Тёмный

Yu-Gi-Oh is an Unfair Game. 

APS Amplifier
Подписаться 96 тыс.
Просмотров 30 тыс.
50% 1

Опубликовано:

 

1 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 830   
@apsamplifier
@apsamplifier Год назад
What's your deck's "unfair" thing? Be honest! We all have one.
@dragonjames4500
@dragonjames4500 Год назад
Not sure what is unfair with archfiends.
@vileluca
@vileluca Год назад
Nothing really. I actually have to attack to win with my janky ritual deck.
@sallas09
@sallas09 Год назад
Pretty sure my deck's Sillva handloop counts!
@Okarin_Time_Wizard
@Okarin_Time_Wizard Год назад
Your opponent cannot activate monster effect with magician of black chaos max. You can summon it in the opponents turn with dyna mondo
@yorukazato8074
@yorukazato8074 Год назад
Is anything madolche does unfair anymore? Tiaramisu is still decent but...eh.
@Deniz_50
@Deniz_50 Год назад
I think at this point, balancing this game out is pretty much impossible. The best they can do is giving us different formats to play with, and acknowledging them.
@invertbrid
@invertbrid Год назад
They know that and u can see sometimes GOAT or edison side events nowdays even in YCS. Tho mostly side events, so wont get much coverage compared to main event, which is standard format.
@Deniz_50
@Deniz_50 Год назад
@@invertbrid yeah, they should put more effort into making sure all formats get equal coverage.
@Mark-bc1ej
@Mark-bc1ej Год назад
100%
@Saltymoles
@Saltymoles Год назад
@@invertbridnext month theyre having a legit edison “ycs”
@dutch661
@dutch661 Год назад
Different formats seem ideal. I'd like to see a summon limit format say 6 zones 6 summons.
@HarunoSoul
@HarunoSoul Год назад
I just hate how the game feels like you don't even get to play most the time. This game is a 2 player game..but sometimes it REALLY doesn't feel like it.
@isidoreaerys8745
@isidoreaerys8745 Год назад
“I hate how it feels” I hear this so much. It’s almost like Konami’s brand retention strategy is using Trauma bonding to emotionally attach us to their brand through repeated abuse.
@HimanshuSingh5818
@HimanshuSingh5818 Год назад
yet people hated on tearlament format so much
@umbreknight7
@umbreknight7 Год назад
A good amount of the problem I think is the 1player feel in a 2 player card game for sure.
@ich3730
@ich3730 Год назад
And? Surprise, thats the case in every card game with 20+ years of cards in a format xD Same for HS wild, MTG vintage, shadowverse unlimited, pokemon expanded. All of these are broken and busted, thats the point and expected if you throw 20 years of card design into a pot.
@osvaldomuniz-gomez6702
@osvaldomuniz-gomez6702 Год назад
​@HimanshuSingh5818 Rightfully so. Granted, this format isn't the goat, but at the very least, you don't have to be afraid of entering standby and milling your deck, watching your opponent establishing an even more insane board, and then if you did get key cards in grave for your combo to see it get shuffled away, and not a damn thing could be done because the Izishu are banished as cost.
@akichan4168
@akichan4168 Год назад
As a relatively new player to yu-gi-oh (I started around september last year), this game is super unfair. And I don't think this game was designed to be fair. I feel like it's all about stopping your opponent from doing anything. I mean I found out really quick when I played some archetypes that look cool to me and always get annihilated by the negates, handtraps, board breakers, etc.
@ZarkionUltimate
@ZarkionUltimate Год назад
The problem is there are so many unfair cards at this point that all they do is make more unfair cards to power creep the old ones.
@kendellburton2202
@kendellburton2202 Год назад
I think beginners stand no chance in this game. Even winning has to be annoying playing against the same strategies regardless of archetypes
@vileluca
@vileluca Год назад
Yep
@raijuko
@raijuko Год назад
That's a great point. Every extra deck is the same. Your archetype isn't what ends up on board, they just give different means to play the same 15 cards from extra deck that the guy across from you is using. It's ruining the game
@vileluca
@vileluca Год назад
@@raijuko lol what you don't like seeing Abyss, Zeus, Baronne, etc?
@RAMPettersen
@RAMPettersen Год назад
@@raijuko you couln't be more wrong... Try to compare Branded's extra deck to Kashtira's or Swordsouls'. Lame argument
@Alex-Omega
@Alex-Omega Год назад
Thats so true. Im no beginner but yes, Yugioh is a game where even winning isnt fun anymore
@tripple-a6031
@tripple-a6031 Год назад
Power is rarely the problem, the lack of restrictions and how generic most boss monsters or "unfair" cards in general are is.
@axelnova123
@axelnova123 Год назад
Baronne, Zeus, Apollousa, Accesscode... Yeah all those cards are massive problems for the game, you're right. I really hope Konami stops printing generic shit like this.
@triple_gem_shining
@triple_gem_shining Год назад
You can always plays Pokemon
@Lucarivyle
@Lucarivyle Год назад
Exactly, if interruptions were just locked to their Archetype, it would be fair. Overall, decks can be mixed far too much, which is why you can end up on like 8 negates or such. If effects locked your turn into an Archetype, you would just have to hit decks that are too strong and boost those, that are currently too weak. That way you'd have so many decks that are equally strong. I mean, one negate is fine, but at 3 it starts become just annoying, especially if they are able to negate whatever you might do. Omni-negates and floodgates like TCBOO, Gozen-Match, Rivalry of the Warlords and other similar stuff shouldn't exist, no card should turn off a whole mechanic of the game.
@falscher2
@falscher2 Год назад
Agreed. with 6 elements and 15 (?) races of monsters and 7 types there should be no need for genericness. That is not even starting on archetypes as well.
@MadRabbit116
@MadRabbit116 Год назад
I think it's also a matter of power, traps and handtraps should never have been more than a 1 for 1 exchange, mostly because they are too free, combo decks being what they are today is just a side-effect of blowout cards being too good and generic traps and spells just being leagues better than monsters from the beginning of the game I say this after watching the eev video as well, traps and spells will always be better than monsters when having the same effect mostly because you don't have to telegraph your way into them and by extension you don't have as many points of interaction where you can stopped by handtraps As for ed cards being to generic that's probably by design so you don't have to spend too much money into the game, and just have to prepare for say 50 cards instead of a thousand I personally think when it comes to fairness it comes down to having your actions matter, if someone has more negates on their board that you have cards in your hand or it literally doesn't matter if they misplay or you bluff them you still lose simple because they have more cards, that's bad for the game, evenly, nibiru, droll, maxx c and dimension shifter create these situations and generic ed monsters are a way for every deck to respond to them the way i see it, though i don't think all blowout cards are bad, drnm, droplet and even super poly all have very real costs and limitations tied to them, super poly requires you to give up extra deck space making people cut out recoverability to run it, resolving drnm means you still have to find a way to get through a full board of 3k attack monsters and the cost of forbidden droplet it's not something all decks can afford, evenly matched on the other hand it's not even once per turn, same as raigeki, and it's absolutely free to play so long as you got the space and know you are going second, giving up your battle phase is a barely a cost at all when you can just otk next turn, that's where i draw the line tbh
@Aliya_Akane
@Aliya_Akane Год назад
at this point yugioh feels more like an arms race than a game imo
@randyyang3420
@randyyang3420 Год назад
Yep, that's how Konami makes its money, power creep over the last formats cards to earn more revenue.
@Halomasterchief16
@Halomasterchief16 Год назад
Continued bad card design for decades will do that to a game. The argument of "get rid of floodgates" is not invalidated by power crept cards being too busted. Both should go. You should not be able to tell your opponent to pound sand during their turn. They shouldn't be able to do it to you either. And Ishizu Tearlament-style "our turn" effects are not the solution to that.
@Cybertech134
@Cybertech134 Год назад
Yes, both should go, but the true issue lies in which one of those people want to go first. People are clamoring for the banning of floodgates BEFORE removing the issues that necessitate them. Combo must go first before floodgates.
@homelessperson5455
@homelessperson5455 Год назад
True, so many people just give up on the possibility for good game design and settle.
@Xero-rr2ol
@Xero-rr2ol Год назад
@@Cybertech134 Combo is fine. Generic cards are the issue.
@orga7777
@orga7777 Год назад
Which is why set rotation is needed at this point.
@tai_you
@tai_you Год назад
“Our” turn cards/decks are the closest we have to the game being playable by both people at this point. The power level of the cards in todays meta game is over the top and if you can’t play and ruin your opponent’s turn on their turn you pretty much lose. Obviously, it’s trash that the game is like this now and something has to be done but I’ll take “our turn” over “only you get to play and I have to scoop because I didn’t top deck a board breaker”
@chaosbug7
@chaosbug7 Год назад
The biggest issue with today’s game comes from the design philosophy & mentality that every deck that does well has to do 1 of the following to succeed •Floodgate the opponent out of the game •Make a board of half a dozen disruptions or negates your opponent can’t overcome •Break their board & OTK them •Break their board & make an oppressive board yourself •Play multiple handtraps to disrupt your opponent enough so that you can play through a suboptimal field. Also your deck needs to be able to be able to either 1-1.5 card combo or be able to reliably set up your floodgates. The game this day and age is so fast & cards do so much that it’s mind boggling if a game goes past turn 2. I feel the only way to slow this down is to either •Nuke the entire format & start over with set rotation •Gradually bring down this power spike by banning the oppressive cards & moving in a new direction with card design philosophy that encourages more 1 for 1’s and cards that are more interactive & encourage more back & forth gameplay. A pipe dream for sure, but it is what it is.
@isidoreaerys8745
@isidoreaerys8745 Год назад
We need set rotation. Period.
@King_Of_Games
@King_Of_Games Год назад
I had a conversation with somebody that believes all floodgates should be banned and the irony is they didn’t even realize all the floodgates they play.
@theWIIISEguy
@theWIIISEguy Год назад
It's because certain narratives people carry as their basis for their opinions are founded with rhetoric and shallow concepts, as they haven't explored any of the issues they have. They just use the rhetoric and the narrative as a way to justify their unexplored and shallow opinions.
@yuseifido5706
@yuseifido5706 Год назад
It's not just floodgates, but shutting your opponent out of the game in general. Some people only see one part of the broader issue
@leakypeach6250
@leakypeach6250 Год назад
I have a guy at my locals who said that it's not a floodgate if you can play through it... he plays Zombie World and Necrovalley in the same deck.
@PersonaSimon
@PersonaSimon Год назад
I literally had to argue about flood gates and he called me combo hungry negate floodgate apologist. He play Floo.
@talolyon8651
@talolyon8651 Год назад
Just because he plays them doesn't mean he doesn't think they are a problem. Abusing powerful cards is what people do in all card games.
@Tyler-Wiley
@Tyler-Wiley Год назад
It's been unfair, look at how the TCG is run vs the OCG. The Ban list is used to promote new decks instead of balancing the game. I'm not sure how much more of this trash the players can take before quitting, but it's frustrating to be financially abused.
@SteveTheDog115
@SteveTheDog115 Год назад
bwahhh how dare you assume konami specifically hit naturia and not runick for naturia runick because nat beast is a hard counter to sky strikers! (I already miss my planty bois and vernusylph deck :< )
@xgqv
@xgqv Год назад
this game is toxic. i'll never stop playing it.
@6210classick
@6210classick Год назад
A true duelist 💪
@vileluca
@vileluca Год назад
All the answers you described to the combo deck, Nibiru, Dark Ruler, Lock Bird, etc, are all generic cards. That's my problem. Unless I dedicate a good chunk of my deck to non-archetype cards, I can't do anything about it.
@invertbrid
@invertbrid Год назад
Thats how it supposed to be, even then ts not enough to control the power of turn 1 in YGO, but at least still nice band aids to the core problem. Everyone shouldve have good generic cards like floodgates, evenly, DRNM, nibiru, lava golem etc to stop whatever modern YGO decks going to do on turn 1.
@gravekeepersven82
@gravekeepersven82 Год назад
You can't be merciful to your opponent's anymore start using going second cards or you will not make it
@michaelstephens4992
@michaelstephens4992 Год назад
​@@gravekeepersven82Yep. I actually run nib in my main deck just to punish the combo heavy decks
@gravekeepersven82
@gravekeepersven82 Год назад
@@michaelstephens4992 I'm playing a rogue trap deck and even I'm having to side out the solemn Judgment for evenly Matched in addition to Nibiru to deal with the crazy.
@vileluca
@vileluca Год назад
@@invertbrid Only in formats where a side deck is used. In a single duel format, having to devote half your deck to "meta staples" is a sign of an extremely unhealthy game.
@aurabeast2468
@aurabeast2468 Год назад
This what the tcg mindset created; it’s either you have to go off or play floodgates to stand a chance. If you get rid/slow down the spamming, floodgates will not be needed/ won’t be as impactful
@Shrimp4Gura
@Shrimp4Gura Год назад
I have 9 available to play decks in my bag, but i dont play at my locals anymore cuz they are all meta slaves and dont have fun decks besides edison or goat decks. Like Im trying to play my decks for fun and everyone just plays tournament meta, so its not fun for me anymore going to my local shops.
@vileluca
@vileluca Год назад
@@Shrimp4Gura I stopped playing with a buddy of mine when he proxied a Baronne de Fleur.
@armorparade
@armorparade Год назад
​@@vilelucabaronne isnt even that big of a deal, it's powerful but it doesn't cross that line of "man, why do you get all that?" for me it's a sameturn pop with a single-use omni and it's not a valid option outside of synchro decks. most times you're not losing to baronne you're losing to the actual "why does that card do that much" options in their deck. in terms of near-staples, baronne is way more tolerable to me than something like accesscode. like if the homie comes in with an accesscode proxy and i'm not playing stuff on that level i'm gonna raise an eyebrow lol
@aurabeast2468
@aurabeast2468 Год назад
Just give us maxx C back; there is a reason why the ocg has a much more diverse and actually skillful formats than all or nothing tcg format in all honesty
@xSerenaYGO
@xSerenaYGO Год назад
​@@Shrimp4Gura you do know that some of the "meta slaves" find the meta deck they're playing fun right? just because you dont find it fun doesnt mean they dont.
@haydenlee8332
@haydenlee8332 Год назад
Paul with another based analysis!! I still think the main problem is Komoney blatantly being greedy: They print out broken/unfair deck so people would pay exorbitant amount of money to pull them from packs. Then they either 1) ban them or limit them to oblivion, or 2) print even more broken decks/cards so people will spend more money on them. It's getting pretty gross.
@Eemi_Seppala
@Eemi_Seppala Год назад
The power creep is what keeps me out of this game and the complexity/precision needed to play a deck keeps me from teaching it to anyone. I like to experiment and make niche decks, but the fact that I must include certain cards in the deck ruins it for me.
@StefanDillandMarcRIP
@StefanDillandMarcRIP Год назад
25 years of power creep, no alternate formats, and lack of balancing is why it's at this point. You can't just print whatever you want and rely on a banlist as a crutch. you still need to have good game design. At this point cards are so strong, there is no where to go but more powerful. The effects aren't incremental enough. There needs to be more give and take. There is no resources to pay for things so most things either get negated or don't. There is no inbetween. There is no "destroy this monster, if this effect gets negated draw a card" type design. They just spit out powerful effects with either all in or nothing. Good games give you options and multiple avenues. If you discard your opponents entire hand, there should be something negative happen to you. But cards designed in 2005 were not designed with card from 2022 in mind. So you end up with things that are supposed to have a drawback, but combine it with something that turns that drawback into neutral or even upside is not good. I don't see how they fix this at this point without just making a new format.
@DonMarzzoni
@DonMarzzoni Год назад
Nicely put
@topsnek1375
@topsnek1375 Год назад
Well, they made rush duels, which is a nice fix to a lot of the problems of modern yugioh. I just don't know why it isn't in TCG yet
@Berzerkarin
@Berzerkarin Год назад
I think the speed of the game really pronounces the unfairness since everything is done in one or two turns depending on the board state you might only see 5 cards of your deck and scoop up, where as in older formats you'd get to play out a little longer see more cards and do your thing until you lost to some unfair monster or combo but youd at least leave satisfied at doing something. I really hope edison format takes off, it could parallel Magic in a way where the people who were tired of standard went off and played a more casual format where the mindset was focused on fun and janky plays and it became magics most popular format.
@Hurricane1990
@Hurricane1990 Год назад
I half joke that each player can draw 5 cards, show them to each other and determine the winner that way.
@HanKage98
@HanKage98 Год назад
Konami saw the tendency of the meta players liking the "lock your opponent out of the game" and simply gave what the meta players asked for. For me, the most unfair thing are the cards that deny all kind of response, such as super-poly. DRNM can still be denied by spell/traps, even monsters if you have the right cards. Also, I don't think super-poly is the main problem, is another symptom of the same disease of 6 negations on first turn.
@SuperSonic3557
@SuperSonic3557 Год назад
Hard agree one this one.
@squishysnail
@squishysnail Год назад
I still think the kind of dueling that is in Yugioh Structures is kind of what I wish what yugioh was more like
@nistral
@nistral Год назад
this is kinda why i love watching the structure deck duels that you guys do - they're a lot more my pace and there's always variety between the two decks getting matched up. the duels feel a lot "fairer" and there's plenty of opportunity for interaction and counterplay. imo as a casual fan (and not a player), that's what i like the most.
@OG-512
@OG-512 Год назад
Same here
@Hurricane1990
@Hurricane1990 Год назад
The structure decks seem to have the right power level and most of the cards seem to have a “fair” design meaning cards mage meaningful costs and restrictions to activate and use.
@ich3730
@ich3730 Год назад
thats because the games are rigged to ensure you have a good viewing experience lol. Its not like the game you watch is the first and only one they played, its the one take out of dozens that looks the best
@UltracoreUltraUranium
@UltracoreUltraUranium Год назад
The thought process is the ‘Syndrome’ paradox..with everyone being super no one is. That boils down to RNG to win more than skill. Also, COMPETITION is a word that is as heavy granite. Players simply want to WIN and winning extinguishes complaints. Kevin Durant went to the team that took him out, won, and many can care less.
@SMIFSON
@SMIFSON Год назад
If I could change one thing in YuGiOh, I'd remove negates from monsters. Monsters are powerful enough, they can have all kinds of other effects, but I feel like negates should be linked to spells and traps. It would slow the game down a little bit but it would speed up traps and make them playable again, and all these unbreakable boards with several omni-negates wouldn't be a thing anymore, allowing both players to play the game a little bit, instead of an insta-scoop after your first monster gets negated.
@Trekkie46
@Trekkie46 Год назад
Many years ago, pretty sure it was during MR3, Cimo had a video analyzing a deck to help people play. One of his criteria was along the lines of, "what does this deck do that's unfair?" Unfairness has always been a recognized trait in the game.
@Chris_Tootoo
@Chris_Tootoo Год назад
Post Djinn Nekroz format was a perfect format. The amount of tier 2-3 decks that COULD play was great, the match ups might be a little one sided but the amount of side boards you had made plenty of other decks a contender to a mild degree. And the fact that duels could go on more than 3 turns was great since people actually got to play.
@VB2P360
@VB2P360 Год назад
Genuinely such a good format
@invertbrid
@invertbrid Год назад
Imo edison is the best, u can play literally lot of decks and still win. Plus its good balance between fast and slow, game can literally goes until turn 10+. Fun, interactive, back and forth YGO everyone wanted to play.
@gibran6190
@gibran6190 Год назад
I play reptile/ogdoadic and toon so I don’t play any of these crazy decks. I do think yugioh has a problem with some of these powerful cards being so generic.
@cladiosanchez6865
@cladiosanchez6865 Год назад
You play some of the most broken search cards in the entire game, and have a custom card for a field spell. Want to try that again.
@gibran6190
@gibran6190 Год назад
@@cladiosanchez6865 Toon and Reptile are considered broken decks now a day?
@rampart5631
@rampart5631 Год назад
I think you hit the nail on the head. Yugioh players just want to be able to play their deck and do whatever they want, but they also dont want to let their opponents play. If that's done to them, then they get upset
@renanorozco5911
@renanorozco5911 Год назад
The problems come down to 2 things if we strip away everything: - The fact that certain cards and boards allow you to effectively lock the opponent out of gaming, or shut down a mechanic of the game entirely - And the lack of resource to Yugioh, which means there is nothing stopping you from playing a thousand cards per turn, allowing the boards mentioned before. Cards that lock mechanics should not exist because they allow you to stop a person from playing completely. Card games should be about who plays better, and that cannot happen if the other player isn't ALLOWED to play. It is okay to have a card or a board that is too strong to go through, but it feels awful to not be able to even try. On that sense Tower monsters that are high atk and unnafected feel fairer at least, because despite you not being able to out them, they're not stopping you from trying. They are unfair in a sense, but you end up with at least a feeling of "Well, at least I tried to work around it".
@FoolShortOG
@FoolShortOG Год назад
I don't think a good solution to broken cards, is other broken cards. I don't have an answer for how yugioh can be 'fixed', but this problem comes from the desire to sell cards, they need to entice players to repeatedly invest in the game, the only way they can assuredly do so, is constant power creep, the issue is, you'll lose a portion of the player base, so monetization will be pushed hard on the die hards, and yugi-tubers become an ad for Konami, ensuring they have reach to those core die hards, promoting the tcg market and buying new packs with sponsored videos. It seems Konami would rather eventually run yugioh in to the ground, than change strategy. But hey, I'm just some guy with an opinion.
@Senguh
@Senguh Год назад
the game is too fast i think and doesnt really have a comeback potentional if someone has a crazy board or gets otk'ed on the second turn
@futacc9448
@futacc9448 Год назад
True back in the days a game would like slowly build up and be decided in the 10th turn or something
@SuperSilver316
@SuperSilver316 Год назад
Icejades have the one sided skill drain that requires three cards to work. It’s not perfect, but if your opponent can’t get over it, it can definitely swing the game in your favor.
@michaelbevan1081
@michaelbevan1081 Год назад
It’s a deck I picked up a while because it took my interest; I have been using the Loaner Deck on ‘ master duels,’ and I have enjoyed it. I have rare games where I can accumulate all three cards on the field .
@oscartorre6003
@oscartorre6003 Год назад
To fully enjoy this game you have to come to terms with the fact that is not a fair game. Sometimes I will lose to a floodgate or a broken card but I'll try to not get salty about it xD.
@invertbrid
@invertbrid Год назад
Yep, we just need embrace em all, and use em to our advantage, even floodgates and board breakers are justified.
@Boyzby
@Boyzby Год назад
I avoid getting salty by not playing the game. There's so much stuff going on at all times, it's just hard to get back into the game.
@codyhanson1344
@codyhanson1344 Год назад
eradicator epidemic virus is a perfectly okay card for the modern game. It's a legitimate trap card, that actually takes some setup (its slow and costly) while being fairly situational. Yes, sometimes it'll knock out quite a large chunk of cards and have broken moments, but it doesn't always do so super reliably. Not to mention the existence of other cards that can also take care of a ton of cards at once, which require far lesser setup.
@LLewliet-pz6ve
@LLewliet-pz6ve Год назад
What card that's not banned can rip at least 2 cards from the opponent's hand while giving valuable info? The real problem is Labrynth.
@cameton_youtube
@cameton_youtube Год назад
This is where I think having multiple formats helps a lot. For example, Pauper is a much slower version of Modern or Standard, but isn't less interesting because of it. It's one of my favorite MTG formats
@Practitioner_of_Diogenes
@Practitioner_of_Diogenes Год назад
I'd actually enjoy formats like that. It's why the only event in Master Duel I enjoyed was N/R. It forced theorycrafting. The biggest problem with alternative formats is they need to be supported by Konami (most of the time, anyway) for people to actually be interested. And only till recently has Konami shown any actual interest in supporting an alternative format; a whole tournament in Edison format.
@SunnyHF-nf4bc
@SunnyHF-nf4bc Год назад
@cameton_youtube Facts.
@Shrimp4Gura
@Shrimp4Gura Год назад
Ive been running Gravity Collapse for years in my Karakuri and Speedroid and ive had people tell me "man thats really good" or "why does nobody use this?" Nobody has told me that it should be banned or anything, even though it prevents the opponents from summoning monsters for the turn
@gameplayer8998
@gameplayer8998 Год назад
I see where you are coming from but I feel like the full picture is that this results in everybody trying to use the same engine cards . There are some new and old archetypes that barely have monsters and spell/traps but HERO and Branded get a million cards and even other whole new archetypes to go with them. You say that oh everybody is trying to use overpowered cards but I just think that Konami isn't doin a good job with making other archetypes as strong and some are more egregious than others. This is what makes it unfair in my opinion isn't that branded gets cards like branded fusion but other archetypes are not given the same treatment like they are biased. There are thousands of cards ain yugioh it shouldn't fell like I have to only use these certain cards to succeed. I should have decision OVERLOAD and it makes it boring. They have no problem going back and updating old archetypes as we can see its either make everything OP or stop making these outrages cards if you aren't gonna make new cards that can compete as well
@Realdeal958
@Realdeal958 Год назад
I think one thing that's an issue as well is that after setting up these crazy boards some players still have 4 to 5 cards in their hand for a combo. Granted, i don't play IRL and only Master Duel and could be wrong on this, but i do think it's something that may play a part in how crazy it is
@isidoreaerys8745
@isidoreaerys8745 Год назад
Yeah. I can deal with your Herald of ultimateness, and appoulousa. I’ve counted the negates in my head and assuming your facedown is an Imperm I should have just enough gas to get one starter through. Oh. Never mind. Your 1 card combo deck means you you had 2 ghost girls and an effect Veiler in your hand as well. Great.
@Realdeal958
@Realdeal958 Год назад
@@isidoreaerys8745 it's an unfortunate aspect of the game that I've come to accept honestly.
@tenkyoken
@tenkyoken Год назад
Mostly play master duel, only "unfair" thing that made me salty was using Lava Golem on El Shaddoll Winda and Rukallos, only for Scream to activate on summon and after 10 minutes of bullshit on my own turn, managed to resummon the Winda and Rukallos back, now with backed by my own lava golem.
@invertbrid
@invertbrid Год назад
XD. That deck will get killed eventually, just be patient. Slowly but surely few hits every months.
@dudeguy8686
@dudeguy8686 Год назад
If fairness was the goal, we might as well just flip a coin and call it a game. If winning is the goal, then by all means necessary, win. As fun and entertaining as a solid back-and-forth match can be, that's for a casual game, or the anime.
@Rayquaza894
@Rayquaza894 Год назад
Its p2w of course its unfair
@jimmyjohnson1175
@jimmyjohnson1175 Год назад
It’s shocking to me that some yugioh players actually want all traps banned
@invertbrid
@invertbrid Год назад
Those def salty combo players that lose to floodgates lmao
@isidoreaerys8745
@isidoreaerys8745 Год назад
Ban Ash Blossom. It’s the most brainless unfun interaction in the game and “if your deck can’t play through ash maybe you should play a better deck noob” Is why all the decks are so toxic now because they have to accommodate Ash Forehead and Joyous Feet’s oppression.
@phantomninjaplays1837
@phantomninjaplays1837 Год назад
@apsamplifier TBH I have a hard time having fun playing Yugioh Now. I would Banned cards but I played against my friend cousin who had a blue eyes P.U.N.K deck I outsmarted him with my Odd-Eyes deck once in the 1st 2 duels. But I realize I like yugioh cuz it feels fun amazing When your challenge but Either me or my opponent will have a chance winning the next turn but It's Hard to keep up with the meta/afford it. Plus Banning cards doesn't that much their will always be a new card to replace the banned or thats how I feel. I still like Yugioh but I Enjoy Rush duel, I get that same feeling when me or my opponent are gonna make a comeback. I rather play a slightly different format like rush or something similar what MTG does for different format or do your own thing. Its like Yuuga from Yugioh Sevens Stated "Current Yugioh Game is too rigid and too complex." I feel that same feeling so Rush duel literally became my new form of playing yugioh. I want my opponents to have fun with me, rather that they wait for my turn to finish over +5mins. TY for reading my Comment and I Hope Everyone has a great Day :>
@kyletrevino5168
@kyletrevino5168 Год назад
This is why I've really been liking Master Duel, all the events they have like every two weeks with custom ban lists where they get rid of a lot of the meta BS has been really great. Like the one going on right now, Legend Anthology: Academy Festival. I've been playing Toons, and having an absolute blast! Hardly any hand traps, no crazy OP meta cards just good 3-20 turn Yu-Gi-Oh games. Like last night I fought a Gaia the Fierce knight deck and we just had a old fashioned battle. I would love to see stuff like this in the TCG
@truekingofallgeneraiders
@truekingofallgeneraiders Год назад
This are the "Unfair thigs of my decks": Generaider😮: tbh, everytime i resolve monstrosity i end up winning that game. That card's just a quick play double Kashtiratheosis for level 9s. Dinomorphia: Rexterm time baby!!!! Mikanko: You should read Hu-li. Purrely: Draw 6 goes brrrrr
@lavalord96
@lavalord96 Год назад
Sorry if this is too off topic but from my times being in custom servers, it's been a bit disheartening hearing people admit that they usually give up on unique mechanics for their custom archetype, and start re-making their archetype to specifically COUNTER the current meta within the server. I'm trying to make my format lean towards the older yugioh side. I wouldn't use the word "Fun" to describe the goal for my format, since it's subjective obviously, but to prevent both extremes in yugioh: Turbo out so much to make your opponent unable to play the game or reasonably play their combos, or slow down the game to such a degree that it becomes boring, or else you get another floodgate hell situation like mystic mine. Like a wise man once said, "If it's not fun why bother?" (Now for the unfair thing, timelords are basically just noob stompers as some like to call them, if you don't read they can be a real pain in the ass-)
@four-en-tee
@four-en-tee Год назад
Define "unfair" Like, in Magic the Gathering, there's plenty of spells that just exile (banish) everyone's graveyards, and there's cards that when played together just let you spawn a million tokens over the course of a few turns. Though they're fine in Magic because there's a lot of time for both players to each do shit and establish their own board states in that game and draw answers to those potential problem cards. In Yugioh, you don't have that. You're at the mercy of whatever you open with if you're going second. And its always been a thing in Yugioh, regardless of how long games take in historic formats, because this game doesnt have a resource system, so the only thing keeping cards in check is the banlist. Honestly, i think what might be the most fair thing to do would be to increase the amount of cards drawn during the draw phase so that there's more chances to see potential outs to certain cards. I'd also consider looking into maybe a new mechanic that can pull cards from outside the game. Magic has cards that do this which allow them to either answer or generate whole plethora of different strategies. Think of it like Triple Tactics Thrust, but you can grab any card from your side deck. And in casual games of Magic, it can be literally any card that isnt in your deck so long as you own it.
@nicholasdaniel2778
@nicholasdaniel2778 Год назад
In general, everyone loves all the cards in Yu-Gi-Oh, but everyone hates all the cards in Yu-Gi-Oh. Its even when going first or second sometimes won't even matter. It's a literal "Line Crossing" contest where you literally dare each other to cross their proverbial "Line". Basically, no one's perfect, no one wins all the time, and even the savviest of big brain players could lose to the simplest/hardest combo or bluff. The only things that "CAN", I use that in quotation marks, give people some cope to unfair cards is the whole "If you can't beat em, join em" mentality, and/or hoping for some cards to get hit in a banlist. I'm just saying what's on my mind, here folks. I'm not smart to know all the fancy-schmancy cards and big brain combos and stuff, and I would like to be proven wrong.
@Evan20000
@Evan20000 Год назад
Modern Yugioh is like the Ubers format in competitive pokemon right now. Everything is objectively cracked and ridiculous, but within the equilibrium of the other 12 (check out the number of decks topping since the start of June; this is genuinely one of the most open formats we've had in years) decks, the gap in power between them is fairly small and there's an equilibrium. However, much like Ubers, you can easily lose the game in a single bad interaction/misplay/or failing to put up a "cope board" when hit with interactions from your opponent. A lot of the sentiment of "everything is really unbalanced" tends to come from misplaced expectations of what the game "should" be imo, like a UU player wondering why Ubers is so explosive. Games can still often go to Turn 4-5+ now as long as the deck on the back foot is able to put up something to stop it from dying the following battle phase, even if this isn't a floodgate. Additionally, since decks can often rebuild entire boards off 1 card now, every turn you don't actually finish off your opponent they're liable to draw a starter that you don't have an interaction for and they just build their board back since every deck goes +1/+2 off pretty much every in-engine card now uninterrupted. Which I guess brings us to the next point; for control decks to even conceptually exist without just being floodgate turbo, they need to find some way to profit off 1:1 exchanges otherwise they just get out-resourced and lose. This is why stuff like Engage was printed, why stuff like Runick Fountain exists, why stuff like Big Welcome and Lady Labrynth exist. The past 2 banlists have done a good job depowering the game from the craziness that was Spright+Elf and Tear Zero format in terms of increasing the field of options of decks you can play, but that certainly doesn't change the fact that so many cards just feel miserable to be hit by like you've touched on. Gettign Kurikara'd for 3 or EEV'd for 5 is painful, but stepping back and looking at the majority of games, these types of blowouts are getting rarer and rarer. The German Nationals were a big deal to people precisely because it was increasingly an outlier as opposed to how common Gumblar loops every game were a few years back. Since floodgates and similar seem to be here to stay, regardless of what people's individual feelings on their contribution to the health of the game are, I think the best options going forward are designing archetypes with more in-engine outs to floodgates so that they force you into weird lines of play to beat (thus provide some advantage to the opponent and are worth playing), but don't just automatically end the game because you didn't draw Feather Duster/Lightning Storm. In addition to that, I think more generic cards that out permanent floodgates but don't necessarily have a high opportunity cost/aren't terrible going first yet overall lower power ceiling/not mega blowout cards would be a good direction for card design to go.
@mulldrifterz6469
@mulldrifterz6469 Год назад
People just need to stop proclaiming cards are 'unfair' as often as they breathe. There are very few unfair cards in reality. If you're competitive at all, you'll have some varying degree of very strong and powerful cards. It's been this way since the beginning of Yu-Gi-Oh and always will be here. Floodgates, towers, negates, etc etc are not unfair. It's a different way of playing the game. You lost to Rivalry of Warlords? Well there are plenty of decks out there that don't. You made the decision to play the deck you did, and your opponent made the decision to play what they did. THAT is Yu-Gi-Oh. The person that made the best decision wins games, it's simple.
@invertbrid
@invertbrid Год назад
Modern YGO basically is beyond saving at this point. U cant say ban floodgates or board breaker as they are bandaids to YGO powercreep 1 turn play that does so much. Both need to exist all together. Only way to fix it are either: 1.HUGE banlist that will ban most generic boss monsters, floodgates, board brakers, and few other toxic cards 2. Big new master rule, that will significantly weaken how much ppl can play in 1 turn, especially turn 1. Maybe limitation to how many effect or special summon ppl can use. Tho issue with this is control / trap decks will dominate. 3. Easiest of em all. Introduce set rotation. But its the riskiest of all, as most YGO players dont like the idea of set rotation. Or....yea just play YGO as what they are, use floodgates, combos, board breakers, all u want.
@jerfuhrer2581
@jerfuhrer2581 Год назад
I think the game lost it when boss monsters got so easy to summon that you could do a gang of them in one turn. Like, it rid the games of their fun motifs and stories. But, also, when the game go so crazy that equip cards and battle traps got phased out.
@amir1780
@amir1780 Год назад
Equip cards were barely ever used
@jerfuhrer2581
@jerfuhrer2581 Год назад
@@amir1780 yeah. And that's a shame because they add so much flavor to the story of the games.
@LCDigital92
@LCDigital92 11 месяцев назад
I stopped playing about 17 years ago. The main reason I’m not getting back into it is because of all the summoning and getting boos monsters out ASAP. Even with Rush Duel, I played for like a day and got bored because unlimited normal summons made it trivially easy to summon the bigger monsters. If there was something like summoning limit, then I would definitely want to play again.
@melvinshine9841
@melvinshine9841 Год назад
When has Yugioh *ever* been fair? There's always going to be bullshit running around, but I think it really becomes a problem when one kind of bullshit becomes extremely over-centralizing. Since Tears arrived in Master Duel, pretty much the only decks I could use are Dinomorphia or Exosister, because Rexterm can turn off their monsters on the field, Exosister can play Dimensional Fissure, turn off their graveyard for a turn, banish their shit, and both can play during Tear's turn. All of that is still contingent on you going first and them not opening with one of their handtraps...
@LunaticKD1991
@LunaticKD1991 Год назад
Fear my viruses combo scrubs! 😈 Lair Of Darkness with Pandemic Dragon for the memes! I'll send you back to 2019!
@LinusIslamTips
@LinusIslamTips Год назад
I came to love the Legenthology Event in Master Duel. Even Archetypes such as Warrock have a valid and strong play there. And so I wonder if the TCG should adopt the same or similar banlist/ restrictions as this event.
@StevenSonOfYawgmoth
@StevenSonOfYawgmoth Год назад
I love it when crazy and op things happen at card game.. but the power level of ygo gonne way to far.. now i switched to commander.. crazy format wirh crazy cards.. but singleton, 100 cards decks dont lead to completly generic coinflip like games just like in yugioh
@masamune100
@masamune100 Год назад
I play multiple card games, and I just treat YGO like Ultimate Marvel vs Capcom 3. I just accept that things are broken, but the top decks won't stay there forever. If I want to play a more "balanced" game, I play a tcg that use a resource like mana in MTG.
@raptorlewis273
@raptorlewis273 Год назад
The problems feel more structural than it being tied to any singular strategy or card. When you look at the rules and how broad they are, it's not hard to see how it got this way. While they've allowed for amazing builds and combos, something Yu-Gi-Oh excels at, it has allowed for ridiculous effects with little to no balanced trade-offs for either player leaving no push and pull. Take the lack of special summoning caps or lack of summoning sickness like in Magic for example. You can get your best monsters with an absurd attack stat to just nuke your opponent's life points the same turn and then special summon another monster that also gets an attack of its own extending the battle phase and allowing players to mow each other down in a single turn. And that's not counting broken chains as you mentioned. So, there needs to be something that caps that and adds actual boundaries in the rules. Then, there's the lack of currency and/or specifics for spell and trap cards like Speed Counters in 5Ds, Mana from Magic the Gathering, or the various things in Vanguard like "soul blasts" that work like XYZ material costs, flipping over damage units to pay for abilities, cards only working in a pure archetype deck like the clan idea, or effects that any deck can stop with the right strategy rather than a specific card. I think if you look at Yu-Gi-Oh structurally, there're lessons from card games like Magic and Vanguard that would serve the game well and give it much needed balance without sacrificing the things that drew us to it in the first place.
@sterling8389
@sterling8389 Год назад
I kinda think of the game like a puzzle. My opponent will build a puzzle for me to solve. Sometimes they will throw a wrench in my plans, so I try to make it as far as I can to limit their follow up when it's their turn to solve my puzzle. It goes back and forth until the other player doesn't have the resources to solve the puzzle. My problem with floodgates and lingering effects is that instead of making solving the puzzles easier, it just pulls up the solution for you, making the puzzle the other player set up worthless. It takes the skill part of the game out of player's hands. A barrier isn't being thrown up while solving the puzzle, really, you aren't even engaging with the puzzle at all. There are insanely broken decks, and that does need to be addressed. But cards that turn duels into non-games aren't acceptable either. Bottom Line is, I want to engage with my opponent in a fair duel where both of our cards can do insane things, but not so insane that your opponent can't use theirs
@invertbrid
@invertbrid Год назад
Hard in modern YGO, u might want to look for alternate formats. Which let u do those thing.
@mamamia5905
@mamamia5905 Год назад
Your answer made a lot of sense to me. That’s kinda how I see it as well when i’m playing. Or in other situations i’m already thinking of A,B and C if so and so doesn’t work out until I have no more moves. Kinda like Chess i’m thinking three steps ahead.
@DonMarzzoni
@DonMarzzoni Год назад
Nicely put. But Konami will never actually listen.
@iatdtv4996
@iatdtv4996 Год назад
2023 yugioh is 2005 yugioh on steroids and I'm happy with it. Its just progress. Also, Penultimate means "the one before the last or second from the end"
@lovemym16
@lovemym16 Год назад
I think the best way is to play pure builds amongst freinds. Or gimmick decks. Fun archetypes. Not exploiting broken interactions.
@omnistasis
@omnistasis Год назад
So basically, this is a "If ypu can't beat em, join em" situation. I dislike it so much. Similar to playing pokemon atm for me, everything is so powercrept, it's just no fun anymore. So, I play what I like at this point, and I honestly run mainly pure decks for that reason. I lose often, but win just as often. I try not to let the meta rob me of the joy of these games I've loved for 20+ years, so I avoid comp
@JustSpag
@JustSpag Год назад
The solution is Leave. The game is too far gone. The only places passed this point are failed games(though YGO will probably persist through like some sort of diseased undead cadaver that due to it's entrenched playerbase). That the game is Unfair BS vs Unfair BS is not an enviable position.
@animegx45
@animegx45 Год назад
Honestly, this video just makes me feel justified in my decision to stop playing this game.
@TastySnackies
@TastySnackies Год назад
As someone with not much competitive experience since Spellbooks format, and who mostly plays Magic, it genuinely seems like the huge cloud that affects “unfairness” lies in two factors: the first is that it’s still trying to solve fundamental game design problems from twenty years ago, and secondly, the lack of rotation.
@theWIIISEguy
@theWIIISEguy Год назад
I'd add in that players aren't being as competitively creative as they can be. The library of cards is huge, and time after time, decks and cards that people laughed at or told me I was going to waste my time or money with ended up being more viable and successful than protected. I'm not saying I'd stumble upon goldmines. But I was told Dream Mirror was garbage. I successfully and somewhat consistently beat combo decks like Blackwings, Six Samurai and took a few games off a Traptrix pre-structure support. I was told Rescue ACE was a waste of money and that it was gonna be trash. I took it locals twice, beat the best player there in casuals and the second time, i entered and placed 2nd. People would call unfamiliarity but I took note that players were running and had things that could stop and counter me well. The matches just didn't work in their favor. That's not to say I'm great either. But my bottom line here is that i also think it's players being to caught up in the "meta-bubble"
@tai_you
@tai_you Год назад
Rotation would be really nice just so that out of line strategies or cards can just be removed from the list of things to deal with once their time comes. Not only that but power levels could be adjusted up or down per rotation in the event of an overbearing or underwhelming format. I doubt Yu-Gi-Oh could do it this far into its life span but it’d be nice.
@romkin1197
@romkin1197 Год назад
Rotation cannot physically exist in yugioh, that is what makes yugioh appealing. Being able to spend all this money on cards from 20 years ago or so and still being able to use them in today's game (provided they're not on a banlist). Like Neko Mane King for example was seen as a bad card back in the day of its release, however it now sees play in Dark Worlds considering they can discard it on opponent's turn due to Grapha, Dragon Overlord of Dark World. But we also have to look at how many terrible cards are also in yugioh as well. Look at Sparks for example, deal 200 damage to your opponent, why would anyone actually play that in a serious environment? We have over 10,000 cards, and there's a crap ton of "useless" vanilla monsters and a crap ton of "bad" spell/traps for them.
@pokeyoureyeman2288
@pokeyoureyeman2288 Год назад
​@@romkin1197I think if YGO provided support for their terrible cards it could help balance the game. There's almost no reason to play normal monsters with low stats; Even when YGO first came out. Why would I play Beaver Warrior when I could play Battle Ox. Why would I play Battle Ox when I can play Enraged Battle Ox. The biggest thing YGO needs to re-work is tribute summoning and special summoning.
@vehicledestroyer
@vehicledestroyer Год назад
​@@romkin1197 no rotation has never been draw to play ygo and it was never advertised as such. Set rotations could be easily accommodated it's just the one track mind of ygo stans can't understand that sometimes the game needs to change. Which is kinda weird they don't understand that when it's their primary argument to why they think "yugiboomers" are "upset". For some reason they can't see that they exist on the other side of the same coin. Except Konami is still shitting on them
@gemodemplay415
@gemodemplay415 Год назад
I know you will not read my comment Paul, but in case you do: maybe there is the need to add a new type of card, outside Monster, Spell and Trap cards. Have a Rule card in a new special zone. And these rule cards can be something like I dunno, both player can only special summon twice or you cannot negate more than 3 times or things like that. These cards will be unnafected by anything except other Rule cards that overwrite them or maybe they should have a timer or a counter thst decreases each turn until it get to zero and the card destroy itself. Something like that. I mean already we have cards in the game that feel like Rule cards, why not have Rule cards too? This way you will be able to play a different Yugioh with each game, with different rules. I think this will be cool. I actually made a Yugioh Joey the Passion mod and added this type of card with the help of a friend who wrote new codes for the game and it feels great honestly. Also modded Yugioh 5d Tag Force 6 to test this with more advanced cards and again it worked like a charm. Just an idea.
@Darien4life
@Darien4life Год назад
Updating the official rules to add a restriction to how many special summons are allowed per turn seems like a good idea. That's the real issue imo at it's core.
@GG_Nowa
@GG_Nowa Год назад
This would create a stun format.
@Darien4life
@Darien4life Год назад
@@GG_Nowa Ya i could see that. Still 1 solution doesn't solve it all. Just like what you pointed out. I do still believe that the ability to Special summon has gotten severely out of hand
@ich3730
@ich3730 Год назад
that would kill dozens of innocent archetypes that never had relevance... what a way to kill the game!
@Darien4life
@Darien4life Год назад
@@ich3730 Cry harder while being unable to even provide a solution.
@osiobasi
@osiobasi Год назад
Honestly I think the main problem with yugioh now is how generic everything is. A lot of the boards you see from combo decks usually have the same monsters like baronne and savage and Apollousa. I think if these powerful cards had more restrictions like baronne requiring Fleur synchron or a synchron tuner or savage dragon requiring a rocket non tuner then ppl wouldn’t be as mad because they wouldn’t be as common. I think yugioh needs to find a way either to errata a lot of these engines and extra deck cards to have harder summoning and activation conditions. I believe this would lead to more diverse deck building and more unique end boards. Doing this they could also get rid of all these powerful floodgates from the monsters/spells/traps like skill drain and rivalry and runick fountain (don’t like that archetype) as well as super powerful board breakers like super poly or drnm or evenly matched because now decks wouldn’t have as much unbeatable boards where you need these powerful floodgates and board breakers just to have a turn. I believe doing this would lead to games that actual feel fun and interactive and unique and would last more than turn 2.
@patrickakkermans2448
@patrickakkermans2448 Год назад
I dont agree on your 2002 argument! I was a top player then, And what it made fair was the fact that at any point in the game, things could turn around by just one simple raigeki. It was exiting when you wher in the shit, to look at your deck to wish to pull a crazy card to turn the game around, also, it took between 10 and 30 turns to win! So pleas, dont ever compair this shitty state of yugioh ever again with the old fusion deck eara ;)
@gmjjjones
@gmjjjones Год назад
Honestly I think this is a fundamental problem with yugioh other tcgs don't have. In other games, the environment is designed to interact and its typically a good-faith agreement that each player will have opportunity to build. In yugioh, everything is driven by archetypes and engines in a much more isolating way. As for a solution, they'd have to somehow retool their design principles to make the board state more relevant to your decision making. Almost certainly it would require starting from a point of severe decrease in complexity, so probably a new format. Still yugioh is the only tcg I can still manage to play, so it would be nice if they could make it a game where the contest isn't just a race.
@OurDarkGoldenHero
@OurDarkGoldenHero Год назад
We wouldn't have this problem if almost every archetype has at least one bullshit card exclusive to them. It's a dumb solution, but what choice do we have? If everyone's broken, no one is.
@maximillianwanner1474
@maximillianwanner1474 Год назад
I think as far as the virus card, we dont make decks even anymore partly konamis fault. I remember when the standard of deck building was 20 monsters 10 spells 10 traps or some combo of that.
@TwoForFlinchin1
@TwoForFlinchin1 Год назад
I know this isn't the point of real comp play but I wish the game was built like the show. If feels like having to put Ash and Maxx C robs my deck of personality.
@stevensqt5990
@stevensqt5990 Год назад
i still enjoy the "trap hole" era of YGO. Give me a gemini elf vs vorse raider. those were the days. I can't take all this new infinite turn plays. it's ridiculous.
@bej4987
@bej4987 Год назад
I think Konami needs to bring down the power level of cards and the speed of the game. It's incredibly unapproachable. It's so bad that they felt the need to make yugioh go fish to appeal the next generation.
@Zenbon111
@Zenbon111 Год назад
Cards are getting too many effects per body, little to no restrictions. Everything is too generic to the point where archetypes are dying and decks are just 1 card combo engines stiched together. You literally have to lock eachother out of specific game mechanics. I really wanted to get friends into it or new players but I cant put anyone through this game today.
@DarkRonin
@DarkRonin 10 месяцев назад
Really, branded is unfair it's actually my favorite deck mostly because of your video where you humiliated alec and his plunder patrol deck
@breaky92
@breaky92 Год назад
maybe a hottake and not that big of a thing anymore, but i could never stand the knightmare cards. the fact every deck has generic extradeck-answers to everything... i kinda don't like that.
@TLHGONZO
@TLHGONZO Год назад
What this game needs is to be slowed down. Too much can be done in one turn while losing little-to-no card advantage. Yugioh has no resource accumulation mechanic and so it will continue to get more and more broken until a major change in game mechanics is implemented.
@k9commander
@k9commander Год назад
Yugioh follows the Sindrome school of balance. If every deck is unfair, then all decks are fair.
@VenatorXVenator
@VenatorXVenator Год назад
Meh, as someone who started a little over a year ago, that was the whole appeal to modern yugioh to me. It felt more like the anime than the old card game did. When I was new and I see all these decks doing all these different things I’ve never seen before, making crazy boss monsters, then passing turn to little ole me on evil eye to try beat their “unstoppable “ monsters.
@TheSturmgeist13
@TheSturmgeist13 Год назад
I stopped playing YGO around 07-08. Something I hated about where the game was going (and seemingly went) is the lack of interaction between the players during their respective turns. Once someone began a combo you either had something to stop it or your didn't and you're done. I just don't think combos should be so automatic.
@codyhanson1344
@codyhanson1344 Год назад
yeah, yugioh is feeling more like a live action game than a turn based one.
@Shakzor1
@Shakzor1 Год назад
Funnily enough, in Digimon, there's a Deck (Beelzemon) that often gets recommended to former Yugioh players, because there are currently no interactions in the opponents turn outside of blocking/redirecting and it just mills its card for what feels like 10 minutes and then you can do your turn, similarly to yugioh when you have no counter. You just... sit there and wait for them to be done
@niclasnielsen9794
@niclasnielsen9794 Год назад
I like that Yu-Gi-Oh doesn't do rotations because it really stinks when your favorite cards/decks are out of a game, but I think we need some kind of system that would lower the power of older decks so new ones don't have to be ridiculous in order to power creep them. I know that the ban list is sometimes used for this, but i don't think that a ban list with the way it works today would be fitting for this kind of system
@Gaming_Groove
@Gaming_Groove Год назад
I feel like a simple solution is a curated core set like Magic has done. New sets would be on a rotation, with the most recent core edition being legal as well. This would allow Konami to actually design a game holistically around a limited card pool while allowing old cards to be used, and gives them a reprint set to sell. They could actually test based on what is available rather than just post hoc banning and unbanning cards across the entire history of the game. Include, say, the top 10 archetypes/themes that aren't completely busted in their base form, and then it opens up an opportunity for new sets to be designed to include unique new support cards to keep those core set archetypes interesting. Then they can release new core sets every few years to keep things fresh, designing them to work with the current booster block/rotation. It's a fundamental change in their production process I'm sure, and they have no reason to as long as they are making money, but if the question is how to make a game that is fair and fun without endless power creep while letting players continue to use older cards, that's one possible solution.
@ich3730
@ich3730 Год назад
What are you talking about? Sure, you CAN play your beatdown deck from 2003 in a tournament but you are not going to play very much xD Old decks/cards will ALWAYS eventually rotate out of relevance. Doesnt matter if through set rotation or plain old powercreep.
@niclasnielsen9794
@niclasnielsen9794 Год назад
@@ich3730 Absolutely. Thats not what im dening, im saying that when you don't rotate cards the power level will never reset or go down, it will just keep going up because the new things have to be stronger than the old. And I think the game has spiraled out of that path for so long that the game is getting ridiculous
@lyrictdk
@lyrictdk Год назад
I hate short games, I like the back and fourth and the multiple turns. If these decks that end games in a single turn exist then so should the floodgates and the powerful cards like dark ruler no more and deck eradicator.
@marty7194
@marty7194 Год назад
The problem they have now is theres no balance anymore so the only way they can bring out new cards now is by uping the power scale up and up a bit like a dbz character wouldn't last 2 sec against a dbs one
@PiantaBroker
@PiantaBroker Год назад
eradicator virus is 2023 version of crush card. Everyone feels the pain of the past
@RrraverCrow
@RrraverCrow Год назад
Crush Card got errata'd hard. EEV just had one anime moment and now everyone is afraid.
@RrraverCrow
@RrraverCrow Год назад
Dark Ruler No More is the definitive go second card. I don't think it's unfair to play something that lets you play the game.
@DonMarzzoni
@DonMarzzoni Год назад
Gives you a chance to play * there fixed it for you.
@RrraverCrow
@RrraverCrow Год назад
@@DonMarzzoni Same thing.
@andreperry7995
@andreperry7995 Год назад
I like dark ruler no more for going second
@TaikunZ
@TaikunZ Год назад
I believe powercreep in card design is partly to blame for the unfairness of the game. With releasing cards that break the game will always come defenders who will defend and accept every powercreep, and solve every single problem in the game with introducing more powercreep instead of identifying what the problem is and how to solve it, either through banning them or errata-ing their effects/requirements. Accesscode Talker is fine to be as broken as it is and be the finisher/closer for a match. The problem with it was how generic the requirements are in that it turned every Extra Deck into the same cookie cutter tool and then in turn robbed the identity of weaker decks that over-rely on it (and a couple more usual Generic Extra Deck suspects like Baronne and Zeus) to win. To me, Accesscode became the postercard for what I think is the biggest problem in modern Yu-Gi-Oh! as a returning player through Master Duel. I am more than willing to be honest with what I play and stand by my ideals such as refusing to add these cards to my ED, but it's an uphill battle to be doing that. I compromised with accepting the reality of hand traps and powerful board breakers as a necessary evil, coming from a GX era player, but Generic ED Monsters are a concept too hard to swallow for me. I just hope with Halq and Cyber-Stein currently in Forbidden Hell that Konami is considering a mass errata of popular Generic Extra Deck monsters and their enablers so that they are locked to their archetypes, or at least, their types only, to summon. Thank you for always having our sentiments in mind Paul, I sometimes think through our comments that Accesscode gets namedropped in APS videos these days. 🤣
@R3in_Ch
@R3in_Ch Год назад
Imagine if Yu-Gi-Oh archetypes can only be used for their own archetypes, not generic (example like abyss dweller any level 4 can summon it. Access code talker ...)
@walterlopez5054
@walterlopez5054 Год назад
My take on the german nats Eradicator: EEV dosent need to he banned. Yeah, the kashtira player got hit for 5 spells at once. But what if his hand had been nothing but monsters or traps? The EEV would have done absolutely nothing to him.
@LunaticKD1991
@LunaticKD1991 Год назад
Exactly. Most of the time they only have 1 or 2 in their hand and what they draw for those 3 turns comes down to how they built their deck and luck.
@KingLeoACK
@KingLeoACK Год назад
The game has always been unfair. This game has been making me scream and tear my hair out since I could read the cards.
@ora5799
@ora5799 Год назад
i play branded, i avoid using puppet or stuff like jowgen because i feel like theyre unfun, but i cant deny how good they are as win cons
@07Sader
@07Sader Год назад
The best way to sum up the modern game and how people feel regarding unfair things is: "Rules for thee but not for me." The most unfair thing in my deck is CED in my Chaos control deck, as my group permits unerrata'd cards. He's the universal solvent. (:
@Kris_King
@Kris_King Год назад
To me it all just comes down to what someone considers unfair, which is a very subjective term to begin with. Specially considering people having very different points of views in terms of how they look at the game (casual, competitive, in between, Master Duel Only, ect.).
@Chewbyy
@Chewbyy Год назад
Would love to see a toned down format of yugioh where the "unfair cards" don't exist and special summons are limited to 2 per turn.
@ich3730
@ich3730 Год назад
No, you would not love to see that :D
@Ace-sd2ez
@Ace-sd2ez Год назад
what ever sport or game, competitive scene is always unfair.. cause everyone want to wins.. and winning is FUN cause all the time and effort they put in is finally paid off..
@theWIIISEguy
@theWIIISEguy Год назад
Heres what i feel. If youre playing meta cards. Then play preprared for meta situations, effects and boards. If you dont like certain cards. Then dont use them. If you play in an environment where people use such cards. Then either get with it, stop complaining, learn, update and adjust your strategy. OR dont play there. Create a group or find one in which you can play certain ways freely. As the beauty of having such a massive card pool. Is that you can create whatever format you like. The balance of meta and pro of using meta/strong staples is the it can generically buff your deck to help it work in a more difficult environment. Sometimes it wont matter. But the reality is the game is forever evolving. But again. Theres always an answer. If you cant accept, afford, appreciate that. Then thats okay. Just find your niche and stick to it. People act like casual and rouge is some dystopian world where its impossible to find competition. I got 2 freinds to play yugioh with me and we match each others decks all the time and hand several decks and ways to build them to modify the skill cieling. Some wont be lucky, some will be more fortunate than I. But its better to solve a problem than to dwell and drown in complaints.
@JustSpag
@JustSpag Год назад
for many people, that "solution" is to play another game. I have an more effective time jumping to digimon than I did find more than maybe 2 people at a time that were both willing to try other gamestates to play in and weren't insufferable people to be around for more than a single game at a time.
@theWIIISEguy
@theWIIISEguy Год назад
@JustSpag That's fine too. Every game and skill, activity, sport etc. Comes with barriers that WILL and do deter people from continuing or cause them to plateau. Its only natural. Especially in TCGs where they ever level out with near solved formats or power creep into some form of degeneration.
@JustSpag
@JustSpag Год назад
@@theWIIISEguy good lord is that true
@Rieras
@Rieras Год назад
tbh I just want konami to spend a format or two on balancing meta decks while giving support to other ones, would be nice to play Gusto competitively and other fun decks to maybe alleviate the competitiveness abit and make the game overall more enjoyable.
@Practitioner_of_Diogenes
@Practitioner_of_Diogenes Год назад
Give me more Noble Knight support. Actual, proper, Noble Knights, not support that's specifically designed for Infernobles and only jankily supports proper Noble Knights.
@savenwas
@savenwas Год назад
I love your guys' channel. I got into trading card games because of it, but then slowly branched out to Digimon TCG instead of Yu-Gi-Oh because of economic factors but also meta wise. It just feels like I see nothing but negativity or "we need X changes to fix yugioh" content when it comes to this TCG. I never had a compelling reason to play and probably never will, but, I do live vicariously through the people on this and the main channel because it's fun to see ya'll play.
@sherman7921
@sherman7921 Год назад
Wish there was a structure deck format!
Далее
When exactly do you ban a Yu-Gi-Oh card?
10:08
Просмотров 17 тыс.
Take It Easy on Yu-Gi-Oh Newbies
12:49
Просмотров 24 тыс.
OYUNCAK DİREKSİYON İLE ARABAYI SÜRDÜ 😱
00:16
Просмотров 3,6 млн
ХОМЯК ВСЕХ КИНУЛ
10:23
Просмотров 617 тыс.
МАЛОЙ ГАИШНИК
00:35
Просмотров 342 тыс.
What Makes a "Broken" Yu-Gi-Oh Card?
9:24
Просмотров 12 тыс.
Top 10 TOXIC Cards in Yugioh
21:06
Просмотров 536 тыс.
THE YU-GI-OH! MASTER DUEL N/R TOURNAMENT
29:06
Просмотров 103 тыс.
How I show Yu-Gi-Oh to my friends.
11:14
Просмотров 15 тыс.
Yep, the future of Yu-Gi-Oh is digital.
14:02
Просмотров 21 тыс.
i'm not having fun playing yu-gi-oh
12:12
Просмотров 231 тыс.
"Kashtira is ruining Yu-Gi-Oh!"
8:02
Просмотров 107 тыс.
The Most UNFAIR Yu-Gi-Oh Challenge!
26:55
Просмотров 489 тыс.
Let's Talk About the New Yu-Gi-Oh Master Duel
27:17
Просмотров 63 тыс.
OYUNCAK DİREKSİYON İLE ARABAYI SÜRDÜ 😱
00:16
Просмотров 3,6 млн