2:30 Also worth noting each one comes with 2x Hvy 8-Burst Artillery Rockets! This is ~the same as the heavy rocket firepower from a VSD I. Between that and its tankiness, it is the perfect companion for the other Zann capitals, as well as the Refit Venator.
Ya I’m building a bunch but these couple episodes they just build so I’m yet to use them, I was pretty impressed with the disrupters of the pykes when I put them under the microscope
14:45 Interceptor-IVs' assault missiles are the main benefit to bringing them. Have a couple in the mid-range section of your fleet formation and they'll cause small-medium sized enemy ships to take vastly more damage (via that assault missile debuff).
30:25 You did the "bayonet charge" correctly. AotR made it so that melee attacks can go off without any animation, so it is sometimes hard to tell ( they did this because melee attacks in EaW are jank af, and this better than them not working at all). But if enemies start just falling over next to a unit with a melee attack, you know it's working lol.
10:55 Aye, there's not much that can be done here. I believe we can change the size of the Reinforcement Panel, but that only gets you so far; we can't add a scroll bar as far as I am aware. Even if we could, it would be a lot of work for an edge case most players avoid naturally (by splitting up their fleets, invasion forces, etc., etc.)