Llego algo tarde, pero gracias por todo el proceso Pablo, 😅 llevo años haciendo render en Zbrush con la técnica clásica de exportar pases y crear algún matcap extra para la compo, para llevarlos a gimp, o krita. Nunca use los filtros porque no conocía este método ni sus posibilidades, hoy saque unos renders de mi proyecto alucinantes con este proceso y sin salir de Zbrush.
Месяц назад
si, usando filtros y al combinarlos se puede lograr renders muy buenos solo en ZBrush PBR
Truly great info here. There are concepts here that I have wondered about literally for years-- and here you break the filters down so clearly, that I finally understand! Moving the normals like a light! Magnificent. Thank you.
wow! before this video i composed my render passes in PH but this non-destructive pipeline changes all. this is very useful. i'm impatient to try it. thank you Pablo!
Excellent, I learned a lot about the Render Filters from you Creature Workshop but that was more for photoshop compositing. This just cleared up how most of the BPR filter masks work. Cheers.
2 года назад
You're very welcome! (also check some of the past TEM sessions in the archive, there are a few more 'golden nuggets' using the NPR filters in there)
So hard to find tutorial from new zbrush..now blender is king..but i like zbrush..🙏😊
2 года назад
Hey mate, if you want, you can check out the link below where you can find free workshop/tutorials that could help your flow in ZBrush. www.3dconceptartist.com/resources
Amazing Pablo - thank you so much! Would love to see some more ways of creating other NPR filters such a Copic marker, Anime or simulating other media. This was extremely helpful. Cheers!
2 года назад
glad you like it. You can also try out some of the presets that come with ZBrush and tweak them a bit to get the look you want
Idk are you actually need this advice, but your timecodes doesn't working as parts in video cause the start isn't 0:00 in description. sorry if it wasn't needed 😁 it will be pretty convinient for watchers:) thanks!
2 года назад
oh thanks for pointing that out! it has been fixed ;)
hey, blz Pablo. I'm a fan of his work. and the modeling of this hardsurface? Would it be possible to do a live with the initial modeling of this model? hugs
2 года назад
Yeah there are two live session with ZBrushLive where I cover the sculpting of the mesh (just waiting for the ZBrush guys to make the videos available so keep an eye on their channel or in my 'Make it happen in ZBrush' playlist ;)
Hello Pablo, correct me if i am wrong, BPR filters require "BPR render" right? So, may i know is that possible to convert the filters into a Zmat? or do you have any tutorial on making own Zmat?
Hi Pablo.. great great tutorial.. realy thanks.. I have a question.. can i get this configuration's filters out of zbrush exporting those as a textures and use this, for example in blender? and if we could, how is it?
2 года назад
Not really, the filters used the BPR resources in ZBrush but you could replicate the same effect with some nodes in Blender. it would simply be a different setup.