I love how the 4 phantom beasts were completely ignored, they are part of the same archetype and also technically part of the mecha-phantom beasts as well
Fun Fact: The 4 Phantom Beasts have the same stats and effects as the White Knight cards Chazz used during his duel with Jaden while he was a member of the Society of Light
You know it a shame that celtic guardian mystical elf and feral imp never got within the Chimera Archetype also love how your doing yugi deck spawns first before moving on to other decks
For real, Obnoxius Celtic Guardian fits right in with the whole aspect of the "If this card battles an Opponent's Monster, neither are destroyed by Battle", considering the original was about surviving bigger monster attacks and Yugi notoriously led with the card, only for it to lose its encounters
Aesthetically i think a retrain of Feral Imp would have worked better than the Mirror Knight for Chimera support. Mirror Knight can definitely stay as generic Illusion Support
Celtics Guardian probably never had a chance to get picked as Chimera support to begin with. Except for the Fiend-Alignment Berfomet, all of the retrains for the Chimera archetype are connected by virtue of having the Dreams alignment in the games they appear in, Dreams being the localized version of what is known as Illusion Magic in Japan. Cornfield Coatl and Mirror Swordknight were chosen because they're constructed cards from Dark Duel Stories with the Dreams alignment, and they were likely picked over the others due to having very striking visual designs, since a lot of the other constructed Dreams monsters have similar or inferior stats to them, or have awkward levels and stat combinations. There are other cards originating as retrains of older cards that weren't covered in this video, but all of them also had Dreams alignment in the games (Tao and Golgoil) to justify Illusion retrains.
8:46 The Romaji for this card comes out to be "Kornfirudo Koatoru" and "Koator" was just a mistranslation of "Coatl" that got shortened because of card name space limitations!
This gives me an idea for a fusion retrain of “Wall of Illusion”, “Castle of Dark Illusions” and “Labyrinth Wall”: _Labyrinth Wall Castle of Darkest Illusions_ (DARK) Level 12 Pendulum Scales: 13⬅️➡️0 _If this card would be placed in your Pendulum zone by card effect: You can Special Summon it instead, and if you do, it gains the following Pendulum Effects as Monster Effects. At the beginning of every Phase: Increase your LP, and the ATK/DEF of all monsters you control, by 200. If your opponent summons a monster with 1600 or less ATK or DEF: Destroy it._ Illusion/Fusion/Pendulum/Effect “Labyrinth Wall” + “Castle of Dark Illusions” + “Illusion Wall” _This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation. If this card would be Special Summoned, you can instead place it into your Pendulum Zone, and if you do, it gains the following Monster effects as Pendulum Effects. If a monster you control battles a monster, neither can be destroyed by that battle. If a monster you control is attacked, or you are attacked directly, after damage calculation: Return that attacking monster to its owners hand._ ATK/3700 DEF/5000
@@decepticonmaster7702protection from destruction, banishment, traps, spells, and possibly effect negation. I still say they should take the Legend of Zelda route and create a Celtic Princess, Celtic Beast, Celtic Goddess, and so on with various effects.
4:57 and technically "mecha phantom beast".... imagine if thye make a "phantom beast" retrain that somehow ties both of those archetypes... and relinquished / eyes restrict, who originally were illusion monsters 10:04 did you know this card's effect is a reference to the anime? 11:34 which it shows, as it looks like original chimera fused with cornfield coatl + mirror swordknight 13:17 considering the illusion monsters have the equivalent of yugi's dark magician & dark magician girl, wonder if we will get other cards that are yugi references. like a summoned skull reference that is an illusion monster
Man i love re-trains of classic cards we saw in the anime so nostalgia. Konami def needs to make cards about Greek mythology one of my favorites mythos
Hey, Sam, just want to say you're my favorite Yugituber. Not because you are the first to info out, but because your personality is just pleasent to watch. You're not too loud and bombastic and you don't put all cap titles on your videos. You're just nice to listen to.
Fun Fact: The 4 Phantom Beasts have the same stats and effects as the White Knight cards Chazz used during his duel with Jaden while he was a member of the Society of Light
Definitely a favourite archetype of mine, I love how they handled the new Chimera cards and the flavour and designs of all the new Illusion monsters are so cool.
I always enjoyed watching Yugi play those cards and now seeing them in their own Fusion themed archetype ( my favorite kind ) brings so much I made sure to get them all!
It's pretty understated but I love the secondary Illusion gimmick of quick effect "disappearing" to activate effects and dodge targeting. It fits the theme and is really fun to play
I love how even tho I don't play anymore, I've been around so long I need no introduction on these classic cards. I'm glad these old cards get love by retrains, Art, or lore.
You know what monster I think should get his own Archetype? The Witty Phantom. I don't know why, but the Witty Phantom is one of my nostalgic cards in Yu-Gi-Oh. And yeah, he's not the best, and there's no reason to give him one, but if a terrible Ritual Monster like the Hungry Burger can get an Archetype, then why can't the Witty Phantom? The way I would make his Archetype is primarily focusing on swarming the field with various monsters, mainly Fiend Types, weakening monsters that are superior to Witty Phantom, and above all, have the focus primarily on Level 4 Monsters. This would start with a brand new Field Spell I call the Phantom's Palace. It's effect would be all Level 4, and Rank 4, Fiend Type Monsters gain 1000 ATK and DEF, while all non-Fiend Types would lose 200 ATK and DEF times their Level and/or Rank. And every time a Level 4 Fiend Type is summoned, you can add one Level 4 Fiend Type Monster from your deck to your hand, except for the Monster you summon. As for the monsters, I always believe that the weak Level 4 Fiend Types would rally alongside the Witty Phantom in hopes that they can be seen as a threat. Monsters like the Dark Titan of Terror, Three-Headed Geedo, and a few others would be part of the Archetype, with each one having an upgraded form. Each of the upgraded forms would have the effect where they are always treated as a Witty Phantom card, as well as the effect where they can be special summoned from the hand if you send their specific Monster from the field to the Graveyard. And when they are summoned this way, their levels, which would originally be Level 7 or 8, would be reduced to Level 4, so that they can take full advantage of the Phantom's Palace field spell. As well, each of these upgraded forms would gain an additional ability they're special summoned this way. For example, Three-Headed Geedo would upgrade into the Phantom Three-Head, the Fiend's Gardna. This monster would be 1000 ATK and DEF points stronger than Three-Headed Geedo, with its effect being that, if it was special summoned by sending one Three-Headed Geedo from the field to the Graveyard, not only would it level be lowered from 7 to 4, but it also gains the effect where other Level 4 Fiend Type Monsters you control cannot be destroyed by battle or card effects. This card is unaffected by any of your opponent's card effects. Finally, the Witty Phantom would gain several upgraded forms, due to him being the boss of this Archetype. And even gain a few new forms that originated in the Extra Deck. Which includes a Fusion form, Synchro form and an Xyz form. This would include the ultimate boss form; The Witty Phantom Lord, Lord of Wicked.
Aside from the Magnet Warriors, these were some of my favorite cards in Yugi's deck and so surprised when these support cards came out. I never thought they would do it.
As someone who still has his three Phantom Beast Tag Force promotional cards from 2006, I was very disappointed when I realised that the new 'Phantom Beast' support was actually something else entirely.
Let's be real. The other Phantom Beasts are just recreations of the White Knight archetype Sol Chazz used. Only difference is stars and effect of the boss monsters. Everything else is a one for one transition. Don't think Konami ever intended fir the deck to be any more then a reference.
I love that Berfomet is literally just Baphomet. The hero of the original manga just casually has one of many depictions of the Beast in his deck like it's no big deal
One cool card that isn't part of this archetype but is inspired by Berfomet is its D/D version used in the 5d's anime. It even shares many attributues like name and atk/def
"They project illusions, as they are illusions of themselves." I honestly prefer to see that the Phantom Beast Archetype is based on one of the most iconic monsters from Dungeons & Dragons: Displacer Beast. This monster has a unique effect that it can create a double image of itself, making it hard to hit and pin down. However, this monster's hide is highly sought after by many adventurers, considering how that effect can be crafted into a Displacer Cloak, giving you the same effect as a Displacer Beast when the hood is up, forcing Disadvantage when you are attacked. The whole archetype using 'illusions', falls in line with this.
Part of me wished they could’ve stayed with just fiend and mythical beast cards that branch into their own fusion cards but it’s neat that they got support.
Glad to have had the privilege of meeting you yesterday during the game. Not often I get to nerd out about yugioh to a yugioh content creator 🤣 made my night to be fair! Keep up the good work bro! 💎🐉 🍻👊
The illusion deck became my most fav deck of All time,and the New Chimera/berfomet fusion cards became my most fav fusion cards ever,soo thx for the upload😊
4:36 i think i see the eye. it is kind of hard to tell but it looks like it is behind the monster in the art. specifically, on the wall and rotated 90 degrees. hard to tell though.
I really like how the TCG invented goofy words to replace words that came from real-world mythologies as a form of censorship. Then these goofy words become so iconic in the TCG that they become their own thing barely resembling the myths they were inspired by. Baphomet became Berfomet Hades became Ha Des Perseus became Parshath among many others And even though this isn't from mythology, I still find it so funny that Tornado became Trunade.
I actually have a video idea it’s basically what Yugioh decks would characters from different anime series play. Like for example some of the characters from Fairy Tail such as Team Natsu, Team Shadow Gear, the Struss Siblings, and ect.
I really enjoy this deck! A lot of fun on Masterduel’ - have definitely won automatically based on tossing a key engine card from my opponents hand turn 1
I got a new video idea when you were talking about the Illusion counter part to the Dark Magicians. What effects would OG vanilla monsters have in the original series. Mainly the big iconic monsters like Dark Magician, Blue Eyes, Red Eyes, Flame Swordsman, BLS, Summoned Skull, Curse of Dragon and Gaia the Fierce Knight/Dragon Champ
A great new archetype would combine Celtic Guardian, Soldier of Stone, Mystical Elf and Big Shield Gardna. It would be a kind of “best offense is a good defense” deck due to their high defense and obnoxious’ anti-destruction ability. Thanks to ReviewBotAI for the idea to add Gardna.
Oh, wow. They really went deep into the archives for these illusion monsters. Video game only cards from the GameBoy era??? There's still hope for every "non-canon" card to show up someday.
I know it wasn't mentioned because it's not in the archetype, but it kinda fits and I use it in my chimera system. I suggest Behemoth the King of a Hundred Battles. Sounds similar, and it's a good way to get gazelle versions out
Would be awesome if they expanded this archetype using more of the monsters from that game. And it’s also great that gazelle and berfomet have their own unique archetype now
I think this archetype has potential to be amazing. Give them more cards and more fusions, maybe a form of Gazelle combining with other monster. Please dont mess this up