That is indeed, a super helpful blockout tutorial! I always had the feeling of a "missing link" between what people were explaining and the end result! Thanks man!
This is tutorial is amazing!! You speak in a way I could understand and I was finally able to do this and fast!! It doesnt have extra steps or info you dont need lol... Thank you so much!!
found this helpful video ..check out your channel and gameplay videos are found. totally unrelative. please upload more zbrush videos.you are good at it
Can you tell me how I find the setting that makes a new IMM primitive into a different polygroup color automatically? I just cannot find it anywhere I look on the internet and the way you don't explain it seems like it's so straightforward
So, the polygroup colors are automatic. If you turn "polygroup view" on, it shows each polygroup as its own color. You probably don't have "view pologroups" toggled on. (It may also be called "show" or "visualize" polygroups.)
You can absolutely delete objects. If you're doing it like the video, there is an option on the menu to "delete masked" or "delete unmasked", that'll do the trick.
I can't tell you how to "check" proportions, because that's part of your character design. However, there are tools to overlay images, if you have character art you're using as a baseline.
One thing that bugs me is some characters don't have a complete model sheet(front, side, back view) even then it's either in a pose or an angled view. How would I go about blocking out in these cases? I also have trouble marking the distances between each part, does it have to be exact or approximately there?
hello any reason why switching between masked objects when holding the ctrl+click does nothing? it only masks / unmasks the same object, while the other stays uneditable. HELP!
@@CraigPerko i think it is the same, but then i am a total beginner and only opening zbrush for the third time. it only just worked when i copied the initial sphere - but not when i make new spheres from scratch. thanks though!, very helpful tutorial!
Well, basically you just turn it back on and, any time you want to trigger it, control-draw a little box in the background. You should be able to find tuts specifically about that if you search.
JEZ interface and all usibility ideas in this program are invented by some hardheaded folks i tought blender is kinda not friendly compared to other software but this ? its kinda strange for such industry aclaimed program
Thanks you for the reply, i did that but my mesh still using the matcap gray, and when i input brush a circle, that circle will be a different color. Sorry for my English.
@@BarPBarPkoyanee A paint brush will change the object's actual color. Change your brush to "paint" to paint colors. The polygroup coloration is something for organizing parts, not for final painting.