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Zbrush Trick : How to merge different parts topology without destroying everything 

Mandrin Gaudez
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2 окт 2024

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Комментарии : 60   
@chrisdixonstudios
@chrisdixonstudios 3 года назад
Awesome vid! Whoha slow down, I can't see the keyboard hehe..I think you said: Mask, invert mask to cut only masked area >> Ctrl+W to make poygroup >> click to SELECT poygroup >> Ctrl+SHIFT+click to hide polygroup >> Geometry:>> Modify Topography>> Delete hidden!! Polygroups>> AutoGroups to make seperate groups and find artifacts to hide by Select Brushes! and Delete by Geometry: >>Delete hidden!! B,Z,M = ZModdler Brush: ZOOM in to Click Edge [Space] to select "Bridge" and Target: "Two Points" ..Boom!! Thank you so much for showing me how, blessings!
@yuezhang5551
@yuezhang5551 4 года назад
Good video, To save everybody's time, start watching from 4:00
@ravenemerald4638
@ravenemerald4638 5 лет назад
there is easier and faster way . You can put your parts together . make small border overlap over parts and then use boolean merge . mesh will be automatically unified . and then you use same trick with sculptris mode on border - this way you have to do like 5 time less work and if you make thin overlap almost no re-sculpting :D in some cases it will make some weird artifact between those two groups (if you will make it without good amount of overlap) then just select this artifact group > hide it , delete hidden and then use - modify topology > close holes . i do this all the time and this saved me a lot of work :)
@alteraz1355
@alteraz1355 4 года назад
Wow, seriously underrated comment... this is a game changer! Ive tried it and it works extremely well, very pleased with this! Many thanks :)
@Tenchinu
@Tenchinu 3 года назад
how do you do this without losing your subdivisions?
@ZigealFaust
@ZigealFaust 3 года назад
This is the way. Saving this vid just for this comment.
@FlappyBandAid
@FlappyBandAid 2 года назад
Neat, you should do a demonstration on your YT channel. 👍
@ComicsLegend
@ComicsLegend 4 года назад
I think another way you can do it is by merging the two subtools, then going to the move gizmo and click on the gear icon and select "Remesh by Union" It will merge the two pieces into one piece. Then you can use sculptris pro to add or fix the geometry in that area. There are many ways to do it.
@mandringaudez4005
@mandringaudez4005 4 года назад
Yes but you would destroy all the other areas where polygroups are joined together :)
@syllync.e
@syllync.e 4 года назад
Exactly what I've been looking for. Thanks a lot!
@Juhukebox
@Juhukebox 5 лет назад
+ 1 on the comment below, you SAVED me (and my model) after hours and hours of trying to fix it but just getting more and more problems... so THANK YOU
@ChillerBOyVideo
@ChillerBOyVideo 6 лет назад
Thank you! Wtached other tutorials with other ways but nothing worked without dynamesh :( Your way worked for me! Sad that a 1000$ software lacks in these kind of functions
@mandringaudez4005
@mandringaudez4005 6 лет назад
Actually there are other functions that allows you to do this kind of merging and they are even simpler, like boolean and remesh by union in the Gizmo3D deformer tab =)
@ChillerBOyVideo
@ChillerBOyVideo 6 лет назад
Really:O never have seen them but might be that im kinda new to zbrush gonna try it tomorrow
@ГалинаСивоконь-в3ц
@ГалинаСивоконь-в3ц 6 месяцев назад
Thanks God! Thank You! Thank You! Thank You! Thank You! Thank You! Thank You very much!
@georgi166
@georgi166 4 года назад
Thank you, well explained.
@kairus1
@kairus1 4 года назад
hi i merged two parts and after i merged them i realized that something disapeared a mesh part? in my subtool. i dont know why that happened?
@shizyninjarocks
@shizyninjarocks 4 года назад
I'm having the same problem. Did you figure it out?
@vishal_3D_modeling_Artist
@vishal_3D_modeling_Artist 3 года назад
very good video .
@noumaankhan9884
@noumaankhan9884 4 года назад
Your voice is soooo loww had to watch 3 times
@rexmediapro4341
@rexmediapro4341 5 лет назад
Triple thumbs up man. You really saved me. Thank a lot
@tarz1109
@tarz1109 4 года назад
What did you do after masking the mesh? I don't know what hot keys you're pressing.
@mandringaudez4005
@mandringaudez4005 4 года назад
ctrl + W to make a new polygroup from the masked part
@tarz1109
@tarz1109 4 года назад
@@mandringaudez4005 Many thanks dood
@sGabrielJ
@sGabrielJ 3 года назад
and yet this will destroy your subD, the best way to do this is make hands and feet in beginning of sculpt
@thiagopereto3786
@thiagopereto3786 3 месяца назад
o mlk é bom!
@createsamsvoulife6648
@createsamsvoulife6648 3 года назад
thank you so much!
@honeybadgerftuw
@honeybadgerftuw 5 лет назад
you can't even say where delete hidden is ffs
@kingdeanvfx
@kingdeanvfx 4 года назад
Nooo Nope hahahahah
@everbita1723
@everbita1723 Год назад
Please help, I am precisely modeling a whole body and feet with fingers very close together (as it normally should be) the problem is that when doing bridge, the fingers merge and many triangles appear around
@sarinanzf7057
@sarinanzf7057 6 месяцев назад
YOU ARE MY SAVER!!! thank you thank you so much i mean it !
@ademdisbudak8972
@ademdisbudak8972 4 года назад
Thanks
@pur3pk317
@pur3pk317 4 года назад
Thankyou so fucking much! was stuck on this issues for so long
@sodestroyed8364
@sodestroyed8364 3 года назад
you are genious
@MustafaBerkeGureltol
@MustafaBerkeGureltol 3 года назад
When the Sculptris Pro tool is op.
@МорисКирумба
@МорисКирумба Год назад
👍👍👍
@lowerastral1963
@lowerastral1963 2 года назад
2:28 You didn't state how you "unselected" the particular polygroup that you deselected or unselected. Fast movements on the screen don't translate well into clarification of tools and/or subtools being used. I am having a difficult time following your voice as well as your cursor commands. Thank you. Still, a very good tutorial. Definitely a "Thumbs-Up!". I guess I will just have to watch your tutorial over a few times to understand.
@boycie18
@boycie18 11 месяцев назад
I think he's probably expecting people who watch this video to know the basics...
@boycie18
@boycie18 11 месяцев назад
To help tho, all he did was invert his poly group selection you can do this by simply ctrl+shift clicking into empty space and it will invert the selection. Once inverted you can go geometry/modify geometry/delete hidden.
@jvh927
@jvh927 5 лет назад
Thanks so much man this will definitely help me with the character I’m working on rn!!
@mandringaudez4005
@mandringaudez4005 5 лет назад
Glad it helped :D
@hombre0leg
@hombre0leg 3 года назад
Excellent, have a nice day!
@batuhantugrul1966
@batuhantugrul1966 3 года назад
Great video thanks Mandrin !
@winglet3645
@winglet3645 3 года назад
A friend and I accidentaly discovered this a while ago, but thank you a lot for reminding this awesome trick :D
@gokux7856
@gokux7856 3 года назад
Awesome tutorial I tried it and it worked but when I zoom into my model it seems like I’ve lost detail but when I zoom out it seems detailed ?. Will this effect my model if I 3d print?
@mandringaudez4005
@mandringaudez4005 3 года назад
Thanks for your comment, i dont see how this technique could remove some details, it might just be a bug. It will likely not have any impact on a 3D print model. Even though I would suggest making a decimation before printing to make it less heavy in the slicer :)
@gokux7856
@gokux7856 3 года назад
Thanks is for the reply , what I meant I was I seem to get some tiny holes and blurry detail lines when I do this but that’s when I zoom in . Looks ok when I zoom out , could be a big as I’m using zbrush 2021 and that crap keeps crashing every time I try and use trim Slice brushes or just randomly when I’m working at times. Will try this again and hopefully all will be well . Defo will decimate the mode after its finished .👍🏽
@Wyano
@Wyano 5 лет назад
Is that possible with two separated subtools?
@fruppy
@fruppy 4 года назад
great video! thank you!
@kingdeanvfx
@kingdeanvfx 4 года назад
geniusss! ✌🏼 can u do tutorial on face or whole body topology? hope u can do a series with zbrush.
@mandringaudez4005
@mandringaudez4005 4 года назад
Hi man, thanks for the kind comment ! I unfortunately doesn't have time to make tutorials anymore. For the best Zbrush Series you can find, check Mickael Pavlovitch's channel, he explains everything way better than I. For a whole body topology, check FlippedNormals channel, they do have a lot of tutorials on topology. Have a nice day
@ImMacFly
@ImMacFly 5 лет назад
thx
@Sul_Shadw
@Sul_Shadw 3 года назад
you are french
@mandringaudez4005
@mandringaudez4005 3 года назад
Oui
@Sul_Shadw
@Sul_Shadw 3 года назад
@@mandringaudez4005 LOL your accent is light compared to others
@mandringaudez4005
@mandringaudez4005 3 года назад
@@Sul_Shadw Thanks haha
@Vaernim
@Vaernim 5 лет назад
Wanted to thumb up, but noticed it already is. Thank you twice.
@kazan747
@kazan747 Год назад
Just don't use dynamesh
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