Just a quick note Capton, I'm fairly sure that "medium Vehicle" in the AOTR mod means any light tanks and medium support vehicles, as "Light Vehicle" is saved for smaller units like Gian Speeders, or AT-RT's.
I think I remember him mentioning it elsewhere once or twice as well, so I've been thinking about it a lot. I really think this unit will live or die (both literally and metaphorically) on how nice it is to handle. If it is janky and gets in its own way all the time it will be really disappointing. Someone on red team would have a better idea of how to handle that than me, though.
That’s what I’m saying tho, I think personally for more than just this reason but two of these could be the saving grace of the unit because of the traffic jam
Would like to relay a message for the development team. The Holonet needs to be brought to life! The galactic form of long range communication. In game idea= who ever maintains control of space over a planet. Will gain access to the game buff. But you must keep a space station or a unit in space. In order to provide a Holonet relay. Unless you build a relay station on the ground. Just an idea to breath more life into the game.
The AT XTs actually have a fair few of them but they do vary a lot because they were always being worked on and i think their First Appearance was in the Attack of the Clones game for the Xbox and PS2 (which was also really hard at points)
Never heard of that game but I believe you, I know they had the revenge of the sith game for Ps2 I actually played that but never completed it cause I was like 10 but ya I’m assuming there the same game franchise, also ya cool units I’ve definitely seen them around
@captonx2 mmm not quite the same as this game took place mostly in vehicles and also was the battle of geonosis onward till a different point It's a good game but man is it hard And I forget the exact name of it Also thats understandable for why you never beat it for RotS
I’m interested to see what the differences between both mods are because I know there’s already a lot of clone wars units in awakening of the rebellion
Tbh There is still a lot of Vehicles from the Clone Wars not utilized Loads out for carriers would also change and some might gain different versions I would imagine Also somethings would probably gain fighters that don't normally have them, such as the Munificents and Recusants
Ya there a lot, but there are going to be a ton of new ones as well as my biggest hope is the space battles are a bit bigger in unit capacity so more ships
@captonx2 oh so many things we can see And oh no XD tbh even if it just went to 300 and some pop cap was changed man would it be neat Though hopefully still a limit on some vessels like the Lucrehulks and other large ships
@captonx2 I just remember hearing with another Clone Wars mod where they had Lucrehulk spams Listen one wouldn't be that bad, but a whole fleet of them? You are gonna run out of stuff before you kill all of them