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YUNLI Pre-Release Kit Analysis & Discussion! | Honkai: Star Rail 2.4 

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*If there are changes, we will change them later if need be. We have a schedule with our videos, so to those that say Tuesday is version-change-day, we know.*
In this video we talk about Yunli and what her potential kit could be. She seems like she is fully built around Counters that act as Follow Up Attacks. Similar to Clara, there might be some questions to pulling her. Her damage has gone through a recent change being nerfed. Let us know what you guys think of her kit, if you will pull her, and what teams you would put her in.
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31 июл 2024

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Комментарии : 13   
@PlaylistBallista
@PlaylistBallista 21 день назад
planning on a yunli sparkle tingyun lynx comp, sparkle's off turn crit damage means you can ult freely with yunli, getting plenty of ults thanks to tingyun ult and lynx aggro. tingyun also shores up atk% and dmg% which sparkle gives less of
@excalibuur9925
@excalibuur9925 22 дня назад
I feel like Lynx will really work well with Yunli because she can increase her taunt value, as well as a team-wide dispel to help her supports if they get aggro-ed
@TheRoleplayer40k
@TheRoleplayer40k 22 дня назад
She’s too weak of a healer compared to Fu Xuan or HuoHuo
@Jack-gh9xb
@Jack-gh9xb 21 день назад
@@TheRoleplayer40kyou likely don’t need as high of healing bc yunli has some damage reduction and heals herself with skill. Lynx may fall behind when facing enemies with a lot of AOE, but for most content she would be good with Yunli.
@cospeylock4948
@cospeylock4948 20 дней назад
I love looking at this character she is so funky
@gachainteract
@gachainteract 20 дней назад
Excited for her ourselves!
@Shay_D_Mann
@Shay_D_Mann 21 день назад
Love the discussion you guys had, but I just have to add my two cents on Yunli. It's difficult to justify pulling for Yunli because she inherits Clara's biggest weakness imo - dependence on enemy attacks leading to limited agency when it comes to attacking the enemy. Yunli's biggest damage dealing attack is her "Intuit: Cull" and it can only be immediately activated with an enemy attack. Now it's cool if all enemies in the game have high speed - but the reality is that this isn't the case. Some enemies only have 132 speed, meaning they'll only attack ONCE in the first cycle. Sure she can throw an ult away once to use an "Intuit: Slash" then reactivate her ult again for an immediate "Intuit: Cull", but the cost for that is way too high to justify doing it at all (that's another 120 energy she has to recharge). I despise going off-element in MoC (or everywhere in general) because being off element is just too debilitating nowadays - we lose out on a lot of damage due to the 20% to 40% res and enemies keep getting more health with every update. I will use a 4 star before I go off element or build a team with Silver Wolf before I even dare to think of going off element. So if someone were to pull for Yunli, they would really be able to optimally use her in MoC stages that are Physical weak AND have high speed enemies. As if element matching isn't bad enough, now Yunli also needs to be "speed matched" to ensure her counters get triggered as much as possible for optimal performance. Right now, I can 1-cycle with Boothill on MoC 12 using Bronya, Pela and Luocha. I can 0 cycle with Argenti using Sparkle, Robin (134 speed), Huohuo, using a pseudo 200 speed Argenti strat that really only requires a 134 speed Robin to work. Yunli isn't clearing content any faster than these other two characters in Physical weak stages, and even slower if the enemies just happen to be slow. This can change with the advent of fast attacking enemies though, but that remains to be seen. In PF, Argenti reigns supreme in Phys weak stages - his 90 energy ult spam, free crit rate, and energy regen mechanics are just too good. In AS, Boothill is really good and even Argenti is really good because of his ability to wipe out summons and his Ult's bounce attacks can quickly shred toughness bars. Yunli may struggle, relatively speaking, in AS because of her negative synergy with weakness breaking. So, from a strictly value/performance perspective, there's just very little reason to pull for Yunli. From a gameplay perspective, she's a fun character to play because her parries brings a very refreshing take on counters in a turn based game. Other than character appeal and her fun factor, Yunli should be skip for most people. This shouldn't be taken as a negative. We haven't had a skip banner in a while. This is a really good time to save jades for future characters, especially as we get more playable Xianzhou characters (and Sunday) during the downtime between 2.3 and 3.0.
@lonelybug_1269
@lonelybug_1269 21 день назад
Holy yapping, i'll read all that when i get home.
@scaleofequality5457
@scaleofequality5457 20 дней назад
Damn
@termina2737
@termina2737 21 день назад
They couldn’t have even changed her element?
@jaythekittydragon3525
@jaythekittydragon3525 22 дня назад
Navia I mean yunli
@arcuslux516
@arcuslux516 21 день назад
Sure... But Clara
@gachainteract
@gachainteract 21 день назад
And that's the crux of the issue
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