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Zeepkist Map Reviews (ZMR) - Episode 9 // [ feat. Maou, Lexer & mdPL ] 

Linzi
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vv Link to the Discord! Submit your maps for review HERE! vv
■ / discord
Welcome to Episode 9 of Zeepkist Map Reviews!
A series where we go in-depth and provide critical reviews of your Zeepkist maps! All levels featured in this video were submitted by the community in our discord server.
Each review is written, scripted, and voiced by a member of our team.
■ Levels Featured in this Video (In Order):
ZSL - The Triforce by Odist // steamcommunity.com/sharedfile...
ZSL - Zwimpie Circuit DS by lil_zwimpie + Quickracer10 // steamcommunity.com/sharedfile...
The Summoning by Sheriff // steamcommunity.com/sharedfile...
Ponth by Khord // steamcommunity.com/sharedfile...
Deltarune I - Card Castle by RoundNzt // steamcommunity.com/sharedfile...
King Of The Mountain 4 by Jakie // steamcommunity.com/sharedfile...
■ Playlist: • ZMR | All Episodes
Edited by: Linzi
In-Game Footage provided by: Linzi & Lexer
‪@The_Lexer‬
Chapters:
00:00 - Intro
00:11 - ZSL - The Triforce by Odist
03:24 - ZSL - Zwimpie Circuit DS by lil_zwimpie + Quickracer10
06:16 - The Summoning by Sheriff
08:57 - Ponth by Khord
11:12 - Deltarune I - Card Castle by RoundNzt
13:53 - King Of The Mountain 4 by Jakie
17:00 - Outro
#zeepkist #review #racing

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11 июл 2024

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Комментарии : 19   
@TOdistK
@TOdistK 5 дней назад
Firstly, thank you for reviewing The Triforce! Second, I'd like to address some of the things that were mentioned: #1 - I originally wanted to design the room walls with the actual designs from the real room, but I felt like I kept messing the designs up and decided against it. #2 - Yes, I do feel like the inner wall ride is a bit difficult, however originally it was a full 360 loop, which was worse. I'm not saying this to make it sound like "oh I could've made it harder haha", but rather to try to state that I did try to make the wall ride easier for people to pull off, even if it didnt really help much lol. #3 - For the banked section, while this may sound a bit weird, I did intend for it to be detrimental for air time. If someone does end up performing the double inner thing, props to them because I did not intend for that to work and tested it myself, always ending up the same speed as if I didnt do the inner. #4 - The fan AOE thing definitely could've had a sign or some indicator to show that you should go on the left side, apologies for not implementing that. The fan hitting the edge of the road wasn't meant to happen, I could've sworn I moved it far enough away to make you not get hit by it. #5 - The transition into the right turn was not meant to be bad, however, I really do not know how I could've made it better, because I wanted it to go from wallride to right turn, and the only way was with that transition piece unless im missing a piece or not seeing one. V16 did add the pieces I needed to fix the turn, but this track is V15. #6 - The loop did originally have the yellow edge, however, the original loop had a blind turn right after it that I wanted to get rid of. For me to do that, I had to make the loop half the size, then duplicate it, making the loop actually 2 loops. This made the yellow edge look weird to me, due to the middle yellow that I didnt really like, so I got rid of it. Sorry about that. #7 - Thank you for mentioning the false reflection! I was debating whether or not to include it because I was worried that people wouldn't notice it at all, so I'm really glad you did. The original game also has the reflection, which is why I did it. #8 - For the pixel art, I actually pulled up the images of each item, went through them one by one, then optimized afterwards. Also, the Link in red mail is taken directly from a playthrough I watched, where someone had upgraded to the red mail before collecting the triforce (which is optional, you can stay with the green tunic throughout the entire game). #9 - I will admit I definitely could have saved a lot of pieces just from the floor alone. The total amount of pieces in the level is 3,403. After watching this, I went through the level to see if I could optimize it further, and ended up with 3,178, saving 225 pieces. Once again, thank you for reviewing my map!
@Linzi_
@Linzi_ 4 дня назад
And thank you for the lengthy reply! :D We try to go over as much as possible within a reasonable timeframe, so I'm glad you found it insightful. And no need to apologize for anything we mentioned, it's only preference after all, and you don't need to agree with every point we make. All we really hope for is that the mapper (you) can take away some new information to apply to your future tracks!
@The_Lexer
@The_Lexer 7 дней назад
Cyber Sprint Security is my new favorite billboard
@Quickracer10
@Quickracer10 7 дней назад
Have you seen the other ones I made in V16 yet? I would say this is far from my favorite (I still like it) the billboards are as a blueprint on modkist! (The zookist ones are my favorite)
@Linzi_
@Linzi_ 7 дней назад
'Sunbaked Gems' for me, the colors are pretty :D
@Quickracer10
@Quickracer10 7 дней назад
For our track, zwimpie was working on the track for the Circuit ZSL and was not going to finish it without help, so he made the layout and asked me to help with the deco. In the end we didn't finish it in time, but coincidentally this ZSL gave us a chance to submit it anyway😁. (Very fair point about the shortcut having no sign)
@Linzi_
@Linzi_ 7 дней назад
Always love to hear the backstory behind a track's creation, it's really cool that it happened to work out like it did! :D
@st_nicholas
@st_nicholas 7 дней назад
cool tracks!
@Linzi_
@Linzi_ 7 дней назад
cool comment!
@TheMostUt
@TheMostUt 7 дней назад
Am I crazy, or is audio a bit higher in this one? Yet another banger ZMR. Need MOAR
@Linzi_
@Linzi_ 6 дней назад
If anything it should be lower lol, actually turned down most of the music & voiceover tracks, so dunno what that's about :P
@TheMostUt
@TheMostUt 6 дней назад
@@Linzi_ Stats claimed it was -3.3dB (not sure if YT calculates that as total avg, or what exactly). Either way, still gud; just gotta turn it down a wee little bit is all.
@Linzi_
@Linzi_ 6 дней назад
@@TheMostUt I do believe it is an average, but pretty much every video in the series is around -3dB, so I don't get why this one would be so much different. I will keep it in mind for next episode though.
@TheMostUt
@TheMostUt 6 дней назад
@@Linzi_ I wouldn't worry about it. It's entirely possible it's cuz I watched this one on the laptop, instead of the desktop. Totally different audio setups. Just thought I might mention it, jic something did get borked during upload (which happens sometimes)
@Quickracer10
@Quickracer10 7 дней назад
For everything the last lvl did "wrong", at least it did look nice
@Linzi_
@Linzi_ 7 дней назад
I'll admit it was a bit of a last-minute rush, but I do agree it looks good! And the idea is certainly cool, I think we need more tracks in this style tbh. It seems v16 had fixed some of the performance issues, but it's still very frame-y. I do think it's a fair point to make, though, that the level being this unoptimized will put off some players on lower-end machines, playing a laggy map is not very fun.
@Quickracer10
@Quickracer10 7 дней назад
@@Linzi_ for sure, all the weird small scaled pieces instead of one big piece is one of the most strangest design choices i have seen in a level yet
@zeepmaphunt
@zeepmaphunt 8 дней назад
Last map was a recreation of something, rip original creator credit lol
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