why that errata even happened. Goyo could've just came back at 3 with its generic materials and still do nothing in today's format.
It’s so annoying and just raises the question of even having a ban list when they could theoretically errata every card. Plus they been releasing re-trained (nerf) versions of OP cards already like Lightning Vortex, The Pot of Cards (Desires, Duality, etc), Call of the Haunted, and more, so why couldn’t they just make newer cards instead of changing the effects of older cards? It’s also straight up unethical because people buy these cards with their hard earned money, only for them to be nerfed. At least bans, you can wait for a card to come off in the future and use it, but with errata, your card is basically worthless.
I will never forget how they butchered Chaos Emperor Dragon, the lord of an Era. I wish they kept the effect and left him in the banlist. The only Errata I want is on the God cards that actually make them playable. At least give them better protection I mean come on. :/
Dude I was just thinking about this too! Why can't the God cards just be unaffected by other card effects? It's so silly that they lose to basic stuff like raigeki or dark hole...
@@phantom_mist1726 yea....I mean they are literally Gods. The ONLY cards to have the Divine attribute and they get slapped by basically everything. If they are so hard to search and cost so much resources, make them at least be unaffected by any spell, trap or card effect.
@@Aros-pr2xr it makes sense when you realize irl those "gods" amen ra, obelisk(which is the penis of Gilgamesh), and slifer the producer(Columbia,samaramis,Ishtar, isis) ... Are all real life false gods and sun worshippers. The reason they have no protection is because in reality they are false gods.
Yeah they should have nerfed his steal ability to something like "If this monster destroys your opponent's monster by battle you can special summon that monster to your field in face up defense position, but its defense is reduced to zero and it cannot be tributed or used as material during the turn it is special summoned. You may only used this effect once per turn" This way your opponent does have time to take out the monster before it can be used.
@@TheWoWBane Thats kinda what retrains are for. I think buffs are probably fine but at the same time why not just make a retrain instead? Literal alternate version style. Its a lot cleaner and sometimes it can even have the benefit of adding an option to use the retrain AND the original in a deck with the downside being that the original is bad. This might not always be good but when it comes to things with good support it can be great to just have the option of another 3 names.
@@Merilirem If you only retrain instead of buffing, you run into issues. Like Breaker, the Magical Knight. He has 2 retrains and both are terrible. However, the link version can easily be errata'd to be good unless they're going to make *another* retrain of it and hope it sees play.
They should have never ever errata'd cards like Chaos Emperor Dragon and Sinister Serpent. They should be either unbanned in their full text, or left untouched til the end of time if need be. Those cards were a part of the game's history. It's like vandalizing a historic monument with graffiti.
Honestly, Sinister Serpent could have easily been left untouched and be absolutely fine off the list. Sure, it's infinite advantage since it keeps coming back, but honestly, what Decks could actually abuse it? It's not only slow (Needs to wait until your next Standby Phase), and Decks that could take advantage of it would likely have in-engine cards that grant far better pay off right away.
I love how Brain Controll is a worse version of Mind Controll, which doesnt see any competitive play... And Mind Controll is a worse version of Change of Heart, which barely sees any play... and yet they still felt the need to nerf Brain Controll.
Indeed. They shoud make the current Errata CED into its own retrain and just change CED back to what it used to be so it can go sleep on the banlist until Yugioh powercreeps to its level. Thats the main issue with weakening cards, the game will eventually reach a level where you could have just taken the original off the ban list. Maybe not for CED or Pot of Greed since they are particularly powerful but its better to have a handful of cards forever banned than to have cards like mind control become pointless because even the original version got powercrept.
It costs litteraly no money to just keep the cards on the banlist rather than comming up with a reprint that ruins them and doesn't sell. Just why? I miss my bro Red-Eyes Darkness Metal Dragon.
Magic: The Gathering has started errata'ing card on their digital only formats ('Alchemy' on Magic: The Gathering Arena) and this has started causing A LOT of confusion since those cards in paper haven't actually been errata'd. So its possible that a digital card with the same name and art as a card in paper has a different effect. This has not been fun. Errata only makes things confusing
Magic has made a few direct card erratas., with oubliette being the most infamous I think (changed twice now). but for the most part they tend to leave cards as printed, which is good I think. I am not a fan of alchemy erratas and tweaks, but if they would have stuck to digital only and format specific cards it wouldn't be an issue. but they didn't. they changed cards that are also available in paper. it is bad enough going from explorer to historic, because historic uses the alchemy cards and text, but explorer does not, and it just gets worse in paper.
Outside of adding a Once per Turn or Once per Duel when necessary, I don't think Errata should be used to change a card. For the most part, it's effectively a different card when the effect is changed, so you may as well just retrain it instead.
Really dislike errata's for a physical game; only creates confusion, specifically when it goes beyond clarification, and especially if it is changed significantly. Just create a separate banlist with permanent bans and print some weaker retrains
The ones that add HOPTs on stuff seems fine, Substitoad and Mind Master seem like they’d be absolutely fine existing like that. Rescue Cat is pretty fair, and I agree with you about only having the Once Per Duel eff on Disk Commander. The others though, jeez… CED, ROD, CCV, Sangan, Witch, Serpent, DMOC, even Future Fusion.. I’d be happier if they were still banned rather than ruin their legacy like you said. Great video mate :)
I see Sangan and Witch as just updates for modern card design, so I don’t mind those two at all. But the rest of the ones you listed are really egregious, and should have just stayed banned (except maybe RoD, which could have just been errata’d to not cause a draw).
That's the thing about card erratas, Now they have to try and re sell you a legal copy of the card and we may not want to buy So just ban it instead, it's cheaper
The thing is, you can extend that to the several cards that were released as a nerfed version of cards that were banned at the time but later got removed from the ban list like what Lightning Vortex was to Raigeki. Lightning Vortex is just outright useless and became a waste of resources to print.
I'd prefer that they print new cards that are balanced better instead of changing the official effects on old cards. It's annoying to keep track of nerfs like this in a paper-based format because the text on your old card isn't going to change even if it does officially.
I would rather cards stay banned till the power creep passes them by, then get returned with they're original effect intact. If that isn't possible keepem banned.
Feel like small things just to make cards more specific to an archetype, like adding wind lock to terrortop would make the card easy to unban without causing issues and making speedroid a bit more consistent
I think the best and most needed Errata was the one they gave Firewall Dragon. All they did was give it a hard OPT and limited it's special summoning effect to Cyberse type monsters. I think that's a good nerf.
One of the first sets I bought upon returning to collecting yugioh was Yugi’s Legendary Decks. It seriously irritated me that they printed literal POT OF GREED but also printed the errated version of Dark Magician of Chaos. I was looking forward to a DMOC reprint to play in legacy formats, as that’s the only time it’s ever useful, but the errated version is more confusing than helpful.
The errata on CED is the worst and absolutely ruined its legacy. Still love the old version tho. It would be like the first piece displayed if you went to a historical competitive yugioh museum.
@@Andys_Auto I had tea good luck when I was a child. I still have my original deck from back then. Jinzo, Yata, CED, Vampire lord…all secret rare. I actually wanted lava golem when It came out and never got it. It turns out I didn’t need it but it would have been a great side deck option back then
@@AnTunZee The first thing i did when masterduel released was build my old Chaos deck as well as possible. Ring and CED were the hardest to come to terms with. Ring is basically worthless now. CED i can still use but its basically got no active effect 90% of the time. Took me ages to figure out how to use its new effect at all. Its mostly just a monster i can summon to do other plays or use for vanilla beatdowns strats. I wish they would just focus on retrains instead of weakening cards to make them playable in XX year.
@@Merilirem I agree. I think yugioh would do what magic the gathering does and have different formats/ban lists for different tournaments. I don’t play MTG but that’s how I understand it
I think erratas that change one thing to fix a card is good. For example, Goyo Guardian being changed to require an EARTH tuner. I think any card that is banned because it lacks a once-per-turn could be errata'd as well. These two could happen to one card, and the errata would still be acceptable, see Firewall Dragon. I think re-trains should be used when an errata would affect more than that. The Pot series is a great example of this: Extravagance, Duality, Prosperity, and Desires all see play in different decks, but none are being played in all decks. Giving Pot of Greed an errata that would make it not be played in all decks would have to amount to something like one of the re-trains.
I completely agree with you. What's the point of getting a card off the banlist if it's barely even the same card anymore, like with Crush Card Virus. Before Master Duel came along, I spent a lot of time playing Link Evolution, which implemented the Erratas along with the DLC/expansion. As a result, some of the AI decklists became a bit nonsensical. Like Trudge playing no Earth Tuners, so he can't summon Goyo Guardian, and the Torapart he used to use for that now being a dead card. It's one of the two biggest problems I have with that game.
I think adding a HOPT on cards that are banned because they cause infinite loops without it is a thing that should be done, but I would stay away from other erratas. As you demonstrated, the power creep in YGO is such that some effects can end up fine after 4+ years. And I do think that the Ring of Destruction errata to make it not cause draws was mostly good too.
I just think the RIng should have been able to finish the opponent off. Like its fine not letting it kill YOU but not letting it kill the opposing player is just kinda silly. So many times you can have 8k life and not be able to win because Ring can't deal 500 damage for game.
Dark Magician of Chaos was another bad one, yeah sure its still playable to a degree, but i'd rather have it at one and have its original effect as opposed to what we were given Same with CED, that was waaaaaaay to far..
At a certain point there are only so many combinations or the words dark magican and chaos. This guy was already a retrain of a ritual monster that did nothing.
an issue I have with Eratas is - there are "so many" nowadays - that I and my friends dont know them all anymore so if you play with old cards - you have to look up if the card still works the same way - or how its used now... sure thats not something that happens often AS NO ONE PLAYS ERATAED CARDS (since they are gutten and bad now) but still annoying for legacy play
@@haruhirogrimgar6047 And pretty much each time, each one changed its functionality. Like at one point, you could say Summon Grapha. Other times, you cannot. It's so inconsistent and fickle at what it's supposed to do.
For cards that are way too strong I'd rather just see a retrain of some sort, though i think errata a card to make it slightly less powerful is fine, things like adding clauses to a cards use is fine so that the cards still has the same application in a deck but isn't just free advantage or whatever
Card games shouldn't have errats. To quote the professor "reading the card explains the card." If my copy of mind control no longer does what it says it does then how do I remeber what it does? I might not even remeber to check my phone because the card does say it does an effect so I might just believe it does the effect. When magic started errataing cards it was a big deal and a big problem. Just ban the cards, because now I don't know what my companion does and if I forget that it does something other then what's printed on the card how am I going to remeber to look it up?
That would be your opponent or refs responsibility for calling it. 90% of the time you will be called on it if it is to powerful and if will have to suck it up or quit.
@@izzydarkhart4144 what if I just want to play with my friends? And they forget too? I hope I can play the game by the rules other then just in tournements.
I LOVED ring of destruction when I used to play. I ran a blue eyes, so you know where it was going. Also combed well with magic cylinder back then too.
Random related question: how do you feel about the idea of Errataing a card to *buff* it? Ive seen people ask for erratas for the Egyptian God Cards to give them more protection from card effects or so to try and make them live up to their supposed legacies and thatd be... Interesting?
Ryko (lightsworn doggo) is the weirdest errata imho. At first he didn't target, and then they changed it so that he did, and then they changed it so that the effects don't apply in sequence, and then went back on that and made the effects resolve in order.
I remember back in the day, you could use Future Fusion to basically dump all Machine monsters in your deck, then Overload Fusion into a really chonky Chimeratech Overdragon.
Theoretically you can finish off your opponent with Ring of Destruction even if there monster would be too strong. The ATK and LP comparison is only done at the activation, not at the resolution, so if your opponent has lower LP during a chain it is in before Ring of Destruction would resolve, it still works.
About Ring of Destruction: wording it so that it avoids draws is great; but changing it so that you can't finish your opponent with it is bad. Just because of that it's not even a 3-of in chain burn decks, which says a lot.
I'm fine with erratas so long as the change keeps it in line with what was intended. Firewall Dragon is a prime example. Dragon Ball Super had some punctuation erratas, most notably Death Ball, then you have Ultimate Dark Dragon-Slaying Bullet which used to be used in response to Battle Cards instead of the intended Unison Cards and lead to a guaranteed shut down of a turn. There are definitely baffling erratas in that it doesn't follow any sensible game direction.
I loved the problem solving card text errata wave. I found those super helpful. I am fine with erratas to a card's name, for example cipher soldier. Of course I am also fine with erratas for misspellings or those awkward times they gave a card the wrong attribute, type, etc. I like the idea of trying to find a way to get cards off the ban list but I dont think erratas are the way to do it. I dont mind them making changes for the game overall in erratas. For example, they tried their best to stop ties from occurring. I would be ok with a ring of destruction that hit you with the damage first to ensure a tie didnt happen. All the other text should have stayed the same in my opinion though. I am always scared konomi will look at a card with a soft once per turn and decide its too OP and slap a hard once per turn on it to fix it. I feel they destroy the card by doing that. RIP Red eyes darkness metal dragon. (Did that errata ever make it to the TCG or is that still OCG only?)
CED went through like 5 Erratas the 2nd errata (The one that stated you could not conduct your battle phase the turn you activate this effect.) that got it limited in the OCG could have stayed as is, since it basically prevented the user from using the battle phase then CED for game or setup some kind of pseudo yata lock, which was the huge issue for the card.
Hey Paul, I've been thinking about something recently and I'd love to hear your thoughts. Nowadays it seems like every good combo deck is also simultaneously a control deck and OTK deck. I've been playing Master Duel and if you look at something like Adamancipator or Halqidon combo decks, they have big long combos but they end on a bunch of disruptions, negates, and stuff like Buster lock, so encroaching onto control decks' niche. Nowadays to be competitive it seems like control decks have to play oppressive floodgates like Mystic Mine or Skill Drain. They can also put up 8000 damage sometimes even easier than dedicated OTK decks like Crusadia, Numeron, or Cyber Dragon, especially thanks to cards like Accesscode Talker. What do you think about this? What should a good combo deck do in Yugioh these days while having its own niche and not being just a better and more consistent control/OTK deck?
Konami can (Hopium) use Master duel as a way to test erratas, as it updates and is not like players kept the older version of that card Verte, a big target to ban, could be saved with a simple "2 predap" as the link materials, same for Halq (2 monsters, including a tuner Crystron, summons a Crystron from deck and locks to machines like his brothers does, same for "Accel synchro, so no Wonder magician or Riser)
Honestly I hate it. I've been away from yugioh for a long time and I'm starting to pick up some of my favorites that used to be banned, limited or semi-limited, only to find out the card no longer does what the card says it does. Which sucks because stores like tcgplayer give no indication of this so now I gotta look things up just to be safe, including all newer cards because I've been gone since 2013. What a pain.
I want to see more reprints of all cards and more alternative win condition support. I also want them to print legacy effect/advanced format effect reprints of all the cards that have been errata (similar design to pendulum text boxes; Old top, New bottom.) And bring in a restricted list (duellinks limited system) to have alongside the TCG/OCG lists. Eg. restrict mystic mine to 2 and skill drain to 2 = 2 copies of any restricted 2 cards max. This would semi limit both cards from currently 3 but then you can only use a 1:1 combo or 2 of 1 of them.
I remember activating Ring of Destruction and then flipping Pikeru's Circle of Enchantment and feeling like a GOD. I guess thise feelings will be trapped in the early to mid 2000s forever. 😔
You know, it's interesting... Future Fusion's errata, at least now, actually helped the card. While slowing it down, opponents don't consider it priority, and nearly every time I use the card I at least get to send five Shaddoll's and/or other Spellcasters to the GY for Quintet, activating all their GY effects. Effectively, using the card for the exact reason it received the errata to prevent, all because opponents deem it ineffective due to the errata.
@@Chimieskittyz I like pairing it with Necro Fusion on opponent's turn getting out board wiping Quintet during their battle phase, then at the start of my next turn summoning the originally fused Quintet to board wipe whatever they tried to set to stop me. Lol. They always forget about that second Quintet. :-)
Maybe they can undo some of these erratas or buff some older cards to make them better. Also a bit of a tangent but I can't wrap my head around the fact that Change of Heart barely sees play, especially when Link monsters can use just about anything as a Material.
What really tickles me about this specific wave of errata was that for YEARS, if not DECADES, Konami was more than okay with letting things be on the banlist and some of the cards got occasionally recreated by retrains and such. But for some reasons, they decided to "clean up" the banlist, but these nerfs either created such useless cards that barely resemble their original counterparts (CED) or they still got back to the banlist (Imperial Order). Not just that, but if this was their purpose, the amount of stuff they did was ridiculously low. It was obviously an experiment, but a failed one and we still have to deal with the consequences. This even contradicts their own legacy support in the sense that they decided to bring in Time Wizard, but how are we supposed to play those legacy formats when the errata'd versions are more accessible and the originals aren't? This isn't an issue with YGO only, though. Card game companies really got tempted by this due to Hearthstone, without realizing that it worked there because that's a DIGITAL platform where the collection is updated immediately when the designers change something. Not just that, but those card pools are much, much smaller even after years compared to a TCG where they nowadays release so many stuff that they add in a year more cards than the whole pool of a digital card game. But here we are, and we have to deal with the consequences, in one way or another.
The only reasonable way to nerf imperial order, or any other floodgate card would have restrictions on the card itself Like IO negates spells, make it a restriction where it’s effect is worded something like this “If you control no spells, and there are no spells in your GY or banished, activate this effect: Negate the activation and effects of all spells, also, neither player can activate spells in response to this card. You must pay 700 LP during each of your SP phases, if you can not, you lose the Duel” It would have to be in a deck that doesn’t play spells so you can’t just abuse your engine combo off then set imperial .
Many banned cards could have a Hard Once Per Turn effect and they could come immediately off the banlist without issue: Mass Driver, Premature Burial, Card of Safe Return, Butterfly Dagger Elma, Smoke Grenade, etc come to mind. And the only 2 cards that could see competitive play is Premature Burial (because you can search it reliably) and Card of Safe Return (just because it could set up an inherent +1 easily, but wouldn't survive past 1 turn).
When I was a kid, I didn't know cards got updated texts, and my friend and I would use the same card but it would have different texts. Was very confusing to young me.
I think when doing erratas, they should try to keep the card playable so it won't just be a card no one plays like Crush Card. They should also think of errataing cards to make them more powerful or undoing erratas when the old effect is no longer too powerful. I think it would be cool if they could undo the errata on Crush Card now that it isn't too powerful.
I can kinda see why they had to errata Ring of Destruction. As it was originally it could kind of function like a harder to use Self Destruct Button, and forcing draws like that can be used in a degenerate way in tournaments to essentially force a draw on your next duel if you ever lose one so you can never actually "lose" a full match. I guess even as it is now you could use it in a SelFTK strategy to farm gems in Master Duel but it hasn't been done enough for them to really care.
Two quick things 1 you can still ring for lethal if their life points equals the monsters attack (and via chaining more burn) this sometimes comes up with nurse burn. Secondly you forgot the original errata they did to our searching duo.... you didn't originally need them on the field. The entire gimmick of their fusion was Sangan+Witch+ Poly = two searches and an okay creature.
Just for the sake of not running into problems that would come with people having the original and not knowing (or counting on the other player not knowing) about the errata, I'd say doing things like the various Pot cards where there's just a brand new card that sort of spin-offs the original. Like they didn't Errata Celtic Guardian or Gaia the Fierce Knight when they made the Obnoxious and Swift Effect card versions, they're just their own monsters. Erratas to fix typos or clarify confusing terminology on effects is fine, but straight up changing an effect is just begging for trouble situations that easily could have just had workarounds.
I’m not really a fan of some erratas more particularly the Crush card errata and hope the next core set has a retrain of Saggi the Dark as support for the virus cards, maybe a new virus card, and monster version of Critias that can fusion summon by revealing a fusion that mentions The Fang of Critias and send the trap that is mentioned from the hand or deck to the GY along with this card and special summon the fusion monster. I’m also not a fan of some cards that had they’re effects changed or nerfed than what they were in the anime like for example Graverobber which would have been fine with it’s anime effect along with the 2000 life point cost and they could’ve added if it is used to summon one of your opponent’s monsters it effects are negated.
I think erratas would be fine so long as the card getting the errata is just one small change; for example, changing it to once per turn. The issue with most of the cards that have been errata'd is that they've been given multiple changes to make sure it gets off the banlist, but even two changes can kill a card.
@@gallo4861 This was at least 12 years ago. Tournaments, at least in my area, didn't put in a limit to deck size. Dude just had this massive pile of cards in front of him.
I remember the early days of syncro. Sucked for water decks at first everyone had stardust and goyo guardian etc. but eventually I got deep sea diva, Atlanteans, and I ran brionic and abyss soldier. Could use say premature burial over and over again assuming you had the lp and cards to discard. Was so much fun. And brionic abyss soldier penguins, ced was great tech vs stardust dragon and other syncros
In regards to your question at end of video I think Errata's are fine as long as they balance the card to address the problem with the card but not to the point where we get CED or necrovalley who go through 5+ Erratas and subsequently become a brand new card because of all the changes. Necrovalley use to negate effects that activated in the gy or target cards in the gy. Now its a omninegate to anything that interacts with the GY.
Giving disk commander the ability to draw the turn it was sent without the "once per duel", but only if special summoned with a HERO eff? But then I guess you could go xtra crusader + dpe and go +4. But you'd have to use it in full HEROes deck and trade the dpe revival for it.
The only kind of errata I can tolerate is one to Level Eater. Just add "Cannot be used as Link material" and it can come back while still being the Level Eater we know and love. It only got banned due to the introduction of Links.
Konami should give crush card virus and chaos emperor dragon their original effect back I don’t think their effects is that broken in the modern day setup
Duel Links burn errata has made cards that nobody would even play competitively worse! Lava Golem could have just been put to Limit 1 along with other stall/burn related cards while keeping the 1000 burn damage in check.
Erratas that fix card text, clean it up are fine, or make a ruling more obvious, are fine to me. Erratas that are used to balance and alter the effect beyond the original intention are not my favorite.
"Erratas sometimes go too far." Konami fixing Pot of Greed like: Draw 2 cards, you cannot draw cards with other card effects when or before you activate this card. You cannot normal Summon/Set or special Summon a monster(s) before you activate this card. You cannot activate or set any other spell or trap card before you activate this card. You must do 20 jumping jacks before you play this card. You cannot have eaten breakfast or lunch when you activate this card. Tribute 5 dollars before playing this card. You can only play 1 Pot of Greed once per turn and during your End Phase, you lose the game. "Finally balanced enough to have it limited."
I get doing it to core cards like firewall dragon cuz they kinda can't leave an anime monster in the banlist but I still agree that we should just wait till the rest of the game catches up in power.
You can use selene and blue dragon summoner to search exodia and summon another selene using selene blue dragon summoner and another. Then when you run out attach sangan to dark strike using union carrier and tribute dark strike and do e exodia
I guess for future fusion, they could have made it so the monsters are banished instead of going to the gy? If that's too heavy-handed, you could have them go back to the gy after the 2 standy phases
Ultimate Offering's errata broke the card as pre-errata it had a nice little clause that both players may activate the effect. But that was subsequently removed, I still have my copy that says both players may use the effect and when i play traditional at the local card shop we now have people call it fake but i point out the Card ID (SDY-050) putting it in the original starter deck (which i had both) and they are surprised that the errata removed the effect. (I've been playing the game for too long)
I agree with you for sure. Several of these wouldn't see play today in their original form. I think the generic boss monsters could use an errata to make them less generic. I'd like to see Future Fusion back as a worse Grass that maybe didn't allow you to summon from the extra deck the same turn it was activated or negate the effects all the cards sent to the grave for that turn. Then, keep the rest of the original card. Of all the cards that fused from the deck, Future Fusion is not THAT bad.
I mean I understand both sides of the argument. I agree that some cards have been hit a little too hard with their erratas, whereas others are a bit more justified. A couple examples that I think are good to bring up with being sort of justified are Dark Strike Fighter and Chaos Emperor Dragon. As he said, you can just go into your battle phase, deal a bunch of damage, and then go into main phase 2 and use their effects to easily close out the game, and in the case of Chaos Emperor Dragon, even if it doesn't close the game, it can create a game state that's really hard for your opponent to make a comeback. Also, on a lesser note, I understand how they errata'd Ring of Destruction, as I assume their goal was to prevent ties.
Sangan and WotBF were errataed before coming to the TCG. In the original OCG they triggered when sent from hand to GY as well, so the principal OP deck in the OCG was exodia because of Graceful Charity and such
I think erratas are fine, so long as they make the new erratas easily accessible (Firewall Dragon being an example of where they didn't. An adorable printing of the errataed card wasn't made available until about a year after it was first errataed).
Yup. Chaos Emperor Dragon, Ring of Destruction, and Crush Card Virus are the biggest L’s of this misfortune. Honorable mentions: Sangan, Witch of the Black Forest, and Soul Rope R.I.P. to all of these guys. Any time I play YGO I play with what’s on the card, not with the new rulings.
I think the main thing that could be errata right now is the required material for these generic bosses. Like make Verte require a predeplant or Halq a crystron etc. It allows these archetypes to keep their really good monsters without having them wreck the meta. I say this as a Noble Knight player who cringes every time I hear people calling for Isolde to be banned.
I think my problem with errata's are, if they nerf something so much that is never see's play then it's effectively the same as the card banned. But that other side is, they are "ruining" a card for casual play. Not to say players can't agree to use the old effects in casual play, but now they have to have that discussion.
Crush card and ring of destruction got nerfed as bad as the did because Konami wanted to sell the Fang of Criteas fusions, i.e. doom virus is literally OG crush card on legs
To me I’m on retrain side as well. I think for erratas if they are adding once per turn/duel makes sense. But when you have to super alter the effect you get then yeah just leave card alone and if anything just have a perma ban on it and release a retrain/spiritual successor instead.
The only time an errata that mechanically altered the card really was justified was Crush Card, since it was errata'd at around the time Konami was printing all the Legendary Dragon stuff and Crush Card is required as a "Fusion Material" for Doom Virus Dragon (which incidentally has the original effect). Dumb nerf, but I get why Konami felt like they had to do it. Still ultimately wasn't really necessary, especially not with the path the game developed where really all Crush Card would do by itself is act as a situational wipe to your opponent's strong monsters (if it even goes through and they don't have inherent protection) and give you info on your opponent's draws. I'm a LITTLE more lenient on cards where the errata is only really because Konami had an intended use for the card that isn't what it actually ended up being used for (Night Assailant, DMoC). Even then, I do think a retrain would be fine, unless Konami is trying to print some new support that for one reason or another requires the original card. Like say if they finally gave Ruka a deck, giving Ancient Fairy Dragon an errata to nerf her would be almost mandatory. Also while not OP it is kind of odd that Konami wouldn't errata cards that are just nightmarish even if they aren't good like Pole Position and Amplifier. I don't mind because those kind of weird cards are funny as hell.
I think that errata's sort of depend on the timing of when they happen. If they happen while the card is still newish and/or in use in order to balance the card, that's relatively fine, or adding something as simple as a once per turn clause if that's all it takes to make it acceptable. But when a card has already been out for so long, and it just gets an errata just to take if off the ban list, seems kind of pointless. Just make a new card with the new effect at that point. In fact, you could even argue that giving a card an errata is an even stricter form of banning the card. These cards didn't get taken off of the ban list, they got erased from existence, and replaced with something else.
I feel Konami should be willing to errata weak cards like battlin boxer : headgear, switch hitter and sparer. To where headgear and switch hitter can use the effects on any summon and is a hard once per turn. Sparer's special summon can be limited to where you can only special summon one of them a turn and you can get your battle phase the turn you do
Nerfing Ring of Destruction was unneeded since at that point, traps were already in decline. The only feasible argument I can see as justification would be Traptrix and LoD Lilith, as these can easily utilize it. But that said, how many times did that even happen?
Small point about Ring of Destruction: the check is on the monster's current ATK, while the burn uses the original value. So if your opponent controls a monster with more original ATK than their LP, but you can reduce its ATK enough for a bit, and have enough LP to survive the burn yourself, then you can finish your opponent with Ring of Destruction. It's way too situational, but technically possible.
Some erratas are ok like adding "once per turn" or something like that, but a lot of the banned cards these days don't even need to be banned. Now if/when they come off the ban list, they are almost completely unplayable.
As someone that was always a fan of the virus cards and especially Kaiba's Crush Card Virus, I so wish they would at the very least remove the effect of having your opponent choose three monsters from their deck or at the very least make it were they can't use them from the graveyard or remove them from play instead. This would in a way make the Crush card function somewhat like it did in the anime where it was completely and insanely broken in destroying ALL monsters in the deck with over 1500 ATK. And while I TOTALLY get that can NEVER be an actual real life card effect, forcing your opponent to choose three monster they must remove from play and can't use might not be so overpowered. That said I totally get why they have to remove the lingering effect of it lasting up to your 3rd turn, in modern Yu-Gi-Oh not only is the activation cost of Crush Card Virus laughably easy to meet, but in some decks like Lair of Darkness you can actually use your opponent's own monsters for the activation cost. Yeah...that's just too much man.
To give my two cents: Like most of the people in the comments I agree that erratas to add a hard once per turn are okay. Like when they gave it to darkness metal dragon (both its own summon and the summon of another dragon) which is one of my favourite cards, I had no issue with it, the card still worked perfectly well (and it felt it was the way it was always meant to work). There are other erratas that do more than adding a hard opt but still feel like they don't damage the card or it's original intention, like rescue cat's and brionac's, but I feel like that's too hit or miss. Personally I would like for erratas to strictly stick to giving hard opt to cards that could come back with them, and any other change should be done in a retrain.
Idk if you're gonna talk about this in the video because I'm not at the end of the video yet but I'm still mad about Brain Control getting an errata just for them to bring Change of Heart off of the banlist