It can't be said enough: this is by far the highest quality channel of its kind. Every video is bursting at the seams with applicable, insightful, concise information wrapped in a clean presentation. Absolutely incredible. Thank you for creating this content.
its the Diwali gift from you specially Laura and Marco too ..Happy Diwali to both of you and the entire outgang team you al lare doing fab work tons of love and respect
Honestly, I can't always find enough time to watch many hours of streams, so your channel is a salvation for me. Thanks for your work and a special thank you for the timecodes. By the way, Laura is cute
Thank you so much for this episode and for all your work by the way! I was wondering, what's the music you used on the outro? It's lovely! Keep up the great work and take care.
Quick question, if you block out the whole silhouette from the same sphere, how do we break the silhouette down into subtools after all is said and done in the block out phase?
Tried but in my aftre releasing shift key and drag with smooth brush , there is difference as u told about smoothrelax. Is there another way to use relax .??
The relax smooth brush tip is very useful in cases where you want to keep the shape but just smooth the surface out. This tends to happen a lot in the shaping process of the sculpt. Also using DamStandard to define hard surface shapes is very useful.
Outgang is super awesome! Any good recommendations guys that is kinda similar to outgang channel (even if paid) that is focused on 3d environments? Thanks!
i would love to seee how do people retopo these kind of super hard surface detailed models... with lot of pieces. specially for games.. omg.. thats crazy :D
Marco's material really looks like the basic material to me. I you mean the fact that the inactive subtools aren't turning dark like usual, there's a setting for that under Preferences -> Edit -> Inactive Subtool Dimming. Is that what you're looking for?
@@Outgang IDK, I mean, I did some changes with the light, like changing ambient from 3 to 8 and I got something more similar to this. it's like my basic material is grayer than his. I feel that his has a more white tone, even if i let the same RGB. Maybe are my windows colors settings... BTW, TKY for the tip.
This is kind of like the best like hard surface sculpting kind of like tutorial. I like it. (sorry, i genuinely think so, but you would benefit from dropping that expression. Native speakers probably don’t notice it that strongly, but it drives me crazy. great work otherwise!)